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« on: April 17, 2006, 05:30:42 PM »
Bill: I feel that way because a game can be too long. I want to enjoy a game to the fullest, but I don't believe every game should be required 40 or more hours of game. Video games are already a huge commitment of time, and money. As such I am monetarily limited to what games I can buy and play.
Beyond that I have a wife, school, work, and church. My time pushes me away from gaming to the point that I barely have the time to finish a game anymore.
Side Quests are great and mini games are great, but to create a game experience too long or too involved hurts the game in the end.
Look at it this way. A 3 hour movie is good. A 6 hour movie is not good. Now with video games the time spent can be broken to smaller segments, but the same still applies.
Finally, great bands know how to craft an album. You create a unique sound and style for that album and you create songs within that style or theme of the album until you explore all the elements, and end the album. You may have written 25 songs but only 12-15 make it on the album because they are the best songs, and fit the best. If you put too much your songs begin to sound the same and get muddled.
Gaming is the same way. How many times in a single game can you do the EXACT same thing over and over...eventually it gets boring or too much. The experience needs to end. Nintendo has always been great about that. Super Mario 3 had really great suits and that boot thing, and a level of giant enemies...but you only saw the boot in like one single level and it made that level unique and special. The giant world was only a few levels. Nintendo understood that minimalizing is important for the experience.
I want Retro to create the best Metroid Prime 3 they can. I want it to be innovative and blow my mind, but I also want them to create an amazing multiplayer aspect of the game, because the multiplayer I will revisit more than the single player mode. (Specially if the single player mode is a long game.)
And it isn't a good idea to give NST the multiplayer aspect, because the control needs to feel the same in both elements, and if NST is coding the multiplayer aspect then it won't feel exact. Besides, I want to give Retro another chance at Metroid multiplayer because they deserve it.