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Messages - RickPowers

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1051
Nintendo Gaming / Nazi-Rick
« on: February 14, 2003, 07:27:29 AM »
Every single rule we have is here for a reason, and enforced for the same reasons.  Most of the rules are there to keep us from getting SUED, and the rest are for your CONVENIENCE.  However, we will not go out of our way to accomodate those too lazy to use the tools we've given you.  The few of you that bitch about the rules are the minority ... most people stay here BECAUSE of the rules.

No one's forcing you to post here.  We can force you to leave, though.  Your decision.  If you continue to break the rules, we simply won't waste our time with you any further.

In case you didn't get the hint, this is your only warning.

1052
Nintendo Gaming / IGN biaised?
« on: February 14, 2003, 06:02:16 AM »
This is in no way "GameCube Discussion".  Just because you managed to throw a game in there doesn't make it any less an anti-IGN rant.  Here's a clue ... EVERYONE IS BIASED.  You can't be 100% impartial.  All you can do is identify where their bias lies, and factor that into anything you read.

And with that ...

1053
Nintendo Gaming / Gamecube console, profit from day one?
« on: February 13, 2003, 02:45:28 PM »
Quote

Still, the cost of molded steel is the same it's been for ages.


Prove it.  Technological advancements in steel production occur just like in any other industry, perhaps not as fast as in high tech, but steel is no where near as expensive now as it was, say 50 years ago.  Unless you can back up your statements, I suggest you let this go ... because if I have to dig up the figures to prove my point, I'm going to be very angry.

And you wouldn't like me when I'm angry.  

1054
Nintendo Gaming / a thing N should do?
« on: February 13, 2003, 02:22:15 PM »
Why build in backwards compatibility for cartridges when you can simply write a piece of emulator software, and re-sell those same N64 games for the Cube?  

1055
Nintendo Gaming / Great time for people that still don't have a GameCube
« on: February 13, 2003, 02:18:23 PM »
I don't beleive there's anything that says you can't.  I could be mistaken, though.

1056
Nintendo Gaming / Gamecube console, profit from day one?
« on: February 13, 2003, 02:17:17 PM »
Again, Microsoft isn't paying for the cost of the materials or the labor, they're simply paying what the vendor is charging, and there is no rule anywhere that says that the vendor has to charge over their costs.  To Microsoft, the hard drive is just a PART.  You're WAY overanalyzing the situation.

But, to answer your question ...

The cost of the raw materials drops just like anything else in a free-market economy; Hard Drive makers don't make every last thing in the drive, they buy parts from suppliers just like anyone else.  Labor goes down as the Hard Drive makers replace humans with machines, the cost of the clean rooms and equipment is amortized over the cost of each manufacturing run, and technological advancements reduce costs across the board.

None of that is even close to relevant in the Microsoft situation, though, since 8GB hard drives aren't made anymore, and 10GB drives (what Microsoft switched to) are quickly being phased out too.  When that happens, the price will drop even further as the hard drive suppliers clears out obsolete inventory.

Seriously, you might want to rethink acting like you have an MBA around here.  You'll get eaten alive.  

1057
Nintendo Gaming / Great time for people that still don't have a GameCube
« on: February 13, 2003, 02:08:09 PM »
It gets better that that.  The Super Mario Sunshine pack is only $10 more than the base GameCube now.

GameCube
Memory Card 51
Super Mario Sunshine
Metroid Prime
The Legend of Zelda: The Wind Waker
The Legend of Zelda: Ocarina of Time/Master Quest

$209.99 plus any applicable taxes.

1058
Nintendo Gaming / Gamecube console, profit from day one?
« on: February 13, 2003, 12:51:52 PM »
Christberg, you have no idea what you're talking about.  Hard Drive prices drop almost DAILY.  Manufacturing gets cheaper and cheaper, and like I said, Microsoft isn't the one that MAKES the drives, so the actual manufacturing cost is irrelevant.  All that matters is what Microsoft PAYS for them.

1059
NWR Feedback / Europe section.
« on: February 13, 2003, 10:11:27 AM »
You CAN'T?

Cube Europe

1060
Nintendo Gaming / Gamecube console, profit from day one?
« on: February 13, 2003, 09:57:08 AM »
Quote

Don't forget the fixed cost of that 10gb harddrive either, Rick. There's really not much that can be done to produce that part of the unit cheaper. In theory, with a die shrink or better manufacturing you can make any chip eventually cost pretty much nothing, but with an HD, the price to build it never really drops because the costs associated are the drive motor, cleanroom, and disc. Unfortunately, not much can be done to make those cheaper.


Uh, Microsoft doesn't MAKE the 10GB hard drives.  They BUY them, so they pay whatever the cost is when they buy the lot.  So it's not a fixed cost.

