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Messages - Karl Castaneda #2

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226
TalkBack / Radio Free Nintendo: Episode 61
« on: July 19, 2007, 07:20:36 PM »
Now that the dust has settled, what really happened last week?
 http://www.nintendoworldreport.com/newsArt.cfm?artid=14069

 Episode 61: Low Blows    


Hell yeah.    


 
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MP3 Format    


Subscribe via iTunes    


Digg Radio Free Nintendo    



powered by ODEO    


Last week was really hectic, and though we were able to bring you two episodes during the show, we still had a whole lot more to cover. So this week we went back and gathered news that might have been overshadowed by Nintendo's press conference.    


Afterwards, we went ahead and discussed our best and worst of this year, as well as what we think of the show as a whole compared to last year, and our projections of what to expect in 2008. You don't want to miss this one.    


Credits:    


This podcast was edited by Karl Castaneda.    


Music for this episode of Radio Free Nintendo is used with permission from Jason Ricci & New Blood. You can also purchase their album directly from the iTunes Music Store


227
TalkBack / RE: Rockstar's Table Tennis Announced for Wii
« on: July 18, 2007, 12:39:12 PM »
http://en.wikipedia.org/wiki/Table_Tennis

Wikipedia says Table Tennis and Ping Pong are the same thing. What's the deal, Jonny?

228
TalkBack / REVIEWS: Resident Evil 4: Wii Edition
« on: July 17, 2007, 08:36:01 PM »
It’s Resident Evil 4 – what’s not to love?
 http://www.nintendoworldreport.com/reviewArt.cfm?artid=14057

 Resident Evil 4 made a huge splash when it was originally released on GameCube in 2005. With its breathtaking graphics, break-neck action, and overhauled camera system, it was heads and shoulders above just about every competing title at the time. It’s been two and a half years since then, and now, with the Wii port, we’re seeing the visually superior build augmented with the added content of the watered-down PS2 version. Exclusive to this edition are motion controls, which use the Wii Remote as a reticule, and its sensitivity in place of buttons for quick-time events. So allow me to answer the question on most gamers’ minds: is this the definitive version of RE4?    


Yes. Yes, it is.    


If you’ve never played the game before, it tells the story of Resident Evil 2’s protagonist, Leon S. Kennedy, now working for the government, on a mission to rescue the President’s daughter from a group of terrorists in an undefined European nation (read: Spain). After his two escorts are captured and savagely murdered, Leon finds himself caught up in much more than a simple kidnapping, as far more is afoot than what meets the eye.    


The biggest improvement RE4 brought to the series was its control system. Instead of the fixed camera of previous iterations, it’s now placed behind Leon’s back (and zoomed up to his shoulder while aiming). This makes manipulating the character’s movements infinitely easier, and although Kennedy isn’t the most agile guy out there (when did the government stop teaching its agents to strafe?), he’s still leagues beyond his predecessors.    


The Wii version’s motion controls aren’t too obtrusive to the old formula. You still move Leon with the analog stick, and you still fire with the A button. But instead of pressing the L button and moving the analog stick around to aim, you instead press the B trigger, which allows you to aim with 1-1 motion to your hand. In case you’re a bit twitchy, Capcom included a huge reticule in place of the laser pointer of the original version, which makes shooting much easier.    


Also tweaked are the quick-time events. Instead of mashing A, B, L, or R, you’ll shake the remote back and forth or press A and B at the same time. While I’m not a huge fan of shaking the remote, it’s a minor concern, and since they only occur in small bursts, it doesn’t make much of a difference.    


Should you completely hate the new layout, however, you can still revert to the old scheme with a GameCube or Classic Controller. I gave the latter a shot, but found myself wanting to go back to motion controls almost instantly. This should only further prove that the Wii can indeed handle hardcore action games, sometimes better than its traditional cousins.    


Also improved are the visuals, though you might not notice it at first. While the original had fake widescreen via letterboxing, Wii Edition offers true 16x9. And though gaming’s come a long way graphically since 2005, this is still one of the better-looking titles on the system. You’ll see the game showing its age every now and then (particularly in the character animation), but if you play a lot of Wii games, you’ll likely be impressed by the lighting techniques and sheer amount of action on-screen.    


