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Messages - Spak-Spang

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Nintendo Gaming / Nintendo DS Launch Survey
« on: October 20, 2004, 08:09:33 AM »
I got a few questions for this group, to see where everyone is at.

1)Now that we know the launch titles are you going to buy the system at launch, or later this year, or next year after more games are available?

2)If you are buying at launch, how many and what games are you hoping to buy?

3)If you are waiting, why are you waiting?

4)Last, Is there a game that could have been available at launch or is a game that is available that persuaded you to buy the system?

Nintendo Gaming / RE:metroid hunters story mode ?
« on: October 20, 2004, 06:08:54 AM »
You know.  It really depends on what the 3rd person game is trying to do.

Mario 64 and the many platform games work when:

A)It has a descent Camera and forgiving controls and game design.  Mario 64 was the best and possible still the best 3rd person game.  It have very forgiving controls and level design.  The only problem with controls was the very hard to pull of wall jump.  However Mario Sunshine gave it a more forgiving "slide" controls and it made the game that much more playable.

B)Make the controls simple, not complex.  The spy stealth games are becoming annoyingly hard to play because they have just too much for you to do and take in.  To play the game you must control the character, the camera, and now what each of the 6 or more buttons do to help you throughout the game.  There is just too much to juggle, and when you add in having to be stealthy, and advanced AI that are able to kill you in a few hits it becomes frustrating.  Simple controls work best.  Metal Gear Solid has huge depth, but still overall his moves are rather limited, and since you don't have to control the camera it makes it much easier.  Last, they gave you a very functional map.  The game design simplied the complex tasks it asked you to do.

C)Smart AI, but not Genius AI.  Every company is now pushing greater and smarter AI.  They seem to think the better and more responsive the AI we design the better game we can create.  This isn't completely true.  You want to design fun AI, not just smart and challenging AI.  I don't want AI to feel mechanical and stupid, but I don't want them so smart that when facing 3 or more of them I can't survive at all.  Again Metal Gear Solid is a good example of good balance.  The AI is smart, but you can bet them and they do fairly stupid things still.  

Basically, you have to be extra careful when designing 3rd person games.  Game Design, controls, Camera, and level design takes on much greater importance to creating a functional fun game.  

For the most part 1st person games, and 2D games don't have this problem as much.  

TalkBack / RE:In-Game Advertising Shows High Growth Potential
« on: October 19, 2004, 04:32:56 AM »
The way I see it.  Advertising in games really depends on the experience you are having in the game.  Some games it adds to realism within the gaming enviroment.  

For instance:  

Football or any sports games:
There are timeless companies that are always going to advertise on billboards around the stadium.  Those companies should be represented.  Why not approach the company for ad support within the game, or atleast permission to use their logos.

Racing Games:
Billboards are everywhere.  Once again, if you are racing down a street in America you will come across billboards.  The trick is to once again get timeless companies that always advertise on billboards.  

Grand Theft Auto:  You know in these games that take place in real cities or cities designed close to others, then billboards also make some sense when used modestly, and can help design mental place markers in the enviroment.

In the end, within certain games it works and makes sense.  In other games, it is the worst sort of corporate invasion.  However, I don't think we are going to be seeing ads pop in the truly artistic creations like Mario,Halo,Zelda,ICO, or others.  

Nintendo Gaming / RE:metroid hunters story mode ?
« on: October 18, 2004, 11:55:05 AM »
How about this for a Metroid FPS Adventure.

Each level is a different bounty.  You must explore the world.  Find clues to whom you are hunting and how to find him.  In the process you are fighting gangsters, and stopping other crime in the city.  

The world and societies would be fantasy cyberpunk, with intelligent creatures/monsters (similar to space pirate designs) within the games.  

Each level or case would be on a new planet, and a few later ones may revist locations.  As you explore to get ungrades you must enhance your suit.  When money at a arena battle pit will help you enhance your suit allowing you more access to the worlds and to finally solve the case.  

Boss battles will be huge arena battles against these bounties.  I would love this game so much and would round Samus out so much.

Nintendo Gaming / RE:Nintendo DS Thumbstrap (What's going on?)
« on: October 14, 2004, 07:01:54 AM »
I was really worried about the idea of the thumbstrap.  First I didn't want something else to lose that I need to play games, and second I thought that Nintendo would make something that wouldn't fit for everyone, or really wouldn't work properly.

After seeing what Nintendo has for the thumb strap my worries are over.  Nintendo definately knew what it was doing designing the thing.

1)It wraps around the wrist first so it should fit everyone.
2)It appears it will attach to the actual DS system like many Camera straps do.  This is smart and important because it becomes a part of the system, not an extra you must carry around with you.
3)If Sponge is correct it will be packed in with the DS.  And if not then definately with Super Mario 64 DS this will mean everyone will have a thumbstrap and 3rd party developers can feel safe designing games that require it.

