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Messages - Spak-Spang

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7126
Nintendo Gaming / RE:NiGHTS Revolution!
« on: April 19, 2006, 06:29:24 AM »
I never got into the first Nights game...but now the more I hear about the game I want to give it a second chance.  

I think the Revolution controller can really be used bring a new element and depth to the game and I am excited about it.


7127
Nintendo Gaming / RE: Metroid Prime 3 Revolutionized
« on: April 19, 2006, 05:36:29 AM »
What is wrong with that?  I have a life...and it isn't video games.

Video Games is a hobby.

If it takes too long even a good game, I won't finish.  

7128
General Gaming / RE: Too Human Trilogy: Exclusive for 360
« on: April 19, 2006, 05:32:28 AM »
Pro 666:  You know I don't remember that, but it could very well be the case.  All I remember was playing through the game and really enjoying the stealth experience.  It was noticably there...but not overwhelmingly complicated.  

I think some games are advancing stealth elements too much to where it just isn't fun anymore.  

Perfect Dark bordered that fine line.  Most levels were ok...but several of them were just frustrating with the stealth.  

7129
General Chat / RE: New Stavesacre Album in Stores TODAY
« on: April 19, 2006, 05:25:17 AM »
I have almost every single Stavesacre album.  Their old stuff is really quite amazing.  I will eventually pick this up when I find a store with a descent price for it.

I guess I could go to the concert Friday or Saturday night this weekend and pick it up.  If I wanted to.


7130
Nintendo Gaming / RE:Metroid Prime 3 Revolutionized
« on: April 18, 2006, 05:16:57 AM »
120 TP > 40TP is not what I believe at all.

I believe that TP main quest at about 30-40 hours is excelent.

And

Side quests and mini games should take up the rest of the game for more adventure.

Those side quests could include mini dungeons, boss battles what not...but I don't want the game to be my entire life for 100 hours.  It would literally take me 3-4 months to beat...if not longer.


7131
Nintendo Gaming / RE: Metroid Prime 3 Revolutionized
« on: April 17, 2006, 06:26:05 PM »
Ha.  That is funny Bill.  Sorry for the confusion.  I didn't find the first part at all contraversial.  

But hey that above answer has the reason why I think Multiplayer is important too.  It is what is most revisited when I play games, and I enjoy to show people games and let them play...multiplayer modes allow me to do that more than single player modes.


7132
Nintendo Gaming / RE:Metroid Prime 3 Revolutionized
« on: April 17, 2006, 05:30:42 PM »
Bill:  I feel that way because a game can be too long.  I want to enjoy a game to the fullest, but I don't believe every game should be required 40 or more hours of game.  Video games are already a huge commitment of time, and money.  As such I am monetarily limited to what games I can buy and play.  

Beyond that I have a wife, school, work, and church.  My time pushes me away from gaming to the point that I barely have the time to finish a game anymore.

Side Quests are great and mini games are great, but to create a game experience too long or too involved hurts the game in the end.

Look at it this way.  A 3 hour movie is good.  A 6 hour movie is not good.  Now with video games the time spent can be broken to smaller segments, but the same still applies.

Finally, great bands know how to craft an album.  You create a unique sound and style for that album and you create songs within that style or theme of the album until you explore all the elements, and end the album.  You may have written 25 songs but only 12-15 make it on the album because they are the best songs, and fit the best.  If you put too much your songs begin to sound the same and get muddled.

Gaming is the same way.  How many times in a single game can you do the EXACT same thing over and over...eventually it gets boring or too much.  The experience needs to end.  Nintendo has always been great about that.  Super Mario 3 had really great suits and that boot thing, and a level of giant enemies...but you only saw the boot in like one single level and it made that level unique and special.  The giant world was only a few levels.  Nintendo understood that minimalizing is important for the experience.

I want Retro to create the best Metroid Prime 3 they can.  I want it to be innovative and blow my mind, but I also want them to create an amazing multiplayer aspect of the game, because the multiplayer I will revisit more than the single player mode.  (Specially if the single player mode is a long game.)

And it isn't a good idea to give NST the multiplayer aspect, because the control needs to feel the same in both elements, and if NST is coding the multiplayer aspect then it won't feel exact.  Besides, I want to give Retro another chance at Metroid multiplayer because they deserve it.


