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Messages - Spak-Spang

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Nintendo Gaming / Sunday couldn't come sooner (But who will know about it)
« on: November 17, 2004, 03:40:38 AM »
So, the big launch date is coming very soon.  4-5 days depending on if you count Wednesday?

Many of us are already ready to go.  We know exactly what game/s we want to purchase with the system and accessories we think are needed to go with our purchase.  Most importantly we have a preorder because the number of units available may be limited.  

The question is though, where is the buzz?  Where is the feeling of excitement for this system?  Outside of the game sites and game magizines does anybody really know that a new system is launching?  It just feels dead out there.  

I feel I wasted time preordering, because I will most likely be able to go to Walmart at midnight and pick up a system without any problem.  As it is now, I am going to have to wait till Sunday after church to pick up the system.  Another couple hours waiting for it to charge and then FINALLY I can play it.  

No place that I know is offering that midnight celebration for the launch.  Nobody I know unless I have told them about it even knows about the system.

Nintendo has dropped the ball in hyping this system, and they may sellout of product and games, but I feel very little excitement about the whole thing (except my personal excitement.)

Hopefully this will change soon.  

What do you guys think?  Have you felt more hype or excitement than me, or do you feel this is like a sleeper system release?

TalkBack / RE:Official Mario 64 DS Webpage Launches
« on: November 16, 2004, 05:49:49 AM »
CouchMonkey:  Do not worry.  The game has a clever device to where you won't need to backtrack.

If you choice Yoshi as your character (Possible any character) you can find hats in each level that will change you into such character until you get hit by an enemy.  Then you just need to find that hat again.

Its an interesting compromise.  Certain characters will be better for certain levels and you can definately switch and play the entire level with one character.  But if you are on a character specific goal then atleast you can find a star that allows you become that character.  

I am very excited, because each character seems to have very unique special moves, and play experiences, that will enhance the game without breaking the game.

TalkBack / RE:Official Mario 64 DS Webpage Launches
« on: November 16, 2004, 03:22:36 AM »
Those videos are very cool, and I noticed alot of differences in this game than the original.  The website is great easy to manuever through the pages, and the little drawing game was fun to play around with.

Great website.  

Nintendo Gaming / RE:come list Games ideas
« on: November 15, 2004, 09:22:39 AM »
Thanks.  Ian Sane.

It is an evolution of an idea I have been having for awhile.  

Basically its 2D game that controls and is designed in much the same way as a 3D adventure game.


Multiple paths,
Mutliple strategies,
intellegent enemies AIs

and most importantly a context sensitive button that allows you to do some unique enviroment manipulation.

The idea would be to have about 12-15 deeply designed levels that could be beaten 5 different ways, beating the game completely in these different ways unlocks bonus items, levels and such.

I also wish Nintendo would design a 2D Mario game with the game elements and design of their 3D Mario games.

Why not design a Mario game where the king of jumping is truely king.  I want to see Mario traversing complicated 2D levels that are equally about height as they are length.  

See Mario have to perform tricky triple jumps into a wall jump back in forth along a 2D enviroment with the artstyle from Yoshi's Island.

Oh well, perhaps it will be made.  Perhaps not.

Nintendo Gaming / RE:come list Games ideas
« on: November 15, 2004, 08:35:09 AM »
Does anyone remember the game unicycle for SNES, or something like that?

Here is my idea for a game.

Its a character platform game where you use the touch screen to control and move the character.  If you move the stylus up the character jumps, and down he ducks.  If you move him down to duck and the across he crawls.

The point is to get the character across the level performing stunts and avoiding monsters and pitfalls and such.

The gimmick is using the stylus to perform tricks and move the character throughout the level by activating enviroment specfic special moves.

For instance.  Moving the character forward then up to jump will just have your character leap forward.  But if you do that same motion and add a loop with the stylus the character flips.  

If you do that flip move and your characters hands grab hold of a bar within the enviroment you can now start twists the character around the bar.  A double tap makes him let go and swing into the air with momentum.  

The idea is similar to Donkey Kong Jungle Beat.  But where in that game the platform elements were handled with drums, this is handled with literally scribbling your way around the enviroment.

It would be hard to program but you can incorporate alot of special moves within the process of this techinque, and getting through the level would have a Tony Hawk feel to it.  How many chains of tricks and a form together to get to the end of the game.

Nintendo Gaming / RE:Your Impressions of the Nintendo DS Demo
« on: November 12, 2004, 11:14:31 AM »
Artemis:  It is worth the trip.  I usually am not someone that thinks its a big deal to play games early before they come out.