So is this worth a pick-up if you’ve already played through it on the GameCube? That all depends on whether you’re interested in playing as Ada Wong. While everyone was able to play through Assignment Ada, only PS2 owners were able to access Separate Ways, which expands her storyline and sheds light on certain questions posed in the main campaign. It lasts several hours, and though I prefer Leon to Ada, I still had a lot of fun trying it out. So, if the aforementioned plus a superior control scheme appeal to you, the budget price of $29.99 will certainly seem appetizing.    


If you’re an avid listener of Radio Free Nintendo, then you know I wasn’t a big supporter of this game when it was announced, saying that $30 was too much for what it offered if you’ve already played through the game. Well, as a former hater, let me tell you: I was wrong, and the game is totally worth it. I had a ton of fun playing through RE4 again, and I’d never go back to the GameCube version now that I’ve used the Wii remote and nunchuk. RE4 was already an exemplary game it was first released, and now it’s even better. Pick it up as soon as you can.

Pros:
       

  • It’s RE4, damnit!  
  • Awesome motion controls  
  • Separate Ways included  
  • Budget price

           Cons:
           Cons:  
  • A couple minor annoyances, like shaking the Wii remote in place of pressing a button.

                   Graphics:  9.0
           The only facet of the visuals that stick out as outdated is the character animation. They move a bit rigidly, and it can be a little distracting at times. It’s a small complaint, however, as the rest of the visual package is aces.

                   Sound:  8.5
           Resident Evil 4 used ambiance brilliantly in its first release, and it’s heard here as well. The voice actors can be a bit hammy at times, but for some fans, that’s actually part of the appeal.

                   Control:  9.5
           This is one of the few cases where applying motion controls to a traditional layout makes perfect sense. After playing with motion controls, I couldn’t go back to the old scheme.

                          Gameplay:  9.5
           Every facet of the previous games in the series has been overhauled, and the updates in the Wii version only make it sweeter.

     


           Lastability:  8.5
           The main campaign takes between 12 and 15 hours to complete, but there’s plenty else to enjoy here. Aside from Assignment Ada and the Mercenaries game, there’s also Separate Ways from the PS2 version, which bumps up the playtime considerably.

     


           Final:  9.5
           If you’ve never played this game, then you owe it to yourself to play what’s arguably one of the finest releases of the last five years. If you’ve already played through the GameCube version, there’s still plenty of new content to enjoy. Considering the budget price, this is a game everyone should own.      


  • 229
    TalkBack / REVIEWS: Naruto: Ninja Council 3
    « on: July 17, 2007, 08:31:11 PM »
    I'd like to believe it. I really would.
     http://www.nintendoworldreport.com/reviewArt.cfm?artid=14056

     Naruto is a license that’s been lucky enough to be blessed with good games. The Clash of Ninja series is a very competent fighting franchise, and the critically acclaimed manga-amalgamation title Jump Superstars included Naruto’s main cast. D3 Publisher of America has also been bringing over the portable beat ‘em ups, known as Ninja Council here in the States. Ninja Council 3 is my first taste of the chain, and while there are a few promising facets, it all falls apart as a result of lazy design.    


    Ninja Council is based on completing a variety of missions (which can be accessed via large chunks in whatever order the player wishes) on a 2D, side-scrolling plane. This in itself would be fine, but the missions themselves lack any hint of effort on the part of the developer. Why do I have to kill 20 snakes in 60 seconds? I understand it might be part of the character’s training, but that doesn’t make it fun. I’d be able to let it go if it only happened occasionally, but when it takes up such a large portion of the experience, it’s a real problem.    


    This is a shame, because there’s a lot to like, otherwise. Other missions, like tracking down and fighting other characters from the story, are a lot of fun. Being able to teleport, pull off a sneak attack, and then disappear again before the other fighter can counter is really gratifying, and it makes for a lot of fun.    


    You’ll not only be able to play as the title character, but as the supporting cast as well, from Kakashi (Naruto’s team leader) to Sasuke (his rival) to Sakura (his love interest). They’ve all got their own special jutsus (magic attacks), which are executed by entering a touch-screen mini game where you’ve got to tap the correct seals in the right order in a limited amount of time. While I didn’t like having to switch from using the face buttons (which are used for melee attacks) to the touch screen so quickly, I still enjoyed the frenzy involved in trying to get the jutsu ready in time.    


    From a presentation point of view, there isn’t much of a change from the older GBA games. Still, the sprites are sharp, and the attack animations are smooth enough to pass by. Taking into account that this game was originally developed close to the DS’s launch, it’s not too shabby at all.    


