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Topics - Bloodworth

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226
TalkBack / Bratz: Rock Angelz Hits Retail
« on: October 04, 2005, 10:25:19 PM »
THQ's really going for the tween girls this week.

'Bratz: Rock Angelz' Struts Onto Video Game Scene, Allowing Gamers Around the World to Experience 'The Girls With a Passion for Fashion' for the First Time    


  THQ Releases 'Bratz: Rock Angelz' for Major Video Game Systems Following Successful Launch of New Bratz Fashion Dolls, DVD and Chart-Topping Album    


AGOURA HILLS, Calif., Oct. 4 /PRNewswire-FirstCall/ -- THQ Inc. (Nasdaq: THQI - News) today announced "Bratz: Rock Angelz"(TM) has shipped for PlayStation®2 computer entertainment system, Nintendo GameCube(TM) and Game Boy® Advance, and Windows PC. The video game is the first release under THQ's worldwide interactive agreement with MGA Entertainment, the manufacturers of the wildly popular BRATZ® property. The "Bratz: Rock Angelz" video game is the latest extension to the new "Bratz: Rock Angelz" fashion doll line, which also includes a "Bratz: Rock Angelz" DVD feature movie and original music CD. The "Bratz: Rock Angelz" video game makes its launch debut at The Toy Wishes(TM) Holiday Preview Show at the Jacob K. Javitz Center in New York City on Thursday, October 6th at MGA Entertainment's booth #708. The game is also now available at retail outlets nationwide.    


"THQ is excited to have partnered with MGA in order to bring this widely popular brand to video games," said John Ardell, director of global brand marketing, THQ. "The Bratz property has quickly become a worldwide phenomenon, crossing numerous product categories with a modern sensibility that resonates well with fans."    


"Fans will finally be able to immerse themselves in the world of 'Bratz: Rock Angelz' in an interactive adventure that brings the Bratz 'passion for fashion' to life," said Isaac Larian, chief executive officer, MGA Entertainment. "The 'Bratz: Rock Angelz' video game is a further testament to the overwhelming popularity of the Bratz property."    


The "Bratz: Rock Angelz" video game lets fans play as any of the four BRATZ Girls: Yasmin(TM), Cloe(TM), Sasha(TM) and Jade(TM). The girls embark on a series of adventures in search of intriguing stories to build their own fashion magazine as their rivals at "Your Thing" magazine continually plot to thwart their efforts. The search for the perfect story will take the girls around the globe where famous places and people make for amazing adventures. Players will be able to customize the BRATZ Girls' hair, make-up, and outfits throughout the game as they complete various activities to dish out the scoop.    


For more information on "Bratz: Rock Angelz" and the rest of THQ's product line-up, please visit www.thq.com.


227
TalkBack / everGirl... your way to play! Ships to Stores
« on: October 04, 2005, 10:17:49 PM »
Be a girl and shop or something.  

THQ Ships everGirl... your way to play! for Windows PC and the Nintendo Game Boy® Advance    


  Hit Lifestyle Brand for Tween Girls Comes to Life With New Videogames    


AGOURA HILLS, Calif., Oct. 4 - THQ Inc. (Nasdaq: THQI) today shipped everGirl ... your way to play! for Windows PC and the Nintendo Game Boy® Advance. Based on the popular lifestyle brand for tween girls, the everGirl videogame lets girls partake in fun adventures tailored to their personality type. EverGirl... your way to play! is now available at retail outlets throughout North America.    


"We're excited to bring the everGirl brand to the interactive world for the first time," said John Ardell, director, global brand management, THQ. "The games will be a wonderful outlet for girls with a passion for self-discovery and creative expression."    


"The everGirl brand allows young women to discover their character like never before," said Steve Youngwood, senior vice president, Entertainment Products, Nickelodeon & Viacom Consumer Products, which handles licensing and merchandising for everGirl. "We're thrilled to be partnering with THQ to give fans of the property an interactive opportunity to express their unique personalities."    


