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Topics - Karl Castaneda #2

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176
TalkBack / Nintendo and PixArt Team Up
« on: May 13, 2006, 10:26:28 AM »
Together, the two companies will make sure the motion sensors in the Wii Remote are as efficient as can be.

PIXART TEAMS WITH NINTENDO FOR SENSOR TRACKING TECHNOLOGY FOR WII CONTROLLER    


Pixart's Tracking Sensor Technology Provides Quick, Responsive Play Experience on Wii Remote
   


May 11, 2006.  PixArt Imaging Incorporation (PixArt), a market leader in CMOS sensor SoC (System-On-a-Chip) and related application semiconductors, today announces a strategic relationship with Nintendo Co., Ltd., to provide object tracking technology for Nintendo's new-generation gaming controller, the Wii Remote. PixArt's premium tracking technology will enable Nintendo to present innovative interaction gaming controllers for its new-generation gaming platform, Wii.    


PixArt's Multi-Object Tracking™ engine (MOT sensor™) technology can track multiple objects in an unbelievably quick and responsive way.  As a result, Nintendo can enable its new gaming controller to interact with people by tracking the movement of the Wii Remote. The playing experience will be unprecedented, exciting and easy, even for young children or older people who cannot operate the traditional gaming controllers.    


"PixArt's technology enables a quick, dynamic play experience," commented Genyo Takeda, Senior Managing Director/General Manager, Integrated Research & Development Division, Nintendo Co., Ltd. "With PixArt's technology, Nintendo will  usher in a new era of video games."    


"It is PixArt's pleasure to partner with Nintendo, a technology leader, to launch the most powerful and pleasing solution for a gaming platform," said Sen Huang, Chief Executive Officer of PixArt. "The Multiple-Object Tracking™ engine (MOT sensor ™) has the highest performance ever in the market, and teaming with Nintendo means a gaming experience that is truly intuitive and inspiringly easy."    


"In the world of interaction, every realistic operation can be simulated in a computerized game. Through play of such simulation, any person can learn very quickly and efficiently in a virtual way. Integrated tracking technology from proven vendors like PixArt will enhance the gaming experience for the overwhelming majority of all-generation gamers." said Sen Huang.


177
TalkBack / Sega Announces Sonic Wild Fire
« on: May 09, 2006, 10:30:01 AM »
Sonic the Hedgehog comes to Nintendo Wii in 2007.

Sonic The Hedgehog Rewrites the Arabian Nights in a Completely New Adventure Exclusive to the Wii Console    


SAN FRANCISCO & LONDON (May 9, 2006) - SEGA® of America, Inc. and SEGA® Europe Ltd. today announced Sonic Wild Fire (working title) exclusively for the Wii™. Developed by SEGA Studios, Sonic Wild Fire stars the Blue dude with the ‘tude on his first solo adventure since the original Sonic The Hedgehog™ in 1991. This intense and exciting action game takes advantage of the innovative Wii™ controller as Sonic combines his trademark high-speed action with easy to play controls to offer a brand new experience!    


Sonic's new adventure unfolds from a storybook of the classic tale, Arabian Nights, the last several pages from the book have gone missing, and it's up to Sonic to re-create the story. The vibrant environments provide for a refreshingly new look to the franchise filled with brightly colored mosaic tiles, glistening oases, swaying palm trees, and crumbling stone columns. Sonic activates specific areas in the prismatic environment to pull off new tricks and stunts, in addition to interacting head-on with various obstacles by jumping, dodging, and dashing.    


"Sonic Wild Fire and the innovative Wii controller changes the way gamers play interactive entertainment," said Scott A. Steinberg, Vice President of SEGA of America, Inc. "SEGA is excited to lead the gameplay revolution through its support of Wii with a Sonic release built exclusively for this new system."    


Gamers will use the Wii controller to steer Sonic and experience an untapped freedom in gameplay and control. Hold the controller horizontally with two hands and tilt left and right to steer Sonic on different paths and maneuver deftly from obstacles and enemies. Continue to tilt and fling forward to dash-attack ground and air enemies and to break down barriers. In addition to the main game is an array of unique controller-focused mini-games which make Sonic Wild Fire fun to play alone or as a multiplayer game with friends. Get ready for a refreshing adventure that puts you on the forefront of gaming!    


Sonic Wild Fire will be dashing to Wii's everywhere in 2007.


178
TalkBack / Activision Reveals Next-Gen Lineup
« on: May 08, 2006, 03:34:40 PM »
Call of Duty 3, Ultimate Alliance, and more are all coming to the Wii.

ACTIVISION ANNOUNCES NEXT-GENERATION CONSOLE LINEUP    


     


Company also Announces Game Slate for 2006 Electronic Entertainment Expo
   


     


Santa Monica, CA. – May 8, 2006 -- Activision, Inc. (Nasdaq: ATVI) today confirmed that the company is currently in development on three launch titles for both the PLAYSTATION® 3 computer entertainment system and Wii™ (formerly code named Revolution) platforms.   The company has been working closely with both Sony Computer Entertainment America and Nintendo on the development of Call of Duty ® 3 and Marvel: Ultimate Alliance, which will be released on both next-generation systems, as well as on the Xbox 360™ video game and entertainment system from Microsoft.  The company also is developing two completely different games based on the Tony Hawk franchise – Tony Hawk’s Project 8™ for the PlayStation 3 and Xbox 360, and T ony Hawk’s Downhill Jam™ for the Nintendo’s new Wii system.      


     


Additionally, at the 2006 Electronic Entertainment Expo Activision will unveil a sneak peak from its highly anticipated Spider-Man 3™ video game that demonstrates the in-game model of the renowned Super Hero and the power of next-generation technology .  Activision’s Windows PC lineup is led by id Software’s Enemy Territory™: QUAKE Wars , the highly-anticipated online team-based first-person action game.    


     


These announcements underscore Activision’s commitment to being a leader on all of the next-generation gaming systems.  The company established an early leadership position on the Xbox 360 and according to the NPD Group, has the #1 Xbox 360 game with Call of Duty ® 2 .  Activision’s next-generation slate is anchored by well-established, recognizable brands that the company owns or controls.    


     


Activision also announced its game lineup for the 2006 Electronic Entertainment Expo, taking place at the Los Angeles Convention Center from May 10 - 12, 2006 .  The company’s slate showcases games for both next-and current-generation consoles and Windows PC platforms.    


     


“Activision will showcase a diverse and well-rounded game slate at this year’s E3 convention," said Mike Griffith, President and CEO, Activision Publishing, Inc.  “We expect that our well-established brands and multi-platform development strategy should continue to provide us with an advantage in the new console era. The next-generation console systems feature significant visual and audio enhancements that will continue making video games more accessible to audiences worldwide."    


     


Next-Generation Launch Titles:    


Activision’s PlayStation 3 system launch lineup will take advantage of the hardware’s multi-core processing to deliver smoother, faster gaming experiences that will closely resemble feature film quality values.  The company’s launch games for Nintendo’s Wii system will fully utilize the Wii’s revolutionary freehand-style controller by offering more immersive gameplay.    


