Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Karl Castaneda #2

Pages: 1 ... 5 6 [7] 8 9 ... 54
151
TalkBack / RE: Radio Free Nintendo: Episode 68
« on: September 12, 2007, 12:04:09 AM »
Additional, supplemental podcasts is an idea we've brought up internally. Perhaps it'll happen, perhaps not.

Oh, and Shift Key, we don't muck with the filenames. I'm not going to tell you you're right, but I'd be a moron to tell you you're wrong, eh? The link speaks for itself, doesn't it.

152
TalkBack / RE: Radio Free Nintendo: Episode 68
« on: September 11, 2007, 02:19:03 PM »
It doesn't have to be iTunes. There are a bunch of podcast subscription services, like Odeo, for example, that are done through a website.

153
TalkBack / RE: Radio Free Nintendo: Episode 68
« on: September 11, 2007, 02:04:42 PM »
Just a note: All of you who are subscribed to the show via iTunes or an RSS reader are going to get this week's show early. It's going up on Wednesday to make up for Episode 68's tardiness, a full day before it appears on the site.

154
TalkBack / RE: Virtual Console Mondays: September 10, 2007
« on: September 11, 2007, 02:02:56 PM »
Mashiro is made of suck and awful. Killer 7, FTW.

155
TalkBack / RE: Radio Free Nintendo: Episode 68
« on: September 10, 2007, 01:12:12 PM »
Yeah, it was answered in the lost first segment, but no, it wasn't your question. We'll actually be answering it again, in addition to the new question for Thursday's show.

156
TalkBack / RE: Radio Free Nintendo: Episode 68
« on: September 10, 2007, 08:18:11 AM »
Pretty much. Had the first segment been salvaged, it would've easily reached 100 minutes.

Realize that we're trying to cut back the running time again. We know that the 45-55 minute mark is what most people like.

157
TalkBack / RE: Radio Free Nintendo: Episode 68
« on: September 10, 2007, 07:02:25 AM »
Agreed, Vudu. I think Mike T did an awesome job, and I can definitely see him coming back in the future.

Thursday's show will feature the old gang, though. Obi's back in town, which means I've got a stable connection, so we'll be able to keep a leash on Jonny's rants without too much trouble.

158
NWR Forums Discord / RE: The Case Against Killer 7
« on: September 10, 2007, 06:59:08 AM »
Killer 7 is awesome. You all have no soul.

159
TalkBack / RE: Radio Free Nintendo: Episode 68
« on: September 09, 2007, 08:35:54 PM »
Ack, sorry about that. Fixed now.

160
TalkBack / Radio Free Nintendo: Episode 68
« on: September 09, 2007, 07:44:24 PM »
We're back!
 http://www.nintendoworldreport.com/newsArt.cfm?artid=14362

 Episode 68: The Half-Lost Episode    


We are VERY proficient at being late, it seems.    


 
AAC Format (Enhanced)    


MP3 Format    


Subscribe via iTunes    


Digg Radio Free Nintendo    



powered by ODEO    


Yes, Episode 68 DOES exist, and yes, it's ready to go! After last week's editing troubles, this week we got thrown a real curveball. The entire first segment was lost (for reasons explained at the beginning of the show), and to make matters worse, I couldn't even join in for Segments 2 and 3 because of my internet connection. In my place, the fabulous Jonny Metts has taken up the role of host, along with first-time RFNer Mike Thomsen.    


Even though this is only 2/3rds of a real show, it's still plenty packed. Retro Studios is taking a break from Metroid, Camelot is back in the Nintendo circuit, and the Wii has officially sold a million in the UK!    


To finish things off, Jonny and Mike talk about what Nintendo games tick them off. For some reason, neither of them like Fire Emblem. I guess they're also not fans of watching the sun rise with a loved one, or seeing a baby laugh, as their hearts must be made of cold, hard stone. That's right, I said COLD, HARD STONE.    


When you (almost assuredly) blow your top with rage, remember to send us some of that listener mail. Can't wait for it! And I can't wait until next week when I'm back in the host's seat!    


Credits:    


This podcast was edited by Karl Castaneda.    


Music for this episode of Radio Free Nintendo is used with permission from Jason Ricci & New Blood. You can also purchase their album directly from the iTunes Music Store


161
NWR Feedback / RE: I'm sure you're aware
« on: September 05, 2007, 05:55:41 PM »
Kairon, we already do that in the AAC version of Radio Free Nintendo. Each news story/talking point is separated by chapters, which you can skip back and forth from.

