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Topics - GoldenPhoenix

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151
General Chat / How to begin my Business Venture Proposal.
« on: October 27, 2006, 03:31:28 PM »
On Tuesday I am going to give a PPT presentation on my Business Venture Proposal, which is a small game development company. It is strongly recommended that in order to get a good grade on it we should have something that will catch the audience's attention. At the moment my brain is focused on putting together the first half of this proposal (8 pages over the weekend to write!) and was wondering if you guys have any idea on what I can say or show that would be an attention grabber that relates to my business.  

152
General Chat / Your guy's help would be appreciated!
« on: October 26, 2006, 04:57:32 PM »
I am looking into getting a MP3 Media Player, and was hoping you guys could give me some advice. I'm looking into ones that allow you to put videos onto them with probaly 20-30GBs priced around 250$. One other key feature I need is either a fast, fast forward mode since I do like listening to audio books (MP3 or WMV). lets you create bookmarks on mp3s or one that lets you resume where you left off the next time you turn it back on.  

153
Nintendo Gaming / IGN Wiikly Oct 20th, 2006
« on: October 20, 2006, 08:08:00 PM »
You guys should check out the newest IGN Wiikly by Matt and Mark, they provide more insight into Red Steel, Rayman and other things. Not only that but they are helping to create a game for Virtual Console!

Some key points:

-Red Steel seems built around the strange control scheme
-Rayman is hilarious and worth a purchase
-Some concerns over Nintendo not emphasizing 480p in the future.
-Wii will have alot of casual games (Ian will probaly freak over that)
-nerf 3rd Party Wii controllers
-Discussion of Virtual Console
-Potential of Metroid Prime to revolutionize FPS controls
-1:1 controls are indeed possible
-And more!

Link    

154
Nintendo Gaming / Wii consoles already out...in different colors too?!?!
« on: October 18, 2006, 10:54:55 PM »
I was looking for Wii on ebay and came accross this. Seems REALLY suspicious to me, and I have a feeling someone is going to get screwed.  

155
Nintendo Gaming / Accessory get!
« on: October 18, 2006, 07:02:00 PM »
I don't know if you guys are aware of this or not but many of the Target stores are selling Wii accessories right now from dog tags, to controller gloves to carrying cases etc. Really I shouldn't have looked because I just had to pick on up and here is what I got for 25$.

 

156
General Gaming / Have any of you guys playtested?
« on: October 18, 2006, 12:48:07 AM »
Well yesterday I went to a playtesting session at Microsoft for a game, can't say what game it was, but honestly I am completely lost as to why I needed to sign an NDA because the game is already out!  Anyway after filling out a survey and stuff we were all given a choice of gratuity, I chose Windows XP Pro. Just wondering if anyone else here has done playtesting for a company?

157
Supposedly this is what Comp USA will get profit wise for Xbox 360 and Wii. It doesn't list PS3, nor am I sure this is legit but interesting none the less. So I guess when we try to determine the "worth" of the Wii as it pertains to development costswe should look at the 237$ figure and not the 250$ one.

159
Nintendo Gaming / Developers in Japan EXTREMELY excited for Wii
« on: October 05, 2006, 10:34:34 PM »
IGN has posted these results for all 3 next generation consoles from various Japanese developers. The Wii has the highest expectation and excitement level out of all of them.

Here are some key quotes:

PS3

Quote

First up, a question on how much the developers expect out of the next generation systems. For the PS3, 48% said that they have extremely high expectations for the system, with 32% having just high expectations. 18% said that they don't expect much of the system at all.


vs

Wii

Quote

And then, we come to the Wii, which seems to have the favor of the entire Japanese development community. 36% have high expectations for the system, with 63% claiming extremely high expectations. Only 1% of responders said that they weren't expecting all that much from Nintendo's new system.


Who will come out on top:

Quote

Finally, Famitsu put all three systems against one another. In the category of system sales, 60% of those surveyed expect Wii to come out on top. PS3 took 37% of the vote compared to Xbox 360's 3%. The PS3's price point was cited as reason for the low expectations.

160
Nintendo Gaming / Ubi Wants to kick butt and take EA's name
« on: October 05, 2006, 07:31:15 PM »
You can read the full article here but this is the key quote.

Quote

"Our goal is not to sell to EA but to beat EA," Laurent Detoc, who leads Ubisoft's North America business, told Reuters in an interview on Thursday.

161
Nintendo Gaming / Anyone know where to get Super Mario Advance 4 saves?
« on: October 05, 2006, 12:08:16 AM »
I have been looking for the missing bonus levels that were never released in NA and I was wondering if there are any saves out there that let me transfer the remaining levels to my GBA?

