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Messages - Spak-Spang

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7151
Nintendo Gaming / RE: Anyone else really want Star Fox Rev?
« on: April 14, 2006, 12:24:12 PM »
I thought the multiplayer (2-Players) was horrible.  It pretty much went to who got the best weapons and got behind he player first.  I thought it could have used alot more work.


7152
General Gaming / RE: Xbox 360 exclusive GTA?
« on: April 14, 2006, 06:04:16 AM »
Hell I would rather play Grand Theft Chariot...than any of the Grand Theft Auto games...at least it would have a crazy style and be different.


7153
General Chat / RE: Lost
« on: April 14, 2006, 05:42:08 AM »
And it was.

Finally Michael is back.  I loved his character and Walter.  

Will we be getting Walter back at the end of the season?

7154
General Gaming / RE: Too Human Trilogy: Exclusive for 360
« on: April 14, 2006, 05:17:49 AM »
I wouldn't be too worried about no camera control.  I think given a good design team no camera functions can make the game better.

I am worried about the melee attacks with the analog stick.

Although, anything can be better than grabbed by the Ghoulies...but that is what I am reminded of, when I consider using an analog stick for combat moves.  However, if done right it could be very cool.

I am still trying to wrap my mind how these controls are supposed to be revolutionary or special...they seem typical and completely done before.  If those controls are what is going to be considered Revolutionary for Xbox 360 and PS3 games in the future, then Nintendo has nothing to worry about with their truly Revolutionary system.


7155
Nintendo Gaming / RE: Metroid Prime 3 Revolutionized
« on: April 14, 2006, 04:52:19 AM »
If you nix the lockon functions of the game then you don't have to sacrifice as much.

Remember the demo was limited because it was using code and game mechanics from Prime 2, not being created from the ground up for the Revolution.

I think those small a/b buttons would be great for morphball and map selection.  I like the idea of somethings taking a little more time to pull off.

The weapons being changed out...I don't like, unless you are talking about gathering special upgrades for different types of power beams.  Like getting the wave beam and then an additional powerup that makes it shooter wider beams.


7156
Rancid Planet:  Good news it is longer...Its called Phantom Hourglass.  Preorder today.


7157
Nintendo Gaming / RE:Metroid Prime 3 Revolutionized
« on: April 13, 2006, 01:32:18 PM »
I can't believe I forgot to mention a morph ball button.  Yeah, I would do select or something for that.  Usually you don't have to quickly get into or out of morphball mode.

I personally like having all the movement/suit items on one controller and then the shooting and weapons on the stick.

However, I am sure different control schemes can be made to suit everyone.

The Twisting idea would be great for dashes, but my idea I thought allowed for several different type of dashes to exist and allowed for a Speed Boots powerup and such.

You could also turn the stick completely vertical or something like that to turn into the morphball perhaps...


7158
Nintendo Gaming / RE: Metroid Prime 3 Revolutionized
« on: April 13, 2006, 11:48:07 AM »
Kairon:  I would love to hear your thoughts, and your revisions and evolution.

To me the game design starts at the controls of a game, and I love to analysis and create my own ideas.

Love to read yours.


7159
Nintendo Gaming / RE: Metroid Prime 3 Revolutionized
« on: April 13, 2006, 11:27:37 AM »
Knowsnothing:  Well, you could do that.  However, it would make switching weapons in my system harder, because it would be very difficult to press and hold A and the D-Pad.

I wonder if there is a means around this?  Have any ideas?


7160
Nintendo Gaming / RE: Metroid Prime 3 Revolutionized
« on: April 13, 2006, 11:08:26 AM »
**Note Originally posted in a wrong thread...thought it would get more attention here.**

I have been trying to tackle how to design the controls...and additional power ups.

Here is what I have got.

A-Button Missles
B-Weapon
Crosshairs (Change visors)
Hold B down + Crosshairs (Change Weapons)

Now you don't need a button to lock on with free look, and you don't need a button to allow free look so that frees up two buttons. (The final two buttons we have.)

1 will be used for Grappling Beam/Other Suit Options which will be used to a much greater extent this time.

1 will be used for jumps.