    I really wish the missions were more meaningful, because the roots of a great 2D brawler are here – it just needs more time to mature. I can only hope that the next iteration of the series lives up the promise of Ninja Council 3, because if it can, it will definitely be a game I want to play.

    Pros:
           

  • There’s lots of promise in the battle system.  
  • Adequate presentation

           Cons:
           
  • Lots of lazy mission design

                   Graphics:  6.5
           Ninja Council 3 isn’t a huge leap over the GBA games, but it’s still passable enough not to suffer from outdated technology. Taking into account that the game was developed several years before its localization makes it easier to accept its relatively primitive aesthetics.

                   Sound:  5.0
           There’s audio here? It’s not that the voice samples and accompanying tracks are bad – it’s just that they’re not good enough for you to notice them.

                   Control:  7.5
           While switching from the D-Pad and face buttons to the touch screen to perform a jutsu is a little cumbersome, it also adds to the frenzy of trying to get everything prepped in time before an enemy counters.

                          Gameplay:  7.0
           There’s a lot of promise in the battle system, and the missions that aren’t just slapped together are a lot of fun. But when most of the objectives are completely worthless, it’s hard to have a great time.

     


           Lastability:  7.5
           Since you’re able to go back and replay any of the (well-designed) missions that you’ve already gone through, there’s actually a nice lasting quality to the game.

     


           Final:  6.5
           As I said in the review, Ninja Council 4 just needs to bring over the great battle system from this game (with some minor tweaks) and apply them to better mission designs, and I’ll be able to whole-heartedly recommend it. Until then, I can only refer this game to hardcore Naruto fans.      


  • 230
    TalkBack / REVIEWS: Shrek the Third
    « on: July 17, 2007, 08:26:08 PM »
    This one doesn't end happily ever after.
     http://www.nintendoworldreport.com/reviewArt.cfm?artid=14055

     The Wii is currently suffering from a deluge of ports, usually of the less-than-stellar persuasion, and a great amount of those offenders are licensed games. Shrek the Third, to the surprise of perhaps no one, is such a game. Every aspect of the game is spotted with mediocrity, making for an experience that could only be enjoyed by someone of a very young age.    


    The plot follows the movie closely enough. The King of Far, Far Away is passing away, and his last wish is that Shrek (who’s married to his daughter, Princess Fiona, if you haven’t been keeping up with the preceding iterations) will succeed him. Not wanting to bear such a weighted responsibility, Shrek appeals for another candidate. What follows is the journey to find that last applicable heir (Arthur – yes, that Arthur) and the hardships to bring him back to the kingdom. Along the way, the player will find a host of fairy-tale spoofs and in-jokes of varying quality. It’s unlikely that you’ll want to play the game for its story, since you can just watch the movie for considerably less.    


    The gameplay can be likened to a mix between platforming and a beat-‘em-up. You’ll play as several characters, each with his own special abilities (Shrek is super-strong, Puss is agile, etc.). Your charater will switch out automatically when an obstacle arises that can only be overcome with a certain ability. Otherwise, you’ll default to Shrek. The paths are insanely linear, so it’s really just a matter of not dying and pressing forward on the analog stick.    


    Speaking of the controls, while they’re not terribly obtuse, it’s hard to call them innovative. Shaking the Wii Remote executes a simple attack, then doing the same with the nunchuk performs a strong attack. You’ll also be able to pull off a special move by pressing Z (a meter will fill depending on how many orbs you collect after defeating enemies). It’s a bit annoying to have to continually waggle around the remote just to throw a punch or slash a sword, but at least it’s responsive enough.    


    The presentation isn’t exactly top-notch, either. Sound-alikes are used for voice acting (with the exception of John Cleese), and while they generally do a good job, it’s difficult to really "believe" a character when his or her jaw is simply convulsing up and down. The visuals struggle to meet the bare minimum of a Wii game. I wouldn’t be surprised if the developer just turned up the bloom lighting really high on the PS2 version.    


    It would be fine enough if this was just a case of being for a younger audience, but there are games that fulfill that purpose better than this one. The only group I can recommend this game to would be extreme fans of the movie, and judging from the movie's reviews, there won’t be too many of those.

    Pros:
           

  • Sound-alikes generally go a good job of emulating the film’s actors.

