Well, that was fun! Honestly, I don't think these two new stages are great (and hope that they aren't indicative of Nintendo's overall design philosophy with the new maps), and was a bigger fan of the ranked game modes than Turf War in the original game, but the core gameplay behind Splatoon is still so darn great that the hour I played in the afternoon felt like it flew by. I'm hoping to hit the two later sessions tomorrow as well.
Also, I think the Pro Controller is going to be necessary for this game. The triggers and the layout on the Joy-Con aren't bad, but I think the small face buttons and the tiny analog sticks are a tough match for the gameplay. Hopefully Nintendo sorts out their supply issues between now and the release of this game. They really ought to do a Pro Controller bundle.
Any one get a chance to play in the first testfire? I didn't, but I plan to be on tonight.
Impressions I saw on twitter seemed very positive with people having trouble adjusting to the jump button because Zelda.
I had trouble adjusting to the jump button, but I felt it was more because the original game had it mapped to the X button (and less because of Zelda). The controls are so similar to the original game that muscle memory is naturally going to kick in, and for the first few games I kept getting the map when I meant to jump. I got used to it pretty quickly though.