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Messages - nemo_83

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1201
TalkBack / RE:The Perrin Kaplan Interview
« on: November 10, 2004, 08:10:33 AM »
Quote

Originally posted by: Deguello
"If Smash Bros. remained 2d, I have no dought it could go online easily. "

Has Super Smash Brothers EVER been 2D?  Did I miss the memo or something?

"Lag, lag, lag, what a myth."

Bullcrap.  I played on on of my dorm buddies Xbox's online and it lagged quite frequently, even against a guy from the next state.  Oh, and he also said he wanted to do bad things to my mother.



Didn't I already say that it doesn't matter that Smash Bros. as it stands has polygons, it is still a 2D game.

Xbox Live gives you the control to pick a bad connection or a smooth connection.  Depends on who is hosting the match.  If you join in on a game and it lags, don't complain, you could see the speed of the host's connection before you even entered the match.  I haven't played any multiplayer on Live that has laged, especially to the point that it interupted gameplay.  Usually if there isn't enough speed, then the host cannot open the game to more than four or eight people.  

What I hate about Live is that the geeks have no social skills.  The Xbots hardly speak, and if they do, they aren't always the coolest people.  I hate the fact they have this awesome mic, and it hardly gets used.  I was hoping for smack talk, glouting, humor.  Also Live hasn't got enough people on it.  You end up spending too much time waiting for enough people to join in on a match that noone really agrees with the rules on.  

1202
TalkBack / RE:The Perrin Kaplan Interview
« on: November 09, 2004, 12:28:25 PM »
Lag, lag, lag, what a myth.  I've played Xbox Live and I didn't witness any lag, and we were playing 2 player online against a gank of folks on Unreal.  If Smash Bros. remained 2d, I have no dought it could go online easily.  

I argued for 3D because with it you can fit more people into the stage streamlining the camera work.  So the stage doesn't have to be a mile from one end to the other.  Some were confused about what I meant about the 2D/3D camera work.  There are basically two versions of 2D views (doesn't mean anything about whether anything in view is 2d or 3d); one 2D view gives you accuracy in jumping and landing cause the view is profile, from the side.  The side 2d view allows one to move left, right, and up.  The other 2D view is from above.  It doesn't matter if the background and characters are 3d or 2d, the view from above puts a roof on the 3d space.  The view from above allows you to see all your movement forward, back, left, and right.  It can also allow you to see the jumping, just don't expect it to be as accurate, not cause it can't be done, it is just up to the developer.  If you strongly believe that the 3rd dimension will take away more than it would add to this particular game then you are welcome to your opinion.  For example, I believe platforming is too important for Mario Bros to be 3D.  I just feel with the multiplayer fighting that 3D will open more doors than it closes.  Plus the camera would not be set in stone since the background and characters are 3D.  One could have 2D view with 3D backgrounds like Soul Calibur.  I wouldn't suggest a camera behind the character like Mario 64, that is a 3D camera (it would work well online or in single player though).

I feel some of the people here are complaining about 3D today in this game, but if Nintendo made the announcement it was actually going to be in 3D tomorrow or later, then they would immediately soil their pants with excitement.  I don't need Nintendo to dictate how I feel.  

1203
TalkBack / RE:Reggie Speaks
« on: November 09, 2004, 12:06:14 PM »
i wouldn't expect the song to get used period, but i think it would work if it were

i feel that no band is imune to money, unless they already have all the money like Springsteen, then they can have convictions

1204
TalkBack / RE:MS Vice Presidents Comment on PSP vs DS
« on: November 08, 2004, 03:38:05 PM »
The PSP is the greatest weapon against Sony that could be imagined.  It puts a target on Sony.  Sony is already going to lose a lot of American market share to MS's reputation amongst graphic whores liking sports games, graphics, and online.  When the PSP goes head to head with the DS which is going to have an established library of not only DS games but also GBA games, the DS is going to kill the PSP.  The PSP's defeat will make Sony look bad in the console market leading to their downfall.  MS will gladly endorse DS, if only in word, if it helps them defeat Sony in the console market.