162
TalkBack / REVIEWS: Brain Age 2: More Training in Minutes a Day
« on: September 04, 2007, 08:01:31 PM »
More of the Same Training in Minutes a Day.
 http://www.nintendoworldreport.com/reviewArt.cfm?artid=14342

 It's been about 17 months since I reviewed the original Brain Age, commending it for being the first non-game to actually hold my interest. I really enjoyed its pick-up-and-playability, simple-but-fun activities, and of course, Dr. Kawashima's quirky, disembodied head acting as your mentor. So I had high hopes for Brain Age 2, and while it brings the aforementioned to the table, I can't in good conscience award it the same high marks.    


Once again, Kawashima, renowned Japanese neurologist, leads you through various tests to determine your brain age level, followed by a set of hurdles (completed via the touch screen or microphone) meant to quicken your ability to call up information, improve your memory, and generally, whip your mind into shape.    


The problem with a game like Brain Age 2 is that it's exactly like its predecessor. The experience as a whole hasn't been revamped in any way; rather, new activities have replaced old ones, though they still have the same goal (i.e. instead of performing arithmetic problems, you've got to draw symbols that allow for an equation to make sense, as in 7 ? 9 = 16). For the most part, the new applications (particularly Change Maker) are great fun. There's even a version of Dr. Mario (save the Mario part) hidden on the activity list, and, like the last game, there are a bunch of Sudoku puzzles to be found. Unfortunately, this doesn't remove the fact that this feels more like an expansion pack than a true sequel.    


It should be noted that some of the problems with the first release have been remedied. Contrary to what you might have heard the speech recognition has been much improved, and the handwriting recognition, overall, feels much better. There are still some hiccups, like confusing Cs for Gs, but it's not a major concern.    


If you never played the original game, then Brain Age 2 is a great value and shouldn't be missed considering its budget price. If you own the original, though, perhaps you should consider whether or not more of the same is what you're looking for.    


From a presentation standpoint, the aforementioned notes of similarity between iterations are even truer, with the same minimalist approach being taken to the graphics. I'm pretty sure I even saw the same graphs and diagrams used to explain what a "brain age" is. From an aural standpoint, the same elevator music takes front stage, and barring the piano playing and word recitation activities, there's no difference between playing with the sound on or off.    


It needs to be reiterated that the best audience for this game is the one that didn’t play the first game. That being said, if all you’re looking for are new mini-games wrapped in the same game, then it can also be recommended for purchase. Those hoping for an overhaul will have to wait for the inevitable Brain Age 3.

Pros:
       

  • Carries the same effective design of the first game  
  • Unlockable Dr. Mario (sans Mario)

           Cons:
           
  • A bit too similar to the first game to really be considered a true sequel

                   Graphics:  7.0
           Brain Age’s minimalist visual style gets the job done, but don’t expect it to wow anybody.

                   Sound:  6.5
           The sound might as well not exist, aside from the piano-playing and word-recitation games.

                   Control:  8.5
           Improved voice and touch recognition puts this game a few notches above its predecessor concerning controls.

                          Gameplay:  7.5
           It’s the same formula as the first Brain Age, and it works pretty well for what it seeks to do.

     


           Lastability:  9.0
           You can get a LOT out of Brain Age 2 if you stick with the program.

     


           Final:  7.0
           Though this game is a bit too similar to its predecessor to make the same impact on me, it’s still a solid release and definitely worth it to those who never picked it up last year.      


  • 163
    General Chat / RE: I Am Moving
    « on: September 04, 2007, 04:28:23 PM »
    Oregon's got Bruce Campbell, but other than that... meh?

    Gus Van Sant? DO NOT WANT.

    164
    General Chat / RE: College Football 2007: The Thread
    « on: September 03, 2007, 04:00:48 PM »
    Hell no. We've got momentum now, dude.

    MOMENTUM.

    165
    General Chat / RE: College Football 2007: The Thread
    « on: September 03, 2007, 03:15:21 PM »
    My poor 'Noles.

    They're getting murdered out there.

    166
    NWR Feedback / RE: NWR doesn't deliver (literally)
    « on: September 01, 2007, 08:27:21 PM »
    Yeah, we'd never stoop so low as to deny Suda-san the money he deserves from you. BUY IT, FOOLS.

    But seriously, talk to Ty / Pale. They'll take care of you.

    167
    NWR Feedback / RE: NWR doesn't deliver (literally)
    « on: September 01, 2007, 06:53:17 PM »
    Email Ty and Pale.

