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Messages - Spak-Spang

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7076
Nintendo Gaming / RE: Famitsu-ton!
« on: April 25, 2006, 06:39:52 AM »
Ceric:

Exactly.  The Speech is to get you excited about the show and to encourage you to stop by the booth.  The speech should have most of the things you will see at the booth in it...and a few things not available for the booth.  

The Speech truly is for raising the excitement level.

Now to me, since I can't go to E3.  The floor room describtions of the game and the excitement levels from the media actually playing the games and observing others play is what excites me the most.  

The Speech is Four Play

and the Floor Room is all out Nintendo Orgy goodness.


7077
Nintendo Gaming / RE: Sonic The Hedgehog Revolution
« on: April 25, 2006, 06:36:52 AM »
Ceric:  And some how I can see true Sonic fans doing that, and then complaining when they realize the designers put a limit on how fast Sonic can go.

What I am cycling at 20 miles an hour...Sonic should at least be going TWICE that.  GEEZ!!!!

7078
Nintendo Gaming / RE: Yoot Saito Revolution Title confirmed
« on: April 25, 2006, 04:30:54 AM »
Your Mom would hit that.

TWICE!!!

7079
Nintendo Gaming / RE: What do you want in Smash Bros. Revolution?
« on: April 25, 2006, 04:29:39 AM »
Ha.  I have gotten several Batman.  The new rules and new powers though completely nerf stealth and stealth team abilities now.

But I think we need to change the subject back to Smash Brothers.


The original idea was to create some game that you can use the collectables in...and have the game multiplayer online.

The easiest game to create in those regards would be a simple collectible card battle game.  Not very original though.
The harder but perhaps more enjoyable would be a turnbased strategy game like Heroclix, MechWarrior and such.  

In the end, though I think this idea is very much wishful thinking because it is asking for too much in a game that needs to be quickly, at launch or within the launch Window.


7080
Nintendo Gaming / RE: Sonic The Hedgehog Revolution
« on: April 25, 2006, 04:25:43 AM »
Mario:  I could see that now.  Sonic Dance, Dance, Adventure.

Dance makes sonic Move, Jump, Fight.  If you think Dancing is for Sissies...Sonic wants to have a few words with you, OUTSIDE!!!

7081
Nintendo Gaming / RE: Famitsu-ton!
« on: April 25, 2006, 04:21:46 AM »
Did you atleast apologize to her, for being premature?

7082
Nintendo Gaming / RE: Discuss THESE!!
« on: April 24, 2006, 07:18:45 PM »
Bill:  I forgot several games have already been made under different developers.

I agree Bill it would be very much Megaton, and I would be excited to see what would come of it.  

Hell, I love the idea many have of a Nintendo/SquareEnix Kingdom Hearts type game.  Just please drop the Disney aspects out...it just doesn't feel right to have such clashing characters and worlds melding together.


7083
Nintendo Gaming / RE: Famitsu-ton!
« on: April 24, 2006, 07:08:00 PM »
Mario see to me the Conference is the Fore the play.  Its the big reveal.  Seeing her completely for the first time.

The showroom floor when you get to play the games is the main event.


7084
Nintendo Gaming / RE: Discuss THESE!!
« on: April 24, 2006, 07:06:14 PM »
Mario:  Pokemon Snap was a Rare and interesting game.  I enjoyed it, but wished it was a free roaming adventure in the wild to take pictures of Pokemon...so yes I sequel that completely fleshes out the idea is definately needed.

The formula for Pokemon is pretty simple.  As long as they put a team on the game that won't CGI' It UP (Read F'It UP) then I think they could craft a compelling story and even evolve the battle to a more advanced game.


7085
Nintendo Gaming / RE: Discuss THESE!!
« on: April 24, 2006, 06:54:04 PM »
Bill Aurion:

That would be a brilliant move for Nintendo...but would Game Freak want to give its baby and pride and joy away to another company?  