Systems are alittle different though.  There is an excitement in going and trying a system before you can buy it.  Kinda like playing a new arcade game that just came out.  

Too bad at the show you probably won't have to time to play with all the little features within the game.  


Anyone else try the system.  I really would like to know others opinions and thoughts.

Nintendo Gaming / RE:IGN's Possible early Launch Story
« on: November 12, 2004, 11:11:59 AM »
:^)  I stand corrected then.

Nintendo Gaming / RE:IGN's Possible early Launch Story
« on: November 12, 2004, 10:36:31 AM »
Ian Sane:  You can't use pure conversion methods to determine prices.

Sure the exchange rate should put the price 179.99 for Canada.

However one can't forget to consider:

1)Canadian taxes.  They may be higher on either Nintendo or the retail shop then in the US.

2)Canadian Retailers may be requesting higher profit for the system than US retailers are.

Though, I am more likely to believe it is probably government related with taxes.  But if you did research I bet either its an import tax, a retail tax, or some other tax that is raising the price.

Don't blame it on Nintendo neccessarily blame it on the government.  *LOL*

Nintendo Gaming / RE:DS Game Idea: POKeMON MMO?
« on: November 12, 2004, 04:26:48 AM »
Pokemon would work really well as an MMO.  You really don't even need to make it internet playable.

Here is what you do.  

The next Pokemon game have a huge singleplayer game.  Tons of Pokemon to train and battle.  

The wireless works as such.  Whenever someone else is playing the single player game enters within radius of wireless connection or enters a hotspot you are sent a message telling you they are available to chat.

A new PokeDevice allow you to voice chat with people.  It also allows you to participate in virtual Pokemon battles. If you want to battle someone but aren't willing to leave your location a virtual pokemon battle can be waged among any pokemon trainer in the DS world.

Offical DS Pokemon tournaments would of course take place in a special location in the DS world.  Perhaps a location that is only available when hooked into a hotspot.

Nintendo Gaming / RE:PSP vs DS
« on: November 12, 2004, 04:11:53 AM »
OH I understand forgetting to do the recharge or what not.  I also understand that the PSP will be getting like 3-4 hours game play max when used for actual gaming.

I am just saying I know I have never played my Gameboy Advance for more than 4 hours a day.  Which means as long as a remember to recharge I am ok.  

There is some questions about the battery charge with the PSP though.  As the battery begins to die will load times take longer as the disk starts to spin slower?  Or will the PSP tell you the charge is too low once the disks can't spin at optimal speed?  

There is still alot of questions Sony isn't answering.  My original post wasn't created to diss the DS.  But to bring up the point to many battery power won't be an issue.  Its also not like that information is going to be readily available to research in find before you buy a portable system.  

Sony won't advertise its true battery power, and Nintendo isn't going to make ads comparing the systems, because Sony can turn around and do the same hurting Nintendo.

Nintendo Gaming / RE:Nintendo DS has 2 million preorders in Japan
« on: November 12, 2004, 04:02:08 AM »
I thought Nintendo said they will intially launch with 1 million in Japan, but by the end of the year they will have 2 million out on shelves?

It won't be too bad of a wait, since the system is launching in December, if you aren't the first it will just take a week or two to get yours.

Nintendo Gaming / RE:Nintendo DS has 2 million preorders in Japan
« on: November 12, 2004, 04:00:20 AM »
Oh.  Nintendo will have enough games on market.  Usually, there are more games than systems available.

Take note.  All those people afraid PSP will hurt the DS.  Nintendo has already sold 2 million in Japan, and in the US is almost completely sold out as well.  We are looking at an estimated 4 million units sold in US and Japan by years end.  And probably much more in the US before the PSP is even launched.

Those are very strong numbers and will definately create 3rd party interest within the system.  The Nintendo DS is already a success.  And this is before Nintendo's bigger 1st party support.  Wait till Metroid Hunters, Zelda, Pokemon, Mario Kart, Wario Ware, Animal Crossing, and eventually F-Zero are released.  

Nintendo's DS is going to be a success.  Which means 2 more years or more until the next Gameboy Advance.

Nintendo Gaming / Your Impressions of the Nintendo DS Demo
« on: November 12, 2004, 03:14:52 AM »
In honor of Chain Chomp, many of us probably went searching for our own DS experience yesterday.  I would like to hear from all of you on what you think of the demo units, the Metroid Hunters Demo, PictoChat and whatnot.  Here is what I think.

