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Messages - Spak-Spang

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8001
Hmmm.

After seeing your pictures I thought, why not just have flat colors.  Create a world in Black and White, and use flate colors for people.  This would allow that same look you desire, but also allow characters and action to standout.  


8002
Hey I love the idea.  If done right Black and White could be very cool.  Designing the game right limited color could add to a great means of designing stealth, lighting effects, and atmosphere.  

I could see using grey's for facial and clothing details, and graphic effects, with Black and white being the colors for the background.  

One thing you will have to be careful of is if you do black in white you are going to need extremely nice and detailed textures to bring the appearance to an eye friendly level.


8003
TalkBack / RE:Namco and Nintendo Reveal Mario Kart Arcade
« on: February 18, 2005, 09:24:00 AM »
I really have to question why people are upset about Pacman being in the game.

Its a racing game...its not like the image of Pacman taints, hurts the gameplay, or does anything negative to the game.  I think its kinda cool.  Its another option, that is all.

I could understand complaining about PacMan in a 3D Mario Game, or in Smash Brothers, because then the gameplay could be dramatically different.  Not so with in this case though.

Its just like secret characters in Tony Hawk or SSX3.  They are wierd for sure, and don't seem to fit, but they also don't hurt the game.


8004
TalkBack / RE:Namco and Nintendo Reveal Mario Kart Arcade
« on: February 18, 2005, 07:57:05 AM »
Hey, I am one that wouldn't mind a All-Star's Kart...or atleast hidden characters from different franchises in the new Mario Kart.  I think its fun, and that's all that matters to me.

As for Revolution.  If this was a launch game or any Mario Kart game was a launch game you would see millions instantly.  Mario Kart is one of the most beloved franchises of all.

I actually think Nintendo is making a mistake launching this new Zelda for Gamecube.

This Zelda should be pushed back, enhanced and perfect for Revolution.

Launch games should include.  Zelda, Mario, Mario Kart, and perhaps Pilot Wings.  If Nintendo did that and had Smash Brothers waiting from the next lineup of games it would be a great start.


8005
TalkBack / RE:Namco and Nintendo Reveal Mario Kart Arcade
« on: February 18, 2005, 06:35:42 AM »
I don't think the graphics are marginally better than double dash.  Go look at it again.  If that is running at 60FPS then that is much better than Double Dash, and really all that needs to be done is added even higher resolution textures, online play, and more features.

I would rather have a Mario Kart look that good and launch for Revolution then have it look potentially better, but wait 2 years.

24 Tracks is alot, but I am willing to bet many of those tracks are old track designs redesigned with higher resolution.  

I think added tracks, adding battle courses, and resolution will be enough to make it a revolution game.  

And theme Karts could be hidden and unlocked...I like that idea best.


8006
TalkBack / RE:Namco and Nintendo Reveal Mario Kart Arcade
« on: February 18, 2005, 03:31:20 AM »
My question is are we looking at Mario Kart Revolution with these screens?

Sony has talked about including a camera as a part of its new system.  

Nintendo could be doing the same...Personally if I had a camera within the system I would want it installed to the controller and not the console, but I dunno if that would work.

I think this is awesome, and I hope to see it for the next system not Gamecube, because there is just enough time to really jazz up a home edition for launch with a new system.

Also just another aside, IF Nintendo is preparing this for a launch game and includes that cool camera feature, then it means some kind of online gaming support.

All around I think this is great news.



8007
Famicon:  You know you might be right.  Nintendo did have the rumble pack feature stolen.  But if the Revolutionary feature to the new Nintendo is something easily cloned and adapted to the other systems then it isn't revolutionary.  

Ian Sane:  I don't think the review of past consoles markets to the current market is fair.  When Nintendo entered and dominated the 8-bit market the industry was hurting and was seemingly going to die.  Technology just wasn't there.  Nintendo released a system that created mass appeal and generated amazing popularity.

Next generation technology finally got better and companies got comfortable with the industry.  Competition soon arouse.  Sega came onto the scene and became the hip new system.  (Yeah I know Sega was around during the 8-bit era, but they were too little too late.)  Sega learned that image is important and positioned itself as the cool system.  It almost worked, but still Nintendo dominated with better products and technology that was superior to the "Blast-Processing" Genesis.

