TalkBack / Re: Namco Bandai announces The Munchables
« on: March 04, 2009, 07:55:22 AM »
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Don't get me wrong, I'll still be getting the game, I just think the NES style controls could possibly hold it back.
Woah... is this... a platformer?
With the addition of Wii MotionPlus you will see the characters mimic your hand movements in real time. For example, the game will know if youre doing a backhand or a forehand swing, how high or low your tennis racket is, or if you are going to perform a topspin or backspin just based on your movements!
Grand Slam Tennis also gives you an option of playing with or without the Nunchuk. If you play with the Nunchuk, the analog stick will be used to move the characters manually. If you decide against using the Nunchuk, your character will move automatically towards the ball like in Wii Sports Tennis.
The Munchables features over 150 different enemies, vibrant worlds, and protagonists that grow when they eat their foes. It also has a mirror mode that lets you play levels in reverse.
The Munchables is set to be released in May.
Namco Bandai Dishes up The Munchables
Gut busting fun chomps its way onto Nintendo Wii.
SANTA CLARA, Calif., (March 3, 2009) - Leading video games publisher and developer NAMCO BANDAI Games America Inc., today announced The Munchables an entertaining romp into a colorful and delicious action adventure for Wii. Exploring rich and vibrant environments, players will devour delectable enemies as they guide their quirky heroes in this zany alien munching mash-up filled with fun and addictive gameplay. The Munchables will chomp its way to stores this May.
"NAMCO BANDAI Games is thrilled to provide such a fun and exciting addition to the vast library of quality Wii titles," said Todd Thorson, director of marketing and public relations for NAMCO BANDAI Games America Inc. "With colorful characters and eye-popping worlds, The Munchables will delight players of all ages."
The home planet of the hungry Munchables is at stake when it is invaded by the evil Don Onion and his vicious band of space pirates. As their lively planet has been usurped, the embattled Munchables have only one hope; to devour their food enemies to grow large enough to defeat Don Onion and inevitably return peace to their captive land.
In The Munchables, players are called upon to eat and defeat over 150 insidious enemies who have taken over the planet including Eggplanter, Space Shroom and Rice Baller. With each fallen foe, the daring omnivorous Munchables grow in size and power in their brave struggle. In this tantalizingly addictive game, players can also enjoy Mirror Mode, where stages are in reverse order and they must beat the clock in order to save the world. Eating your way to take on Don Onion and his delicious minions, The Munchables will leave you hungry for more!
The Classic Controller Pro has a revised placement of the zL and zR buttons to the back row, similar to a Playstation DualShock controller. It also has lengthened handles, and a different placement of the wire that connects to the Wii Remote.
Would you say that there just isn't much of a demand for FPS games on the DS?
I disagree, after Metroid Prime Hunters I'm sure there was a demand for FPS games on DS the problem is everyone one of them except for Golden Eye Rogue agent and maybe the call of duty DS games none of them had multiplayer.
So to adjust my statement; would you say there is a demand for deathmatch FPS gaming on the DS and a lack of demand for solo-based FPS gaming on DS?
After all, didn't Goldeneye on the N64 and Halo on the first XBox sell crazy mostly due to the multiplay?
Fulfilling social experience? Is Wii Bowling in a room full of grannies NOT ENOUGH?
But rest easy, everyone. Nintendo has been slowly taking measures to develop interesting, desirable onrine, by making splitscreen gameplay UNDESIRABLE and DISCOURAGING other game makers from including it, as is the case with Mario Kart Wii and The Conduit. By taking out those unnecessary features now, Nintendo can better focus on better functions next year. To improve onrine, we have to destroy offrine (just like how they successfully destroyed traditional gaming). This is sound planning, and should've been seen a mile away.
Nintendo is doing this all for YOU, yes, YOU, the customers that made yesterday's Nintendo so great today. Nintendo knows and understands what the MAJORITY of its customers want, and knows how to deliver it.
Play it loud.
Get N or Get Out.
You know what I see? STUNT RACE FX 2!!!
Haha, I wish. Stunt Race was the BOMB! I wake up every monday hoping to spot it on the VC.
. Obviously what I can't do is go into any detail yet. But I can say the following:
# I've seen the game, and it looks incredible for the Wii;
# The voice cast is great, including a couple of names you'll recognize;
# The story is strong, with a big emphasis on character;
# I think the on-rails-haters will be pleasantly surprised at how much gameplay variety has been packed in.
I didn't get as much time with it as I'd have liked, but I did finally start the game. So far I'm impressed that the retro games actually have some interesting ideas, like the doors and hidden stuff in Haggle Man. They went above and beyond, and I can't wait to see what's in the rest of the games.
It feels like kind of a waste to not have any more challenges after the next game becomes available. There should at least be extra-hard optional challenges. I mean, the Galaga clone has 64 levels and two kinds of level warps, but the challenges only ask you to get past level 5. Where's the challenge to reach level 64 by any means necessary?
I've been playing a ton of the original on PSP over the last few days and while I was enjoying it, it's getting kind of old now...
I have to say, the random beasts that show up on the paths are pretty damn annoying.

“No one should sleep on that franchise,” John Koller, Sony’s head of PSP hardware marketing in North America, told me in a phone interview yesterday. “That’s a tremendous franchise for PlayStation in general. We’ve had two that are the top two sellers on PSP right now. So, there’s definitely continued conversations with ['GTA' development studio] Rockstar on all their brands. That’s nothing that’s left the PlayStation family.”
Koller said he couldn’t recall when he found out that “GTA” was going to the DS after the PSP “Liberty City Stories” and “Vice City Stories,” but was composed about it. “To be honest, Rockstar has to manage their business as they see fit. We’re very good partners with them. They just launched ‘The Lost and the Damned‘ for 360, so, they need to make their own business decisions. But we certainly have a tremendous relationship with them and always have.”
Regarding “Chinatown Wars,” Koller doesn’t see it squarely matching with the DS fanbase, which the classifies as predominantly under 12 years of age. “It’s an interesting launch on DS,” Koller said. It raises some eyebrows in a lot of areas. It’ll be interesting to see how that sells.”