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Messages - Urkel

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201
TalkBack / Re: Initial GTA, MadWorld Sales Numbers Disappointing
« on: April 20, 2009, 03:25:56 PM »
GTA will continue to sell, but sales would've been a bit more impressive at launch if Rockstar had done a better job at convincing everyone that it was actually a quality game. Everyone assumed it was just going to be a half-assed quick cash in. Returning to an overhead view didn't help, either.

202
Nintendo Gaming / Re: Wii userbase least used of all platforms
« on: April 09, 2009, 03:10:59 PM »

203
TalkBack / Re: The Legend of Zelda: Spirt Tracks Trailer
« on: March 26, 2009, 05:13:35 AM »
Link in a train brings us one step closer to a steampunk Zelda.

This can only be a good thing.

204
This game is really fun. I have the controls set to type A, which I think is the fastest, and it controls pretty well. Not as good as Metroid Prime 3, but still pretty good.

The online is lag free, and the difficulty scales to the number of players. One stage has you defend a base for 8 minutes, and you really have to fight tooth and nail. Don't let the first batch of screenshots fool you, there are plenty of enemies to fight.

205
lol

This game has more enemies on-screen than Dead Rising Wii.

http://www.youtube.com/watch?v=3ECNuXkyBUY
Skip to 4:40.

I'm glad to hear it's selling well. I predict it'll remain in the top 5 Wiiware sales for a long time.

206
Nintendo Gaming / Re: Could this be a future Castlevania game for Wii?
« on: February 20, 2009, 08:16:17 PM »
So... it's a ripoff of Dragon Quest Swords?

207
TalkBack / Re: Sega Unveils Virtua Tennis 2009
« on: February 20, 2009, 08:15:33 PM »
The March issue of Nintendo Power confirms MotionPlus support for this game.

Hmmm... which company should I give my money to? The one that's serving Taco Salads, or the one that's serving Tacos?

208
I think shooting is perceived differently.

Since the Columbine school shooting, lightgun games practically died out because it was too politically incorrect to have a gun shaped peripheral. Those games are making a comeback on Wii because the Wiimote doesn't resemble a gun. I'm surprised that gun-like shells like the Nyko Power Shot are allowed to exist. If another major school shooting were to happen I could easily imagine a game like Mii Paintball to be demonized.

209
Quote
To be perfectly honest the reason I believe Sluggers wasn't a big leap over the first one, as well as City Folk, is because they wanted to net new players with the proven gameplay while not alienating existing fans and adding some tweaks and upgrades to the system.

I wouldn't agree with the "not alienating existing fans" part.  I thought making the games too similar is EXACTLY what alienated existing fans because they felt they played it already.  But the other stuff is dead on.  Most of the Wii userbase didn't own a Cube so Nintendo's logic is "why go to the extra trouble to make a full-on sequel when most of the userbase will be satisfied with a glorified remake"?

I don't like it because it preys on ignorance.  Every Cube game is playable on the Wii anyway but Nintendo doesn't promote the feature so you get people paying full price for a remake when the Cube version is in the used bin at EB for less than 10 bucks largely because they don't know better and Nintendo doesn't make Cube memory cards or controllers readily available for purchase.  Cube owners get preyed on as well.  If you owned the original game on the Cube and bought the Wii game thinking it was a sequel only to discover it's almost the same game that's not right.  It's like Nintendo swindled you.  At least now with the "Play it on the Wii" series they're acknowledging the remake status.

There's nothing really wrong with the games themselves, just the context in which they're released.  I imagine the Wii-makes will get better reviews because Nintendo isn't promoting them as sequels.  If Resident Evil 4: Wii Edition was called Resident Evil 5 it would have gotten torn apart by critics as well.

Most of the people who own a Wii but didn't own a Gamecube wouldn't be interested in the Gamecube version, anyway. They want motion controls. That's the whole point of this "Play on Wii" series. Those people clearly didn't care about those games the first time around, but with motion/pointer controls they just might buy it this time.