Arriving at Gamestop I walked into the store not expecting to find it.  However tucked close to the rear of the store I found the demo setup with two Nintendo DS systems.  Surprisingly nobody was playing either of them.  This was probably because Pictochat was the functioning demo.

I played around with Pictochat and could hear the dings when my message was sent to the other DS next to it.  For some odd reason pictochat is really cool.  The only downside is the limited drawing space you have within the messages you send.  Still I am going to have fun sending picture stories to people.  

Next I turned off both units hoping to find Metroid Hunters to play.  I did, and I quickly asked if anybody would play me.  One of the employees became my opponent.  Hunters was amazingly fast, and the battle was truly intense.  

A few things I noticed about Hunters.

1)Rapid fire is pretty hard to achieve tapping L.  Sometimes I was able to get a long burst of fire, other times it was just a few bullets.  And there was no chargeshot, which I thought would have made the game alittle more strategic.

2)Don't expect to be able to use the map and move around at the sametime.  The stylus gets in your way.  I personally liked this because it made you take attention off your defense to find your opponent.  I am sure many others will hate this.  Also it isn't completely intuative to tap to open your missles for attack.  It isn't unintative, but it just like looking at the map it takes a second or two and can really cause some damage to occur to you.

3)It is very easy to lose sight of the other player in this game.  Even when they are still on the screen with you.  It may just be me getting used to the stylus to search, but often I lost my opponent completely.

In the end, we tied the match 3 kills to 3 kills.  I think the experience will just get better with 3-4 players.

Next, I went into the single player demo.  Yeah, there really isn't much there.  Running around the first option (Can't remember what it is called) was cool.  However, it felt empty.  There was nothing to connect me into the world or the experience.  The control however feels much better in single player.  I guess because you aren't in the midst of a giant battle with a human that you can't predict.  The end of the demo features a pretty intense battle with another Samus.  She isn't hard to kill, but she also isn't easy.  

The Morphball exercise was the demo I played the most because I was determined to beat it.  It was a fun race throughout the level within the morphball.  Here the stylus acts like analog control and can help you speed through the level, which is pretty tricky and will require several tries to master.  I enjoyed the experience.  But, I couldn't figure out how to use the morphball boost.  Perhaps next time.

After this I turned the system off again, and then when into the menu mode.  There are tons of cool little features to customize and personalize your DS.  The menu system is icons that for better or worse work, but really don't explain themselves.  Why not give words underneath to tell what you are selecting?  I made my way through all the icons just seeing what they do.  I was able to:

1)Change the name of the DS to: Tanuki
2)Leave me a message, but I thought I was naming the system when I did that.
3)Change the DS menu colors to my favorite color.
4)Setup my Birthday.

I didn't go to change the date or calender.  

I am very impressed with the demo Nintendo has out.  It is great to be able to play verse people in the store, and no features were locked out.  I could access everything the DS had to offer.  The Touch Screen is very accurate and sensitive which is very cool because I experienced some very bad touch screen systems.  

I really can't wait for this system to come out, and if you have it reserved go out and play it. It will just excite you more.

Nintendo Gaming / RE:PSP vs DS
« on: November 11, 2004, 11:44:36 AM »
Orge:  The question is will people really care about battery power this time around?  How many people actually play their portable system longer than an hour at a time?  With the quick recharge batteries I can play my portable system for an 2 hours or so, charge it back up while I am not playing and then continue on.

Really Car trips are the only time you won't be able to recharge...and even then an adapter will be made.

Perhaps the PSP isn't setup to fail.  Perhaps we are all loyalists and are analysing everything as a big deal and it isn't.

Nintendo DS is still going to rule, but I think its because it actually is innovative.  Developers will come to the system because they want to try something else.  If their products succeed they will come back for more.

Nintendo Gaming / RE:IGN's Possible early Launch Story
« on: November 11, 2004, 07:55:15 AM »
Yeah.  I sometimes am disappointed with supporting more local business (I know Gamestop is a huge chain) instead of shopping online.  For the most part online shoppers seem to get a better deal with these system and game releases.  Or it appears it to me.

I wonder if internet shops start breaking street date will other places?  

There was the story already on planetgamecube that stated that Nintendo is starting to ship units to retailers.  Usually in Texas once a ship date has started it takes 3 days for it to get on shelves.  So Nintendo is just making sure it is available everywhere at the same time...but I would suspect that they would only have to start shipping them 3-4 days out, not 2 weeks.  Hmmmm...

