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Messages - Bloodworth

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1176
TalkBack / RE: WWII on Wii
« on: May 05, 2006, 06:25:28 PM »
Thank you.  I couldn't resist.

1177
TalkBack / WWII on Wii
« on: May 05, 2006, 06:10:06 PM »
Call of Duty 3 is bound for Wii.

The rumblings of a new Call of Duty game coming to Nintendo's next console have been around for a while, but now it's official.  Activision plans to unveil Call of Duty 3 next week at E3. However, IGN received an early copy of the E3 trailer and permission to reveal the next title to the world.      


The trailer focuses mostly on the heritage of the series, showing clips from each CoD title with select quotes from the media.  It all culminates with a few scenes illustrating this year's sequel: a soldier is gunning it out in ravaged European streets; his gun gets knocked out of his hands; and he then must wrestle off his opponent bare-handed. (The level of graphic detail makes it unclear whether the footage is pre-rendered or direct from gameplay.) The end of the trailer shows a variety of logos, not least of which is one for "Nintendo Revolution", confirming Wii support.


1178
TalkBack / Australian DS Lite Date Announced
« on: May 04, 2006, 10:37:13 PM »
Australia gets something before the US?

NINTENDO DS LITE RELEASE DATE    


Melbourne, Australia May 5th 2006 – Nintendo Australia is pleased to announce the new member of the Nintendo DS™ range, the upgraded Nintendo DS™ Lite, will be available in Australia on June 1st, at SRP$199.95.    


Nintendo DS Lite, launching in Polar White, features brighter screens, is approximately two-thirds the size of the original Nintendo DS and about 20 percent lighter. It also features a larger stylus and repositioned button layout, all the while maintaining all of the original Nintendo DS features, as well as screen size.    


“We love the Nintendo DS and the new experiences it has brought to gaming," says Rose Lappin, Director of Sales and Marketing. “the super stylish Nintendo DS Lite adds a touch of class to the unit and the brighter screen is remarkably vibrant. Expect some fantastic software products in the coming months to take advantage of this."    


In Australia, Nintendo DS continues to sell through at a higher rate than all other handheld systems, and remains the best selling handheld console, since its release just over a year ago.    


The Nintendo DS Lite has experienced phenomenal success in Japan. Since its launch earlier this year, Nintendo have struggled to keep up with incredibly high consumer demand.    


With a series of exciting and innovative software releases, Nintendo Australia aims to continue this trend:    


• The highly anticipated Metroid® Prime Hunters is scheduled for release May 25th. Blast your way through six ferocious bounty hunters in adventure mode, take on up to four friends wirelessly or battle online using Nintendo® Wi-Fi Connection.
 • Twenty years after Nintendo's biggest franchise was born, the Mario Bros.® return in a dazzling, all-new platformer sure to set players' fingers twitching. New SUPER MARIO BROS.™ arrives June 8th.
 • Dr Kawashima’s Brain Training™: How Old Is Your Brain?, releasing June 15th, is designed to keep people's minds active with fun mental workouts that incorporate the user-friendly voice-command and touch-screen capabilities of Nintendo DS. Brain Training also includes more than 100 sudoku puzzles.


1179
TalkBack / RE: EDITORIALS: Wii Will Get Over It, Won’t Wii?
« on: May 04, 2006, 12:35:43 AM »
Quote

Rick what you have to understand is that crap senses of humour and toilet humour beyond age 10 is exclusive to gamers. New gamers could not give a damn.


That's exactly the problem though, people hear it and think it sounds childish.  

Most of my friends are in their 20s and 30s and don't play video games, and they take about two minutes to start making Wii jokes.  -And again it's not so much that they're trying to make jokes.  They're simply putting the word into the context of a sentence, realize what it sounds like, and laugh at the implications.

1180
Nintendo Gaming / RE: My Wii Focus Group & Results
« on: May 04, 2006, 12:17:49 AM »
Quote

We already know exactly what the system's features are and what it can do. The software part is pending, but we already have a good idea about what it does.


Then why does Nintendo keep saying that Wii will make more sense when the other features are revealed at E3?

1181
TalkBack / RE: New Racing Game on Wii
« on: April 30, 2006, 11:03:56 AM »
wandering, that's a great quote from Reggie.  I'm glad he actually acknowledged the challenges of the name rather than repeating lame marketing puns like Perrin and Atwood did.  

