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Topics - Cru_Jones83

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Nintendo Gaming / Silocon Knights + Konomi = Nintendo's revival?
« on: March 14, 2004, 10:21:38 AM »
With the release of Twin Snakes, I would love to see SK and Konami collaborate again.  On what game you ask?

Well, since we already have one remake... why not another one?

The game I am talking about is the best game ever (of course this is just my opinion).  I would love to see Castlevania: Symphony of the Night remade for the Gamecube.  That game was Gorgeous (and still is) and it was the most amazing game I have ever played.  Again, this is just my opinion... but Denis, if you are out there lurking these boards it would be awesome if you guys worked together on a remake of this game.  If this game was remade I wouldn't be able to contain my joy.

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Nintendo Gaming / Mario Kart Editorial and Suggestion/Wish List!
« on: March 14, 2004, 10:11:37 AM »
Hello Everyone,

I haven’t posted here in well over a year (I have still been coming to check the news everyday however).  I figured my first post back from my hiatus should be a good one… so here goes.

I am a HUGE Mario Kart fan and even 5 months after release my roommate and I still play the game everyday (We play the All Cup Tour).  We even have a Mario Kart championship tie (It was my roommates when he was a kid).  Now, we have played the crap out of this game and we are very pleased with it.  We pretty much consider ourselves Mario Kart experts.  However, this isn’t to say that the game is not without it’s faults.  We feel that the biggest fault Mario Kart: Double Dash!! is that it doesn’t use the Mario Universe to its full potential.  We think that the next Mario Kart title should make extensive references to all of the Mario games and here is a list of thins we would like to see in the next Mario Kart.  Enjoy!

Levels:
1.   There should be an Airship level (this is in reference to Mario 3 boss levels).
2.   There should be a “Big” world (like in Mario 3)
3.   The Ghost houses should return.
4.   Please get rid of the 2 Circuits (choose either Mario or Luigi Circuit and stick with that one).  One is sufficient!
5.   A volcanic level (No, we don’t consider DK Mountain to be a volcanic level because it does not use the volcano setting to its full potential.
6.   I am not quite sure how to explain this level.  But if you can remember those giant toadstool levels where you would hop on top of the giant toadstools in the sky maybe you will be able to imagine it.  This should just be a race where you are racing from toadstool to toadstool and are airborne about 50% of the time.  This could be accomplished through boosts or each sequential toadstool was of lower elevation than the last.  (There would be many different branching paths).
7.   Dungeon Level just like level 1-2 from

Course Enhancements:
1.   We would like to see more branching paths on each course but only one open at a time.  This would be accomplished by P-Blocks or the colored blocks and switches seen in Super Mario World.  The way that this would work is that a coloured switch/P-Block could be hit once per lap and it would open up a specific path for everyone on that lap.  (If you don’t understand this, I can clarify further).
2.   It would be interesting to see the “axe” switch from Mario 1 be put into use.  Maybe it could be hit after crossing a shortcut bridge to collapse the bridge behind the person who hit the switch.  Now this would cause people to fall into a pit that didn’t put them too far behind the competition (Just like the pit in Daisy Cruiser).
3.   They need to reapply what we like to call the “Wario Coliseum rule” wherein if you fall off a part of the track onto a lower part of the track, you are on that lower part of the track and are not “fished” back onto the part in which you fell off of.
4.   There should be thwimps.  They would act just like thwomps but would be slightly smaller and would jump from on location to another, instead of staying stationary.
5.   The end of the all Cup Tour should have a race where you do one lap of every single course.  I am not sure if this would be technically feasible on the gamecube, but I am sure Nintendo’s next generation system would be able to handle it.  Each course would flow seamlessly into the next.
6.   Potions like in Mario 2.  It could bring the person using it into an alternate dark dimension for a short while and it would allow for use of secret dark dimension shortcuts.  (Anyone who has played Mario 2 would know what I am talking about here… sorry if I didn’t clarify it better).

Weapons:
1.   Yellow shell – It would have the same characteristics as the green shell (so no heat seaking) but when it impacted with someone or something, it would cause a radius earthquake causing everyone in its wake to lose control.  
2.   P-Box – same as the yellow shell, but is thrown like a banana peel.
3.   Feather – Same effect as the feather in the first Mario Kart.
4.   Tenuki suit – When used, it causes a stone version of the users kart to be left directly behind the user.  It can be used an infinite amount of times, has a recharge rate of roughly 10 seconds and the user cannot pick up any other items while using it.  A button press or being hit by an item would cause you to lose the suit.
5.   Spring Board – An object that is left on the track and causes those that run into it to vault into the sky (much like the geysers in Dino Dino Isle).
6.   Potions – Mentioned above.
7.   Mario Kart 64 Blue shell – The Blue shell should return to its roots where it would go around the track instead of flying.  However, they should keep the large explosion it causes when it hits the player in first place.
8.   Vine – A large vine springs up from the ground and causes a large obstruction in the middle of the road.
9.   Yoshi’s special weapon should be eating another player with his tongue and then pooping that player out in an egg behind him (this would have a very short range).
10.   Hole – Not really from any Mario game.  But in cartoons you always see those holes that characters place on the ground and then someone falls into them… they should be in the next game as well.
11.   Banana peel string – Same as in Mario Kart 64.
12.   Bring back Toad and Peaches Computer weapons from the first Mario Kart.  The magic mushrooms that would shrink a single person.