I personally think they wouldn't, but then again they may want to spread their wings and try other games and other genres.  In that case, Nintendo could kill two birds with one stone.

Allow Game Freaks to work on another original idea for the Revolution (or just work on Pokemon DS) and give SquareEnix one of the biggest and most beloved RPG series to make their own.  And in that partnership gain an exclusive Revolution RPG.


7086
Nintendo Gaming / RE: Famitsu-ton!
« on: April 24, 2006, 06:48:17 PM »
*sigh* I want to believe we will have more than just titles, but I just don't believe we will see many screenshots.

It has been really cool to finally get Revolution information, but it just seems to trickle and tease instead of satisfy.

Until screens and movies are available I just feel like all us Nintendo and Revolution fans are being Blue Balled until E3.

7087
Nintendo Gaming / RE: Sonic The Hedgehog Revolution
« on: April 24, 2006, 06:14:52 PM »
You know I believe a 2D Sonic game is perfect for the Revolution controller.  The simplicity of it would be awe-inspiring.  

The game would only need 2 buttons, and be designed to take speed to a brand new level.

Here is what I mean.  Use the Controller as a simple analog stick.  Point right to move right and point left to move left.  The more you point in that direction the faster you go.  The amount of Speed Sonic maintains is completely up to you...however the faster you go you begin to lose some control of Sonic (It takes longer to move the controller into a resting or breaking speed.)  As you memorize the levels and hone your reflexes you can run Sonic faster and faster through the levels.

A would of course Jump, and The Faster you go the higher and further you jump.  B would roll you into a ball.  Or in the air you can hold it and Dash attack even faster.  (Down, Up, Left, and Right)  These can be used to help dodge enemies and move about the level better.

And its that simple.  for controlling Sonic.

Level design should incorporate tons of interactivity with the environment...all designed to make Sonic feel like he can't stop moving.

Railsliding, Swinging from vines and other objects, Wall Jumps and much more should be incorporated in the dense levels which are designed to allow Sonic to traverse horizontal and vertical through the levels.

The game should just be Sonic and drop the other characters...lets go back to his roots.  Keep Robotnik, but call him Doctor Robotnik.  Keep Robot Sonic from the Sonic CD game, and create giant Robot Monsters for bosses instead of Robotnik each level.


7088
Nintendo Gaming / RE: What do you want in Smash Bros. Revolution?
« on: April 24, 2006, 05:36:43 PM »
Ceric:  Ha.  The only 3 Heroclix pieces I am actively collecting are KC Supes, the new Vet Supes, and all the Batman from Legacy.

The only reason I collect Heroclix is to play against my one friend that also collects.  He plays the old Fantastic 4 team...which is really quite a bad team.  

I like those types of games I just hate the collectability fashion and rare aspects of the game.  Its stupid.  I just wish I could buy smaller entire sets for like $20, and get like 20 figures.  Then it would be better.


7089
Nintendo Gaming / RE: What do you want in Smash Bros. Revolution?
« on: April 24, 2006, 05:17:04 PM »
Ceric:  So you don't have to kill me.  I will let you know I have never really owned a collectable card game.  I do own heroclix, but I haven't been able to play it.

The card game was just my first thought.  Though, I think more people would collect and play collectable games (be it card or table tob) if they weren't COLLECTABLE.  I hate the idea that someone with more money can build a better team or deck than someone that doesn't have the same resources.  

With the collectable game built into the game...it becomes skill and time spent playing that allows people to collect the best pieces/cards in the game and that is completely fair in my opinion.

The more I play games the more I really enjoy them, and I really would like to help design many times of games.  (As well as other media types...) however I do not believe I have the creative experience, or knowledge to create anything enjoyable right now in my life.  Perhaps later when I have more experience.

By the way my number one favorite game I never play because I suck and nobody else even desires to play the game is: GO!

Final Subject:

Avinash Tyagi:  I agree with you that we need more female players, but what other female characters does Nintendo have?

Daisy could become playable, but wouldn't she be similar to Peach?  I guess you could change her up and make her a powerhouse.

