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Topics - GoldenPhoenix

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176
General Chat / The Missing Person's thread
« on: September 13, 2006, 01:44:17 PM »
For those of us that can't mind our own business and have noticed that some consistant posters have been mysteriously MIA

I have two:

Nemo: The last I saw him was in that thread which got locked recently. Haven't seen him since, did he abandon us?

Ruby Onix: Haven't seen Ruby around for awhile either!  

177
Nintendo Gaming / Official Wii Events thread
« on: September 13, 2006, 01:41:11 PM »
I thought I might as well make a thread dedicated completely to the events going on within the next 24 hrs so it is easier to sift through the information! Anyway does anyone have any advice as to what site will have the best refreshed updates?

178
General Gaming / This should bring back great memories of N64
« on: September 10, 2006, 06:56:45 PM »
http://www.youtube.com/watch?v=8dYqBQL6jEM

Some of my favorite parts was when she sounded so astounded by all the buttons the N64 had.

COmments about the revolutionary controller and how NIntendo hopes it will force developers to create new experiences (Sound familiar?)

Those hilariously bad Zelda OOT build shots.

179
Nintendo Gaming / Wii is so not hardcoreend
« on: September 07, 2006, 05:07:40 PM »
Here are some comments from a writer at IGN Playstation. I wanted to see what you guys thought

“How is the Wii the only right choice for gamers? Contrary to what you believe, Wii games for the most part ignore “hardcore” gamers. Just look at its lineup. It’s filled with games like Elebits, Super Monkey Ball, Duck Hunt and Excite Truck. It has a handful of promising games, take Super Mario Galaxy and Wario Ware, but the rest hardly qualify as harcore, if that’s the point you want to make. Hell, even its best games, like Mario, Zelda and Metroid, wouldn’t really qualify as hardcore.”

“The Wii may outsell it (PS3) at launch, but no one cares about those numbers…With the Wii, on the other hand, developers hesitate calling it a next-gen system now, which isn’t so hot…and this is something both hardcore and casual gamers will definitely notice.”  

180
General Chat / See yah guys!
« on: August 31, 2006, 08:40:12 PM »
Chances are that no one cares but I'm going to be gone for a couple of weeks. I'm heading down to CA for a vacation, we will be going to Disneyland for 4 days and 4 nights, San Diego Zoo and hopefully lots of other stuff. I hope when I come back there is some stunning Wii news. So anyway goodbye everyone, don't let Ian cause too much trouble hehe .

181
NWR Feedback / Staff forum names?
« on: August 29, 2006, 09:13:46 AM »
I was curious as to what the staff member's forum names are.

182
General Gaming / Why are Xbox Live Arcade games so big?
« on: August 27, 2006, 10:26:23 AM »
I was wondering if you guys could answer this question for me, I noticed that most of Xbox Live's Arcade games are around 20-30mbs and that includes games like pacman. What is the reason for the files being so large?

183
General Gaming / Xbox 360's newest goodies
« on: August 24, 2006, 12:23:41 AM »
Not sure if you guys have kept up but MS revealed quite a few of the upcoming accessories along with prices.  Personally I am most excited for the Vision camera, it appears to take a high quality photo and will have some games that utilize it. Not only that but I guess you can tweak your photos with lots of cool effects (even a Scanner Darkly esque effect). Anyway here are the things revealed thanks to teamxbox.com.

Xbox Live Vision camera for the Xbox 360 system. Consumers can chat via video, send photo messages, put their own face in a game, and customize their gamertag on the Xbox Live network. The camera will be available in the U.S. on Sept. 19 and in Europe on Oct. 6 in two packages: Xbox Live Vision camera for the Xbox 360 system. Consumers can chat via video, send photo messages, put their own face in a game, and customize their gamertag on the Xbox Live network. The camera will be available in the U.S. on Sept. 19 and in Europe on Oct. 6 in two packages:

Xbox Live Vision. This package includes Xbox Live Vision camera, one-month Xbox Live Gold Membership, Xbox 360 Headset, and free* downloads of two full-version Xbox Live Arcade games: the popular “UNO®” card game and “TotemBall,” the new 3-D platform game from Freeverse and Strange Flavour Ltd. that is a mixture of platform skills and puzzles (estimated retail price (ERP) $39.99 U.S./ €49.99**).

Xbox Live Video Chat Gold Kit. This package includes the Xbox Live Vision camera, a 12-month Xbox Live Gold Membership, an Xbox 360 Headset, free* downloads of three full-version Xbox Live Arcade games — the “UNO” card game, “TotemBall,” and the classic “Robotron™” action shooter — and 200 Microsoft Points (ERP $79.99 U.S./€89.99**).

Xbox 360 Wireless Racing Wheel. For true racing enthusiasts who demand unparalleled driving realism at home, this innovatively designed wheel combines form and function with the latest technology in wireless and force feedback. Consumers who purchase the wheel will also get a limited-edition force feedback version of “Project Gotham Racing® 3” while supplies last (ERP $149.99 U.S.**, available in November).

Xbox 360 Wireless Headset. Providing the ultimate wireless experience, this headset integrates seamlessly with the Xbox 360 console to provide wireless voice chat capabilities, stylish design and superior voice quality over the Xbox Live network (ERP $59.99 U.S.**, available in November).

