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Originally posted by: thecubedcanuck
This is one company trying to sell me additional products they make by limiting what I can do with the products I have already purchased. This IMO is not right.
Well, you're looking at it from an entirely different perspective than the designers. They're not trying to find ways to cut out features to make you buy a GBA (actually the goal is more likely to sell GameCubes to GBA owners), they're ADDING features as bonuses for those that do have one. The Metroid thing especially - It's no good to own both games. You have to BEAT both to get all the bonuses. Anyways, it has as much to do with the creative possibilities as the marketing possibilities. Miyamoto told us at DICE that Connectivity is still one of their greater challenges. They have the ability to link up systems, but they're still trying to find ways to connect them that don't seem merely gimmicky - which IMO Wind Waker is the first to accomplish.
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I am curious how the wheel you mention actually changes the gameplay?
If you've never played with a wheel with force feedback, it's hard to explain, but basically the wheel will pull against you realistically if you get bumped, spin out of control or simply are going up hill at an awkward angle. You'll also feel bumps as you cross wooden bridges or dirt roads. It's far more advanced than the simple off/on rumble of standard controllers.