Birdo is technically a girl now...so you could have her.  (And for those saying she isn't a girl...think about this there are several of the species of Birdo so the modern Birdo is a female and the older one is not.)


7090
Nintendo Gaming / RE: What do you want in Smash Bros. Revolution?
« on: April 24, 2006, 04:10:03 PM »
I think you missed my point.  The people involved with designing all those trophies would have NEVER worked on game design and balance.  It is not their job.  They are artists.  Their sole job would have been creating the levels, character designs, and such.  So after they finished that they worked on the trophies.  So there is no mix up with trophies and game balance at all.


Well the hardcore players can have their regular Smash Brothers Revolution.  They don't have to play any of the extras.  I want extras though.  I really don't care if they impliment the card game or not.  I just was giving an example of a really cool idea they could impliment to make collecting worthwhile.


7091
Nintendo Gaming / RE: What do you want in Smash Bros. Revolution?
« on: April 24, 2006, 03:47:53 PM »
Pap64:  That isn't true.  You obviously don't understand game design.  You have artists and you have programmers.  The programmers work along side the game designers, director and producers to balance the game.  

The artists were creating the trophies after working on the ingame character models and levels.  It must have been a blast to work on all those trophies and I am positive the inclusion of the trophies and the trophy system did not hender the balance of the game in anyway.

Most likely the culprit is the release schedule.  The team was working very hard to balance the game for release, but in the end they ran out of time.  Not to mention it must be incredibly complex to get a perfect balance when dealing with a game with as many complex variables that Melee had.

But your assertion that the trophies ended up hurting game balance is just not true.

And what is wrong with the collectable card game.

It would be just another aspect to the game you can use or not.  It would be very cool...and if you had another team (not working on the actual SSB Revolution) design the game then it could quite an enjoyable deversion for those that want that experience.

Hell they could do trophies\toys\game pieces and do the whole Heroclix route and create a table top strategy game.  It would even fit with the theme of Smash Brothers being about toys fighting.

My point is don't knock ideas because you are afraid of them...or you are afraid they will distract or take away from the main game.  That is what prevents progress in games from occuring in the first place.


7092
Nintendo Gaming / RE:What do you want in Smash Bros. Revolution?
« on: April 24, 2006, 03:04:18 PM »
The Trophies were very cool because it allowed you to read up on the history of Nintendo and their franchises.

However, they have already been done.  I don't see a reason to revisit trophies.


I do believe something needs to take its place though.  Collecting trophies were alot of fun, and the fact that trophies unlocked characters, items, and levels made them even more cool.

Smash Brothers Revolution needs to have something else to collect that brings more value than the trophies did.

Here is a cool idea.  How about letting a side team develop an online collectable card game system.  

Each person starts with a random starter set and then can unlock and purchase new cards through the regular game.  Just like any other Collectable Card Game these cards can be built into a deck and play games online verse other card collectors.

The best part about this would be that this would completely play homage to Nintendo's roots.  Finally, if the card game becomes popular Nintendo could even release the series on real cards, and offer special cards for tournament winners.

This would be yet another means to create replay value for the single player and multiplayer games, because you would want to unlock all the cards to play against people.

 

7093
Nintendo Gaming / RE:What do you want in Smash Bros. Revolution?
« on: April 24, 2006, 02:09:29 PM »
Ceric:  Multiple Samus Suits would be an interesting event or an interesting adventure mode element.  

I dunno about having that playable.  I could see perhaps two versions of Samus.  One hidden and unlocked and the regular Samus.  The unlocked Samus could be the Samus from Echoes, or the new Metroid Prime 3, and focus on elements and moves from the Retro games...and Regular Samus, be well Regular Samus.

If they did that.  I would love Dark Samus or whatnot to have the special move to Scan a person and take away a special move at their disposal...like in the Metroid Multiplayer games.  That element would be one of the more interesting additions.

