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As to your parting thoughts, I'm sorry that you are not too keen on Wii fare outside of the Nintendo 'Big Three'. I am a bit surprised that between the 'February Three + Madworld' none are interesting to you. I guess that much of the selection isn't catering to your tastes.
I agree that there is less time when you are older in life to finish long games. I prefer long games but I like it when they are broken up into manageable chunks. Metroid games take a bit for me to really get into them, I'll play them for a few days to a week in short bursts not really getting very far, but then something clicks and I tear through most the game in a day or two. A friend of mine said it well when he stated that Metroid games require a minimum play time of 30-minutes per 'gaming session'. When you are cramped for time you lose your ability to have those multi-hour/day gaming sessions and I think you begin to desire more succinct and satisfying content for your gaming dollar.
I think that in some cases we will see games with a 2D gameplay using 3D models similar to New Super Mario Brothers. This then begs the question; which matters more, 2D graphics or 2D gameplay?
Consoles are big DRM boxes. Their software is locked to that hardware, how is that not DRM?
Dunno, as this generation goes on I've been noticing my patience for storylines and other filler like that dropping steadily. The stories you find in games would feel inadequate even in a B-movie and it seems they're taking more and more time for cutscenes and stuff like that.
Well, HD by itself doesn't mean increased costs, the PC ports of N64 games usually support any resolution you throw at them and I doubt that cost ext.
Just as Justin Nation and Rick Powers are (sorta) getting back on board, I'm afraid I have to take my leave of NWR. The short story is that I was already busy with school and other projects when I suddenly stumbled into an excellent full-time job. It's not that I have no time at all, but I need to use my time very carefully.
I was going to use this blog as a last chance to reminisce, but the 10 Year Anniversary special already gave me a chance to do that. Instead, I'll take this opportunity to get a few things off my chest before I go. I mostly just want to say what I think about the current state of gaming. I'm not passing judgment on any console manufacturer; they each have a business to run and must do what they think is best for their bottom line. Good luck to them all. As far as I'm concerned, the more games being made, the greater chance I'll find something that I can enjoy. With that said, let's get started.
Wii Don't Play
I barely play the Wii lately. I'm not bitter (not too bitter anyway), but I'm just not that interested in the games that have been coming out. Predictably, my Wii favorites are Zelda, Metroid, and Mario Galaxy. Even though I prefer standard controls, these games were undeniably great and I enjoyed them quite a bit. Unfortunately, it seems like there are no other games on the Wii with their kind of scope and quality, and nothing on the way either.
Interestingly, a look at the GameCube library shows that we're really not much worse off now than we were then. The main shortcomings are due to the lack of quality second and third-party contributions (there are a few ports of great games such as Resident Evil 4 and Okami, but really nothing new aside from Segas offerings). You would think that Capcom, Konami, Ubisoft and others would be dying to cash in on the Wii market by making exceptional games that stand above the riff-raff. Who knows, maybe they're working on some now and we'll see them at E3 later this year. If not, then I think we need to be really careful what kind of games we buy. We don't want to encourage mediocrity just because there's nothing better available.
Nintendo, at least, will remain right on track as long as we assume they have a few secrets up their sleeve in addition to Sin and Punishment 2 and whatever Retro is working on. Punch Out!! could be great as well, but I must admit I'm worried that it's going to end up playing more like "My First Punch Out!!" (i.e. due to the motion controls being less tight than buttons, and the target audience perceived as being less skilled, the difficulty may be cut drastically). Let's hope I'm wrong about Punch Out!!, because that's one franchise that has been dying for a good sequel.
Don't Touch My DS!
I think I have even less interest in stylus control than motion control. It's alright when the stylus is on the screen where the action isn't (Metroid Prime Hunters), but I really don't like drawing paths for Link to follow or tapping on enemies to kill them (Ninja Gaiden). Thankfully developers haven't shied from making games that have little or no touch control in them, and I love having the second screen around despite what it was primarily designed for.
What I really like about the DS is that it continues to foster the development of great 2D games in the classic mold. However, I fear for the future. As the years go by and hardware can accomplish 3D more easily, people who enjoy 2D games could become increasingly marginalized as their numbers dwindle. Eventually the audience for 2D games may not be big enough. We'll have to continually introduce new gamers to classic 2D games if they're going to stick around. If I could freeze the portable market in its current state I'd do it in a heartbeat.
Downloadable Content
On the other hand, as downloadable games become more prevalent, maybe tiny niches can be effectively targeted after all. Mega Man 9 is a fantastic example. World of Goo is another. Then there are games like Portal and Braid on other platforms. Experts are predicting that all games will be downloadable eventually. I'm sure they're right, although I'm not happy about it. A twenty dollar game is one thing, but something seems wrong about paying sixty dollars and not having your game accessible via a relatively permanent and portable medium that you control (i.e. a cartridge or disk with no DRM).
The Competition
I own a lot of 360 and PS3 games. I buy them, bring them home, open them, play them for a few minutes, and then forget about them. I want HD graphics, epic stories, and deep gameplay, but the truth is that most developers just can't do it like Nintendo does (excluding the HD part, for the moment). I'm exaggerating a little, a little, of course; I probably do play half of the 360 and PS3 games I buy, but usually it seems like something isn't right. Nintendo's failure to get on board the HD train has left a big void in my gaming world.
Now What?
