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Messages - Truthliesn1seyes

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176
Nintendo Gaming / RE: Something important to know about the Revolution
« on: January 28, 2005, 11:56:46 AM »
The problem with giving people options and not providing them as standards upon release is that it divides the market.  Everyone will have a different setup for their systems and some might not be able to support individual games.  It'll be hard to track who has purchased storage devices for their systems and who hasn't.  I say just supply the HD off the bat.  I'm sure Nintendo will come up with better uses to it than MS.  They can maybe even bring back some of their old 64DD Ideas.

177
Nintendo Gaming / RE: revolution rumors wrap-up
« on: January 28, 2005, 11:52:59 AM »
There are already multiple threads on the Rev.  It'll be better to just post in the original Rev thread so as not to confuse people and have them read all related threads just to make sure they got the newest rumors.  Just run through the other Rev threads and you'll find this rumor you posted and a few more.  I'm about to post up something new so hopefully everyone will enjoy.

178
Nintendo Gaming / RE: Nintendo Revolution, Discuss it here!
« on: January 27, 2005, 10:14:27 AM »
The thing is that I believe Sony is using multi processors becuase they want their ps3 to be more than just a game system.  It will be a whole entertainment station.  As for Nintendo, I doulbt they'll use 2 processors just for the purpose of improving graphics.  Nintendo always creates its systems and controllers with detail.  If there are 2 processors on the Revolutiono, my guess would be that there is a purpose to it.

179
Nintendo Gaming / RE: Nintendo Revolution, Discuss it here!
« on: January 26, 2005, 06:42:47 PM »
Some are throwing around the idea of the multi processor could be used in conjunction with the Sharp 3d monitor.  Since Nintendo is a supporter of Sharp's developement of the 3d monitor (along with Sony, Namco, and countless others) some are speculating that the screen could come packed in with the Rev.  The screen is supposed to be able to display true 3d by displaying 2 images at once that can be seen by individual eyes thus eliminating the need of the 3d glasses we've all come to know.  There are some links to the Sharp monitor where you can see the companies supporting it but I'm too tired to find it right now though lol.  Myabe I'll post it up later.

180
Nintendo Gaming / RE:Nintendo Revolution, Discuss it here!
« on: January 18, 2005, 09:43:28 AM »
Quote

Originally posted by: odifiend

Guys calm down it is a controller.  But it sounds like it is going to have some amazing feedback or nerve triggers going on.


Thanks for the translation, its alot clearer now.  This makes sence now that you think about it, assuming this is something that will be added onto existing controllers as apposed to using a huge stick lol.  Nintendo were the first to introduce force feedback to home console controllers so it should be fitting that they introduce the next step beyond force feedback.

181
Nintendo Gaming / RE: Nintendo Revolution, Discuss it here!
« on: January 18, 2005, 08:26:33 AM »
Ive played that game before, but that can't be the control.  Thats way too simplistic even with the motion thing.  I doubt that could be true though, since it'll allianate 80 or so percent of video game genres.  I don't see how they can make much of their core franchise games off something like that.  A proper Mario or Zelda game would'nt work too well with that setup.  

182
Nintendo Gaming / RE: Something important to know about the Revolution
« on: January 18, 2005, 08:00:04 AM »
nice hint artimus lol and king thanks for the info.  When I visualized searching the forum, I didn't exactly see it as being a 30 second affair thats why I didn't bother.  Besides, my cable connection has been acting up, going off and on, I didn't want to be stressed with a bad connection during a search.  Thanks for the info again though.

183
Nintendo Gaming / RE: Nintendo Revolution, Discuss it here!
« on: January 18, 2005, 07:55:17 AM »
yes it would be a very messy idea, it will split the Rev's market in half where oneside is the previous gamecube owners and on the other side is the new Rev owners.  That would not be a good move.  I can't even visualize or understand the controller based on that translation, I hope a better translation is out there.  

184
Nintendo Gaming / RE: Something important to know about the Revolution
« on: January 18, 2005, 07:33:48 AM »
Come on, stop beatin around the bush, did he or did he not say it and then edit it out?  If he did say it at first then edit it out then he already gave out some of his secret.  Might as well not hide that little detail anymore.  I'm too lazy to search for what savior wants plus RE4 is more deserving of my time right now lol.  My only guess is that it's HD-dvd or blue ray.  Those are the 2 obvious ones.

185
Nintendo Gaming / RE: Nintendo Revolution, Discuss it here!
« on: January 18, 2005, 07:27:46 AM »
That translation is a mess, but it does say that it's going to be compatible with Gamecube games, if so, I don't see how that control can apply for those games.  There has to be more to the control than whats rumored there, if there even is any shred of truth behind this rumor.

186
Nintendo Gaming / RE: should we worry now?
« on: January 16, 2005, 11:47:27 AM »
FF:CC in Feb 6? WTF, I haven't even seen a shred of info on this game and its less than a month from release.  Damn, I think I finally have my first big reason to get the DS.

