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1301
Of the ones listed:

Super Mario Odyssey is my only must-buy I think, since I'm considering to get Zelda on the Wii U, are there any real differences in version? Faster loadtimes on Switch?

Mario Kart 8, ARMS, 1-2 Switch are all in the 'these will be great once I have the system' category I think. Possibly Snipperclips too (haven't looked at footage yet).

Splatoon 2... yeah probably at some point, 4-team matches looks great.  Xenoblade 2 probably too, but I still have Xenoblade X to play.

The video presentation also showed Bomberman and something that looked like Rayman Legends... are those new titles? If yes, those are a sure thing. Bomberman on the go, handing people a Joycon? Hell yeah. Oh and Yooka-Laylee is moving to Switch right. Bye money.

1302
Man, I forgot what it's like to beat a game for once (it was the DS version of Batman: The Brave and the Bold). Feels so good.

The DS Phat is simply magnificent when it comes to 2d platformers/action games, whether they be on the DS or GBA.

Yay a game beaten, take that Lindemann Syndrome! Congrats haha, on to the next one now?

1303
Finished up Blek (on Wii U).



So this is a touch-controlled puzzlegame about handwriting that moved over to Wii U from iOS it looks like.
What you do is draw a black line (as seen above) that needs to touch all the coloured dots, but none of the black ones.

Where it gets tough is, you can't just draw one long line that touches all the dots and be done with it. Instead, as soon as the line touches the first dot or you let go of the stylus, the line you've drawn will repeat itself. Ultimately you can make some very complex movements that repeat each other several times. Pretty charming because it makes you feel like you have a very elegant handwriting, and seeing it replicated exactly has something appealing to it.
Presentation in general is great, smoothly fading in visuals with appropriate sound effects and charming voice samples whenever you mess up. You should really see this in motion, it's quite soothing.

At 60 levels this has a lot of content, but I have quite a few nitpicks. The difficulty really skyrockets around level 40 into incredibly precise and complex stuff. There's no level-skip or hint system, and since there's no easy way to go to a previous level you liked (you can only go back one level at a time, there's no level select), you can really easily hit a brick wall.

It also outright doesn't explain much; there's a way to draw two exact circles that turn into warp portals, but it's never explained. Found that out by looking at a youtube walkthrough for when I messed up a level for the 20th time. That and the difficulty ramp combined made the last 10 levels into a real chore for me, spent a lot of time trying to replicate youtube walkthroughs but not quite managing.

Overall, Blek is a neat lil' game going for 5 or 6 bucks I think. Is it more suitable for phones or perhaps 3DS? Possibly yeah, but the Wii U version is competently put together and plays well for the most part. The lack of a level select or a way to skip too hard levels really hurts it however. Maybe I'm just too dumb for these puzzles, but it really undermined the amount of fun I was having. Rating: 6.5/10




1304
Nintendo Gaming / Re: Re: ARMS: Get your Virtua On!
« on: January 17, 2017, 01:05:56 PM »
Nice to see Nintendo launching more new IPs, hopefully Splatoon has showed them that it's a risk worth taking. ARMS doesn't look like a system-seller to me, but it might one of those games that you'll get eventually and find surprisingly fun?

Are those behind-the-character fighting games like Pokkén just the new way in which fighting games are made nowadays? Seems like it would strain the hardware right, since it needs to run two simultaneous camera angles whenever there's splitscreen?

I don't know anything about tech, or fighting games actually, so these may be entirely unfounded observations lol. Hope it turns out a winner!

1305
TalkBack / Re: Nintendo Downloads - January 12, 2017
« on: January 12, 2017, 12:49:24 PM »
Can vouch for Severed being pretty fantastic, and Octodad is a lot of fun, especially in multiplayer. Has anyone played The Swapper and/or Nova-111 here? Thoughts?

1306
General Gaming / Re: Legend of Zelda: Canon Council
« on: January 11, 2017, 08:45:05 PM »
I wanna play as Zelda and make political decisions as the land's sole monarch, then sneak out at night as Sheik and solve petty crimes in Tom Clancy's Splinter Cellda: Pandoracle of Timemorrow.

1307
In terms of niche franchises, I would love Rygar to get resurrected somehow. I also really want another Ghosts 'n Goblins game. I'd love to see the classic Midway arcade games get used somehow (I think TimeWarner has the rights) on the Switch, particularly Wizard of Wor and Robotron. And I'd like Disney to do something with Tron across all media, including video games.

