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Messages - Bloodworth

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1226
Nintendo Gaming / RE: DS Lite Elite
« on: April 04, 2006, 11:21:10 PM »
36 hour shipping ain't bad.  I had it at lunch today.  Still adjusting to the different EVERYTHING in terms of learning to hold the system comfortably.  So far I'm actually having the hardest time with the bigger stylus.

1227
NWR Forums Discord / RE: Honda ads
« on: April 04, 2006, 06:03:35 AM »
Actually, there are plenty of skunks even in heavily populated sections of the hills, I have raccoons and opossums in my yard all the time, and we saw a bunch of deer when we went to the park a couple weeks ago.

1228
Nintendo Gaming / RE: Official DS Sales Thread
« on: April 04, 2006, 12:42:57 AM »
Well that all depends on the shipping you pick of course.  I can't stand Lik Sang's low-end shipping, so if I order something I make sure I can track it.  My package shipped out just over 24 hours ago and it is already in the area and should be here in another day.

1229
NWR Forums Discord / RE: Honda ads
« on: April 03, 2006, 11:16:13 PM »
Yeah, you'd be surprised.  The majority of our readers are in the market for cars that get into arguments with exotic animals.

1230
TalkBack / REVIEWS: Naruto: Ninja Council
« on: April 03, 2006, 10:39:10 PM »
I've completed this game four times, and still haven't put in ten hours.

Naruto: Ninja Council for Game Boy Advance was originally released in Japan in 2003, but even for its time, it must have been a bit disappointing.  The game largely feels as if it could have been released on the original NES with few changes, and it is incredibly short and easy.    


Ninja Council is a standard side-scrolling platformer / fighter.  You can choose either Naruto or Sasuke (or later Kakashi) to beat your way through a number of minor enemies, check corners of the map for special items and weapons, and battle against other characters from the show in boss encounters.  Each character performs hand-to-hand attacks with the B button, jumps with A, and tosses projectiles with R.  Despite having two unused buttons on the GBA, elemental scrolls, such as fire, wind, and water, (which have absolutely nothing to do with the Naruto series) are selected by holding the R button until the weapon switches and used by releasing the button – which can be quite annoying.      


Likewise (but making a little more sense), special moves are performed by holding the B button to charge a gauge and releasing the button at the right time to perform a move.  Each bar that you fill represents a different move, with four moves per character.  There are both red and yellow sections of the bar, and if you release the button when the bar is in the red, the move will fail, producing either a less effective version of the technique or an almost entirely useless action like Naruto letting a huge fart.  Both the scrolls and specials use chakra, which builds up automatically whenever you're standing still.    


The main levels are structured as simple mazes, requiring you to climb up and down a stage to find a path to the end.  The various scrolls allow you to pass obstructions in your path – fire burns dead trees, earth digs holes underground, wind gives a boost to your jump, etc.  Sections of the map are "darkened" so that you can only see the enemies and items in that area by entering it; thereby "darkening" the area you just came from.  There doesn't seem to be much rhyme or reason for this, with some sections being mere corners of the map.      


The enemies along the way aren't much to contend with, especially if you use specials liberally.  Most of the ninjas in your path pretty much stand there and wait for you to hit them.  The more problematic enemies tend to be flying creatures, which are difficult to hit, and ninjas waiting at the tops of vertical shafts, knocking you down as soon as you get to the top.  In addition, some enemies simply pop up when you're right on top of them, and if you happen to knock an enemy out of its territory without killing it, it will vanish and pop up again in the original spot.  Most enemies don't drop any goodies, so it really doesn't matter if you kill them or simply avoid them and go on your merry way.      


At the end of each short level is a boss fight with a character from the show.  The majority of bosses are easily dispatched in one of two methods: you either crowd in and attack continuously, or you dodge the opponent's attacks, build your chakra meter and hit the character with special moves over and over.  You're completely invincible while charging a special, so that puts a sly defensive ace in your pocket.  Even if a giant snake attacks you, it's no problem; you're concentrating.  Out of the eighteen total bosses in the game, only four are challenging enough for it to be worth studying their attack patterns and forming strategies – and a handful of bosses can be dispatched almost instantly if you use your knowledge of the show to use the right moves against them.    