"Rewriting the rules of marketing" though - I'm a little doubtful that Nintendo can pull that off.  They aren't exactly the best at projecting the right image for the company.

1182
TalkBack / RE: New Racing Game on Wii
« on: April 30, 2006, 10:58:19 AM »
Guys keep in mind that if they show something like Mario Kart, that doesn't mean it's going to be out this year.  I'd bet Nintendo will try to show as many concepts as possible regardless of completion because they want to give third parties ideas about all the different ways the controllers can be used.  

1183
NWR Feedback / RE: PlanetWii
« on: April 29, 2006, 02:36:37 PM »
neverhappening

1184
TalkBack / RE: Revolution Name Announced!
« on: April 29, 2006, 09:26:25 AM »
Quote

the insecure 15-25 year old who makes a pee joke because you cant come to terms with something


I'm sorry, but once you get older than 25, you're actually MORE likely to associate it with pee or penis because you have children or grandchildren.  

It simply sounds silly in a normal sentence, and the innuendo is unavoidable whether you're trying or not: Do you have a Wii?  I was up all night last night playing Mario on my Wii.  Come over and check out my Wii.  

I am the one who generally sits back and takes a calm wait and see approach with Nintendo's decisions, but this still sits like a bad prank. My girlfriend can't stop complaining either.  She can't fathom how Nintendo could willingly name their console a word that sounds like urine.  We aren't 15 - 25. We aren't insecure gang bangers. We are calm sensible adults and the associations are locked in our psyche like a two-ton roadblock.

1185
TalkBack / RE: Revolution Name Announced!
« on: April 29, 2006, 09:17:39 AM »
EasyCure, would you mind reading punctuation and paragraph breaks?  Holy crap, I do not want to read that massive block of text.

1186
TalkBack / REVIEWS: Worms: Open Warfare
« on: April 29, 2006, 08:28:55 AM »
Those mouthy little worms have dug their way into an unripened apple on the Nintendo DS.

The Worms franchise has enjoyed a steady stream of titles over the past twelve years.  Originally created by Team17 for the PC, Worms is a turn-based strategy game that puts you in control of a team of cheeky little annelids who attack each other with everything from bazookas to shotguns to exploding sheep.  While fans may be happy that Gamesauce-developed Worms: Open Warfare goes back to the 2D roots of the series, they likely won't be as happy with just how scaled down it is or the host of annoying bugs that damper the gameplay.    


For those unfamiliar with Worms, it's quite addictive and plays a little like golf – but with guns and big explosions. You need to pay attention to the landscape and wind speed, know how your different weapons will be affected by the conditions, aim wisely, and charge your shot power accordingly.  If you've judged rightly, you'll witness the death of your slippery foe (or at least hear him spout a few curses in your general direction).  You can also tunnel beneath enemies with a blowtorch, use ninja ropes to scale cliffs or fly by on a jet pack to drop dynamite onto a group of enemies and escape quickly.      


Worms is also known for its colorful humor, mostly in the form of voice clips and wacky weapons.  While voice options have been trimmed down considerably for the handheld, there are fifteen different speech banks to choose from, including a selection of European languages and fun sterotypes like Redneck, Drill Sergeant, and Scouser.  Unfortunately, while there are fifteen weapons and seven utility devices, most of them are basics like shotguns, mines, bazookas, and grenades. To try out a banana bomb or a sheep, you'll have to either find one in a supply crate or change the game settings.      


Levels are randomly generated, which goes a long way in keeping the game fresh.  There are six backgrounds to choose from, each with its own set of random objects littering the landscape.  Landscapes are fully destructible, so whether you hit your enemy or not, you're going to be leaving a massive hole in the ground.  Creating craters does have a few worries, though. The levels are set atop a vast sea, and if you drop into the water or dig too deep, your worm will sink to an untimely end.  Strategic players will keep an eye out for any worms that can be easily dunked.  Few things are quite as satisfying as launching your enemies into the icy depths.    


The touch-screen usage is one of the better assets of the DS version of Open Warfare.  While a close view of your units is displayed on the top screen, the lower screen displays valuable information, including turn time, match time, wind direction and speed, teams' health, weapons available, and a full map of the level, showing the positions of each unit.  The stylus is used to select weapons, look around the map, and navigate menus.  Other functions such as moving, aiming, and firing weapons are mapped to the cross pad and buttons.    