1205
TalkBack / RE:The Perrin Kaplan Interview
« on: November 08, 2004, 03:01:47 PM »
Quote

Originally posted by: PaLaDiN
"If they are not capable of making Smash Brothers 3D and preserve the gameplay then they shouldn't make one on the Revolution."

I'm usually not a violent person, but stuff like this makes me want to kill people.

Why don't you go ahead and buy MK: Deception since that's apparently what you want Smash Brothers to be. In the meantime, please stop trying to turn the game into a pile of crap.


Mortal Kombat is crap regardless of whether it is 2D or 3D.

Are you suggesting that Soul Calibur is crap?

1206
TalkBack / RE:The Perrin Kaplan Interview
« on: November 08, 2004, 02:58:10 PM »
I offered Mario 64 x 4 as an example.  It doesnt mean take the literal gameplay and use it.  I was suggesting you imagine those screen shots as Smash Brothers and think about how much more interactive the 3D enviroments would be.  I am asking you to use your imagination to visualize playing a fully 3D Smash Brothers.

I don't believe that 3D is the solution for every game, but you can definately offer up the 3D enviroments and character models and still offer a 2D view, but that view would only work with online from the side, and as top down view without online.  Im not saying that the camera has to be behind the characters like in a platformer.  I prefer 2D camera views, but I feel that a 3rd dimension in Smash Brothers can only exapand the gameplay.  It gives twice the amount of space to fight in.  Why would you not want to be able to move up and down the screen as well as left and right and jump?

An example of 3D being bad for a game would actually be Mario Bros. which is so strongly based on the height of your jump that you don't need the extra space aloted by 3D to make things any harder.  Mario Kart on the other hand doesn't involve the vertical plane so much as it does your turning so it works best in 3D.  Another example of games that are good in 3D is Madden.  Another example of a game that is best in 2D, Castlevania.  

1207
TalkBack / RE:MS Vice Presidents Comment on PSP vs DS
« on: November 08, 2004, 02:39:33 PM »
I feel like the DS and PSP can do basically everything that current consoles can do (minus dual analog, plus touch screen and wi fi) so MS better look for a way to define themselves in the console market.  Nintendo is pushing the idea that consoles should be able to do more than handhelds with the DS and Revolution.  MS could get left behind if they just release a Xbox 2 while Nintendo launches full scale revolution.  I could be wrong this could all mean that MS and Nintendo are joining forces.  It just seems confusing who in that scenerio is being brought to their knees, MS or Nintendo?

1208
TalkBack / RE:The Perrin Kaplan Interview
« on: November 08, 2004, 02:28:25 PM »
who would make a game that only plays online?

im saying online really can open doors for Smash Brothers, you dont have to take those options if you dont want them


1209
TalkBack / RE:The Perrin Kaplan Interview
« on: November 08, 2004, 02:22:14 PM »
also camera issues could be assisted by online

if they are going to change the way Smash Brothers plays then they need to turn it into an RPG like Paper Mario but involving multiple Nintendo franchise worlds and the battles would work like regular Smash Brothers

look at Mario 64 x 4.  the multiplayer has Mario characters fighting in 3d.  it can work.

 

1210
TalkBack / RE:The Perrin Kaplan Interview
« on: November 08, 2004, 02:20:13 PM »
Giving Cube owners the option of going online to satify their multiplayer wants is not going to inerfere with the ability of people who prefer face to face gaming to game.  Unfortunately there are so few Cube gamers out there that it is nearly impossible for someone to find someone to come over and play FZero or Metroid Prime 2.  Most people who don't own a Cube won't play it or can't.  The controller must blind them temporarily or something because they act like its turd brownies when they see me pull it out asking if they want to play.  And what about the people with insomnia who would love to have someone to game with at three in the morning, just so happens there might be some people out there online ready to go.  Me having online on my Nintendo system is not going to stop anyone else from gaming.  As a matter of fact online gaming coupled with multiplayer on one console is much more attractive than either online or regular multiplayer alone.  When I play online on Xbox, I like to play online with other people playing with me in the room.  You can have your cake and eat it too.