The next generation, Nintendo wasn't willing to gamble with CD technology.  It seemed like an inferior product, except for storage capacity.  (and Nintendo was right it was inferior)  Unfortunately, the media and the public disagreed with Nintendo.  When Sony entered the market, they aggressively courted 3rd party developers with sweet development deals and larger profit margins with the use of CDs.  Once again more competition entered the playing field making it hard for one console to dominate.

This current generation holds the same pattern.  3 systems are equally competing for the audience.  They are all three holding their own and doing great.  But none of them have the hold that Nintendo had during the 8 bit generation.


8008
Here are some facts that we know and some speculations.

1)Nintendo is very secretive and they don't like to release any information about games or hardware until they feel it is in a presentable form and able to get good press.

2)Nintendo also distrusts releasing information early for fear of people copying ideas.

3)Ian Sane is correct, all launch games, and hardware for all three systems are being worked on and finalized now.  None of the systems can be drastically changed at this point, and remain capable of hitting their launch date.

So my question is what is Nintendo afraid of?  It Nintendo wanted to they could do the exact same unveiling for the Revolution they did for the DS.  Show playable tech demos that represents games that will be out for the system but aren't ready to fully show.

With just a year away from launch for the next to systems Nintendo could really sucker punch the competition by 1)Showing games for the Gamecube that proves you don't have to upgrade your console yet.  RE4, Legend of Zelda, potentially Pokemon Gamecube can do all this.  2)  Start creating hype that PROVES what they have been saying about next generation and their Revolution.  It must be playable.

Now, another option is to not have it playable at the show, but behind curtains allow all the editors of the Magizines and the internet sites to play it.  Make them feel special, and allow them to hype the system.  This may be a much better and cheaper approach that will bring similar results.

8009
Nintendo Gaming / RE:What characters would you like to see in the next SSB?
« on: February 15, 2005, 11:33:19 AM »
Bill:  Sorry about that.

Well, there SHOULD have been Bomb-Chus in Wind Waker.  That was one of the most original and cool new ideas created in a Zelda game...and then they barely used them in OoT.

If you ask me, the one thing I worry about the new Zelda games is coming up with new original items.  With Wind Waker it was easier in the cartoon world.  The Leaf seemed to fit perfect and it added more to the game then you can imagine.  Same with the Rope Grapple.  Using it in combat to grab items from enemies was a blast.  

Looking towards the new realistic Zelda I am worried about potential new items.  I don't want more and more sword upgrades or new types of swords.  I want weapons that feel unique and actually change the gameplay.  Wind Waker and OoT really perfected the 3D Zelda game, so I am worried about original items and content.

One thing that does make me feel better is Nintendo blending the old Top-Down pespective into the 3D game.  This could change the game drastically and give it that classic feel.

Oh and about Super Smash Brothers Melee...I am hoping more for an wireless DS version right now than a revolution version.  I think with multiple screens the game can advance to a deeper battle system, and include larger levels.  (Allowing for more player to fight against eachother.)

8010
Nintendo Gaming / RE:What characters would you like to see in the next SSB?
« on: February 15, 2005, 10:39:14 AM »
I am sort of blending Young Link and Wind Waker Link together because they are both similar character yes.

I do remember that you get Bomb-Chus in OoT to use as Link and Young Link...I think in the sand dungeon you have to use a Bomb-Chu as young link to solve a puzzle.

However, I thought I remembered using Bomb-Chus in Wind Waker.  Like it was the second or last dungeon...I once again could be wrong, but for some reason I remember Cell-Shaded Bomb-chus, could someone help me out with my memory?

I have been trying to think of other characters to create.  Ridley seems to be a fan favorite for Metroid fans but I just can't see how Ridley would work and create the right scale.  I think it would be cool to have more villians for the more popular series.

If they added Pitt from Kid Ikaris (sp) then you could create a very cool Eggplant Wizard character.  

As well Lil Mac could be a potential character.  I would love to create him with all his special attacks being powerful Smash Attack Punchs, and he doesn't kick at all.
His level in adventure mode would be cool too because you could just have a First Person Perspective boxing match with 3 other Smash Brothers Characters...that would rock.

