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Messages - Urkel

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476
Nintendo Gaming / RE:Will FF7 be possible on DS?
« on: December 04, 2004, 08:30:46 PM »
Quote

Originally posted by: TMW
As cool as it would be to have a portable FF7, and as feasible as it may or may not be...I really don't see this happening.  I'm sure Sony fought tooth and nail to keep SE solely on their side, and I would bet money that they would do anything to keep a bestselling game like FF7 from going to the competition.


I'm completely confused by why FF7 hasn't been announced yet on PSP. When the PSP was first made official, I just assumed FF7 on PSP was a given. There are millions of FF fanboys that would buy PSPs just for this game. I'm sure Sony knows that. Even if Square isn't too gung ho about PSP right now, you'd think Sony would've offered a money sombrero to make it happen.

477
Nintendo Gaming / RE:Are you a blindly-loyal vicious nutcase?
« on: December 04, 2004, 08:18:44 PM »
Craig Harris is one of the few IGN editors I don't hate. So I actually kind of liked the IGNDS site.

Then Matt said he was going to help with the letters section. Oh God. I knew right then the site was going to go down the toilet.

Matt pretty much admitted on IGNcube that he was being more harsh on the DS than the PSP because Nintendo promised to revolutionize gaming and Sony didn't. So basically, because Sony set its goals real low and achieved them, it's alright. But since the universe hasn't exploded due to the DS failing to change day into night, life into death, and finite to infinite on launch day, then it sucks and anybody that says otherwise is blind.

I'm getting near my limits with IGN.

478
TalkBack / RE:Nintendo DS Japanese Launch
« on: December 04, 2004, 08:01:04 PM »
What happened to the 2 million pre-orders? Shouldn't the system have been sold out on day one and then some?

479
TalkBack / RE:Baten Kaitos and Xenosaga on the DS
« on: December 03, 2004, 08:20:35 PM »
This is actually some pretty huge news since it shows Namco giving preference to the DS even though your first instinct would be that these games would be better suited on the PSP. Xenosaga especially. I guess having the portable that doesn't have a sh!tty battery life supercedes the portable with prettier graphics and larger storage in the eyes of Namco. It's great to see that a lot of devs aren't really taking a wait and see approach with the DS.

And I don't really see the possibility of these games being ported to PSP, even if the games don't make use of touchscreen. The PSP's main draw is that it can play at or near current generation graphics in portable form. Its target audience wouldn't be interested in playing games with N64 quality visuals.

Of course, I never thought RE4 would get ported, either...

480
Nintendo Gaming / Will FF7 be possible on DS?
« on: December 03, 2004, 07:12:42 PM »
I know this is kind of a tired subject that's been discussed before with the GBA, but it just doesn't seem too farfetched now that the DS cards can hold a pretty reasonable amount of data.

I seem to recall reading that FF7 "only" took up about 900 something megabytes, with the rest of the data being redundant general stuff that needed to be on all 3 discs. Since that wouldn't be an issue with the DS card format, you wouldn't need any more than the 900+ megabytes of unique data.

The DS cards as they are hold quite a bit more than GBA, and are supposed to be cheaper to make. RE2 on the N64 proved that where there's a will there's a way, albeit with extra grainy video. The way I figure it, they wouldn't have to compromise video quality for FF7 with a DS port if the cards get to be around a Gig. So... the real question I have is: how long until the DS gets gigabyte sized cards (if ever)?

I know there are other issues too, like the characters might be too small and hard to see on a portable screen. One solution to that might be to include a "zoom" option, where it would enlarge the view a bit. They could make the menus touch screen accessible, add a side quest or two, throw in some touch screen mini-games, etc... but I'm getting ahead of myself here.

So could this really be feasible, or is it still a pipe dream?

481
Nintendo Gaming / RE:IGN-Cube's on another Nintendo-rant
« on: November 01, 2004, 08:29:36 PM »
Argh! Why do people continue to cite Warioware as an example of a series being milked? Each game has an entirely new form of input. It's going to be a very different experience between each game. I'm sure it also requires a lot of creativity to figure out how to create games that require using a touch screen, or motion sensor, so no lack of innovation there. What more can you possibly want them to do to these games that wouldn't be considered "milking" or "rehashing" them?

I want these games to exist. Warioware DS is going to play unlike any other game before. The fact that it happens to share the same title with a couple of GBA games does not make it any less fresh.

Sorry, I'm just a really huge Warioware fan. The next person that complains about there being too many WW games will answer to

482
Nintendo Gaming / RE:why is spy hunter 2 cancelled??
« on: November 01, 2004, 08:06:07 PM »
*Gasp* A company actually learning BEFORE it goes bankrupt that shovelware doesn't sell? Midway seems to have figured out what Acclaim couldn't.