    168
    NWR Feedback / RE: I'm sure you're aware
    « on: September 01, 2007, 12:56:27 PM »
    Well, they're likely ignorant of the fact that they're made of fail.

    169
    NWR Feedback / RE: I'm sure you're aware
    « on: September 01, 2007, 11:54:42 AM »
    Anyone who hasn't played through Killer 7 is made of fail.

    170
    General Chat / RE: College Football 2007: The Thread
    « on: August 31, 2007, 11:35:27 AM »
    NOLES, BABY. First game's at Clemson on Monday night.

    171
    TalkBack / RE: Radio Free Nintendo: Episode 67
    « on: August 31, 2007, 11:21:19 AM »
    I'm really interested in what you guys thought of hearing Lasse on the show. We're trying to mix things up with new voices, and you'll be hearing another RFN virgin next week, as well. (Hint: He's one of the new hires) Are there any people on the staff you really want to hear more from, or start hearing from?

    172
    TalkBack / Sin & Punishment Heading to Virtual Console
    « on: August 31, 2007, 03:45:12 AM »
    ...in Japan!
     http://www.nintendoworldreport.com/newsArt.cfm?artid=14324

     For years, gamers in the States have been rallying for Treasure's N64 shooter, Sin & Punishment, to receive a release in North America. There seemed to be some hope back in February, when George Harrison said that previously Japan-only games might have a chance of crossing over on Virtual Console.    


    Well, it's put-up or shut-up time, because, according to Nintendo's Japanese website, the game is scheduled to drop onto the service in September. Time will tell on whether or not we'll finally get a chance to play it, but it's worth noting that there's already a hefty amount of English voice acting, so localization would be minimal.    


    Cross those fingers, folks.


    173
    TalkBack / Radio Free Nintendo: Episode 67
    « on: August 30, 2007, 04:12:35 PM »
    Lasse Pallesen joins us for this episode.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=14320

     Episode 67: Of Conventions and Cacophonies    


    We are very proficient at being late, it seems.    


     
    AAC Format (Enhanced)    


    MP3 Format    


    Subscribe via iTunes    


    Digg Radio Free Nintendo    



    powered by ODEO    


    Apologies all around for being a little late today, but trust me, I've got some good reasons. We suffered our fair share of technical problems with this episode, as not only did Jonny's new headset produce some very... strange audio, but our editing software, GarageBand, gave us a heapload of trouble during compression. Needless to say, it's a bit of a miracle the episode's done at all.    


    It's definitely not a show you want to miss, though, as European Correspondent Lasse Pallesen stopped by to tell us all about his experience at the Leipzig Games Convention. Impressions of Super Mario Galaxy, Mario and Sonic at the Olympics, and Wii Fit can be found, in addition to thoughts on Nintendo's overall presentation.    


    If that isn't enough for you, we've got a brand new Mike's Crazy Mailbag, a truckload of news, and some spirited discussion on Brain Age 2.    


    Remember to subscribe to/review us in iTunes, and don't be afraid of clicking on the "Digg" link up top. We appreciate all of your votes!    


    Credits:    


    This podcast was edited by Karl Castaneda.    


    Music for this episode of Radio Free Nintendo is used with permission from Jason Ricci & New Blood. You can also purchase their album directly from the iTunes Music Store


    174
    NWR Feedback / RE: I'm sure you're aware
    « on: August 30, 2007, 10:04:00 AM »
    Heh, vudu, you know I'm always up for new podcast ideas. I'll shuffle stuff around the RFN regulars.

    175
    TalkBack / Retro Studios Taking a Break From Metroid
    « on: August 30, 2007, 07:47:41 AM »
    With the Prime trilogy complete, what's next for the Austin-based developer?
     http://www.nintendoworldreport.com/newsArt.cfm?artid=14319

     Though Retro Studios had some other projects in mind during the early days of the GameCube, ultimately, they were destined to only release Metroid titles. Now that the third iteration of the Prime subseries has been released, however, are they leaving Samus behind?    


    According to a video interview with Yahoo! Games, at least for a little while. Prime 3's Director, Mark Pacini, thinks that there'll definitely be more games in the series, but as far as Retro is concerned, they're "taking a break."    


    There are currently no details on what the company is working on next, whether it be on Wii or DS, but considering their past efforts, it should definitely be something worth looking at.    


    Thanks to lancubap at NeoGAF for the heads up!


    Pages: 1 ... 5 6 [7] 8 9 ... 54