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Originally posted by: Artimus
This means that, like a magazine, a publisher will come and say "Hey! We've got an amazing new game buy you can't play it/cover it unless you agree to give it top billing." If IGN says they can't do that this week they may go to GameSpot, etc. It's not about money.
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Originally posted by: Kairon
A new game announcement is not necessarily the same as the news that Joystqi and Kotaku claim to have received under orders of not revealing it until midnight.
I’m sure that Nintendo will put out a press release talking about how successful a show it was for them, but the truth of the matter is that there was an underlying sense of frustration, for the gamers, for the press, and even a bit from Nintendo’s staff themselves. Nintendo had a golden opportunity to steal the show from even Penny Arcade themselves, and the company squandered it.
Before you write this off as sour grapes from someone disappointed that he didn’t get to play with Wii, hear me out. Microsoft and Ubisoft had the largest presences at the show, but the longest lines went to America’s Army (who had a training simulator running), and Red Octane, who showed off the amazing Guitar Hero II. Ubisoft had video of some Wii titles on their giant projection screen, and when watching them, I heard several people mention that it looked interesting, and that they wished they could have tried them.
What I’m talking about is “mindshare". Nintendo had an opportunity to basically outclass an entire game expo, and put the machine into the hands of the people that are the most vocal supporters of gaming. Instead, the crowd response was tepid, and people were more interested in playing with their own DS systems (numbering roughly 20:1 over the PSP). These were Nintendo fans, through and through, and Nintendo had a chance to really engage the crowd and, quite frankly, they blew it.
Why are they doing this? We’d all like to think that there’s a plan in place somewhere, and if it’s anywhere, it must be in the impenetrable vault that is NCL, Nintendo’s Japanese parent company. Supposedly they are holding off on any public displays until September, probably just trying to manage the flow of information. Perhaps that’s the plan itself, to make the company look like bumbling incompetents so that they will surprise everyone. That’s probably why there are rumors floating around that Nintendo is intentionally hiding the graphical prowess of the machine so their competitors won’t be able to react.
The fact is, Wii is a great machine, and they don’t need to have people making up stories to get the buzz going about the machine. Let it stand on its merits, and it’s enough. Much of the discussion heard around PAX revolved around the “Wii60"; the idea that people will buy an Xbox 360 first and get the Wii as a secondary machine. The same sort of thing was heard at E3 as well. What’s great is that Wii as a secondary machine to either the Xbox 360 or to the Sony PS3 makes Nintendo the winner, since everyone will have one.
But the last reason is all the more frustrating. PAX will grow by more than double next year, moving from a 70,000 sq. ft. venue, to a 170,000 sq. ft. venue … the largest game show in North America. A strong Nintendo showing this year would have put the focus completely on them for next year, when the Wii is finally in people’s homes, and all this would be happening in Nintendo’s own backyard of Seattle. Instead, all of the talk was about how great the Xbox 360 is, and how badly Sony’s PS3 might fail, but Nintendo was hardly even a blip on the radar.
Hopefully Nintendo is taking a long-term approach to marketing and community management with Wii, but in doing so they’re missing the biggest factor, which is that word-of-mouth has momentum, and it needs time to really get going. Starting that word-of-mouth this weekend would have carried them into the launch and well into next year.
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Originally posted by: Switchblade Cross
In this situation, most all of the processing regarding the game is done partly on each player's side, with little to none from Nintendo. So, rather than, say, having Nintendo run some Animal Crossing server that would allow for the "visit my town even when I'm not there" feature, with WiiConnect24, every single Wii system acts in unison as mini-servers for their own data, interacting and with the other nodes on the network.
This set up is ingenious! Depending on the future size, and number of users of Nintnendo WiFi Connection, Nintendo has the potential to save LOADS of money in network costs and server matinence! Rather than spenting millions in bandwidth bills for the distribution of Virtual Console games, each Wii could contribute a bit of its processing power and bandwith during its "off" hours, in a Bittorrent-like situation. Potentially, Nintendo could have the largest cluser-computing network on the planet.
But enough of my yapping and technobabble. What other aplications are there? Well, just before WiiConnect24 was brought up, Iwata was talking about how load times are getting out of hand, and how the non-gamers will not enjoy having to wait for the system to start up before they can play. Now, I play World Of Warcaft. One of the things I hate most is having to sit back and wait for updates and patches to be installed when then are released before I can play. WiiConnect24 will allow that to happen when you are not playing. Turn on the system, and it is ready to go with the latest information. A similar situation works with Opera Browser, built into Wii, updates and so on.
One thing I think would be really cool would be if you could download your Virtual Console games to your DS and take them on the go using the DS Download Play and similar to how you could put the Animal Crossing NES games on your GBA. With WiiConnect24 I could, hypothetically, boot up my DS, go to Download Play, see Wii Virtual Console, select that, and then be able to browse the games I have stored on Wii, all without ever touching, or turning on the console.
I'm at work right now, and pretty bored, so thanks for sitting here reading my long post. I hope to see what other ideas any of you may have. I think this feature could have some good uses with some creative minds behind it...
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Originally posted by: UncleBob
Gah...
What if this has something to do with the rumors of weird Wii pricing structure?
Going out on a limb here... You buy you a Wii for, say, $50... but it comes with *nothing* (aside from power/TV cables)... And you buy you a Controller for $50. Then, your friend buys a controller to play on your Wii... And a month down the road, well, a Wii is only $50... Now I don't think this is right, but something along this concept could be brewing.
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Originally posted by: Artimus
Let's see...IGN who has played it...Rick who hasn't.
Sorry, but I'll trust the people who have the know. Red Steel is getting "great, but needs control tuning" remarks across the board.
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Originally posted by: PaLaDiN
Obviously the rumblings are coming from publishers and developers swearing at exactly how much Nintendo overpriced the Wii. I'd imagine the insults get pretty specific and provocative. I'm guessing a price of $350.
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Originally posted by: Crimm
That gun looks EXACTLY like the IGN mock-up.