Xbox 360 Wireless Gaming Receiver for Windows. By plugging the compact receiver into a Universal Serial Bus (USB) 2.0 port on a PC, gamers can use Xbox 360 wireless accessories on their Windows-based computer (ERP $19.99 U.S.**, available in late December).

184
Nintendo Gaming / Battalion Wars II
« on: August 23, 2006, 01:57:01 AM »
I thought I might as well create a discussion thread about Battalion Wars II, one of my most eagerly awaited Wii games. So far this game looks to surpass the original with leaps and bounds. Not only do the graphics appear MUCH better (hopefully framerate follows suit) but the multiplayer modes have alot of potential. This was one of the few games that I thought could be amazing on Wii and I am happy to see Nintendo support another iteration even with the lackluster sales of the original.

185
General Chat / I am just curious
« on: August 19, 2006, 10:26:06 PM »
I noticed on the forum it states that on Mon November 01, 2004 there were 1383 registered users on during that time. Was there anything significance to that date that caused such a swarm of people?

186
General Gaming / I'll admit it, I am excited for Madden
« on: August 18, 2006, 06:34:10 PM »
I don't know about anyone else but I am pretty excited for the new Madden for Xbox 360. Everything I have seen of the game looks like a mass improvement over the last one (which had a pitiful framerate, and graphics). It looks like it will be a really interactive experience from the gameplay video's I've seen. My only question is whether or not I will be getting the Hall of Fame edition or standard for Xbox 360 at 12am on launch day .

187
Nintendo Gaming / Some developers not supporting 16:9 or Progressive?
« on: August 18, 2006, 06:20:05 PM »
http://wii.ign.com/articles/726/726614p1.html

Matt has written an interesting editorial about how some developers are not going to support 16:9 or Progressive in their games. I hope NIntendo starts to push these developers to change their mind, because like Matt says (using other developers as sources), it is not that hard to implement them. Since Wii does not have HD and can't compete on the same level with PS3 or Xbox 360 when it comes to clarity, I think this is a MUST to require developers to include 16:9 or Progressive. Anywya if you get the chance check out the editorial, I especially liked this section:

Quote

I don't think anybody - not even the most die-hard Nintendo fanboy - will still dispute the fact that Wii lacks the horsepower of competing consoles Xbox 360 and PlayStation 3, whose graphics offer greater clarity in high-definition. But that doesn't mean that software houses needn't bother implementing any extra graphical bells and whistles for their Wii games. After all, the system is more capable than GameCube and Xbox, which were home to visual stunners like Resident Evil 4 and Black. Clearly there is substantial room for some graphical showpieces.


Some come on your lazy developers, take advantage of Wii and don't fall into the rut of "It isn't as powerful as Xbox 360 or PS3, so we have an excuse to be lazy"  

188
Reader Reviews / An oldie review I did on Wind Waker
« on: August 18, 2006, 12:12:18 AM »
Have you ever been depressed or hurt by an event in your life, but when conversing with a good friend your spirits were lifted? I hope you have. Even if some may find the idea laughable, to a lot of us, playing a great game can be like a best friend at times. It can alleviate your worst days and bring joy to your heart like a pot of gold does for a Leprechaun. Even in some ways in which books and movies never could achieve, for we are that character; we are part of their being, controlling their every move.

If you are a gamer and also have some close friends that are not made out of designed programming phrases and modified circuit boards, you are a very lucky individual indeed. You have the best of two worlds, the abstract and the physical. I just met a new friend who happens to be part of the cybernetic bloodline of a famous series of games. This game that raised my spirits to joyful heights is known as Zelda: Wind Waker, from Nintendo. It truly is a taste of gaming bliss that comes around only once in a great while.

There isn't much elaboration needed in explaining the history of this game. All an individual needs to know is that when the next Zelda was changed from a realistic ''grown-up'' to a toon-shaded adventure, there was an uproar of angry fan boys of the N64 Zelda. Not even the Greek god, Zeus, could silence their woes. There was whining and crying like never before in history (well maybe that is a stretch but not far from it); boohooing was heard from all over the world. Fans would scream like Banshees. Phrases like ''Zelda is meant to be realistic looking'' were shouted, forgetting the roots of the series that was strongly based on a cartoon world. Never before had I seen so many people second-guess the creator of a series as they did with Zelda WW, but luckily, the creator was right, and these particular gamers were wrong. That concludes the history of this ridiculed game. Those that can keep an open mind will find a charming and eloquently designed game in their paws.

Never before has so much character development been integrated into a Zelda game. By the time you have completed your adventure, you will be so attached to the characters that you may actually feel for some, and that includes the villain of the game. Kidnappings, amazing revelations, villainy, love, sadness, laughter, etc., is all here in this enthralling and interesting plot. You will be sucked into the game farther and farther as you dig into the depths of this huge world, which is hampered by only one section of the game.

When you begin your adventure to uncover the above-mentioned events, you will be shocked into silence by the amazing visuals and just how vast the world seems. No Zelda game has had a world this humongous to explore. Even though it is largely oceanic, you will find islands littering the waters like greasy popcorn left by sloppy moviegoers within a theatre. Unlike the popcorn, though, you won't be afraid to touch and feel these islands by exploring them to your heart's content. This is what makes the game so amazing; you can go anywhere and do almost anything as you progress through the game. To be able to complete the game, you will need to explore this great ocean, unless you use a strategy guide, but we all know you wouldn't do that. In addition to being an integral part of the quest, these islands provide distractions that will reward you with heart pieces, rupees, and other items, if you take the time to look around. In case you are concerned, though, you really don't need the latter to finish the game. Just like any side quest, they are just there for your amusement.

