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MAH NAME IS BRUFUS
We realized after last week's (monstrous) episode that we might be pushing the running time a bit too far with episodes that exceed an hour, especially episodes that get close to 90 minutes. So we cut the fat for this week's iteration, including the death of Whatcha Been Playin' (in favor of the very-sexy "New Business"), as well as cutting an entire co-host (only three voices this time).
Still, at 45 minutes, there's a lot to enjoy here, from the first ever discussion of Nintendo World Report's Hot Topic to the news about four different Smash Bros. control schemes, and even a teaser about what to expect next week (hint: it will be good times).
As always, please remember to Digg Radio Free Nintendo (via the link above), subscribe to and review us on iTunes, and send in listener mail. Thanks, guys! Come back next week!
Credits:
This podcast was edited by Mike Sklens. Commercial performed by Jonathan Metts.
Music for this episode of Radio Free Nintendo is used with permission from Jason Ricci & New Blood. You can also purchase their album directly from the iTunes Music Store
Though Konami is bringing its Dance Dance Revolution series to Wii in the form of Hottest Party later this year, it won’t be alone: Electronic Arts is joining the fold as well with its own rhythm title: Boogie. Combining your karaoke skills along with your ability to shake it, Boogie has a lot of promise to rock your world when it drops in the Fall.
You start out by customizing your choice of five characters (including the pink alien seen in most screenshots), where you’ll have the choice of everything from their clothes to the color of their skin. Once you’re finished, you’ll find that the game is actually pretty simple in its premise.
Requiring the nunchuk attachment, the analog stick controls your movement direction, while the Wii Remote designates your dance moves, which can be toggled through by pressing A. There’s a rhythm meter (resembling an audio equalizer) that will designate when to bust a move (by lighting up green) – the more in tune you are with this meter, the more points you’ll receive. It’s also important to stay fresh with what dance techniques you employ, as you’ll be penalized with less points if you just keep re-hashing a certain method.
If you’ve been keeping in time, your special move meter will fill. When it’s complete, you can execute a more complex move by first hitting B, and then following the motions given to you on-screen with the remote. That's not all though, as you’ll also be graded on your singing via a USB microphone. Obviously, the better your pitch, the more points you’ll rack up.
Boogie also offers head-to-head multiplayer, as well as a video editor to splice up your recorded performances, which will be stored on the Wii’s internal flash memory. Look out for more on Boogie when it becomes available.
Quote
Originally posted by: ShyGuy
Mike's uh, mike always makes it sound like he is in the background, having the conversation from across the room.
As per federal regulations, there is 100% less Burchfield in this podcast.
It's been 15 episodes, but Steven "WindyMan" Rodriguez is back on the podcast to tell us how wrong we all are about everything (and how we're "all fired"). Along for the ride are show regulars Jonathan Metts and Mike Sklens, and together, the three of them making hosting very difficult for yours truly. I push onwards, however, because I'm awesome and that's just how I roll.
It was kind of a slow news week, but our general tomfoolery adds tons of content to the package. Look forward to hearing a lot about data storage, RickRolling, the prospects of a Mario Kart Wii announcement, and a hefty discussion on the status of Virtual Console.
Before you go, don't forget to Digg us via the link above. Also subscribe to and review us on iTunes, and if you're feeling especially talkative, shoot us an email. See you next week, folks!
Credits:
This podcast was edited by Mike Sklens. Commercial performed by Karl Castaneda and Jonathan Metts.
Music for this episode of Radio Free Nintendo is used with permission from Jason Ricci & New Blood. You can also purchase their album directly from the iTunes Music Store
I gave Evan my Alakazam earlier this week. I hope he takes care of it...
If you look back on past episodes, you'll notice that the vast majority of them are only around 40 minutes. Internally, we call this the "sweet spot." This week, we figure - we want to be more than sweet, so grab a couple bags of popcorn, a soda pop, and possibly some camping gear, because this episode is nearly 85 minutes. Was it our intention to go this long? Yes. Yes it was.
Ahem.
You'll also no doubt notice this is going up on a Thursday. This isn't because we were lazy this week - no, this time there's an actual reason! See, we changed schedules as of this week, so instead of recording on Sunday nights, it's become a Monday night affair. This allows us to bring you more current Virtual Console Mondays coverage, and also the opportunity to provide more diversity among the featured podcasters. We'll still need the same amount of post-production time, though, so we're also pushing the publish date back a day. RFN is now a Thursday affair!
Ack! Look at all that I've written - I haven't even told you what happens in this episode. Well, Evan and Mike are back, so if you enjoyed our Birthday Bash a couple weeks ago, you're going to love this: this is a high-energy marathon covering topics ranging from the awesomeness of ActRaiser to Guitar Hero III details. You definitely don't want to miss it.
Credits:
This podcast was edited by Karl Castaneda. Commercials performed by Karl Castaneda and Jonathan Metts.
Music for this episode of Radio Free Nintendo is used with permission from Jason Ricci & New Blood. You can also purchase their album directly from the iTunes Music Store