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Messages - Karl Castaneda #2

Pages: 1 ... 9 10 [11] 12 13 ... 54
251
TalkBack / RE: Radio Free Nintendo: Episode 57
« on: June 23, 2007, 02:46:31 PM »
I'm back in action! I'll be back next week, folks!

252
TalkBack / RE: Radio Free Nintendo: Episode 56
« on: June 14, 2007, 06:33:22 AM »
For the record, I don't think C-Sticking is an exploit. I think it's a bit cheap, but definitely not an exploit.

As for the podcast's length, I really think having it between 45 minutes and an hour is the sweet spot, and it's what we'll be aiming for from now on. This summer will be host to a lot of tweaks to RFN. This week's changes were definitely for the better, I think (replacing Whatcha Been Playing, Mike has a headset now, etc), and hopefully, by August, the quality level will be much higher.

253
TalkBack / Radio Free Nintendo: Episode 56
« on: June 13, 2007, 07:00:01 PM »
Slimmed down for ultimate sexiness.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=13608

 Episode 56: Running Lodes    


MAH NAME IS BRUFUS    


 
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MP3 Format    


Subscribe via iTunes    


Digg Radio Free Nintendo    



powered by ODEO    


We realized after last week's (monstrous) episode that we might be pushing the running time a bit too far with episodes that exceed an hour, especially episodes that get close to 90 minutes. So we cut the fat for this week's iteration, including the death of Whatcha Been Playin' (in favor of the very-sexy "New Business"), as well as cutting an entire co-host (only three voices this time).    


Still, at 45 minutes, there's a lot to enjoy here, from the first ever discussion of Nintendo World Report's Hot Topic to the news about four different Smash Bros. control schemes, and even a teaser about what to expect next week (hint: it will be good times).    


As always, please remember to Digg Radio Free Nintendo (via the link above), subscribe to and review us on iTunes, and send in listener mail. Thanks, guys! Come back next week!    


Credits:    


This podcast was edited by Mike Sklens. Commercial performed by Jonathan Metts.    


Music for this episode of Radio Free Nintendo is used with permission from Jason Ricci & New Blood. You can also purchase their album directly from the iTunes Music Store


254
NWR Feedback / RE: Hot Topic?
« on: June 13, 2007, 08:14:25 PM »
Haha, awesome, Dan.

255
TalkBack / PREVIEWS: Boogie
« on: June 13, 2007, 04:40:31 PM »
Get down, low, and/or funky with EA’s new rhythm game for Wii.
 http://www.nintendoworldreport.com/previewArt.cfm?artid=13609

 07/10/2007 Update:  Check out the new E3 trailer for Boogie, courtesy of EA.    


   



   


Though Konami is bringing its Dance Dance Revolution series to Wii in the form of Hottest Party later this year, it won’t be alone: Electronic Arts is joining the fold as well with its own rhythm title: Boogie. Combining your karaoke skills along with your ability to shake it, Boogie has a lot of promise to rock your world when it drops in the Fall.    


You start out by customizing your choice of five characters (including the pink alien seen in most screenshots), where you’ll have the choice of everything from their clothes to the color of their skin. Once you’re finished, you’ll find that the game is actually pretty simple in its premise.    


Requiring the nunchuk attachment, the analog stick controls your movement direction, while the Wii Remote designates your dance moves, which can be toggled through by pressing A. There’s a rhythm meter (resembling an audio equalizer) that will designate when to bust a move (by lighting up green) – the more in tune you are with this meter, the more points you’ll receive. It’s also important to stay fresh with what dance techniques you employ, as you’ll be penalized with less points if you just keep re-hashing a certain method.    


If you’ve been keeping in time, your special move meter will fill.  When it’s complete, you can execute a more complex move by first hitting B, and then following the motions given to you on-screen with the remote. That's not all though, as you’ll also be graded on your singing via a USB microphone. Obviously, the better your pitch, the more points you’ll rack up.    


