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Messages - Oedo

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526
TalkBack / Re: Detective Pikachu Game Revealed For 3DS eShop
« on: January 31, 2016, 06:08:51 PM »
Huh, Detective Meowth actually does sound a lot more interesting. I'm afraid all Detective Pikachu is going to be is "hey, look at how absurd this thing is."

527
If this ends up being true, the easy call is all the DLC is included and maybe a few new characters (Inklings?) and maps. Even if they release it without any sort of discount for people who have the Wii U and/or 3DS version, I'd probably be willing to triple dip at that price since I haven't touched most of the DLC.

On the other hand, part of me thinks that there's a non-zero chance that Nintendo would have the balls to release it without any sort of discount for repeat buyers AND not include the DLC. If you bought any of the DLC before, cool, you'll have it in this game too. But if you haven't bought it on the Wii U or 3DS, you're still gonna have to pay for Cloud or Ryu in this version. If that ends up happening it's not such an attractive proposition.

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TalkBack / Re: Three Nintendo Games At EVO 2016
« on: January 26, 2016, 11:01:15 PM »
Smash 4 and Melee were pretty much a given after having the 2nd and 3rd most entrants of any game last year and attracting a lot of viewers, but I'm legitimately surprised about Pokken. Hopefully it ends up being worthy of that spot.






529
If the scene is really that bad, it's a no-brainer to take it out or alter it. You'd have a hard time convincing me that this conversation no longer being in the game is going to reduce your enjoyment of Fates in any meaningful way, whereas it's easy to see how leaving it in might really affect someone in a negative way.

530
I find it difficult to believe that they'd lock an entire dungeon (at least a worthwhile one) behind an amiibo without having any other way of unlocking it in the game. That would be disappointing, but I'm willing to give them the benefit of the doubt for now based on the fact that they haven't done anything that egregious with amiibo before.

Link's Awakening DX had a dungeon you could only complete if you played it on a Game Boy Color. So it's not new. Besides, the game comes with the Amiibo you would need, so it wouldn't cost you extra. And it would be about time they really required Amiibo for something important

Unless the digital version requires you to purchase an amiibo alongside it (which would be absolutely ridiculous) and there's no physical release for the game only, that's not going to be the case for everybody. I can do without important content being locked behind amiibo for as long as they exist in general. I can't why the possibility of overpriced physical DLC would be appealing to anybody.

531
I find it difficult to believe that they'd lock an entire dungeon (at least a worthwhile one) behind an amiibo without having any other way of unlocking it in the game. That would be disappointing, but I'm willing to give them the benefit of the doubt for now based on the fact that they haven't done anything that egregious with amiibo before.

532
Nintendo Gaming / Re: Xenoblade Chronicles X: Welcome to Mira!
« on: January 14, 2016, 09:57:24 AM »
Got the Ares 90 post-game Skell a couple days ago and... holy crap. It's really cool, it's super badass, and as amazingly game-breaking as I was told it would be, but also as much of a grind as I was told it would be. Unless you've already gotten close to maxing out all the systems by the time you get to the post-game, it's gonna take a while. If you want to build it (or any high level post-game Skell for that matter), get to Blade level 10 ASAP to increase your reward ticket capacity to 9,999 and start saving/farming those immediately. You're gonna need a lot of them.

Anyone have general tips for someone who will probably be picking away at this 1/2 hr - 1 hr a night?  Don't have the luxury of setting down a 2-3 hour chunk of time with my current schedule, expect it might make it difficult to make progress in this game.

Get through the first three story chapters as quickly as possible. If memory serves, the first two chapters should be doable in an hour each, but the third might be a bit longer. At this point you can at least start installing data probes and explore Mira, which is probably the best use of your time in short bursts. That way when you do have more time, you can jump into the story without having to worry about clearing the requirements for story missions (since you need certain percentages of Mira or a specific continent explored to accept the later ones). Also, it's a good idea to familiarize yourself with what the icons on the segment map mean (http://xenoblade.wikia.com/wiki/Segment_Map).



Thought of another one: when your Blade level goes up the first couple of times, upgrade your mechanical field skill instead of biological or archaeological. You'll get more mileage out of a level three mechanical field skill early in the game since a lot of data probe installation sites require a mechanical field skill higher than level one.