Online gaming should not be shuned just because it threatens to destroy non-online gaming.  While some complain that online is bad, Nintendo is gearing up to bring online gaming on the DS and hopefully the Revolution.  Not going online with the Revolution would be like Nintendo saying, "Nah, I think we're gonna try that cart thing again."  

A two dimensional Smash Brothers would now only be acceptable in my view on the DS.  If they are not capable of making Smash Brothers 3D and preserve the gameplay then they shouldn't make one on the Revolution.


1211
TalkBack / RE:The Perrin Kaplan Interview
« on: November 08, 2004, 01:10:14 PM »
Quote

Originally posted by: Bill Aurion
Quote

Originally posted by: nemo_83
I would have considered SSBM a sequel if it had had three dimensional arenas and online.  Also why weren't there more Zelda universe characters in the game?  It was fun, but I stoped playing it shortly because I had already played it to death on the N64.

Ahahahaha!  All credibility LOST...Online adds NOTHING...3d would add NOTHING, and would most likely DETRACT from the game...



To say online adds nothing is to say that SSBM and other multiplayer games are just as good when you play them alone as they are when eight of your friends are smack talking each other passing around controllers.  Multiplayer is what SSBM is truly built for and adding to the multiplayer experience can only help that type of game.  

Three dimensional arenas would allow for one television to show an entire level without having to span out to the nth degree.  Sometimes with the two dimensional stages you had people on opposite ends of the stage, nothing wrong with that, but in tw dimensions you have to base everything in left to right space.  Three dimensions give square feet so that the camera is able to see most all of the action all of the time without zooming.  Plus with three dimensions SSBM would allow for a third dimension in dodging.  

I strongly believe that SSBM would be much better if it were 16-32 player online.  


When exactly did Pikmin come out?  I anticipate the third one to focus on opposing armies of Pikmin, Pikmin entering urban enviroments, and controling Pikmin in the numbers of tens of thousands.  Pikmin was the only truly original big game from within Nintendo this generation.  And still it wasn't marketed right.  I like the Pikmin 2 ads, but I rarely see them.


Cube had a disappointing launch to me for all of the wrong reasons.  Unlike the other consoles' launches Nintendo had a great number of high quality games.  Sony had nothing worth nothing at their launch and I think that will hurt their PS3 launch.  MS had one really good title in Halo that sold like malasis, but is still selling, and one ok title for the hardcore in Munch's Odyssey which only sold because it was at launch.  My point is that Nintendo's launch needed originality.  It was formulated.  Even if you consider SSBM, Wave Race, and RS2 as sequels, they are still just sequels.  Something original was needed.  The system could have launched without SSBM, Wave Race, Luigi's Mansion, and RS2 and had a better launch lineup with just Mario 128, Pikmin, and an original mature shooter to counteract Halo.  People don't just buy new consoles for new graphics and controllers.  They buy new consoles for new games.  

1212
TalkBack / RE:The Perrin Kaplan Interview
« on: November 08, 2004, 11:27:12 AM »
I would have considered SSBM a sequel if it had had three dimensional arenas and online.  Also why weren't there more Zelda universe characters in the game?  It was fun, but I stoped playing it shortly because I had already played it to death on the N64.

1213
TalkBack / RE:Reggie Speaks
« on: November 08, 2004, 11:20:18 AM »
I feel that being aggressive in the game industry is about showing your cards (Revolution) before anyone else.  Them seem to talk the talk these days, but I don't see any walking.  They say one day that they don't want to distract from current hardware and then the next they spring a third pillar on the strained Cube market.

I like what Reggie has done so far.  I hope that the DS being released in the US first is a sign of his influence to come.  He says he wants to pursue the college gamers, I hope games, not just ads, that do this are to be shown soon.  

I was thinking about this song, Girls From 7/11 Stay Up All Night, and thought that would make a good ad song for MP2.  Imagine the super model walking down the street at night in Tokyo or New York with all of the neon lights and the whole armor thing perhaps with gameplay coupled with the song I have suggested which is fast, hard, rock, and electronic.  The camera could pan around the model as she walks while the music builds to a point where the game footage starts.  The ad would then be one minute and thirty three seconds long.  Of course a NIN song could also sell Metroid to the Mtv generation.  I've said it before though, they definately have to sell sex with Metroid.