Awwwwyeah Robotron! No joke, Robotron 64 is my favourite title for the N64. Really, really wanted Assault Android Cactus to be similar but its weird battery system had you playing that game in a very different way than how I prefered to play Robotron.

1308
As a masochist (A.K.A. someone who likes his JRPG difficulty right around "SMT Hard Mode"), I'm surprised to see people having so much trouble with Tokyo Mirage Sessions. I will admit that the chapter 3 boss is pretty difficult and requires some heavy planning in order to pull off in Hard mode, but after that, the game opens up a great deal in terms of Session and strategy design.Either way, I'm glad to hear people got through to the end of it, no matter the difficulty. It's just such an amazingly joyous game to behold and it's unlikely we'll ever get another like it.


Can't speak for everyone here of course, but perhaps Tokyo Mirage found an audience slightly outside of the usual SMT games? I've certainly never played any of those, but Tokyo Mirage looked so bizarre and "nobody will make something like this ever again" that I wanted to give it a shot.
I'm pretty bad at games in general though, so no surprise to see that occur in quite a complex RPG too.


I ended up with about 45 hours total. The first 3 chapters on Normal and the remaining on Easy. Completed all the side-quests and did additional grinding in the DLC dungeons. I do agree that the game respects your time, although there were two times where I forgot to save and lost a considerable amount of progress. So I guess I'm closer to 50 hours if you count the progress lost. I guess I'm just too used to autosave at this point in my life. I also don't think I can put more than 50 hours in a single-player story game.


Oh nice, that's reassuring! I'm at like 25~ hours I think and while it is a fun experience I wouldn't want to do it for another 75. So knowing I'm roughly halfway there is nice to know, thanks! :) Totally agree that spending upwards of 50 hours on a single game is pretty ludicrous. I know people like long games like Skyrim, Fallout etc. but that's not something I can understand entirely. Much prefer my games to be 10 hours max, I mean that's an entire season of a Netflix show.

1309
I finally finished Tokyo Mirage Sessions #FE.  After Chapter 3 I had to bump down the difficulty to Easy, and after another particularly tough boss fight the game almost wanted me to go full on casual.

Nice, congrats! Any chance you remember how many hours you ended up with? I'm currently just past chapter 3 and have already lost so many battles/bosses the game unlocked "Friendly" mode for me and suggested to continue on that haha. I have zero shame about it though and I'm having more fun now; really like how the game constantly tells you stuff up front like what level you should be, whether something is a request or longer sidestory etc. Feels like it has more respect for the player's time than many RPGs do.

1310
Don't think I'm alone in this entirely, although it's a small crowd probably, but... Beyond Good & Evil 2. I don't need it to be some giant open world adventure with super-polished graphics. Heck make it a sidescroller, or point & click game or whatever, I just want to see what plans were never realised for these characters. At the very least resolve the giant cliffhanger you left us on, Ubisoft!

Hey guys, I got to randomly thinking and I remember for the Wii U I was REALLY hyping myself up for some Tower Defense games to make it to the system, I was even hoping for some at launch!


Have you tried Star Fox Guard by any chance? I thought it was a pretty good twist on the tower defense formula that worked really well for Wii U's hardware!


Zordix Games' Aqua Moto Racing Utopia. Would buy it on Switch. Reviewed it on PS4 (it's also available on Steam) and it's the greatest Wave Race since Wave Race 64 and in some ways surpasses it.


Isn't this still meant to release on Wii U? Was definitely announced to release in 2016, but then again we're also still waiting on Wii U versions of Assault Android Cactus and Kerbal Space Program...

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https://docs.google.com/spreadsheets/d/1bKjc4ChW2DFbkxg51kuU1hScoApfVJ9hWQGfX9sIEcI/edit?usp=sharing


64 games played total in 2016. 45 of them finished in one way or another. Down from the 80 games I played in 2015, but I owe that to the ungodly hours I spent on all Fire Emblem related games this year, plus the over 150 hours I pulled on Overwatch. I churned through more 30 hour + games this year, and that's not even counting the final chapter I have to play to finish Tokyo Mirage Sessions. Gaming was pretty good this year.

Dang very impressive for a single year!
I've started my personal 2017 backlog purge off exactly as planned... By buying both the Steamworld games on sale. Already 2 down for the year in the first 5 days! Steamworld Dig is kinda annoying me too, I dug some careless tunnels and now there's a bunch of places I can't get back up from.

