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Messages - Spak-Spang

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8001
TalkBack / RE:Activision Announces Spider-Man 2 for DS Launch
« on: September 22, 2004, 09:26:46 AM »
What is exciting about this is that its a game we weren't completely expecting.  

It proves that launch games are being readied, and more will be available then we ever imagined.

Could it be that we could have 20 or more games at launch?  Perhaps even more?  Perhaps the potential of >20?

At first we thought we would be lucky to get 10 games.  Now I am very hopeful of much more.

What do I think will be available?

Ultimate Mind Games
Spiderman 2
Madden Football
Sims: The Urbz
Puyo Pop
Wario Ware
Super Mario 64*4
Super Smash Bros. DS  (just a hunch)
Super Mario Kart  (available before Jan.)
Castlevania
PacMan game

and more...


8002
TalkBack / RE:Nintendo DS Launch Details
« on: September 21, 2004, 01:41:42 AM »
Just a few things interesting to note.

Nov. 21 Release Date.  That means the Ship Date will probably be Nov. 18th.  So VERY VERY SIMILAR to games and systems prior.  

PictoChat included.  This is big.  Right now in America Instant Messaging on cell phones is becoming pretty big.  You can send messages to people and not have to call them.

PictoChat could take that to the next level, and really help the popularity of this system.

As everyone is saying the price is perfect, because it will allow you for $200 to get a system and potentially 2 games.  Or just for alittle over $200 2 games.  Awesome.

Last, if Nintendo does ship with that Metroid Hunters bonus disc then it is even better.  Personally I think its going to be the entire game.  I think they never meant it to be a single player game, and they are just throwing it in as a gift for the DS buyers.  Hey here is a great multiplayer game for you.  

This move is brilliant because it allows for DS to have a solid multiplayer experience right out of the box and its FREE!!!

GO BIG N!!!

8003
Nintendo Gaming / RE:hey look what i found
« on: September 17, 2004, 10:44:10 AM »
So what is the announcer saying?

I like the commercial, but I really wish there was more too it.  Like if they gave us a hint by her looking at a game playing or something.

Right now its just a real cute commercial of a girl touching her first game system.  *LOL*


8004
Nintendo Gaming / RE:Potential Killer Ap for the DS!!!
« on: September 17, 2004, 01:40:36 AM »
I personally would want the Secret of Mana 2 game that was never released in the US.

Or maybe a compliation of SOM 1 and 2.

Why?  It is perfect for multiplayer and since people would have their own screens action wouldn't have to stop for magic.

Touch Screen could have all magic and health information and could really speed up magic/item/equipment options as it can be performed touch screen even while battling.  

That would be so cool if you have to decide during battle if it is worth selecting magic to do because enemies are too close to you and you may take a hit while working to select the magic.


8005
Nintendo Gaming / RE:Old DS news 9/13/04
« on: September 17, 2004, 01:36:39 AM »
I would love a dual Screen platform game where you control Mario and Luigi at the same time.

In fact only one aspect could be Platform (Mario up top) and Luigi could be engaged in a completely different style game where you must use the touch screen.  This would be cool, because very few games have really been designed where you must real time handle very different multiple objectives and gameplay types.

That would be innovative.  



8006
Nintendo Gaming / RE:Old DS news 9/13/04
« on: September 15, 2004, 10:34:13 AM »
See I think IF Metroid: Hunters is primarily a multiplayer game with a simple or no single player experience Nintendo will HAVE to launch it with Metroid Prime 2.  The entire concept of Hunters is to allow people to play multiplayer Prime on the go.  

Metroid is also a big name series now for Nintendo.  Its the game mature players hype that Nintendo has and the others don't.  I wouldn't be surprised if its not a launch game.  But then what will take its place?  

Mario Kart is a possibility.  They already had the game running they can design new courses in this amount of time, and Mario Kart is a huge fan favorite.


8007
Nintendo Gaming / RE:Old DS news 9/13/04
« on: September 15, 2004, 10:19:17 AM »
I was going to list 3rd party possibilities too, but then decided to focus just on Nintendo.

3rd party launch definates would be:

Bomberman: (Hudson has a good relationship with Nintendo, and a Bomberman game isn't too hard to throw together since they can easily use code already used on other Nintendo systems.)
Madden Football:EA is already stated they are working on the game.  They are usually quite good at releasing games during launch.  At least one or two.  So this game is a sure thing.  Mid-Football season too.  We definately will need a portable game to play while watch the games with our friends.
Sims: The Urbz Ea is working on this game as their definate launch title.  Perhaps even more than Madden this game will be out for launch.