8011
Nintendo Gaming / RE:What characters would you like to see in the next SSB?
« on: February 15, 2005, 03:36:06 AM »
Cell Shaded Link gets Bomb-Chus close to the very end of the game.

I thought to give him Bomb-Chus, because it would give him a very different ranged attack from Adult Link.  The idea with Cell Shaded Link is to give him more powerful special moves, but counter that with weaker regular attack.

Adult Link gets much stronger regular moves, but weaker special moves.  Its kind of a Yin-Yang type approach to the characters.  

1)I wouldn't mind giving Young Link the Bow and Arrow, Adult Link the Boomerang (with Stun ability)
2)Adult Link. Jumping Spin attack, Young Link Grounded Spin Attack, charge to Hurricane Spin Attack.
3)Young Link: Magic Leaf for floating, and for push opponents.  New move for Adult Link  -->Special.
4)Adult Link:  Down B standard Bomb.  Young Link: New Bomb-Chus.

8012
Nintendo Gaming / RE:What characters would you like to see in the next SSB?
« on: February 14, 2005, 04:01:25 PM »
Bill Great idea.  That would seperate Young Link from Adult Link, but still give both Links a Spin attack.  Young Links spin attack can't give him a 3rd jump, but it can be used for crazy combos.

I could see dropping a Bomb-Chu and charging up the Hurricane Spin, They either jump over one and get hit by the other, or potentially take both.

8013
Nintendo Gaming / RE:What characters would you like to see in the next SSB?
« on: February 14, 2005, 12:00:28 PM »
Bill:

I would love a Cell Shaded Link that represented a more light-hearted Link.  give him different powers.

I am thinking more powerful special attacks, but make him weaker as fighter.

Special moves could be.

Down Special- BombChus.  These bombs can be used to roll after characters and climb walls.  3 second fuse on them.

Fire Arrow-Let young Link keep the Fire Arrow Upgrades they are pretty cool.

Up Arrow-Leaf.  This could be used to float back to safety.  You can activate it almost instantly after a smash attack has been delivered to give you a floating chance back.  Or use it on the ground to Push people away from you, and return projectiles at people.

Foward Special could be a parry move like in WW.
__________________________________________________________________________

Older Link would have all the traditional moves he had before.  Classic Bombs, Classic Up-Special, Perhaps Instead of the Bow-Arrow give him just his Boomerang, and let it stun people.  Then give his Forward Special attack be a nice Sword Combo.

I like the idea of having the two graphically different link go up against eachother.  That would rock.

8014
Nintendo Gaming / RE:What characters would you like to see in the next SSB?
« on: February 14, 2005, 06:30:35 AM »
Bill that is true.  You know I wished they would have modeled Mario with his cape though, that would have been cool and very retro throwback for us fans.

It just accord to me several Nintendo franchises wouldn't work for playable characters, but they would work great for hidden levels.

Pikmin could have a great level with Pikmin able to be plucked and used as weapons, and Pikmin enemies such as the bird heads that pop out of the ground are there to attack you.

Stunt Racer FX, this retro level would be a great scrolling level in the vain of the Pokemon Float, and the F-Zero.

Luigi's Mansion could even be a great designed level.

I really liked what Nintendo did this generation bringing memorable scenes from different games and blending them into others.  It made a more complete world.  Luigi's Mansion level in Mario Kart was awesome.


8015
Nintendo Gaming / RE:What characters would you like to see in the next SSB?
« on: February 14, 2005, 03:29:31 AM »
Bill:  I was hoping for Vaccuum Luigi in place of the regular Luigi.  I don't like the clone ideas either.  Though, if you want to have him look like normal luigi and then just use his vaccum in one or two moves that is fine, but then he will be having the Vaccum pop in and out of play which may be bizzare.


8016
Nintendo Gaming / RE:What characters would you like to see in the next SSB?
« on: February 12, 2005, 07:34:01 AM »
I dunno.  

I think every character needs to be examined carefully before they add any.  Make sure that character actually adds to the game and isn't just filler.

Another option that isn't that popular, but I would support is this:  If a character is too similar to another character in design consider leaving the old character out and adding the new one.  

