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Messages - Kobeskillz

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151
Podcast Discussion / Re: Episode 445: I Made a Stage with Boos in It
« on: September 22, 2015, 11:15:47 PM »
WOWOWOW what happened here?


That's like, my opinion man.


Anyway, if you guys want to post Course ID's I'll try to get through em.

Well you did say in the podcast you wanted more discussions. Lol.

152
Podcast Discussion / Re: Episode 445: I Made a Stage with Boos in It
« on: September 22, 2015, 11:14:25 PM »
Jungle Gym Deluxe!!! Casual Fun

 (B0B1-0000-0045-5917)

153
Podcast Discussion / Re: Episode 445: I Made a Stage with Boos in It
« on: September 22, 2015, 07:47:51 PM »
that's actually the trampouline I'm talking about. it is frightful how much I gamed overed trying to get up there because I thought there'd be something better than coins waiting up there for me.

I've... honestly got myself in a lot of hot water. I actually think Metroid is more responsive control-wise than SUper Mario Bros, but that might just be the slower pace to it? ... and besides maybe Ice Climber, I'd legit go back to these titles. I'm the only one in my group of RL friends who's really beaten NES Metroid or Kid Icarus without a password.

I remember a lot of frustration and playing Duck Hunt instead with SMB1. or World-Class Track Meet. I didn't like playing it in all stars, and I remember in middle school getting SMB Deluxe on my GBC, and mostly messing with the stupid Bowser Fortune teller mini-game or the boo races because they were preferable to playing SMB2 especially.

I'm deeply sorry if you think I'm a stupid kid (I think I'm either the same age or slightly older than James Jones, actually.) or spoiled or something. I've played stuff with tricky controls like Super Metroid and appreciated it. I just do not think Super Mario Bros. I got my NES when I was 4. It had this game with it along with some others. I think besides Operation Wolf and Mighty Bombjack, I had beaten all my NES games I had gotten with it. I actually never beat SMB1 until all-stars, and not the NES version without warps until about 2002 when I had a friend over one night. It felt like I got lucky. Lucky that Hammer Bros. patterns agreed with me, lucky that I made that stupid jump in 8-2 (you know the one; it's got a bill launcher right in front of a gap and a single block piece of ground before a screen-wide jump) without eating a bullet bill or a spiny, Lucky that I made it through 8-4 with a fire flower, which is the only sure-fire way to get through the endless stream of hammers that gets thrown during that final bowser fight.

It is of my PERSONAL OPINION thatthe games made in that particular engine have never been tight or responsive. they're perfect for running ahead and memorizing the levels, but god forbid if you ever have to come to a stop, make a mistake, or have to interact with a trampouline.


I never said you were stupid. Lack of knowledge doesn't mean stupid.


Though i'm baffled that anyone would ever think that Metroid controls better than SMB. But it's all opinion I guess.


That trampoline part in world 3 is hard as hell and i still don't nail it 100% but man it feels good when you get it and it's all skill. You don't get in between those blocks by accident.


Yeah the reward might be coins but you tend to forget that in the original Super Mario Bros coins actually MATTER!


Sure now that the game is older and you know every single 1-up and every warp pipe maybe coins don't matter as much but when this game came out it wasn't a given that you would beat the game with the lives you had.


This isn't New Super Mario. So you had to stop and collect every coin and break every block looking for coin blocks or even the rare (back then) 1-up!!


Most people who played this game in context of when it came out will probably see it the same way.

154
Podcast Discussion / Re: Episode 445: I Made a Stage with Boos in It
« on: September 22, 2015, 06:25:51 PM »
Did you just say Super Mario Bros 1 has awful and stiff mechanics!!!!!
 
That game is tight as hell when it comes to controls. If an HD TV and Wii VC is all you ever played this game on then your grossly misinformed.
 
I play this game regularly on an old TV and trust me the controls are not “awful and stiff”.
 
Yes is different from other Mario games that came afterwards for sure but I’m played a million hours of Super Mario Bros going back to the 80’s and while many NES games had bad controls SMB is not one of them.