     


Call of Duty 3 , t he follow-up to the #1 next-generation game, delivers the intensity of being closer than ever to the fury of combat during the battle for the Liberation of Paris, the most harrowing campaign of WWII, known as The Normandy Breakout.  Through a seamless narrative, Call of Duty 3 delivers the rush of unrelenting battle and breathtaking action of the Allied offensive that changed the fate of the world. (PlayStation 3 system, Xbox 360® video game and entertainment system from Microsoft, Wii, Xbox, PlayStation® 2 computer entertainment system; fall; not yet rated by the ESRB)    


     


Marvel:  Ultimate Alliance is an all-new action/RPG that features over 140 Marvel Super Heroes and Super Villains and the largest roster of comic book characters ever seen in a video game.  Players get to create their Super Hero team from over 20 playable characters including Spider-Man, Wolverine, Blade and Captain America , and through their actions determine the fate of both planet Earth and the Marvel Universe, which is revealed in one of several epilogues.  (PlayStation 3 system, Xbox 360, Wii, PlayStation 2, Xbox, PSP™ (PlayStation® Portable) system, Nintendo Game Boy Advance, Windows PC; fall; not yet rated by the ESRB)    


     


Designed and built exclusively for Nintendo’s next-generation and handheld systems, Tony Hawk’s Downhill Jam delivers a totally innovative and unique skateboard experience focused on head-to-head racing.  The game allows players to feel the breakneck speed of downhill competition as they tear up the world’s steepest terrains while performing tricks and outmaneuvering opponents in such locations as San Francisco , Machu Picchu and Hong Kong .  Taking on the role of Tony Hawk or one of nine characters, players compete in time-based challenges in one of three gameplay modes including race, trick and slalom. (Wii, Nintendo DS, Game Boy Advance; fall; not yet rated by the ESRB)    


     


Reengineered from the ground up for the PlayStation 3 system and Microsoft’s Xbox 360, Tony Hawk’s Project 8 immerses players in the definitive skateboarding experience using ultra-realistic graphics, enhanced physics and extremely responsive controls that simulate the feeling of skating with every trick and bail.  The game challenges players to experience the intensity and pressure of skating against some of the world’s top pros in true to life competitions as they aim to become the #1 skater.  (PlayStation 3 system, Xbox 360, PlayStation 2, Xbox, PSP system; fall; not yet rated by the ESRB)    


     


Powerhouse E3 Lineup:    


Set to redefine online action gaming , id Software’s Enemy Territory:  QUAKE Wars is the ultimate team-and objective-based multiplayer experience.  Developed by Splash Damage and executive produced by id Software, the first person strategic action game is set within the epic QUAKE ® universe in the year 2065 and pits the Allied troops of the Global Defense Force (GDF) against a new Axis of Evil – the barbaric and technologically advanced Strogg.  Built on id Software’s new MegaTexture™ rendering technology and featuring strategic team play, persistent character promotions and the universe’s most powerful weapons and vehicles, Enemy Territory:  QUAKE Wars  transports players to the frontlines of an epic new war for Earth.  (Windows PC; not yet rated by the ESRB)    


     


Building on The Movies™’ critically acclaimed gameplay, The Movies: Stunts & Effects™ Expansion Pack ups the ante on movie production with the addition of stuntmen, death-defying stunts and new stunt double characters; a new particle effects engine that let’s players enhance their scenes with incredible visual effects including fireball explosions, shattering glass, smoke and steam; an all new “Freecam Mode" that allows players to adjust the camera location, angle, field of view and path to create truly unique movies; and the addition of new miniature sets that let players create dramatic sweeping angles.  (Windows PC; summer; Rated “T" (Teen – Blood and Gore, Crude Humor, Mild Language, Sexual Themes, Use of Alcohol, Tobacco Violence) by the ESRB)    


     


Based on DreamWorks Animation’s upcoming film, Over the Hedge ™ takes players on an all-new adventure beyond the movie as they assume the roles of RJ the raccoon, Verne the turtle, Hammy the squirrel and Stella the skunk and turn a suburban neighborhood loaded with dangerous obstacles and traps into their personal playground. (PlayStation 2, Xbox, Nintendo GameCube and the PC have been rated E10+; Game Boy Advance, Nintendo DS have been rated E by the ESRB; available on North American retail shelves May 9)    


     


X-Men: The Official Game catapults players into an original storyline that serves as a prelude to Twentieth Century Fox and Marvel Studios’ upcoming film, “X-Men: The Last Stand," and allows them to command the distinct powers of Wolverine, Nightcrawler and Iceman as they face off against formidable enemies, battle through massive environments and embark on an epic quest to save mutant-kind. (Rated “T" (Teen - violence) for Xbox 360, PlayStation 2, Xbox, Nintendo GameCube and PC by the ESRB; Rated “E-10+" (Everyone 10 and older – fantasy violence) for the Nintendo DS and Game Boy Advance) by the ESRB; available on North American retail shelves May 16)    


     


Building on last year’s #1 poker title and the #1 brand in poker, World Series of Poker® : Tournament of Champions takes a story-based approach putting players on the Pro Circuit as a new pro and protégé of Chris “Jesus" Ferguson.  Players test their skills at the premier Circuit Events in hopes of qualifying for the winner-take-all, invitation-only Tournament of Champions at the Rio Resort in Las Vegas .  Along the way, they face-off against more top pros than ever before, including Joseph Hachem, the 2006 World Series of Poker Main Event Champion and Jennifer Tilly, the Academy Award nominated actress and World Series of Poker bracelet holder, among others in hopes of bringing home the Tournament of Champions trophy.  (Xbox 360, PlayStation 2, PC, PSP system; fall; not yet rated by the ESRB)


179
TalkBack / Activision to Pledge Three Wii Titles
« on: May 04, 2006, 05:00:05 PM »
You can expect a trio of titles from the company on Nintendo's next console.

According to GameSpot, Mark Griffith, CEO of Publishing at Activision, expanded on what the company's got planned for the next fiscal year (which extends until March of 2007), saying that three games would be released on the Nintendo Wii.    


It's important to note that these titles are not necessarily planned for launch day, although Griffith said that they'll release "in very near proximity to the hardware launch." Also, support for the new console is reported to be much stronger throughout its lifespan than was present on the GameCube. Specific titles haven't been mentioned, but it's likely that we'll find out about them within the next few months as the Wii prepares to launch later this year.


180
TalkBack / RUMORS: PilotWiings?
« on: May 04, 2006, 11:20:18 AM »
Is a new Pilotwings game in the works? PGC explores.

Nintendo fans have been clamoring for a new iteration of the beloved Pilotwings franchise for quite some time now. Three years ago, Factor 5 was rumored to be on the project, but since they've pledged support exclusively to the PS3, we can rule out that possibility with some certainty. However, that's not to say that there isn't a new game in the works, especially if we're to believe 1up.com's Sam Kennedy in his recent blog post, where he said the following:    


And that's where the Revolution comes in. It's Nintendo's big effort to get rid of that barrier and to create something that everyone can enjoy. Microsoft's been talking about how the industry needs to reach 1 billion gamers, and as far as I can see their best efforts have been Bejewled and Zuma on Xbox Live Arcade. Sure, not everything companies do on the Revolution will be great (honestly, I've tried playing an FPS on it and I don't find it an improvement over today's controllers), but there will be some games that really show the universal appeal of the console. Friends of mine tell me Pilotwings is absolutely perfect - it's something anyone can pick up and enjoy. Nintendo's changing all of the rules - they've created an experience anyone can enjoy. They've created a system for everyone.    


While it sounds definite, I've got my doubts. Kennedy might just be referencing the Pilotwings-like tech demo that was shown off at TGS this past September. At this time, we don't believe Nintendo has demoed any first-party Wii games to the media, at least not in America. So unless he's talking about someone being treated to a very rare demo at NCL in Kyoto, it sounds suspect.    


That being said, a new Pilotwings does sound likely as a Wii game. Nintendo's renewed interest in the franchise can be inferred from the aforementioned tech demo, and the series would work quite well with the innovative controller. As an eventual title, PGC is confident that it's on the way. Whether it is currently in development, though, is a different question.    


In closing, while Sam Kennedy's candid statement may or may not be right on the mark, the thought of a future release of the acclaimed flight simulation has a high percentage of truth to it.


181
TalkBack / Midway Charges Into E3
« on: May 03, 2006, 04:02:34 PM »
Midway will be showcasing their first Wii titles.

MIDWAY UNVEILS HIGH POWERED LINEUP FOR 2006 ELECTRONIC ENTERTAINMENT EXPO            


Diverse Product Portfolio Includes Proven Franchises and New       Intellectual Property Along With Kids, High–End PC Games, Handheld, Current Generation Titles and Support       for All Next Generation Systems
                 


CHICAGO – May 3, 2006 – Unveiling one of the most diversified and high powered       lineups in company history, Midway Games Inc. (NYSE: MWY), a leading interactive entertainment software publisher       and developer, announced today its product portfolio to be shown at the annual Electronic Entertainment Expo (E3),       May 10–12 in Los Angeles. This year's lineup showcases proven brands such as Blitz®: The League™,       Unreal Tournament® 2007 and Mortal Kombat®: Armageddon™; exciting new properties such as John Woo       Presents Stranglehold™; kid's properties like The Grim Adventures of Billy and Mandy™; high–end       PC titles such as The Lord of the Rings Online™: Shadows of Angmar™ along with full support for both       handheld and next generation game systems.        