483
Nintendo Gaming / RE:Resident Evil 4 Discussion
« on: November 01, 2004, 07:48:41 PM »
The lesson of the day: All 3rd parties are filthy lying backstabbers. Without exception.

I can only hope Nintendo steals Mikami away.

484
Nintendo Gaming / RE:paper mario 2 thread
« on: October 22, 2004, 10:50:54 PM »
I've beaten the game at just over 40 hours. Very good game. But I didn't die once. I came close a few times, but I guess I just have really good reflexes.

I think it deserves to be pointed out that what your partners say during dialogue scenes varies from character to character. There's never any generic text that's shared by all your partners. That's really a staggering amount of text that had to be written, most of which you'll never read. Such attention to detail.

Let there be hot dogs!

485
Nintendo Gaming / RE:Nintendo DS Launch Survey
« on: October 22, 2004, 10:17:16 PM »
1. At launch. I'm probably going to preorder.

2. Mario 64 for sure, and probably Feel the Magic also.

4. Warioware.

5. None. The battery life and price scare me. At night.

486
Nintendo Gaming / RE:paper mario 2 thread
« on: October 18, 2004, 07:14:51 PM »
The problem with using the badges for more difficulty is that some of them aren't found until many, many hours into the game. I'd like to play it from start to finish on a higher difficulty, like TOS lets you do.

487
Nintendo Gaming / RE:paper mario 2 thread
« on: October 18, 2004, 06:52:59 PM »
I'm having a hard time deciding if I like PM2 more than Superstar Saga. Considering how much better M&L:SS was than the first Paper Mario, that's saying something.

As for it being a kiddie game... whatever. It's a Mario game. And I doubt that kids are going to understand most of the text anyway. PM2 has some of the most entertaining dialogue I've ever seen in a game, seriously. Keep in mind I said "entertaining", not "deep" or "melodramatic".

The game has a little more backtracking than I would like, and the side quests aren't very compelling. I would also like to see a difficulty setting added in any future sequels. Yes, I know there a badges you can equip to make the game more difficult, but self-imposed challenges are teh suXXor!!11oneoneoneoneone

And PM2 has the greatest line in a videogame, ever. "People don't trust a man that's always digging in his pockets."

488
Nintendo Gaming / RE:Ridge Racer (e-rr)
« on: October 11, 2004, 09:37:20 PM »
The complaints about the touch screen controls were that the cars don't turn sharply enough. It sounds like they just need increase the sensitivity for the steering. At the very least they should let the player customize the sensitivity.

489
Nintendo Gaming / RE:paper mario 2 thread
« on: October 11, 2004, 09:11:41 PM »
Urgh. Can't keep the bile down.

This is the worst thing I've ever seen a gaming mag do. It tops all the stupid things EGM has done in the past few years. Only the wrath of Reggie can fix this situation.

I wonder if Billy will comment on this whole debacle.

490
Nintendo Gaming / RE:Silicon Knights and Nintendo break up
« on: October 09, 2004, 10:32:56 PM »
Twin Snakes on the PS2 would've served no purpose.

The whole point was to give Cube owners what they had been missing out on. So they gave us MGS1 with MGS2 gameplay enhancements. Kind of like giving us the experience of both games.

And I bet the game would've sold a lot better if Konami had actually, y'know, advertised it. It's a pity that whenever somebody points to the weak sales of MGS:TS, they happen to forget that insignificant little fact.

491
General Gaming / RE:Around the water cooler
« on: September 29, 2004, 09:59:51 PM »
I've been thinking about this lately, too.

The impression I get from the people at work is that the Xbox is now THE cool system. Whenever they talk about videogames, it's usually the Xbox. This can only help Nintendo. Sony has relied for a long time on their name and for being perceived as cool. Take that away, and Sony is seriously screwed. The Xbox appeals to much of the same crowd the PS2 does, so it would make sense that the Xbox doing better would affect Sony more instead of Nintendo.

Plus, depending on how arrogant and careless Sony may get by the next gen, they may end up making a colossal mistake, thus giving Microsoft a chance to capture a huge portion of Sony's marketshare. If this were to happen, I believe that most of the western devs would flock to the Xenon, and most of the Japanese devs to the Revolution. This would result in a healthy Snes/Genesis style competition that we've all been waiting for.

Do I think Sony would just go away? No. But it seems as though their days of unchallenged domination in the console world may be slipping away.

Of course, that's a lot of ifs, but it doesn't seem too farfetched. It's like all the Sony execs were whacked in the head with a shovel until they forgot the reason why they had overtaken Nintendo in the first place.

492
Nintendo Gaming / RE:Ummm... DS + Warppipe Crew = ????
« on: September 29, 2004, 09:27:19 PM »
Seriously though, this is the next MEGATON.