Sorry for the bit of hyperbole, but I gotta say that SMB1 and by extension  all the myriad level packs out there for it (SMB Special, Nippon Nights SMB, Vs. Super Mario Bros, the game that Hiroshi Yamauchi demanded Tezuka make into SMB2) do not feel NEARLY as tight as any of the games that would follow. More than ANY othe game, I fear trampoulines in SMB1's engine. I do not touch them. ever. I do not swim down holes for coins because of the magical vaccum effect. my butthole clenches coal into diamond with every other jump in World 8 because I never felt like on an NES, on SUper Mario All-Stars, on Wii U VC, on 3DS VC, on the playchoice 10, or on any other place I've played SMB1 that mario was going to jump when I hit the jump button, that he was going to make the jump or awkwardly hitch on something, or if I'd feel the need to abort a bad jump OH WAIT YOU CAN'T.

If you are going to give me stiff jumping controls, do NOT do it in a momentum based environment! I don't mind games that you have to commit to getting an engagement ring with your jump arcs like Ghosts n' Goblins or Castlevania or La Mulana because there's no momentum there. I'm not building up speed for a jump I may or may not make, and I feel like results are repeatable there.

SMB1 has only aged SLIGHTLY better than contemporaries like The Legend of Zelda, Metroid, Kid Icarus, Ice Climber, etc. it is still by all technical means playable, but it does not feel good to play. It has never felt particularly good. was it revolutionary? Yes, very much so! Does mario still wear ****-brown overalls and have an ugly notched nose? Hells the **** no! I will take Doki Doki Panic, SMB3, or SMW ANY Day over SMB1.


I grew up on NES games in the 80’s but I’m not blind to games that have awkward controls or loose controls.
 
Ice Climbers and Metroid being examples. Yes you can get used to them but they aren’t tight. Zelda just feels restrictive due to the 4 way direction but they are actually tight controls.
 
Now Super Mario Bros is in no way awkward or “awful”. That’s insulting to this masterful game.
 
The controls are different from say Super Mario World but no less tight. You can play that game with the up most precision and part of it is because of the controls being perfect for the game. In fact one of the many things that put this game above the rest of the NES games at the time was its tight responsive controls which still holds true to this day.
 
Again I must stress that this game needs to be played on an old TV because the controls are so tight that ANY lag will throw them off. I know this isn’t the fault of some of you younger gamers who have mostly played this game on HDTV’s or emulators and virtual consoles but calling the controls awkward or awful really just highlights either your age or lack of knowledge.
 
I don’t mean that to be insulting but it’s true.
 
I have this game hooked up to my Sony CTR TV at the moment with my NES and I laugh at the idea that it has bad controls. Perfect more like it.
 
Oh and if you can’t use the trampoline in this game you just need to get better because it requires timing and skill.
 
It reminds me of the people who can’t wall jump in Super Metroid and call it bad controls. God forbid you invest the time to learn a skill.
 
Level 3 has a Vine that can only be gotten through the trampoline and it’s a very skillful jump. Anyone who has this game engraved in their mind should know what I’m talking about.

155
Podcast Discussion / Re: Episode 445: I Made a Stage with Boos in It
« on: September 22, 2015, 05:05:51 PM »
my issues with the lack of faithful recreation of engines go a bit deeper. the lack of ability to spin-jump on grinders, the lack of double grab or vine grab, the lack of ability to control vertical swim speed by holding up or down on the D-pad in Super Mario World are kinda stark things that have prevented me from making even some basic replications of things I've seen done with a certain program that kinda sounds like 'Tuner Pagent'. I welcome some things like an aleviation of SMB1's awful and stiff mechanics, but other things like how awkward the racoon leaf feels with how quickly the button has to be hit to maintain the slow fall speed or differences in how long it takes for the P meter to fill up are much more minor but still off quirks to myself. even some of the things with New SMB dont' feel quite right. the ground pound and propeller hat drill drop feel a little odd...

What they HAVE managed to replicate does feel good. it's not like something like Sonic 4 where the basic laws of physics the series predicated itself on before are just gone.

Of the levels I've made thus far, I feel like only one of them was meant to truly troll and the other ones were me trying to make levels with a hook and an underlying theme. they do seem to tend towards difficult, as I want to make levels that can still catch me unawares if I'm really slacking off.

Auto-Mario levels are something I'm fine with, as usually it means I can get up and refill my drink whenever i happen to hit one during a 100 mario challenge. I have been playing a lot of expert 100 Mario Challenge, and so I get a lot of troll levels. my rule is that I throw 5 lives at a level before I give it the Gong Show treatment (by the way, PERFECT analogy, Greg.), but more often than not I'll spend 10 because I really do want to see someone's vision with a level, even if it's stupid. (like levels using the recently exposed mechanic on Gamexplain to glitch yourself invincible via a door set on spikes, or a level that starts off with a thwomp 2 inches above mario's head and a pirhanna plant right in front of him).

and at the end of the day, I do try to leave constructive criticism, or at least a stupid doodle. a couple of the podcast folk have already gotten my stupid doodles.