1214
TalkBack / RE:The Perrin Kaplan Interview
« on: November 08, 2004, 10:53:15 AM »
The launch of the Cube was definately not enough.  Luigi's Mansion was a stinker.  RS2 was a port/remake.  SSBM was a port/remake.  ED got delayed.  Star Fox Adventures got delayed, aka it went from crap to cooked crap.  RE0 got delayed.  No Mario Bros. game.  Wave Race wasn't finished, and it was a port/remake.  The only way the launch could have been more disappointing is if they had released a port/remake of Pilot Wings to go along with all of the other ports.  MS came out swinging with one new franchise, though it wasn't the most original piece of software, it was new, fun, and appealing.  

1215
TalkBack / RE:The Perrin Kaplan Interview
« on: November 08, 2004, 10:45:57 AM »
The problem isn't that they are catering to mass market wants.  The problem is that they are not catering to mass market wants.  They are playing the Nintendo card with everything they put out now.  Just look at how many games have been taged with Mario that are not even Mario games.  They are only making games that Nintendo fanboys will gobble up because they are starved for gaming.  I would like to see them actually put forth an effort with the Revolution to reach out to the rest of the world.  For example where was the marketing machine when Eternal Darkness, MGS, and Metroid Prime came out on the Cube?  Only the Nintendo fans ended up buying those games because Nintendo didn't try to sell them to MS and Sony players.  They have rarely produced a mature product this generation and when they have, they have just droped it on the market without any hype.  I would rather have had the chance to buy one more serious mature original adventure title produced and developed by Nintendo (like Eternal Darkness) than be payed to play twenty seven more rehashed games.  Hell it wouldn't have to even be serious, mature, or original, just give me Mario 128, I would take that over all the Mario Karts, Tennis, Golfs, Pinballs, and Parties.  The best mature games from third parties came in the form of ports of RE games and a port of MGS.  Sure those franchises are great, but I already played nearly every one of those games through.  


1216
Nintendo Gaming / RE:Nintendo Revolution, Discuss it here!
« on: October 31, 2004, 09:26:44 PM »
MS is calling it Xenon.  The word is that they want to release it next year, but that could leave some real holes in the launch lineup.  Perhaps there should be a sticky on the Xenon.

1217
Nintendo Gaming / RE:IGN-Cube's on another Nintendo-rant
« on: October 31, 2004, 11:41:15 AM »
Quote

Originally posted by: Darc Requiem
Hmmm I'm a huge Nintendo fan but this "they are last but they are still making profits argument" is getting old and its highly shortsighted. Nintendo makes a butt load of money of their software sales. As their marketshare shrinks they have fewer customers to sell their software to. If Nintendo continues on its current path they will go out of business. That stated, the DS gives me a renewed confidence in Nintendo. They seem to finally get it when it comes to marketing and the redesign of the DS. When similar concerns where raised about the look of the Gamecube, Nintendo turned a blind eye to an obvious error. I mean Nintendo did a lot of things with GC that we all knew were mistakes. I mean hindsight is 20/20 but the color of the GC, lack of buttons on the GC controller, and pathetic memory card size where obvious errors that required no hindsight.

I don't understand the view of "but hey they are still making a profit." Yes its the silver lining to darc cloud of Nintendo's situation but that doens't make the situation okay. Look at the software sales of Nintendo's top titles. Now imagine what they'd be if GC's sales were just double what they are now world wide. When you makes the worlds best titles and can't even post 2nd place in world wides sales, It shows that Nintendo as company is failing inspite of its quality software. Don't even get me started on its stance on on-line gaming. Oh and I'm not going to say what you think. I don't care if Nintendo makes on-line games themselves but that doesn't mean you should inhibit 3rd parties from making on-line games if desire too. I mean remember how Sega wanted PSO to be a launch title for GC? Well Nintendo dragged there asses on deliver the necessary tools for online software development so it put Sega behind. Oh it doesn't end there though. In addition to that, Nintendo dragged there feet on making modem and broadband adapters available. Now I sure other 3rd party developers saw this...I mean Sega pratically had to beg and plead with Nintendo. Thats not good and thats why we don't have on-line titles for GC.