533
Nintendo Gaming / Re: Xenoblade Chronicles X: Welcome to Mira!
« on: January 09, 2016, 05:44:37 PM »
Considering it's a level 39 boss, I can see how going in there with even one level 50 Skell would make it a cakewalk. Most people probably didn't do that and going in there with a full team of level 30s still means everyone can get wrecked (whereas it's probably very difficult to have it that happen to a level 50).

In my experience having just one level 50 for myself made even the final chapter fairly easy. It makes a bigger difference than you'd think.

534
The immediate eye roll from Zach and facepalm from Donald was the only appropriate reaction for Alex's #10.

535
Nintendo Gaming / Re: Splatoon!! WELCOME - TO DYE!
« on: December 30, 2015, 09:13:56 PM »
I put it down for a couple months to play other stuff, but binged pretty hard in November/early December and have been playing it periodically since. According to a couple of the devs the map/weapon updates will come to an end after January and it doesn't sound like paid DLC is in the cards (though Splatfests will continue), so we'll see how the userbase holds up. Given how well it sold, I'm optimistic.

536
At first the numbers I saw surprised me (~24,000 according to Famitsu)... but, then again, do MegaTen/FE fans really have a reason to own a Wii U? I don't know how the media campaign was handled in Japan and what they marketed the game as, but I can see how this would be a hard sell given how it started out as "SMT x FE" and turned into something that didn't line up with most people's initial expectations.

Still day one for me though. I'm glad they changed that costume, cuz it was the most bizarre looking thing in the trailers. And that's saying something. 

537
I actually got Devil Survivor from the sale and started a few days ago too. I just got into the MegaTen series this year with Strange Journey and IV, and DS isn't hitting me the same way. Those games had me hooked instantly and wanting to go back for both the story and the gameplay, but the only reason I wanna play DS is to see how the story unfolds. The combat feels unsatisfying for some reason and I can't really figure out why. I'm still only on day 2 and maybe it'll become more satisfying once they ratchet up the difficulty (and using all the mechanics as effectively as possible becomes more important), but I think this style of MegaTen game just isn't for me. If nothing else it's made me realize how much I enjoy the dungeon crawling and combat of the other two games and has me more excited for IV Final.

538
Nintendo Gaming / Re: Xenoblade Chronicles X: Welcome to Mira!
« on: December 27, 2015, 08:55:37 PM »
This game is managing to deliver "holy ****" moments for me well past the 100 hour mark. You think you've seen it all and then a late affinity quest forces you to find something that most people would never think to look for. I haven't even gotten to the concurrent multiplayer and Nemesis stuff that Syrenne talked about on the last RFN yet (in part because the higher level skells are so much more expensive).

539
I think it is best summed up by him repeatedly using a Japanese singer to sing in German.

I remembered hearing exactly that in an ending theme for an anime I watched a few months ago (Aldnoah Zero) but I didn't connect the dots until I saw your comment. I actually liked both songs though (Wir fliegen might be my favourite song in the game and I listened to that Aldnoah ending theme a ton) and I'm in the same boat of enjoying most of the soundtrack. The lyrics in Black Tar are... what they are, but in terms of the overall sound and feel it does what a battle theme is supposed to do and gets you pumped.

540
You're right Kobeskillz, it was "sort of" funny in the beginning... but if you're going to bombard an audience with something, it has to be better than "sort of" good, otherwise it gets really old, really fast. It didn't affect my enjoyment of the game in any material way, but Tatsu was easily one of my least favourite parts of the game. He's a huge downgrade from Riki who actually became a likable character by the end and was actually useful in some way. If nothing else, Tatsu made me appreciate Riki so much more.

541
Nintendo Gaming / Re: Xenoblade Chronicles X: Welcome to Mira!
« on: December 19, 2015, 08:33:12 PM »
I had the credits roll on the story last night. The last chapter and the ending is REALLY cool, but left me feeling conflicted at the same time. I'm looking forward to more people finishing the story cuz it should make for an interesting discussion. Hopefully the RFN guys do a spoiler-cast.

I'm tempted to go back to some of the older Xeno games after reading that X is influenced by those more than Chronicles was. That said, as much as I love X, I do hope they go back to a more story driven game with the next entry in the series.