(The final two buttons are on the Analog handle, and are used mostly for movement abilities to help mental design of the controller)

Ok, so the grappling button only works when you are targeting a Grapple spot, so that allows that button to be also used for Dashes to evade. What more it will also allow for use to incoporate a missing powerup from this series...the speed boost (or speed boots or whatever)

Once aquired you hold the button down and eventually pick up speed. New Puzzles and Boss battles will of course use this new power.

Scanning with the scan visor works as such. Activate the visor select an item and hold B to start scanning. While you are scanning you can look around the rest of the room...and once it is done the information will pop up.

This opens of the potential for another new upgrade. Multiple Targeting System. (Like Metroid Prime 2's target missles, but now you can scan multiple items at the same time. Again opening up new puzzles and boss battle elements.) The Multiple Targeting System is what allows you to fire multiple missiles now in the game.)

I believe this control scheme completely keeps the gameplay of the original 2 games, and evolves it into something more.

But, hey what about those Grappling Beam thing I said will be more useful. Imagine. Targeting a place to hang, and then easily looking around and shooting your opponent with missiles, or just charged shots. (Again boss battles can use this to get you to target weak points on monsters.) You can even Swing to avoid incoming attacks and fire at the same time.

Now imagine all those options that are designed for SINGLE player elements moved to a Multiplayer arena. It completely works and creates a completely original multiplayer experience.

Now add in a variety a different bounty hunters. The morph ball and other Alt forms. for different characters.

This would be the ultimate online battle experience.

About the Dashing system. With it designed as it is, you can dash forwards, backwards, left, right, and do the same in the air while jumping. This gives you incredible freedom to dodge, evade, and maneuver in ways never available within the game before.

I also hope for move Morph ball powerups and such.

Bombs, Spider Ball, and Super Bombs are nice. But I would like the return of the space ball (for jumping) and more forms of alt attacks.

(PS: Another change I would make is making charged shots slightly heat seeking. Not as great as the missles, but still something to help assist targeting...and make charge shots more valuable.)


7161
Nintendo Gaming / RE: Anyone else really want Star Fox Rev?
« on: April 13, 2006, 11:05:34 AM »
Kairon:  You have a point there.  If you did Onrails and instead of a straight pass in an environment, have it be several different passes.  Like Doubling back on a big ship and stuff...and perhaps even integrate Boss battles more into the environment and original battle instead of completely seperating them out it could be much better.


7162
Nintendo Gaming / RE:Anyone else really want Star Fox Rev?
« on: April 13, 2006, 08:53:01 AM »
Geez Ian stop being so negative all the time about EVERYTHING.

Yes, I will agree that the last two versions of Star Fox weren't as good.  But, hey Nintendo was trying to do something YOU wanted them to do.  Create new franchises and branch out...and build 3rd party relations.

Nintendo did that by allowing other developers to attempt different franchises.  The Rare game wasn't great because Rare isn't great, and I am sure they knew the relationship with Nintendo was over and didn't try that hard.

The Namco game tried to do something different.  It wasn't pure Star Fox, and that hurt the game...but at least Nintendo didn't try to just make a rehash sequel...which you always complain about, but now you are asking for with Star Fox, because otherwise the gameplay won't be what you desire.  Geez, make up your mind.  Armada succeeded in many elements...however failed in others.  The biggest problem with Armada and what really the original Star Fox games do well(and it is very hard to do) is to create a story within each level as the action is going on.  Star Fox works, because you are living the story as the fighting happens.  You try to save your friends during the chaos of war and what not.

I don't think it is fair for you to backhand Nintendo for trying to achieve more games for us to play and develop new talent and third party relations...and yet if Nintendo wouldn't have done that you would have complained about less games and such.

You hardly say anything positive...and its frustrating.  The only thing that makes it bearable is that you are very intellgent and you make strong arguements.  You are right often, but since you hardly balance your view by acknowledging the positives Nintendo did this generation, and last...that you just come across wrong.  

I know you love Nintendo and you believe in what Nintendo stands for...or used to stand for in gaming.  But you are so hypercritical you come across as someone that hates Nintendo.


7163
BILL:  Yes Wind Waker is on my list of 3D games this generation that actually will look beautiful for all time.  That game's visual style is so perfect...I wish others would see it as such.

