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Messages - IceCold

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1151
TalkBack / RE: Nintendo Reveals E for All Lineup
« on: October 09, 2007, 07:59:49 PM »
I'm very very very very interested in Professor Layton.

EDIT:
Quote

I agree. I think it's a great idea to pay more attention to the Wii line-up. But what the hell is Mario Kart DS doing there? Is there an admission fee to this thing? I'd hate to take the time to go, pay for it, and then have Nintendo shove a game in my face I already own or could go play on a demo machine at Toys 'R' Us for free any time.
Still better than anything Sony or MS are showing.

1152
Nintendo Gaming / RE:The more I think about it...
« on: October 09, 2007, 07:50:57 PM »
Quote

Originally posted by: Spak-Spang
Dang.  Please somebody not only permanban that poster and and duplicate accounts they might have.  But Lock and delete this thread.  

That was totally uncalled for and disturbing.  For Pete sakes we have people of all ages that actually come to this site and use our forums.
I missed it. What happened?

1153
I wonder if anything will top "Fountain of Dreams"..

1154
Nintendo Gaming / Smash Bros Spoilers: [spoiler]SONIC APPEARS[/spoiler]
« on: October 09, 2007, 07:24:13 PM »
Surprised this thread hasn't sprung up yet.

1155
Nintendo Gaming / RE: Japanese Retailer Conference
« on: October 09, 2007, 07:16:51 PM »
Ironic that the actual Meg@ton sneaks up on us like this while we hype all the rest of the non-conferences.  

EDIT: If Smash Bros is delayed then I was right all along. I didn't think they would release Galaxy and Brawl only a month apart - the Wii would still be sold out even if one of those games didn't appear on the holiday list. Plus WiiFit. That would be a waste of system-selling potential.

1156
TalkBack / RE: REVIEWS: The Legend of Zelda: Phantom Hourglass
« on: October 09, 2007, 08:07:06 AM »
arguing --- argueing

marketing --- marketting

1157
TalkBack / RE: REVIEWS: The Legend of Zelda: Phantom Hourglass
« on: October 09, 2007, 07:59:05 AM »
Metroid Prime 3.

EDIT: Plus Halbred, the generic "rampant fanboyism" response isn't going to cut it, especially since people in this thread have been pretty civil, and they've backed up their points.

1158
TalkBack / RE:REVIEWS: The Legend of Zelda: Phantom Hourglass
« on: October 09, 2007, 07:49:20 AM »
Quote

Originally posted by: decoyman
Here are some of my thoughts on the game, in a handy "Strengths/Weaknesses" list format!

Strengths...

1. Stylus control (when employing the shortcuts) is streamlined and AWESOME. When I first started, I had an issue with my hand being in the way sometimes, but I've gotten over that since.

2. Graphics are similarly AWESOME. This game is pushin' the polys hard (both screens, as someone said), and the same style which won (nearly) everyone over in WW is back in full force here. Excellent art direction and technical execution.

3. Memorable characters. I don't get the complaint about this. I can list off over a dozen totally memorable and hilarious characters. Don't make me do it, because I will!

4. HARDCORE GAMEPLAY OPPORTUNITIES ABOUND. Yes, I'm talking about the Ocean King Temple. This is set up for you to do speed runs, see how fast you can get through, what shortcuts you can find, etc. I'm nearly through the game just got the Phantom Blade or whatever it's called, and I've had a great time trying to improve my time. Plus, there is a HUGELY USEFUL shortcut which allows you to skip like half of the dungeon once you're fast enough, while retaining your time up to that point. If anything, Zach, maybe the problem is that you're not hardcore enough for this game. Besides the OKT (as I will now refer to it), you've got sidequests out the wazoo. There are mini games to play, characters to unite, romantic intrigue to thwart(?!), force gems to find, ship parts to find and customize with, loot to salvage, timed mazes to run, fish to catch... need I go on? With all that, I don't miss heart container pieces one teensy bit. It IS true that this game is made easier with the stylus, but that doesn't mean it's not hardcore. In fact, despite it being made easier, I've died more times in this game than in either TP or WW.

5. Sailing is fun and breaks up the land-based action. I wish the weather/day system from WW was still intact here, but it's a minor thing really. There's a ton to do on the water, and you're rewarded for it with useful items too.

6. This Zelda tries a lot of different things, from sailing to powering up your fairy companions to stylus controls, to new collectibles (force gems, ship parts, ...), to story details no Ganon!, lots of humor (maybe the most in a Zelda game? I've laughed out loud more than once – like when Link goes to hold up the Phantom blade and Oshus just snatches it away as the typical Zelda "pick-up" music starts to play, and Link is just standing there in the pose, looking confused to new uses for familiar items grappling hook tight-rope walking and catapulting, anyone? how 'bout the hammer? to a temporary dungeon companion who can -gasp- attack and fend for himself??? to a new sort of multiplayer. All of these changes – ALL OF THEM – are great and welcome, and serve to freshen the Zelda gameplay/formula.

7. Engaging, creative, and FUN boss battles. But this is a given for a Zelda game. I was recently really impressed with the Ancient Stone Soldier boss battle.

Weaknesses/Quibbles:

1. The compositions are, for the most part, top-notch. However, I've run into more than a few occasions where the songs loop way too quickly/often. I'm thinking, running around outside when there are enemies about, and some dungeons. I wish there was a larger variety of tunes, because what's there is really good.