542
TalkBack / Re: Readers, Contribute to the NWR Hype Meter 2016 Preview
« on: December 16, 2015, 07:59:53 PM »
Making my list made me realize I'm almost exclusively going to be playing RPGs next year. Out of the 10 games I submitted, the only two that weren't RPGs were Zelda Wii U and Twilight Princess HD. And I'm legitimately hype for all of them. 2016 is going to be amazing.

543
Podcast Discussion / Re: Episode 456: The Editor in the High Castle
« on: December 15, 2015, 09:38:23 PM »
The Residential District (I think that's the one James mentioned) definitely has the weirdest side missions so far. I'm not going to spoil anything, but there's a string of related ones that get really friggin' dark. This game is throwing some stuff my way that I didn't expect.

544
TalkBack / Re: Super Smash Bros Video Recap
« on: December 15, 2015, 09:29:23 PM »
I haven't bought any DLC for this game, but that's probably going to change with Bayonetta. A lot of people thought it wouldn't happen because making her "Smash Bros. friendly" while still staying true to the character would be difficult, but it seems like they pulled it off.

The only thing I wish they did differently was reveal Corrin at the end. The "OMG ANOHTER FE CHARACTER!?!!" salt is already hilarious (and of course these people will fail to acknowledge that Corrin legitimately looks like a unique character), but it would have been amazing if he made everyone think there wasn't going to be a no-shits-given-Sakurai move and then dropped it at the end. Going to pick this DLC up too.

545
Nintendo Gaming / Re: Xenoblade Chronicles X: Welcome to Mira!
« on: December 15, 2015, 07:53:17 AM »
If you think H.B. is bad, just wait until you meet some of the later non-story characters you can recruit. He's annoying, but some of the others are deplorable to the point where you want absolutely nothing to do with them.

And yeah I would definitely keep in-game characters in your party as much as possible. Building affinity is fairly time consuming and there are a lot of these quests in the game. It's gotten to a point where I'm severely overleveld for most of them because I can't keep building up affinity with everyone fast enough. I'd kick Elma and Lin at every available opportunity since they're required a lot and you naturally max them out fairly early.

546
Nintendo Gaming / Re: The Legend of Zelda: TriForce Heroes
« on: November 18, 2015, 07:17:07 PM »
Not sure where everyone else is, but if anybody wants to do world 6 or 7, and eventually 8, or the challenges give me an add.

0190-0807-1525

547
Podcast Discussion / Re: Episode 68 - YO-KAI WATCHERS
« on: November 18, 2015, 03:33:17 PM »
Dance Evolution live show. Episode 69. What could go wrong?

548
TalkBack / Re: Why A Theatrhythm Star In Smash Makes Sense
« on: November 18, 2015, 03:20:50 PM »
To be fair, there are a lot of non-sword characters that play very samey too. Captain Falcon/Ganondorf. Ness/Lucas. Mario/Dr. Mario. Mario/Luigi. Fox/Falco. It's kind of ridiculous that Marth/Lucina/Roy is a thing and there's also Link/Toon Link, but Shulk, Meta Knight, Robin, and Ike all play very differently. Clone characters are just a problem in general.

549
TalkBack / Re: Dragon Quest VII and VIII Confirmed for the West
« on: November 17, 2015, 08:54:33 PM »
From what I understand, DQ7 is supposed to be very, VERY long. I think it is Japan's favorite though.


I looked up how long a normal playthrough is after seeing this comment and yeah, you aren't kidding. The lowest I've seen someone say is 80-90 hours. Most responses seem to be a bit over 100 hours if you only do a bit of the side stuff and mostly focus on getting through the game. I've put that much time into RPGs before, but that's with doing a lot of side or post game content... 100ish hours for a bare bones playthrough seems kinda crazy.


Both are still locks as far as day one purchases go for me, but DQ7 is gonna have to be really good for me to see the end of it. DQ8 sounds a bit more manageable.

550
TalkBack / Re: Nintendo Direct Announced For Thursday
« on: November 10, 2015, 02:55:05 PM »
Is Monster Hunter even popular here though? I thought it was more of a Japanese thing. I could be wrong but I never heard of it before recently and I don't know of a single person who plays it. I don't expect much on Wii U, maybe as mentioned Twilight Princess HD but that is all I can think of, unless they happen to have some surprises up their sleeve.


Nowhere near Japanese levels of popularity, but 4U did sell over a million units in the West and was well received by most people. 

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