Ninja Council's fourteen stages take about an hour to blast through all of them, or a bit longer if you try to explore every little corner.  There are some rewards to encourage replay, including a free mode that allows you to go back to any stage you've played, and "night missions", which are just a slightly more difficult pallet swap of the original stages with a different set of bosses at the very end.  Naruto and Sasuke have significant differences – Sasuke is faster and stronger with basic moves, while Naruto has more powerful specials.  If you complete the game with both of them, you'll unlock Kakashi, who is much faster, can pull off more specials in a row, and has an insane jumping ability that allows you to simply leap over the majority of enemies and obstacles.  Still, there are only so many times you can play an hour-long game, and it's easy to have everything unlocked in a weekend.    


Fans of the license will probably have more to complain about than someone who has no idea what Naruto is even about.  I mentioned the elemental Ninjutsu scrolls earlier, which have more of a foundation in generic game design than in the Naruto series.  Story-wise, fighting your allies makes a bit of sense as a training exercise, at least until the village is set on fire and Neji still feels the need to have a friendly match.  When you finally do face off against invading ninjas, they include completely out-of-context battles with Haku, Zabuza, and Orochimaru in the mountains above Konoha.  Last, but not least, is the oddly poor quality of the character portraits.  It appears that rather than digitizing official artwork, the designers must have copied the art by hand, because most of the character's faces simply don't look right at all. And to think there's actually an image gallery to unlock!    


In all Naruto: Ninja Council is a decent amount of fun, but it is way too short and requires little thought or skill.  Certainly not a title you should spend thirty bucks on.

Pros:
       

  • Distinct differences in character abilities

           Cons:
           
  • Two unused buttons, two buttons with secondary functions – why?  
  • Short  
  • Easy

                   Graphics:  5.0
           The color depth is standard for GBA, but animations are minimal. Environments are lifeless, without even so much as flickering in the water.

                   Sound:  3.0
           The Game Boy Color sound quality hits you squarely in the gut the moment you reach the title screen, and the tunes aren't really good enough to make up for it.  Grainy voice samples from the US actors play every time you use a special move, proving to be more annoying than cool.

                   Control:  6.0
           Why the L and Select buttons were ignored when they were clearly needed is beyond me.  Other than that, the controls are responsive and there are noticeable differences among the characters.

                          Gameplay:  5.0
           Routine platforming and baddie busting through the levels, but why do the baddies so rarely fight back?  The boss fights are a little more interesting, but even most of them can be beaten without giving your opponent the chance to even show his or her moves.

     


           Lastability:  2.0
           There are rewards for players who do replay the game several times.  However, that does not even approach off-setting the mere hour it takes to plow through a single run with the game.

     


           Final:  4.0
           Naruto: Ninja Council has some old-school fun while it lasts, but that isn't very long.  Endless continues and a lack of challenge make the game even shorter, and even with replay incentives, you'll have your fill of the game in six or seven hours.      


  • 1231
    Nintendo Gaming / RE: Playing Bloodworth in MP Hunters is like..
    « on: April 03, 2006, 09:43:09 PM »
    I'll jump back on after my Lite gets here

    1232
    NWR Forums Discord / Honda ads
    « on: April 03, 2006, 08:51:37 PM »

    1234
    Nintendo Gaming / RE: DS Lite Elite
    « on: April 03, 2006, 07:47:44 AM »
     KWAI CHUNG,  HK      04/03/2006      6:33 P.M.      PICKUP SCAN

    Now for the obsessive UPS refreshing as my DS Lite flies out of Hong Kong.

    1235
    Nintendo Gaming / RE: DS Lite Elite
    « on: April 01, 2006, 10:15:31 PM »
    What, after he puts a big streak across the finish?  That doesn't sound sexy.

    1236
    TalkBack / RE: Bob Ross Game Coming to DS and Revolution
    « on: April 01, 2006, 07:28:28 AM »
    It will be interesting to see how this would work with a Revolution controller.  The depth perception of the controller could possibly be used to determine the pressure of the strokes.

    1237
    TalkBack / Top Spin 2 in Stores
    « on: March 31, 2006, 04:27:06 PM »
    2K Sports releases their latest tennis game on GBA and DS.

    2K Sports Goes for the Grand Slam as Top Spin 2 Hits the Court on Xbox 360, Nintendo DS(TM) and Game Boy(R) Advance    


    NEW YORK--(BUSINESS WIRE)--March 30, 2006--    


    With 24 of the Top Players in the World Including Maria Sharapova, Andy Roddick and Venus Williams, Top Spin 2 Returns for Another Victory      


      2K Sports, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), today announced that Top Spin 2 for Xbox 360(TM) video game and entertainment system from Microsoft, Nintendo DS(TM) and Game Boy(R) Advance is now available in stores across North America and will be available at stores in Europe on April 7th. The Xbox 360 version supports worldwide online play through Xbox Live(R) online game service.    