162
Nintendo Gaming / Resident Evil 10th Anniversary
« on: October 02, 2006, 10:06:39 PM »
Looks like the GC will be getting one more game, or should I say games. It looks like Capcom, through EBgames and Gamestop are going to have an exclusive RE Anniversary collection that comes with Resident Evil (the remake), Resident Evil 0 and Resident Evil 4 (to bad there is no RE2 or 3!). The collection will retail for 39.99.

Link to the story

163
Nintendo Gaming / Nintendo's biggest blunder
« on: September 29, 2006, 11:43:40 PM »
What is this blunder you asked? Well recently I was thinking about the polishing of Nintendo's games, and realized that one component that has really been altered is none other than Miyamoto. I'm not sure it was the best of ideas to make the man more of an advisor on multiple projects, which I believe started around the GC era. It is almost heart wrenching to imagine what games like Wind Waker or SMS could have been if Miyamoto was still focused on a couple of projects at a time. When you have one of the greatest, if not the greatest, game designer of all time at your disposal why take him out of his element? Perhaps you guys have some thoughts or information on why exactly Miyamoto was taken out of being in the game designer to a more "managerial" role where he oversees multiple projects.  

I can't help but wonder if GC would have been a bigger success if Miyamoto had a project he was dedicated too like SM64 for N64. Hopefully this does not repeat itself with the Wii and I am left wondering if Miyamoto's game designs could have helped it be a sucess as well.

164
Reader Reviews / Star Fox Adventure retro review
« on: September 29, 2006, 11:07:41 PM »
It has been a long time since we've seen our old pal Fox Mccloud in a new adventure, but who would've thought that he would be the star of a Zelda 64-esque hybrid? That is the case with Star Fox Adventures, which wasn't always the home of our furry friend. In fact, it started out as an N64 game, starring a new character developed from the minds of the good folks at Rareware. It was Myamoto's suggestion to use Fox in this adventure since the title looked so promising and was ported over to GameCube, due to the N64's dwindling support. This is how our foxy friend found his home on Gamecube, not to mention that it's Rare's last Gamecube game, due to the Microsoft buyout. To bad their last game is barely above average, if that, due to various gameplay issues.

The game's story line is as follows: the Star Fox team is contacted by General Pepper, who sends them on a mission to Dinosaur planet in order to stop the planet's imminent explosion, due to pieces of it separating off the central land mass for a currently unknown reason. The explosion would affect the whole Lylat system, and possibly the galaxy. When you arrive, you discover the planet in chaos, caused by the main antagonist, General Scales. This is where our adventure begins to save the rapidly deteriorating planetal structure.

During your adventure to save Dinosaur Planet, you will encounter a respectable range of bad guys, from the common General Scale soldiers, to projectile spitting lizards that burrow underground whenever you get close, like Bugs Bunny during rabbit season while being hunted by Elmer Fudd. Battles are very simple, since the auto-targeting selects one villain to focus your attack on, and from there you just smash the A button repeatedly to defeat them. It is as easy as that. Don't worry about other bad guys in the vicinity, though. They will wait in line while you cream their comrade. You see, every armored dinosaur soldier has some good inside of him; they obviously don't believe in double-teaming and making the odds in their favor. As you progress, you will find upgrades to your staff (the central weapon of choice for Fox), which you can use in battles, such as fire projectiles or a freeze ray, which can be used to defeat them in one blow after they have received the cold shoulder. The bosses are unlike your run of the mill villains. They are huge, and require skill to defeat, though they are few and far between, which is a disappointment.

The worlds you explore in Star Fox are interconnected with no virtually no load time, though the graphics do stutter while they are loading, but that is more than forgivable. Worlds range from the fiery pits of a volcano, to a snowy wonderland, to the oceanfront. Accessing new parts of these worlds is usually pretty simple, from defeating all the bad guys on the screen, to getting a key, or just activating various switches that are in a close proximity of an entrance. Puzzles, for the most part, are very juvenile; from pushing a block over a switch, or covering up vents so you don't die from the gaseous fumes coming from them. If you are ever stuck, it is usually because you cannot find an item that you need, which can happen frequently since this game revolves around a lot of fetch quests. These quests can get really repetitive, and they help this game feel like a chore to get through, which definitely is not a good thing.

As you traverse through the game, you will be accompanied by Tricky, a baby triceratops. He will provide you with ways of getting through parts of the levels, such as digging up an item from the ground or burrowing a hole into walls. Don't worry about him getting killed since he can’t, but don't expect him to fight because he cannot do that either. On various occasions you will wish that he wasn’t immortal, since his annoying voice clips will drive you mad at times, and you feel like sending him to dinosaur heaven.