Nintendo was a very aggressive company during they're rise. During they decline they became conservative....instead of trying to gain market share they seemed to be trying to hold on to market share. They appear to be very aggressive with DS so far and I hope they continue this stance and bring it to Revolution as well. I hate to have to choose between MS and Sony for my gaming needs.

Darc Requiem



Youre entirely right.  

It is never a good sign entering a new generation of consoles and handhelds with half of your fanbase (not even including what the rest of the industry thinks) believes your company is on the wrong track, a track that ends over a gulch.  Nintendo is only around today because of their fanbase.  Not really the quality of the games.  The same quality is present and even funner in many old Nintendo games already owned by many in the fanbase.  I play my old 2d Nintendo games more than the new ones.  Why?  Because despite the level of quality of their new games compared to the rest of the present market, they are still the same games I've played on three other consoles many times.  Or the games have simply changed from what they used to be about, like Mario Minus the Bros. Scavenger Hunt Sunshine.  I remember in the eighties when this bad ass company came out of nowhere and redefined my childhood with original games like Mario Bros, Zelda, Metroid, Kid Iccarus, Punch Out, and others.  It is a fact that as Nintendo has cemented its reliance soley upon their franchises they have lost market share every year.  Do they think that they can rely on their old NES and SNES carts to break down so we have to buy them again rehashed on future consoles?  Why can't Nintendo make something new????????

Nintendo is only still around because their fans have been suffering from denial.  There are five stages of grief, they're not always faced in order, but they must be faced.  It is not the fault of gamers that Nintendo is failing.  Their failures cannot be explained away by their fans being cheap or high brow (Nintendo only gamers).  Also it is denial that has pushed Nintendo to where it is, not listening to gamers.  There is a line that Nintendo must not cross, it is a line that once passed, they cannot return.  I hope they have not crossed that line.  We will have to wait and see how things look in a year to find out if they have crossed the line and alienated too many customers.  Or if they are able to regain the market from Sony with a real Revolution.

1218
Nintendo Gaming / RE:What should i get, Paper mario 2 or Pikmin 2?
« on: October 31, 2004, 10:10:08 AM »
you could base your decision on genre and multiplayer options and whether or not you will take advantage of those options

1219
TalkBack / RE:Editorial: PlayStation or Xbox?
« on: October 27, 2004, 06:32:45 PM »
I've said it a thousand times.  Nintendo's advertising sucks.  I thought the Pikmin 2 commercial was the only good one they have had in a long long time.  Most of their commercials only show boring gameplay clips that are melodramatic and easy to make fun of.  They also cant just try to use attitude to sell something to Americans.  They have to sell a lifestyle or Americans are just going to see them as posers and old suits in a corporation.  They are trying to sell to the youth market, don't let statistics fool you.  13-25 is still a youth market, I dont care if they show full on penetration in a game, it only makes it more obvious that the game is aimed at youth minded people.  The best thing about Nintendo is they do make games that people who know about games can respect and enjoy.  They don't make games for sex hungry 17 year old virgins.  The content of their games can be made to appeal though to the MTV generation and still retain the quality of their other games.  Look at the Daily Show, which has already been brought up once I think in this topic, it definatly appeals to young males; but it is also very smart.  And it didnt take a single ounce of blood or a single piece of leg to get that show where it is in the ratings.  It took very intelligent writing.  Satire is always a great way of appealing to the attitude and independence generated in the youth of America by all of isolation that they endure.

