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General Chat / Star Wars Kid
« on: May 18, 2003, 05:22:51 PM »
Ok, I simply HAVE to revive this thread. It seems that footage of his "brother" has been found.
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Originally posted by: boggy b
The textures are crap in MGS3? Give me a break. They're not the best I've ever seen, but saying 'look at this screenshot, the textures are turd' is a lame arguement. Look at Snake, and tell me again the textures are awful.
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Originally posted by: boggy b
Back to the actual topic at hand, what changes would people like to see?
HK has said that there aren't many changes; they're mostly details in the graphics...which seems a bit odd. There's a huge potential to make a different game experience.
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Originally posted by: boggy b
And how was XBox's lineup bad? Halo 2, DOOM 3, Counter-Strike? The worst thing I see here is that they're all FPSs...
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Originally posted by: boggy b
But there are LOTS of types of AA. PROPER (the best) AA is ONLY possible on XBox due to memory constraints (it has 64Mb of VRAM compared to GCN's 24Mb). It's called subpixel anti-aliasing, and it means that the frame is rendered at a very high resolution (say, 1600x1200) in the frame buffer, but then it is, for want of a better word, squished down to 640x480. There is no MAGICAL way to do this on the GCN, you NEED a lot of VRAM. There are, however, other types of AA (interlaced, for example) and there are ways it can appear to have AA (blurred screen etc.).
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Originally posted by: boggy b
But, XBox (as much as we don't want to admit it) is CERTAINLY the most powerful of the three consoles out right now. There are things that developers can do with its Pixel Shaders that the other consoles can't get close to (even the PS2, with VU0 and VU1).
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Originally posted by: boggy b
The textures in MGS3 are FINE. I don't know what you're all getting so worked up about.
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Originally posted by: boggy b
And there is one LARGE reason why I don't think TTS will be as good as MGS1 - the WOW! factor. Sure, TTS is practically garunteed to be a very good game, but it CANT have that little bit more that puts it as an all-time classic (the story, for example).
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Back to MGS. Sorry about this folks.
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Originally posted by: highenergyboy
If theres two worthwhile lessons I learned from watching the trailer there not to pilot an arwing in the urban settings or confront a landmaster while on foot.
At least this time around the people on foot will have more structures and barriers to seek cover behind. That was not the case in the last games very open deathmatch areas. You had to constantly watch the sky and the ground at the same time or you would either get divebombed by an arwing or turned into roadkill by the landmaster.