I don't want to get my hopes up.  But my Birthday is actually on the 17th, and I would love to be able to ask and get another game instead of just the one.  

Nintendo Gaming / RE:ive pladed DS
« on: November 11, 2004, 07:49:52 AM »
Where do you live?  Perhaps its everywhere now.

That is my only question.

No, wait.  What game do they have in the demo?

Nintendo Gaming / IGN's Possible early Launch Story
« on: November 11, 2004, 07:27:12 AM »

As fellow internet surfers, and NintendoDS fans I am sure you have been to IGN's DS site and have read the story on a possible early launch as soon as the 15th.  

They reported  as their source 2 facts:

1)Nintendo is already shipping units and preparing their warehouses to ship more units to stores everywhere to perpare for launch.

2)Gamestop e-mailing some reservation holders and mentioning a move to launch to the 15th...or possible move of launch I don't remember the wording.

Well, I have my copy reserved at a Texas Gamestop and I didn't get such an e-mail...and I wonder if anybody really did.

Have you guys heard anything about this from either where you work if you work retail, your reservation store, or even if you are one of the Gamestop reservations that got an e-mail.

This too me seems like a smart idea.  They can launch early unadvertised and start a buzz and have the second shipment of DS systems for the scheduled date of release.  

TalkBack / RE:The Perrin Kaplan Interview
« on: November 10, 2004, 11:03:54 AM »
Ok.  Terms are gettting confused.

When people discuss 3D and 2D within gameplay they are talking about the traditional difference of a type of Sidescrolling game, and a game that uses the 3rd dimension in its design.

In that regard SSBM is a 2D.  Even games like Viewtiful Joe and that N64 Kirby would fall into the 2D category with that defination.

Now, if we are talking about graphics.  Then 2D only refering to traditional sprite based animation.  This usually uses traditional animation techniques.  Sometimes will use claymation or something different.  Then 3D refers to anything that uses polygons or such to create a computer generated 3D model of the characters and world within the game.

In that since SSBM is a 3D game, along with Viewtiful Joe and Kirby.

Personally I really can't believe we got in such a heated arguement on that.  Either people needed to define their words once they saw miscommunication was going on.  Or let it go realizing what each the other meant.

In short, many do not want Smash Brothers to ever be designed with that 3rd plane to complicate game design, depth perception, and overall the simplistic yet, enjoyable game mechanics of the original.

Nintendo Gaming / RE:What will/could make the DS prevail
« on: November 10, 2004, 08:55:29 AM »
Ian Sane:  Exclusive Content isn't even 100% true.

Halo wasn't a unique game.  You weren't missing out if you decided not to buy an Xbox to play Halo, yet Halo single handedly sold the Xbox to the American public.

However, Nintendo's Gamecube had atleast two very unique games right after launch.  Super Smash Brothers Melee, and Pikmin.  Yes, SSB was available for N64, but not nearly as polished or as great an experience.  Then you have Pikmin which deceptively looked like an RTS, but it felt different.  And if I must say, Luigi's Mansion was also an exclusive content game as well, that provided a unique puzzle type gameplay...sure it wasn't recieved well but it was exclusive.  

Gamecube even had Super Monkey Ball a 3rd party exclusive game, that was a blast.  

In fact, I would argue that if you look at Nintendo's library for unique exclusive content it is much better than Xbox and I think very similar to PS2.  Yet it is somehow 3rd.

The point I am getting at is:  Its less games, less exclusive content, and sadly more about perception and "coolness."  The thing is that Coolness will get you in the door, but the games is what will keep you, and you better have good games.

Nintendo Gaming / RE:What will/could make the DS prevail
« on: November 10, 2004, 06:55:45 AM »
Yes image, hype, cool factor is much more important than quality of the game.  How sad is that.

Halo is an example.  Halo made the X-Box a success, not because it was a great game, though it was great.  But because it gained the image of being the cool game to play.  And that is debatable.  There were some minor problems with the design of Halo, and those designs are also in Halo 2.  

That doesn't mean I think its a bad game or anything, because I don't.  I am just saying it isn't what the MS hype machine has made it...either game.  Yet the media and the fans will make it that.

Nintendo Gaming / RE:Another
« on: November 10, 2004, 05:55:45 AM »
I am looking forward to this game, just because it is a very different idea for Nintendo and portable gaming.  It truely is a throwback to old PC games.  As long as the story is good, and the gameplay elements all come together this could be very cool.

