Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Flames_of_chaos

Pages: 1 ... 49 50 [51] 52 53 ... 195
1251
TalkBack / Re: Namco Bandai announces The Munchables
« on: March 04, 2009, 07:55:22 AM »
Edit: I just wanted to let you guys know that I uploaded some screenshots :) Check them out!

1252
Nintendo Gaming / Re: PUNCH OUT!!
« on: March 04, 2009, 01:22:26 AM »
Don't get me wrong, I'll still be getting the game, I just think the NES style controls could possibly hold it back.

Why do you think that? People who want to play a boxing game with motion controls will be satisfied and people who played the NES game who want to relive the classic controls will also be able to play it the retro way it's a win win situation.

1253
TalkBack / Re: Namco Bandai announces The Munchables
« on: March 04, 2009, 01:01:00 AM »
Woah... is this... a platformer?

You eat enemies and you grow bigger, IGN actually posted some screens if anyone is interested. But by the sound of the gameplay mechanics it seems like it's a mixture of Katamari and Noby Noby Boy except it looks weirder oddly enough. But graphically it looks pretty nice and clean. In a way I'm hoping the game will be a good game since I like Noby Noby Boy and Katamari Damacy(with an exception to Beautiful Katamari).

1254
TalkBack / Re: Namco Bandai announces The Munchables
« on: March 03, 2009, 09:46:57 PM »
Graphically the game looks gorgeous but the plot is just a little lame in my opinion, then again a lot of great videogames have bad or corny plots.

1255
That's a bad pun Neal.

1256
TalkBack / EA Grand Slam Tennis Control Details Uncovered
« on: March 03, 2009, 01:19:36 PM »
Nintendo Power details the various control options in Grand Slam Tennis.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=17868

 Nintendo Power recently shed some light on EA Sports Grand Slam Tennis.  The game sports a unique art style that’s not quite the usual realistic style that people usually expect from an EA Sports title. It is also playable with or without Wii MotionPlus; without Wii MotionPlus the game is very responsive, however it won’t feature 1:1 movement. To pull off moves such as backspins, topspins, and other moves the player has to do the appropriate motions while holding a specific button.    


With the addition of Wii MotionPlus you will see the characters mimic your hand movements in real time.  For example, the game will know if you’re doing a backhand or a forehand swing, how high or low your tennis racket is, or if you are going to perform a topspin or backspin just based on your movements!    


   Grand Slam Tennis also gives you an option of playing with or without the Nunchuk.  If you play with the Nunchuk, the analog stick will be used to move the characters manually.  If you decide against using the Nunchuk, your character will move automatically towards the ball like in Wii Sports Tennis.


1257
TalkBack / Namco Bandai announces The Munchables
« on: March 03, 2009, 08:49:38 PM »
Players must defeat Don Onion as the hungry Munchables in this brand new title.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=17866

 Today Namco Bandai unveiled a new game for the Wii called The Munchables. The game is about a band of evil food-based space pirates, led by the vile Don Onion, invading the home planet of The Munchables, with the only hope for The Munchables being to eat the vile space pirates to conquer hunger and restore peace to their planet.    


   The Munchables features over 150 different enemies, vibrant worlds, and protagonists that grow when they eat their foes.  It also has a mirror mode that lets you play levels in reverse.    


The Munchables is set to be released in May.    


  Namco Bandai Dishes up The Munchables    


Gut busting fun chomps its way onto Nintendo Wii.
   


SANTA CLARA, Calif., (March 3, 2009) - Leading video games publisher and developer NAMCO BANDAI Games America Inc., today announced The Munchables an entertaining romp into a colorful and delicious action adventure for Wii. Exploring rich and vibrant environments, players will devour delectable enemies as they guide their quirky heroes in this zany alien munching mash-up filled with fun and addictive gameplay. The Munchables will chomp its way to stores this May.    


"NAMCO BANDAI Games is thrilled to provide such a fun and exciting addition to the vast library of quality Wii titles," said Todd Thorson, director of marketing and public relations for NAMCO BANDAI Games America Inc. "With colorful characters and eye-popping worlds, The Munchables will delight players of all ages."    


The home planet of the hungry Munchables is at stake when it is invaded by the evil Don Onion and his vicious band of space pirates. As their lively planet has been usurped, the embattled Munchables have only one hope; to devour their food enemies to grow large enough to defeat Don Onion and inevitably return peace to their captive land.    


In The Munchables, players are called upon to eat and defeat over 150 insidious enemies who have taken over the planet including Eggplanter, Space Shroom and Rice Baller. With each fallen foe, the daring omnivorous Munchables grow in size and power in their brave struggle. In this tantalizingly addictive game, players can also enjoy Mirror Mode, where stages are in reverse order and they must beat the clock in order to save the world. Eating your way to take on Don Onion and his delicious minions, The Munchables will leave you hungry for more!


1258
It looks like the newest version of the Classic Controller is Japan-only, at least for now.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=17862

 Last week Nintendo unveiled the Classic Controller Pro, an “upgraded” version of the existing Classic Controller for the Nintendo Wii. However, Nintendo representatives said nothing regarding its availability outside of Japan, where it has been slated for a summer release.  Today, Gamespot received confirmation from a Nintendo of America representative that there are no known plans to release the controller in North America, and CVG received the same confirmation for Europe.    