Other games who knows for sure.  One of those Ultimate Games should be out at launch easily.

I suspect that either at launch or by years end we should have atleast 5 Nintendo published games on the DS.  I think they will all be out during launch.  Nintendo needs be able to hype the system with a solid list of games fast.


8008
Nintendo Gaming / RE:Old DS news 9/13/04
« on: September 15, 2004, 09:48:01 AM »
So Bill what are your thoughts of launch titles for the system?

I think that the most obvious launch games would be:

New Mario (Super Mario 64*4 most likely)
Metroid: Hunters (Depends on if they are going to bring a single player game experience or just release it as a portable Metroid Prime 2 multiplayer game.)  I can see this launching alongside Prime 2 though easily, perhaps with some sort of connectivity?
Wario Ware  Easy game to program and design.  Most of the code probably just needs to be refined for the DS.  Provides several different kinds of gameplay into one.

Games that will most likely not be out for launch:

Animal Crossing DS:  too much translating to prepare it for both markets for launch.
Super Mario DS:  No two Mario games going to be out at the same time.
 

8009
Nintendo Gaming / RE:Old DS news 9/13/04
« on: September 15, 2004, 08:36:52 AM »
Bill you are amazing with the homework.  Being at work has made it hard to do anything but check in here randomly.

I will place my bets that the system will be launched within that Nov. 15-19 timespan.

I may have little to no sold proof, but if I was a gambling man it makes the most sense.

Now I wonder which game will be launched first the new "2D" Super Mario Bros game, or the Super Mario 64*4 game?  I don't think both will be launch games because it would be confusing.

My bet is the Mario 64.  It would be very easy to use the same worlds, or similar worlds to the 64 game and launch that with multiplayer.

Though I heard from Gamespot (I think) that the single player experience for this game was actually going to allow you to use any character and switch between the 4 to solve puzzles and such within the game.  That could be very very cool.  I don't know if I like it more than just getting a pure portable Mario 64, but it does sound intriguing.


8010
Nintendo Gaming / RE:halo ds?
« on: September 15, 2004, 05:10:56 AM »
I think the DS will be a great system for sports.  

Imagine being able to design your own plays with the stylus touch screen...even to the point of designing the plays during the huddle!

If that is too ambitious you can atleast pick plays quickly and easily, and then have quick choices for audibles and such.  And the same customization can be placed into all sports games.  Formation changes on the fly, quickly call individual players in baseball to cover the field more conservatively or aggressively and so on and so on.

Nintendo doesn't need to make these games themselves.  Nintendo just needs to sell the concepts to EA.  If EA sees potential in the system the games will come.  

What I really hope is that Nintendo spends some money like they are in Japan and creates DS hubs around America for meeting places to play games.

Ideal places would be:

1)McDonalds (They already have the N64s in store.)
2)Find a large coffee house chain, or bookstore chain that wouldn't mind having a seperated off section for this very idea.  
3)College Dorms.  If Nintendo spent some money and created a HUD and HUD boosters within college Dorms then it would become an instant success for multiplayer gaming.


8011
Nintendo Gaming / RE:Old DS news 9/13/04
« on: September 15, 2004, 05:02:16 AM »
Blast that idea sorry guys.  It was worth a try.

I mean look at when they release games.  

For the past years its big Christmas release has always been Nov. 18th.  They always have one game released in October.

I guess Nintendo doesn't do a pattern similar with consoles.

Though the November date is interesting.  Hmmm...how about just focusing on November for a bit.  

What dates has Nintendo regularly used for releases in November?  


8012
Nintendo Gaming / RE:Old DS news 9/13/04
« on: September 15, 2004, 01:38:07 AM »
There have been plenty of rumors going around about date of the DS launch.

I remember even hearing one stating it would be out around Nov. 3.  That is laughable.  So is I think the Nov. 30th.  

If you really want to know around the time the new system will launch lets do some research.  One thing I have noticed about Nintendo is they are very repetitive.  They launch their holiday games always around the same date for years.  Lets do some research and see when Nintendo has released its new systems.  We can start by looking at the GBA, N64, Gamecube, GBASP.  I bet we can find a pattern and predict the launch within a week.

My personal bet it that the system will be released before thanksgiving.  My prediction would be around Nov. 18.  Why?  Because it screws me over because my birthday is on the 17th, and in Texas if the ship date is the 18th we don't get the game until the 20th or so.  

Its an evil Joke Nintendo does to me, because they realize I am 100% loyal to them and they love to taunt me.