To journey to these lands, you need to travel the seas with your ship. Along the way, you will encounter various enemies and hidden items. Some examples include Jaws-esque sharks that send such a shock through your boat from a collision that Link falls out. There are also some very big foes that are waiting for you to accidentally fall into their grasp. In addition to the enemies, there are also treasure chests hidden throughout, which you need to dredge up from the bottom of the sea with an item you receive early on in the game. Now this all may not sound too exciting, and yes, it does get tedious at times, but the sense of what is in the distance will keep you going. In case you are a far cry from Christopher Columbus though and don't like spending hours sailing and exploring the lands, you can be assured that you will be able to warp to sections of the ocean later on in the game.

Traversing these seas would be a tedious job, since you need enthralling gameplay mechanics and extras to keep things interesting. Here is where the game shines like the morning star pushing through the darkness from its blanketing blackness. You will have over six dungeons to explore, and though this small number may seem ridiculous to fans of Ocarina of Time, you can still suck more time out of this game than any other Zelda. The dungeons and related areas are rigged with puzzles that even the Riddler would cringe with frustration at, even though the answer may be so simple, yet still be so far away. When you finally solve one of these challenging puzzles, you will get an aurora of enthusiasm over your body, bringing a smile to your face. No puzzle is too hard, and they all fit into the Zelda universe perfectly.

The dungeons range from a forest that even Tarzan couldn't survive in that is filled with carnivorous plants and multicolored snot balls that your little brother would be proud of. In another dungeon, you'll run into a fiery pit full of devilish creations from burning bats to agitated centipedes that need a good smack in the mouth to calm their nerves.

In these dungeons, you'll encounter some familiar foes and many new ones, from stalfoes whose bony structures would make even Jack Sprat proud of his meals, to the floor masters who are willing to shake your hand, ripping you into oblivion as you're sent back to the beginning of the level. Every character has its weakness, though, and it is up to you to figure this flaw out; even the hardest of characters become easy when you know what to do. This also applies to the boss fights; some are frightening in size, but can be defeated with the help of a weapon or item you found in a particular dungeon. The various strategies vary from pulling a rock down onto a monstrosity's head or chopping off its tentacles like a weed whacker that's out of control.

But none of this would bring excitement to you if your character controlled like Barney after a few duff beers were consumed. Luckily, you are not left wanting great controls. In fact, the first time you face the first enemy, your heart pounds with excitement as if you're a child who's attending his first baseball game. When you pull off a flurry of devastating attacks on your not-so-helpless victim and he blows up in a puff of black smoke, you will get such an adrenaline rush that you will feel like you beat the game. Let's thank Miyamoto for not letting the first enemy be the end of the game, because you'll have many more moments like these. These flurries of attacks range from the spin attacks, to jab moves, to even a timed attack that's never been done before in a Zelda game. They are so responsive and they're assisted by the targeting system that you'll be able to use with ease, along with your player movements. You'll only have yourself to blame if your character turns out to be your enemy's next stuffed Thanksgiving turkey.

With some great gameplay and responsive controls, what could be wrong with this game? Well, a few things, even if they are minor, could've been better. For starters, The Wind Waker that you use to play songs to control various events is so boring that even those who want to be conductors in an orchestra may change their dreams in a heartbeat. After having to play the same song over and over again, you tend to get tired of it, especially if you have to play it over and over again. For example, the Song of Winds has to be repeated in order to change the winds whenever you want to go against the breeze. Another complaint is that the camera will leave you more disoriented than a punch-drunk boxer running into a light post on the local street corner. Though you can be moved freely with the C-stick, you still will be looking at the wall at times while a few foes are ravishing your body.

My final complaint deals with a quest you must undertake about 3/4th of the way through the game. You will experience a downhill slide just like Sisyphus from Greek Mythology. Who had to push a great boulder up a hill and was forced to retrieve it from the bottom, repeating throughout eternity. In comparison you will be experiencing a downhill slide from the previous steady and fun climb moving to the game’s final climax. It is nothing more than a long, drawn out scavenger quest. Just when you think you've completed your first mission, thinking the climb has started again, the fun factor plummets steeply. Thankfully, at the end of this tedious quest, your uphill advance continues until the very end where your boulder slides down gracefully with an answer filled ending to an amazing adventure. That helps alleviate the flaws in this wonderful game.

People may say graphics don't matter, but in the way of this game, they do help to make this a well-designed game. They help achieve the brilliant portrayals from emotional expressions, and just the artistic view this game has taken. Towards the end, you will even be feeling sorry for the villain. You'll feel even more closeness to Link than you ever thought possible. They just seem so alive with the toon-shaded visuals that you may even be able to fool people into thinking you are watching a cartoon from a quick glance. The enemies and the bosses, from the scenery to the dungeons, are just beautiful sites to behold. If there were a complaint to be had, it would be that some of the characters you interact with within towns are very blocky looking. Fortunately, there is so much variety to these citizens' features that you can forgive this flaw. Bigfoot walking around in the local mall wouldn't seem quite as out of place as one of these citizens, who is almost a replica of a famous person that once sung ''Jail House Rock''. In addition to the above, you will be in awe of the visual effects. From reflective lighting, to heat waves, to the explosions enemies create either by their bodies exploding or projectiles thrown at you, you'll think to yourself, ''wow''. Bosses, as I mentioned before, are gorgeous to behold. Many of them will make your jaw drop to your feet; they're so well detailed that you'll wonder how Nintendo did it.