7133
Nintendo Gaming / RE:Metroid Prime 3 Revolutionized
« on: April 17, 2006, 02:23:07 PM »
The Multiplayer Hate comes from people who see Metroid as a single player game surrounded with the sense of a lonely Bounty Hunter fighting for her life on a violent world all alone.

I don't understand why Retro including Multiplayer would take away from the single player experience.  I am all for a robust and enjoyable single player experience.  But too much of a game can be well TOO MUCH.

Metroid Prime and Metroid Prime 2 were fantastic in scope.  Metroid Prime felt right, but could have had a few more bosses.  Metroid Prime 2 felt much better with bosses, but then the scope of the bosses were too big...and I didn't enjoy that as much.

So if we received games of the size and scope of Metroid Prime 1 or 2 and then also had a robust multiplayer mode with online play I think we would be in heaven...and if the Multiplayer mode was not in the game then I would feel Nintendo not only ignored an opportunity to create a new Metroid experience and new online fanbase.  (Hey Halo literally defined Xbox, so a Great Metroid online experience would define Revolution)  

7134
General Gaming / RE: Too Human Trilogy: Exclusive for 360
« on: April 17, 2006, 11:38:34 AM »
I dunno.

I have the problem in Halo...but not as much in TimeSplitters.  I think it is because Halo's level design has much more terrain changes...that you have to look up/left just to turn...and even look up to be able to move forward.  That is a problem in my book.  

Yeah, I am nagging and B*tching...but you know isn't that what message boards are for?

7135
General Gaming / RE: Too Human Trilogy: Exclusive for 360
« on: April 17, 2006, 11:07:39 AM »
Kairon:  I can understand liking Turok 2 better, because it gave you MUCH more freedom of movement and targeting.  I just could never control games that way, and I really hate having to use the look to basically change direction to move forward.  My brain just doesn't wrap around that concept.  For that reason I have hated PC shooters, Halo, and several other games.  

I was able to handle Time Splitters because it was so fast and enjoyable to play with friends.  

This is one reason I am so excited about the Revolution, because I believe the controller will simplify the controls of FPSers to a new science.  

I dunno how often in Halo and other games...I would be walking and all of a sudden be looking at the ground or sky in a fire fight, because I just couldn't get the controls to aim right.

Perfect Dark bested Goldeneye in multiplayer but the single player mode got too complicated and the level design wasn't as tight.  (Except for the first level.  That was a pretty great experience.)

7136
General Gaming / RE: Too Human Trilogy: Exclusive for 360
« on: April 17, 2006, 09:44:13 AM »
Well.  My friends and I played Goldeneye so much.  They mastered the pop around a corner and headshoot somebody for instant death in 0.78 seconds.  

Yeah, I only took them like 1 month of constant play of Multiplayer (or so it seemed) to do it...

and once they mastered it, it took the entire fun out of playing multiplayer games.


7137
Nintendo Gaming / RE: Red Steel Topic, new details added!
« on: April 17, 2006, 09:28:31 AM »
I still hope that Red Steel ISN'T rated mature.  

I don't want the game to compromise vision, but I also don't want the game to become NEEDLESSLY violent.  I mean, there really isn't a need to show limbs flying off of bodies while you shot them point blank in the head to kill them.

You could just show a slash wound or the person get knocked back from the force of the attack...and you would have a good enough game for me.

Also remember Goldeneye and Perfect Dark were not overly violent with blood either.  Perfect Dark more then Goldeneye, but not too bad.  


7138
General Gaming / RE: Too Human Trilogy: Exclusive for 360
« on: April 17, 2006, 09:20:37 AM »
Kairon:  I do agree with you the importance of Goldeneye and Halo in terms of their release for its generation of games.


7139
Wandering:  No that isn't a fair comparison.  You could say compare Super Mario World to Luigi's Mansion or Mario Sunshine, but just because it was a first generation 3D game does not mean the technology compares to 8bit Nintendo.

Besides that we aren't talking technically, we are comparing visual appeal.

And yes most 3D games and more advanced 2D games look better than 8bit generation Nintendo because 8bit Nintendo didn't have enough power to advance graphics that great.

But you know what 8Bit Mario 3 looks pretty amazing.

And if you are going to compare Luigi's Mansion with a SNES game then Super Mario World 2 Yoshi's Island blows it away with style and visual appeal.  It may be the best visually impressive game of all time in my opinion.


