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Messages - Smash_Brother

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1251
General Gaming / RE: Easiest 1000 gamer points in a 360 game ever!
« on: November 19, 2007, 08:27:20 AM »
Christ.

I spent hours getting the lawn gnome to the rocket in HL2E2 so I could get the 30g for the "Little Rocket Man" achievement. This is insane.

1252
General Gaming / RE: Update - So I have RockBand...
« on: November 19, 2007, 08:17:19 AM »
My GF wanted the game but there just ain't no room in our living room for it.

I'm against buying extra peripherals because I still have a set of four bongos from DKonga...

1253
General Gaming / RE: Assassin's Cwiid? SNUH UH
« on: November 19, 2007, 08:14:10 AM »
I actually hunted down the comic to see what all the fuss was about and I regret having done so...

There's "lampooning" and then there's smearing and that was smearing.

I've watched Cap play the game for a while now and while it has a slow pace, it's still a neat game. The Wii could handle it, but it would take a massive graphical hit in the process.

However, that wouldn't detract from the fun, since the game's focus isn't its graphics but the game style where you sneak up on people, kill them and then escape afterwards.

It's like Prince of Persia meets GTA, but with a pretty neat storyline.

1254
That makes sense.

I'm surprised they slide, though.

I truly hope heavies get the attack priority that they should in Brawl...

1255
Nintendo Gaming / RE: What is "nintendo-like" quality?
« on: November 19, 2007, 07:34:32 AM »
Ubisoft has some incredible talent but it only bubbles to the surface on occasion. Ansel is awesome, not just for Rayman but especially for BG&E. The game has a message about revolution the likes of which I don't think I've seen in a game before or since.

Also, for as much flak as Nintendo receives about development delays, they know that shipping a game late is better than shipping it early and having it suck. A lot of devs don't see it this way and typically say "It's going to ship on THIS date" and never waver from that, despite how much a game would benefit from a delay.

If more of them did that, I think we'd be seeing a lot more "Nintendo-like quality".

1256
The ice level and the UFO in Fourside are two examples.

The 'Climbers have spiked shoes so they get full traction no matter what surface they're on.

Ironically, that probably also kills their ability to wavedash and keeps them out of the higher tiers.  

1257
Nintendo Gaming / RE:HAPPY FIRST BIRTHDAY, NINTENDO WII!
« on: November 19, 2007, 06:20:21 AM »
I can still vividly recall the Wii's launch day.

I lined up inside a Wal-Mart because the Gamestop I reserved my Wii at f*cked me over by deciding not to have a Wii launch. I spent the 8 hours chatting with fellow Nintendo fans and milfs about all things Nintendo and the Wii, all the while sitting on a beanbag chair grabbed from a nearby bin.

I can also still recall setting it up in my living room at 12:30 and playing Red Steel until 6 AM. That was the same night one of my roommates came home completely drunk, passed out in the bathroom and I had to carry him on my back to his bed where we spent the night checking on him every 15 minutes to make sure he wasn't throwing up in his sleep and choking.

Red Steel had the worst case of launchitis I've ever seen, but the game delivered enough fun that I didn't care. I still remember my first swordfight: it was that guy who comes at you after you get out of the elevator with Miyu's father. I couldn't help but grin, as the sword combat reminded me very much of punch-out.

I still haven't really come to grips with the fact that the Wii is the world leader and that Nintendo is back on top. I had pretty much expected Nintendo to become a niche in the gaming world and the fact that this isn't the case is a welcome surprise. I will always remember trying to hunt down Wiis over the past year.

A year later, so much has happened but much more is still happening. SSBB isn't even here yet and Wii Ware is coming next year. The Wii continues to snuff the 360 in monthly sales to boot. Nintendo really hit one over the fence this time.

1258
Nintendo Gaming / RE: Resident Evil: Umbrella Chronicles
« on: November 19, 2007, 05:37:14 AM »
Finally found all the guns.

Going through to find all the files next.

Maybe try for Sranks after that...

1259
Friend codes are meaningless, except for transferring Miis.

None of Nintendo's games have used the Wii friend list.