The game runs at a beautiful silky smooth frame rate of 30 frames per second, which seldom drops. Even at that, it in no way interferes with the gameplay. But, to get this, Nintendo had to make some sacrifices. This may not be one, but the dungeons don't seem much larger than the ones in Zelda: Ocarina of Time. In addition to that, while sailing the high seas, you will experience the ''pop up'' effect where stuff just pops out of nowhere, and you can barely see the waves in front of you. All this is forgivable once you get used to it. Considering how much work they must have put into the game's graphics, you will truly learn to appreciate this graphical beauty when you get halfway through the game.

In contrast to the graphics, the sound just doesn't seem up to par with the previous Zelda soundtracks. Nothing is as memorable as it was in the previous games of the series, though in no way does that mean they are horrible. They're just adequate, nothing more, nothing less. Characters have no voices, but they make sometimes-humorous sound effects while speaking. Even those, for the most part, are nothing to scream or laugh about. The only real redeeming factor is the combat sounds; they really do add a sense of excitement to the game. When you first have a battle with an armed foe, your heart will almost skip a beat when you start hacking at it with your clanging attacks having no effect. That is, until you figure out how to slay it.

Some games that people call 'great' or 'good', sink into the annals of time, never to be brought up again. Wind Waker will not be one of those for me. With the brilliant gameplay and amazing visuals, I just can't imagine time being unfriendly to this title, just like it hasn't tarnished the legacies of most of the Zeldas before it. Some may say it is short, but it took me about 25 hours to complete it. In fact, I completed Ocarina of Time in less than twenty hours. Granted, this may just be a freaky thing, but really, I don't see how, because there is so much to do in this game. From side quests, to even gathering figurines and pictures of characters, you'll never run out of things to do. Some may call this game childish too, but I found it to be the most emotionally packed Zelda ever. Just look at the great character development and at some of the really foreboding and heart pounding scenes. Some parts will even make sadness pass through your heart. This, in my opinion, is what Zelda is truly about. It features a wide range of emotions in fantastic worlds where slapstick humor is still welcome. This is easier to convey in a graphical style such as this, along with another great game in the series called A Link to the Past. So don't miss out. You will get hours of gameplay, and hopefully you'll experience the most emotionally responsive Zelda game in the series. It will definitely be on my list of best games of all time, so let the wind whisk you to Zelda: Wind Waker as fast as possible. Get carried away in the breeze of gaming bliss.

Gameplay - 10 - Amazingly addictive and even with a tedious quest toward the end. The Wind Waker doesn't discount how brilliant this game is. Fun boss battles, great controls, adequate difficulty, and huge lands to explore all add up to make this game one of kind.

Graphics - 9.5 - Almost a perfect 10, but it's hampered down a bit by some blocky graphics and pop up. But don't get me wrong; it's a brilliant looking game nonetheless. It's definitely something I've never witnessed before.

Sound - 6 - Dissapointing, yet it's still adequate for the game. There are not really any memorable tunes; even if you do hum to some, they don't stick in your head.

Overall - 10 - The fun factor wins out here in flying colors!

189
Nintendo Gaming / What is Nintendo doing right or wrong with Wii?
« on: August 17, 2006, 10:12:51 AM »
Since it doesn’t appear there is a topic like this I thought it would be interesting to see everyone’s perspective on what Nintendo has been doing potentially right with Wii and what may potentially be wrong with their approach with the Wii. I know none of us can predict the future (at least I don’t think anyone can!) but it doesn’t hurt to give your opinion on what may be a positive or detrimental thing to Wii’s success or what could be improved.

Good:
-The controller which has tons of potential
-Affordable price
-DVD disks so games no longer require compression
-Appears to be supporting 480p more so than GC
-Compact system design
-The visual appeal of the name for marketing purposes
-Strong launch window
-Advertising has improved (with DS as a reference)
-Push to be a sole gaming console or a 2nd console
-Some games aimed at casual or non-gamers like DS
-Killer E3 showing

Bad:
-Weaker Hardware than competition
-No HD
-Battery powered remote (could be fixed)
-No Digital Audio
-Sound of the name “Wii”
-Advertising is still suspect even with improvement
-Naked controller may not be suitable for some games that a pad would be
-Waiting so long to reveal launch details which hurts those of us wanting to preorder

Feel free to give your thoughts on what Nintendo is doing right and wrong with Wii!

190
I’ve been thinking a lot about gamers’ obsession with horsepower, especially when it pertains this generation and I would like to give my two cents to the discussion. Perhaps I am mistaken but it appears to me that this next generation games, with Xbox 360 being the focus, is not that much better looking than the previous generation. Unlike generations before, you can not say with a straight face that there is a drastic improvement over what was previous. With the PS2 generation we seen a huge leap from N64 and PSX (I would consider DC to be apart of the current generation of systems). Before that we had SNES to PSX and N64, once again there was a big leap. Heck even between SNES and NES there was a relatively large leap. This last leap doesn’t even appear visually to be what I would consider “two times the graphical capabilities”.