1312
Reader Reviews / Re: Shantae Half-Genie Hero; a backer review.
« on: December 24, 2016, 08:43:50 PM »
Thanks for these extensive write-ups everyone. When I initially purchased the Wii U with Smash Bros. it felt a bit like a bad purchase and I let the machine untouched for 2 months after the Smash novelty wore off.

Shantae & The Pirate's Curse got me back into it though and led me to seek out a Nintendo website to talk games. So naturally I was keeping an eye out for reviews of its sequel. Not sure yet if I'll go for it (maybe later, I got a bunch to play), but did really enjoy reading y'all's thoughts on it! :)

1313
TalkBack / Re: Best of the Sales: European Christmas Sales Edition
« on: December 24, 2016, 02:08:26 PM »
I picked up Assassins Creed Black Flag, and is surprisingly really good game, I'm also surprised how good it looks running on Wii U too. I played original AC and AC2 which is meant to be height of series but Italian climbing man adventure bored me fast. Maybe its because as a young lad I loved Sid Meier's Pirates that I have affinity with this game.

Honestly quite a few of those Ubisoft ports are pretty solid. AC4 especially, but Splinter Cell Blacklist also had a great Wii U version.

I know we always complain about getting 3rd party titles late, but the Deus Ex, NBA 2k13  and Batman City ports were good too on Wii U. While I'm sure there's counterexamples (maybe Watch-Dogs or Sonic Racing Transformed), a lot of the ports we got were pretty good I think.

1314
Nintendo Gaming / Re: Official Sales Thread
« on: December 24, 2016, 02:02:50 PM »
The best selling Xbox first party title in Japan is Blue Dragon, which I think tapped out at 203k units.

Ergo, Microsoft's best selling game in Japan? It's a WII U game.

Haha that's a pretty amusing statistic. Out of curiosity I went to look up the lifetime sales of the current X-Box sales, but wikipedia just says they are "over 10 million" with the latest source from 2014. Apparantly Microsoft doesn't announce sales anymore. It says estimates are between 25-30 million, buuuuuut....

*dons console war hat*

....there's a very small possibility that it actually sold less than Wii U!!!! *adjusts tinfoil* Clearly Microsoft are just feeding these estimates themselves when in fact nobody has bought a new X-Box for 2 years! *digs bunker* There's very obviously an anti-Nintendo bias in THE MEDIA CONGLOMERATES! *extreme coupons supplies*

1315
Podcast Discussion / Re: Episode 501: Faint Praise
« on: December 18, 2016, 02:29:09 PM »
Hopefully Chibi-Robo will also make it to GameCube VC, it's obscenely expensive on disc. Probably won't be as profitable for Nintendo as say Eternal Darkness, Smash Melee or Paper Mario TTYD, but I'm hoping they'll also release some of the less obvious ones. Baten Kaitos Origins is a really good shout too.

1316
Hey feel free to add me, I'd be down for some Splatoon or Pokkén. But honestly I mostly enjoy drawing dumb doodles on Miiverse!


NNID: Steefosaurus

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TalkBack / Re: Yooka-Laylee Making Platform Switch, Wii U Version Cancelled
« on: December 13, 2016, 02:27:23 PM »
Awwww dang, was kinda counting on this and Zelda to be the last 2 big releases for Wii U... Any chance they'll be able to make it for Switch launch (window) this late in development? Could see this doing very well with the Nintendo audience, especially in early days of the console's life with not as much competition.

Hope backers will be treated well, be it with a Switch code or possible refunds or something. Can't expect everyone to have Switched over right away I don't think.

1318
It's cool that y'all are thinking about this, but I don't think I'll ever be sold on creating even more clutter. Why create three subforums that are essentially just 1 or 2 threads each? (announcements, rules, introductions)

I would say have 3 or 4 forums: General chat, Gaming, NWR interactive (if merging talkback & podcasts doesn't crash the site!) and maybe the funhouse (child the mafia). Stick the forum rules & announcements as two or even one combined stickythread at the top of General, second sticky for new members, third for NNIDs/PSN/etc.

Ideally, I would make Funhouse & mafia a combined childboard to General Chat; they look alienating if I have to actively venture in there. I keep missing matchmaking posts from Phil because they're in that dumb subforum. Similarly, I don't currently have a handheld so never go there - as a result I missed out on Khush's thread on Warioland. See a pattern? People only go to subsections they feel are relevant to them. Having fewer of them means they're gonna see more of the active threads.
Consolidating all of these would make sure that when I go to a board I see all the new active threads at once and can pick & choose from there.