I still wonder if the entire game was a more traditional Zelda (no Ocean theme) more land to explore, and another Dungeon or two...if people would have overlooked the style more and been engrossed in the overall presentation.  I think they would have.

I mean...could you imagine the greatness of OoT in that Cell shading beauty.


7164
I also believe that Sprite based games have aged much better than 3D games...up until this point.

Look at really good 8 Bit era Nintendo games.  Yes, look dated, but the good ones still were able to get their visual vision across although it is a bit limited.  But jump to the 16Bit era and all of a sudden it seems what developers want to get across visually with sprites they can with hard work and great programing.  Some games are still quite stunning and beautifully rendered in 2D sprites are works of pure art.  Super Mario World 2: Yoshi's Island, Chrono Trigger, (That 7 up Spot game), Legend of Zelda: Link the Past, Street Fighter 2...the list can go on.

Now, does that the 3D generation will never be able to age as well as the 2D...not at all.  I think with this current generation, and definately next generation we are getting 3D games that will be visually stunning even in the future.  But you are using much better technology, and those SNES 2D games are still aging well and still looking great.

Sprites just seem to allow the artist and the art to have more personality and expression within the characters and images...and until recently, 3D animation just never compared.  

Hell, look at traditional cell animation to modern 3D animation of Pixar.  The Cell animation still has more personality, and artistic expression than the greatest 3D animation of our time.


7165
Nintendo Gaming / RE: Anyone else really want Star Fox Rev?
« on: April 13, 2006, 06:24:19 AM »
I would love a new version of this game.  And Star Fox doesn't have to be an onrails Shooter.

The free roam levels from Star Fox 64 were very engaging...and I would love to see those levels again...along with more advanced versions of the onrails shooter.

The biggest problem with Star Fox is you always progress forwards, which gives the environment and the levels a very linear static feel.

I would love the onrail levels to include massive battles ships that require additional passes to defeat, and levels that seem to double back on itself and follow a more cinematic approach to onrail shooting, instead of a just push forward to the boss approach.

As well, the free roam levels would be great to experience again.  What Star Fox 64 did great was limit the area you fought in within the free roaming to keep you constantly engaged in fierce battles.  

If they could coordinate all of that and make 4 unique onrail paths so that you can play multiplayer CO-Op throughout the game that would be very impressive and really quite enjoyable experience.


7166
Nintendo Gaming / RE: Interesting ONM comments (HYPE++)
« on: April 13, 2006, 06:17:21 AM »
Noted.

I edited (tried to delete) my last two entries because I moved them to a more appropriate place.  I just got carried away in here supporting Metroid Multiplayer...and the evolution of Metroid Revolution Controls.

Anyway, I moved things to the right thread now.


7167
Nintendo Gaming / RE: Interesting ONM comments (HYPE++)
« on: April 13, 2006, 05:48:53 AM »

7168
Nintendo Gaming / RE:Interesting ONM comments (HYPE++)
« on: April 12, 2006, 05:30:03 PM »
Kairon:  All valid points...and it is a question if the balance and everything can come through.  I am a complete fanboy and have 100% faith in Nintendo.  They are the only game company still making games I want to play.

But I am that odd Adult market that likes "kidddie" games.  

Oh, and thanks for the strange, shortening of my name.  :^P

7169
You know there are legit complaints to make about New Super Mario Brothers.  This isn't one of them.

My biggest complaint, that I will get over when I am playing the game, is the 3D model approach instead of Sprites.  If you are creating a new Mario game and wanting to go back to the original source and make a compelling sequel, why not use sprites and capture the unique whimsical artstyle of the game, instead of using 3D graphics to try to get close to said style?

7170
Nintendo Gaming / RE: Interesting ONM comments (HYPE++)
« on: April 12, 2006, 12:31:17 PM »
Ian Sane:  True, but what I am saying is that Prime 3's control should actually evolve the play experience.

Imagine a game that you have to can enemies to figure out their weakness, and if you target and scan different areas you learn more about them.  Scanning would have to be sped up to work, but it could allow for multiple scan points on an enemy.  Then boss battles and such would be about precision aiming to hit those weak points with different weapons and abilities.  