           Cons:
           
  • Sub-par visuals  
  • Generic gameplay

                   Graphics:  3.5
           What do you get when you throw burning glow on crap? Glowing crap.

                   Sound:  7.0
           Though the actors from the film aren’t present, what’s here isn’t too bad. The accompanying soundtrack is par for the course on a licensed game – the themes from the movie are here, and everything else is completely forgettable.

                   Control:  6.0
           The motion controls work on a technical level, but they’re still uncomfortable and lack any semblance of intuitiveness.

                          Gameplay:  5.0
           Generic platforming + generic action = generic game.

     


           Lastability:  3.0
           Shrek the Third is a game that not many people will want to replay, and it’s already pretty short on its first play-through.

     


           Final:  4.5
           As I mentioned in the review, the Wii’s current library is littered with half-baked games that offer little else than volume to the release list. Shrek the Third is one of those games.      


  • 231
    TalkBack / RE: Peter Moore Moving to Electronic Arts
    « on: July 17, 2007, 07:57:49 PM »
    Does anyone else find it kind of funny that Peter Moore, who used to work at Sega before he went to Microsoft, is now at EA - the company that did not publish ANY games on the Dreamcast?  

    232
    Zelda fights alongside you against Ganondorf for that final battle, though.

    And then Zelda seemingly gives her life for Midna in Twilight Princess for the good of Link's mission.


    [/thread]

    233
    TalkBack / Radio Free Nintendo: Episode 60 Part 2
    « on: July 12, 2007, 09:58:45 PM »
    More info from E3 2007!
     http://www.nintendoworldreport.com/newsArt.cfm?artid=13935

     Episode 60 Part 2: Impressions, E3 Style    


    Windy's tired.    


     
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    We said we'd be back again for more E3 coverage, and we aimed to keep our promises, even if it meant recording super late at night. This is our impressions show, so expect to hear a ton about a plethora of games, from Super Mario Galaxy to Zack & Wiki to Resident Evil: Umbrella Chronicles.    


    Also included are some very insightful thoughts on the Zapper, the conference in general, and what a weird town Santa Monica is (Farmer's Market on a Thursday?! WHA?!). You do NOT want to miss this one.    


    Remember to come back next time, when we'll have even MORE to tell you.    


    Credits:    


    This podcast was edited by Karl Castaneda.    


    Music for this episode of Radio Free Nintendo is used with permission from Jason Ricci & New Blood. You can also purchase their album directly from the iTunes Music Store


    234
    TalkBack / RE: Radio Free Nintendo: Episode 60 Part 1
    « on: July 12, 2007, 07:24:39 AM »
    Oh, I forgot vudu - thank God Donkey Kong is in there. I've been missing him in the last two games.

    235
    TalkBack / RE: Radio Free Nintendo: Episode 60 Part 1
    « on: July 11, 2007, 09:06:38 PM »
    For what's arguably their biggest hardcore title of the year, we just expected a little more of the limelight. It was nice to see a short gameplay segment, but a new character? Some details about online? Anything that expanded on what we already knew?

    236
    TalkBack / RE: Radio Free Nintendo: Episode 60 Part 1
    « on: July 11, 2007, 02:26:38 PM »
    Ugh. I'm a moron and screwed up the RSS feed.

    Fixing now.

    EDIT: Fixed.

    237
    Uh... Florida's not too shabby?

    In any case, it's better than Oregon.

    238
    Reading this thread makes me want to do another movie podcast with Evan.

    Yo Burchfield, how about it?

    239
    TalkBack / Radio Free Nintendo: Episode 59
    « on: July 05, 2007, 10:46:33 PM »
    Don't doki doki panic - the latest episode of RFN is here!
     http://www.nintendoworldreport.com/newsArt.cfm?artid=13770

     Episode 59: Nintendomon    


    Speaking of transitions...    


     
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    powered by ODEO    


    After last week's jam-packed news segment, this week might seem a little more cooled off by comparison. There's still the announcement of WiiWare, though, and we definitely compensate with a great New Business in which I admit weakness, Mike's disdain for the ESRB, and some tips on setting up your HDTV for the Wii. We close out the show with an E3 2007 preview, so you'll want to listen all the way through.    


    Here at RFN, we have three requests:
     1. Send us listener mail.
     2. Subscribe/review us on iTunes.
     3. Digg the show.    


    Rumor is that those of you who complete all three are big winners. Just sayin'.    


    Credits:    


    This podcast was edited by Karl Castaneda.    