Nintendo really does appear to have an amazing system with the DS.  I really don't care if every feature is used with every game.  The point is designers can use them, if they need to.  Madden DS is a perfect example of this.  Madden isn't using the second screen to control players or anything.  But they understand it helps them to rapidly pick plays easier.  

Nintendo Gaming / RE:DS downloads
« on: October 13, 2004, 12:28:10 PM »
I think he meant can you download demos or something from online, or from a station at the store.  

This won't happen until the unit has proven itself as a success.  Then Nintendo will be more likely to create these download demo spots.  

But don't look for it until Nintendo believes they have a marketshare that validates spending money on the system.

Nintendo Gaming / RE:mario kart DS thread. Chain Chomp is awesome.
« on: October 13, 2004, 09:52:43 AM »
Ian Sane:  I didn't think Mario Kart: DD had that bad of track design.  The later tracks were amazingly varied and stuff we had never seen or really dreamed before.  

The earlier courses were more traditional Mario Kart, but all of them had something that made them stick out.

My favorite course was the Baby Mario/Luigi course.  It was simple but it was really crazy fun.

The biggest disappointment with Mario Kart DD was the lack of battle arenas, and Battle Modes.

I hope this is corrected in the DS Mario Kart.  I hope that I have a vast selection of Battle Arenas that offer different and varied strategies to win.

Nintendo Gaming / RE:mario kart DS thread. Chain Chomp is awesome.
« on: October 13, 2004, 09:25:06 AM »
I really don't need to paint my Kart.  I would rather have the really neat different designed Karts than the ability to paint and put logos on the Karts.  In the game it would be hardly noticeable during the race.

A touch screen track editor with you being able to pick a backdrop would be cool.  Even if it is as basic as draw a track loop and then the programming fills in the details.  

The idea of targeting certain characters with weapons is awesome, but I can see a balancing problem.  I would like to bring back alot of the weapons from the N64 game.  I loved the massive Bananna peel lines you could make.  I thought that was one of the best weapons in the game.

Nintendo Gaming / RE:Nintendo DS and the GBA cartridge slot
« on: October 13, 2004, 04:46:28 AM »
Not to mention that if the GBA slot wasn't designed to hold ram, then it can't.  And I don't think it was.

The N64 RAM Expansion was designed for that from the very beginning.  The GBA slot is and was designed only for GBA games, and GBA type hardware devices.  SO I don't see getting extra RAM or anything from that.

Nintendo Gaming / RE:yoshi`s touch and go
« on: October 12, 2004, 11:48:51 AM »
I just watched a video about this game.  

It seems really cool to me.  Instead of completely controling a character through a platformer you are manipulating the land and the character for a more puzzle feel.

I really like the concept, and it sounds like it could have some very challenging and devish game design moments.

Hopefully Nintendo does this game right, because it could be a great game.  Its on my to watch list definately.

I am still trying to decide what games to get at launch I will probably get 2 possibly 3, but which ones besides Mario is a big question.

Nintendo Gaming / RE:snowbording kids DS
« on: October 12, 2004, 08:57:17 AM »
I played the first one.  It had promise, but the graphics and level design were too limited.  I wouldn't mind a sequel, but it isn't on the top of my list.  

Now, a portable SSX is on my list of games that need to be made.

Nintendo Gaming / RE:Nintendo DS and the GBA cartridge slot
« on: October 11, 2004, 10:03:35 AM »
I don't think we are thinking in the right direction with the GBA cart expansion.

Memory, no not going to happen.  

However, Perpherals...YES.

DS could easily use a GBA camera type device, OR a GBA printer type Device, or some other bizzare attachment we wouldn't think would work for a portable system.  

Will Nintendo do this?  Most likely.  As for the most part in Japan these extras do pretty well.

Nintendo Gaming / RE:Will there be a game and watch revival?
« on: October 11, 2004, 09:55:21 AM »
Ian Sane:

Nintendo is already doing that.  Look at all the mini games in Super Mario 64 DS.  There are at least 20 mini games that use the touch screen.  And it is just another little bonus Nintendo is adding to there "port" of Super Mario 64.  

I would rather Nintendo do something like that then create G&W games.  

Look if you want fun Mini Games buy Super Mario 64 DS.  It will be filled with fun mini games.

If you need more mini games, wait until Mario Party DS comes out...which you know it will, and you have even more G&W type games.

I was once upset with Nintendo releasing only 1 first party game at launch.  I am not anymore, because Nintendo has put So much into this Mario game that it is the only game you will need at launch.  I will be playing this one game for MONTHS...possible the entire year.

