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Messages - Smash_Brother

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1226
General Gaming / RE: Assassin's Cwiid? SNUH UH
« on: November 21, 2007, 12:40:28 PM »
This game kinda reminds me of Splinter Cell, and not in the obvious way.

I mean that the game has a set way for you to do things, as if it expects you to do them that way, but doesn't punish you for completely ignoring that way and doing whatever you feel like.

1227
Nintendo Gaming / RE: Super Mario Galaxy
« on: November 21, 2007, 12:12:49 PM »
Just to be sure, the "100 coins = a star" thing isn't in this game, right?

1228
General Gaming / RE: Assassin's Cwiid? SNUH UH
« on: November 21, 2007, 09:30:37 AM »
It's actually quite smooth. Press L to target the nearest hostile guard and engage in combat. From there, you can simply push in any direction and press X to swing your equipped weapon. Press Rt and X in a direction to counter an incoming guard attack. Press B to grab a guard. You can easily change focus by pressing directions on the l-stick if you want to attack a different guard.

It reminds me of one of those movies where the mysterious figure stands in the middle of a group of guards with their swords drawn, then one of the guards lunges forward to attack and the figure throws the guard off balance and slaughters him with the utmost east, leaving the remaining guards nervous and wary, often resulting in the guards fleeing from you.

1229
Nintendo Gaming / RE:House of Dead 2 & 3 to Wii
« on: November 21, 2007, 08:18:23 AM »
Quote

Originally posted by: pap64
Arcade shooters are a lot like pop corn flicks; just leave your brain at the door and have fun shooting everything that pops up.


You're the reason the civilians who pop up shout "DON'T SHOOT!"

1230
General Gaming / RE: Assassin's Cwiid? SNUH UH
« on: November 21, 2007, 08:09:33 AM »
Haven't had a guard commit suicide, no, but I did toss a few from ledges for fun like you suggested.

I'm a bit disappointed that you can pretty much kill as many innocent people as you want so long as you do it over an extended period of time. They should have put some kind of mechanism to prevent you from doing that.

Also, water over your head is instant death, but it's also instant death for enemies so you can toss them into it and kill them (I dispatched a Templar this way).

I'm not a fan of the flag collectathon, but since it's not necessary, I guess it doesn't bother me.

1231
Nintendo Gaming / RE: House of Dead 2 & 3 to Wii
« on: November 21, 2007, 07:49:47 AM »
The only issue I take with this is that these games pale in comparison to REUC.

Maybe if this is a proper lightgun shooter which has you calibrate and aim with no cursor, I can dig this. Otherwise, I don't see a point.

1232
NWR Forums Discord / RE:A tree man
« on: November 21, 2007, 05:19:01 AM »
Quote

Originally posted by: Dasmos
I lol'd.


No, you didn't. You're only saying that for the shock factor in a desperate ploy for attention.

1233
General Gaming / RE:Assassin's Cwiid? SNUH UH
« on: November 21, 2007, 05:00:24 AM »
Quote

So... I heard some conspiracy theories that this game had some really way out there concepts like genetic memory or time travel... care to explain? Use spoiler tags if you need to.


It deals with genetic memory in the opening scene of the game.

Quote

Originally posted by: Bill Aurion
Back on the topic of sexism, why the hell have I seen only FEMALE beggers? O_o


There's an achievement called "Enemy of the Poor" for grabbing them and tossing them away from you.

Quote

Oh yeah, Smash_Brother, do you know how to leaping hidden blade kill (where you jump from a higher place to instantly kill an opponent)?  I've only been able to do it once and I have no idea how I did it...


I figured the hidden blade kill out last night and promptly fell in love with it.

Basically, if you've tapped dpad-up to select your hidden blade, if you get in range of any target and hit X, you'll leap upon them and jam the blade into their neck, and that includes leaping off of buildings at them. If you don't target them with Lt first, you might accidently leap onto the wrong person and kill them.

I've cleansed a city or two completely of guards now. My favorite is walking up to four guards standing in a row and leaping on one of them and neck stabbing. I hate how guards will block your dagger if they're already alerted, but it would be unstoppable if they didn't do so.

A new favorite ability of mine is using the tackle ability (once you earn it) to knock guards over and then attack them on the ground.  

1234
General Gaming / RE: Assassin's Cwiid? SNUH UH
« on: November 20, 2007, 07:10:33 PM »
I've played a bunch more of this game and I've found something rather disturbing: I love killing people in this game. I mean, I pretty much shrugged off GTA3 and Godfather made me a bit on edge about the subject, but jumping on people and stabbing them in the neck is one of the most fun things I've ever done in a video game.

I've seen actual wrist daggers like the one in the game for sale in magazine catalogues and I'm almost tempted to order one, heh.

And on that note, my gripe with this game is that it's immensely easy. Seriously, I've killed near 30 guards at a time just because it's so simple to do. Every time a guard moves in to attack, you can simply press block+counter+the direction of the attacker and you'll either knock them away or slay them outright as the rest of the guards look on haplessly. I was hoping that the game would get harder, but thus far, I can see little reason to actually use these assassin skills to their fullest because there's no real danger in standing your ground and fighting. Also, the fact that there are so many achievements which focus on raw combat instead of stealth says to me that they realized the game will involve a great deal of hacking and slashing.

Still incredibly fun with an abnormally deep storyline, but they could have upped the difficulty a peg or two to at least force me to learn some new strategies.