To mix up the flow of the overall game, Rare has thrown in unique situations such as racing bad guys, or ones like the Arwing Levels to get from point A to point B on the world map. The Arwing Levels seem to be just thrown in, and they tend to get repetitive since you have to fly through one to get to a part of the planet. While traveling through them, you have to fly through a certain number of gold rings to get to a particular part of the world. Why flying through gold rings opens the force field for a section, only God knows. I'll admit the first time through it was pretty fun, but after the 4th and 5th time, it seemed like another chore that this game throws at you. Unlike the racing levels, which seem to fit this game and are a lot of fun, the Arwing levels should have been axed, which is unfortunate, since they seem more like an afterthought than an integral part of the game.

Star Fox Adventure's gameplay seems like a mixed up mess of platforming and adventure elements thrown together, which is this game's central problem. It is supposed to be an adventure game, but it requires a lot of platform jumping, which is done automatically, another nod to Zelda 64. In addition to this, the game has way too many fetch quests, which really waters down the adventure side of this game. Not only are there fetch quests, but there are tasks you must complete that will have you pulling out your hair, anything from bringing an explosive up a sloping, yet narrow walkway with barrels rolling down at you, or being forced to battle it out with a character by hitting A repeatedly (so you slow button smashers better find someone to do this for you, or you won't beat this game). Rare should have focused solely on the adventure aspect, and not go crazy with other elements from platforming games. As it currently stands now, to complete this game seems like a chore. But to be fair, there were some times where I had a lot of fun, though they do not outweigh the slow, tedious time. To rub even more salt into the wound, when you get a new item, you always see a 5 second cinematic of Fox’s excitement over getting it, which happens OVER and OVER in the game. I never knew that getting a new map would bring so much excitement to Fox, guess everyone has their opinions of what is exciting.

The game's camera can be a pain at times too, since it can only be adjusted by one button, which puts the camera behind Fox while he is stationary or moving. This can make the platforming elements even more tedious then they already are, since you will have to make tough jumps. They can be tough since you don't have time to move the camera behind you and get reoriented, due to one of the game's timed quests.

Not all is bad in Star Fox though; the graphics are absolutely stunning. Everything from the water effects, to the character models, to the environments, are beautifully done, and besides a few hits here and there, it also has a smooth framerate. Really, I could not find much wrong with the graphics, and not to mention that the bosses are huge with a very intimidating look about them. Honestly, you would never have guessed that this was once an N64 game, since it is probably one of the most beautiful games out there. So if all you are looking for is a graphical treat, then Star Fox is your answer.

Sound is also well done and orchestrated, with great voice acting and dialogue. Rare did an excellent job of casting, as the voices do fit the characters well, from Fox to the Scottish-speaking rock monster (don't ask). Background music is catchy and sticks with the current theme of the area you are in. The only drawback that I could find is that the sound effects during battles are very generic in nature.

When all the pieces of this game's puzzle are put together, you get an average action game that tries to put too many genres into one title, which takes away from its original concept to be an adventure title in vain of Zelda 64. Even the Star Fox license seems very forced, and out of place in the game.

Fetch quests, and repetitive, out of place tasks, keep this game from being fun a majority of the time, which is sad since I have been excited for this game ever since it was announced as Dinosaur Planet. And as much as I've enjoyed Rare's other offerings, such as the B-K series and Conker, I cannot give this game a very high recommendation, though I wish I could, really I do. To be fair though, it has times where you will find enjoyment, along with Rare's unique sense of humor, but those times are few and far between, which deconstructs my overall opinion of the game, significantly. My suggestion is to rent, since it is good enough to hold your interest as a rental, and with that rental, you may even be able to beat it, since overall it takes 15-25 hrs. to complete.. That will be about all you can handle of this game though, since it has very limited replay value. So please, buy with caution if you want to skip the rental, the game isn’t horrible, just average at best.

Graphics - 10 - Beautiful is the only way to describe them. The visuals have a fairly fluid framerate, huge bosses, and amazing water effects.

Gameplay - 5 - Repetitive fetch quests and platforming elements that just don't seem to fit, are what you'll witness. Though you will find times where you will have fun, they are definitely the minority here.

Sound - 9 - Great overall sound, with above average voice acting. Sound effects are lacking in areas such as battles.

Overall - 5.5 - Buy with extreme caution, a very average game.