Nintendo Gaming / RE:What will/could make the DS prevail
« on: November 10, 2004, 05:54:09 AM »
For console gaming pricing isn't as big of a deal, but it is for portable gaming.  

If I had a choice between GTA for my PS2 or for my PSP, at the same price or very very close.  I will buy the console version.  

However, if I have that choice for a Gamcube Mario game or a DS Mario Game and the prices are 10-15 dollar difference I will buy the DS game.  The thing is people demand cheaper prices for portable systems, and portable games.  They don't for console system and games.

Bill:  Exclusive games are important, but Nintendo has always had exclusive games in Spades.  They are the best first party developer in the world.  However, they are still 3rd place.  Hmmm....Perhaps Exclusive games aren't as important as we think.

Hotspots also provide you with a few other bonuses besides online WiFi internet.  With the Hotspots it allows games to have more players than the average connection.  It also could allow exclusive content, downloads, and even entirely unique games per location.  

Nintendo really needs to advertise all these things.  I would go to a local bar that has a special multiplayer DS game that I can't play anywhere else....if it was good.

Nintendo Gaming / RE:What will/could make the DS prevail
« on: November 10, 2004, 04:34:17 AM »
Palzero:  I actually understand how the hotspots work.  But, what I am saying is that these hotspots can be used to create a community.  People will know where to go to meet others with a DS.  Sometimes you just don't know anybody else with a system.  If you don't then having wireless play is meaningless.  And some people won't have the option for wireless WiFi at home.

So with these Hotspots.  Make them cool.  Give them exclusive content, make it online if you want...but most importantly, make it some place people actually want to go to meet people and play the DS.  

I know people.  People would rather go to a bar and have fun with real people in the room then play online with somewhat real people.

The community aspect of DS could make or break the system.

Nintendo Gaming / RE:What will/could make the DS prevail
« on: November 10, 2004, 04:18:03 AM »
What the DS needs to succeed.

1)Promote community.  Release several games that incorporate multiplayer, and then create Hotspots for gamers to meet new gamers, and play DS.  Create something special at these hotspots, like exclusive maps or such.  I don't care where these hotspots are, as long as they are all around the world, and not only at toy stores.

2)Internet is not going to be a breaking point for DS.  It will not matter if you can play DS online or not.  What will matter is those HotSpots, and ensuring everyone that DS multiplayer is here to stay.

3)Ian Sane is right.  Nintendo needs to show that DS doesn't HAVE to use all the feature it has available.  Nintendo needs to design a game that doesn't take advantage of the touch screen.  Show developers its ok to limit design and not use everything.  

4)Keep prices as low as possible.  Portable gaming can never carry the same price point that console gaming does.  Keep prices low, and comparison shoppers will buy the DS for cheaper games.  IF all PSP games are 10-15 dollars more than DS games, then some will choose DS over PSP.  Specially if you are also talking about a 50 dollar starting price difference as well.

Nintendo Gaming / RE:SSB DS and Zelda DS
« on: November 10, 2004, 04:04:43 AM »
I think we will see the basic bare bones with Super Smash Brothers DS.  We won't be getting internet connectivity.  However, this isn't a bad thing, but a good thing.  Nintendo knows the abilities and weaknesses of their own protocol for wireless play.  They can push the limits of game design by not jumping to online play with Super Smash Brothers.

Here is what I would like to see:

1)8 player multiplayer matches/4 player Co-Op mode.
2)Expanded Adventure Mode.  How about top down dungeon for the Link themed level? Or a race for the F-Zero themed game?  Something interesting and fun.  Then sprinkle alittle Co-Op magic and you have an amazing Adventure mode.
3)Custom Challenge creations.  Pick the level, Opponent, victory circumstances, and Computer skill level.  Then see if you or you and your friends can beat it.
4)Larger levels.  With a pontential for 8 players to play verse mode, some of the levels need to be designed for such large masses.  I would love levels that are larger and have more pitfalls in the middle to spice things up and set up traps.  

Zelda is still going to be 2D with the multiplayer aspect.  Nintendo has created 2 really fun games with this multiplayer angle, but they haven't hit a grand slam with the game design yet.  I fully expect for this game to really push the limits of the 2D Co-Op Verse gameplay design that has made the Zelda franchise fun.  

I also suspect this will be one of those most own games that will push DS sales, and the experience will definately be worth it.

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