1235
In the end, that's still the best explanation, but I'd definitely like to see a character before this week is out.

1236
General Gaming / RE:Assassin's Cwiid? SNUH UH
« on: November 20, 2007, 11:25:29 AM »
Quote

Originally posted by: Bill Aurion
My favorite thing to do is lead guards up really high, then chuck them off...


Damn, I gotta try that...

Quote

I seen the *original* comic and it not that bad (no nudity, everything just implied), it's nothing worst that a "It doesn't print money" PS3 photoshop.


Um, did the version you saw have sperm involved? When questioning the good taste quotient, I think spooge should always be the deal-breaker.  

1237
Nintendo Gaming / RE: Resident Evil: Umbrella Chronicles
« on: November 20, 2007, 11:20:34 AM »
Keep an eye out for the zombies in Raccoon City which look eerily like Mia from Phoenix Wright...

1238
I wasn't counting him/her/it, no.

There were only 5 "real" secret characters: Marth, G&W, Mewtwo, Luigi and the Jiggs. Ness and Falcon were open from the start, as well as Bowser, Zelda, Climbers and Peach, added to the original 8.

Thus, there were 19 actual characters in SSBM. 12 have been revealed and are neatly denoted as vets on the SSBB site, that leaves 7 to be revealed and 9 weeks to show them off.

We all assume the 'Dorf will be back, considering they delayed Melee to add him (or he was at least requested to the point that they added him). Even if none of the other clones make it back, that's still 8 Melee vets and 9 weeks (assuming Marth and Ness weren't axed).

I just want to say that I think locking characters that have been in past games is downright silly. It's like letting someone watch while you wrap a present and then handing it to them.

1239
General Gaming / RE:Assassin's Cwiid? SNUH UH
« on: November 20, 2007, 09:06:01 AM »
Quote

Originally posted by: Bill Aurion And somehow riding your horse a little too fast is grounds to be chased by guards...Are there speed limits I didn't hear about?


I aroused their suspicion just by getting ON my horse. To be fair, I jumped my horse over their wagon before that.

However, nothing was funnier when I saw a guard standing on a cliff edge and knocked him off by running into him which brought the pursuit upon me.

1240
4 if Marth is axed, but that's less likely. I hope Sakurai didn't run out of ammo on his newcomer gun yet...

I think the 'Dorf being back with his own moveset is pretty much a given.

1241
General Gaming / RE: Assassin's Cwiid? SNUH UH
« on: November 20, 2007, 08:50:22 AM »
It's like Prince of Persia with meets GTA meets Splinter Cell, and it's a pretty decent formula.

1242
They knew the delay was coming LONG before it was announced and the updates would have been done accordingly for a while before as well.

But my point stands. They could be revealing a vet character once per week and still not reveal any newcomers from now until launch, which begs the question of how many vets got the axe or will be locked for some silly reason.

1243
General Gaming / RE:Easiest 1000 gamer points in a 360 game ever!
« on: November 20, 2007, 06:51:01 AM »
Quote

Originally posted by: KDR_11k
I suppose on the 360 the strategy is when your game is weak you just put some easy archievements in so peopple buy it for the points.


Damn, that's a great idea...

1244
General Gaming / RE:Assassin's Cwiid? SNUH UH
« on: November 20, 2007, 06:48:38 AM »
Quote

Originally posted by: vudu You can't deny that Ubisoft has been marketing Jade almost as much as they have been Assassin's Creed.  The comic is merely a reaction to that.


The maker of the comic could have made an infinitely better satirical statement with a PG comic, one which Ubisoft would have seemed petty to attempt to shoot down.

But that was just gross and unwarranted. I do NOT want to see the gaming industry turn into a situation where companies need to have an attractive face to attach to their products in order to get them to sell (like Hollywood is now), but unless Jade posed for Playboy or her Maxim photos are all poses where it looks like she's about to go down on someone, then the comic is 100% out of left field and completely unwarranted.

The real irony is that Assassin's Creed doesn't have any sex appeal in the game (at least not as far as I've played). The closest thing you have is a blonde researcher but she's conservatively dressed as well.

Fun game so far, though. Pacing CAN be a bit slow, but the slow pacing balances out when you're running from guards trying to hide before they see you again.

1245
I'D HIT THIS THREAD.

1246
Nintendo Gaming / RE: Fragile - new RPG from Namco
« on: November 20, 2007, 05:05:40 AM »
This sounds like that tech demo that a small dev team had made where you played as a girl with a light in a "dead world" that could temporarily bring things back to life and you did so in order to solve puzzles, move platforms, etc.

Then again, this must have been in development far longer than that game since it has screenshots already.

1247
Quote

Originally posted by: Bill Aurion
Considering I figure they will only reveal three more characters before the game is released, I'd rather they save them...


We did the math: there are still 12 Melee vets MIA and only 9 weeks left to reveal them before the Japan launch; and that's if there are no more newcomers to be revealed pre-launch.

I certainly hope the entire secret character roster in SSBM isn't going to start as locked again...

1248
Sigh, at least give us a classic character already...

These crap updates are wearing thin.

1249
General Gaming / RE: Assassin's Cwiid? SNUH UH
« on: November 19, 2007, 10:51:23 AM »
Here's something I don't understand...

Developers create fictional women in order to add sex appeal to a game and make it sell all the time, but someone uses a REAL woman who actually worked on the game and suddenly the same group who was probably drooling over scantily-clad fictional women gets all bent out of shape and starts making comics like that?

1250
General Gaming / RE: Assassin's Cwiid? SNUH UH
« on: November 19, 2007, 10:42:22 AM »
EDIT: She was a producer, but I don't think there's anything anyone can say to justify a comic like that.

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