"Our 2006 E3 lineup truly reflects our product strategy to broaden our portfolio and commit our resources   to developing titles in a wide range of genres on all major platforms: handhelds, PC, and next generation consoles,   " said David F. Zucker, president and CEO, Midway. "From proven brands like Mortal Kombat and exciting next   generation games such as John Woo Presents Stranglehold, to high–profile PC titles such as Unreal Tournament 2007   and games for the younger market and handhelds, this is Midway's most diverse and powerful line up yet."        


Midway's exciting E3 product lineup with expected ship dates include:        


John Woo Presents Stranglehold™ (PLAYSTATION®3,   Xbox 360™, PC; Winter 2006) –       Experience exhilarating, next–gen action for the PS3, Xbox 360™ videogame and entertainment system from       Microsoft and PC, as you continue the story of Inspector Tequila from John Woo's influential action film,       "Hard Boiled" starring Chow Yun–Fat. Run into danger with both fists full of lead and take down the       organized crime bosses who stepped over the line when they took your family. Stop at nothing as you destroy the entire       world around you to get them back. You are a desperate man following your own rules; honor thy family; do what's       right; fear no man.    This title has not yet been concept approved by Sony Computer Entertainment America.            


Unreal Tournament® 2007 (PC, PS3) –       The latest entry into the Unreal® franchise, Unreal Tournament®       2007, is currently in development by Epic Games Inc. Fans will be blown away by the next–generation game play,       modifiability and visuals that Epic's Unreal® Engine 3 technology will bring to the franchise.        This title has not yet been concept approved by Sony Computer Entertainment America.            


Blitz®: The League™ (Xbox 360™, Nintendo       Wii™, PSP™ (PlayStation®Portable) system; October 2006) – The celebrated arcade–style       football franchise is back and better than ever with a new treatment of America's most popular sport. Blitz: The       League exposes the harsh and troubling, behind–the-scenes stories of a fictional professional football league.            


Mortal Kombat®: Armageddon™(PlayStation®2       computer entertainment system, Xbox®; October 2006) – Introducing Mortal Kombat: Armageddon – the       latest chapter in Midway's best–selling, award–winning, videogame fighting franchise. With the most       complete Mortal Kombat roster ever, including every character from the Mortal Kombat fighting universe, revolutionary       Create–A–Fighter and Create–A–Fatality modes, Mortal Kombat: Armageddon promises to be the most       complete, intensely lethal, fighting experience ever!            


Spy Hunter®: Nowhere to Run™ (PlayStation 2,       Xbox®; September 2006) – Spy Hunter®: Nowhere to Run™ takes the Spy Hunter franchise where       it's never gone before – on foot. Featuring action superstar Dwayne "The Rock" Johnson as government       super–spy extraordinaire Alex Decker, players for the first time ever can step out of the Interceptor and straight       into third-person action, utilizing The Rock's physical prowess by taking down enemies with intense melee combat moves.            


The Lord of the Rings Online™: Shadows of Angmar™       (PC) – The Lord of the Rings Online is the world's first and only massively multiplayer online (MMO)       role playing game based upon the literary works of J.R.R. Tolkien. Gamers of all levels will establish their unique       reputations, explore incredibly detailed realms and join familiar Tolkien characters, while adventuring solo or in       fellowships within an evolving and persistent re–creation of Middle–earth. The Lord of the Rings Online™:       Shadows of Angmar™ is developed by Turbine, Inc. Midway will co–publish (along with Turbine) and distribute       The Lord of the Rings Online™: Shadows of Angmar™ in North America.            


Rise & Fall: Civilizations at War™ (PC; June 2006)       – Rise & Fall: Civilizations at War™ is the first real–time strategy game to place players       directly in the heart of combat as a heroic general fighting side–by–side with their troops. Players can       completely command one of the four mightiest empires of the ancient world as in a traditional RTS, but can also use Rise       & Fall's innovative Hero Mode to enter the battlefield as one of history's eight greatest heroes.        Rise & Fall will be exclusively shown on Alienware systems at E3.            


Happy Feet™ (PlayStation 2, Nintendo GameCube™,       Nintendo Wii, Game Boy® Advance, Nintendo DS™, PC; November 2006) – Based on Warner Bros. Pictures'       upcoming comedy adventure Happy Feet™, Midway's immersive video game puts the player in the "tap shoes"       of Mumble, a young penguin born into a nation of singing Emperor Penguins where each needs a Heartsong to attract a soul       mate. Unfortunately, Mumble is the worst singer in the world... however, as it happens, he is a brilliant tap dancer!       Based on the general storyline of the film, the player will be able to experience life from the point of view of Mumble in       music, dance and interaction with the friends and enemies of the penguin's world.            


The Ant Bully (PlayStation 2, Nintendo GameCube, Game Boy       Advance, PC; July 2006 – Nintendo Wii; November 2006) – Go pick on someone your own size!  After bullying an       innocent ant colony, a young boy named Lucas is magically shrunk down to ant size and embarks on a remarkable adventure.       Play as Lucas, experiencing the dangerous and thrilling life of an ant as you battle, explore and forge new friendships with       natives and other species in his new ant world.  Based on exciting moments from Warner Bros. Pictures upcoming digitally       animated family adventure The Ant Bully, and featuring all –new challenges created especially for the game, help       Lucas evolve from recluse to hero in his quest to save the colony from extermination            


The Grim Adventures of Billy & Mandy™ (PlayStation 2,       Nintendo GameCube, Game Boy Advance; November 2006) – The Grim Adventures of Billy & Mandy video game pits the       characters from the popular Cartoon Network television show against each other in a fighting–adventure game, filled       with mayhem, chaos and over–the–top graphics. In battle mode, up to four players can use a multitude of       weapons in destructible arenas like the "Desert of Doom " and the  "Underworld " to battle it out and       be the last one standing. Players also have the option to play on their own or with a friend in mission mode. There are a       series of 45 story–based missions which will encourage players to unlock new weapons and characters like the Boogey       Man and Jack O'Lantern.            


MLB® SlugFest® 2006 (PlayStation 2, Xbox®; May       2006) – Midway's newest offering of its over–the–top baseball series, MLB SlugFest 2006 features a       new create–a–player mode, updated 2006 team rosters and stadiums, along with a new library of signature       animations and extreme collisions that have distinguished the franchise since its debut in 2002.            


RUSH™ (PSP system; September 2006) – For the       first time ever on the PSP system, attempt mad jumps, high–flying stunts and arcade-style racing from the original       RUSH franchise.  Go head to head with a friend in a street race or cruise mission using wireless functionality, or       experience Story Mode which allows you to race through 5 Los Angeles city re–creations while finding treacherous       shortcuts and surviving death–defying jumps!            


Mortal Kombat®: Unchained™ (PSP system; September       2006) – Mortal Kombat®: Unchained™ takes the Mortal Kombat franchise to new heights with an       innovative fighting system tailored for wireless functionality, unparalleled depth and brutally intense action that will       appeal to long–time Mortal Kombat fans, as well as new gamers.            


NBA Ballers: Rebound (PSP system; May 2006) –       NBA Ballers: Rebound is the only one–on–one basketball videogame available for the PSP highlighting the       rags–to–riches path from an unknown Baller to today's biggest NBA superstar.


182
TalkBack / Majesco Announces Their E3 Lineup
« on: May 03, 2006, 03:55:06 PM »
MechAssault and Cooking Mama highlight the list.

CONSUMERS ON THE GO TURN TO MAJESCO ENTERTAINMENT FOR PORTABLE FUN    


2006 Line-Up Features Wide Range of Original and Licensed Content    


   


Edison, N.J., May 3, 2006 - Majesco Entertainment Company (NASDAQ:  COOL), an innovative provider of digital entertainment products and  content with a focus on video game publishing for portable systems,  today announced its product lineup being showcased this month at the  2006 Electronic Entertainment Expo (E3), May 10-12 at the Los Angeles  Convention Center.      


   


"With more than 40 million handheld systems in the marketplace, our  development focus is ideally timed and leverages the portable expertise  that has served the company so well" said Ken Gold, vice president of  Marketing.  "Our 2006 portable software lineup offers a broad spectrum  of consumer choices, as well as innovative uses of each system's  technology."    