You have a few different ways to start up a game.  You can choose quick game, which simply throws you into a random battle.  You can create a game with up to four human or computer controlled teams sharing the same DS system.  Or you can host a game for friends to download.  It tends to be more convenient to just share one DS since it takes a little extra time for everyone to download the map and get started.  Sadly, there is no online play, which is a real shame because Worms is the type of game that is best experienced when playing against others on an even skill level.  A person who has never played before simply can't compete with a veteran until he or she gets a fair amount of practice time in.    


The single-player gameplay is extremely lacking.  There are no pre-defined missions; only a bare-bones challenge mode, which puts your team through a series of battles against stronger and larger groups of opponents.  Take note that I didn't say smarter.  The AI in Worms Open Warfare is about as dumb as it gets.  Now, don't get me wrong: your opponents can usually hit their targets with pinpoint accuracy in bad conditions, but every other aspect of their behavior is unfathomably stupid.  Enemy worms will regularly dive off the edge of the stage in pointless suicide.  AI controlled worms will whittle away entire turns "thinking".  And on top of that, they seem to have no second thoughts about blowing up one of their own if that unit is close to you.  The later stages in challenge mode can often be won by burrowing beneath one enemy to manipulate the others into firing upon him – while you sit comfortably below ground.  Extra AI teams can make things more interesting in multiplayer, but they aren't very good for one-on-one fights.    


There are several bugs and other gripes with Open Warfare.  Worms fans will notice early-on that there are no flame weapons.  In particular, shooting green drums simply makes a bigger bang, no longer causing flaming oil to drift downhill – a change that does limit your strategic options.  And oh, those green drums, oh my!  If you get one of your worms too close to one of those green drums, there's a good chance that the worm might get stuck inside of it, forcing you to either use a teleport item or shoot the drum to get free.  You can also get stuck when trying to use the ninja rope, or more rarely, one of your worms might actually fall straight through the ground and die.  In theory, you can change the gravestone to represent your dead worms, but a glitch forces the default on you no matter what you choose.  In addition, the graphics engine stutters along with particles flying in the wind regularly slowing down, and sometimes, portions of the top screen start flickering to black. (I had to test the game on my old DS to make sure my DS Lite wasn't suffering a hardware defect.)    


In the end, while Worms: Open Warfare maintains the humor and addictive gameplay of the series, it really is only worthwhile for multiplayer on the road.  Long-time Worms fans will find nothing new, limited options, and a lacking single-player experience.  Those who have never played a Worms game may very likely succumb to the charm of the series (I know I did), but if you're in that camp, there are few reasons to pay for a $30 DS game when you can download a much better PC game for $10 less.

Pros:
       

  • Funny voice clips  
  • Efficient touch screen integration  
  • Addictive multiplayer gameplay

           Cons:
           
  • Poor AI  
  • Unrefined and buggy engine  
  • Lacking in gameplay modes and weapon selection

                   Graphics:  6.0
           Player sprites are a bit small, giving the worms a squished look and making it hard to see charming subtleties in the animation.  While the gameplay is not impeded, the wind effects run at a chuggy, inconsistent rate, and an odd flickering effect plagues the upper screen.

                   Sound:  7.0
           While most of the vocal assets have been carried over from earlier games, they're still funny and are a great reason for new players on DS to get attached to these little hellions.  The music is pleasing to the ear, setting a good tone for each environment and becoming catchy or intense at times to keep the mood shifting.

                   Control:  9.0
           The integration of Open Warfare's controls on the DS is really the biggest accomplishment.  Even though the touch screen and all of the buttons are utilized, it feels quite natural. The mini-map on the lower screen is an excellent tool.  Hopefully, a more polished sequel can make use of this system in the future.

                          Gameplay:  7.0
           The Worms style and battle system really stand out in the genre.  The gameplay can be addictive for anyone who takes the time to get into it and find some buddies for multiplayer.  However, Open Warfare merely recycles what earlier games have done better, so players more familiar with past games in the series may be disappointed.

     


           Lastability:  6.0
           From a multiplayer standpoint, the randomly generated environments really help to keep the game fresh even if you play over and over.  The single player experience really suffers both from a lack of content and AI opponents that make idiotic decisions.

     


           Final:  6.5
           With better iterations in the Worms series available for less money, it's really hard to recommend Open Warfare to anyone except fans looking for a portable multiplayer version or players who can't run any of the PC games.      