The Classic Controller Pro has a revised placement of the zL and zR buttons to the back row, similar to a Playstation DualShock controller.  It also has lengthened handles, and a different placement of the wire that connects to the Wii Remote.


1259
TalkBack / Re: Lots of New Info on Excitebots: Trick Racing
« on: March 03, 2009, 08:06:25 PM »
All I can say is the screenshots look awesome and EXCITE!!

1260
Nintendo Gaming / Re: Moon
« on: March 03, 2009, 03:26:56 PM »
Would you say that there just isn't much of a demand for FPS games on the DS?

I disagree, after Metroid Prime Hunters I'm sure there was a demand for FPS games on DS the problem is everyone one of them except for Golden Eye Rogue agent and maybe the call of duty DS games none of them had multiplayer.

So to adjust my statement; would you say there is a demand for deathmatch FPS gaming on the DS and a lack of demand for solo-based FPS gaming on DS?

After all, didn't Goldeneye on the N64 and Halo on the first XBox sell crazy mostly due to the multiplay?

Yes, if Moon and Dementium had some multiplayer component I'm sure there would be more incentive to purchase a copy. There's nothing wrong with a single player only FPS but the length has to be justified for the lack of multiplayer.

1261
Fulfilling social experience?  Is Wii Bowling in a room full of grannies NOT ENOUGH?

But rest easy, everyone.  Nintendo has been slowly taking measures to develop interesting, desirable onrine, by making splitscreen gameplay UNDESIRABLE and DISCOURAGING other game makers from including it, as is the case with Mario Kart Wii and The Conduit.  By taking out those unnecessary features now, Nintendo can better focus on better functions next year.  To improve onrine, we have to destroy offrine (just like how they successfully destroyed traditional gaming).  This is sound planning, and should've been seen a mile away.

Nintendo is doing this all for YOU, yes, YOU, the customers that made yesterday's Nintendo so great today.  Nintendo knows and understands what the MAJORITY of its customers want, and knows how to deliver it.

Play it loud.

Get N or Get Out.

The irony is Mario Kart Wii allows a guest player online and a couple of Wii online games enable this exact features.

1262
You know what I see?  STUNT RACE FX 2!!!

Haha, I wish.  Stunt Race was the BOMB!  I wake up every monday hoping to spot it on the VC.

It's a Super FX chip game and Nintendo is supposedly having issues porting them to VC.

1263
EXCITE!!! In a way this can be neat with the inclusion of aerial vehicles and the frog looking vehicle has no wheels so it could be like diddy kong racing meets excite truck?

1264
Well Pale on the good side Nintendo did hint that they have to do a firmware overhaul and some kind of menu system overhaul to make the storage solution work so we will just have to see what Nintendo cooked up in a few months also the DSi is in the same boat about managing storage except you have 256MB internal memory and it supports SDHC.

1265
Pale I think part of it is intentional since the SD card is such a standard hot swappable medium that it can be used with practically any device with a SD reader since it's not a proprietary format, Nintendo had to implement some kind of anti piracy measure on it's downloadable games and DLC.

EDIT:
Also in a way PS3 games are the same way since a lot of games doesn't support exporting friends lists off of the XMB especially the early ones so I think it's a moot point to try to introduce something in a game that wasn't possible thanks to a future firmware update that no game developer could possibly foresee. So complaining that old Wii games that don't benefit these firmware updates is a moot point.

1266
TalkBack / Re: REVIEWS: Elebits: The Adventures of Kai and Zero
« on: March 03, 2009, 09:48:03 AM »
I had a feeling that this game would end up like this, it's neat that it plays sort of like LoZ and pokemon and the aesthetic of the game reminds me of LOZ:minish cap in a way. I think I'll pick this up when I clear up some of my backlog or during a price drop since I'm mildly interested in it.

1267
I thought the rule only applied to games not days weird, OH I GET IT PALE IS AFRAID BECAUSE OF FRIDAY THE 13TH!! I'm on to you Pale ;).

Games nominated: Battalion Wars II, Mario Kart Wii, Castlevania Judgement, Onslaught, Bomberman Blast, Tetris Party, Fire Emblem: Shadow Dragon, Advance Wars: Day of Ruin.

1268
Nintendo Gaming / Re: Dead Space Extraction
« on: March 02, 2009, 05:17:45 PM »
Antony Johnston is the script writer for Dead Space: Extraction and he gave the world a few interesting details.
Quote from: Antony Johnston's blog
Obviously what I can't do is go into any detail yet. But I can say the following:

# I've seen the game, and it looks incredible for the Wii;
# The voice cast is great, including a couple of names you'll recognize;
# The story is strong, with a big emphasis on character;
# I think the on-rails-haters will be pleasantly surprised at how much gameplay variety has been packed in.