Gameplay, strategy & hardware should just merge into gaming for sure. Far too little use to warrant cluttering the forum index.

Extra TV and film boards sounds like even more unnecessary clutter to me. They would only become relevant if that many threads on different shows/movies do indeed crop up (they currently don't). It's a bit like solving a problem that isn't there (yet). Besides, a full page 1 of active threads in the general chat section would be a great "problem" to have - itd mean the forum is active!

I think it should be crucial to downsize to the current userbase, you can always add forums again where necessary if Switch grows the userbase again. In the meantime, those new members will then find a small but active forum, rather than a giant one with only very limited use in but a few subsections. Much more inviting. It's a public forum; perception should be the prime concern when wanting to attract new members!

Hope this doesn't across as know-it-ally, or pooping on ideas. But I think further categorisation is the exact opposite direction a forum with a small userbase should head, because it splinters those users further from each other. If you only have X amount of members, fine, but make sure they're running into eachother as much as possible to keep things lively.

1319
This is what Nintendo needs to be doing, getting some mainstream exposure for their products. This is what helped make Wii the massive seller it was, appearing on shows like The Tonight Show and Ellen.

Hate to be "that person", but I mean, they also showed off Wii U at a Jimmy Fallon show... Though Fallon's audience has surely grown by now and they didn't show off any gameplay at that Wii U reveal, so hopefully things won't be too comparable haha.


1320
Nintendo Gaming / Re: I boxed up my Wii U today...
« on: December 08, 2016, 02:42:43 AM »
I love how everyone keeps saying they have all these Wii U games in their backlog, as if you're ever going to get around to playing them. I mean I love the system but lack of games was it's biggest sin. Unless you don't have Steam or a Playstation and you like mini games that only make you wish you had something more to play then yeah it's got games.

Haha yeah I mean, you're most likely right. Looking at my gaming history, there's a good chance a few titles will never really get played. That said, Wii U is my primary gaming platform and it's not just indie titles or future ones like Yooka-Laylee & Breath of the Wild keeping me hooked on it for now.
From the retail games I'm still definitely going to play Rayman Legends, Captain Toad, Pikmin 3, Pokkén and Xenoblade X. With a few more candidates if they ever drop in price enough. Add to that some virtual console stuff I missed out on in earlier generations, as well as interesting indie titles and I could easily add another 15~ titles to it which would make Wii U one of my biggest personal libraries ever.

Of course all of this does indeed depend on whether I actually do get around to them like you say. :p

1321
So From Software is considering porting Dark Souls to Switch.

I wonder what ridiculous exclusive title Nintendo is funding them to put on the console.

Darkey Kong: Droppical Bleed.

(Or maybe Lost Kingdoms 3?)

1322
Nintendo Gaming / Re: I boxed up my Wii U today...
« on: December 06, 2016, 05:21:04 PM »
Always interesting to see how people's experiences vary yeah! For me it's not only my designated Netflix device, but I've got a solid 25 games I'm still eyeing. Granted some of those are shorter eShop titles but I could be well occupied for the next year at the very least.

Benefit of jumping onto a system late and having skipped the previous console generation perhaps? But yeah, despite all its shortcomings Wii U is steadily pacing towards becoming my favourite system of all time. It won't move to the closet for a while yet, I think. :)

1323
Nintendo Gaming / Re: Top 10 Nintendo published games (2000 - 2009)
« on: December 05, 2016, 05:18:11 PM »
All right I'll play. I hope all of these were Ninty published, think so anyway. Also kinda annoying 2010 isn't allowed haha, Sin & Punishment Star Successor would've been a high contender!
There's a lot of obvious greatest hits missing, like Mario Galaxy and Wind Waker but to my eternal shame I've not played enough of those to really speak on them.