Nintendo doesn't get that they are not being successful at all in their aim to play to the masses and make games for everyone.  The most obvious things missing are the ORIGINAL mature titles (coupled with heavy advertising campaigns).  But the solution I believe lies in Nintendo making games for everyone that can be advertised and sold to everyone.  They have been making their games easier on the Cube.  The hardest games they ever made, like Super Mario Bros which sold 80 million copies (oh, they have fallen far) could be just as hard to a six year old as they were to a twenty eight year old.  At the same time the six year old could plausibly stomp the twenty eight year old's butt at the game.  That is how accessable old Nintendo was.  Now games are difficult due to complicated combat and camera (instead of keeping combat simple and limited by the buttons developers have tried to simulate combat through complex button combos when they should have just waited for the next innovation, like gyration, to translate straight forward character actions without complicated digital commands).  Games are difficult in this way now because Nintendo changed.  Nintendo did change.  They put 'space' in their games.  Games like Mario and Zelda that before never had space.  In Zelda before, you could see in every direction because gameplay was heavy on fighting on ground level.  There was no vertical in the combat of Zelda before 3d.  Why do you think now they are going to have the camera more like the old 2d games in the new Zelda coming out.  They can take the space out of things so that the game is easier to control and easier to look at.  It makes the visuals and lighting more graphic when the camera is backed away from the back of your character's head.  The limits of 2d games provided developers with answers, 3d games make problems and give developers too much rope, enough to hang themselves with.  Look at how Mario has been simplified down to this easy scavenger hunt game.  Mario was once 2d and there was no turning left or right or falling off the left side of a platform.  There was forward, backward, up, and down.  The view took out the space and allowed gamers to control the character acurately.  Look at Mario Kart though.  It is basically 2d in gameplay.  There is forward, backwards, left, and right; but no up and down aside from the hills in the courses which don't affect your control.  The behind the character view is best for games like Mario Kart, not games like Mario Bros or Zelda.  Now Zelda has so much sculptural 3d space that people can't play the game without having to lower the camera so they can see the horizon or look up so they can aim their arrows.  Couldn't this be solved with Link automatically, like in the 2d games when something was flying and we couldnt aim up or down only left and right, doing the work of the vertical axis of aiming so we dont have to go in first person mode or something?  I know what your saying to yourself probably, lock on, but I said automatically.  In other words without having to lock on either.  Ive also wondered for a long time what Zelda would look like right now if on the N64 it had stayed 2d.  Im sure the game wouldn't have stayed in stamp style but rather it would have evolved into something with backgrounds that looked like Mana on the PSX.  

I dont know if I can believe that NOA actually believes there is nothing wrong with their advertising though.  We always say in America, oh its because the Japanese section of the company holds them back.  If they really dont have a clue that their advertising has sucked aside from say some of the suits commercials and that one Mario Bros 3 commercial for GBA then someone does need to get fired.  The MP2 commercial blows and it is better than the MP commercial.  They think they can sell it to us with flashy graphic design and zipping camera work and they are totally wrong.  Look at the epic GTA commercials.  The GTA commercial elicits nostalgia for the decade and the past games for those who love them.  Nintendo has a problem of not taking advantage of its thick heritage in the industry.  Music is one strong suit they have with themes from Mario and Zelda for example.  It is just like the best Star Wars commercials don't show much gameplay but rather play off of the Star Wars history and music.  For example I was sold Shadows of the Empire on the N64 with the music alone.  That was back when Star Wars hadn't had many underwhelming titles under its belt.

Nintendo's passiveness has only lowered their place in the chain every year.  You can't launch a console on the market giving away the impression from the word go that it is a secondary console because then it becomes the third choice or less.  In order to get second you have to put out the perception that you are going to win or at least come close.  You cant just say, "Well we're not competing with them."  That lets MS say, "Look they aren't even serious about this.  They aren't even trying to go against Sony let alone us.  They're giving up.  How can they provide you, the complicated American consumer, with what you want.  They're kiddy.  They're a sinking ship!"

Lets get serious, MS is Nintendo's competition and Nintendo thinks Nintendo is its own competition.  Something is fishy.  MS knows it can't beat Sony without outing Nintendo first.  Same way Sony knew they couldnt take on Nintendo until they blew away Sega.  Nintendo though doesn't even want to play ball with MS let alone Sony.  