    Making gamers feel like they are on the court and in the match, Top Spin 2 combines all of the elements that made the first version a success with an assortment of new features and gameplay options. The game allows players to compete against, play as or team up with an incredible lineup of the world's top-ranked tennis professionals including Maria Sharapova, Andy Roddick, Roger Federer, Venus Williams and James Blake. Gamers can play in a wide variety of venues including all Grand Slam tournaments such as The Wimbledon Championships. Every tournament and venue is alive and dynamic with environmental elements that react to your play.    


    "Top Spin 2 for Xbox 360 combines the power of the next generation platform with all-new gameplay features including smoother animations, improved ball physics and better control," said Christoph Hartmann, Managing Director of 2K Games. "Top Spin 2 truly provides the best video game tennis experience to date."    


    Featuring a wide variety of shots including slices, drops, top spins, lobs, and drives, Top Spin 2 enables players to play their style of tennis. For experienced players, the game adds depth with a number of new risk shots and all-new advanced controls, allowing gamers to pick apart their opponent piece by piece. Top Spin 2 also includes the peerless Player-Creator. Through this powerful feature gamers can customize a wide array of characteristics to create their own, totally unique player with an amazing level of detail.    


    Top Spin 2 Key Features:    


    Xbox 360    


    -- Play as or against 24 of the world's top ranked professional tennis stars like Maria Sharapova, Andy Roddick, Roger Federer, Venus Williams, Lindsay Davenport, Lleyton Hewitt, James Blake, Amelie Mauresmo and more!    


    -- Create realistic player models by choosing gender, name, skin color, outfit and nationality as well as customizing details such as hair, face shape, and attitude.    


    -- New risk shots and all-new advanced controls enable a variety of shots like slices, drops, top spins, lobs, and drives.    


    -- High-definition technology delivers silky smooth animations and vibrant colors bringing tennis to life on the Xbox 360.    


    -- Worldwide online play allows gamers to challenge other players through Xbox Live(R).    


    Nintendo DS and Game Boy Advance    


    -- Choose to play as or against 16 of the world's best players including Maria Sharapova, Venus Williams, Andy Roddick and Roger Federer.    


    -- Customize the ultimate player by choosing from gender, name, skin color, hairstyle, outfit, and nationality.    


    -- Play like the pros, mastering every stroke - forehand, backhand, service, smash, volley, lob, and passing shot - while playing against the world's best players on any type of surface including clay, asphalt and grass.    


    -- Rise up through the ranks, serving and volleying their way to the Top Spin 2 Championship!    


    Top Spin 2 is rated "E" for Everyone and is available at retail stores across North America for a suggested retail price of $39.99 on Xbox 360(TM) and $29.99 for Nintendo DS(TM) and Game Boy(R) Advance. The title will be available in Europe on April 7th.    


    For more information, please visit http://www.topspin2.com.


    1238
    Nintendo Gaming / RE: DS Lite Elite
    « on: March 31, 2006, 03:44:45 PM »
    Well, it looks like mine is shipping out soon.  They attempted to charge my card today, but the bank flagged the transaction until I could be contacted.  Now I've put my approval through, and my system should be here next week.

    1239
    Nintendo Gaming / RE: The Legend of Zelda: Twilight Princess
    « on: March 31, 2006, 03:38:44 PM »
    I'm on the April Fools bandwagon.  The fact that the answers were "updated" several hours later is suspicious, as were Aonuma's openness, and the obvious fan service statements.

    1240
    Nintendo Gaming / RE: The Legend of Zelda: Twilight Princess
    « on: March 29, 2006, 08:58:19 PM »
    Just read the latest Nintendo Power Zelda piece, and I found this quite interesting "the game's outline is very close to being nailed down".  They're also getting the finishing touches on the Wolf so that it will be playable at E3.  So, the delay is certainly not just a matter of waiting until they can ride the Revolution wave.  It seems that the team is simply under tremendous pressure to make sure everything is right and the game is better than Ocarina of Time.

