I googled up 64DD to get some more info on it and found a good site with a healthy amount of info.
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Nintendo promised RPG’s where no game would be the same and vast stats could be saved. Online networks and possible play was boasted. Killer apps such as Ura-Zelda (other Zelda in Japanese) which changed Zelda around, Mario64 2, Super Mario RPG2, DK64, Mother 3/Earthbound 2 and many other titles were announced.
I too remember hearing of Nintendo's proimises for Earthbound 2. They were making claims that the world would constantly be changing. Whatever you did in the game world would be remembered. If you planted a seed, over time, a tree would grow in that spot. It was to be a fully interactive, living, gaming world.
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RandnetDD Service
At first the 64DD was sold by subscription only, so you had to sign up for the Randnet service, however later on another version was released which didn't include the service or any games. The only way you could order games was buying them on line. This is probably why 64DD games are so hard to find, notably "Kyojin no Doshin 2: Kaihou Sensen Chibikko Chikko" (Doshin the Giant 2), the last game released AFTER the announcement of Randnet Service shutting down and 64DD demise.
The network would allow gamers to hook up and read/write e-mail, read a special RandnetDD Nintendo newsletter, and chat. A 64DD keyboard released by Randnet in partnership with Nintendo was developed to ease the pain of writing e-mails and chatting with the RandnetDD software. Anyway, the main purpose of the network was to connect and play games on the net.
Doesn't this service sound a little familliar to what we've been hearing about the Rev's online service?
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Some of the technology used in the 64 DD was used in other projects by Nintendo: the most notably one is the Voice Recognition System introduced the first time with the "Pikachu Genki Dechu" ("Hey you! Pikachu" for USA) game: originally planned as a 64DD game employing the Capture Cassette for a voice input, the game was later converted on cart and a new unit to connect the already present Microphone was developed.
Connecting to a controller port, the Voice recognition Unit basically does the same as the Capture Cassette. The game itself is suited for kids under 12 (as stated on the box) and allows you to play with a voice-controlled Pikachu.
http://www.64dd.net/index.php?page=4008This quote starts to sound a little bit like the early stages of what the famous Aries character spoke off. Voice Recognition System. If you had followed the Aries sope opera, you'd remember that he made mention of the Rev using some high tech voice recognition system. That's all speculation but its interesting to see that Nintendo at one time entertained the idea.
Anyways, the question I pose to everyone he is "Do you think Nintendo can bring back some of their 64DD ideas, gameplay amonth others, to the next gen Rev with the inclusion of the 512 mb of flash memory?" I'm not a tech savvy individual so I can't really put in my 2 cents on how this flash memory can be used outside of storing information.
If you want more info on the 64DD, the site I got these quotes from is
http://www.64dd.net/index.phpEDIT: On a side note, go to the url I just gave, look at the video for Mini Racers for the 64DD. OMFG, I had completely forgotten about that game. Tell me that wouldn't be the perfect game for wifi play on the DS. They also got videos of a good looking soccer game, some game called jest, Riga, and 12 Tales: Conker 64 (Conker before he got all bad ass lol).