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« on: April 24, 2006, 01:32:54 PM »
Ceric: No problem. I like discussing games and ideas.
Another Topic.
The point of single player inclusion is simple. Even with internet play, you can't always count on people being available for multiplayer gaming, and multiplayer with BOTS just isn't good enough.
It is justifable to have a single game experience without multiplayer, because you can always play by yourself. You don't have to plan on other peoples' schedules. You don't have to hope others around the world are playing online. You don't have to throw events at your house to play the game. You can just PLAY.
This is important to a game...without it, then the game will die. It just won't develop the fanbase it needs. Most people view Mario Kart as a multiplayer party game...but it is the single player experience that people feel in love with in the first place.
To even suggest dropping the single player experience because multiplayer needs more work is ridiculous. If anything I would argue the opposite. Smash Brothers needs to ensure the single player game is enjoyable on all levels before conquering the multiplayer aspect of the game. A great example of this is Goldeneye. Goldeneye is great because they polished the single player experience. The multiplayer modes were an after thought...and because the single player was so great, the multiplayer happened to be enjoyable too. Even though Goldeneye is known for its multiplayer it was originally the single player mode that brought people to the game.
In short, both single player and multiplayer must be treated with equal respect and time to create a great experience. Without single player mode with Smash Brothers you will limit the appeal of the game, and limit the replayability and even the entire playability of the game. Equally, Smash Brothers is known for its multiplayer experience. You can't ignore that appeal and it must be included. Just like Bomberman has to include the classic multiplayer game in each new game.
Final Topic:
I thought of another character that must be included in the game. Balloon Fighter.
This character will literally be different than any other character because he can perminantly float if he so choses. In fact, while floating you can develop an entirely new set of moves for him.
The draw back is...floating takes up his third jump option and can easily be countered by busting his balloons. (He can have 3, and each one allows him to float at varying heights.) So if he wants to stay low to the ground and float he must make one balloon. He makes balloons relatively fast, but he won't be able to make more than one balloon while falling from a hit.
What do you think? Another new character with completely new play mechanics for the game.