That leap is not nearly as profound as it was in previous generation, the improvements appears to be marginal at best. Yes we may have better physics or more detail, but besides that there is not a whole lot to distinguish between the generations. For example, I was recently playing Forza for Xbox, and then popped in Project Gotham Racing 3, both games are visually attracting and I would not say Project Gotham is a big leap over Forza. You also have games like the Madden series, or the Fight Night series where the visual difference is once again limited; there is nothing that makes you go “Wow what a jump”. Some may argue that this next generation will bring us better AI, and that may be the case, but there also has been tremendous AI with this last generation (Half Life 2, and Halo being good examples). AI is determined more by how much work the programmer puts in it, more so than the power they have to work with.

Another goofy example that I hear is that this next generation you can have more characters on the screen. Well I hate to break any hearts, but Dynasty Warriors already did that and with similar AI as well! So that can’t be a good distinction, since it is possible on this current generation. If a developer truly wants to do something on an Xbox, GC or PS2 chances are they can do it, especially when it comes to multiple enemies and smart AI.

Now you all are probably wondering what my point to all this is, and is none other than Wii. I’ve heard whining and complaining about the lack of power, and even if IGN’s rumored specs turn out to be true I am willing to bet it will not matter. When we are only seeing a marginal difference in graphics, then what is the fuss about? If a developer wants to put in tremendous AI in a Wii game I’m sure they can do it, or if they want to make a mindless hack and slash game where hordes of enemies attack you, they probably can do that as well.

So for all your hardware nuts out there, the Wii will have more than enough power to do some great stuff if a developer is willing to try it. If you take away the HD capabilities of Xbox 360 and PS3 (which I think is overrated, HD is nice but not what I would call a big difference) Wii will be more than capable of holding its own, heck the Xbox is holding its own. Really this generation feels more like the leap from the Dreamcast to the Xbox, there is a difference but not one of huge importance. Things are going to fine, even with the supposed low specs of Wii, I am willing to bet that the Wii will have some really neat looking games by the time the system has finished its run. Will a few games be comparable to Xbox 360 or PS3? I’m not sure but when the difference appears so minute, I wouldn’t count out the possibility. The trick is getting past the specs and seeing what is on screen, specs mean nothing, it is what you see and how you play that is truly a testament to the graphics of the system.

In conclusion, is ridiculous when I hear individuals say the Wii will look ugly when that is not the case with Xbox, GC or PS2. There have been some visual stunning games for all systems that can even rival some of the games on Xbox 360, so to say that the Wii will be ugly in comparison seems to be a ludicrous statement. Maybe you should fire up RE4, Splinter Cell, Madden and a host of other games, then tell me how ugly they look even in comparison to this new generation of games. I am beginning to understand why Nintendo decided to not focus on the hardware, because frankly this next generation is going to have to rely more on game play than any other generation before it. The leaps from one generation to the next have gotten much smaller, and so gameplay must start taking over. It seems Nintendo understands that, now if only the competition and some closed minded gamers could understand it too!
 

191
General Gaming / My little (ok big) take on the upcoming system wars
« on: August 06, 2006, 06:53:52 PM »
Since I've been seeing many individuals, mainly those so called "professionals" throwing their hat in the ring analyzing the future "gaming wars" I thought I would give it a shot. To begin, since this is a Nintendo board let me start with Wii. As the time has flown by we are starting to get more of an outlook on a potential system seller, that being the Virtual Console. As most of you know the VC has been growing in its support, which should help it become a success (as long as pricing is reasonable). If it does achieve success I'm sure you will start seeing games “rare” games for it such as Breath of Fire or maybe some long lost Saturn games. With publishes like Sega, Hudson, and SNK signing on already, the VC may very well be a must have feature for gamers of all kinds.

In regards to the Wii itself, it appears it will have one of the strongest launch lineups in quite awhile. At the end of this I will post the unconfirmed launch lineup. There is no indication at all (except Sony fan boy hope) that they will be relying on “old” games to sell itself, if anything it has potential to add a fresh take on about any game put on it. If the record breaking lines at E3 are any indication I think Nintendo may very well be sitting on a goldmine, which should help propel it to big things in the future.

I do have some concerns regarding Wii and they remains with its lack of power, which could become an issue for the technology geek. This could be a mute point in the long run, because history has shown us that the most graphically powerful system has not always won the console wars. Wii's success is going to have to fall upon game play with graphics being just enough to suck the gamer in. This does appear to be the case with many of Nintendo’s first party titles, while not gorgeous, they are attractive visually. Still there are many horsepower nuts out there, so it will take some work on Nintendo's part to convince them to turn towards the Wii.

My other concern is focused on Nintendo's past marketing success, which has been, um, pitiful. They have been showing improvement with NDS but they still need to convey the image of what it is like to PLAY the game in their commercials, this could be a big challenge since they cannot rely solely on game play footage or CGI like some other unnamed company. Finally the name itself still needs to obtain a positive image. Yes I believe it has become less of an issue, and in fact a positive thing (The amount of publicity the name controversy got Nintendo turned out to be quite good), but it still needs work to suck in the "Mature" minded individuals who can't get over their crude, immature jokes. Then there is the non-gamer, Nintendo needs to go iPod on their butts and develop a picture of what the Wii is, in the non-gamers’ head, which once again falls back upon how well Nintendo markets the system.