    Music for this episode of Radio Free Nintendo is used with permission from Jason Ricci & New Blood. You can also purchase their album directly from the iTunes Music Store


    240
    TalkBack / RE: THQ Announces de Blob
    « on: July 05, 2007, 08:56:46 PM »
    You're both dirty in my book.

    241
    General Chat / RE:Karl is AWESOME
    « on: July 04, 2007, 07:26:54 AM »
    Quote

    Originally posted by: Svevan
    Karl misspells his own name regularly, and only learned how to pronounce it last week.

    Don't hate, Oregonian.

    242
    TalkBack / RE: Radio Free Nintendo: Episode 58
    « on: June 29, 2007, 07:21:23 AM »
    YOU SHUT YOUR MOUTH.

    243
    TalkBack / RE: Radio Free Nintendo: Episode 58
    « on: June 28, 2007, 10:40:45 AM »
    As a new recruit to the Seminole Nation, I'm not that affected by your ill-conceived Gator trolls. (Haha, Gators, haha) But seriously, when Mike sees that, he's gonna ****ing kill you. Bobby Bowden is Christ around here.

    244
    TalkBack / Radio Free Nintendo: Episode 58
    « on: June 28, 2007, 08:59:03 AM »
    This episode brings the blue sparks.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=13723

     Episode 58: Return of the Karl    


    Look, I say "anyway" a lot. Freaking deal with it.    


     
    AAC Format (Enhanced)    


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    Subscribe via iTunes    


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    powered by ODEO    


    After a week of not having access to my laptop, I'm back and ready to host, ladies and gentlemen. Since I now claim residence in Tallahassee, Florida (Home of the Seminoles, baby!), I'm able to record at Mike Sklens' house, and together we bring an unprecedented amount of awesome to this episode. Oh yeah, and Windy and Jonny are there, too, I think? I dunno - there was just so much awesome flying around it was hard to tell.    


    This week's a doozy. Konami is bringing Contra IV to DS, Bioware's working on a Sonic RPG, and then there's the Manhunt business. We cover it all, though, in addition to some commentary on last week's Hot Topic, a great listener email (Can you guess which game they asked about? Go ahead! Guess!), and more. You don't want to miss it.    


    And remember, once you're done with the show, go ahead and give us a digg via the link above. And while you're at it, subscribe at iTunes! Oh, and when you're done there, send me weekly checks. College life is hard, man!    


    Credits:    


    This podcast was edited by Karl Castaneda. Commercials performed by Jonathan Metts and Karl Castaneda.    


    Music for this episode of Radio Free Nintendo is used with permission from Jason Ricci & New Blood. You can also purchase their album directly from the iTunes Music Store


    245
    TalkBack / Transformers Now Available
    « on: June 26, 2007, 04:57:42 PM »
    Transform and/or move out.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=13713

     The Battle for Earth Begins as TRANSFORMERS: The Game Rolls out to Retail Stores Today    


    Gamers Control the Outcome of the Planet as They Choose to Protect It as AUTOBOTS or Destroy It as DECEPTICONS    


    SANTA MONICA, Calif.--(BUSINESS WIRE)--The fate of the world is in gamers’ hands with the announcement that TRANSFORMERS: The Game from Activision, Inc. (Nasdaq:ATVI), under license from HPG, the licensing division of Hasbro, Inc., has shipped to retail stores nationwide. Timed to the highly anticipated theatrical release of the “TRANSFORMERS" live-action feature film from DreamWorks Pictures and Paramount Pictures, the game allows players to experience the unstoppable power and massive scale of the AUTOBOTS and DECEPTICONS in an epic battle for Earth.    


    “TRANSFORMERS: The Game lets you choose your side – Autobots or Decepticons – to either protect or destroy Earth," said Will Kassoy, senior vice president of global brand management, Activision, Inc. “The game features fully destructible environments, an army of playable characters, split second changes from robot to vehicle form and a storyline that goes beyond the film to include some elements from the property’s long history that will also appeal to Generation 1 fans."    


    “The Activision team has done an outstanding job of replicating the live-action movie scale and realism into TRANSFORMERS: The Game," said Jeff Burdeen, Vice President of Digital Media for HPG. “Across the current and next-generation platforms, gamers will have an awesome TRANSFORMERS experience from the amazing vehicle-to-robot changes to the heart-pounding action."    