187
Nintendo Gaming / RE: should we worry now?
« on: January 16, 2005, 10:41:07 AM »
Sony's third party support for PSP is going to, IMO, SEVERLY drop after its release.  Just look at their situation, they have a larger set of problems compared to Nintendo.  

RELEASE-     If they release in the US with a small amount of systems as in Japan then there will be a shortage of systems and a abundance of software.  

Developement Cost-     Since the PSP is roughly a PS2, developement costs for its games should rival those of a PS2 game.  

With a shortage of systems and abundance of games, ALOT of games are going to stay on store shelves, thus a lot of companies are not going to see a return in their high cost games.  In the long run, companies are going to be reluctant to release much software for the PSP given it's high production value which they would probably prefer to throw behind a PS2/X-box/GC game.  As a result, companies will put less money into producing PSP games thus making PSP games look or play like crap (a complaint with alot of PSP games according to EGM's hands on impressions)

Price-      I know Sony and the media like to brag about the PSP's price all the time but thats all just for show.  If you really take into account what exactly you need to buy to get anything out of your PSP, then you see exactly what a PSP is going to cost.  Lets say the systems releases at 150 for now.  PSP= $150(minimum), memory stick= $20-30 (minimum), game= $40 (minimum).  Those are the essentials right now not including a case to protect the huge screen.  So if you want to play a game, the cost should be $220 without taxt.  If you want to listen to music, $180.  If you want to see a movie, I would guess the cost would be roughly $210 depending on how much umd movies cost.  

Compare all that to the DS, modest production value, already a huge user base (and growing), $150 with a demo, $30-40 a game, and I see little reason to be worried.  Also, GTA does sell like hotcakes but I'd love to see it go head to head with Pokemon (a universal success, not just domestic)

188
Nintendo Gaming / RE: Something important to know about the Revolution
« on: January 15, 2005, 02:45:55 PM »
Savior, are you being sarcastic or did he actually post the media format then went back and edited out?  What media format did he say?

189
Nintendo Gaming / RE: Revolution and Demasked...connection?
« on: January 06, 2005, 09:33:02 AM »
They mentioned that the Demasked project was delayed becuase other competitors were starting to get interest in their work.  Instead of bringing out a project still in its early stages they decided to push it back and perfect/test it so it can come out more functional.  What we don't know is how exactly it is going to work and what this delay is going to change for Demask.  When it was first announced it was a DS thing, with this delay, who's to say that it cannot be expanded upon to include the DS and Revolution.

190
Nintendo Gaming / RE: Thinking Big?
« on: January 05, 2005, 11:55:54 AM »
I think everyone need's to lay off Nintendo.  It seems that everyone holds Nintendo to a higher standard than everyone else.  Nintendo is a company and it seems that everyone wants them to please their core fans and also bring in new ones.  A company can only play to its strong points.  Nintendo can't be the universal company that pleases and attracts everyone.  There is no company that does so.  Sony and MS only  play to their streangths and then the 3rd party fill in the gaps and bring in different audiences.  Nintendo needs to garner more 3rd party support and we need to support 3rd party games.

191
Nintendo Gaming / RE: LOZ: 2005
« on: December 28, 2004, 03:14:40 PM »
I was wondering if anyone from the site (staff) can try and contact anyone they might now within nintendo to see if they can find out if the director is public knowledge.  Ima try and write to nintendo but I don't know exactly what answer they'll give me.  I'm sure the staff can get a better answer than I.

192
Nintendo Gaming / RE: LOZ: 2005
« on: December 27, 2004, 03:56:13 PM »
I'm starting to think it is Dennis Dyack from Silicon Knights thats directing the game.  If you think about his previous hints he gave before Metal Gear Solid for GC was announced and then his comments on having an interest in the Zelda franchise, it makes you wonder if there was some weight to his statement.  Then you take in account the fact that the director is being kept in the dark and that makes you wonder.  Zelda is a huge franchise for Nintendo, rivaling Mario in its fame and clout.  If Japan were to find out that such a franchise was being headed in part by a non japanese director, I'm sure alot of people will be mad (given the strong sence of tradition in japan).  I'd go out on a limb and say that Dennis will be announced as the director once the public can get some hands on time wit the new zelda so like that they can't bad mouth Nintendo's decision given they've experienced it's excellence for themselves.

For them to make an announcement that a foreign director is heading up their new Zelda game before anyone can actually play the game will cause drama similar to when Nintendo announced Retro (an american unknown company) was going to head up Metriod and also take it into 3d.

193
Nintendo Gaming / RE: LOZ: 2005
« on: December 27, 2004, 02:37:56 PM »
I wonder why they are being so secretive with the director.  I don't remember Nintendo ever being this way in regards to who's involved with an already announced game.  I remember the head of silicon knights (sorry his name escapes me right now, dyack or somethin lol) saying he would love to work on the zelda franchise.  Do you think Nintendo is actually going through and teaming Dyack up with Eiji Aounuma?  I highly doubt it but it makes you think lol.  Nintendo has been changing their ways over the past yr or so.  Regardless though, I still ain't sure why the director is still in the shadows.