In conclusion, I think the positives outweigh the negatives. With the cheap price, and unique way of playing games I do not see how Wii will fail. It should be able to at least get 2nd place in the system wars worldwide, especially with excitement already brewing both in the US and Japan.

Now onto Sony, I believe they may struggle in Japan (possible even get trounced) and the U.S. If you have been paying much attention to the PSP you would know, in Japan, it is getting crucified by the NDS Lite, this tells me that the Sony name does not automatically sell systems, and that gamers are not nearly as blind to “brand” as I originally thought. If the PS3 starts to struggle in Japan I would not be surprised to see some of its exclusives start to fade away. As of right now the main exclusives it has that are top sellers are Final Fantasy and MGS. Even those exclusives may be brought into question if the PS3 starts to struggle. I really would not be surprised to see Japanese developers move to 360 or Wii (more so Wii since the Japanese may not be as willing to support an American console). We could definitely be seeing another PS2 like generation where the “weakest” system got the most games. Nintendo also has one big attraction that Sony does not, and that is the low development costs. If I were Sony I would be sweating like crazy, they cannot last on MGS or FF alone (Or giant crabs for that matter).

Let us also factor in a Famitsu poll (Japans most popular gaming magazine) gave Wii a large lead in interest 68% compared to 21%. This gap has also been expanding as more polls come out, that is not a good sign! I realize that polling may not be the most accurate, but at the very least this Famitsu indicates a lot of interest in Wii. They are also one of the most highly regarded magazines in Japan, so I tend to trust their polling as being more "in tune" with the gaming public.

Even if you disregard the polling you are forced to take into account Sony's current financial and production problems with PS3, they had to take out a 700 million dollar loan (actually 698 million for the technical ones out there), and that combined with the fact that chip yields for the processor are 10-20% is not a good sign either. This all means they will probably sell out at launch, but like the 360 this will be due to not only the “newness” but also lack of systems.

People like to flaunt Sony’s domination the last two generations as proof of it not being able to fail, how soon we forget. Anyone remember Nintendo with a system called the N64? They WERE video games before N64 and Nintendo, in their arrogance, Nintendo decided that they could not lose so they not only released way after the PS1 but also stuck with carts. What happened? Well the N64 struggled and started a downhill slide for Nintendo, being the first generation which it actually lost.

Sony seems to be developing the same arrogant attitude due to the fact that unlike PS1 and PS2 which had little competition when they were launched (they were also competitively priced); Sony is now releasing their console last at a price that is strikingly high. Say what you want about teens with money, who can’t afford the system, but you need them to support a system too and as of now PS3 is not an attractive option.

Everything I have read is that the PS3 is not that much more powerful, if any, than the Xbox 360 (I believe even Kojima said the MGS4 footage could have been done on 360) but the comparison is tough since they use different architectures. Regardless, what is driving the price is the blu-ray player, not the gaming hardware and even at that they are losing close to 300$ on each system sold.

With all these potential issues cropping up this next generation is not going to be a walk in the park like the last two generations for Sony. They no longer have the luxury of being first or having a competitive price (I still hold out that the Sony brand is not as strong as people think and their success was because of timely and price conscience releases).

It is my prediction that Sony will take at least 2nd in Japan, but this due to Xbox not being that accepted. But as we know in gaming, anything could happen and Sony could be left in the dust and MS could possibly build upon their Japanese market share with support from Japanese developers. Worldwide is another story, I think it is going to be a tight race between Xbox 360 and PS3, with the Wii being a potential runaway success due to the price (then again it could be a tight race all around, it is tough to tell).

Now this all brings me to Xbox 360, the potential wildcard. So far I believe the 360 is in the hands of 7 or so million gamers (Please correct me if I’m wrong, this is just a guess), so it already has a solid user base. I have no idea how it is doing in Japan, except not so well. Excluding Japan, Microsoft has something to build a system that is far more successful than the Xbox; all they need to do is try to build on their 1 year lead. I see Xbox 360 taking first in America, unlike Sony, Microsoft does not have the idea that their brand will sell systems and like I showed, it appears gamers aren’t too thrilled with brand either. This leaves an opportunity for Microsoft to make a killing with exclusives, while Sony has MGS, FF and their first party games, MS has games like Forza, Project Gotham, Gears of War, and the juggernaut, Halo. These games should be enough to suck in American gamers, perhaps even more so than Sony’s potential exclusives because they have MORE.

Worldwide I’m going to have put Xbox 360 at 2nd or 3rd place since it will probably be destroyed by both Wii and PS3 in Japan. In America I think it will take a 2nd or 1st place crown because of its competitive price and large library of games. So basically, anywhere but Japan is up for grabs when it comes to Xbox 360. In places other than America I'm going to give PS3 the benefit of the doubt because of them having more exposure. I could be dead wrong since I am not really that in tune with gaming sales elsewhere in the world besides NA and Japan.