1269
Nintendo Gaming / Re: Retro Gaming Challenge?!
« on: March 02, 2009, 05:04:21 PM »
I didn't get as much time with it as I'd have liked, but I did finally start the game.  So far I'm impressed that the retro games actually have some interesting ideas, like the doors and hidden stuff in Haggle Man.  They went above and beyond, and I can't wait to see what's in the rest of the games.

It feels like kind of a waste to not have any more challenges after the next game becomes available.  There should at least be extra-hard optional challenges.  I mean, the Galaga clone has 64 levels and two kinds of level warps, but the challenges only ask you to get past level 5.  Where's the challenge to reach level 64 by any means necessary?

The very last challenge of the game makes you beat all 8 games

1270
Nintendo Gaming / Re: Puzzle Quest: Galactrix
« on: March 02, 2009, 04:00:09 PM »
I've been playing a ton of the original on PSP over the last few days and while I was enjoying it, it's getting kind of old now...

I have to say, the random beasts that show up on the paths are pretty damn annoying.

Yeah I started to play it again on  XBLA  and the game does get tiring  along with the random battles that show up at the worst time. I think these games are great to play in short bursts.

1271
Nintendo Gaming / Re: Official Virtual Console Mondays Thread
« on: March 02, 2009, 10:24:35 AM »
I think they may have issues with expansion pack games since N64 games have to be reworked the most also I heard Nintendo is having issues porting SNES games with the Super FX chip in them.

1272
Nintendo Gaming / Re: Official Virtual Console Mondays Thread
« on: March 02, 2009, 08:50:19 AM »

March 2, 2009

In like a lamb and out like a lion, or vice-versa? Whether March finds you digging out from a late-winter blizzard or reeling in the spring thaw, the fun is both mild and wild at the Wii™ Shop Channel. Even the littlest lambs in your household can take part in a cool new family-friendly WiiWare™ game, while strategy-loving gamers will be roaring like lions as they battle evil foes in a classic Virtual Console™ title.

Nintendo adds new and classic games to the Wii Shop Channel at 9 a.m. Pacific time every Monday. Wii owners with a high-speed Internet connection can redeem Wii Points™ to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets. This week's new games are:

WiiWare™

Family & Friends Party (Gammick Entertainment, 1-8 players, Rated E for Everyone, 1,000 Wii Points): Have fun with all your friends and family as you take on some very exciting challenges. This is an interactive board game for as many as eight players of all ages. The goal is to be the first to complete a series of challenges. During each turn, a challenge will be played by one or two players per team depending on the type of challenge you've been given. (Other players on your team can still help and support you). There are six different "Single" challenges that must be played cooperatively by members of the same team. Family & Friends Party can also suggest "Versus" challenges, which must be played competitively by all teams at the same time.

Virtual Console™

Ogre Battle™: The March of the Black Queen™ (Super NES™, 1 player, Rated E for Everyone, 800 Wii Points): It's up to you to defeat the Empire. It's been nearly a quarter of a century since the Zetegenian Empire first conquered the Kingdoms of Zenobia with a wrath of fear and bloodshed. You are the leader of a band of rebels who've fought to preserve the last shred of honor in this desperate time of treachery. Manage the ranks of a full-blown rebel army, complete with hundreds of characters, magic items, weapons and mystical Tarot cards. You must succeed in ousting the evil usurpers-your fate, and that of the entire population, depends on it.



BUY OGRE BATTLE!!

1273
Nintendo Gaming / Re: Final Fantasy IV: The After Years
« on: March 02, 2009, 01:30:37 AM »
Well he did just copy and paste my post and bolded 2D, he could of just said 2d, in the OP it says 2D or such.

1274
Nintendo Gaming / Re: Retro Gaming Challenge?!
« on: March 01, 2009, 10:51:05 PM »


Collector's Edition for Game Center CX 2 (Retro Game challenge 2)

1275
Nintendo Gaming / Re: GTA China Town
« on: March 01, 2009, 08:40:20 PM »
Apparently Sony is acting like the jealous ex towards rockstar now

Quote from: mtvmultiplayer
“No one should sleep on that franchise,” John Koller, Sony’s head of PSP hardware marketing in North America, told me in a phone interview yesterday. “That’s a tremendous franchise for PlayStation in general. We’ve had two that are the top two sellers on PSP right now. So, there’s definitely continued conversations with ['GTA' development studio] Rockstar on all their brands. That’s nothing that’s left the PlayStation family.”

Koller said he couldn’t recall when he found out that “GTA” was going to the DS after the PSP “Liberty City Stories” and “Vice City Stories,” but was composed about it. “To be honest, Rockstar has to manage their business as they see fit. We’re very good partners with them. They just launched ‘The Lost and the Damned‘ for 360, so, they need to make their own business decisions. But we certainly have a tremendous relationship with them and always have.”

Regarding “Chinatown Wars,” Koller doesn’t see it squarely matching with the DS fanbase, which the classifies as predominantly under 12 years of age. “It’s an interesting launch on DS,” Koller said. It raises some eyebrows in a lot of areas. It’ll be interesting to see how that sells.”

Pages: 1 ... 49 50 [51] 52 53 ... 195