That is it for now, if me or my roomie think of anymore we will edit it into this post.  Sorry about the length but I hope you enjoy.

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Nintendo Gaming / Super FX chip
« on: May 21, 2003, 09:49:21 AM »
A new one for the GBA cartridges is rumoured to be in development so the GBA is more competitive with the PSP...

here is the link

The Magic Box

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Nintendo Gaming / Official Advance Wars 2 Release Date and Subtitle
« on: March 11, 2003, 01:05:23 PM »
The-Magicbox

Just was over at the magic box and reading through it and i came on some interesting info.  Advance Wars 2 will be released on June 23rd in North America.  It's official title is Advance Wars 2: Black Hole Rising

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Nintendo Gaming / Onimusha game for GC? Lets hope :)
« on: March 10, 2003, 03:59:50 PM »
Capcom Link

It seems to be a capcom fighter in the universe of Onimusha.  They do not have what system it will be released for, here's hoping the Cube.

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NWR Feedback / Advertisements (A reccomendation for the site)
« on: March 03, 2003, 02:59:19 PM »
I love those ads where it is an intermediate between where you are coming from and where you are going.  I hope oyu know what I mean, I saw it when I was going to the forums tonight.  IGN has been using them for a while, same with gamespy.  I like how you can just click the link to leave the ad.  As well, it doesn't slow down my computer by having 3 pop-ups loading at once.

My reccomendation, try and convert most of your ads to this format because it is much more user friendly.

Thanks

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Nintendo Gaming / Zelda Pre-Sale Question
« on: February 13, 2003, 07:07:40 PM »
If I pre-order the game on the 15th, will I still get the bonus disk with it?

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NWR Feedback / I thought that the Forums were out of Beta
« on: February 11, 2003, 11:05:03 AM »
If this is true, then how come when I look at a news article, it says "discuss this article in your new BETA forums"?  Is this just an oversight that wasn't taken care of when the forums came out of Beta?

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NWR Feedback / New Additions to the Forums
« on: February 07, 2003, 02:30:55 PM »
Just wondering what you guys had in plan for the future (especially now that you are out of beta).  

I read somewhere that you had the sourcecode for the boards or something like that, so you could customize it anyway you see fit.... would you mind giving us a sneak peak at what might be in store?

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NWR Feedback / The Changes I LIKE about the new boards!
« on: February 07, 2003, 05:58:49 AM »
The number one thing I like about the new boards (although it may not be evident now because EVERYONE is new to these boards) is that their is NO post counter.  I don't know how many time some 14 year old (This didn't happen so much at PGC forums, but at IGN ones when it wasn't pay) group of kids would just dismiss my opinioin calling me a "newb" because my post count was like 100.  Just because post count is low doesn't mean you have any less knowledge or that your post is any less valid than the next persons.

The layout is awesome.  It's simple and easy on the eyes

Please don't bring in custom titles for the people who post the most, it would just lead to spamming.  I know you guys gave out special titles for people who baught stuff from PGC, and I think that is the way to go, titles should be given out at the mods discretion to a person who has baught something, or someone who has been an active member of the community and who ALWAYS has intelligent posts.... or something along those lines.

Avatars - Again, I like your decision to disable them.  Saves on bandwidth which means you save on money which means less popups for us, which means everyone wins

I like how the title links to Planet Gamecube now and not just back to the forum homepage, their are already enough of those buttons... and I always found it annoying that when I wanted to go back to the news page that I had to type it back in.

This post was mostly in response to all the bitching that was going on in the other post about how people don't like the colour scheme.  It's a well known fact that when people like something, 90% of them do not comment on it... but when someone dislikes something, 90% of them do.

Just wanted to let you guys know that not everyone needs a name that is Size 82 Font and is white letters with a yellow highlight.

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Nintendo Gaming / Original Zelda commercial
« on: February 06, 2003, 10:22:01 PM »
I found this on my University's file sharing program, I am sure someone could find it on the net.. but this is a breakdown of the HILAROIUS, typical 80's commercial!

"Did you see the latest Nintendo Newsletter?" - Geeky Kid
"Whoa!!!! Nice Graphics, I would like to get my hands on that game!" - Less Geeky Kid
"You mean you haven't played it yet?  We can play it on my Nintendo Entertainment System!" - Geeky Kid

*Geeky Kid Breaks into a Rap while showing game footage*

It's the Legend of Zelda and it's really rad,
Those creatures from Ganon are pretty bad,
Octorocks, Tectites, Levers too,
But with your help our Hero pulls through,
*Record Scratching noise throughout the rest*
Yeah... Go Link... YEAH.. Get Zelda.. *More scratching noises*

"Awesome" - Less Geeky Kid
*In Awe* "Nintense" - Geeky Kid

"The Nintendo Entertainment System. Your parents help you hook it up. The Legend of Zelda sold seperately."
- Announcer Guy

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NWR Feedback / When will this forum be "Official"?
« on: February 06, 2003, 04:57:09 PM »
 Just wondering when the link from PGC Forums (Free) will link to this forum instead of the other one?  By the way, how come their aren't any popups anymore? (Not that i am complaining).  Are you paying for the forum now Rick?  Possibly with money made from the DVD?  Just wondering

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