165
Reader Reviews / Super Mario Brothers 3 retro review
« on: September 29, 2006, 11:05:44 PM »
This is one of my favorite reviews:


The villainous Wart was crushed at the hands of Mario and his companions from that last death blow, at the hands of a mighty turnip. Could this possibly be a warning against all vegetarians from Nintendo and company? We may never know, but this is how this diabolical evil was defeated, falling to his doom from the pedestal he hoped to rule on from Dreamland atop of. And fall he did, like Lucifer getting thrown out of heaven in a ball of fire colliding with the earth below. This particular villain did not collide with the earth like Lucifer before him, but he did land in the hands of his once terrified captives, now freed by the protagonists of Dreamland: Mario, Toad, Princess Toadstool, and Luigi. This leads to the last scene in which we see this Toad of Deception with his battered corpse being carted off the screen with a blaze of symbols coming from the corner shortly after. Mario is then shown sleeping. This brings up a question within your head. Was this all just a dream? We see Mario's eye open with all its plumber glory and then it shuts again. After this sequence, we can only conclude he awoke from his slumber.

Was this magical land just a dream, or was it another plane of existence? I don't know. Would the evil Wart be back? We can only guess. If this question is solved, will it disrupt the universal space-time continuum as we know it? Probably not. Maybe the answer is even simpler then that; maybe the answer falls under this game just being a way of getting a cheap buck for Nintendo. Why is this you ask? Well, Nintendo remade an oddball platformer by placing Mario characters into it with just a couple of other minor tweaks. Reasons for this are not because of a great Nintendo conspiracy to take over the world. Instead, it is that the sequel to SMB1, which was released in Japan, was too hard for the Americans' pathetic gaming skills. Nintendo stated that, not me, so don't you dare fire a shot at this messenger. We may never know what this story meant, but alas, this would be the last we would see from Mario and his adventures until the greatest game in history, Super Mario Bros. 3! With that being said, it would only seem fitting to continue our story from Mario 2, combining it with the masterpiece that was, and is, Super Mario Bros. 3. Knowing your interest in the story reaches beyond the boundaries of your very mind and soul. I shall start with the events that kick off Super Mario Bros. 3.

After basking in the sun for four not-so stressful days, the Kings of the Mushroom Kingdom returned from the annual Dolphinic Island King. Each King resumed his dictatorship of each of his own individual Kingdoms, hoping it would be another average year. Little did they know things would go down the tubes faster then your worse enemy bolting to the bathroom after having his or her drink spiked with Ex-Lax. Yes, that bad, if you have the courage to imagine it. For the next thing they know, a Koopa kid breaks into their castles and takes their magic wands quicker than you can say That’s Not Cool, turning them all into various animals and insects. Where did these Koopa kids come from, you wonder? Maybe there was more to the story of Princess Peach's captures than we originally thought. Oh, the horrors to even think about how these devious children of Bowser were created. I guess some questions are better off not answered.

Taking control of the Mushroom Kingdom's individual world, these children of evil flooded the lands with Bowser’s Koopa troops. The pathetic toads of the kingdoms sunk into the corners with fear and cowardice, sitting back and watching with all their asexual glory, as their land gets overtaken by these beasts. Only two men could pull the Mushroom Kingdom from the clutches of Bowser's minions and that is Mario and his brother, Luigi. With that thought coming to mind, Princess Peach makes a collect phone call to the Mario Brothers Plumbing Agency for their much-needed assistance. Rushing to their plumber mobile, they are off to save the Mushroom Kingdom and the Princess who soon becomes a captive (See? What did I tell you about Bowser and Peach? She gets caught again!). Can they save the day? It is up to you to determine what happens afterwards, and what a ride you'll be on.

The worlds you will traverse in to save the day, range from an icy winter wonderland that even Frosty the snowman wouldn't dare to inhabit, to a world of pipes and piranhas that will leave you licking your lips for the next bite, I mean fight. Each of these worlds has sub-levels which coincide with the overall theme of them. Specifics of these worlds are not needed, but they are quite nonlinear, allowing you to take various paths. Never before have sub-levels or worlds in any platformer, been bursting with so many secrets. From the legendary whistles that wisp you away to other lands, to hidden coins that are surprisingly fun to discover. Even Blackbeard himself would cry with happiness at the treasures that can be uncovered within this game.

At the end of each of these worlds is a battleship which houses a Koopa Child, which can only be defeated by jumping on his head three times or by firing an endless amount of fireballs, which is a strategy I wholeheartedly do not recommend. Even Bowser himself would burn out after taking on this particular strategy.

Speaking of the greatest gaming villain of all time, the final confrontation with him was one of the most unique of its time. It requires twitch reflexes, and a keen eye to avoid his butt stomp that is even more devastating than John Goodman playing teeter-totter with a three year old child.