210
I don't see Nintendo ever making a paintball game or allowing third parties to use Miis in a way that involves shooting them. For the same reason the Gameboy Camera features were removed from Perfect Dark, Nintendo doesn't want to deal with any controversy over games that allow you to shoot the likeness of real people. Even with something as non-violent as paintball.

211
Nintendo Gaming / Re: Nintendo retail training video from 1991 unearthed
« on: February 07, 2009, 03:53:12 AM »
To be fair, it looked like ALL the customers that showed up were complete ignoranuses. Yeah, the woman definitely was... yeah, she was pretty dumb for plugging the controller in port 2 and expecting it to work, but look at the dorky guy who acted like he was so bright and didn't even know the Gameboy problem was due to the contrast setting being too high?

They were ALL idiots. There was no sexism.

Baking a pie. Case closed.

She said "Can I bring you a pie later?". Bring. Not bake. She could go out and buy a pie from a store.

No sexism.

Lol.

212
General Chat / Re: Game Over: One final rant...
« on: January 29, 2009, 02:18:14 PM »
WISE FWOM YOUR GWAVE!

213
TalkBack / Re: EDITORIALS: Rick’s Rant - Episode 5: Powers Strikes Back
« on: January 26, 2009, 04:08:13 PM »
The Gamecube saw fewer bad games because third parties decided not to make any games for it in the first place. Things were just as bad on the NES, and that was with a stricter 5 games a year limit.

Speaking of Super Monkey Ball specifically, Nintendo was in no position at that time to play hard ball with 3rd parties. They got the reputation of being unfriendly to 3rd parties since the NES days, and the last thing they needed to do was piss off a company like Sega by delaying a their launch game.

214
TalkBack / Re: EDITORIALS: Rick’s Rant - Episode 5: Powers Strikes Back
« on: January 26, 2009, 03:46:02 PM »
I was going to stay away from this thread because it was nothing I haven't seen before, but then I saw this...

Second, the quality of the third-party titles doesn't come close to approaching first-party efforts, and further, that's it's a more or less intentional effort on the part of Nintendo.  Partly because it brings in licensing monies, and party because poor third-party software pushes people towards first-party software.  As support for that viewpoint, I can only point to the disastrously bad Super Monkey Ball for Wii.  That game should have been a home-run, and in an era where Nintendo was quality testing third-party software, it would have been.

Now this is a new one. You're suggesting Nintendo is deliberately encouraging third parties to make sub-par games in an effort to funnel people burned on crappy games towards their own first party efforts?

And since when did Nintendo ever quality test 3rd party software, aside from making sure the game actually ran?

215
General Chat / Re: Game Over: One final rant...
« on: January 26, 2009, 04:11:42 AM »
Well, this sucks.

I've thought about giving up on this place myself a few times in the past, but there's always been a group of quality posters over the years that stuck around. Losing two of them in one day is a huge blow. I'm kind of surprised that this is what caused Bill to break, since we've seen worse, but I can't really blame him.

Over the past several months it seems like we've been arguing over the exact same thing in every single thread. It's like Ian has ultimate control over the conversation. No matter what you're talking about, he'll turn it into his same old rant. It's not like he's adding anything that he hasn't said a hundred times before, either. I suppose you can just try to ignore what he says most of the time (believe me, I try), but the fact that that seems to be the solution being suggested in this thread just reinforces the position of many of us that he really doesn't add anything worth discussing here.

The staff doesn't seem to be as friendly as they used to be. Not everyone, of course, but this started to become a problem with Svevan, and others are following his lead.

I doubt I'll be leaving here any time soon, but I can't say I've seen any positive changes on these forums for quite some time.

216
I think Madworld will sell at least as well as No More Heroes did. It should appeal to the same crowd, and it appears to have a bigger budget and more polish and has already got more promotion from Sega than Ubisoft ever did with NMH.

The only possible issue I see is the black and white art style. It's always difficult to predict how people will react to games with a "unique" look.

217
Nintendo Gaming / Re: Official Virtual Console Mondays Thread
« on: January 22, 2009, 05:23:51 AM »
I believe they mentioned it in a video interview a few months back, but I really don't remember where. Gah.

Edit: Nevermind. I think I'm misremembered a different feature where the cursor will auto-center if it loses track of the pointer.