   


PSP(tm) (PlayStation(r) Portable) system    


Guilty Gear Judgment - offers gamers incredible value by combining two  games on one UMD.  The game includes the fast-paced arcade fighting of  Guilty Gear X2 #Reload plus a brand new side scrolling experience in  Guilty Gear Judgment.    


   


Nintendo DS(tm)    


MechAssault(r): Phantom War (DS) - brings the future of interstellar  combat to today's handheld gamers in an explosive third-person shooter  based on the best-selling Xbox game from Microsoft Game Studios.  Commandeer over 20 types of vehicles, including 'Mechs, Tanks, Turret  and BattleArmor while wreaking havoc with a fully upgradeable arsenal.    


   


  Monster Bomber (DS) - A new take on classic arcade gameplay, Monster  Bomber challenges players to power up and fling different colored balls  on the Touch Screen to hit rapidly    


descending, multi-colored monsters on the top screen.  Destroy all  monsters and you pass the stage but if they reach you first, it's game  over.      


   


Cooking Mama (DS) - Let Mama show you how to cook on your Nintendo DS!  Featuring 76 different recipes, Cooking Mama challenges players to use  the stylus as their master kitchen tool to chop, slice, pan fry, knead,  grate, mash, peel and more.  Share recipes with up to 4 other people or  transfer a saved game to a friend via the DS wireless link.


183
TalkBack / Vivendi's Bandicoot Crashes to DS
« on: May 03, 2006, 03:48:03 PM »
Get your Crash racing fix this fall on Nintendo DS!

CRASH BANDICOOT MAKES HIS WACKY DEBUT ON NINTENDO DS ™ THIS FALL IN CRASH ® BOOM BANG!      


Stylized Game Features Never-Before-Seen “Touch Panel Communication" for Extremely Fun and Exciting Multiplayer Mayhem …Crash-style!    


     


LOS ANGELES (May 3, 2006) – Vivendi Games’ Sierra Entertainment has announced the development of Crash ® Boom Bang! , an exciting, humorous game that will allow players to roll the dice and dive into one of 40 action-oriented, outrageously funny, multiplayer mini-games, as they communicate with and bet against opponents through the never-before-seen “Touch Panel Communication" in-game feature.  Developed by critically-acclaimed Japanese developer Dimps, Crash Boom Bang! will be available exclusively for the Nintendo DS ™ system in October 2006.    


     


“ Crash Boom Bang! will provide the hilarious antics and fun gameplay that Crash Bandicoot ® fans have come to love, with a brand-new twist," said Cindy Cook, Chief Strategy and Marketing Officer for Vivendi Games.  “T hrough the innovative Touch Panel Communication in-game feature that leverages the technology of the Nintendo DS, Crash Boom Bang! will also deliver a uniquely entertaining multiplayer experience unlike any other on the system. "    


     


In Crash Boom Bang! , Crash and his friends embark on a worldwide race in a quest for its multi-million dollar prize.  With hidden intentions of finding an ancient lost city and the famed magical “Super Big Power Stone" that grants its user one wish, the race’s sponsor Viscount Devil plans on using the contestants to solve the mystery.  The map of the race checkpoints is based on the Viscount’s ancient map, and the evil Dr. Neo Cortex, also an invitee to the race, has figured out the Viscount’s master plan and in his own relentless pursuit for world domination, sets out to steal the map and retrieve the legendary stone.  It’s up to Crash and his friends to win the big race … and save the world!              


     


Key game features in Crash Boom Bang! include:    


   Revolutionary “Touch Panel Communication" multiplayer gameplay    


  • Communicate with players through never-before-seen touch panel message in-game feature (speech, sounds, characters)    


  • Use wireless LAN to send customized messages mid-game and have fun teaming up with friends or distracting other players’ gameplay    


         


         


    40 Wacky Action-oriented Mini-games Taking Full Advantage of the DS Platform    


  • 3D graphics, touch screen, microphone, wireless network    


         


                                                                        Unique Betting Feature    


  • Take player interaction to a new level by betting on outcomes of multiplayer games and earning points to purchase items that can enhance the gameplay experience    


         


                                                                         Item Collecting & Trading    


  • Up to 80 items to collect, trade or use to alter gameplay scenarios    


         


    Trademark Crash Humor and Characters    


  • Enjoy Crash’s wacky and zany sense of humor and play as one of 8 of your favorite characters including Crash, Coco, Crunch and Neo Cortex    


         


    Crash Boom Bang! is scheduled to be available exclusively for Nintendo DS in October 2006 for a suggested retail price of $29.99.  For more information, please visit the game’s official website at www.crashbandicoot.com .


  • 184
    TalkBack / James Bond Leaves EA for Activision
    « on: May 03, 2006, 03:37:00 PM »
    Oh SNAP!

    MGM and EON Grant Activision Rights to James Bond Video Game License    


    SANTA MONICA, Calif., May 3 /PRNewswire-FirstCall/ -- MGM Interactive and  EON Productions Ltd. have awarded Activision Inc. (NASDAQ:ATVI) the rights  to develop and publish interactive entertainment games based on the James  Bond license through 2014.    


    This marriage of best-in-class intellectual property and next-generation  gaming expertise continues the Bond franchise's long legacy of providing  thrills to audiences around the globe.  Since the initial release of Dr. No  in 1962, James Bond films have grossed more than $3.6 billion theatrically  worldwide and approximately 30 million units of video games based on the  world of James Bond have been sold to date.  James Bond continues to delight  audiences worldwide with a quintessential blend of action, glamour and  sophisticated style synonymous with top secret agent 007.    


    "James Bond is the ultimate action movie franchise, and we look forward to  establishing a long-term relationship with MGM and EON," said Mike Griffith,  president and CEO of Activision Publishing Inc.  "The James Bond franchise  creates tremendous global expansion opportunities for Activision as it is  one of the few video game licenses that appeals equally to domestic and  international consumers.  James Bond storylines are rich with style, drama  and action, all of which lend themselves perfectly to developing  extraordinary games that capture the thrill of being the most celebrated  secret agent in the world."    


    Under the terms of the agreement, Activision will obtain the worldwide  rights to create video games for all current and next-generation consoles,  PC and hand-held platforms.  The license will grant Activision the right to  develop and publish games based on all of the James Bond movies, as well as  non-movie based games.    


    "MGM Interactive continues to work with best in class publishing and  development teams, to ensure we deliver both memorable and fully immersive  interactive gaming experiences for both core and mass-market gamers," said  Travis Rutherford, MGM's executive vice president, Consumer Products and  Location-Based Entertainment.  "Activision's proven expertise in developing  cutting edge games, their core competency in managing large movie franchises  combined with the global appeal of the James Bond property, will create a  new benchmark for the next-generation gaming experience.  We are excited to  be partnered with Activision and look forward to a long and mutually  successful partnership."    


    "Activision's track record of developing engaging and sophisticated games  across all platforms makes it the ideal partner to introduce the Bond  videogame experience to a new generation of game players, as well as to  provide new thrills and excitement for the legions of people who are already  fans of the Bond films and games," said David Pope, CEO of EON Productions  Limited, maker of the James Bond films.


    185
    TalkBack / SNK to Develop for Wii
    « on: May 01, 2006, 03:56:25 PM »
    SNK and Nintendo, sitting in a tree, k-i-s-s-i-n-wii.

    According to IGN, SNK has hopped on-board the Wii train after a long absence from Nintendo consoles. The first title on the block will be Metal Slug Anthology, a collection of classic Metal Slug titles. Fortunately, they won't just be straight ports; they're being enhanced to play with the Wii's innovative controller. SNK Playmore USA Corporation president Ben Herman had this to say on the subject:    


    "Fans worldwide have been looking forward to our return to Nintendo platforms and what better way then to bring our complete Metal Slug arcade collection to Wii. The Wii controller will be used in a new and unique way that enhances the gameplay. Our fans have demanded that we support Nintendo platforms. Let the celebration begin."    


    More on the title is expected to be revealed at E3 where, IGN reports, the game is supposed to be playable. Until then, let's all take Ben Herman's advice and get this party afloat; SNK is back on a Nintendo console!


    186
    TalkBack / PGC Announces DS Lite Contest
    « on: April 29, 2006, 10:03:25 AM »
    Use your head, win a handheld. UPDATE: The contest is now over.