With that being said, none of this would be fun without some spot on controls and some satisfying powerups. Nintendo does not let us down with this one. The controls are responsive, and when it comes down to it, if you fall into a hole, it is your fault, not the games. So don't throw a hissy fit, instead, join the Save the Controllers Foundation and protect your faithful companion by improving your gaming skills in this game. In the way of powerups we get the ever-popular shrooms no, not those kind of shrooms, people! The only psychedelic/bad shrooms you'll have to worry about eating are the Toads…..baha! There are also flowers, raccoon tails that will let you soar into the skies, frog suits, and many others, including a very rare beetle armor. Obviously, this proves that Nintendo is humanely protecting all beetles from losing their shells, but has nothing against skinning poor Kermit the Frog from his.

Good controls and powerups mean nothing if you don’t have any enemies to thwart. Oh, how sweet it is to stomp a defenseless Goomba that is scurrying away from a plumber’s attack. Favorites from the Goombas, to bloopers, the Koopa Troopas all appear within this game. Supported by a cast of new characters along with some transitioning from Mario 2 to this game, such as the ever-popular bob-ombs The newer characters are everything from a turtle-esque beast whose regurgitated spikes would put all sword swallowers to shame, to a demonic sun, in which heat in the Sahara Desert is nothing compared to him as he tries to burn Mario to a crisp with vicious swirling attacks from above. After fighting this villain or racing away from this villain, you may never want to go out into the sun again. Despite how this game changes your lifestyle habits, you will be having a blast fighting these unique foes.

Now who is my favorite enemy out of this bunch, you ask? Well the one, the only Jaws-esque Big Bass who will keep you on your toes as you race through his aquatic world. Never before have you seen a creature that is so preoccupied with making Mario his next lunch. In fact, after he chows down on our hero, all I could hear him say is ''Tastes like chicken, only with a plunger''.

As my old grand dad once told me (ok maybe I am making it up), a picture is worth a thousand words, and in the case of this game, a live action movie plays in my head of my favorite encounters. There is nothing more exhilarating then racing through one of this game’s dungeons, dodging thwomps as you go, heading towards your final battle with Boomer, the dungeon guardian. My fondest memories are of the high tension moments in which Mario is being chased from behind by a Boo, who has no problem taking you out as your back is turned. You will not be thinking of him as a coward when he stalks you throughout the level, sometimes traveling through bricks to catch up with you. Memories also stretch the exciting battles that awaited me on Bowser’s air ships, dodging bullet bills as they try to eliminate Mario from the mushroom kingdom. Even the land of Giants kept my heart beating as I fought the Godzilla wannabes. I would even opt to stay in this land of titans, instead of making them small once again by going through a door within the levels. No, nothing at all compares to the amount of fun that can be had in this game, you too should have fond memories of the places you will end up exploring.

With this addictive gameplay comes some graphics that were amazing for their time, and they still hold up after all these years. They are colorful and are beautifully animated, with a smooth scrolling pace. Yes, Picasso himself would be proud at the amount of work that was put into a game on such an aged console, making it a graphical masterpiece for an NES game. The diversity in the levels will blow your mind, and you will want to explore all of it. I know as a child I stared at this game in wonder; it just looked spectacular for its time. Maybe all this graphical hype could be attributed to my passionate love for this game, but I doubt that is so. Even without these graphics, it still would have been great with all the other pieces in place. But really, as it is now, I wouldn't have it any different.

Everything from the classical Mario theme to the head-bobbing dungeon themes is an orchestrated dream. Every musical score they use gets you in the mood for a particular level, and usually matches the theme. That's pretty amazing for an 8-bit system, but Nintendo got it done. The sound effects themselves may not be great, but they work. From the bloop sound as you squash a goomba, to the squirt sound you hear as you shoot out a blazing fireball. It is all here and it all works very well to form one of the best musical feats on the NES.

All these factors mix and combine to form a brilliant game that is indescribable in the amount of fun you'll have. You'll enjoy floating above the clouds in a literal sense (I again repeat, no bad shrooms are here; look somewhere else). I know as a child, my heart beat with excitement as I seen this game on The Wizard, and when I fought my first battle with Boomer, the dungeon guardian. Never was I let down; the difficulty was just right, and never did I get disgusted with the game in any sense. From the perfect gameplay, to the great graphical flare for its time, you should never be without this game.

If, for some reason you have been living under a Koopa shell your whole life, come on out and taste the brilliance that is Super Mario Bros 3! Everyone should enjoy this game; if you do not, then that is your loss because you will never experience the pleasure I got from playing through this masterpiece over and over again. This is as close as you'll get to gaming heaven. I know that there shall never be another game to push Mario 3 off from being my favorite of all time; it is just that good. SMB3 has bumped heads with stiff competition from all the great games of our time, and still has the gaming crown. Go ahead, get Super Mario Brothers 3's autograph for this accomplishment; it will welcome you with gaming excellence and open arms.