TalkBack / RE:Iwata Outlines Ideas for DS's Wireless Functions
« on: October 08, 2004, 09:46:36 AM »
Ian Sane:

I don't know about the movie idea, but it does show that Nintendo is thinking out of the box.  It shows that Nintendo is trying to find the best location to give new data and such.  For Pokemon a Pokemon movie is perfect.  It ensures Nintendo makes money on the movie, and it gives you a centralize area for people to download a new character that everyone will know about.  Wierd, but cool.

The Demos.  I love this idea.  Yes, I know some would like to keep the demo...but give 3rd party hardware creators time.  They will develop a way for you to save the demo on your computer harddrive and upload it again.  Just wait.

The best idea about the demo is you can potentially try every game in the store before you buy a game and see if you like it.  No more buying a game you aren't sure about.  You played the demo and you were able to experience the game for free before you bought it.  This is a great idea.  I don't care if I lose the demo if I turn the unit off.  This demo thing means I won't have to buy another dud game again.  

I wonder if Nintendo could supply large enough save memory for you to save up to 10 additional bonus tracks for games and such later on after you purchase a game.  That would rule.

TalkBack / RE:NOA Confirms American DS Titles
« on: October 08, 2004, 08:46:26 AM »
You know.  I am tired of the negativism.  Ok.  Nintendo doesn't have a huge list of games launching...but this is GOOD for 3rd parties.  Very good.  Nintendo is letting them shine.  

Second, this new Mario 64 is going to be much more different then you realize.  You don't even start the game as Mario, but YOSHI!!!  A Yoshi that can eat enemies and throw eggs, does his float jump and more.  How will the levels be changed to help this gameplay?  Will there be more enemies per level?  Probably.  Will there be new star locations and puzzles that require new techniques probably.  So is it really a port.  No.  

What it is, is a new game within fimilar enviroments, with many tweaks.

So lets be more positive about this Mario game and remember even without these tweaks and not so minor changes we are still getting a portable version of the greatest platforming and Mario game ever created.

I also don't believe this is the only Nintendo published game releasing this year.  If in Japan Nintendo is publishing 5 games for Japan's launch later that year...sure Nintendo can release another game for us sometime in December.  Or at least that is what I am hoping...perhaps I am being too hopeful.

Last, those 10-12 launch titles are not finalized.  Many of the smaller publishers weren't mentioned.  And I would not be surprised if the number is greater than before.

What I am worried about is Nintendo already realizing the touchscreen needs gimmick devices like a thumb stylise to get the best control in its games.  If that was going to be needed Nintendo should have decided the original stylise with this in mind.  Still its not a big deal and we should be excited about this new console.

TalkBack / RE:NOA Confirms American DS Titles
« on: October 07, 2004, 07:37:45 AM »
Ok.  We have good news and bad news.  

I will start with the Good News.

The Nintendo DS is actually launching with a decent variety of games (from all publishers) that will appeal to a large variety of gamers, and a good many that will appeal to older gamers.  There is also no kiddie title at launch that will turn gamers away from the DS like Gamecube had with Luigi's Mansion, also great news.

Bad News:  

We are only going to get 1 Nintendo Launch game...but wait this is a remake of the GREATEST GAME CREATED OF ALL TIME...but it is still just an enhanced port.  (How is that for Bi-polar.)

What is worse is that Nintendo will likely only release one more DS title this year after launch...or this is speculation from my part.

Now that I commented on that.  There is a bright light that needs to be mentioned.  Look at the Japanese Launch lineup, and the planned games from Nintendo.  

Nintendo will be releasing some of their BIGGEST games next year for DS and we won't have to wait very long to get them.  Remember the long waits for the games we wanted to play for the GBA, Gamecube, Nintendo 64, Super Nintendo...yeah.  Those are gone this coming system.

We will be playing next year:
Super Mario Kart
Advanced Wars
Metroid Hunters
Wario Ware

And Nintendo is doing this and continuing to make new franchises.

This is a very exciting annoucement.  Dispite some bad news.

Well ok.  My names weren't that good.  But "Feel the Magic?"  That is just stupid.  

I understand the idea of putting the word feel in the title, but Magic?  huh?

I like the XY:XX part of the name.  Its fun.  Feel the Magic part is stupid.  I fully expect a name change before release.  

The original title is too ambigous to what kind of game it is.

I wouldn't mind a similar title like

XY:XX The Dating Challenge
XY:XX Gaming

It sounds really fun and odd actually.  Kinda of like dating sim meets Wario Ware.  I am excited, but I hope I can rent it or play it somewhere before I have to buy it.