    In TRANSFORMERS: The Game for the consoles and PC, players are presented with dual campaigns as they choose from an unprecedented line-up of characters including OPTIMUS PRIME, MEGATRON, IRONHIDE, STARSCREAM, BUMBLEBEE and more. Gamers must master each character’s unique weapons, moves and instantaneous conversions from robot to vehicle mode as they rampage through fully interactive and destructible environments in their quest to protect or destroy Earth.    


    The Nintendo DS™ offers two completely different games, TRANSFORMERS: AUTOBOTS and TRANSFORMERS: DECEPTICONS. Both titles enable players to engage in the “AllSpark Wars" through Nintendo® Wi-Fi Connection where they must help their side win the global conflict between AUTOBOTS and DECEPTICONS via daily challenge missions and global player stats comparisons. Each Nintendo DS game features 20 unique story missions plus more than 20 challenge missions as well as local wireless multiplayer modes for up to four players.    


    The PSP® (PlayStation® Portable) system version of TRANSFORMERS: The Game features more than 20 playable TRANSFORMERS characters with three combat modes and 19 story-based missions that have players playing both AUTOBOTS and DECEPTICONS as they progress through the game. In addition, gamers can battle in four-player Ad Hoc wireless competitions including Deathmatch, Team Deathmatch, Ascension Rites (king of the hill) and Secure the Energon (capture the flag), in more than 10 multiplayer arenas.    


    TRANSFORMERS: The Game was developed by Traveller’s Tales for the Xbox 360™ video game system from Microsoft, PLAYSTATION®3 computer entertainment system, Wii™ home video game system from Nintendo, PlayStation®2 computer entertainment system and PC, and is rated “T" (Teen) by the ESRB. The PSP system version was developed by Savage Entertainment and is currently rated “E 10+" (Everyone 10 and older – Violence) by the ESRB. Two unique games for Nintendo DS, TRANSFORMERS: AUTOBOTS and TRANSFORMERS: DECEPTICONS, were developed by Vicarious Visions and are rated “E 10+" (Everyone 10 and older - Violence) by the ESRB. For more information about the game, visit http://www.transformersgame.com/.


    246
    TalkBack / Harry Potter Ships to Stores
    « on: June 26, 2007, 04:52:00 PM »
    Allow yourself to be whisked off to the magical world of England by a teenage boy with a heart of gold.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=13712

     EA and Warner Bros. Interactive Entertainment’s Harry Potter and the Order of the Phoenix Videogame Ships Today!    


    REDWOOD SHORES, Calif.--(BUSINESS WIRE)--Electronic Arts (NASDAQ:ERTS) and Warner Bros. Interactive Entertainment today announced that the Harry Potter and the Order of the Phoenix™ videogame ships across North America and will be in-store in Europe from June 28th. Available on multiple platforms, the Harry Potter and the Order of the Phoenix videogame allows players to explore the many key locations within Hogwarts, each one a visual match to its film equivalent, while being engrossed in the thrilling adventures described in the rich narrative of the books and films.    


    Harry Potter and the Order of the Phoenix’s non-linear gameplay allows the player to explore an interactive Hogwarts, discovering dark corridors and secret rooms along the way. Choose where you go, what you do and when you do it, using the innovative gesture-based spell casting system. In addition, attend a number of classes as side-missions and compete in wizard Mini-Games throughout Hogwarts to compete against the best from each house. Experience the most authentic-to-the-movie game experience in Harry Potter history, with authentic characters and locales that give the look, feel and sound of the movie!    


    With the ability to play multiple characters, including Harry Potter, Dumbledore and Sirius Black, the videogame of Harry Potter and the Order of the Phoenix offers fans an opportunity to experience one of the most exciting and dangerous years in the life of the Boy Who Lived.    


    In Harry Potter and the Order of the Phoenix, Harry returns for his fifth year of study at Hogwarts and finds himself meeting in secret with a small group of students who name themselves Dumbledore’s Army. Hermione convinces Harry to teach them how to defend themselves against the Dark Arts, preparing the courageous young wizards for the extraordinary battle that lies ahead.    


    Developed by EA’s UK Studio, the team behind the worldwide success of the Harry Potter library of games, Harry Potter and the Order of the Phoenix has been rated E 10+ by the ESRB and is available for the Nintendo Wii™ with an MSRP of $49.99, PLAYSTATION®3 and Xbox 360™ with an MSRP of $59.99, PlayStation®2 and PSP® (PlayStation®Portable) for $39.99, as well as Nintendo DS™, Game Boy® Advance, Windows PC, [Apple Macintosh] with an MSRP of $29.99 and Mobile Phone.    