1220
Nintendo Gaming / RE:Let's Talk Controller
« on: October 25, 2004, 10:24:15 PM »
When I think of alternative controllers I think of the horrible plan to have the GBA as the secondary controller on Cube.  I want one standard for controlling the games and I want it to be packaged with the sytem at launch.  Gyration can simulate steering wheels, light guns, mice, swords perhaps, tilting games, music games, flight sticks, and traditional console controllers.  If they are planning on having some "revolutionary" gameplay device and then force us to buy multiple DSs just so we can use mic, camera, touch screen, dpad, or just the two screens for personal display then count me out.  It is supposed to the Nintendo Revolution, not the Nintendo DS networker.  Everything the DS does should either be packaged in with Revolution or only optional.  With the touch screen and a DS camera one could open the option of customizing their games more than the other consoles could offer.  I feel a microphone for example is something that should come with the Revolution and not be held hostage on the DS.  

I dont think they should put a screen on the next controller because that would mean that the controller would have to be one piece of hardware rather than two independent handles with independent gyration.  Sure steering wheel simulation could be easier if the controller were one piece of plastic but that kills all of the posibilities and flexibilities offered by having two handles.  Imagine operating camera, character movement, aim, and your grappling beam all indepently in Metroid Revolution.  Imagine grabbing anything you want with the grappling beam and using it like a tentacle you can grab, throw, or pull anything while still firing with full aim control independent of camera control.  Sony and MS sound like they are going to go with cameras and traditional controllers.  Thus they leave it up to the developer to come up with ways to control the game rather than supplying a way like gyration would.  It seems Sony wants the success or failure of the camera technology as a controlling mechanism to be on the shoulders of the third party developers.  You give people enough rope and they'll hang themselves.  I would rather have something more accurate like gyration.  With cameras you usually only get two dimensions of data.  Up down and left right.  With gyration you could also get forward and backward tilting and if you use gyration handles in conjunction with a camera then anything is possible.  


I dont care for a screen that I have to look down at when my eyes shouldn't have to leave the screen.  For god's sake Nintendo needs to go online.  I dont know a person with a Cube that doesn't also have internet.  I also don't know anyone personally that has a Cube but doesn't also happen to have broadband.  But I dont know anyone who plays their Cube online.  

The only alternative controller that has worked for Nintendo on a large scale has been the Wavebird.  It doesn't change anything about the Cube controller, but it offers an alternative way of playing.  I feel that Nintendo will have standard wireless controllers next generation and cords will be the alternative.  They could just package detachable cords that can be used when the batteries are low or you want rumble, buzzing, heat, cold, and other sensations generated by the controller.


1221
Nintendo Gaming / RE:Information on Gyration
« on: October 23, 2004, 09:59:26 PM »
I'm hoping that if they do go with the gyration stuff that they don't forget about camera technologies.  I think Sony is betting big on its camera stuff next gen to compete with Nintendo's gyration.







I have no worry about DVD/ CD playback or storage capacity for the Revolution's media.  I want online Nintendo goodness.  I want to be able to play online against other consoles and woop their owners' a$$es with my exclusive gyration control.  Maybe Im just evil but i just want to be able to crap all over Sony's and MS's controllers next generation.  They have no originality, no imagination and I hope will suffer the rath of Nintendo's ability to move the industry forward.  

The concept controllers I have seen from MS and Sony feature little to no innovation.  MS has added some shoulder buttons and got rid of the black and white buttons.  Sony is going to have an analog trigger to go along with its digital shoulder button.  They seem like the Democrats and Republicans, trying to blur the lines so that the consumer cant tell them apart.  I say put digital z buttons, anaolog triggers, and mouse wheels on the Revolution's shoulders.  Reach out to the ''swing voters'' next generation.  Offer what the other two aren't.  