In conclusion I do think Wii will end up winning this generation, with my prediction based upon the success of the DS. If anything, the DS Lite has shown that gamers are not impressed with the best graphics or even “best” brand name, but instead still look at the games. With what seems like a lot of 3rd party support, affordable price and gaming experiences that you cannot get on the other consoles, it has so much going for it I think you would be insane not to see the potential to dominate. PS3 is my pick for 2nd for reasons already stated, though I think the market share will be much less than it was last generation. And finally 360 I'm unsure of except that I feel it will not win Japan, but potentially win America, elsewhere is up for grabs between PS3 and 360. For the heck of it, I will say Xbox 360 will obtain 3rd due to the leverage Japan has on gaming. Regardless, this should be a fascinating time for games.  

192
Nintendo Gaming / What is your opinion of this analysis of Wii and PS3?
« on: August 06, 2006, 03:22:24 PM »
I know alot of these arguments have holes, but I thought I would come to the smartest Wii fanboys on the planet to find them.

"As far as Nintendo's "failure" with the Nintendo 64, the system was their biggest seller to date (excluding handheld systems). It outsold the SNES and certainly outsold the GameCube, both in terms of hardware and software. The reason? The market share had increased almost tenfold after the advent of the PlayStation. This isn't to say that Nintendo's incredibly stupid decision to stay with the cartridge format didn't seriously hamper the system. But saying Nintendo had a strangehold on the industry is just falsified nonesense. Nintendo had over a 99% market share during the NES years. However, during the SNES generation, the Genesis completely trounced the NES's successor. Nintendo had less than a 20% market share at this time. Taking this into account, comparing Nintendo's reign as head console with Sony's reign really doesn't have any merit.

As far as Sony getting arrogant, I couldn't agree more. However, recently both Microsoft and Nintendo have gotten just as bad. Nintendo's vice president of marketing, Perrin Kaplan, blatantly informed Nintendo's consumers that no matter what, the Revolution was going to be renamed Wii. In so many words, she basically said that no amount of complaining would change the name and that people were going to buy the console no matter what. This sounds almost exactly like Sony's current rhetoric.

As far as the rather unimpressive lineup of launch titles for the Wii:
Blazing Angels: Squadrons of WWII - most WWII shooters are abysmal
Blitz: The League - there hasn't been a good NFL Blitz game since the first
Cars - Movie games are almost always atrocious
Dragon Ball Z: Budokai Tenkaichi 2 - This game appeals to only one demographic
Dragon Quest Swords: The Masked Queen and the Tower of Mirrors - Final Fantasy: Crystal Chronciles revisited
Elebits (exclusive) - I have no idea what this is
Far Cry - A game that's been available on multiple platforms for the past three years
GT Pro Series (exclusive) - Gran Turismo 4 destroys this on every level
The Legend of Zelda: Twilight Princess (exclusive) - Doesn't look impressive at all, especially considering this is an "updated" GameCube game
Madden NFL 07 - This will be a big seller, but the 360 version will ensure it's not a system seller for the Wii
Marvel: Ultimate Alliance - Interesting as always, but also a bit too formulaic
Metal Slug Anthology - There hasn't been a good Metal Slug game since ... well, there hasn't ever been a good Metal Slug game
Metroid Prime 3: Corruption (exclusive - This will be a system seller for a few (namely, me) but not enough people played the first two to really make it widely appealing
Monster 4X4 World Circuit - Please
Need for Speed Carbon - Again, good, but not a system seller by any means
Open Season - No idea what this is
Rayman Raving Rabbids (exclusive) - Possibly a system seller for a few fans of the first sequel, but it's just not as widely appealing as the rather lackluster Crash Bandicoot or Spyro
Red Steel (exclusive) - Looks intriguing
SpongeBob SquarePants: Creature from the Krusty Krab - This will be awful if the other SS games are any indication
Super Monkey Ball: Banana Blitz - Fun, but not a system seller and it's available on other platforms
Tony Hawk's Downhill Jam - I don't understand the appeal of TH games whatsoever
Trauma Center: Second Opinion (exclusive) - Another example of Nintendo's failed attempts at originality
Wii Motor Sports Airplane (exclusive) - Not a big seller
Wii Sports (exclusive) - Again, not a big seller

I guess the closest thing to a system seller will be Twilight Princess. But, honestly, it's a GameCube game that Nintendo tried to upgrade into a Wii title. It looks like a GameCube game in terms of graphics and framerate. Make no mistake, I'll be the first in line to get it, but I'm not nearly as excited about it as I was for Ocarina of Time or even Wind Waker (shudder).

As far as Sony having an uphill battle, since when has any system not had an uphill battle? Sony's recent arrogance plus their gigantic price tag for the PS3 will hinder them, but their exclusives make up for it. The 360 has absolutely no system sellers whatsoever, but then there's always Halo 3 on the horizon. The Wii is inferior in terms of hardware, but the virtual console and the Wiimote are gathering lots of attention. It's going to be a very interesting (and pricey) next generation."

193
Nintendo Gaming / Update on Nintendo DS crack issue
« on: August 05, 2006, 03:25:06 PM »
I wanted to confirm that I received my NDS Lite back Friday (It took 4 days total) and Nintendo of America will fix any NDS Lite system with the "crack" for free. So for those that have it and are the least bit concerned, I suggest you contact Nintendo and as long as it isn't something you did you will get a free repair (In fact I believe this is a whole new system that I received back!).  