Ceric it is also a great idea about the Balloon Fighter dealing with weight of objects.  Also what fun would it be to hit him with blunt objects and watching him bounce around with the force of the blow.  Sure you can float, but can you handle being knocked around like that?


Final Topic.

The most exciting aspect of this Smash Brothers is the new controller.  It is going to be a completely new Smash Brothers game.  Radically different, and exciting to play all over again.  Melee isn't perfect, but it is a great game.  The download service will give us the original in all its glory.  This new game needs to play remarkably different and feel fresh and new again.


7094
Nintendo Gaming / RE:One of your most anticipated E3s?
« on: April 24, 2006, 02:00:47 PM »
I get excited every year for E3...but this year is different.  This year is the big E3 we were supposed to have last year.

Last year was going to be all about the 3 next generation systems...and really all 3 companies disappointed with their showing.  The biggest surpise was how underwhelming Microsoft's showing was even though they were launching that same year.

Now MS is in full steam and must show the world its system can contend with the PS3.  Sony must show the world that its new system can do everything promised and bake waffles.  

And finally, Nintendo must make a presence that is felt by the entire gaming world, and show that their Revolution really will be a Revolution in gaming.  

This E3 is the biggest most exciting E3 for me because of the drama between all 3 major hardware systems out.

It is also Nintendo's most important E3.  They will be sending a message to the world with their new DS games and exciting Revolution system.

I would do anything to be able to be apart of this E3 and the Soap Opera to come.


7095
Nintendo Gaming / RE:What do you want in Smash Bros. Revolution?
« on: April 24, 2006, 01:32:54 PM »
Ceric:  No problem.  I like discussing games and ideas.

Another Topic.

The point of single player inclusion is simple.  Even with internet play, you can't always count on people being available for multiplayer gaming, and multiplayer with BOTS just isn't good enough.

It is justifable to have a single game experience without multiplayer, because you can always play by yourself.  You don't have to plan on other peoples' schedules.  You don't have to hope others around the world are playing online.  You don't have to throw events at your house to play the game.  You can just PLAY.

This is important to a game...without it, then the game will die.  It just won't develop the fanbase it needs.  Most people view Mario Kart as a multiplayer party game...but it is the single player experience that people feel in love with in the first place.

To even suggest dropping the single player experience because multiplayer needs more work is ridiculous.  If anything I would argue the opposite.  Smash Brothers needs to ensure the single player game is enjoyable on all levels before conquering the multiplayer aspect of the game.  A great example of this is Goldeneye.  Goldeneye is great because they polished the single player experience.  The multiplayer modes were an after thought...and because the single player was so great, the multiplayer happened to be enjoyable too.  Even though Goldeneye is known for its multiplayer it was originally the single player mode that brought people to the game.

In short, both single player and multiplayer must be treated with equal respect and time to create a great experience.  Without single player mode with Smash Brothers you will limit the appeal of the game, and limit the replayability and even the entire playability of the game.  Equally, Smash Brothers is known for its multiplayer experience.  You can't ignore that appeal and it must be included.  Just like Bomberman has to include the classic multiplayer game in each new game.  

Final Topic:

I thought of another character that must be included in the game.  Balloon Fighter.

This character will literally be different than any other character because he can perminantly float if he so choses.  In fact, while floating you can develop an entirely new set of moves for him.

The draw back is...floating takes up his third jump option and can easily be countered by busting his balloons.  (He can have 3, and each one allows him to float at varying heights.)  So if he wants to stay low to the ground and float he must make one balloon.  He makes balloons relatively fast, but he won't be able to make more than one balloon while falling from a hit.

What do you think?  Another new character with completely new play mechanics for the game.

7096
Nintendo Gaming / RE: What do you want in Smash Bros. Revolution?
« on: April 24, 2006, 06:55:45 AM »
EasyCure:  I don't think you are insane.  I think you have a different opinion than me.

Your main arguement you open with is graphics and sound.  Sure the sound design was weaker, but it was an experimental title without the large budget Melee had.