1260
Nintendo Gaming / RE: Resident Evil: Umbrella Chronicles
« on: November 18, 2007, 03:41:25 PM »
Correct. You can beat them all on easy and still get it, I believe.

You need to get A or S ranks on some of the levels to unlock the next part of the level in some cases, though.

1261
Nintendo Gaming / RE: HAPPY FIRST BIRTHDAY, NINTENDO WII!
« on: November 18, 2007, 03:39:59 PM »
Should we find quotes from the staff about how the Wii will be readily available at noon the next day and that midnight launches aren't necessary?

You STILL can't go into Wal-Mart tomorrow at noon and find them readily available.

1263
Nintendo Gaming / RE:Resident Evil: Umbrella Chronicles
« on: November 18, 2007, 06:51:25 AM »
Quote

Originally posted by: Kairon
One thing I wish they DIDN'T do with this game is restrict those side-missions that fill in holes in the Resident Evil story. These missions CANNOT be played 2-player... and because of that, I am sad.


Heh...

Beating all the scenarios unlocks the ability to play 2 player in all those as well

1264
Nintendo Gaming / RE:The OFFICIAL Wii rumor thread (updated 10/29/2007)
« on: November 16, 2007, 04:49:03 PM »
Quote

Originally posted by: Mashiro
I see what you did there.


Yes, he confirmed Saturn support for the VC!!

1265
Halo 3 isn't worth buying a 360 over. We played it for a week and a half and got bored with it.

Orange Box, on the other hand...

1266
Nintendo Gaming / RE: Resident Evil: Umbrella Chronicles
« on: November 16, 2007, 07:02:30 AM »
Well...

There's at least one more area in which Chris and Jill go into the depths of a final Umbrella base and destroy the BOWs within.

However, I've also seen video of one of Ada's missions (which I presume was unlocked in the Nemesis section but I haven't acquired it yet) and there's a final thumbtack on the main level select screen which is empty.


So no, you haven't beaten it yet, but I'm not sure how much further you have to go because I'm not there either. I'm assuming I need to get better ranks on the levels before the game will unlock  this stuff for me.

1267
Nintendo Gaming / RE: Resident Evil: Umbrella Chronicles
« on: November 16, 2007, 05:16:07 AM »
1. It costs more to develop in HD.

2. People need to buy a lightgun in order to play the game properly.

3. Copies of software are cheaper to manufacture than lightguns.

4. The Wii comes with a built-in lightgun.

Honestly, I have no idea WHAT they're thinking.

1268
Nintendo Gaming / RE:Resident Evil: Umbrella Chronicles
« on: November 16, 2007, 03:56:06 AM »
Quote

Originally posted by: SixthAngel
How many light gun type games are coming out for Wii?  I can think of this, Ghost Squad, and the Zelda pack in.  Developers are absolutely retarded to not try to put these out.  This is the first system where people don't need to actually buy something extra to to play the game.  They can't be expensive to make (or port from arcade software) and you have market penetration with the genre that was never possible.  I always loved light gun games but never got them do to the extra controller and expense, problem solved.


HOTD 2&3 were just announced for the Wii as well, but I frankly don't know if I'd even both with them after having played REUC.

1269
Nintendo Gaming / RE: Resident Evil: Umbrella Chronicles
« on: November 16, 2007, 03:55:11 AM »
Some more updates:

-You're awarded stars after every mission and can play them again to acquire more stars. Stars can be spent on weapon upgrades, meaning that you can technically farm for weapon upgrades. Funny that SMG isn't the only game out this week which has you collecting stars.

-weapon upgrades can WTFPWN bosses, in the face. Giant bat + upgraded missile launcher with a power rating of A+ = Giant bat gets f*cked (yes, proper f*cked) Picking your A-game weapon at the beginning of a level and saving it for bosses is a legitimate and advised strategy (you don't suffer splash damage)

-grenades and other explosives actually leave holes in terrain

-if you're good enough, you can go down a line of zombies and pop them in the sweet spot to take their heads clean off

-environment can be used to your advantage. You can shoot a chandelier off the ceiling and it can fall on enemies, cars/barrels can be shot to explode near a crowd of zombies, a pile of I-beams can be shot and made to fall on zombies, etc.