Boogie also offers head-to-head multiplayer, as well as a video editor to splice up your recorded performances, which will be stored on the Wii’s internal flash memory. Look out for more on Boogie when it becomes available.


256
NWR Forums Discord / RE: I grow weary of Sir_Stabbalot...
« on: June 11, 2007, 12:23:11 PM »
Sir_Stabbalot killed my parents and got my sister pregnant.

257
TalkBack / RE: Radio Free Nintendo: Episode 55
« on: June 11, 2007, 09:05:15 AM »
Pretty much, vudu. We just didn't receive enough quality content that would fit into the show. It's unfortunate, but that's the way it goes sometimes.

258
TalkBack / RE: Nintendo World Report is Hiring!
« on: June 08, 2007, 07:42:40 PM »
I can't talk for Windy, but the way I was hired, it went as follows:

I turned in my application in late October (2004 if you're wondering), and asked a few questions about the position, along with my application/resume'. Jonny got back to me a week or two later, answering what I'd asked. Then things went a bit quiet, and I didn't hear anything back again until the middle of January (2005, obviously). On the 19th of that month, agreements were met, and I had my first article assignment that very night (the 2004 Louie Awards).

Your experience may not be the same, but I definitely wouldn't be expecting too much too soon.

259
TalkBack / RE: Radio Free Nintendo: Episode 55
« on: June 07, 2007, 04:43:39 PM »
When everyone corrected me, that actually wasn't rehearesed. It was just one of those perfect moments.

260
TalkBack / RE:Radio Free Nintendo: Episode 55
« on: June 07, 2007, 07:39:13 AM »
Quote

Originally posted by: ShyGuy
Mike's uh, mike always makes it sound like he is in the background, having the conversation from across the room.


Yeah, Mike records with the audio capture from his iSight camera. That's why it usually sounds a little different.

261
TalkBack / RE: Radio Free Nintendo: Episode 55
« on: June 06, 2007, 05:23:34 PM »
Not on the East Coast. I was going to hold it for the next three hours, but eh.

262
TalkBack / Radio Free Nintendo
« on: June 06, 2007, 04:52:06 PM »
Holy [expletive deleted]!
 http://www.nintendoworldreport.com/newsArt.cfm?artid=13583

 Episode 55: Howl of the Wind    


As per federal regulations, there is 100% less Burchfield in this podcast.    


 
AAC Format (Enhanced)    


MP3 Format    


Subscribe via iTunes    


Digg Radio Free Nintendo    



powered by ODEO    


It's been 15 episodes, but Steven "WindyMan" Rodriguez is back on the podcast to tell us how wrong we all are about everything (and how we're "all fired"). Along for the ride are show regulars Jonathan Metts and Mike Sklens, and together, the three of them making hosting very difficult for yours truly. I push onwards, however, because I'm awesome and that's just how I roll.    


It was kind of a slow news week, but our general tomfoolery adds tons of content to the package. Look forward to hearing a lot about data storage, RickRolling, the prospects of a Mario Kart Wii announcement, and a hefty discussion on the status of Virtual Console.    


Before you go, don't forget to Digg us via the link above. Also subscribe to and review us on iTunes, and if you're feeling especially talkative, shoot us an email. See you next week, folks!    


Credits:    


This podcast was edited by Mike Sklens. Commercial performed by Karl Castaneda and Jonathan Metts.    


Music for this episode of Radio Free Nintendo is used with permission from Jason Ricci & New Blood. You can also purchase their album directly from the iTunes Music Store


263
Good ****ing GAWD.

WHY IS THAT ON THIS FORUM?!

264
I'm pretty sure Evan was talking about Ouendan, not Guitar Hero, ShyGuy.

265
General Chat / RE: The sad truth about Oregon
« on: June 06, 2007, 07:28:43 AM »
Florida has a 7% sales tax, which isn't that bad compared to other states, based on what I've heard.

266
TalkBack / RE: Florida Concerned About Manhunt 2 on Wii
« on: June 06, 2007, 07:16:55 AM »
Ugh. I'm sorry, everyone. I'm so, so sorry.