    More information about the Harry Potter and the Order of the Phoenix videogame is available at http://www.masterthemagic.com/.


    247
    TalkBack / Ratatoullie Ships to Retail
    « on: June 26, 2007, 04:45:27 PM »
    Do you like rats and cooking? Well, this game has that.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=13710

     The Summer Reaches a Boiling Point as THQ Ships Ratatouille, the Company’s Most Comprehensive Disney/Pixar Video Game Release to Date    


    Based on the Upcoming Disney/Pixar Film, Ratatouille Will Be Available on All Major Video Game Platforms, Including Wireless    


    AGOURA HILLS, Calif.--(BUSINESS WIRE)--THQ Inc. (Nasdaq:THQI) today announced the release of the Ratatouille video game, based on the highly anticipated Disney/Pixar film. Ratatouille marks THQ’s most comprehensive, simultaneous cross-platform launch, with the video game slated for release across 11 different systems including the Xbox 360™ video game and entertainment system from Microsoft, PlayStation®2 computer entertainment system and PSP® (PlayStation®Portable) system, Nintendo’s Wii™ home video game system, Nintendo GameCube™, Game Boy® Advance, Nintendo DS™, Windows PC and Mac, as well as wireless devices. This holiday season, the Ratatouille video game is also expected to release for the PLAYSTATION®3 computer entertainment system, along with an additional version for the Nintendo DS.    


    “THQ is thrilled to be breaking through the sequel clutter this summer with Ratatouille, the summer's most original animated property," said Bob Aniello, senior vice president, worldwide marketing, THQ. “Once again, the team at Pixar has delivered a compelling storyline with fresh characters and adventures that provide tremendous video game content."    


    “Launching the Ratatouille video games across multiple video game platforms simultaneously reflects the enormous appeal the franchise has with a broad audience," said Graham Hopper, executive vice president and general manager, Disney Interactive Studios. “Disney and Pixar’s commitment to quality and creativity in entertainment is reflected perfectly in this wonderful animated film."    


    About the Ratatouille Video Game    


    Inspired by the unique characters and storyline from the Ratatouille film, fans will experience the sights and sounds of Paris across a multitude of gaming systems. In the game, players will assume the role of Remy, a young rat whose love for great food puts him at odds with the needs of his family. Players will experience highlights from the film, as well as the memorable characters and key locations, as they explore five action-packed worlds, more than 20 challenging missions and mini-games and go head-to-head in multiplayer. Ratatouille will allow players to evade detection from dangerous and often hungry enemies, brave the perils of the dinner-rush, and create culinary masterpieces in this senses-shattering journey to fulfill Remy's life-long dream of becoming a great chef.    


    In addition, the Ratatouille video game includes an exclusive sneak peak of Disney/Pixar’s next film, WALL•E, the story of a little robot’s comic adventure as he chases his dream across the galaxy. With the film not scheduled to hit theaters until Summer 2008, this un-lockable preview will serve as the public’s first glimpse into the world of WALL•E.    


    THQ’s Heavy Iron Studios is leading development for Ratatouille across THQ’s Studio System. In addition, THQ Wireless is developing a suite of wireless content including games, wallpapers and ring-tones based on Ratatouille.


    248
    General Chat / RE: Billy Berghammer on the "Bonus Round"
    « on: June 26, 2007, 07:26:30 AM »
    Yeah, Parish put the vid and audio versions of Retronauts on hiatus. When he revives the podcast for its second season, I'm guessing Bonus Stage will come back, too.  

    249
    TalkBack / RE: Virtual Console Mondays: June 25, 2007
    « on: June 26, 2007, 03:04:22 AM »
    Don't worry, Kairon. I give a shout-out to your love for bad games in the latest RFN.

    250
    General Chat / RE:Billy Berghammer on the "Bonus Round"
    « on: June 25, 2007, 06:15:47 PM »
    Quote

    Originally posted by: Kairon
    Pachter was... yeah. N'gai was awesome though, as usual. How come I never see any Chris Kohler action though?

    If you're looking for Kohler-Vision, check out Retronauts Bonus Stage.

    EDIT: It's actually STAGE, not Round.
     

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