    We've all seen the DS Lite. It's sexy, and according to Jonny's review, it's  an awesome piece  of hardware, too. Thanks to our partners at Lik-Sang,  we'll be able to give one lucky reader out there one of these super-sleek  wonder-units. The premise is simple: all you've got to do is write an  explanation (100 words or less) of an alternative use for the DS Lite. The  flashlight for a miner's hat; a really expensive paperweight; even using its  ultra-thin shell for cutting fruit in half, samurai-style! We're looking for  the most creative ideas, not the best writing (thus the word limit), though  being clear, concise, and funny can't hurt.  You may want to check our DS  Lite hardware profile to look at the system and read about its features, to  help you find ideas for your entry. The rules are as follows:    


  • Must be 100 words or less.  
  • One entry per person.  
  • Idea must be family-friendly.  
  • Include your real name, plus a screenname if desired (in case you win),  and make sure you email us from an address we can reach you at in the next  couple of weeks.  
  • This contest is open to our readers worldwide.  
  • Employees of Planet GameCube and Lik-Sang are ineligible.  Winners of  the PGC 7th Birthday Bash contest are also ineligible.  
  • By entering the contest, you grant Planet GameCube permission to post  your entry and name (or screenname) online.    


    As long as you meet those minimal standards, you're in! The contest starts  today, April 29th, 2006, and ends Sunday, May 14th, at 12 Noon, Eastern  Time. The contest is open to readers worldwide. Simply send your ideas in to  contest@planetgamecube.com.  One winner will be chosen by the Planet GameCube staff to win a DS Lite in  the color of your choice.    


    On behalf of the entire PGC staff and the future winner of this awesome  contest, we'd like to thank Lik-Sang for donating such a fantastic prize.  They have all three colors of the Lite in stock, in case you don't win the  contest.  They have also provide a discount code for PGC readers:  LS-7DA093455B gets you $5 off most orders (except systems) of at least $40.  Can be used once per account unti the end of May.  Now get to writing!


  • 187
    TalkBack / REVIEWS: LostMagic
    « on: April 29, 2006, 03:47:17 AM »
    Touch and go.

    Even though it's been out for about a year and a half, the DS hasn't gotten too many good third-party RPGs. With Lost Magic, I was hoping Taito would come through to a deliver a great experience that would serve as a credit to the console's variety. And for the first half hour or so, it really is. It's when needless mechanics are added later on that the experience isn't so hot.    


    Essentially, the story tells the tale of a world where The Great Creator split up his power into seven magic wands, and each wand was given to a powerful sage. Unfortunately, many years later, the current owner of one of the wands, the Diva of Twilight, decides to take each other instrument of magic by force, thereby combining their powers and becoming the new Creator. The only person standing in her way is Issac, the son of a fallen sage, who uses his father's wand to do right in the quickly darkening world. It's pretty standard stuff when it comes to RPGs. Beautiful but crazy woman + lust for power + unlikely hero with potential = Lost Magic.    


    What sets the title apart is definitely its gameplay. For starters, the entire game is played on the touch-screen. You won't really travel on the map; you just tap the area that you want to go to, and then Issac walks over to it; when fighting, you tap his avatar and then tap the spot you want to walk to. From menus to battling it out, the touch screen is the main course. The latter's where things get interesting. When operating solo, you'll be able to defend yourself by drawing runes with your stylus. This is, hands-down, the best part of the game. It's not only intuitive, but fun as well. You'll even get a more potent spell depending on how well you draw the rune. And for you forgetful types, all of the spells you've learned will be on the top screen for reference whenever you press L (which brings up the rune-drawing circle). Not only can you use runes to attack, but thanks to a certain spell, you can heal as well. After increased use, you can upgrade your runes to become more powerful. If the battle system in Lost Magic was exclusive to this technique, I would've had a blast. Unfortunately, it's not.    


    Early on in the game, you'll learn a dark spell from a mysterious traveler. Basically, it allows you to capture monsters you find in battle, and then use them later on in an RTS fashion. Simply tap the unit you want to command (or draw a circle if you want them to move as a group) and touch the point on the map you're aiming for, same as Issac. It's in this way that you'll be able to have them act as a diversion while you complete that battle/level's mission (which is timed, so their usefulness is key). For example, you might need to purify a set of crystals in two minutes, but you can only do so when its surrounding area is clear of monsters. You can send your troops out to take them out, and then, when they're done, you can sweep in to progress in your goal.    


    However interesting it sounds, though, it's ultimately flawed, thanks to awful AI on the part of your troops. If they happen to have an obstacle in front of them, they'll simply keep walking into it and not walk around it, causing a lot of problems when things need to be done quickly and you've got your own backside to look after. The fact that it's timed adds on a lot more stress and really ruins what could've been a great experience.    


    Outside of the main mission, you're able to tap into Nintendo's Wi-Fi service to battle people around the world in the same manner you do in the game. Runes and troops are at your disposal, but the same problems that come up in the game are present in the online mode as well. Also, you may encounter a noticeable lag that drags down the finesse.    


    When it comes to visuals, Lost Magic is dreadfully plain. Even though the characters were designed by an artist who once worked with the famed Studio Ghibli, the game really lacks detail and could've easily been done on the GBA. Its generic anime look and drab environments don't do much to excite you. The spell effects look nice, though. Aurally, it's another wash, with music so mediocre you're likely to play with the sound off.    


    I really wanted to like this game, and I really hope the rune-drawing system is used again for a different title, because it really is fantastic, but the RTS mechanics are unresponsive, and the timed missions are more of a hindrance than a challenge. If you're starved for a handheld RPG, you'd do best to wait for Final Fantasy V, VI, or the remade III on the DS when it comes out later this year.

    Pros:
           

  • Rune-drawing system  
  • When not commanding your troops RTS-style, the controls are pretty intuitive

           Cons:
           
  • Poor AI  
  • Generic visuals and sound  
  • Timed missions  
  • Unresponsive RTS controls  
  • Lag in online mode

                   Graphics:  5.0
           Not necessarily bad, but completely unimpressive. I wouldn't be surprised to see these graphics on the GBA.

                   Sound:  4.0
           Play this game with the sound off; its soundtrack is a waste of time.

                   Control:  7.0
           If you're not worrying about your troops, Lost Magic controls great. But if you are, watch out, because all of the tapping back and forth will cause headaches and doesn't feel intuitive at all. The rune-drawing system is manipulated very easily, though.

                          Gameplay:  6.5
           Again, when you're drawing runes and executing magic attacks, Lost Magic is fun and inventive. When new things are introduced, it all just feels squished together and unpolished. If only Taito had taken out the RTS portion; this game could've been great.

     


           Lastability:  7.5
           Lost Magic isn't a particularly long game, but if you like playing online, the Wi-Fi mode can extend your play for a time.

     


           Final:  6.5
           Often, in RPGs, when the gameplay can't cut it, the other parts of the game make up for it. That isn't the case here, as nothing from the story to the soundtrack is worth its weight. As much as I was hoping for this game to be the DS's RPG killer app, it's not.      


  • 188
    TalkBack / Famitsu Reveals New Revolution Game
    « on: April 26, 2006, 04:12:54 PM »
    Konami's "Elebites" is headed straight for Nintendo's next console.

    Last week, Famitsu reported that they'd have a new Revolution game to show off in their next issue, and it's been proven true, as the first details on Konami's first next-gen Nintendo game have finally surfaced.    


    The game is called Elebites, and centers around collecting small electrically-charged creatures of the same name, as their energy fuels the entire world. Guitar Freaks' Shingo Mukaitouge is producing the title, and promises that it's been completely developed with the Revolution in mind; that it will feel as if you are really inside the world that's being presented to you.    


    Seemingly targeted towards casual gamers, it's been reported that some levels can be completed in ten minutes or less. Seeing as how that might go along with Nintendo's non-gamer formula, it's not surprising that this is a Revolution title.    


    Other details are scarce, but it's believed that more will be revealed at E3 next month. Stay tuned to PGC as more develops.


    189
    TalkBack / Nintendo Seeks to Improve Wi-Fi
    « on: April 26, 2006, 12:10:20 PM »
    Your online gaming on Nintendo systems may become a lot more efficient in the future.