I assume Nintendo will go HD with the Wii 2, but there is still the problem of ever-increasing development costs to consider. There are a lot of ways to cut development costs. One of the best ways is to share technology. The Unreal Engine is a great example of this; now if only developers would hire artists that can think in terms other than excessive bump-mapping. Staying a generation behind the tech-curve is also a great way to control costs. All the tools you need will have already been developed for and by the other guys five years earlier, and will be available at a discount. If the next Wii is a step behind the tech curve again, then third parties will continue to line Nintendo's pockets if only because it is the least expensive platform to develop for (excepting handhelds, but Nintendos pockets will continue to be lined by that segment as well). Another great way to keep costs down is to make games shorter. I can't speak for everyone, but my time has become increasingly valuable to me as I've grown older, so I really don't mind when a game ends in a timely manner.
Speaking of ending in a timely manner, Id better not overstay my welcome. It's been a swell seven years. Perhaps someday I'll come back again as others have, but I have my doubts. Of course, this isn't a complete good-bye. I'm sure I'll continue haunting Talkback threads here and there, starting with the one for this very blog. See you in the forums!
For some weird reason Pikmin 2 failed to truly captivate me. It should have because its by far the best game in the whole series.
Have to agree with the people giving some love to Mario Sunshine.
Metroid Prime was the first game in a good while that gave me that 'giddy gamers joy' when I was playing it. Kind of like the feeling you get when you first play a new console or a revolutionary game. The last game before Prime was probably Super Mario 64 for me. Maybe Star Fox 64 with the rumble pack.
There's an overclock mod you can do with the N64 to make the framerate super-smooth, but it is far from easy. I ruined one of my N64 systems attempting it...
That's really interesting. Seems like it would be a pretty simple feature to emulate.
You'd also think that it would be easy to make it so that old games on the VC didn't have the same performance issues but that sadly doesn't happen.Apparently it depends on how the game was programmed. I don't really know much about the technical aspect, but basically, with the overclock mod, certain games would simply run at 1.5 times the speed; Smash Brothers is one example. Such games would probably need to be reprogrammed to run at better framerates on improved hardware, but something like Perfect Dark should actually run smoothly on an emulator without modification to the game's coding.
In fact, if you play a Perfect Dark ROM on a PC emulator, it runs smoothly. I do not endorse this of course.
I want to know some of the staff's stories.
Basically, the studio does great art -- I'm sure we can all agree on that. But the three games of theirs that I've played were all disappointing/crap to various degrees. Ping Pals is worthless junk, obviously. Sigma Star Saga took a great idea and fumbled the execution in more ways than I can count. And Contra 4 is basically a level pack for Contra 3, except even harder. It has no new ideas and shows basically no gameplay progress since the early 90s. I'm just not nostalgic enough about Contra to accept more of the same from fifteen years ago. I bought a copy on the recommendation of many friends, but traded it in after a couple of weeks because I wasn't enjoying it at all.
I own the NES game but never could figure out what in the world you're supposed to do in it. There's too much trial and error in it for me as you have to keep giving each type of jelly bean to the blob to figure out what they all do and how to use them. Add to that the limited amount of beans, and, well, I don't have the patience for a game like that anymore.
This could turn out interesting however. If you're given more direction and explanation of each bean's transformation, it would be a lot easier to get into the game.
Actually that's a very real possibility. Most DC games didn't fill up the GD-ROM, and elements like movies and music can always be compressed. If Hudson can do it with TurboCD, I'm sure there's a subset of Dreamcast games that could be mashed into a Virtual Console packet. The emulation wouldn't be dramatically more intensive than N64.
Dunno, I kinda liked the game on the PS2 though I got stuck at the boss fight with Icarus (in the sky above some island). Can't say I've really noticed improvements to the genre in GoW (except for the tedious and repetitive quick time event finishers) but maybe that's because I don't like melee combat in any game and will always spam the one combo I can actually remember.
QuoteUltimate problem? Actually, this is really the only problem with the Wii. However, if Nintendo hadn't chosen this route, the Wii would almost certainly be no more successful than the GameCube was (marginally more successful at best).
I disagree. The PS3 was a complete disaster at first. Nintendo could likely have beaten Sony by merely being competent. I think Wii Sports has enough of a mainstream hook with the real-time racket swinging and such that Nintendo could still have sold buttloads of hardware with it at a higher price point. iPods are really expensive for example and yet sell like hotcakes because they're got that "it" factor that people just love and thus cost no longer becomes a concern. The Wii could have cost as much as the Xbox 360 and I think it still could have had near identical success due to the widespread appeal of Wii Sports. The Wii has "it" and it isn't because it's cheap. People had to wait up to a year to find one in stores. The demand was such that it could have cost a good $100 more and I think it would have been fine.QuoteNow that the Wii is the unquestionable market leader, publishers will start forcing their developers to make Wii games.
I assumed this too but the Wii has been the market leader for quite a while now. We got Dragon Quest X and that Monster Hunter game that gets lousy review scores and no one in America ever gave a **** about before it was announced to the Wii but we still get bull**** like that Dead Space spin-off rail shooter crap. I think if we were going to see a real improvement, like PS2 level support which we SHOULD have, it would have happened already. The "well no one assumed the Wii would be so huge" argument no longer makes sense. Now third parties like Capcom here are looking for excuse to not support the Wii. Well there has to be some reason for that. That's why I assume it will never change because it's taken WAY too long.
That point was more to explain why people who prefer the first feel that way, it wasn't meant to imply that everyone prefers the first. There's still individual gaming tastes to factor into the equation.
I believe the artifact hunt exists because the game was a little rushed at the end of development. Sadly it was a reoccurring trend in many GameCube games.