Prime 3 could evolve the entire Prime experience into something greater, by allowing a more free form look.  I do think the control needs to still allow for those cool, dash evades and such, but that can be accomplished without lock on.

Now with the games controls evolving the single player, it can also evolve multiplayer.  Imagine creating your character and custom picking a weapon of choice and weakness for your armor.  The only way to know the weakness is to scan your opponent.  (Heck maybe the weakness is random each time you respawn.)  Now you have a Metroid multiplayer experience requiring you to play smart.  Scan the enemy learn their weakness and exploit it.  Perhaps Hacking a person can add more weaknesses to their armor and make it easier to hurt them.  All of this is possible and fits into Metroid Multiplayer better than any other multiplayer universe.

Why can't people see it is possible to have both, and both very well with Metroid.


7171
TalkBack / RE: Sadness Officially Announced
« on: April 12, 2006, 12:09:33 PM »
From Gonintendo.com

New Raid Over the River info
Tuesday, April 11th, 2006

Raid Over the River (working title)
Category – Shooter
Platform – DS
Release Date – 2006
A game is arriving which will not only change the way you look at action
games, but games in general.
In few productions which differ from one another, based on similar types of plot, our project is distinguished above all by the innovative scenario. From […]


I guess it was easier for them to get a DS dev. kit and begin working on it.


7172
Nintendo Gaming / RE: Interesting ONM comments (HYPE++)
« on: April 12, 2006, 12:02:47 PM »
Aw, but I don't buy that whole FPA thing.  Its not completely true.  

Metroid Prime was a First Person Shooter that focused on exploration, and created a new means of fighting in the 3D space.  Lock on and such.  

But lets just use the term FPA accordingly for Metroid Prime series.  Does the control mechanics make it a FPA or is it the pacing, style of gameplay and such.  I argue it is the later and not the control.

Hunters isn't looked down upon because the control prevented it from being a FPA...but despite the control Hunters didn't deliver on an engaging story, world, or real exploration moments.  The single player game though despite all that still is engaging and at times feels very much like Metroid.  

Now, I mention that because Metroid Prime 3 will most likely have a brand new control style...I am predicting one without any type of lockon system for targeting.  Why?  because the new REVmote is intuitive enough not to end that and still deliver an engagin experience.  

Therefore, it is Retro's jump to create an engaging control scheme that allows you to immerse yourself in Prime 3's world like never before.

Then it is up to Retro to fill the adventure moments of the game with engaging scan "dialog" plot points, puzzles, exploration and more.  In the end, it isn't the control scheme that creates the sense of adventure, but the pacing and feel of the game.

So in my book the only game that isn't a true Metroid game is Metroid Prime Pinball.

Hunters to me is perfectly acceptable as a Metroid game.

So will be Prime 3, whose control style although different will be perfect for a FPA and a specially designed multiplayer FPS element to the series.


7173
TalkBack / RE: Sadness Officially Announced
« on: April 12, 2006, 11:54:07 AM »
I thought Raid over the River was now a DS game.  Is it being created for both?  I would rather it for one or the other...I hate when developers try to shrink an idea into a portable...or try to build an idea perfect for portable up into a console game.  Both seem to always have poor results.


7174
Nintendo Gaming / RE: Interesting ONM comments (HYPE++)
« on: April 12, 2006, 11:46:42 AM »
I really didn't think Metroid Hunters limits multiplayer at all.  I think it makes it different.  I really enjoy Hunters as a game, and appreciate the different and unique feel of the battles over the typical other shooters around.

I also think you can have both.  Several games have accomplished it.

Goldeneye
Perfect Dark
Halo
TimeSplitters 3 Future Perfect.

Metroid Prime 3 can accomplish this.  And use Metroid when you can develop another franchise, because Metroid Prime now has recongition and identity as being a quality franchise.  People are already going to buy the game, make it the best and add multiplayer to attract even more people to the series.  


7175
Nintendo Gaming / RE: Red Steel Topic, new details added!
« on: April 12, 2006, 11:37:11 AM »
TrueNerd:  You joke, but man I bet that would be an awesome challenge.  Go through the game disarming everyone instead of killing them.  The exception being the occassional boss that has to be killed.  


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