Nintendo Gaming / RE:DS Launch Titles
« on: October 05, 2004, 08:18:41 AM »
Actually.  We are just speculating that the launch lineup will be revealed.  I don't think Nintendo has actually stated such.  This press conference is actually still quite a mystery.  

I wonder how accurate the describtion of the game is.

I hope that the singular player game doesn't have to be played with all 4 characters.  I would love to have just a portable Super Mario 64.  Or atleast the option to play the original Mario 64.

I would also like that something new with the 4 characters, but I don't want that more than the original.  

At least the idea of the 4-Player game is going to rock.  

I can't wait for this game.

Nintendo Gaming / RE:Is the DS is being rushed?
« on: October 05, 2004, 08:09:22 AM »
I think the hardware hasn't been rushed.  Nintendo has seemed to have been working on this idea for a system for awhile.  What is interesting is to wonder...did Nintendo truly want to use this idea as a 3rd tier...or if they had the luxury of no PSP would Nintendo of held of for about year or so and then released it as the new Gameboy with better graphics then we are getting now?  Its an interesting question.

About the games, again I don't know if they are being rushed or not.  Nintendo has been working to get shorter and shorter development time for games and for the most part they are succeeding...but it also costs us gamers something.

Its a mixed bag.  They may be rushing, but its something I feel they would have done no matter what.  Launch titles seem to rushed usually, or atleast that is my opinion.

Nintendo Gaming / RE:DS vs PSP....devs and journalists debate
« on: October 04, 2004, 07:54:54 AM »
I don't know why people think the DS can't do fighting games.  Its the best system to do some kind of fighting games.


DS could be the first system to do First Person Fighters right.  Top Screen can show where you are in the ring, and health.

Bottom screen you use your fingers to Box the other player.  And area to block can be in the lower corner you press with both fingers to block.  An area on the side of the screen can be press to do side steps.  Perfect Punch Out design, or other boxing games.

2D fighters could ROCK on this system.  

Imagine A 2D game where you are fighting on the top screen  Bottom screen is for tag team special attacks and switching out.  

A quick tap on your partners hand switchs the players out.  And more advanced touch screen movements could activate special partner special attacks.

Last, when you have an opening in the battle on top screen do an attack then send your partner in not to attack the top screen, but to attack on the bottom screen opponents partner.

So now you are juggling between two fights.  The top one being the main battle and the bottom being a side bout.  

PSP couldn't do that.

Nintendo Gaming / RE:DS Launch Titles
« on: October 04, 2004, 07:26:05 AM »
The problem I see is.  With each built in software within the DS the price to make them is more expensive.  I would rather have more memory to store Linkplay games than another built in program to the DS.

Nintendogs isn't neccessarily a simple low memory product anyway.  It could be a very advanced game that deserves an entire cart to design.

The chat program alone will help appeal to women.  Nintendogs would be the perfect launch game for girls to buy.

Besides women.  Children will love the game.  (And I know that we as older gamers hate the idea, but Nintendo appealing to children is still smart.)

Little girls will love to play with dogs on the go and have virtual pets that act and behave like real pets.  Its literally the next evolution of the virtual pet.  You can interact with them physicall and actually play real games with the animals instead of just push buttons.

Nintendo Gaming / RE:DS Launch Titles
« on: October 01, 2004, 11:07:37 AM »
Ok.  Sorry Bill.  I just wanted to be understood that I was just implying how easy it would be to make the games.


So after some recent news we can add some to my list...that I will repost in here.

Games to Expect at Launch
Wario Ware (Should be a pretty easy game to port)
Super Mario 64*4 (We must launch with a Mario Game this will be it.)
Super Mario Kart (Should probably be in unlikely for launch, but I have my fingerscrossed)
Madden 2005 (Seems the most likely EA Sports game.)
Urbz: Sims in the City
Spiderman 2
Ultimate Brain Games (Very easy games to port)
Ultimate Card Games (very easy games to port)
Pac N Pix (Japanese Website already up.)
Mr. Diller DS (Japanese Website already up.
Castlevania (Konami has done very good at developing these games at a timely manner.  We know one is in production, and when the GBA released we had a new Castlevania.)
NINTENDOGS (Seems like a good game for Nintendo to use to try and collect female gamers, which they seem to be marketing for.)

Games Not to Expect at Launch
New 2D Mario Game
Super Smash Bros. DS
Metroid First Hunt
Sonic DS
Animal Forest DS (Could be done for launch, but highly doubt it. Pontential Dec or March release.)
Zelda DS (Not a chance, something special is being done with this.)

Question.  We know Capcom is working on some games, there was a list of what they were...I don't remember what games were listed...if you remember what game from that list do you expect to be the Capcom launch game, because I believe there will be one.

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