8013
Nintendo Gaming / RE:halo ds?
« on: September 14, 2004, 07:38:25 AM »
Ok.  

Halo is a good game...it always was, and always will be.  However, the game is overrated.

Halo became a fan favorite game because it brought a really great multiplayer FPS experience to the console system.  It was the first, and so far the best console multiplayer FPS.  It was also the first to bring multiplayer ambitious and strong level design of the best computer shooters.

Second, Halo brought a refined control to the genre that many believe is better than the control available on computer FPSers.

However, its overrated because the story, single player level design, and excitement was never as great as people believed it to be.  The single player experience of Goldeneye is a far better experience even though it is technically inferior in every way.

Now we have Halo 2 coming out and MS is genius to hype this game.  They also were genius to focus all its attention on what made the first game so great...multiplayer.  I am curious how the single player experience will be, but I doubt it is going to be nearly as great as the multiplayer experience.  

What does this mean for DSers.  We don't need Halo on DS.  

What we need is a well designed FPSer of our own.  It needs to be designed specificly for multiplayer experience, and bring something exciting to the series.

The answer I have is for the original Goldeneye to be ported to DS.  Why?  The single player game is already there so the designers could work on how to port an exciting multiplayer experience.  This is however very unlikely to come out.

So the second answer is to hope that Metroid Hunters is truly a brilliant multiplayer experience.  If it is then we will have our great multiplayer game for the DS, and we can forget about the need of a Halo for DS.


8014
Nintendo Gaming / RE:Super Smash Bros DS, Can it be real??
« on: September 10, 2004, 06:48:08 AM »
KDR_11k:  You bring up some great points.

What do you need two screens of gameplay to do that you can't do one?  I know people really don't like the idea of the map because you are thinking I want something more original...something truely special...but what is something truely special you can do with that second screen?

A map Idea is really just one single element to "How the map can be used."  

Like my idea, the map would be default, but it would also allow you to get information on players (a bulletin could scroll across and you can read who is in first, and damage levels of players.)  

You could click on the map and get a view of the enviroment or watch others fight.  Very cool.  This would also allow for larger levels with more interesting fighting enviroments.  Levels won't have to be floating islands if you design the levels to have pitfalls, hidden switchs and other traps.  The ability to look at a map an know what the enviroment contains and where everyone is helps you plan your attack.

Map specific attacks.  These aren't just for aiming projectiles, but can be used to teleport, hide yourself from the map, disable others maps, auto teleport other players somewhere, I am sure you can think of alot more.

I would say don't look at the second screen as a map, but think of it as a user HUD that allows you to access several types of information not able to be done in a Smash Brothers Game.



8015
TalkBack / RE:Nintendo DS Tours Japan
« on: September 10, 2004, 06:36:27 AM »
Ian Sane:  I think those events are very friendly for Japanese Press.  They could have special Press sections and Media passes.  As well we don't know what Nintendo is doing and supplying to press behind the scenes.

This also isn't marketing for America.  So NOA I am positive has something completely different planned for marketing.  I am sure we will see demo units in stores around October for the DS in America.  I don't know when in Oct but some time.  

A Mall tour around November (specially after the system is launched) for the US would be awesome hype.  People could play several games and if they enjoy the system buy it.  Parents can watch their kids playing the game, and kids can beg their parents properly.


8016
TalkBack / RE:Nintendo DS Tours Japan
« on: September 10, 2004, 04:48:26 AM »
Will Nintendo of America be doing something similar to this?  Or will NOA just pop demo units in the Toy Stores again?

It was stated that Nintendo would release the DS first in America or at least could.  Does this lend to that belief, or is it possible that Nintendo is going to continue the tour after the units are already on the shelves in Japan?

What I really want to know is how many of these 80 games are actually for the DS, and how many are for Cube and GBA.  Knowing Nintendo I would predict many of the games on display will be games already out for both the Cube and the GBA, with just a few demo games for each system.  I don't believe the same will be true about the DS though.  I am willing to venture that the DS will have many games not coming out till mid-next year on demo.


8017
TalkBack / RE:Sega's new DS game revealed!
« on: September 10, 2004, 01:43:19 AM »
Perhaps if the art design is good, and overseas press give it good previews we could see this game over here.

I wouldn't mind playing a descent mystery game.  Point and click would allow it to be like those old PC games.  Find items, and clues to solve the puzzles and eventually the mystery.

If its got a good story and is fun to play why not?