166
History

Early on in the NES's life span, Nintendo released an action game by the name of Metroid, which was one of the first games, if not the first, to use passwords to go to various parts of the game. In Japan, it sold about as well as 1 year old liver that has been left out in the sun, but Nintendo still released it here in the states. This was a smart decision because it became a blockbuster hit; people just couldn't get enough of Samus's battle against the Mother Brain and her Space Pirate fiends. Not only that, but it was one of the first games to introduce a female as the hero, but you did not find this out right from the start; it was definitely one of the biggest surprises in video game history.

Shortly after the NES Metroid, the sequel was released for Game Boy, in which Samus was sent to destroy the Metroid hive and the Metroid queen. This was very similar to the original, except it had a map unlike the first, but it also sold very well.

Then a few years into the Super Nintendo's lifespan, Super Metroid was released. It was a mega hit in America and it sold like a slushy on a hot summer day. Unlike other sequels, this one is arguably the best out of the series, and it added a lot of unique devices and weapons to the already tried and true gameplay. Just on a side note, Metroid Fusion (2-D gameplay and is said to be just as fun and exciting as Super Metroid) and Metroid Prime are sequels to Super Metroid, and they should be out later this year, barring any delays.

Story

Super Metroid's story takes place shortly after the happenings of Metroid 2. In Metroid 2, after destroying the queen Metroid, Samus is just in time to witness the birth of a baby Metroid. She is about to destroy it when it seems to take a liking to her, and she just doesn't have the heart to kill it. Wouldn't you too? If a baby jellyfish that sucks the life out of its victims took a liking to you as if you were its surrogate mother? Of course you would!

After escaping the planet's confines, she returns the baby to a space colony for it to be studied. But all is not right in the galaxy because one day Samus receives a distress call from that same space colony. Samus hops into her Yellow space cruiser with duel thrusts, and 1 million horsepower engines to save the day! When she arrives at the space station she finds that everything is quiet, maybe too quiet! Then as she enters a room and sees the adorable life sucking piece of snot, Ridley, Mother Brain's second in command, who supposedly died in the first game, appears with the canister that holds the baby mucus in its talons. When the fighting is over, Ridley escapes with snot face, and the whole station enters self-destruct mode, which means you must escape or become an extra crispy bounty hunter.

When she returns to her ship, she heads towards the Planet Zebes (the planet from the original) faster than you can crack an egg in a frying pan and say, ''This is your mother brain on drugs''. Her mission is to save baby Snotty and to keep the space pirates from using it to create more Metroids to suck the life out of all living things or a whole lot of 'em! When she enters the planet, it is raining all around her and she gets out, in which she…..you have to play the game to find out what happens.

Gameplay

This game has to be one of the greatest games ever created. It is fast paced but also requires you to explore your surroundings. During your adventure to save that adorable baby Metroid, you will encounter various foes that you will remember from the previous Metroid games along with some new ones thrown into the mix to spice things up. There are also humongous bosses that may cause your jaw to hit the floor. Just make sure you don't let any Metroids fly into your mouth while it is open.

Three of these bosses are from the original Metroid, such as Kraid (he has definitely been taking growth hormones, instead of being your height he is now about 20 times your height with a bad attitude and he has a habit of throwing claws at you), Ridley, and….can't say it might spoil it! In addition to these, there are some new bosses thrown in, all with bad attitudes, and the same objective, to make your Space Pirate delicacy.

While facing these enemies, you will find various missiles to add to your arsenal along with other additions that give you different powers, such as being able to jump to extreme heights, an electric grappling hook, X-Ray vision goggles and much, much more! The items will get you to places in which you couldn't get to before in the past, whether it be a once unreachable ledge or a door which couldn't be opened by your normal gun or missiles. When you discover a new weapon or special power. You will feel a sense of accomplishment like no other. That is one attribute that makes this game so great.

The game world is split up into various sections: Crateria, Brinstar, Norfair, Maridia, and the Sunken Ship. Besides the sunken ship section, all these levels are quite big, but you have a map to guide you to make your trip through them a lot more pleasant, even with carnivorous plants, demon birds, and kamikaze birds that try to drill into you. Each of these worlds has an end boss. Each boss has its own weaknesses, or patterns, and it is up to you to figure out the best way to defeat them since they can be beaten in various ways.
During your adventure on Planet Zebes, you will also encounter characters that will not harm you, but will show you how to perform a newly discovered move. A green ostrich shows you how to super jump out of a huge hole. On the opposite side, you have the green-snuggle-bears-from-hell, who may not harm you but I believe they were placed in the game to frustrate you to no end. Despite what you may have heard, these bears are not friendly, in fact they mock you with their uncanny wall jumping ability while you have trouble stringing together one or to jumps, and no they will not pick you up and lift you up the wall either. Trust me, after hearing their mocking grunts for a considerable length of time, you will feel like grabbing your sister's teddy bear, painting it green, and blowing its head off with a shotgun. Don't even bother trying to kill these things in the game either, because you can't.

