Did you just say Super Mario Bros 1 has awful and stiff mechanics!!!!!
That game is tight as hell when it comes to controls. If an HD TV and Wii VC is all you ever played this game on then your grossly misinformed.
I play this game regularly on an old TV and trust me the controls are not “awful and stiff”.
Yes is different from other Mario games that came afterwards for sure but I’m played a million hours of Super Mario Bros going back to the 80’s and while many NES games had bad controls SMB is not one of them.
Sorry for the bit of hyperbole, but I gotta say that SMB1 and by extension all the myriad level packs out there for it (SMB Special, Nippon Nights SMB, Vs. Super Mario Bros, the game that Hiroshi Yamauchi demanded Tezuka make into SMB2) do not feel NEARLY as tight as any of the games that would follow. More than ANY othe game, I fear trampoulines in SMB1's engine. I do not touch them. ever. I do not swim down holes for coins because of the magical vaccum effect. my butthole clenches coal into diamond with every other jump in World 8 because I never felt like on an NES, on SUper Mario All-Stars, on Wii U VC, on 3DS VC, on the playchoice 10, or on any other place I've played SMB1 that mario was going to jump when I hit the jump button, that he was going to make the jump or awkwardly hitch on something, or if I'd feel the need to abort a bad jump OH WAIT YOU CAN'T.
If you are going to give me stiff jumping controls, do NOT do it in a momentum based environment! I don't mind games that you have to commit to getting an engagement ring with your jump arcs like Ghosts n' Goblins or Castlevania or La Mulana because there's no momentum there. I'm not building up speed for a jump I may or may not make, and I feel like results are repeatable there.
SMB1 has only aged SLIGHTLY better than contemporaries like The Legend of Zelda, Metroid, Kid Icarus, Ice Climber, etc. it is still by all technical means playable, but it does not feel good to play. It has never felt particularly good. was it revolutionary? Yes, very much so! Does mario still wear ****-brown overalls and have an ugly notched nose? Hells the **** no! I will take Doki Doki Panic, SMB3, or SMW ANY Day over SMB1.
I grew up on NES games in the 80’s but I’m not blind to games that have awkward controls or loose controls.
Ice Climbers and Metroid being examples. Yes you can get used to them but they aren’t tight. Zelda just feels restrictive due to the 4 way direction but they are actually tight controls.
Now Super Mario Bros is in no way awkward or “awful”. That’s insulting to this masterful game.
The controls are different from say Super Mario World but no less tight. You can play that game with the up most precision and part of it is because of the controls being perfect for the game. In fact one of the many things that put this game above the rest of the NES games at the time was its tight responsive controls which still holds true to this day.
Again I must stress that this game needs to be played on an old TV because the controls are so tight that ANY lag will throw them off. I know this isn’t the fault of some of you younger gamers who have mostly played this game on HDTV’s or emulators and virtual consoles but calling the controls awkward or awful really just highlights either your age or lack of knowledge.
I don’t mean that to be insulting but it’s true.
I have this game hooked up to my Sony CTR TV at the moment with my NES and I laugh at the idea that it has bad controls. Perfect more like it.
Oh and if you can’t use the trampoline in this game you just need to get better because it requires timing and skill.
It reminds me of the people who can’t wall jump in Super Metroid and call it bad controls. God forbid you invest the time to learn a skill.
Level 3 has a Vine that can only be gotten through the trampoline and it’s a very skillful jump. Anyone who has this game engraved in their mind should know what I’m talking about.