    Nintendo recently sent out a survey asking people what they thought of Nintendo's current Wi-Fi model and how they'd like to see it improved. Thanks to Kotaku and one of its readers, we now know that the following was asked about:    


    Compare your game stats to your friends’ game stats    


    Compare your game stats to stats from players around the world    


    Upload screenshots Post content you create, such as art or videos for others  to download    


    Rate user-created content    


    See what your friends are playing at the moment    


    Manage your Friends Roster Create and/or read blogs linked to the site    


    Schedule dates/times to play DS games against friends or players from around  the world    


    Form clans/guilds/crews with friends or players from around the world    


    Submit videos to the site    


    Submit strategy, tips and tricks to a game-specific forum    


    Participate in user-defined forums    


    Personalizing the way Nintendowifi.com looks    


    A final question raised the possibility of more widespread free NiWiFi access:    


    “Suppose finding a Wi-Fi hot spot was not an issue, so you  could play your Nintendo DS over the Internet anywhere outside your home. In this case, where would you like to be able to play your Nintendo DS over the Internet?"
       


    Kotaku also learned that another question asked was about whether or not gamers would prefer a single friend code to be used for every Wi-Fi game. Since managing multiple codes can be a pain, it'd be great for Nintendo to put this into effect.    


    You can read the whole article at Kotaku here.


    190
    TalkBack / Super Monkey Ball Gets Super Site
    « on: April 24, 2006, 12:36:07 PM »
    Super Monkey Ball World has just launched.

    Super Monkey Ball's built up quite a fanbase, and now you'll have a one-stop resource for everything related to the various games in the series. Head on over to Super Monkey Ball World and gain access to character bios, message boards, game news, instant messager icons, and much more.


    191
    TalkBack / X-Men to Have All-Star Voice Talent
    « on: April 24, 2006, 12:21:59 PM »
    Count on hearing Hugh Jackman and Patrick Stewart.

    HUGH JACKMAN, PATRICK STEWART, ALAN CUMMING AND SHAWN ASHMORE LEND THEIR  VOICES TO ACTIVISION'S X-MEN: THE OFFICIAL GAME INSPIRED BY THE FILM SERIES  BASED ON MARVEL'S LEGENDARY SUPER HERO FRANCHISE    


    Santa Monica, CA - April 24, 2006 - Hugh Jackman, Patrick Stewart, Alan  Cumming and Shawn Ashmore will reprise their X-Men film roles and lend their  voices to Marvel's world famous mutants - Logan/Wolverine, Professor Charles  Xavier, Kurt Wagner/Nightcrawler and Bobby Drake/Iceman - in Activision  Inc.'s X-Men: The Official Game.   The game catapults players into an  original storyline that serves as a prelude to Twentieth Century Fox and  Marvel Studio's upcoming film, 'X-Men: The Last Stand,' and allows them to  command the distinct powers of Wolverine, Nightcrawler and Iceman as they  face off against formidable enemies, battle through massive environments and  embark on an epic quest to save mutant-kind.      


       


    "Having these actors renew their movie characters in X-Men: The Official  Game immerses gamers in the X-Men movie universe," said Will Kassoy, vice  president of global brand management, Activision Publishing.    "Players  will experience epic battles and uncover the events behind Nightcrawler's  mysterious disappearance and the roles the X-Men and Brotherhood play in the  upcoming film."    


       


    Co-written by Zak Penn, one of the film's screenwriters, and legendary comic  book writer Chris Claremont, X-Men: The Official Game enables players to  assume the roles of Wolverine, Nightcrawler, and Iceman as they wield and  upgrade their signature powers and maneuver through unique environments  designed to showcase their Super Hero abilities.  Assisted by other Marvel  X-Men mutants, players use an advanced control scheme to master and evolve  the characters as they unleash Wolverine's combat rage, experience  Nightcrawler's acrobatics and teleportation powers, and tear through the air  on Iceman's ice slide.    


       


    X-Men: The Official Game is being developed by Z-Axis for the PlayStation*2  computer entertainment system and the Xbox* and Xbox* 360 video game systems  from Microsoft.  The NintendoR GameCube* version is being developed by  Hypnos Entertainment; the Nintendo DS* version by Amaze Entertainment; the  Game BoyR Advance version by Wayforward Technologies and Beenox Studios is  developing the PC version.    


       


    The PC and console games are rated "T" (Teen - with violence) by the ESRB  and the Game Boy Advance and Nintendo DS titles are rated "E-10+" for  (Everyone 10 and older - with fantasy violence).  X-Men: The Official Game  will debut at retail outlets nationwide on Tuesday, May 16, 2006.


    192
    TalkBack / King of Fighters DS Confirmed
    « on: April 24, 2006, 11:58:31 AM »
    Take SNK's classic franchise wherever you go on Nintendo's latest portable.

    According to IGN, at a recent event, King of Fighters producer Falcoon announced that details on a DS version of the franchise would be made public soon. This is essentially a confirmation that, although details are scarce, a KoF title is in development for the handheld.    


    With the DS lacking a good fighting library at the moment, this is great news for everyone. Stay tuned to PGC as more is revealed.


    193
    TalkBack / REVIEWS: Brain Age: Train Your Brain in Minutes a Day
    « on: April 20, 2006, 10:28:59 AM »
    Steroids for your noggin'.

    Nintendo's strategy to attract new players into the fold with so-called "non-games" has yielded some pretty varied results so far. Animal Crossing has a broad fan base worldwide, while Electroplankton is about as niche as it gets, and unfortunately for yours truly, neither of them have gained much favor in the Castaneda household. I was beginning to think that non-games simply weren't up my alley when Brain Age arrived on my doorstep, and that's when my opinion completely changed.    


    The history behind the game is simple: it's a collaboration between renowned Japanese neurologist Ryuta Kawashima and Nintendo, designed to stir your brain's efficiency by putting it through daily training exercises, from doing twenty arithmetic problems to reading aloud to a head count mini-game where you're supposed to keep track of how many people are inside a small house. Easy to knock out in a short period of time, the title is clearly marketed toward adults who simply need a mental wake-up in the morning. (Kawashima actually recommends that the game is played in the early hours of the day.)    


    Once you've completed your exercise(s) for the day, you'll get your stamp, and depending on how many stamps you've got, you'll unlock more content, from extra difficulties to a brand new challenge. You'll eventually need twenty stamps to gain access to all nine tests. In addition to your daily training, the game will ask you random questions and then quiz you on what your answer was a few days later, commanding that you better your memory skills. Also, quick, demo-like versions of the game are on-hand, if you want to just steam through in a few minutes. Also, you can compete with your friends, to see who can complete the math-oriented challenge the fastest via local wireless. Obviously, Brain Age's daily training isn't meant to be played for multiple hours in a day, as there isn't enough content to sustain that kind of play schedule, but for those who want more entertainment, the quick-play mode, multiplayer, and Sudoku puzzles are included to keep you busy.    


    Something that'll immediately set Brain Age apart from other titles is its complete reliance on the touch screen and microphone. The way you play it is by placing your DS on its left side (or right side of you're a lefty), and then using your stylus to write down your answers (or use the mic to voice them when appropriate). It's very intuitive, and despite some concerns that I've heard about the accuracy, I haven't had much trouble with the game understanding my handwriting, although voice recognition isn't as precise as I'd like; having to repeat an answer isn't uncommon.    


    As the box art suggests, the basis of completing all of these mental hurdles is to lower your brain age, which you'll receive as soon as you boot up the game and create your account. Through three short tests that test your mind's agility, you are shown your score, with 20-years-old as the goal. Personally, I was in the 50's when I started, but I've been able to improve into the low 30's as I've continued playing.    


    Believe it or not, the product's pretty serious about getting your head in shape, and I've definitely seen the results. I actually feel quicker and more precise in my thoughts, and the various graphs that the game has on hand to show progress proves it. You may not be the next Stephen Hawking after putting a month's time into this game, but you'll definitely be able to balance your checkbook or do your homework a little faster.    


    As far as presentation goes, Brain Age is pretty bare-bones, but it gets the job done. The polygonal, disembodied head of Ryuta Kawashima acts as your personal coach, and his quips are actually pretty amusing. Challenges are stripped down to just include what's necessary, and there's not much to fault, in that sense. The sound consists of elevator-like music, and for the most part, it's a forgettable aspect of the game. I wish they'd give Kawashima a voice; it would likely lend some more humor to the already-quirky package.    


