I take some offense from the comments that people have been making about the DS being a casual gamer's system. If I like a game and casual gamers like that same game, does that make me "not hardcore" enough?
Warioware: Touched, for example. Somehow this game is considered to be for casual gamers. At least, that's what I gather from most reviewers. But why is that?
Is it because the controls are simple? Ikaruga is considered to be about as hardcore as you can get, and yet you rarely need to use more than two buttons, so that can't be it.
Is it because of the difficulty level? Yes, the game is very easy at first, but the challenge continually increases so I don't think that's it.
I think the real issue has to do with elitism. People have noticed that casual gamers are really taking to the DS, therefore those games
must be geared towards casual gamers. What's really happening is that Nintendo has made a system with a form of input that
any gamer, casual or hardcore, can get a handle on easily. Most people see this as dumbing it down, I see it as removing the unnecessary complexity that a lot of games these days tend to have.
My idea of what makes a hardcore gamer is that they play games because they're fun. That's it.
A casual gamer will play a game because it features a popular movie license/ has pretty graphics/ it's teh mature/ etc...
"if they haven't convinced a fan like me to buy a DS yet then they haven't made use of their head start"
You mean if they can't convince the most whiny, fickle Nintendo fan that ever walked the earth?