267
TalkBack / RE: Virtual Console Mondays: June 4, 2007
« on: June 05, 2007, 04:21:08 PM »
Artimus, I agree with you 100%. I really like Zelda II. I guess TYP just didn't feel the same way.

268
NWR Forums Discord / RE: We're moving the Funhouse to pietriots.com
« on: June 03, 2007, 08:36:50 AM »
So what's it like for your country to be its own continent?

269
TalkBack / RE: Radio Free Nintendo: Episode 54
« on: June 03, 2007, 07:20:44 AM »
So guys, what do you think is the optimal running time for RFN? 1 hour? 45 minutes? Did you prefer the 25-minute bursts of the original episodes?

270
TalkBack / Radio Free Nintendo: Episode 54
« on: May 31, 2007, 12:48:16 PM »
Dig in - this one's a monster.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=13554

 Episode 54: The Epic    


I gave Evan my Alakazam earlier this week. I hope he takes care of it...    


 
AAC Format (Enhanced)    


MP3 Format    


Subscribe via iTunes    


Digg Radio Free Nintendo    



powered by ODEO    


If you look back on past episodes, you'll notice that the vast majority of them are only around 40 minutes. Internally, we call this the "sweet spot." This week, we figure - we want to be more than sweet, so grab a couple bags of popcorn, a soda pop, and possibly some camping gear, because this episode is nearly 85 minutes. Was it our intention to go this long? Yes. Yes it was.    


Ahem.    


You'll also no doubt notice this is going up on a Thursday. This isn't because we were lazy this week - no, this time there's an actual reason! See, we changed schedules as of this week, so instead of recording on Sunday nights, it's become a Monday night affair. This allows us to bring you more current Virtual Console Mondays coverage, and also the opportunity to provide more diversity among the featured podcasters. We'll still need the same amount of post-production time, though, so we're also pushing the publish date back a day. RFN is now a Thursday affair!    


Ack! Look at all that I've written - I haven't even told you what happens in this episode. Well, Evan and Mike are back, so if you enjoyed our Birthday Bash a couple weeks ago, you're going to love this: this is a high-energy marathon covering topics ranging from the awesomeness of ActRaiser to Guitar Hero III details. You definitely don't want to miss it.    


Credits:    


This podcast was edited by Karl Castaneda. Commercials performed by Karl Castaneda and Jonathan Metts.    


Music for this episode of Radio Free Nintendo is used with permission from Jason Ricci & New Blood. You can also purchase their album directly from the iTunes Music Store


271
TalkBack / RE: Virtual Console Mondays: May 28, 2007
« on: May 30, 2007, 08:08:25 AM »
It's rare that we go that long - the vast majority of our shows are only half that. But when you get Evan, Mike, Jonny, and myself in there, lots of topics that weren't originally part of the show becomes extended discussion points. I acknowledge that the running time might seem like too much of a commitment, though, and it's something that we'll be going over internally as the show's tweaked and improved this summer.

272
NWR Forums Discord / RE: NWR Court: ARO vs. Everyone Else
« on: May 29, 2007, 10:05:15 AM »
What in the hell is going on here?

273
NWR Forums Discord / RE: Is this Naruto movie worth 20 bucks?
« on: May 29, 2007, 10:04:26 AM »
Eh, it's probably not worth it, Pale. The action and story aren't really that great, so you're better off just watching it online.

274
General Chat / RE: Where's the Speed?
« on: May 29, 2007, 09:54:19 AM »
61 Mbps in Japan? HOLY COW. That's crazy. No wonder Ty likes it over there.

As for our place on the list - I'm not that surprised. It's just anecdotal evidence, but I know a ton of people who either can't afford Broadband, or are just content with dial-up (parents, grandparents, etc). Sad but true.

275
TalkBack / RE: Virtual Console Mondays: May 28, 2007
« on: May 29, 2007, 08:20:06 AM »
They vary in length, but the one coming up will likely be the longest ever, topping out at around 85 minutes.  

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