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Messages - Mario

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1176
Nintendo Gaming / RE: Official Mario and Sonic at the Olympic Games Thread
« on: November 14, 2007, 05:19:08 PM »
Word of mouth will keep this selling well until then
Quote

Fencing I'm still not to keen on it. Mainly its because its too easy. I can win by doing this:
BACK-BACK-FORWARD-STAB STAB

I imagine fencing wouldn't be that good single player, but it's awesome multiplayer.

1177
TalkBack / RE:IMPRESSIONS: Check Mii Out Channel
« on: November 13, 2007, 12:25:01 PM »
Quote

Originally posted by: shammack
There's exactly one reason Hitler is such a popular Mii: he's really goofy-looking.

Easy to make too

1178
Nintendo Gaming / RE: Free Wii Anti-Slip Jackets
« on: November 11, 2007, 12:53:41 PM »
I just noticed that down here in Aus Nintendo have already put these jackets in their commercials, the guy in the Prime 3 ad has one on his Wiimote

1179
Nintendo Gaming / RE: Super Mario Galaxy
« on: November 07, 2007, 01:06:17 PM »
Wow this game is getting absolutely slaughtered by the media. Another "almost" hit for Nintendo, oh well back to the drawing board.

1180
Nintendo Gaming / RE: The Simpsons Game
« on: November 06, 2007, 01:44:26 AM »
Lame, I would have got the Wii version if it turned out equal or better. Now i'm getting none, good job EA.
Quote

The trailers make it look like you fight with the same enemies over and over again and the gameplay isn't that varied.


Sounds like a videogame  

1181
Even if it did Samus still looks best in the Primes

1182
Nintendo Gaming / RE: Miyamoto tells me to wait five years...
« on: November 05, 2007, 03:05:36 PM »
Quote

So if I make a proposed new automobile standard and only 10% of the population can drive the thing without crashing it's the drivers' fault?
Do you ever think? You just tried to pass off comparing professional game developers to average joe drivers as fair. Do you really think everyone driving Formula 1 cars around is more likely than game developers making good Wii games? These developers are expected to do their job, just like professional drivers who DO continually adapt to new machinery. I suppose the only difference is, if they crash they could lose their life and if game devs can't adapt they'll blame Nintendo and everyone else or swing a bag.

Here's my analogy. If the developers who are too used to driving in a straight line, don't know what to do when Nintendo adds a steering wheel, then quite simply they are friggin morons. Nintendo needed to add this to keep the consumers interested, we were sick of watching drag races, Nintendo has shown us corners are much more interesting, ratings have gone up, more people are showing up to Nintendos racing series than the old ones. Problem is there's only two or three drivers going around. All developers need to do is show up and try, if they crash THEY WONT DIE! And if they come last, who cares, the people in the stands will still be cheering as they pass the finish line.
Quote

This console is taking way too long to really get going.

It's the fastest selling game console of all time.

1183
General Chat / RE: Writers strike is on
« on: November 05, 2007, 11:29:43 AM »
I was so angry when Jericho was dropped from Aus TV without warning or reason

1184
Nintendo Gaming / RE: What Brawl update would make you say MEGATON?
« on: November 04, 2007, 01:11:27 PM »
"The game is now out"

1185
Stop reading GAF

1186
General Chat / RE: Writers strike is on
« on: November 04, 2007, 12:46:50 PM »
Supernatural is absolutely fantastic

1187
TalkBack / RE: Professional Bull Riders Game Announced for Wii
« on: November 03, 2007, 03:01:49 PM »
Awesome. 20 million fans, never knew it was that popular.

1188
Quote

Originally posted by: Smash_Brother
I just realized that, with the advent of the stage editor, stages updates no longer interest me.

I hate to say it, but my friends and I were always big on stationary levels with maybe 1-2 moving hazards but that's all. I think Powerstone 2 didn't go over very well for this exact reason.

I'm betting that most of the Brawl stages which offer obstacles which tend to jump out and attack you will be quickly off the list. I'm hoping stages like Delphino still fare well because they're really just a set of platforms which change on occasion but the rest is purely cosmetic.

I sense much fear and weakness

1189
TalkBack / RE: REVIEWS: Sonic Rush Adventure
« on: October 31, 2007, 12:10:54 PM »
Quote

There aren’t many levels, and the only reason the game lasts as long as it does is because players are forced to replay levels in order to progress.

Does anyone seriously only play Sonic levels once? The game would be over in like 10 minutes. The whole POINT of the levels designed as they are is replayability.
Quote

Lots of pointless dialog breaks the pace

1) YOU CAN SKIP ALL DIALOGUE
2) It's worth reading anyway because Marine is hilarious
Quote

Multiplayer may be missed due to its nearly hidden location

If someone is too stupid to walk right into the only other place in the house, surely they'll just take out the manual.

So thats all the cons gone, that makes this a perfect 10/10 game.

1190
TalkBack / RE: REVIEWS: Donkey Kong Barrel Blast
« on: October 29, 2007, 01:21:26 PM »
no

1191
General Chat / RE: Official Signature Discussion
« on: October 29, 2007, 01:40:09 AM »
You dont

1192
TalkBack / RE: REVIEWS: Donkey Kong Barrel Blast
« on: October 28, 2007, 02:31:34 PM »
Alright, Paon has had their chance, time to give them the boot.

1193
Nintendo Gaming / RE: Metroid Prime 3 Revolutionized
« on: October 27, 2007, 04:22:05 PM »
Wow... that is lame

1194
Reader Reviews / RE: Freshly Picked: Tingle's Rosy Rupeeland
« on: October 27, 2007, 03:24:02 PM »
I think there was in Wind Waker to a very small extent, those two girls on that island who would talk for 1 rupee.

1195
TalkBack / RE: Virtual Console Mondays: October 15 and October 22, 2007
« on: October 27, 2007, 03:22:05 PM »
Personally I prefer Golden Axe I and II over III ,even though III added stuff it just feels more boring and uninspired.

1196
TalkBack / RE: REVIEWS: Mogitate Tingle no Barairo Rupee Land
« on: October 27, 2007, 02:25:10 PM »
Good accurate review from what I read (not all of it just for spoiler fear, i'm only about 8 hours into it), but i'd give it a higher score because of the humour. It's an overlooked part of the game experience despite creating such strong responses.

1197
Nintendo Gaming / RE: Zelda DS: Phantom Hourglass
« on: October 27, 2007, 12:47:10 PM »
I agree with Mashiro from the 5 minutes I played of this at a demo kiosk, it felt really lame, but I know that's not the best indicator.

1198
Nintendo Gaming / RE:Will Wright loves the Wii and...
« on: October 26, 2007, 02:04:49 PM »
Quote

Originally posted by: pap64
But seriously, who was the one that kept saying that the Wii was too underpowered for Spore? I want to know so that we can rub it on his or her face.

Spore has been confirmed for DS for a while.

1199
Nintendo Gaming / RE: Barnyard Blast (wait, come back!)
« on: October 25, 2007, 04:25:55 AM »
Good price for nutmeg. Probably cheaper to import from the US than buy locally lololol

1200
TalkBack / RE: Nintendo Wins at BAFTA Awards
« on: October 24, 2007, 09:31:57 PM »
So how many of these games were actually made in Britain

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