8018
TalkBack / RE:Famitsu Scans Reveal More on MaWaRu Made in Wario!
« on: September 09, 2004, 05:10:40 AM »
Isane:

Unfortunately I understand what Nintendo is doing...although I do find it like you do alittle frustrating.

Nintendo had a surprise huge hit with Wario Ware.  And now they have decided they want to capitalize on it, just like Nintendo did with the Mario Party series.  

Why did Nintendo make so many Mario Party games so quickly, because it is a game that is cheap to make, and requires little development time to tie a bunch of simple minigames to a board game type set up.

In the same way.  Wario Ware is one of the easiest games to create.  As the mini games for this series are even simplier, and the game even uses less to connect the games together.  There is no need for a boardgame set up or anything, just jump to the new game.

I think this is also why we are seeing gimmicky control schemes being created.  Nintendo is trying to differentiate a game series that is basically the same game over and over again.

GBA:  The game that started it all.
CUBE:  Mutliplayer version of the first.
GBA sequel:  Spinning new control mech.
DS:  Touch Screen goodness.

The sad thing is.  Nintendo will probably make money of all these games, and nobody will complain about the reharsh these games really are.


8019
Nintendo Gaming / RE:Super Smash Bros DS, Can it be real??
« on: September 09, 2004, 01:28:13 AM »
Hey that Item idea isn't such a bad idea.

You get a single item reward for kills and such.  It can quickly pop up on the map screen to select or something.  

I like it.  Specially if you make this special character specific items that may not be available to everyone in game.  This promotes aggressive fighting and rewards players for knockouts.


8020
TalkBack / RE:Viewtiful Joe Anime Coming Overseas
« on: September 08, 2004, 09:53:05 AM »
I really like the Viewtiful Joe universe.  It is very tongue and cheek and just very cool.

Hopefully this show keeps a cheesy type personality, but keeps it a more mature show instead of a show just for kids.  Many of the aspects of Viewtiful Joe appeals to an older audience that actually 'gets' the jokes from the game.

The new character is pretty cool too.  I don't know what role she will play, but hopefully she won't be edited.  Actually that character design really gives me hope, because it appears it is being geared towards older audiences.  

This show could be great for Cartoon Network, or even FoxBox.  Wherever it goes I hope it is a success.  

8021
Nintendo Gaming / RE:Gameboy Sp price drop= Lower than expected DS price??
« on: September 08, 2004, 09:04:02 AM »
Something to think about.  

IF PSM is an official Magizine, then they have inside information, and that statement may be close to true.

(Unless it was in the rumors section.)

Pricing for RAM and computing in general is getting dirt cheap.  Sony may have some agreements with manufactors to actually get a price where they are barely losing money on the system.

Sony also realizes that if they don't capture the market with a success with the first attempt the second attempt will be viewed through the eyes of the first failure.  

Sony could lose $50 easy per system.  So lets ask how likely is it that the Sony system could cost Sony around $200 per unit?  Or slightly alittle more.  I don't know pricing, but I bet it could be close to that.  

What does that mean for Nintendo?  It actually means that the DS could be costing Nintendo even LESS to make.  Lets look at it this way.  The Nintendo DS is going to cost Nintendo less than it costs them to make 2 GBA SPs, and Nintendo doesn't sell systems for a loss.  So add the cost of 2GBA SPs with the new price point, and you are looking at $160 dollars a system, at the most.  So Nintendo could sell it for $175 and make a profit.  I bet the DS will cost Nintendo less than $150 to make.  So Nintendo can easily charge $150 for the system.  

Now if Nintendo wants to get aggressive they could sell it for a price that is less then what it costs per unit.  $125 could be an awesome price point.  And Nintendo may not lose anywhere near the same Sony would be losing.

8022
Nintendo Gaming / RE:Gameboy Sp price drop= Lower than expected DS price??
« on: September 08, 2004, 08:49:20 AM »
The discussion of Price Points for Nintendo DS is very interesting.

It is obviously going to be more then the SP, and much less than the Sony PSP.  However at what price point are we looking at EXACTLY.

Here is my thoughts.  

$99 is not impossible when you look at what technology Nintendo is using to create the system.  I bet this is probably right around the cost of the actual units.  However, sweet it would be to get a $99 dollar new system.  If the DS is launching before the PSP then this aggressive pricing isn't needed until later when the PSP is actually released.  

$200 is too high.  Nintendo has been able to do alot of market research.  They know at what prices certain type of systems sell.  Nintendo aggressively marketed the Gamecube at a lower price point.  And Nintendo will probably market its next system as aggressively.  $200 is going to be too high to reach a mass market appeal for a system that has no name, and is going to be competing with the Gameboy SP and the Sony PSP for recongnition.