194
Nintendo Gaming / RE: LOZ: 2005
« on: December 27, 2004, 02:03:52 PM »
Yeah, I understand, I ain't knocking the game becuase of it but it just isn't my cup of tea.  I always loved to just wander around trying to see what I can find for hours at a time inbetween missions.  So I had moments where I'd wander around for 2 hrs then decide to go do a dungeon and end up having to do the spell becuase I was running out of time.  I'm glad to see that the guy responsible for Majora's Mask is the one heading up the new Zelda game though becuase I love the style and cinematic flair he brings to the franchise.  I loved the beginning scene of MM's where young link was riding on a young epona through the forest.  I had never really seen a scene that atmospheric before in the zelda gamese.

195
Nintendo Gaming / RE: My GC Dying and coming back to life
« on: December 27, 2004, 12:45:44 PM »
I've had my gamecube for well over its warranty.  I haven't yet called Nintendo with the matter becuase I don't want to go through the hassle just yet lol.  I am having similar problems.  The Gamecube will turn on fine, I'll be in the middle of my game and then the CD would stop spinning.  The small orange light on the top of the system is off, the screen is black, the cd doesn't spin but you can hear the system is still on becuase of the humming.  I'll hit the power button off and then back on and the orange light will just turn on then off.  If I disconnect the power adapter from the back of the Gamecube and put it back in and it'll work again.  I have all Nintendo products, nothing is 3rd party.  Has anyone experienced this and can they give me some insight on it.  It's really been getting on my nerves while playing Metriod Prime 2 lol.

196
Nintendo Gaming / RE: LOZ: 2005
« on: December 27, 2004, 12:35:52 PM »
dam, I can't really remember, its been yrs since I played it.  If I remember correctly, I would mostly use the reset feature near the end of the time limit or whenever I needed to do so to advance in the game.

197
Nintendo Gaming / RE:Let's Talk Controller
« on: December 27, 2004, 12:32:51 PM »
I've talked bout this rumor on another forum.  My thoughts on it is they are not getting rid of buttons all out but ditching the old standard of D pad and A/B action buttons.  In the other forum someone stated that they could be trying an all analog controller.  Analog stick and analog buttons (moreso than what we see today) along wit maybe some motion sensor aspects to it are what I'm expecting.  The button layout will prob be moved around a bit and ditch the typical patterns.

What I can envision is 2 analog sticks and no face buttons.  One analog stick on the left like Gamecube's and one on the right in the exact same spot (centered, not off to the the bottom left)  The buttons would be 4 or 3 R buttons and 4 or 3 L buttons.

To visualize this just picture how your fingers curl up behind a controller and put an analog button for each finger (shaped for your finger like the Gamecube's R and L buttons) and you'll get the picture.  I know it's a little far fetched and completely out of the norm but with this layout, you'll never have to move your finger to reach a button since all your fingers are already on top of a button.  This could go against their idea of simplifing things though and I am not exactly sure how easy it'll be to adapt to a controller of that nature but I would sure love to try one out lol.

The last poster (sorry forgot to see their SN) mentioned some good features for the controller but I have one other one that hasn't been mentioned.  I would KILL lol for memory card saves to be implemented into controllers thus eliminating the need for memory cards.  You can save your games direct to your controller.  Whenever you visit a freinds house you can take your controller, which already has your custom control settings and game saves, and not have to worry bout memory cards. Maybe even put a small screen on the center of the controller to manage your files instead of on the TV screen.  Another nice feature would be to let you put your name as a screen saver on the small screen so people know who's controller is who's.  It'll personalize your controller in a way, making more of a connection lol
 

198
Nintendo Gaming / RE:LOZ: 2005
« on: December 27, 2004, 11:45:14 AM »
I loved the style of Majora's Mask since it gave me a totally different feel from the other Zelda games, it felt alot darker and less carefree.  The only prob I have with the game was the damn Moon lol.  I wasnt too keen on having to reset time everytime the moon was ready to crash.  I'm too used to taking my sweet time in Zelda games and having to play against an impending moon didn't let me feel as free as I would've liked.

199
Nintendo Gaming / RE: The EA Monopoly?
« on: December 22, 2004, 09:11:35 AM »
Yes, thank god indeed, at least the NBA has some sence of sportsmanship and decency.

200
Nintendo Gaming / RE: Namco traded and I'm not happy...
« on: December 19, 2004, 12:07:19 PM »
yeah, I had the same experience with xenosaga, I didn't really enjoy the leveling up scheme and I too got stuck in a spot where I couldn't return from or level up in.  Xenogears was a way better game and I wish they'd go back to that style.

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