7140
Nintendo Gaming / RE: Red Steel Topic, new details added!
« on: April 17, 2006, 08:08:52 AM »
KDR:  Now find a Mainstream AO rated game of good quality.  

There just aren't any.  And really, if someone really wanted to push the video game industry they would figure a way to create a game with a great story dealing with very sophisticated issues that just happened to push the rating limit to AO at the same time.  

You would have to do it in such away that it wasn't a sparkling innovation...and I would probably make it an RPG of some sort.


7141
Nintendo Gaming / RE: Metroid Prime 3 Revolutionized
« on: April 17, 2006, 08:05:32 AM »
Kairon:  Great points about the time.  I still believe that the game can be further along than any of us can believe.  It has to be.  Nintendo needs to show with Metroid Prime 3 both a great single player and multiplayer experience to help sell the controller and sell Nintendo's online system.

Going through your points most of them are very positive to the game being more complete than incomplete.  

1)I believe the game structure will be very similar to that of Metroid Prime 2 but without the lockon system.  Everyone believes this lockon feature is a neccessity to the Adventure part of the game...but I don't see it as such.  Scanning, solving puzzles, and determining how to kill enemies is the adventure, and the free hand control actually opens up MORE possibilities not less.  And I am sure Retro has had ideas since Metroid Prime that they would have liked to implement but didn't because of limitations of the lockon system.

2)Retro helping NST actually helps them be FURTHER along with the MP3 not less.  What I mean is, Retro has been already working with NST and Nintendo to create a free look Metroid experience and a strong Metroid multiplayer experience.  In many ways NST's Hunters was the perfect experiment for the bigger MP3's multiplayer experience.  

Retro will be impressing all of us with its creation coming soon...I can promise you that.


7142
General Gaming / RE: Too Human Trilogy: Exclusive for 360
« on: April 17, 2006, 07:55:02 AM »
Hudson:  This is where I completely disagree.  I have played Halo multiplayer, and I found it completely inferior to both Goldeneye and Perfect Dark.

The speed was too slow, and the games balance is not nearly as great as people believe.  Every single time I have played Halo or Halo 2 multiplayer I have wished I was was playing another game.  I guess it is just my opinion but I don't want to play a game where I have no chance of turning around before getting killed by a player right behind me.

Also the single player mode is horrible.  It is literally moving in a huge world to the next "set" that you will fight several creatures in, and then move to the next set.  It doesn't feel like a living breathing world at all.  

Only once or twice during the Halo levels was I really wowed with a sense of scope and intense gameplay.  

7143
General Chat / RE: Lost
« on: April 17, 2006, 05:49:17 AM »
BlackNMild:  From what I understand it really is a love/Hate kind of show.  I know people that love it and literally live and breath Lost.  And I know people that watched one episode and said enough.

I can't get enough of it.  You can watch the show several times and pick up more and more stuff that you missed.  This is especially true about season one.  

Season two is different...it has all of those elements again, but so much more is going on with the survivors it is really is hard to keep up.  Everyone is doing something different, and just like trying to keep up with 20 something survivors its difficult to put everything into place.  


7144
Nintendo Gaming / RE: Metroid Prime 3 Revolutionized
« on: April 17, 2006, 05:42:38 AM »
I am curious.  Matt said FULLY PLAYABLE.  So I wonder how far along they are on the game.  Obviously that doesn't mean they are finished with the game...but it could mean they are close.  Perhaps the single player game is done and they are working on multiplayer...or vice versa.  

It would be really amazing if the game was practically finished.  

I also wonder about Super Smash Brothers Revolution.  In one since I am sure they were able to use some of the old code and tweak the balance of the game, adding new levels and characters.  The hardest thing to figure out is the control mechanics.  Yet, they have a HUGE staff working on this game and Nintendo could be ready to show us something really impressive.


7145
General Gaming / RE:Too Human Trilogy: Exclusive for 360
« on: April 16, 2006, 05:43:39 PM »
Kairon:  

If you mean that it defined a generation of gaming with decent yet highly overated gameplay and a pretty descent multiplayer experience.  I would probably completely agree with you.

However, I must say, I played Goldeneye and beat it all the way through SEVERAL TIMES...and I have yet to complete more than 5 levels between Halo and Halo 2 from boredom.

