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Messages - TOPHATANT123

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276
Nintendo Gaming / Re: Run The Series 8: Professor Layton
« on: October 31, 2019, 03:48:52 PM »
The movie has been on my mind of late also because while going through some of the last issues of Nintendo Power for their thoughts on the 3DS VC, there were ads for the Layton movie, usually on the back cover. I had forgotten about it and looking at the ad/poster for it, I see it is set during the time of the second trilogy with Emmy and Descole shown. Having only gotten around to the second trilogy in the past three years, I don't think I even realized the significance of those characters at the time. While I doubt it will spoil anything, I wonder if I should finish the trilogy first before seeing the movie. Does it relate much to what happens in the games?
The movie takes place between 4 and 5, so you only need to have played The Last Specter to watch the movie.

277
Nintendo Gaming / Re: Run The Series 8: Professor Layton
« on: October 27, 2019, 10:01:03 AM »
I'm still salty to this day that PAL territories didn't get London Life

278
Nintendo Gaming / Re: Run The Series 8: Professor Layton
« on: October 26, 2019, 07:42:23 AM »
I've played everything apart from Katrielle , which is a shame but maybe the switch version will fix that.

The movie is fantastic and is essentially one long cutscene from the games.

I loved how all the endings to these games (with the exception of maybe the 5th) were bitter sweet. Not a lot of games have the courage to make their endings sad and emotional.

279
Nintendo Gaming / How are y'all Switch Pro Controllers holding up?
« on: October 16, 2019, 12:14:08 AM »
Considering getting a pro controller because my joy cons are drifting and I live in Europe. However it sounds like those also have the same drift issue albeit to a lesser extent. Are there any switch controllers out there that are built to last or is the pro the best option?

280
I wonder if it was those late 3DS games that sunk them, or the 3DS remakes were staving off the inevitable. Never played a Mario & Luigi game but I hope Nintendo steps in to intervene.

281
TalkBack / Re: No New Switch Lite Model To Fix Drift
« on: October 01, 2019, 01:46:06 PM »
Nintendo's hardware department are slacking. This kind of thing makes it difficult to recommend the Switch to anyone but die hard Nintendo fans.

282
Nintendo Gaming / Why was Nagoshi in the Switch presentation?
« on: September 19, 2019, 09:23:28 AM »
The producer for the Yakuza series got up on the January 2017 switch presentation to talk about how he wants to make an interesting game for switch, but nothing came of it.

Do you think it was cancelled, still in development or he was just speaking on behalf of Sega?

283
Podcast Discussion / Re: Episode 639: Schrödinger's Punk
« on: September 17, 2019, 05:18:13 AM »
Radio Free Nintendo: A Nintendo Podcast for Punks

284
Nintendo Gaming / Re: What does your 3DS activity log look like?
« on: September 12, 2019, 04:36:11 PM »
The 3DS activity log is probably my favourite feature of any console ever.

Playtime:
1. Fire Emblem Fates (276:05)
2. Fire Emblem Awakening (255:59)
3. Monster Hunter 4 Ultimate (193:09)
4. Professor Layton: Miracle Mask (163:06)
5. Pokémon X (143:34)
6. SMT Devil Survivor Overclocked (142:51)
7. Super Smash Bros. for Nintendo 3DS (134:58)
8. Professor Layton and the Azran Legacy (128:51)
9. Flipnote Studio 3D (121:28)
10. SMT IV: Apocalypse (109:47)

Average Time Played:
1. SMT IV (3:23)
2. Pokémon Omega Ruby and Alpha Sapphire Special Demo (2:42)
3. SMT Devil Survivor 2: Record Breaker (2:41)
4. Radiant Historia Perfect Chronology (2:23)
5. Fire Emblem Echoes: Shadow of Valentia (2:22)
6. Shin Megami Tensei IV: Apocalypse (2:20)
7. Super Smash Bros. for Nintendo 3DS Demo (2:19)
8. Monster Hunter 4 Ultimate (2:16 - Tie)
9. SMT Devil Survivor Overclocked (2:16 - Tie)
10. Codename Steam (2:16 - Tie)

Some of my surprising finds is that I played the Smash 3DS demo for 32 hours, a demo! It was during the height of the Smash 4 hype cycle but still.

Also I apparently used the web browser for 61 hours, 361 times and an average play time of 10 minutes, but honestly I never remember using the 3DS browser for much.

Another interesting metric is play time by year
2012 - 236:01
2013 - 349:21
2014 - 860:29
2015 - 656:10
2016 - 480:02
2017 - 471:59
2018 - 369:32
2019 - 124:00

Total - 3547:34

285
TalkBack / Re: Nintendo Announces Fitness Game Ring Fit Adventure
« on: September 12, 2019, 09:51:44 AM »
Seems interesting enough. Probably EPD developed but I wonder what else the staff worked on, Labo team?

286
TalkBack / Re: Nintendo To Unveil New Fitness Plans On September 12
« on: September 06, 2019, 01:04:17 PM »
Don't think I'm in the target demographic, but as with Labo I'm interested to see where this goes.

