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Messages - Bloodworth

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Nintendo Gaming / RE: Freshly Picked: Tingle’s Rosy Rupeeland
« on: September 30, 2007, 06:19:29 PM »
I just wrote up my impressions in my blog:
http://bloodworthgt.gametrailers.com/gamepad/index.php

Quote

So, we got the European version of Freshly Picked: Tingle's Rosy Rupeeland for the DS, and I'm playing it at home right now. It came out in Japan about a year ago, but this is the first time it's available in English since it seems most Americans hate Tingle with a passion. For those not familiar with the character, he first appeared in Zelda: Majora's Mask as a mid-30s map-seller, convinced that he was destined to become a fairy. In standard Nintendo fashion, though, this Tingle is completely different, and he even begins with a completely different name (which is hilariously changed to Tingle within the first five minutes).

So far the game has some Zelda elements, but its more akin to Animal Crossing or an MMO or something, and its full of random quirky characters. The whole set up is that Tingle is lazing about doing nothing when a voice entices him to make his way to Rupeeland where he'll have wealth and women in abundance. (Yeah, Tingle actually likes women.) How do you get to Rupeeland? By collecting thousands of rupees and tossing thousands of dollars into a pond by your house of course.



The game is really all about money. Your wallet even doubles as your life bar, so every time you get hurt, you lose money, and if you run out of money, you die. You'll spend a lot of time bartering with the villagers. They don't even talk to you unless you pay, and if you bid too low, they'll often just take your cash without applying it to the amount they want. If you get a reward, the same rules apply, you need to bid for how much you should receive, and if you bid too low, you'll be scolded for not being greedy enough.



Battles are weird. You just kind of walk into enemies which kicks up a cartoon style dust cloud with the two of you rolling around inside. Tapping on the screen helps limit the damage you'll take, and catching other monsters up in the fight will give you bonus items and extra rupees. You'll also need to hire bodyguards along the way, who can fight for you as long as they have enough health. These guys range from overzealous warriors who run into battle to snot-nosed dwarves who often don't even attack when you tell them to.

You will come across Zelda-style dungeons from time-to-time, but they aren't as complex. The second one features an awesome boss battle with a Pirate Skeleton that's very much a parody of a classic Punch Out match. If you're one of those guys who'd like to see Tingle's nose get bloodied, just get to this fight and let yourself get hit a few times.



So far Tingle is fun with a lot of random humor and offbeat characters. Negotiating and grinding for cash is a little wearisome, but I think Nintendo could bring this to the States with a limited release like they've done for Electroplankton and Chibi Robo. Anyone else here a Tingle fan?

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Nintendo Gaming / RE: Freshly Picked: Tingle’s Rosy Rupeeland
« on: September 29, 2007, 09:35:59 PM »
I've been playing this weekend. The 2nd boss is awesome - Punch Out parody. Just got the shovel and second pot. Been having to grind a bit more than I'd like, but I'm learning to save before negotiations when its convenient so I don't lose money on poor bids.

306
Sin & Punishment, VC Field Battle Gameplay
Sin & Punishment, VC Elevator Action Gameplay
Since this came out in Europe today, I grabbed some footage from the Japanese VC. Hope we get it in the States soon.

307
The Eye of Judgment, Setup, Tutorial, and Battle Gameplay
The Eye of Judgment, Head to Head Gameplay
I'm player two, and yes I made some n00b mistakes. I've never played any collectible card games, but I enjoy this, and since I have a roommate that has played stuff like this before, I'll probably pick it up when it comes out.

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Quote

Originally posted by: Khushrenada
Why do you think Bean Machine and Kirby's Avalance are so different? Because Kirby is linear and Bean Machine isn't?


They aren't different, it was just a weird multiplatform release for Puyo Puyo. On Genesis they slapped the Sonic license on it, and on SNES they used Kirby. So, it's not a rip off because it was the same game all along.

@_@ Look there, I just had to explain it again.

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Streets of Rage 3, VC Gameplay
Legend of Hero Tonma, VC Gameplay
This is like some kind of space-shooter mario bros. in a fantasy setting.
Kirby's Avalanche, VC Gameplay
Yes, this is Puyo Puyo, but how many times do I have to explain that it's not a "rip off" of Mean Bean Machine?

312
General Chat / RE: The 4400
« on: September 16, 2007, 06:25:08 PM »
Hello there. I think I may have started one of these threads last year. Waiting for my girlfriend to come over so we can watch the finale.  

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heh heh, that's pretty funny. No, those are just Japanese games that have come in, and I've been working my way through all of them. I also put up a lot of intros to other games, but didn't post the links here since its just the opening cinematics to a bunch of games that have about as much interactivity as a comic book. I'll have to watch our imports a little closer.

314
Octomania (Wii), Gameplay
It took a while to figure out. You have those grids with the numbers on them, and what you have to do is get the right number of the same colored octopi into that grid. That eliminates the grid and turns the octopi into clouds, then any other octopi that touch those clouds also get converted, producing chains. Like Puzzle Fighter, you win when your opponent gets overwhelmed.
Oni Zero (DS), Gameplay
Start the roulette wheel to determine whether you attack or heal, then trace the arrows to attack! Lame.
One Piece: Gear Spirit (DS), Gameplay

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It was ok. I didn't really get very far, just captured some basics.


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Steam powered something. They looked more like mushrooms to me.

Legend of Spyro: Eternal Night (Wii), Fiery Inferno Gameplay
Legend of Spyro: Eternal Night (Wii), Ugly Ape Beatdown Gameplay
No, Elijah Wood could not save Spyro. I got stuck in the tutorial 3 times. Not a good sign.
Summon Night: Twin Age (DS), Japanese Monster Slaying Gameplay

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I think that's part of "maturing his style" or... something.

Oh hey, one more:
Eco Creatures (DS), Japanese Woodland RTS Gameplay

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NWR Forums Discord / KidConfidence!
« on: September 07, 2007, 08:28:56 PM »
http://www.youtube.com/profile_videos?search_query=&user=Kidconfidence&page=1
Once you start, you can't stop. Must see - Transformers, Metroid, and Forza.  

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Nintendo Gaming / RE: Carnival Games Official Topic
« on: September 04, 2007, 08:32:23 PM »
Carnival Games is actually pretty darned cool. I just got done playing it for review and I think I'll pick it up sometime.

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Adventure Island, VC Gameplay
I like this game despite the haterz.
Bonk III, VC Gameplay
Holy crap, is that New Super Mario Bros??? Bonk gets super giant and then really tiny.
Landstalker, VC Gameplay
Isometric is so cool but not so cool at the same time.
DK Jr. MATH, VC Gameplay
The only reason Nintendo is getting away with releasing MATH is that they slipped it in with three awesome games. Seriously DK Jr. Math should have been buried and forgotten. I've played fun edutainment games. This is not one of them.

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