A good suggestion i have is to try and follow indie devs on twitter who have the game. I've been getting levels from Stevie DiDuro, the guy who developed Freedom Planet.... and he's done a semi-decent job of trying to make some of his levels from his game in Super Mario Maker, abeit without the flow of a game that has smooth hills and such. I have a BLAST playing his Freedom Planet remake levels and putting on in my headphones music from Freedom Planet.


... maybe I should be playing Freedom Planet instead of this.




oh, and uh... this game is really good and I've been having fun making and playing stuff. if you institute my 5 lives rule on some expert 100 Mario Challenge, you may find a real challenge and some levels that you love!


Oops I should have checked if you were playing SMB on a 3DS before popping off. Lol. That seems to be the excuse around here.
 
I agree that for some reason the racoon flying feels “off” I gotta go back to my NES and plug in Mario 3 to check it out.
 [size=78%]The enemies in new mario being at 30 frames doesn’t bother me at all though. Even after it was mentioned. I mean god forbid a Goomba isn’t at 60 frames!!! [/size]

156
Podcast Discussion / Re: Episode 445: I Made a Stage with Boos in It
« on: September 22, 2015, 04:53:23 PM »
Discussion about Mario Maker confirmed all my fears - that it's a playground for no talent design hacks to troll each other, with way more self-playing levels than anyone should ever care about.


The fact that ratings aren't really indicative of quality, that discovery is problematic right now so you probably spend more time looking for good levels than playing them, and that very few people will be going back and replaying levels multiple times to see what secrets they hold has convinced me that (despite being high quality and a cool concept) it's simply not worth buying right now. Congrats to all those who enjoy the game for what it is, but it's not for me.


Maybe I'll reconsider when the price is less than $80+ (after taxes)...


This is a silly reason to not get the game. The Podcast like RFN fashion concentrated more on what’s missing/wrong than what the game does right which is a WHOLE  lot.
 
Yes there is a lot of crap out there but you can EASILY skip it. There is also tons and tons of good, great to brilliant levels.
 
Sure this isn’t Nintendo quality stuff but it was never intended to be. The game is amazing when you can see into people’s mind and how levels reflex their styles. You always see things that make you think wow why didn’t I think of that.
 [size=78%]The sharing, feedback and building is what makes this game great. I already poured 60+ hours.[/size]

 [/size][size=78%]You are really doing yourself a disservice by not playing this game and your reasons are well just silly.[/size]

157
Podcast Discussion / Re: Episode 445: I Made a Stage with Boos in It
« on: September 22, 2015, 04:49:05 PM »
Did you just say Super Mario Bros 1 has awful and stiff mechanics!!!!!
 
That game is tight as hell when it comes to controls. If an HD TV and Wii VC is all you ever played this game on then your grossly misinformed.
 
I play this game regularly on an old TV and trust me the controls are not “awful and stiff”.
 
Yes is different from other Mario games that came afterwards for sure but I’m played a million hours of Super Mario Bros going back to the 80’s and while many NES games had bad controls SMB is not one of them.
 

158
Podcast Discussion / Re: Episode 444: Toys-to-Afterlife
« on: September 17, 2015, 05:24:20 PM »
I enjoyed the hell out of both New Super Mario bros games.
 
2 had the coin thing which did shake things up a bit and U was actually fantastic in level design and difficulty. It gets crap for it’s somewhat boring and simple aesthetics.
 
If you play Mario Maker and go back to these games you will appreciate more how good Nintendo is at making Mario games. Even the “boring” ones.
 
It’s hard enough to make a level for one person but to make a level that works for both 1 or 4 people. Yikes!
 
I agree that the single player is def the highlight of those games.
 
But I have a 4 year old and the fact that if she gets stuck and all I have to do is move forward to bring her along is huge. Sometimes you guys look at things in a bubble and forget that there are other audience who appreciate what you don’t like in the series.
 
The New multiplayer is great for me playing with my little girl and me leading the way.

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Podcast Discussion / Re: Episode 444: Toys-to-Afterlife
« on: September 13, 2015, 09:31:55 PM »
Thanks guys for reading my email. I wanted to get your opinions on reviews. It doesn't reflect my view necessary but I guess I'm split.