    At the end of the day, Nintendo has made me a believer in this whole non-game idea, and it's actually gotten me excited about future iterations of the franchise. Big Brain Academy comes out in June, and I have a feeling I'll be first in line for it. Edutainment may sound lame, but it's well-executed here, and you'd be doing yourself a favor to at least try it out; you may end up hooked.

    Pros:
           

  • Quick and fun challenges  
  • Noticeable results  
  • The floating head of Ryuta Kawashima

           Cons:
           
  • Probably won't give off the kind of satisfaction marathon gamers expect  
  • Plain visuals and sound

                   Graphics:  6.5
           Brain Age carries little visual flair, but there's really no reason for it to. Kawashima's head has some fluid animation, though, and the simplified interface carries a certain charm.

                   Sound:  5.0
           Although I wasn’t expecting Koji Kondo, Brain Age’s music is still pretty bland and uninteresting.

                   Control:  8.5
           I had very little trouble having the game understand my handwriting, but it's a complaint that has been brought up often by friends of mine who have the game, so be aware of the possibility. It’s important to note that the Sodoku interface is extremely handy and some might actually prefer it to the handwritten versions. The voice recognition isn't nearly as precise, though, and you'll likely have to repeat answers every once in a while.

                          Gameplay:  9.0
           Brain Age is addictive enough to keep me coming back every day, trying to improve my mental age and completely throwing myself at the training schedule. It's quick, it's fun, and I'm even learning! What more could I ask for? Well, more content would be nice, but for what it's designed for, a hefty package wouldn't be appropriate. (Train Your Brain In Hours A Day?)

     


           Lastability:  9.0
           Brain Age is actually meant to be played for an entire year, and judging by my current experience, that isn't hard to imagine at all.

     


           Final:  8.5
           Brain Age is a fun and inventive non-game, and it's finally sold me on the concept.      


  • 194
    TalkBack / Sadness Officially Announced
    « on: April 12, 2006, 09:20:23 AM »
    Get ready for Nibris' black-and-white exclusive for the Revolution.

    First black & white game!    


    Exclusive Nintendo Revolution title Sadness will be fully.. black and white!    


    Cracow, 11.04.2006    


    Nibris decided to follow Nintendo's path, which definately fights the  stagnation which has occured in video games, and creates new trends "With thise move, we want to create a unique environment, which is only  available in Sadness," Says Lukasz "CassSept" Oskard, a Nibris employee. "But Nibris are not following the trend created though Sin City, but  rather a game which is set pre-World War." More information on Sadness will be available soon.


    195
    TalkBack / Ubisoft Officially Announces Red Steel
    « on: April 11, 2006, 10:26:37 AM »
    Check out the official statement on the Revolution shooter.

    UBISOFT UNVEILS EXCLUSIVE NINTENDO REVOLUTION TITLE: RED STEEL    


    First-Person Action Title to Debut at E3 2006
       


    SAN FRANCISCO - APRIL 11, 2006 - Today Ubisoft, one of the world's largest video game publishers, announced the development of Red Steel, an exclusive first-person action title for the Nintendo Revolution (working name of the new Nintendo platform). Red Steel is set in modern-day Japan. Players will master both the ancient art of the katana and the sophisticated technology of modern firearms taking advantage of the emotion and immersive gameplay possible only with the Revolution's remarkable controller.    


    "We're honored to announce this exciting new franchise and we're confident that  Red Steel will be the must-have title for the Revolution when it launches," said Serge Hascoet, chief creative officer at Ubisoft. "We have been working closely with Nintendo to take full advantage of the innovative controller to create a thrilling experience that can only exist on the Revolution."    


    Red Steel will make its worldwide debut in May 2006 at E3 in Los Angeles. With the style and flair of a contemporary action movie, Red Steel will appeal to gamers who thirst for a new video game experience, as well as those who may have not previously considered picking up a controller.    


    "Nintendo is excited to have Ubisoft bring Red Steel to the Revolution launch lineup," said Reggie Fils-Aime, executive vice president of sales and marketing at Nintendo of America. "Ubisoft makes some of the most innovative and critically acclaimed games in the industry and from what we have seen from Red Steel it is going to be a standout exclusive title on the Revolution."    


    Ubisoft has a strong history of creating some of the industry's top-selling video game franchises. To date, the Tom Clancy's Splinter Cell and Rayman franchises have each sold more than 15 million units worldwide and the Prince of Persia franchise alone has sold more than eight million units worldwide. The Red Steel brand will reflect this expertise and build upon Ubisoft's past to invigorate the future experience allowed within the Revolution platform.      


    Ubisoft will disclose more specific information on Red Steel in the coming months and Nintendo will reveal more information about the Revolution and its unique controller at E3.    


    For more information on Ubisoft's Red Steel, check out the worldwide exclusive article in the May issue of Game Informer Magazine.


    196
    TalkBack / IMPRESSIONS: LOSTMAGIC
    « on: April 10, 2006, 05:19:17 PM »
    Now let’s draw some happy little destruction runes…

    Recently, I was able to get the final build of Lost Magic, the new touch-screen RPG from Ubisoft. Touting an innovative control scheme and a fresh look on the genre, I went in with high hopes for a solid addition to my DS library. And for a while, it was awesome, but unfortunately, it feels like Taito crammed in extra mechanics that just feel awkward.    


    The game tells the story of a world where "The Creator" split up his power into seven wands, each containing some degree of his essence, and gave them to seven powerful sages for protection, who then passed them down to their heirs. Issac (the main character) is the son of one of those heirs, and when one of the wand's keepers went mad with power, she defeated every last wand-keeper, including Issac's father. Luckily, the Wand of Light is being hidden away from the evil Diva of Twilight's hands... with Issac. Your journey will be to grow stronger as a mage and eventually defeat her.    


    What separates Lost Magic from the crowd is that, besides being in real-time, all spells are executed by drawing rune shapes on the touch screen. Most are fairly simple, and I was really impressed with how intuitive in feels. What's more is that the potency of the spell is directly related to how well you drew the rune. Simply put, this is one of the coolest ideas I've seen yet on the DS.    


    The problem came up shortly after the game started, when you're introduced to the RTS gameplay. See, by using a certain rune spell, you can capture monsters that you've fought in battle and then command them later on. All you have to do is draw a circle around what units you want to deploy and then tap the area on the screen that you want them to depart to. As fun as it sounds, your troops are actually pretty clumsy, and will often stand still when they should be moving. And since no one you control (including the main character) has the sense to walk around objects blocking the path, they’ll often be caught doing nothing at all, waiting for enemy attack. Their avatars have to be pointed in a straight path. This may not sound like a huge deal, but when you're crowded with enemies, it makes a difference, and I've lost many fights because of it.    


    Still, the rune-drawing is a lot of fun, and it really keeps the game going in places where I’d be too bored to continue. The presentation leaves a lot to be desired, though; the 2D sprites are pretty dull and lack detail, and the music is really generic. As far as the story, Issac's quest to find his long-lost parents isn't too interesting, and the cookie-cutter characters I've come across don't help things much.    


    Even with all of these problems, I’m keeping up hope that Lost Magic can prove the RTS gameplay’s worth. Check back on April 18th when Lost Magic releases, and PGC puts up the full review.


    197
    TalkBack / IMPRESSIONS: Brain Age: Train Your Brain in Minutes a Day
    « on: April 10, 2006, 05:18:11 PM »
    "Your brain needs more food!" - Dr. Kawashima

    Not being that big a fan of edutainment, I didn't know how I was going to feel about Nintendo's Brain Age. I've had a mixed bag of reactions to Nintendo's other non-games, ranging from utter boredom with Animal Crossing to mild curiosity with Electroplankton. So going into a title designed to stimulate my mental muscle, I was pretty cautious. After making my profile and taking the obligatory introduction "brain age test," and seeing that I was over 50, my ego was pretty bruised. But because I was determined to improve, I haven't missed a day of training yet, and I think that's the purpose.    