2. Missed opportunities with regard to the storyline continuity. Like someone else said, this a pretty unique in that it's a direct sequel. However, it would have been immensely cool to see more than just passing references (the intro is great and the Prince of Red Lions, "Want to be my apprentice? Good, your title is 'Half a Hero'" guy is pretty funny). Why not make the pirates show up again somewhere along the line? Even that small thread of continuity would have been welcome.

So! As you might guess, I disagree with many points of the review and its final score. However, I also disagree with the idea of writing a review with the idea of "what the average gamer will think of it." A review is a personal take on the game, and this was Zach's. I hope NWR gets a few more reviews of this game up soon to give a (hopefully) different viewpoint on it. It's unfortunate that Zach didn't have as good a time as many of us are having with it.

For me, I can see me finishing it, and then going back to play it again one day, maybe one day soon. The only other Zelda game I've done that with is WW. I guess it's fitting that the next game I might do that with is WW's sequel.
Quote

Originally posted by: decoyman
planetidiot: for the yelling parts, just blow in the mic. It doesn't even have to be that loud or windy.

Everybody else who wants stylus controls for certain parts, and d-pad movement for others. A few problems, and why I think they went with just the stylus.
1. Hand Cramps. Everyone complained about hand fatigue w/ MP:H and pretty much any other game which uses both d-pad and touchscreen. With just the stylus, you not only can hold the screen better, but you have access to the buttons for shortcuts to items and map and such.
2. Simplicity and analog. It's not only simpler to assume someone is always going to be using the stylus, but as Urkel said, Analog movement is vital for this game. In a game like this, you need both slow walking and running. No analog, and you have to do something clunky like hold down a button to walk slowly.
I pretty much agree with all of this. Bravo decoyman.

1159
Yoshi's Island DS is abhorrent. The whole mystique of the original game was how.. well.. original it was. Artoon killed all of that by doing such a generic sequel. Plus it wasn't even fun.

1160
TalkBack / RE: Sega Bass Fishing for Wii Announced
« on: October 08, 2007, 09:53:00 PM »
Quote

Lure fishing was horrible and annoying. Lure fishing was awesome.
Hmm.

Love how the brain works, eh?

1161
Still MIDI, sounds like.

EDIT: HOLD IT! If you go to the Japanese section of the site, in the Kirby update, there's a song update on top of the Final Smash one! This has happened before to me, when the Snake codec messages were omitted from the UK update.

I'm sure none of us bothers to check all the languages, but I wonder why Sakurai isn't including parts in one language while they're in others.

1162
TalkBack / RE: Manhunt 2 Revision Denied UK Release
« on: October 08, 2007, 08:50:04 PM »
Wait, was the first Manhunt banned in the UK? And was #2 banned because of Wii controls?

1163

1164
Whoa, Wario Ware - amazing! I hope there's a medley of songs for WW: Touched - there were so many awesome, yet short, songs in there.

1165
Nintendo Gaming / RE: Official "Virtual Console Mondays" Thread
« on: October 08, 2007, 08:12:19 PM »
Eh? You have to keep paying for arcade games.. plus you'd have to actually go there instead of having the game in the comfort of your home.

And 25 cents now isn't worth nearly as much as it was then.

1166
TalkBack / RE: New Wii UPC Code in the Wild
« on: October 08, 2007, 05:39:40 PM »
I wonder if there'll be a Mario Galaxy bundle.

1167
Nintendo Gaming / RE: Nintendo... Rising To Heaven
« on: October 08, 2007, 05:29:05 PM »
I said wow.

At E3 2005, Reggie said that Nintendo was the second largest software publisher and second largest hardware manufacturer in the world (behind EA and Sony, respectively). Does this mean they are first in both categories now?

1168
Hey Pro, I found a great site for cheap cables, but I'm not sure if they're any good. Here and here are their Wii component cables - look any good?

EDIT: Apparently the second link is the same as the first - just search for "3566" to see the second one.  

1169
Nintendo Gaming / RE: Super Mario Galaxy
« on: October 08, 2007, 10:27:09 AM »
I'm hoping so.

1170
Nintendo Gaming / RE: Zelda DS: Phantom Hourglass
« on: October 07, 2007, 09:14:39 PM »

1171
TalkBack / RE: REVIEWS: The Legend of Zelda: Phantom Hourglass
« on: October 07, 2007, 09:00:23 PM »
I've said it before, but dungeons are my favourite parts of Zelda games by far. I'm not big on the whole exploring thing, unless it's a Mario game (though in those the exploring is minimal).

1172
NWR Forums Discord / RE: Post a good Wii game
« on: October 07, 2007, 08:56:10 PM »
Panzer Dragoon.

1173
Nintendo Gaming / RE: Caption it! Featuring SSB Brawl!
« on: October 07, 2007, 08:45:10 PM »
You're leaching from the Brawl site

But anyway..
Quote


"I always wanted to be like Mario!"  

1174
NWR Forums Discord / RE: The NWRWFL team sign-ups!
« on: October 07, 2007, 02:17:06 PM »
I'm in.

1175
Nintendo Gaming / RE:Is Nintendo Creating Lapsed Wii Gamers?
« on: October 07, 2007, 12:33:46 AM »
Quote

Originally posted by: Infernal Monkey
Haha, imagine if NWR put this much effort into actually discussing games. It could even turn into a real forum again!
Honestly. This isn't a place to discuss games anymore, and it's been headed in this direction for a few years now.

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