160
Podcast Discussion / Re: Episode 443: Autumn of Too Many Leaves
« on: September 11, 2015, 06:00:42 PM »
I think the type of TV matters for old games too. I have a plasma TV, and old games look much better on it than they do on any LCD screen. There are several reasons for this, as a plasma has more similarities to a CRT with its glass screen, great contrast, deep black levels, etc. It also has much less latency than LCD, so no perceptible controller lag. Adjusting things like the sharpness level on a game-to-game basis can also help.

While any good-quality flat-screen CRT will always be best for old games (which I still have and sometime use), SNES and N64 games still look surprisingly decent on my plasma, enough that I often play them there for convenience. Plus, the select few N64 games that support widescreen look quite nice in 16:9. NES remains crap on it, though.


My NES has the composite cables. that helps.

161
Podcast Discussion / Re: Episode 443: Autumn of Too Many Leaves
« on: September 10, 2015, 05:43:07 PM »
Funny you mention DKC. As you mentioned SNES DKC on CRT looks good and VC version on HDTV looks meh...I can agree, but if you plug your SNES into your HDTV via the composite cables it came with then DKC literally looks like vomit


Yeah I would imagine cause the DKC on the VC is in 480P and the SNES can only do 200 something in resolution I think and I don’t think.
 
What’s cool is that if you plug in the Wii/Wii U in an old CRT TV using S cable/Component cables then those VC games look really good too!
 
Is kind of backwards thinking but whatever makes those old gems shine. : )

162
Podcast Discussion / Re: Episode 443: Autumn of Too Many Leaves
« on: September 10, 2015, 11:41:20 AM »
Yeah, although I still have my original controllers in nice condition. It's worth having the system to play games that aren't available elsewhere and accurately.

Plus I have the Hori Mini controllers, good condition original controllers, along with some custom PCB's for the GameCube style stick replacement. Makes them very close to the N64 stick, but won't wear out.


I wanted a hori controller but they are expensive now.


I just grease up my controllers or get the ebay sticks which kind of suck.


It's better for me to buy original controllers which good to great sticks and preserve them with grease.


I have a box full of sticks.

163
Podcast Discussion / Re: Episode 443: Autumn of Too Many Leaves
« on: September 10, 2015, 11:40:08 AM »
N64 games can look great if given an upscale and or polish. The Banjo games on 360 are largely untouched graphically, aside from a few textures, widescreen and framerate and look really good.

Wii U N64 VC isn't great, but for a casual audience of the system perfectly playable, Wii VC does look nicer though. The main reason to possibly look into going the real hardware route for N64 is simply because many of the games will likely never be re-released, especially on Nintendo platforms.

Not a cheap option though.

I use the actual system still. The games look great on crt TV and s cable and the n64 has a big library that is still not available anywhere else. Sure Nintendo and rare games are covered but that system had a ton of other great games

Silicon Valley how I love thee.

That's why I have been buying/collecting and setting up my N64 for optimal output :) . I currently use an RGB modded system on a Sony PVM CRT. A friend of mine has an XRGB Mini and the N64 looks great on that, HDTV's suck at upscaling. I'll be looking into the HDMI board mod as well for the easiest and best output for the system.

That said, its not for everyone and even the Wii U versions are okay for most, even if they do look worse.


Yeah you have a great set up. I thought about forever to get a my N64 modded again for the progressive image but I have a CRT Sony TV that’s great and I have the monster S cable that works on the N64 and SNES. The S cable gives me a nice balance of that olds school CRT look but also very clear you know. I think I’ll stick to that.
 
But yes N64 games on HDTV’s using anything but a modded system can be a pain due to TV’s sucking at upscaling.
 
Ironic that DK country on VC on my HDTV looks meh but on my CRT tv that game looks absolutely stunning. HDTV’s do a disservice to some games.

164
Podcast Discussion / Re: Episode 443: Autumn of Too Many Leaves
« on: September 10, 2015, 11:36:13 AM »
No way guys. Playing on an actual N64 is not a good solution because those joysticks on the controllers just wear out and have to be replaced


I opened up my controller and added machine grease to the sticks which help give the sticks a much much much longer life.


It's for purist for sure though but I love it.