218
Nintendo Gaming / Re: The next games in the "Wii" series
« on: January 21, 2009, 05:34:41 PM »
Wii Adventure : A basic fantasy adventure game. Plays like a simplified Zelda with a big emphasis on the controls and multiplayer. The game takes place in one town that's populated with your Miis. You go out on quests and fight with 1:1 sword controls. Throughout the game you'll acquire a handful of new weapons that use MotionPlus, like a boomerang. The whole game could be played cooperatively.

219
Nintendo Gaming / Re: Official Virtual Console Mondays Thread
« on: January 21, 2009, 05:21:32 PM »
I hear ya, I've had the same issue at times.  Its even worse on the Wii for FPS's when the sensor bar doesn't accurately register the movements an the screen spins endlessly....   8)

Flashbacks of Red Steel

High Voltage said that one of the things they're doing with MotionPlus is that if you point outside of the sensor bar's range, it'll still know where you're pointing and wont spin around like crazy. That's one less thing to worry about.

220
General Gaming / Re: Japanese style games going extinct?
« on: January 20, 2009, 10:43:04 PM »
I think one problem with the JRPG is that they are still using elements in the game design that were originally implemented because of hardware bottlenecks (like random battles). It seems to be a genre that is caught in the past.

I think this is also a part of it...sadly.

I really hate the West vs Japan in RPGs. If only the they could blend the good ideas from both, we could get some really innovative games!

Exactly. Somebody needs to make an RPG with the freedom of Western RPGs with the awesome battle system of a Tales-like game.

221
Nintendo Gaming / Re: Winter for Wii: Tech Demo on hold
« on: January 20, 2009, 09:37:49 PM »
The gameplay sounds almost exactly like the idea I had in my head for a Wii game, except I imagined it in first person. I imagined a horror game where you could open a door partway and peer through the crack, and you'd be able to pick up just about anything to use as a weapon.

I really hope this finds a publisher.

222
TalkBack / Re: Nintendo Trademark Hints at Motion Sensitive DS Card
« on: January 20, 2009, 05:28:44 AM »
It's Mario Polygon Studio for 64DD. I'm assuming the Gamecube was something made by the guy who did the video.

The video shows that the origins of WarioWare were, in fact, from the N64 era. Ian's theory about WarioWare being some scheme created by Iwata is kinda shot to hell here.

223
TalkBack / Re: Nintendo Trademark Hints at Motion Sensitive DS Card
« on: January 20, 2009, 12:50:08 AM »

224
General Gaming / Re: The PATHETIC state of the gaming 'media'
« on: January 10, 2009, 05:17:50 PM »
Oh man, some of Kent's comments at his blog really make him sound clueless. He's claiming that 3rd parties are trying their hardest to succeed on Wii, but it's Yamauchi's fault that their games aren't better.

Quote
Steven Kent said...
And to say that the culture of Nintendo from the past has no effect on the present is entirely naive.

Look, like it or not, Yamauchi hired Imanishi, Mori, Takeda, Miyamoto, and Iwata. You don't think his views influenced them?

YAMAUCHIIIIIIIIIIIIII!!!

Quote
Steven Kent said...
Also, R.J., are yuou suggesting that these companies do not want to make money. Wii is the number one console in the world. What are you saying, that Rockstar, EA, and Ubisoft are too busy making games for the number two and three consoles to concentrate on the big one?

No comment needed.

Quote
Steven Kent said...
Dunno about you, jung, but I think those companies are in business to make money; and if they did not have good games for Wii, I suspect it has something to do with Nintendo's version of third party relations and third party support.

And third parties have done such a good job at making money this generation.

It sounds like all Kent knows about Nintendo is what they did during the 80's, and that he's trying to apply that knowledge to the current generation.

225
Nintendo Gaming / Re: DQ Swords is Surprisingly Fun
« on: January 10, 2009, 05:04:56 PM »
DQ Swords is the Luigi's Mansion of this generation. It was supposed to be a launch game, was an offshoot of a major series, had fun, unique gameplay, and was really short.

I think it's too short to justify the full price, but it's still a good game and there's nothing else like it.

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