Characters I would like to see, and I think they can create new gameplay mechanics with.

Vaccuum Luigi.  He would be unique because his Vaccum attacks can drag weapons, items, and characters towards him or away from him.  This Push vaccum attack could be very deadly for those that are trying to jump back to the field and then are pushed away from it.  Since it is not a physical attack they do not get a new jump from the hit.

Olimar.  I mentioned him earlier.  Being not a main attacker himself, he must be used wisely.  He starts out with a number of Pikmin, but he must pick others up to attack successfully.  Olimar has the ability to completely control the board with his Pikmin, but he is a sitting duck.

Bowser REDESIGN.  Take his triple jump away, give him more devistating attacks, and make him a mountain to try to move.  I am talking 200% damage before you can really start attempting Smash Attacks.  I want him to be also have a few faster attacks to make him more viable, and last an ability to point that fire breath up, down, left, right at opponents.

Balloon Fighter:  Here is an idea...a character that doesn't jump at all.  He just constantly floats.  He would have to be redesigned in with a rotational harness, but the idea is press up and you float for however long you want.  The catch?  Pop his three balloons and his is land bound with no jump until he creates new balloons.  However many balloons he has determines how high he can float.  

I really can't think of any other characters right now...but you can see I want new characters that bring completely new concepts to the game, not just additions for now reason to be added.

8017
Nintendo Gaming / RE:What gamers want in the next Nintendo system
« on: February 11, 2005, 10:14:51 AM »
The Media may be biased, but it is also easy to sway.

If Nintendo launched a new system as powerful or more powerful than the X-Box, and presented the public with a launch game that is not only must have, but presents Nintendo with a more mature image (even if next to it is a Mario game) then the media will immediately start heralding the second coming of Nintendo.  Despite the appearance of complete Biased this generation was odd from a media point of view.

Microsoft and the Xbox was the 3rd console...and a new company entering the equation...and to see it be someone as big as Microsoft obviously that will gain attention.  When Xbox started to succeed you have an immediate story which would create positive press throughout this generation.  

What for next generation and you will see much more sensible media to all 3 systems, specially if they launch all about the same time.


8018
TalkBack / RE:Marvel/EA Crossover Game Announced
« on: February 11, 2005, 03:21:14 AM »
It may not be a fighting game.  I suspect EA is more looking at Kingdom Hearts and the success of blending Disney with original Square characters.

Either way I really don't know what to think of this game.  This may be a game I am glad if we don't get it on our system.  


8019
Nintendo Gaming / RE:What gamers want in the next Nintendo system
« on: February 09, 2005, 09:40:46 AM »
Ian I would argue Nintendo has done what you said about aggressively providing exclusives to counter balance, but then stopped when certain games weren't successful.

1)Eternal Darkness was snatched so that Nintendo can say they have a mature game on their system...it didn't sell well despite rave reviews.  
2)Nintendo made a deal to get Metal Gear Solid on its system, and it didn't sell well despite that it was an exclusive Metal Gear Game.

Then Nintendo decided to go a different route they started to crank out their games more frequently by giving them to 3rd parties to create.

Nintendo released F-Zero designed by Sega, Metroid designed by a new 2nd party (now 1st party developer) Nintendo farmed out Zelda 4 swords, Mario Party, and Star Fox Armada.  All of these games are exclusives and are fun (yes even Star Fox) and have been very successful for Nintendo.

Nintendo has quite a few great exclusives on their system, that I feel have been unfortunately ignored by the gaming public.


8020
Nintendo Gaming / RE:What gamers want in the next Nintendo system
« on: February 09, 2005, 08:26:27 AM »
I love these supposed Mario generic spinoff games.

Mario Tennis for Gamecube is one of the best Tennis games made.  Sure you have to turn off the special "Smash Hits" but once you do you have a very deep and enjoyable party game.  Besides the Smash Hits allowed younger games to play the game as well.  So you can have a deep experience without the special moves, or have the special moves for added bonus.

Mario Golf Toadstool Tours took this franchise into a whole new realm of golf fun.  I just wish they did more with it...and next game will be awesome.  This golf game is deep, and keeping with the traditional power guage you have skill with the slight element of chance mixed into the game.  Very cool system, and very fun game.