194
General Chat / Why do you like PGC?
« on: August 03, 2006, 04:28:00 PM »
I am curious to why you guys like PGC so much? For myself I have been amazed by this site, not necessarily because their ability to get news quickly but the active message boards. Unlike other sites I actually feel apart of a pretty tightly knit community where you pretty much get to know the people on the board. Most fanboys, whether they are for Nintendo or any of the competition have trouble stringing together a sentence and tend to be closed minded. Even though PGC members are Nintendo fans, I get the feeling they are more open and don't fall into the "immature" mold as some members on um, other sites. Pretty much everyone is respectful here, and in turn I respect pretty much every constant member on this board (even Ian!). It is a fun enviroment that has yet to see replicated elsewhere. Heck I usually get more excited to see what people's opinions are, whether they are in response to mine or someone elses more so than the daily news.

195
http://consoles.gwn.com/articles/article.php/id/763/

An interesting look at all the rumours people started spreading about the Wii, along with whether they turned out to be true or not.  The one that caught my eye the most was regarding the accelermometer which many dismissed!

"This rumour was presented by GameSpot after being found in a patent application. The site immediately dismissed it as “bogus”, though conceded that “it wouldn't be surprising if the acceleration sensor were incorporated into Nintendo's next-generation plans in some way”. Given all the talk of gyros at the time, it’s odd that accelerometers didn’t rate more of a mention."

196
Nintendo Gaming / Free Radical says no to Wii
« on: July 29, 2006, 09:56:02 PM »
Link:
http://www.kotaku.com/gaming/nintendo/free-radical-wii-cant-handle-our-game-190723.php

"If you're riding steerage on the cruise to next-gen gaming, part of the "One Console Future" crowd, and your primary console is going to be the Nintendo Wii, you won't be joining the rest of us at Free Radical's ritzy Haze party. The Timesplitters and Second Sight dev says they're just going to require a little more horsepower under the hood for their next-gen FPS.

"There are currently no plans for a Wii version of Haze. Sadly, the cutting-edge technology we're using requires more power than the Wii has available. If we could, we would."

I've seen the still pics of this game and does look amazing, but it remains to be seen if this game is a big loss. We still don't know how it will turn out in the end (especially if those purty graphics can hold up during gameplay). Let's say for arguments sake that it turns out good, I think Free Radical may start making Wii games if the system sells well, even if they do have to make some graphical sacrifices. Whatever their descision is, I don't think I'll be affected much either way since I am not a big fan of their games, but it still would be nice to get more 3rd party support. It should be interesting to see what the future holds about a year down the line, I predict that companies like Free Radical will tone down the graphical complaints and instead try to get onto the Wii bandwagon any way they can through gameplay/control focus (What an amazing idea!).

197
General Gaming / How important are graphics to you?
« on: July 28, 2006, 02:00:37 AM »
After perusing an Xbox 360 board, I came accross many posts that stated they would not get a Wii because of its lack of graphical horsepower. In fact some say they can no longer play games in anything other than 720p. Personally this point of view does sicken me a bit, sure I like nice visuals, but so many times that is all I'm getting. A truly great game is one that relies more so on gameplay with graphics as a secondary piece to the puzzle, heck even my N64 which put out some blurry games is still fun even with the drop in visual quality. This makes me wonder if gamers today have gotten too caught up in graphical horsepower, and that has jumped to a primary reason to buy or not buy a console. When I hear stuff like people not even being able to play a Wii because of its weaker graphical capabilities, I begin to wonder about the state of gaming. I'm curious to hear what your guy's opinion is on the graphic debate, do you feel that is becoming a focus in gaming now (Or just a way to defend the console you own) along with your own personal opinion of the graphics debate.

198
Nintendo Gaming / Framerate vs Detail
« on: July 28, 2006, 01:52:05 AM »
I was unsure which board to place this in, but since I can put it here I am going to do it, and there is NOTHING you can do to stop me! Anyway, when it comes to graphics, what do you prefer, a smooth framerate or more detailed graphics that is hampered by an inconsistent or a less "Smooth" experience. Though the problem hasn't been as rampant lately, it is still there, even with with higher end PCs along with the Xbox 360 (Oblivion anyone?).

From my own personal experience I tend to be more impressed with a smooth or fluid framerate, which does suck me into the gaming experience  more so than a game with a jerky or overly slow framerate. For me, I would much rather fancy lighting or texture detail in exchange for a smooth framerate (Which is one of many reasons why I enjoy Nintendo's games so much).  

199
General Gaming / Some interesting news about myself
« on: May 26, 2006, 01:59:01 PM »
My university has a program called the mentor program, where they set you up with someone who is in the same field as you are interested in. They ask for your preferences and then they start contacting people. I was interested in management and my first choice was Nintendo, but discovered that NOA does not open themselves up to relationships with students, so I was dropped to my second choice, Microsoft and Xbox 360. Well the good news is that I am now partnered with Ed Ventura who's job title is Director of Franchise development. I can't wait to see what I can learn from this guy! Should be interesting.

200
Nintendo Gaming / Question regarding Zelda: TP for Wii
« on: May 13, 2006, 11:01:35 PM »
Has there been anystatements regarding whether or not Zelda: TP for Wii will have a graphical boost over the gamecube version?

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