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Originally posted by: PartyBear
From the "How this Game Came to be Made" article:QuoteAnyone have any ideas what team had just finished a large game and fanatically plays SSB Melee? I'm drawing a complete blank on games completed in that timeframe.
But we still didn't have enough people. To create a game like Super Smash Bros. Melee, I would want a team with a minimum of 50 people. Getting together that many people would be a back-breaking task.
So it was that Nintendo's Shigeru Miyamoto introduced me to a "particular team" that had just completed a large-scale game.
Until the day comes when I can announce the team's name, I shall simply refer to them as "The Studio."
Most interstingly, Nintendo apparently announced the game at E3 last year without informing the game's original creator (at that time, no longer an employee), Masahiro Sakurai. Apparently if they could not get him to return, they were simply going to use the same characters from Melee and simply add online functionality. However, with the return of Sakurai to the helm (a difficult decision for him about which he goes into much detail), we will now be awarded with a true Super Smash Bros. Melee sequel as recent news clearly indicates. This likely explains why the game won't be ready in time for launch.
One last bit of information from the site is that the music for the trailer was composed by Nobuo Uematsu of Final Fantasy fame. It was not suggested that he would compose for the rest of the game though. However, it was revealed that a full orchestra would be used to compose the rest of the game's music complete with "lyrics" in latin. That will certainly provide a unique aural experience.
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Originally posted by: MattVDB
So, I jumped the gun on calling it exclusive, but this was the page I reloaded to see it. I was just pleased to see the staff on top of it to the point of me hearing about it here first. Good Show.
(Still looks freaking amazing. Can Not Wait)
Update: There is some more info from this secret gathering. Wario will have a fart attack and Snake will naturally be using explosives and his trusty cardboard box. The game will be fully compatible with the GameCube controller. There will be online multiplayer for two players, but so far, syncing up four players is a technical challenge for that sort of game that they haven't fully worked out. It's also reportedly "possible" that other 3rd party characters could end up in the game before it's all said and done.
Finally, in contradiction to information from E3 last year, the game will be a 2007 title, not a launch title. And while we're on the subject, Super Mario Galaxy was also confirmed to be too early to launch with the system.
Update 2: We have more new information on SSBB. The Super Smash Bros logo is a new item in the game. When picked up, it gives the character a super attack. What's special about the item is that each character receives a different special attack. The Nintendogs also appear in the game, putting their paws up to the screen to distract the players.
Instead, Nintendo kept their conference focused on the games, specifically stating that they are not ready to reveal the price or launch date. They did however confirm that the Wii would be launched in Quarter 4 of 2006.
The game was also demonstrated extensively to show how the Wii controller is used to enhance the gameplay. Surprisingly, the sword is controlled using the accelerometer in the analog attachment, not the remote. The B button will also initiate a basic sword attack. The remote will be used to control the menus, camera, and distance weapons and items (bow, hookshot and boomerang so far). For menu purposes, Navi the endearing fairy from Ocarina of Time, makes a return flying to the location you point to when navigating menus.
Fishing was also shown in a video reel and it seemed to use the controller as you might expect. The remote appeared to be used to cast the line and a "reeling" motion with the analog attachment reeled the fish in.
The graphics reportedly look about the same as they did last year at a glance.
The tennis game is part of a larger package aptly titled Wii Sports. Footage of baseball and golf, likely from Wii Sports, was also shown. There may be more in the final version as well.
This demo also concluded Nintendo's media briefing. Stay tuned for more news and preview updates later today and gameplay impressions from the show floor tomorrow!
New Super Mario Bros.
Pokemon Blue Mystery Dungeon DS (September 18, 2006)
Pokemon Red Mystery Dungeon GBA (September 18, 2006)
Final Fantasy 3 (fully 3D)
Starfox DS
Diddy Kong Racing (appears to be a straight port, though Wifi enabled)
Yoshi's Island 2 (baby Mario is back!)
Mario Hoops 3 on 3
Elite Beat Agents (a rhythm game)
Legend of Zelda: Phantom Hourglass
Big Brain Academy
Mario vs. DK: March of the Minis
Tony Hawk's Downhill Jam (WiFi)
Two more games that weren't shown but included in Nintendo's press release were Hotel Dusk: Room 215 and Chibi Robo.
Stay tuned for more updates.
Other games shown briefly include (I will describe the gameplay when names were not available): drumming, golf, symphony conducting, racing, Super Mario Galaxy, flying, Metroid Prime 3: Corruption, Wario Ware, baseball, Red Steel and Zelda.
Other notes so far are that Zelda will be available on the Wii's launch day and Metroid Prime 3 is subtitled Corruption if my ears did not deceive me. A speaker will be included in the remote portion of the controller. In an example from Zelda, the bow-string snaps on the remote and as the arrow travels the sound moves to the TV (or your stereo) speakers.
Update: Nintendo announced that 27 Wii games will be playable on the E3 show floor tomorrow.
At what cost does the loss of external sensors come though? In short, the PS3 controller will only detect the tilt of the controller as it is moved. The demonstration showed a guy attempting to fly a plane from the game Warhawk with it. He made exaggerated motions, which turned the plane, but the plane returned to level before he moved the controller back. This is a far cry from the sensitivity of the Wii controller. The sensor bar allows the Wii to detect the precise location and orientation of the Wii controller, including distance from the screen and very subtle movements. This will enable a much larger range of applications (such as first person shooting to name just one). Of course, the Wii controller also has an accelerometer in the analog attachment as well.
Apparently no other PS3 launch games (assuming Warhawk makes the launch) are currently designed to use the device, which was likely a last minute add on in response to the increasing popularity of Nintendo's new controller design.
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Originally posted by: MaryJane
I wonder if its the same technology that the nunchuck uses?
I hope not cuz i noticed some lag from controller to plane.