  • 1187
    Nintendo Gaming / RE: Japan hates Wii.
    « on: April 28, 2006, 10:52:36 PM »
    No, that's a misconception promoted by bad translators and Japanese people trying to figure out when L or R is appropriate because the corresponding sound in Japanese is really kind of in-between the English L and R sounds.

    1188
    Nintendo Gaming / RE: The problem with "Wii'...
    « on: April 28, 2006, 10:45:04 PM »
    Quote

    There is no problem with Wii, the problem resides in those to immature to look past "urine" references.


    I'm sorry, but I don't think it has anything to do with maturity - or rather, I think it instantly causes people to forget themselves and regress.  Everyone I've mentioned it to in conversation, no matter how old or mature they may be, immediately thinks it sounds phallic, silly, or just plain stupid.  People make jokes because it sounds like a bad joke.  

    1189
    Nintendo Gaming / RE: Wiik NOA
    « on: April 28, 2006, 10:32:52 PM »
    Rare is gone because they suck and they were a money pit.

    1190
    NWR Forums Discord / RE: Wii can art!
    « on: April 28, 2006, 04:57:54 PM »

    1191
    Nintendo Gaming / RE: aaaand wheeeeeeeeeee!!!
    « on: April 28, 2006, 07:11:48 AM »
    lol, welcome to yesterday

    1192
    TalkBack / RE: Revolution Name Announced!
    « on: April 27, 2006, 06:50:53 PM »
    not at all

    1193
    TalkBack / RE: EA Comments on Revolution Development
    « on: April 25, 2006, 09:44:50 PM »
    Another thought - could this be a "challenge" because this team usually develops PC games and hasn't had to work with lower resolutions in the past?

    1194
    TalkBack / RE: EA Comments on Revolution Development
    « on: April 25, 2006, 09:23:30 PM »
    I hope he enjoys explaining himself when all the 360 owners without HDTVs can't see anything.  

    Ubisoft had trouble when they took HD for granted in King Kong and now EA's making the same mistake.  There's no guarantee that users are going to have the option.  I think that Nintendo not going to HD may actually help 360 and PS3 owners if it means developers are forced to consider standard resolutions when designing their games.

    1195
    General Chat / RE: All the other boards are doing it! PGC Frapper!!
    « on: April 22, 2006, 10:34:09 PM »
    lol, Nintendo Australia cannot be mapped

    1196
    General Chat / RE: All the other boards are doing it! PGC Frapper!!
    « on: April 22, 2006, 10:17:36 PM »
    My area + E3 added

    1197
    Nintendo Gaming / RE: DS LITE IMPRESSIONS
    « on: April 19, 2006, 08:38:16 PM »
    Please don't use our forums to repost stuff from your blog.

    1198
    General Chat / RE: New Stavesacre Album in Stores TODAY
    « on: April 19, 2006, 08:34:28 PM »
    Ok, just updated my blog on the subject.  This will probably be my last word on the matter unless (gasp) a conversation actually starts.

    http://blog.myspace.com/dbloodworth2

    1199
    General Chat / RE: New Stavesacre Album in Stores TODAY
    « on: April 19, 2006, 06:19:17 PM »
    http://www.streamofconsciousness.net/interviews/stavesacre.htm

    Just found an interview with Sam and Ryan.  Turns out they didn't like the self-titled album either.

    And another one with Mark

    http://www.ocregister.com/ocregister/entertainment/music/article_1101016.php

    1200
    General Chat / RE: New Stavesacre Album in Stores TODAY
    « on: April 19, 2006, 05:58:56 PM »
    Oh how sad, Spak-Spang is the only one to share the love.  I've been listening to their stuff since early 1996 (maybe even a little before that)  not long before the first CD came out.

    I didn't get into the self-titled album as much as the three before it, but both the Bull VS Fighter EP and How to Live with a Curse step it up a notch.  

    The show was great last night.  I got there early, so I had a nice little corner in front where the stage met the wall.  I had to stand back a little while the bands before them were playing though.  I thought for sure that one of those guys was going to knock me in the head with his guitar.  Stavesacre has a few dates with POD coming up, so hopefully that will get their name out there again now that POD is huge.

    You live close to The Door huh?  I used to hang out a bit in Deep Ellum about the time that place opened up, but I can't remember if I ever went to a show there.

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