    1241
    TalkBack / RE: REVIEWS: Naruto: Clash of Ninja
    « on: March 28, 2006, 09:21:38 PM »
    He's specifically talking about the depth and quality of the games.  I'm not sure how waiting until they release would ruin anything because they won't release until the show catches up.  

    And LOL, illegal downloading - if I can watch it on Japanese TV for free, I'm not going to cry about it.  They're not offering the product I want through a "legal" channel.  I'm certainly not going to wait four or five years (if the show is carried that long) to watch it with horrible translations and poorly directed voice acting.

    1242
    TalkBack / RE: REVIEWS: Metroid Prime: Hunters
    « on: March 28, 2006, 09:11:48 PM »
    Ian is right about the respawning enemies.  They should be the type of creatures that even if they take a little extra time to kill, they aren't as comlex as fighting boss.

    I think the real key to upgrading is for there to be significant areas opened up - that you don't get back to a section of the map until you have three or four new items that suddenly bring life to that section all over again.  If you instead find yourself being forced to go back after each new item you get, that becomes less of a discovery and more of a chore.  

    The thing that really made Mario, Zelda, and Metroid so special to begin with was that there always seemed to be some secret to find around every corner.  If you're required to find those areas (and have a hint system pointing straight to them), it really defeats that sense.

    1243
    TalkBack / RE: REVIEWS: Naruto: Clash of Ninja
    « on: March 27, 2006, 05:08:18 PM »
    lol - Bosses? Pits?  Are you sure you aren't referring to the GBA game?  Because I'm playing pit-i-full stages right now, and the GC game has no such thing.

    1244
    Nintendo Gaming / RE: DS Lite -in stock- right now for $209.
    « on: March 27, 2006, 04:11:55 PM »
    Quote

    Prices for the NDS Lite have dropped to more manageable levels and we are offering the three colors (Crystal White, Enamel Navy, and Ice Blue) for US$209 each. Shipments are scheduled to arrive on Wednesday.


    You know, I think this could mean that they'll get over-ordered quickly if word gets out.  Secondly, this could be a good sign that Lik-Sang and Play Asia are getting bigger shipments too.

    1245
    Yes, the name is stupid. I think everyone can agree on that, especially after the extended period of time that we had to deal with (working title).

    I am interested in checking out the game though.

    1246
    Nintendo Gaming / RE: DS Lite -in stock- right now for $209.
    « on: March 27, 2006, 03:58:48 PM »
    lol, I can just imagine it being out of stock by the time someone clicks the link.

    1247
    I wouldn't be so surprised if Sam knew something he couldn't print yet.  And I'm also betting that Nintendo does still have something major up their sleeves.

    1248
    NWR Forums Discord / RE: GET IT RIGHT.
    « on: March 25, 2006, 10:15:02 PM »
    LOL It's a "Noon-chuck" then. Apparently for those High Noon shooting games overseas like GUN.

    1249
    Nintendo Gaming / RE: Metroid Hunters!!!
    « on: March 25, 2006, 09:59:22 PM »
    Just beat adventure mode.  Overall, as a game it's alright.  WHAT IS THE DEAL with there only being two bosses that you fight four times each?  As a Metroid game it really doesn't measure up because it's missing one of the biggest elements of the series - upgrades.  Not a single gameplay-changing upgrade in the whole game.  Just a bunch of guns which don't do anything but open doors and have stronger effects against specific enemies.  

    Final Boss and aftermath spoilers:The final boss can be beaten two ways, the second way to get the "real ending" is rather obscure.  Beating him the right way gets you a special gun and stage for multiplayer, but they're throw aways.  The gun is this massive cannon that vaporizes everything in a gigantic radius - usually resulting in self-destructs for the shooter.  The stage is just a spiraling structure with that gun at the top and no other weapons - resulting in everyone simply trying to get to the top to get the gun.

    I really did like a lot of the game - especially the morph ball sections.  Alinos is easily my favorite planet of the bunch.  Still, there's no escaping that it feels like a Metroid spin-off than a genuine entry in the series.  And for that, I've had a blast online.

    Will be very interesting to see Jonny's review.  He seems to enjoy multiplayer, but he isn't enjoying single-player much.

    1250
    Nintendo Gaming / RE: Metroid Hunters!!!
    « on: March 25, 2006, 09:07:26 AM »
    I think the characters are balanced, it's just a matter of experience.  The only one I haven't really learned to deal with is Sylux.  Somehow other people seem to get insane damage with him, and I can shock someone forever and feel like it's not doing me any good.

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