The control in this game is very responsive, except for the wall-jumping move, which can get frustrating at times. If you fall in a lava pit or get ate by a life sucking plant thing, it is no one's fault but yours and only yours. Everything else controls like a charm, so you only need skill and patience to get to the end and fight the final boss.

Graphics

For its time, these graphics were amazing, and they still are for a 2-D platformer. Everything is very well animated and the bosses are amazing looking, especially Kraid and the final boss. Nintendo obviously put a lot of work into them and it shows, just like every other aspect of the game. You have to play this game to fully get an idea of how awesome the graphics are for a 2-D game, especially for a 2-D SNES game. They have aged quite well.

Sound

Classic is how you can describe the sound in this game. In fact, it was so good I picked up the music soundtrack. Trust me, after playing through the game, you will not be able to get the sound out of your head. Some of it is quite mellow, but some of it is quite exuberating and exciting, especially the final boss's music track. You have to really try this game out to know what I mean. The sound is very memorable, just like a lot of Nintendo's games.

Overall

Super Metroid is a prime example of how to make a great 2-D platformer. This is definitely one of the best games ever, and it will probably be that way for a long time to come. If you have never played this game, BUY IT NOW! It has everything you could want in a game: amazing bosses, great sci-fi/horror/action gameplay, classic sound, and jaw-dropping graphics. Replayability is another area in which this game has nailed, even after beating it you will want to play through it again since it has two other endings and it just never seems to get old. This game is even able to play with your emotions, and that in itself is a major accomplishment for a 2-D action game. So pick up this game right now, get a nice comfy chair, and embark on one of the greatest journeys around. To save a baby pile of mucus has never been so much fun! Now bring on Metroid Prime and Metroid Fusion.

Gameplay - Amazing is just one word to describe it. It's fast paced and it never has a boring part; you will be hooked. (10)
Graphics - Jaw dropping for its time and they still are, even with some slightly noticeable framerate drops; but they're not enough to detract. Huge bosses, amazing atmospheric effects such as rain, and more add to its quality. (9.5)
Sound - Classic musical themes, enough said. (10)
Overall - 10

167
General Gaming / Resistance Fall of Man
« on: September 24, 2006, 03:05:22 PM »
Since this appears to be the big launch title for PS3, it is only best to have a topic about it. My personal opinion is that I am not too impressed from what I seen, the other day I watched a video gaming show and they were mainly focusing on the game. The visuals look nice (not amazing but nice), but the game looks super generic, even the weapons give that sense of it being generic. It appears to be yet another FPS with alien creatures (yeah I know they are called chimeras but they are basically aliens) that you run around shooting, the game appears to be quite shallow from what I've seen.

168
General Gaming / Sony's TGS speech for PS3
« on: September 21, 2006, 05:00:41 PM »
http://www.eurogamer.net/article.php?article_id=67794

Talk about alot of rambling over nothing. I also like how Sony is supposedly pushing innovation, that is a hoot! Also the PS3 has the unique ability to let you buy emulated games! OMG I guess they really are pushing innovation, not to mention RIIIDGE RACER!

169
Nintendo Gaming / Were the technical specs officially revealed by Nintendo?
« on: September 20, 2006, 01:51:23 AM »
I was reading IGN's latest information page on Wii and they seem to indicate that Nintendo did confirm the specs for Wii. Maybe I missed something but I could have sworn the specs are still in "unofficial" territory yet IGN makes no mention of that here. Personally it doesn't matter much to me but if they were not officially revealed isn't that being unprofessional to list them without a disclaimer?

170
Nintendo Gaming / Reggie takes names
« on: September 18, 2006, 04:48:26 PM »
GoNintendo has posted some pretty funny quotes from Reggie taken from this interview

Quote

“The consumer is going to do what they are going to do,” Fils-Aime said. “The Wii represents fantastic innovation and fantastic value.

“I’m friendly with Peter Moore and I know he’s talked up the Wii60. Don’t take this the wrong way, but if the consumer wants other experiences, let them buy a Nintendo DS.

“I’m a greedy individual.”
 