1. Metroid Prime - played this years after release after remembering all the hype it got in magazines and thinking it could never live up to the 10/10 scores I was seeing. While I don't think it's perfect (that ending fetchquest...), it came very, very close.
2. Super Smash Bros. Melee - yeah its sequel had a better roster, but this one still gets pulled out from time to time. The leap from 64 to Melee is spectacular too.
3. F-Zero GX - I'm absolutely awful at this but it really, really hooked me for a while. If you could somehow capture its essence in pill format, rave culture would be revived overnight. *nyeeeeowwww*
4. Pokémon Gold/Silver - the Western releases were in 2000 & 2001 right, so I'm counting this. Improved on the original so much, people are praising the convenience improvements in Sun/Moon right now - Gold/Silver did a similar thing back then. And it was in colour! Had two main quests! A great sequel.
5. Fire Emblem: Path of Radiance - this felt very daunting initially. So many numbers & missions, anime tropes that were unfamiliar to me, it demanded slow methodical gameplay which I wasn't used to... But some of the characters really grew on me, I even read all those static dialogues it would let me. I messed up early on and tore a family of brothers apart. It tackled potent issues like racism head-on, a type of social commentary I often found lacking in games back then (also why I love Beyond Good & Evil so much).
6. Star Fox Adventures - yeah it's objectively not very good. It kinda falls apart halfway through and has some incredibly frustrating parts, a crap ending and some suuuuper cringey cutscenes. But that hub-world is gorgeous, the music is so atmospheric, I like the brief Arwing sections, the social order of the dinosaurs... But yeah. Rose tinted glasses all the way.
7. Wii Sports - feels kinda weird including this maybe, but EVERYONE wanted to play Wii tennis or boxing with you during this moment in time. Wii felt like it would revolutionize gaming, and I really wanted to buy into the motion illusion. It was so accessible, brought people together. For social impact alone this stands out.
8. Doshin The Giant - anyone remember this? The GameCube port of a 64DD game. My gaming has always been pretty limited to mostly Nintendo, but I did see god-sims like Black & White on PC at friends. To have something like that on console was pretty cool. I don't know if this would really hold up nowadays, it was pretty obtuse to be honest. But also very quirky and unlike anything else on the market.
9. Mario Power Tennis - sure, it's just tennis. But with singles, doubles, multiplayer, special moves, quite a big roster, a hilarious opening FMV, weird challenges and a few single player modes this was really cool. Secretly more fun than multiplayer staples like Mario Party.
10. Wave Race: Blue Storm - this GameCube launch title's controls were a little less intuitive than its predecessor's, but it was still a good time. The wave physics and just general look of the water really impressed me back then. Years later I read in a magazine how to unlock a "sarcastic announcer" who mocks your skills during the race. It feels like those types of dumb cheats have been less prevalent in recent years.

Boom! Maybe if I thought longer about it things like Eternal Darkness or DK Jungle Beat would push a few ones off the list but eh. Also makes me realise how little things I played on Wii... DKC:R was 2010 so that isn't eligible sadly.

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Nintendo Gaming / Re: Not a hater but... (future prediction)
« on: December 04, 2016, 04:00:01 PM »
Anyway, even before January's full unveiling, at this juncture I consider anything less than 3DS-family sales to be underperforming for Switch. Underperforming also doesn't mean failure. If it ended up with 50 million units sold, that's still good, but it should still sell more. After next year, Switch will have almost all of Nintendo's first party output. To me, that's more than enough to push it over 15 million sales. Nintendo might get that in Switch's first year.

Idk about this, I mean granted I'm by no means an expert and don't really follow sales much. But hasn't 3DS moved like, 60 million units? Do consoles outsell handhelds usually? (I'm asking because I wouldn't know!)
Given Nintendo's track record with things like N64, GameCube, Wii U wouldn't something in the 30-40 mill frame make more sense? I don't know if it's really going to take off like Wii did to be honest.

If people really start using Switches out of the house so they're visible in public, they have fun unique games as well as the ones people want (shooters, sports games, western RPGs), then yeah I could see it being successful. Definitely think you're right that it will surpass Wii U, but it will need to do so fairly quickly if they really want it to catch on.


Things like battery life, durability and lightning-in-a-bottle moments of tapping into whatever cultural zeitgeist is relevant at the time all seem like (at this point) still very uncertain aspects. Hoping to be wrong here but I definitely understand why people have reservations.

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General Gaming / Re: What is your most recent gaming purchase?
« on: December 04, 2016, 03:05:48 PM »
If I remember correctly the last game I've purchased was on Steam and it's called TI-8000 or something like that. It's a programming game and I've not really understood what to do so I've "played" (if we can call this playing, more like trying to find which button to press) for about 30 minutes. Yea...


Does it basically try to emulate one of those TI-graphic calculators? I know people write simple games in those, they could be pretty versatile. Think a friend of mine found a code for it to run a simple version of poker or maybe blackjack? Tbh I mostly remember trying to draw immature shapes by plotting intersecting linegraphs.

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