1222
Nintendo Gaming / RE:Information on Gyration
« on: October 19, 2004, 03:36:32 PM »
http://www.gamecubicle.com/news-nintendo_gyration.htm


http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&Sect2=HITOFF&d=PALL&p=1&u=/netahtml/srchnum.htm&r=1&f=G&l=50&s1='5,898,421'.WKU.&OS=PN/5,898,421&RS=PN/5,898,421


http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&Sect2=HITOFF&d=PALL&p=1&u=/netahtml/srchnum.htm&r=1&f=G&l=50&s1='5,440,326'.WKU.&OS=PN/5,440,326&RS=PN/5,440,326



Founded in 1989, Gyration has developed a line of next-generation user-interface (UI) devices using proprietary technology based on gyroscopes. The technology is currently incorporated in a variety of hand-held UI devices, mainly for personal computers (PCs). The patent-protected “In Air” motion-sensing technology is based on a tiny embedded gyroscope that can measure the angle and speed of deviation to move a cursor or other indicator between “Point A” and “Point B”. This allows users to select content or enable features on a device by simply pointing in the air.

The market for such devices is currently estimated at $200 million in the US alone and demand is expected to grow with the convergence of PC, set-top boxes, game consoles and television.

Thomson will use Gyration’s gyroscope technology within its own business, notably as remote controls for its set-top box and accessories activities. The Group also intends to extend applications of Gyration’s core technology and know-how by licensing it to existing customers as well as to industries such as interactive gaming, hand-held devices, and automotive-related products.


“Partnering with the largest and most successful game console manufacturer in the world will give us an exciting opportunity to introduce our amazing technologies to Nintendo’s broad home video game market."


1223
Nintendo Gaming / Information on Gyration
« on: October 19, 2004, 02:50:26 PM »
http://gyration.com/


go to products and check out the ultra professional mouse.  



http://www.sharp3d.com/3D_display_technology/how_3D_display_works/

check out the 3D consortium, Nintendo is one.  You see I've been thinking lately that a visor from Nintendo that sets a standard for resolution and screen width for their console and featured gyration sensors would need shutter mechanics to create depth, but Sharp Systems claims to be able to create to do it without goggles.  All that is needed is a screen.  If Nintendo can put two LCDs on their portable, why not one on their next console.  It would suck though if it turned out they just want to have us use a large touch screen that uses this 3D technology, and how would gyration be used with that?  It could be that we will be holding two controller prongs with joysticks and triggers with a wide screen between them displaying the game action that uses gyration sensors to move the camera or character.  I would rather have a home console that is more like the Virtual Boy with tilt sensors than a console that like a giant GameBoy using the same tilt sensors.  


1224
Nintendo Gaming / RE:Metriod Prime 2: Ad Campagin
« on: October 15, 2004, 09:23:28 PM »
They are pushing Prime2 the same way the pushed Prime1.  They are giving away a Metroid Prime DS game.  Last time they released a GBA Metroid.  I think the free game idea is a great idea, but it makes me wonder what they could do as far as a complete 3d Metroid on the DS.


Nintendo does need to launch an aggresive add campaign.  The commercial will probably stick with the "Who Are You?" thing.  In the Pikmin 2 commercial they used two guys, I believe in the MP2 commercial they should use four girls.  Sell the sex like its Budweiser.  They are competing with two very adult oriented games.


I have an idea for a DS commercial.  People could be playing pool at a bar and someone has a DS.  The ball could be hit into the corner pocket and the camera could follow it as it goes down the tracks inside the table.  As the ball enters the darkness there is a subtle eddit to game play where Samus is in ball form in a pipe with wild lighting effects.  


1225
Nintendo Gaming / RE:MP2 won't break 4th in sales
« on: October 10, 2004, 04:29:20 PM »
I wonder how the list will look when all three MP, Halo 2, and GTA are released around the world and not just in America.  I do not believe Killzone and Jak 3 will sell as good as MP in America.

Nintendo is going to have to push MP2 extra hard because GTA and Halo 2 are already running on mainstreme hype in America.  MP2 is getting forgotten because everyone feels like it is going to be so much of the same same that it will be depressing that they haven't fixed the controls, added online, or given us a proper multiplayer.  The multiplayer is only going to allow the player to play as Samus?  And the ball stuff in multiplayer is garnering more hate than love with its gimicky application.

Nintendo may just drop the GameCube's price to help sales again.  It is the lazy way to do things.  It should be coupled by advertising, but they only advertize during the christmas season and that kills Nintendo every year.

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