171
Nintendo Gaming / Latest IGN roundtable snippet from the IGN XBox 360 guy
« on: September 18, 2006, 12:55:10 AM »
This is pretty funny actually

Quote

Erik Brudvig, IGN Xbox 360: As has already been pointed out, $250 puts Nintendo in the same pricing range as a core Xbox 360. That's hardly a good thing for a company that is looking to reach out to non-gamers. While some may be drawn in by the new style of play, that won't show through when they see movies of HD games playing at the local game store against comparatively underwhelming Wii footage. For just $50 more...

Nintendo priced themselves out of my launch day purchase, though I'll get one eventually. It's not the price of the console that has me bummed. It's the cost for controllers and the Virtual Console downloads. Comparisons to the 360 controller price don't work for me. Xbox 360 is designed around the online experience, as are most of the multiplayer games for it. I still only have one 360 controller at my house and it hasn't been a problem. The big draw for me with Wii was having it as a party console. The offline experience is important and Nintendo looks like they'll be the ones to deliver it best this generation. Footing the bill of an extra $180 so I can play with my friends doesn't sit well with me.

The Virtual Console prices seem at first glance comparable to the Xbox Marketplace. I think the majority of the Marketplace content is overpriced as it is, but at least the classic games that are released on it have some new bells and whistles added. That's something that isn't expected to come with Virtual Console releases. If Nintendo wants to compare their console to the iPod, they should price their downloads accordingly. 5-10 dollars is no longer an impulse buy like so many of my terrible iTunes purchases have been (Weird Al FTL).

Either way, the pricing doesn't really mean much for the launch period. There are more than 4 million hardcore (though Juan might argue that they aren't hardcore) Nintendo fans out there that will snatch up the Wii as soon as they can. The real question mark is how well these prices appeal to consumers next spring and summer.


I especially like his statement that the Wii controller price argument compared to 360's. It really makes no sense "Hey Xbox 360's controllers are way overpriced but hey it doesn't matter because I decided to not by others for friends to play with me. But that is a no-no for Wii, because they are party oriented (kind of forgets that not all the games are). Another thing that got me was all these so called gamers seeing the HD videos of Xbox 360 games compared to Wii at gamestores, chances are those gamestores are going to have consoles hooked up where gamers will experience both systems, yet he doesn't bother taking that into consideration. He seems to think people will go to a game store and look at Xbox 360 videos saying "Ohhh shiney, me want, only 50$ more even if I have to buy a memory card and game".  

172
Nintendo Gaming / Perrin Kaplan video post NYC press conference
« on: September 16, 2006, 11:39:08 PM »
http://video.google.com/videoplay?docid=6133447032518637786&sourceid=docidfeed&hl=en

She explains why the Wii price is high (If she is to be believed they are only breaking even on it!), why there were no other colors, why the late launch date and more.

173
Nintendo Gaming / Official Endless Ocean (Forever Blue) thread
« on: September 14, 2006, 11:45:37 PM »
Might as well create a new thread for the new Nintendo IP, Project Blue. Personally I can't wait to get my hands on the game after seeing the teaser video, it looks gorgeous and could be tons of fun too. Any other thoughts?   

174
Most of you probaly have forgotten (I almost did too) but I was wondering if anyone has checked back on that old NOA press release with the cryptic language and can now figure out whether the release date was really mentioned in it!

175
Nintendo Gaming / Reggie Admits that the Wii package is profitable
« on: September 14, 2006, 04:25:43 PM »
From gamespot.com:

"Nintendo, on the other hand, took a completely different approach, and didn't want to stay in the game only to take a financial loss from day one. Instead of focusing on high-definition graphics and some of the extras that make technophiles drool, the company opted to try to expand its reach through simplicity--that is, innovate and capture the attention of the mass-market crowd rather than the hardcore gamer who is willing to spend money on a console, HD setup, and other accessories.

The result of that choice, says Nintendo of America president Reggie Fils-Aime, is instant profit.

"We will make a profit on the entire Wii proposition out of the box--hardware and software," Fils-Aime told Reuters. "That really is a very different philosophy versus our competitors. We are a company that competes only in the interactive entertainment space, so we have to make a profit on everything we do."

Nintendo expects to sell 6 million Wiis through March of next year, but analysts expect even better numbers. Michael Pachter of Wedbush Morgan Securities told GameSpot, "I keep hearing that they will crush the 6 million unit number (by something like 2 to 3 million). That would be good for everyone."


I don't know about you guys but I don't think bragging about how Wii is not that great of a bargain is the smartest move. He is basically saying "The competition has more bang for your buck but we feel need to gouge the early adopters (mostly Nintendo fans) probaly more so than any NIntendo console before".  

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