They shouldn't be hyping people up like this. Even if it is something pretty amazing, people already have a certain expectation set in their minds as it what it is, and will probably be disappointed regardless of how great it is.

I'm just going to ignore all this until something concrete is announced.

493
Nintendo Gaming / RE:Ummm... DS + Warppipe Crew = ????
« on: September 28, 2004, 11:15:37 PM »

494
Nintendo Gaming / RE:Ummm... DS + Warppipe Crew = ????
« on: September 27, 2004, 08:04:07 PM »
M3GAT0N!!!!!11!1!!1!1!!1532@#$^#^@#^^*

495
Nintendo Gaming / RE:Burnout 3 on the GC?
« on: September 16, 2004, 07:43:44 PM »
So... Acclaim was willing to have Burnout 3 for Cube, and EA isn't.

Ironic, especially because, like Acclaim, EA/Criterion are blaming Nintendo with a paper-thin excuse (lack of online in a game that barely uses it) to justify not making a Cube version.

Except this is worse. The previous Burnout games actually sold well on the Cube.

This is the kind of irrational decision making you would expect from Sega, not EA. Blah. Whatever.

496
Nintendo Gaming / RE:Resident Evil 4 Discussion
« on: September 16, 2004, 07:08:17 PM »
Do demo discs have regional lockout?

I might consider getting the Famitsu with the demo disc, but I'm not going to buy a Freeloader just for a demo.

497
Nintendo Gaming / RE:What old franchises should Nintendo bring back?
« on: September 15, 2004, 08:20:34 PM »
I'm reminded of an argument I had way back in junior high during the N64/PSX days. The PSX had come out not too long ago, and the N64 launch was nearly a year away. One kid I knew owned a Playstation, and we were arguing over which system was better.

His reasoning was --and I swear I'm not making this up-- "Sure, all the Playstation games suck, but at least it's not the same old stuff like Mario and Zelda."

I don't believe I had any response to that.

Anyway, I understand Ian not wanting so many sequels. However, I believe it's a misconception that Nintendo is becoming in any way less innovative.

What made Mario 64 so innovative was that it was the first 3D game to not suck. It showed everybody else how 3D games are supposed to be done. Mario Sunshine did not need to deviate significantly from the Mario 64 formula, seeing as how many considered Mario 64 to be the greatest game of all time. However, since it didn't significantly change from Mario 64, Sunshine got criticized by many as being an unimaginative sequel. My point is, Mario 64 didn't revolutionize the game industry because Nintendo all of a sudden decided to be innovative, Mario 64 revolutionized the industry simply because it happened to be first. The first non-sucking 3D game, that is.

I guess what I'm trying to say is... there's less out there to innovate. It's hard to envision a genre of game that hasn't been done already. At least, on the current consoles.

The two screens and touchscreen on DS are already providing completely original content. That's why I hope the Revolution truly is revolutionary, and will allow for games never before possible.

498
General Gaming / RE:GI World Exclusive Look at 1st Next Generation Game
« on: September 14, 2004, 10:36:47 PM »
Perhaps the reason no Revolution version is mentioned is due to some NDA. Are any games officially annouced for the Rev yet?

"Reading another short snippet, the executive producer also has interest in Nintendo's Revolution"

That gives me hope.

499
Nintendo Gaming / RE:Is Nintendo killing thirdparty support itself?
« on: September 14, 2004, 10:18:19 PM »
I think Nintendo's showing at this year's E3 showed that they know what they need to do for the next generation. I believe Nintendo is smart enough to know that when you've got the least amount of 3rd party support, you can't release a radically different system that would essential make ports impossible. Especially when the specs between your system and the competion's is (allegedly) virtually identical.

In other words, Nintendo probably isn't going to make it so that the Revolution's controller hooks up to your nostrils, and gameplay is controlled by sneezing.

Besides, didn't Rick Powers hint at the Revolution being backwards compatible?

Rick Powers = Infallible

500
Nintendo Gaming / RE:Pikmin 2
« on: September 12, 2004, 10:53:02 PM »
I'm sorry. The exact words they use in the game are "mammal appendage". But in the context they use it, they're referring to boobies. Nintendo is t3h m4tur3!

Anyway, I've now beaten the game in 37 hours, and 50 game days. I stand by my initial assessment of it deserving GOTY. I don't want to spoil anything, so I'll just say that the last boss battle is sweet. It makes the Emperor Bulblax battle from Pikmin 1 look downright anticlimactic. It's exactly how a last boss battle should be.

One complaint I have is about the last cave. It's hard. Very hard. And it should be. But there are a couple floors that are hard more in a frustrating sort of way than in a fun Viewtiful Joe/F-Zero GX sort of way. I had to reset about 20 times on one floor. But maybe I suck.

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