Mario Kart:  Double Dash may not have been the best game in the series, but it is fun and enjoyable to play.  

I don't want these fun games to disappear...I want more of these games.

Here is what I want:

1)Continued innovation with controlling games.  We haven't yet found the best controller for games.  I love that Nintendo's pursuit has always included involving the controls for games.  Sony and Microsoft both have been lazy in designing their controls for their systems, and I predict their next systems will have very few innovations.

2)Quicker release of quality new games, and favorite franchise games.

3)Full wireless controls.

4)A more powerful system at a very affordable price.  I don't want to pay more than $250 dollars for a game system.  If Sony or Microsoft try to make me pay $300+ then I will say no.  I live on a budget.

5)Uniqueness.  I expect Nintendo to create something that seperates them from the competition.


8021
Nintendo Gaming / RE:psp is online now wheres nintendos plan
« on: February 09, 2005, 03:24:01 AM »
I have to agree with Ian that I am upset with Nintendo.  I have a DS and I haven't played it for a month...because I beat my Mario 64 DS, and I want more, and I am curious to see what Nintendo is planning with its online model for DS.

Where I differ is that I see the games that will come out for the DS and I am genuinely excited.  Super Mario Kart, Wario Ware Touch, Animal Crossing, Kirby, Yoshi Touch N Go, Zelda, Mario, Metroid, Polarium, Advanced Wars DS, these are all top-rated games, and although they are sequels they are beloved sequels that will be great to play.  

If you notice I listed 10 games for the DS.  Nintendo could easily release one game a month now until Christmas of this year for the DS.  I just wish Nintendo would release the games earlier.  They have several of them finished and ready to release or close to it.  The reason they are holding off is there stupid idea that 2 of their games can't sell in the same month.  I say release 3 games at once to compete with PSP this March, and I will be happy.  I don't care if that causes a drought of games in the coming months...that drought would allow me time to pick them all up.

As for online being the future...yeah online is the future, but how many years will it be until we actually have stable online gaming?  Don't try to tell me we have it now.  Eventually, in the future I see every game attempting online play, just because its neccessary to sell and they will be horrible.  Conker's Bad Fur day for Nintendo 64 is a great example.  The multiplayer was horrid, but it was put in there.  Now imagine other great single player games with crappy multiplayer just because people wouldn't buy it because its not online.  If online is the future it may not be a pretty future.


8022
Nintendo Gaming / RE:Something important to know about the Revolution
« on: February 08, 2005, 04:10:12 AM »
Nobel Feather, how do you know so much again about this?  People on this board actually seem to listen to you, and not take you with a grain of salt like most rumor starters...so how do you know this information?  

From the last comment I suspect a few things.

1)Backwards compatiability, interesting...so is Nintendo going to keep that mini-disk format, but with a different, larger capacity disks?

2)You purposefully mentioned using the analog stick to play Zelda and Mario...so are you hinting that the control device will be that radically different.  The difference between playing with an analog stick and the D-Pad is pretty great...sometimes it works, other times it ruins the game, so this kinda worries me.
 

8023
TalkBack / RE:Beck Blasts 8-Bit Beats
« on: February 04, 2005, 03:32:22 AM »
Hey its great to see some love for Joy Electric...didn't think they were very popular or well known.  

Most people don't know that his music is actually Christian...not that anyone could actually interpret the guys metaphors to know that though.


8024
Nintendo Gaming / RE:revolution rumors wrap-up
« on: January 28, 2005, 04:23:35 PM »
I actually like this thread.  It is a simple write up that doesn't require searching to find all the answers you may have...when we have more to add we can create an update thread and let this one die.

8025
Nintendo Gaming / RE:Something important to know about the Revolution
« on: January 28, 2005, 04:20:29 PM »
TRUTH:  Simple Nintendo creates a USB storage device with the minium memory requirements say 256MB.  Then tells developers design your game with this much memory in mind.  Nintendo makes it cheap enough, but gamers have the option to buy higher end models, as long as its compatiable...which savvy 3rd party hardware developers will advertise on the packaging.


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