165
Podcast Discussion / Re: Episode 443: Autumn of Too Many Leaves
« on: September 09, 2015, 11:44:55 PM »
N64 games can look great if given an upscale and or polish. The Banjo games on 360 are largely untouched graphically, aside from a few textures, widescreen and framerate and look really good.

Wii U N64 VC isn't great, but for a casual audience of the system perfectly playable, Wii VC does look nicer though. The main reason to possibly look into going the real hardware route for N64 is simply because many of the games will likely never be re-released, especially on Nintendo platforms.

Not a cheap option though.

I use the actual system still. The games look great on crt TV and s cable and the n64 has a big library that is still not available anywhere else. Sure Nintendo and rare games are covered but that system had a ton of other great games

Silicon Valley how I love thee.

166
Podcast Discussion / Re: Episode 443: Autumn of Too Many Leaves
« on: September 09, 2015, 11:41:16 PM »
I don't think any hi-res (480i) mode N64 games are supported by Wii or Wii U Virtual Console. I do think they would probably look very good. Anyway, my point is that Rare Replay shows you can emulate N64 games to look good on HDTV. Blast Corps, Jet Force Gemini, and Conker all look great on XB1, and I don't think that's because Wii U is underpowered.

Yeah I don't think so either but it's a mute point since they run in 480p anyways through emulation. It only matters if you are using the actual system hooked up to hdtv.

Yeah rare did a bang up job. The games are in 1080p and I'm sure have all kinds of smoothing and stuff going on. They look stellar.

Nintendo just has them in 480p on both Wii and Wiiu. What baffles me is that the n64 games look better on Wii. They look really good actually. Not replay good but sharp, colorful and smooth.

On the Wiiu Nintendo changed their emulators for the n64/nes (legal reasons?) and they look god awful. Dark, blurry and at times stutters.

The Wiiu can def so those games in 1080p. Smash did it no reason why n64 games can't. This is a big slap in the face from Nintendo. 2 dollars to upgrade and I still go to the Wii mode to play them since that's where they look best. Ugh.

167
Podcast Discussion / Re: Episode 443: Autumn of Too Many Leaves
« on: September 09, 2015, 04:01:16 PM »
It's totally possible to make N64 games look great in HD. Just look at Rare Replay.


Well yeah but that's not really running on the actual hardware which had limitations on what it could output.


You have a point that N64 games can look good on HDTV's but depends on the emulation/hardware set up.


Rare Replay/Wii good.
Wii U awful.


Plus the Banjo games look good because of the art style.


In general if you the N64 game is being outputted correctly (emulation, scart) then id say the games look better on an HDTV than most PSone games. Due to the big polygons and simple textures. Also a lot of games used the expansion pack for "hi rez" mode which was actually 480 and that always translates better to a HDTV than say something in the 200's resolution.


God i love that system. lol.  ;D

168
Podcast Discussion / Re: Episode 443: Autumn of Too Many Leaves
« on: September 09, 2015, 12:12:44 PM »
Yeah I always here how awful N64 games look now and on HDTV’s they haven’t aged well and blah blah blah. Not talking about this podcast but in general.

It’s funny because well those games weren’t mean to be blown up or to go through HDTV’s

If you have then on a high quality old CRT TV with S cable then the N64 looks really really good.

IMO only games that used simple 1 colore textures look good on HDTV’s

Go to the Wii VC and fire up Mario 64, Mario Tennis, Golf, Kirby and even Paper Mario and they look pretty good in 480p because of the simple art style.

Again I stress avoid the Wii U VC if you can since the emulation is pure garbage for N64 games compared to how it was on the Wii. They are way to dark and blurry. Something went wrong. NES games too.
 

169
Podcast Discussion / Re: Episode 443: Autumn of Too Many Leaves
« on: September 08, 2015, 08:34:49 PM »

I love the N64 so i'm going to have to defend it a little bit here.

The N64 connected to a HD TV will look rough unless these things come into play.

The N64 outputs a progressive signal through SCART which we do not have here in the US unless is some very specific monitors. So already the N64 is at a disadvantage on HD LCD screens.

Games that support high rez mode with an expansion pack look much better on a HD TV because the higher resolution. So for instance Perfect Dark in 480p with a SCART cable actually looks good running on the old N64. Doesn't run very smooth lol. But you get the idea.

Also the Wii U virtual console for N64 games is horrible. Terrible. It's even blurrier and much to dark. Go play the Wii N64 game and compare it to the Wii U one and right away you will see a difference in color, brightness and clarity guys.