-hunters suck, and they'll be in your face the second you turn around on many occasions.

-it looks like ammo acquired during a level that isn't used is added to the total you have for that weapon and can be taken into any other level until you use it, at which point the ammo for that weapon will be set to its normal amount when you choose it

-reloading/firing for different weapons makes different noises in the wiimote speaker: you can hear the cylinder spin when you reload the magnum revolver. Your aiming reticle chamber also changes depending on which weapon you have equipped.

-the knife is handy for slashing certain enemies away, but I'm starting to think it's handier than I'm giving it credit for. I remember seeing it knock a zombie away when he went in for a hit instead of a hug. I need to look into whether or not parrying enemy attacks is a legitimate strategy which would help if you're going primarily on your pistol, since you don't have time to switch to a better weapon when you turn around and a hunter is in your face.

 

1270
I came to this thread with a voyeurism joke but Bill stole my thunder.

1271
Nintendo Gaming / RE: RRR2?
« on: November 15, 2007, 12:47:41 PM »
You can dart the cursor around very quickly, reload is a bit slow but that's it.

Also, it will take time for your plunger to reach a target so you'll need to lead with some shots.

1272
Nintendo Gaming / RE: Resident Evil: Umbrella Chronicles
« on: November 15, 2007, 12:18:57 PM »
I should caution that I like both lightgun games and Resident Evil so it's possible that I'm a bit biased, but I'm quick to berate 0-3 because the control scheme was so awful so I don't like it enough to overlook a game sucking.

If someone doesn't like lightgun games or RE, I'd probably advise against it. Otherwise, I'm definitely enjoying it.

What's interesting is that RE4 was a transition of the "ruleset" of the Resident Evil series (you save games at typewriters, headshots are lethal, use herbs to heal, etc.) from the still image tank controls to the over the shoulder 3rd person view (tank controls, but still).

Now, REUC is a transition of the RE4 ruleset into a lightgun game: don't bother using a shotgun at a distance, grenades take a moment to go off, aim for the leg to slow them down, shoot the exploding object when enemies are near it, etc.

It's like the RE world has "converted" yet again and it once again worked very well.

Like I said, I'd love to see a full RE FPS with Wiimote aiming and 2 player co-op. This is the type of rewarding and fun gameplay which makes you proud when you beat it but willing to try again when you lose to it.

1273
NWR Forums Discord / RE:Did the font in the forums change for anyone else?
« on: November 15, 2007, 10:38:17 AM »
Quote

Originally posted by: insanolord
Not even for 10.4.11? Or this link for PPC.


I'm a rotten liar: I updated to 10.4.11 roughly 20 minutes after I wrote that post.

Anything to get the Safari beta to stop crashing my laptop after waking from sleep mode.

That said, I really WON'T be buying Leopard until I have a reason to.

1274
Nintendo Gaming / RE: RRR2?
« on: November 15, 2007, 08:13:48 AM »
Oh, they're real alright.

I haven't played them all yet, but games like the ones I mentioned are plentiful.

There's a few of them which are "shake the wiimote as fast as you can" and whatnot, but the majority are quite clever, like the one which will have you balancing plates of food while trying to get them to the fat rabbid patrons while trying not to bump into the other players (your fellow waiters) as they do the same. The only "single player" game was the one where you took turns whacking a rabbid in the head with sausages in an attempt to knock him out, the player who delivered the knockout blow being the winner.

And you finish every "trip" (which are region-themed) with a song in which you pick parts and play like a band ("Smoke on the Water" being my favorite so far). This time, the Rabbids are ACTUALLY singing the lyrics for the songs, not just mumbling them like they were in the first one.

Also, for high scores, you can compare your high score to the worldwide wifi leaderboard in matter of seconds. I was 78th in the world on one of the games. Woot!

The game is also downright hilarious, but that goes without saying.  

1275
Nintendo Gaming / RE: RRR2?
« on: November 15, 2007, 07:44:27 AM »
They're about the same length.

But aiming with the Wiimote makes a colossal difference.

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