Personally, I found the level design and items much more balanced in the original game than in Melee.  The only except being the Hammer.

But the true testiment for my opinion is that I was able to long in over 100 hours of 4 player multiplayer of the original...and I couldn't get anyone to play the sequel with me.  (Same friends didn't enjoy Melee.)

Melee had too much chaos going on, over the original.  And you could turn it off, but turning things off meant that things wouldn't be as enjoyable.

My personal opinion is the original was more enjoyable for my tastes.  Yet, I can see why people feel Melee is the better game.


7097
Nintendo Gaming / RE: Discuss THESE!!
« on: April 24, 2006, 06:13:48 AM »
A June release is completely ubsurd...unless Pikmin 3 and other Nintendo games are actually finished.  Then it is possible for Japan only.

I personally don't believe it.  I am expecting an October release in Japan and America.


7098
Nintendo Gaming / RE: NiGHTS Revolution!
« on: April 24, 2006, 06:02:32 AM »
What is interesting about IceCold's comments is when you take into account a Nintendo interview.

Nintendo stated that early on developing the Revolution that it let a small number of KEY DEVELOPERS in on the Revolution secrets from the very beginning.  

Nobody knows who these developers as, but I speculate it wasn't the entire company, and was very much limited to keep everything a secret.  

We already know that Retro helped design the Analog addon device.  Would to be too hard to believe if Naka knew what Nintendo was working on with the controler.  Perhaps had some input?  

At the very least, he could have known early enough to begin designing the Nights sequel earlier than later.


7099
Nintendo Gaming / RE: What do you want in Smash Bros. Revolution?
« on: April 24, 2006, 05:56:03 AM »
Ceric:  Recently (a year ago or so) Marvel and DC did have an encounter.  They explained it as that Marvel and DC exist together in seperate universes.  It was an interesting take.  Marvel characters thought the DC Super Heros were pansies because everybody loved them.  And the DC characters thought Super Heros couldn't exist because their world hated heros.

Seperate point:

All this talk about elminating single player mode worries me.  Yes, I know you say this game is primarly multiplayer...but I think it is VERY, VERY unwise to create a game with only multiplayer options.  Whenever you do that, you begin to narrow who all will be interested in the game.  

I enjoyed running through Melee's Adventure mode much more than playing multiplayer, because I didn't always have friends that would play multiplayer with me.  Then when I did, their skill level kept them from enjoying playing me in the game.  Without Adventure mode I would have been completely bummed.

Single Player experiences allow you to hone in your skills, and provides you with different challenges when you are playing alone.  To leave that out of the game is to provide an incomplete experience.

Look at Metroid Prime Hunters.  Its a great game, but everyone is complaining that it isn't Metroid, and that isn't because of the new control scheme.  Its because the design team didn't spend enough time creating a story, and developing Metroid gameplay elements into the single player experience.

I see the future of Smash Brothers being defined by what they bring to the single player adventure mode not the multiplayer.  The multiplayer experience is already great.  Sure it isn't perfect, but no fighting game is perfect...and very few fighting games are as enjoyable and crazy as Smash Brothers Melee.

However, the single player modes of fighting games are always lacking...and Smash Brothers Melee did a great job of changing that trend...but even it needed more work.  Smash Revolution could literally change that completely.


7100
Nintendo Gaming / RE: What do you want in Smash Bros. Revolution?
« on: April 24, 2006, 05:43:48 AM »
They didn't screw the heavy weights intentially.  If you use a heavy character properly, you can do massive damage, and take massive damage.  I have seen Bowser recover from a 300 % damage hit before and make it back to the playing field.  He is truly a beast.

Unfortunately, the fast characters can easily play hit and run on the closer characters.

The only thing I would do is make their smash attacks much stronger.  To where you fear getting hit with a smash attack from them much earlier in your damage percentage.

I always thought the first game was more balanced then the second...and that is partially because the first game's levels were better.  Too much random movements and craziness in Melee's levels for my taste.


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