1061
Nintendo Gaming / "Networking Gamecubes"
« on: February 13, 2003, 09:47:19 AM »
Quote

System link play is not as ludicrious as it seems.  I can vouch for this personally since I've played three-Xbox Halo and Unreal Championship at Adam's house, and he's got a 61" HDTV and two 27" TVs.  Really, the only problem you're going to have when linking up GameCubes is to make sure you have enough of a length of ethernet cable.  When I go to link up my GameCubes (if I ever do it at my house), all I'll need is 40' worth, and it wouldn't be a problem.


There are still few households in the US that have more than one television, and even less that have more than one that are big enough to give a decent gaming experience.  And regardless of what anyone might suggest, lugging TVs to your friends house just isn't a realistic option except for the most diehard gamers.  Adam is quite fortunate to have not just that many decent sized TVs, but a home network as well.  But he's on the high-end of the scale, it certainly isn't the norm.  Fact of the matter is, for MOST people, System Link play IS ludicrous.  You are fortunate to have a friend with the equipment.  Most people don't.

Quote

For anyone that plays PC games regularly, you would know that LAN parties are a lot more fun than online games.  Why?  If those people are in the same room (or house) as you, they're going to hear your shout as you kill them, and vice versa.  It's just more fun when you can see or hear the other person react to what you did (hence, mantatory voice in Xbox Live games), which is why LAN gaming is so popular.


Right, it's absolutely more fun.  But still a relative rarity for most gamers.  I've been in one LAN party in my life where I brought my own computer, and that was at Microsoft.  All the others had the computers provided (LAN parties on the corporate network, etc).   But your reasoning is sound ... the fun factor of hearing the other guy celebrating a kill or bemoaning a death is a big part of the reason why Xbox Live is getting such great reviews.  But when it comes right down to is, all Online play is LAN gaming without the "Local".  There are voice over IP options that give you the same LAN feeling, even if you can't see the other person.

Quote

And as for LCD screens, they're totally optional.  Like I said, if you have another TV anywhere in the house, you can use it.  If you have a smaller 13" or 19" around that's easily moveable, use that.  Trust me, I know from experience that linking systems, no matter how cumbersome or akward it is, is well worth the effort to setup once you start playing it.


Maybe for you.  Remember who Nintendo's target market is.  Most of those people (i.e. Kids) would get thier asses kicked if they even suggested moving the TVs, or running cables all over the house.  Home networks are still relatively new.  Plus, there's the cost of all the cables, hub/switch, TV/LCD screen, etc. ... it's a significant barrier to entry.

All that said, I still applaud Nintendo's adding the feature rather than ignoring the market completely.  And as I said before, I'm convinced that the GameCube's portability and the availability of inexpensive (relatively) LCD screens is what's pushing this forward.  If you have the means to have multiple TVs and a home network, great.  If not, you can still have a "LAN Party" in the middle of a single room, and with a minimum of fuss.  It's an option that will give hardcore gamers their "LAN" fix, and still gives kids the same fun on a smaller scale as well.  Brilliant.  

Regardless, I still think that ignoring Internet play is a mistake ... because regardless of how easy it is to hook up a LAN game, you still have to coordinate with people, get the hardware to one location, hook everything up, etc.  The beauty of Internet play is being able to log on at any time, and finding someone to play with.  Hopefully, GameSpy will create a tunnelling software like they did for the Xbox so that these networkable games will be playable over the Internet.

Either that, or maybe our little birdy heard "networking" when they were talking about TCP/IP, which is used both locally, and for the Internet!  

1062
Nintendo Gaming / "Networking Gamecubes"
« on: February 13, 2003, 08:24:58 AM »
Networking GameCube's is going to be simplicity when you can just use a simple hub and snap-on LCD screens.  In fact, you have to wonder if maybe Nintendo was thinking along these lines very early.  They showed off their own LCD screen at E3 2002, then a little birdy tells us that Nintendo's working on games with "networking" rather than "online" capabilities.  I think Nintendo realizes that Online is still too tough to make money at, but being able to string Cubes together much like you can with the GameBoy is an easy win.  

The concept of connecting consoles like the Xbox or PS2 in a network config with multiple TV's is ludicrous ... the only place you could do that with reasonable benefit is in a dorm environment.  It's just not practical in a house with large TVs.  With the Cube's small size, and cheap LCD add-ons, it's a lot more practical.  (Yes, I know there are LCD's for the PS2 and Xbox, but it's still not even close to convenient.)

It's things like this that make me realize just how smart Nintendo can be.  The GameCube is super-portable for a next-gen console, and they've basically got a way to make the entire thing not only self-contained, but locally networkable with your friends.  God, I can't wait for Nintendo's LCD screen.  

Cubist: We weren't ignoring you, trust me.    Your ISP was blocking our e-mails, since our e-mail server was originally insecure and vulnerable to being used as an open relay for spam.  Luckily, they had a process for re-testing the server for open relays, and we passed this morning.  As soon as I got the message, I had your password sent.  I personally worked on getting your password to YOU for about five hours total, trying to get your ISP to accept our mails.    