While I agree that N64 can look pretty nice with the right setup, every N64 worldwide needs to be modded to display at its best.

Once its modded it'll display a 240p RGB image that can then be sent to an upscaling unit such as the XRGB Mini, this is the best way to play N64 games on a modern set. However, there is an HDMI board being worked on that will be an even better option once its out. A professional CRT such as a Sony PVM is also a great option if you can track one down.

As for RPG choices, I'd throw in the first Golden Sun. That was actually my first traditional RPG outside of Pokemon.


I actually play my N64 using S Cable on a Sony Tube TV and it looks gorgeous. Rogue Squadron looks great.


I think the N64 is being judged at times on HDTVs when those old systems were never meant for LCD 1080p tvs.

170
Podcast Discussion / Re: Episode 443: Autumn of Too Many Leaves
« on: September 07, 2015, 11:13:51 AM »

I love the N64 so i'm going to have to defend it a little bit here.


The N64 connected to a HD TV will look rough unless these things come into play.


The N64 outputs a progressive signal through SCART which we do not have here in the US unless is some very specific monitors. So already the N64 is at a disadvantage on HD LCD screens.


Games that support high rez mode with an expansion pack look much better on a HD TV because the higher resolution. So for instance Perfect Dark in 480p with a SCART cable actually looks good running on the old N64. Doesn't run very smooth lol. But you get the idea.


Also the Wii U virtual console for N64 games is horrible. Terrible. It's even blurrier and much to dark. Go play the Wii N64 game and compare it to the Wii U one and right away you will see a difference in color, brightness and clarity guys.





171
Podcast Discussion / Re: Episode 443: Autumn of Too Many Leaves
« on: September 07, 2015, 11:09:08 AM »
I love the N64 so i'm going to have to defend it a little bit here.


The N64 connected to a HD TV will look unless these things come into play.


The N64 outputs a component signal through SCART which we do not have here in the US unless is some very specific monitors. So already the N64 is at a disadvantage on HD LCD screens.


Also the Wii U virtual console for N64 games is horrible. Terrible. It's even blurrier and much to dark. Go play the Wii N64 game and compare it to the Wii U one and right away you will see a difference in color, brightness and clarity guys.


172
Podcast Discussion / Re: Episode 442: You Got to Have a Fall Guy
« on: September 01, 2015, 03:30:44 AM »
$30 is up there. You can nominate it and it might make the list. We might also save that for its own thing since it would likely dominate.


Keep in mind I write the article after we talked about it. So while anything that can be played on Wii U/Wii/3DS is game we are going to curate among ourselves.


Also, ANY MARIO INVOLVEMENT. Punch Out! for example, counts

Paper Mario
Mario Tennis Advance

173
Podcast Discussion / Re: Episode 442: You Got to Have a Fall Guy
« on: August 31, 2015, 07:51:23 PM »
Does it have to be a platformer?


If not I would suggest Paper Mario!

174
Podcast Discussion / Re: Episode 442: You Got to Have a Fall Guy
« on: August 31, 2015, 07:48:22 PM »
Gui


I'm currently playing Final Fantasy 7 as well and it's my 2nd time trying to do it. I'm about 5 hours in and it just hasn't hooked me yet.


I can see how these graphics back then in a SDTV would amaze with the movies and backgrounds but right now I would say Ocarina of Time has aged much better both in graphics and especially in gameplay.


This game has me praying that I could buy a repel or something. A max repel!!! You get lost in the stupid field and you might fight 20 encounters before finding the right place.


Also Mario Bros is actually a great co op game!! I remember having a blast with my brother. It will make enemies for sure. Have you played that game co op Giu? Not the bad NES version but like the SNES one or even the gameboy advance ones? Any of the modern ones with the updated graphics and control. Two players the game is just a blast and far better than Whoa! IMO.


No knock on Whoa!

175
Podcast Discussion / Re: Episode 441: The Model of Efficency
« on: August 24, 2015, 12:29:07 PM »
I’m surprised Jon didn’t like Castlevania 3 as much. It’s def a game of its time but man is it so good. The stairs are terrible at first but like most NES games after about the 30th time you do the section you will stop fighting with the game and learn what the game needs you to do.
 
That’s most NES games where if you fight with the game you are in trouble. Instead you have to learn what the game needs you to do and do that very specific thing.
 
Either that or he played on a 3DS again. Lol. I kid I kid.

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