287
TalkBack / Re: SNES Games Coming to Nintendo Switch Online Tomorrow
« on: September 04, 2019, 08:28:50 PM »
This is a decent starting line up

288
TalkBack / Re: Nintendo Direct Recap: September 4, 2019
« on: September 04, 2019, 08:28:05 PM »
Is this the announcement of Deadly Premonition 2?

289
TalkBack / Re: Xenoblade Chronicles To Receive Definitive Edition In 2020
« on: September 04, 2019, 07:05:33 PM »
I could cry, what a finale

290
Well that's slightly annoying, especially considering the 3DS is only recently deceased in terms of support. But not a massive problem at the end of the day

291
So can you still buy stuff, you just need to go through the online store to add money?

292
That's pretty funny

293
Podcast Discussion / Re: Episode 164: The Ol' Loop de Loop
« on: August 27, 2019, 03:28:45 AM »
Number 2 out of nowhere! Not even Metts could guess that one. Love the show TYP

294
Podcast Discussion / Re: Episode 636: Roll 15 to Make Lippi Useful
« on: August 25, 2019, 10:34:02 PM »
I managed to get Lippi good by combining composite bows over and over, so it was like +7. Although Frea for me was useless in 95% of the battles.

295
Watched Neon Genesis Evangelion for the first time. At first I was unsure, as the fan service seemed to be at odds with the message the show was trying to put forward. However it gets more tasteful as it goes along, and the movie End of Evangelion is a spectacle that lives up to the hype.

296
This is encouraging news in terms of the controls

297
Podcast Discussion / Re: RetroActive 45: Crimson Shroud
« on: August 19, 2019, 05:25:26 PM »
I like this game's D&D theme, and despite not breaking any new ground, the game's world feels sufficiently fleshed out and doesn't fall too far into Tolkien tropes.

The game has the feel of a choose your own adventure book but without any of the branching narrative. The text of the game even tries to emulate the style of a novel, complementing the low budget as it allows your imagination to fill in the gaps. A small visual feature I did appreciate was that the different weapons showed up on the character models, even though this would be easy to miss.

The battle system has enough quirks for it to differentiate itself from other RPGs. Instead of choosing between attacking and using skills, in Crimson Shrowd you can do both in a single turn, encouraging you to constantly use buffs and debuffs rather than just relentlessly attacking.

Instead of travelling from town to town refreshing your HP and MP, in this game your HP is refilled after every encounter and your can raise MP by using standard attacks, which makes sense for a short adventure through a single dungeon.

The elemental combo system is interesting although I'm unsure about maths behind the reward dice. With accuracy dice rolls the UI appears to be trying to tell you that the chances of a hit will increase from 50% to 54%, but then the game makes you roll a D4 to try to get a 2 or higher, this has a chance of 75%. The higher the number of faces the lower the chance, with a D6 it told me to get a 3 or higher, which is 66%, less than the D4, even though the combo system makes D6's more rare. Conversely if you use the higher dice on attack rolls you face the chance of a meager attack boost that will likely be inconsequential to the outcome of the battle.

As for the randomly dropped main quest item, even if we look past the, on the face of it misconceived design, the game doesn't even do it well. The game isn't explicitly clear what you have to do and because it's random there's no feedback to the player, that what they're doing is correct, they just need to do it 6 more times. After my fifth wave of skeletons I had to Google it to check I was even on the right path.

The game says there aren't any levels but you still seem to gain skills as you battle. The UI of the game in general is a bit messy, I still don't really understand the stat changes on the equipment screen. Descriptions are inside an annoying scrolling banner and it's easy to forget which debuffs you've applied to enemies, so you just apply them again for good measure.

The way the game ends resolves nothing and comes out of nowhere, so I presume I got the bad ending, and unfortunately the combat isn't appealing enough for me to want to play through the whole game again.

Final impressions are a little sour. Sure it's got a nice soundtrack and a unique aesthetic, but the battle system is unbalanced, unrefined, and the story is well written but ultimately paper thin. There is a good foundation to build upon but it's unlikely at this point Level 5 will ever return to it.

Run time 7:49:12

298
Podcast Discussion / Re: Episode 635: Mesa Goen Wrap Disa Up
« on: August 19, 2019, 03:00:55 PM »
Bimmy & Jimmy really made me laugh

299
Podcast Discussion / Re: Episode 634: Show Daddy's Joy Con Your Teeth
« on: August 05, 2019, 05:15:25 PM »
The idea of joy con drift insanity effects is genius.

Also Crimson Shows should make a great retroactive, look forward to playing it for the first time.

300
Absolutely agree on the Xenoblade 2 world building Guillaume. The game presents a world but doesn't go far enough in detailing how it would work in practice.

Do blades eat?
Can blades die?
If blades can't die why do they need to eat?

They needed to flesh out their thought experiment on the weird blade driver relationship. Some times they act like regular people and other times like pokemon.

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