1063
Nintendo Gaming / Gamecube console, profit from day one?
« on: February 13, 2003, 08:12:53 AM »
Exactly, Mike.  What I said has no bearing on Nintendo's cost per unit at this time.  While I sincerely doubt that the "$100 per unit" that people on the other forum were quoting is entirely accurate, considering how quickly Nintendo makes manufacturing changes, it's probably in the ballpark.

Sony is also making money at this point, thought not very much.  There are some costs associated with the PS2 that are fixed, such as licensing the USB and Firewire ports, the Optical output, the DVD drive, etc.  This is where Nintendo was smart ... staying away from "industry standards" allows Nintendo to avoid the licensing costs associated with using those technologies.

Microsoft is still losing money, and it's largely because of the fight with Nvidia over the cost of the chips, plus the fact that the Xbox is basically built with "off the shelf" parts.  Theoretically, the cost of the Xbox should be able to come down pretty quick once they move to the rumored smaller size unit.

1064
Nintendo Gaming / Gamecube console, profit from day one?
« on: February 13, 2003, 05:32:47 AM »
While I can't give you exact information (Nintendo doesn't release those figures), GameCube is the first console that Nintendo lost money on at launch.  However, that loss per console was in the SINGLE DIGITS, and they had reached break-even by March of that year.  All of Nintendo's other consoles made money at launch, usually also in the single digits.

Both Sony and Microsoft lost significant money on their consoles at their respective launches, and while Sony should be making money on PS2 at this point, Microsoft is still losing significant money on each and every Xbox sold.

1065
Come on, guys ... keep the Chronicles stuff in one place.  http://www.planetgamecube.com/forums/messageview.cfm?catid=3&threadid=1098

1067
How much do you want to bet that the GBA connection will let you use the GBA as the "Palm" device Sam uses in the game?

1068
General Chat / Women are making out in the Forums, and that's OK by me!
« on: February 12, 2003, 05:11:26 PM »
Uh, that's a girl in front of a mirror, you sicko.  

1069
NWR Feedback / Problems with the Forum
« on: February 12, 2003, 03:33:17 PM »
More than likely, it was your e-mail server that was bouncing the messages back from us.  There are a few servers out there that will refuse mails from the Forum because it thinks our e-mail relay is open.  Fact is, their way of testing to see if our mail relay is open or not isn't accurate.  Not much we can do about that, unfortunately.

Our e-mail is fixed now, but I still have a few people who have registered that can't get passwords ... all because their mail server is rejecting the message.

1070
NWR Feedback / Question for Rick (Mailbag)
« on: February 12, 2003, 02:34:51 PM »
Those look like a couple of TalkBack posts.  Probably a slight bit of database skew from one of our crashes over the last week.  I wouldn't worry too much about it.  

1071
Yes, the GameCube will be able to do the same lighting in Splinter Cell that you see on the Xbox.  It won't be done in the exact same manner TECHNICALLY, but in terms of what the end user will see, it shouldn't be apparent that they've done anything different with it.

1072
Announcements / Seriously ... e-mail is really fixed this time.
« on: February 12, 2003, 11:40:16 AM »
First, I want to say THANK YOU!  Thank you for being so incredibly patient and bearing with us while we worked the last few bugs out of our systems.  As it turns out, it was a fairly obscure DNS problem that was causing our e-mail failures, and those problems should now be resolved.  We have sent a few test mails to users who have been helping us out, and they have been received.  Now it time to have the rest of you try again!

If you did NOT receive your initial Forum password (or changed your e-mail, which sent a new password), goto this page and enter the e-mail address you registered with.  If you have NOT registered yet, please use the "join" button on the menu to get registered.

REMEMBER, a valid e-mail address is REQUIRED for you to use the Forums, and if you try to change your e-mail address, another random password will be sent to you.  If you try to give us a fake e-mail address, you'll be locked out of your account permanently.  

1073
NWR Feedback / List of Suggestions
« on: February 12, 2003, 09:17:07 AM »
If you want to see what they look like, just start a new thread or reply to a message, and click the "symbols" link at the bottom of the window.  It'll show you all of the emoticons.  

1074
NWR Feedback / New Forums BUG DISCUSSION
« on: February 12, 2003, 08:40:41 AM »
Yep, that would do it.  I've gone through and found a hidden setting that will not pass compressed data through proxies, which should fix some of those problems.  However, with that box checked on your end, pages will load a LOT faster.  

1075
NWR Feedback / New Forums BUG DISCUSSION
« on: February 12, 2003, 05:44:44 AM »
If you're having problems with the site asking you to download a file, make sure that you have HTTP 1.1 turned ON.  In IE, you can find it under Tools, Options, Advanced.  It's on by default, so it's something that you turned off for some reason.

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