My thoughts will be the system will retail anywhere between $125-$175 dollars.  Most likely right smack in the middle with a $150 price point.  Why do I even include the other two possibilities for the price point? This is a guess but if it costs around $100-115 dollars to make the DS then the $125 dollar price point is perfect to make a few bucks per system, but come in at a price that is more than competitive its down right frightening for the competetion.  Also since people are predicting that the DS games price points will be between the Gameboy and Gamecube games, and be cheaper to make Nintendo is going to be making the money up on the games sold.  The 175 dollar market is if the cost is around or slightly over $150 per DS unit then they can sell it for the 175 and still be under the 200 dollar price point.  

Nintendo's real advantage is going to be pricing games.  Everyone has stated they are willing to pay more for the DS games than GBA games as long as they are cheaper than the Cube games.  This gives DS games about a 10-15 dollars extra profit IF the format really is cheaper than cartridges.  Some of this money will be eaten up in added development time, but most will go straight into Nintendo's pocket, and hopefully 3rd party developers pockets.


8023
Nintendo Gaming / RE:Super Smash Bros DS, Can it be real??
« on: September 08, 2004, 02:25:59 AM »
Kenny:  Yeah I agree.  I hate when people avoid battle...and I hate cheap moves that can take advantage distance.

I am all about balance.  But I want new ideas, and something really interesting with the DS SSB.  

A 2 second delay on teleporting could work, or a human delay.  Do the special move to teleport then you have to click on the map you want to go.  Your character is completely vunerable while you are selecting a teleport area.  That could be anywhere between 2-5 seconds depending how fast a player is, and if he knows exactly where he wants to go.

Teleports could also be limited to only teleporting a certain distance away...same idea with Samus's missles they can only target a certain area.

The biggest problem I have is making map specific special moves for all characters that make sense.  Not every character should be able to teleport...or have targeting projectiles.


8024
Nintendo Gaming / RE:It's high time for info, nintendo
« on: September 08, 2004, 02:12:59 AM »
I usually do not agree when people demands a company do something, because usually it is something stupid, like I demand a mature Zelda, or I demand Nintendo starts making M rated games.  Nintendo doesn't do that...if you want that get another system.

However, Nintendo really needs to start pumping the hype machine for the Nintendo DS.  It needs to start creating the image that this is THE hot christmas gift for 2004.  

Now does Nintendo need to start showing the system to the public and getting demos of it in all the stores...no not really...at least not yet.  I would wait until November to do that.  

Instead, Nintendo needs to go to all the gaming Media and start giving them samples of the games.  Let them play the betas of the games and let them create the hype for you.  It will hardly cost you anything, and the hype will be worth it.  

I believe Nintendo won't need to do commercials or anything until November, but if it isn't pushing the system hard for the October Magizines and online media sites it is going to be struggling to create the hype needed for the launch.

Good news is, that it appears Nintendo IS going to be focused on the DS in next month's Nintendo Power, and if Nintendo Power is getting information, all the magizines will be getting information, because Nintendo Power never scoops anybody.  They never have worthy 'new' information.   So I think we have one more month before the flood gates open.

Let's hope these floods gates open with something worthy for the wait.


8025
Nintendo Gaming / RE:Super Smash Bros DS, Can it be real??
« on: September 07, 2004, 05:52:35 AM »
kennyb27:

If you are trying to launch missles from away and lock on to people, you can balance it out to not be cheap.  Samus has been doing a similar attack since Melee.  The missle would be slow, and if the battle breaks up or is over before you get there then it was a wasted attack.  Also while the attack is going on, you could balance it.  You can't have two missles on the field.  Someone teleports behind you and your getting hurt bad.

Yeah you can run, away, but I am not talking levels that are 10-20 screens long.  I am talking about levels that are like 5-7 screens, with pitfalls and such all around to make fighting with the enviroment more productive.

Plus, how could you justify playing a game with 16 people without these larger enviroments?  And wouldn't you want to be able to teleport straight into the action, or away to get a powerup to try to stay alive?  Wouldn't you like to know if a battle is worth jumping into when you are at 75% damage, or would you like to be surprised when you run into battle and everyone is at 10% damage.

How about the other modes of play that can really work with map and teleportation.  

How about capture the flag mode.  You can try to get to the other side and capture a teams flag.  Each team can only use their teleport moves when they don't have the flag.  Now imagine trying to influtrate the levels and how best you would defend your castle.



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