So although your describtion is accurate...comparing the two games isn't fair because one (Goldeneye) is obviously still much better than the other. (Halo.)

I still wish Nintendo could find away to get Goldeneye on the Revolution for the sake of keeping all Nintendo published games available for the Revolution.  I won't miss it too much.

Though, Bunker and Silo are two of the most memorable experiences of my gaming life.

Other highlights include:

Beating Mario 3
Beating Link to the Past
Renting Mortal Kombat Mythologies for the sake of understanding bad game design
The entire experience of Super Mario World 2: Yoshi's Island


7146
General Gaming / RE: Too Human Trilogy: Exclusive for 360
« on: April 16, 2006, 03:50:56 PM »
Bill:  Geez, even knowing it wasn't Halo...I thought it was Halo.

Seriously...why do people like Halo so much?  The game is very generic, the weapons are boring, your characters control like they are walking through Malases (really slow), and the environments are completely generic.  Not even the flight and driving mechanics are very fun.

It's like people see it as the greatest game ever, because it was the only game that justified owning a Xbox for like 2 years it was out.


7147
General Chat / RE:Lost
« on: April 16, 2006, 01:06:40 PM »
Well, the monster nobody is traveling deep into the woods as much...or atleast not exploring the direction the Monster is attacking...remember there is a centralized area of where the monster is.  It isn't dropped the main explorers just have more going on.

The army was put on back burner, because of Henry.  Hey when you have caught a potential other then you need to get information from them...

Besides the army comment was just a line Ana Lucia talked about and never had real support.  I don't think even Jack supported it...he was just upset that Sun (One of the few nurturing figures on the island) was hurt.  And when everyone saw they were played by Jack the idea for an army kinda died...along with the firearms to keep it going.

But now Michael is back with locations to where the others are and news how to fight them.  The last four episodes could be the fabled war with the others that we assumed would occur.

I don't plot devices are being dropped I think they are being seeded.  And seeds need time to grow or they will die quickly.

The pacing of this show is great, because it "feels" right.

7148
Nintendo Gaming / RE:Metroid Prime 3 Revolutionized
« on: April 16, 2006, 12:57:44 PM »
Obviously the Revolution is going to be playable at E3.

The system is coming out THIS year.  If Nintendo can't have working demos of most of their launch games at E3 then Nintendo is in trouble.  We don't need just a taste...Nintendo needs to have a showing that completely proves the Revolution's controller and concept.

I expect to see quite a few games running and playable.

Metroid Revolution
Smash Brothers Revolution
Red Steel

should all be playable...and perhaps even Mario Revolution and more.

This E3 is going to be huge for Nintendo...it has to be because last year they basically sat out and didn't show anything.  

7149
General Chat / RE: Lost
« on: April 15, 2006, 07:19:32 AM »
Sorry Plugabugz.

We forget that people are behind us.

BigJim:  They could do one of two things...find another actor for Walt.  Or just go with the same actor and remind everyone "Hey its TV stuff like this happens when using child actors...and don't take us TOO SERIOUSLY anyway."

I don't want Walt and Michael's story to end.  There is too much mystery to it, and too much left unanswered...if Walt doesn't return.


I have heard alot of people complain that Season 2 was mostly filler.  I remember them taking 3 episodes just to really explore and explain the hatch and it drove me crazy at first.  But then I realized...this show isn't about the island its about the people.  And the writers are going a great job of continually building up character interaction and drama in subtle ways.

For instance.  People thought the Jack and Sawyer poker scene was weak.  But in truth it points out the rivalry between the two.  Sawyer conned everyone into the guns and medicine and now Jack was getting him back.  Another interesting twist is that although Sawyer says he is a bad guy and he definately does evil things...NO BODY IS AFRAID OF HIM.  He either really isn't that bad or people know how to deal with him and that makes him a nonissue.  And guess what Sawyer sees that and HATES it.  He wants to matter and be important.

This season is slow, but great.  Tons of things are answered about the island and about the castaways...and it has been slowly building to a huge climatic season finale.  Something season one never did.  It was great throughout, but I never felt it was building up to something.  The season finale could have been a regular episode.


7150
General Gaming / RE: Dora the Exlporer
« on: April 14, 2006, 06:45:53 PM »
You know...a brilliant person would take the animation from Dora and create Dora Revolution games doing exactly what you said...it would be simple to produce and create...and kids would love it.


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