    Brain Training is based on famed Japanese neurologist Ryuta Kawashima's mental fitness program, and it puts you through a series of short challenges designed to get your mind running, ranging from doing 20 quick arithmetic problems to seeing how fast you can read classic literature. Monitoring your progress every day, the polygonal disembodied head of Ryuta Kawashima (quite a sight to see, really) makes sure to spell out whether you're working hard or being lazy, and he motivates you to completing every challenge every day. His quips, combined with the speed-oriented exercises, make Brain Age really fun.    


    Unfortunately, there are only nine challenges in all (unlocked over time), and even though they're altered every day, this isn't the kind of game you'll be playing for hours a day; you probably won't even get to sixty minutes. Once you finish your training, the game's got nothing new to offer you until the next day.    


    Luckily, outside the main game are a plethora of Sudoku puzzles that Nintendo included for the English localization; Sudoku is that numerical brain-teaser that America seems to be obsessed with. I tried them out, and although it's not really my cup of tea, anyone with a fascination for the game (and I know many) will be glued to his or her DS.    


    All told, Brain Age has been a fun experience thus far, if a little brief. Check back next week when Brain Age releases nationally and PGC puts up the full review.


    198
    TalkBack / RUMORS: CoD to REV?
    « on: April 03, 2006, 01:46:43 AM »
    Will Activision's famous World War II shooter be making its way to the Revolution's launch?

    When the Revolution controller was unveiled, one of the genres it seemed best tailored for was First Person Shooters, and there's certainly been no shortage of speculation on what famous franchises might be Revolutionized in the coming years. The latest rumor on the subject comes via Got-Next, who claim that their "spy pirates" have confirmed a new iteration of Activision's Call of Duty series for Nintendo's newest console at launch and that it'll make special use of the innovative controller.    


    Spy pirates? Who hires pirates when ninjas are so much better for covert operations?    


    PGC contacted Activision, who had no comment on the matter, but we believe there's a strong possibility that, even if Call of Duty isn't a launch title, it'll show up sooner or later. Activision has http://planetgamecube.com/newsArt.cfm?artid=11036 >already solidified its support for Revolution, and since Finest Hour and Big Red One appeared on the GameCube, there's not much of a reason for this new game to snub Nintendo.    


    But seriously, pirates? What were they thinking? They’re scurvy dogs!    


    If Got-Next's report is correct, though, the game will be handled by EXAKT Entertainment, the same developer that ported True Crime: Streets of LA and Finest Hour to the GameCube. Based on the company's history, this sounds reasonable, but we won't know for sure until E3 or whenenever launch titles are revealed.    


    Stay tuned to PGC as we acquire news from our trustworthy spy ninjas.


    199
    TalkBack / REVIEWS: Naruto: Clash of Ninja
    « on: March 27, 2006, 03:49:01 PM »
    One time this kid dropped his fork, and a ninja totally killed his whole village. BELIEVE IT!

    As a long-time reader of the manga, Naruto: Clash of Ninja appealed to me not only because I'd heard such great things about its sequels, but also because it seemed like a great chance to throw down with some of my favorite characters. And true enough, the game delivers in that respect, with fan-favorites like Rock Lee, Sasuke, and Kakashi taking the front stage. Unfortunately, the lack of content is what drowns what could have been a stellar fighting title.    


    If you've never heard of Naruto before, here's a crash course. Basically, there are several hidden villages in the world, each with its own clan of ninja. The story takes place in Konoha, Village of the Hidden Leaf. One day, many years ago, the Kyuubi (or nine-tailed demon fox of Japanese folklore) came to the village and began destroying the countryside. Knowing that there was only one way out, the Fourth Hokage (head ninja and leader of the village) sacrificed his life to seal the demon within a newborn baby, the hero of the story, Naruto Uzumaki. Growing up without any parents or attention from the surrounding villagers (they see him as a reincarnation of the Kyuubi), he finds himself acting the part of a prankster, desperate for any type of emotional contact. After becoming a ninja, he finds the meaning of true friendship. But when push comes to shove, watch out; in addition to his own chakra (energy), he's able to draw from the demon fox's power, making him quite the fighter.    


    What's so disappointing is that you won't be able to see too much of his power, since Clash of Ninja only goes up through the Bridgebuilder Arc, which for those of you watching the anime on Cartoon Network, know to be a very early chapter. The story mode can easily be beaten in around twenty minutes, much less if you bypass the intervening cutscenes. Also, because of the small amount of characters introduced at this point of the plot, only eight characters total can be used, with unlockable alternates of Naruto (early Kyuubi transformation) and Kakashi (with his Sharingan Eye exposed).    


    I was all ready to condemn this game for lacking any sort of incentive to return after all of the unlockables had been attained (in addition to the aforementioned secret character forms, there are also profiles and sound bytes for each fighter), but luckily, I decided to give the multiplayer some more time. I called over a couple buddies, and sure enough, Clash of Ninja is a great party game. This is probably due to its simplified control scheme; A is your weapon/sneak attack, B is your basic martial arts button, Y is your throw, and X is your special attack. To use your special ability, from Naruto's Shadow Clone gang-up attack or Haku's Ice Mirror, you'll have to fill up your Chakra Meter all the way, whether by taking or inflicting damage. If you'd rather not use a special attack, though, you can also use your energy as a counter-move. Shortly after being attacked, if you press R or L at the right time, your character will perform what's commonly referred to as the "Log Trick," where he'll teleport right behind your opponent and inflict a finishing blow. Your enemy can counter this as well, but keep in mind it takes up a large chunk of your energy, so the game doesn't become one counter after another.    


    Visually, Clash of Ninja's cel-shading is perfectly tuned to the art style of the anime, and barring a few hiccups, you won't encounter any slowdown during gameplay, which is quite impressive. Dodging and counter effects look particularly great, and energy attacks glow with intensity. The backgrounds don't look quite as impressive, lacking the attention to detail that went into the character models, but they get the job done, especially for a game that debuted in Japan almost four years ago.    


    Even before booting up the game, I knew the voice-overs wouldn't be that great, having seen the localized anime a few times. Naruto's raspy whine from the show is in place, and unfortunately, you won't be able to opt for the original Japanese voice track. Some are tolerable, though, and the acting for Kakashi and Zabuza (who's voiced by Steve Blum of Cowboy Bebop / Wolf's Rain fame) is particularly well-done.    


    At the end of the day, Naruto: Clash of Ninja is a great two-player game, but don't expect much if you're looking at a mostly single-player run. You can unlock everything in a couple extended sittings, so if you must play alone, rent. But if you've got a hankering for some spankering, ninja-style, and you've got a pal who's the same way, don't hesitate to pick this one up. It's great fighting fun, BELIEVE IT!

    Pros:
           

  • A great party game  
  • Awesome cel-shaded graphics  
  • It uses "BELIEVE IT!" even less than I do

           Cons:
           
  • Extremely short  
  • Low number of fighters  
  • Some of the voice actors are terrible

                   Graphics:  8.5
           The backgrounds aren't a whole lot to look at, but character models and effects look spectacular. It's definitely safe to say this game has aged well.

                   Sound:  6.5
           The musical themes are passable, but a lot of the voice actors seem to be rookies. Luckily, Steve Blum is there to save the day and provide his usual awesome performance.

                   Control:  8.0
           Although I've countered at times when I was just trying to block in advance, Clash of Ninja is still a pretty quick and responsive fighter. The simplified management makes it very easy to execute combos.

                          Gameplay:  7.0
           Naruto's more of a party game than anything else, and you'll definitely have a lot of fun with it, but it's hard to forgive a game that can be completely opened up in two sittings.

     


           Lastability:  6.0
           If you've got a friend to play with, this'll last a pretty long time, but if you're going single-player, don't expect to be drawn in for more than a day.

     


           Final:  7.0
           I can't stress enough that Clash of Ninja is a multiplayer-first effort, so if that fits your situation, I can definitely recommend it. For everyone else, though, it's best left as a pass.      


  • 200
    NWR Forums Discord / Haiku Fu, And Limericks Too
    « on: March 26, 2006, 02:04:42 PM »
    More haikus to share,
    It'll be a lot of fun,
    Because you all suck.

    There once was a man from Lulu,
    Who everyone thought was cookoo,
    He liked little boys,
    He trapped 'em with toys,
    Of course, I'm talking about vudu.

    ICE BURN.

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