About everGirl... your way to play! For Windows PC and Game Boy Advance
 The everGirl... your way to play! videogame allows girls to engage in activities specifically tailored to their personality type. Girls will be able to play sports, go shopping, design fashions or become an artist. everGirl... your way to play! allows participants to create their own look onscreen with the everYou character generator, as well as customize their room and fashions to suit their personal style. In addition, the game features multiple endings based on the player's decisions, performance and personality type. With everGirl... your way to play! girls can be whatever they want to be. The decisions and the outcome are up to them!    


everGirl, a lifestyle brand, created specifically for tween girls, helps promote positive-self esteem, creative self expression and self-discovery. For more information, visit www.evergirl.com.


228
TalkBack / THQ Sponsors Five
« on: October 04, 2005, 05:02:40 PM »
THQ game promos to show with popular UK children's programs.

Midway Acquires U.K. Developer Pitbull Syndicate; Developer of Highly-Anticipated L.A. RUSH Extends Midway's U.K. Presence    


CHICAGO--(BUSINESS WIRE)--Oct. 4, 2005--Midway Games Inc. (NYSE:MWY), a leading interactive entertainment publisher and developer, announced today that it has acquired The Pitbull Syndicate Limited, an accomplished game development studio based in Newcastle, UK. Midway acquired the privately-held developer in a primarily stock transaction for 199,385 Midway shares, subject to potential customary post-closing adjustments. The studio is currently developing Midway's highly-anticipated L.A. RUSH(TM) along with additional next generation projects. The studio will be renamed Midway Studios - Newcastle.    


Midway's President and Chief Executive Officer, David F. Zucker, commented, "We have been collaborating with Pitbull on the upcoming reinvention of our RUSH franchise, L.A. RUSH, which we anticipate will be launching in October. This close-knit team of highly talented developers brings to Midway a successful track record, specifically the Test Drive series, of which three titles have sold over one million units. L.A. RUSH will be the first title in our co-marketing relationship with MTV, and we are excited to add the creative force behind this title to our expanding internal development staff."    


Midway's Senior Vice President - Worldwide Studios, Matt Booty, said, "Pitbull has mastered the art and science of arcade-style racers, with sophisticated technology that allows huge free-roaming environments, hundreds of destructible objects, and an advanced artificial intelligence system capable of handling more than 100 vehicles at once. Pitbull will form the foundation of Midway's future racing games, and we are excited to expand our international presence in one of the strongest regions for game development talent in the UK."    


Based in Newcastle, UK, The Pitbull Syndicate Limited was established in December 1996 by a small group of programmers and artists who specialize in racing games, producing four games in the Test Drive series, which has sold over 5.5 million units throughout the life of the franchise.    


In addition to shares issued as consideration for the acquisition of Pitbull, 25,146 restricted shares of Midway common stock were issued to key Pitbull employees as retention incentives. The restrictions on the shares will lapse over a period of three years, provided the employee remains at the Company. Pitbull employees who received the rights were: Pete Brace, Ian Copeland, Gavin Freyberg, Jonathan Kay, Daren Kelly, Mark Leadbeater, Ben Marsh, Chris McClure, Stewart Neal, Mark Wilkinson, and Chris Wood.


229
TalkBack / Midway Adopts Pitbull
« on: October 04, 2005, 04:58:35 PM »
UK racing game developer now known as Midway Studios - Newcastle

Midway Acquires U.K. Developer Pitbull Syndicate; Developer of Highly-Anticipated L.A. RUSH Extends Midway's U.K. Presence    


CHICAGO--(BUSINESS WIRE)--Oct. 4, 2005--Midway Games Inc. (NYSE:MWY), a leading interactive entertainment publisher and developer, announced today that it has acquired The Pitbull Syndicate Limited, an accomplished game development studio based in Newcastle, UK. Midway acquired the privately-held developer in a primarily stock transaction for 199,385 Midway shares, subject to potential customary post-closing adjustments. The studio is currently developing Midway's highly-anticipated L.A. RUSH(TM) along with additional next generation projects. The studio will be renamed Midway Studios - Newcastle.    


Midway's President and Chief Executive Officer, David F. Zucker, commented, "We have been collaborating with Pitbull on the upcoming reinvention of our RUSH franchise, L.A. RUSH, which we anticipate will be launching in October. This close-knit team of highly talented developers brings to Midway a successful track record, specifically the Test Drive series, of which three titles have sold over one million units. L.A. RUSH will be the first title in our co-marketing relationship with MTV, and we are excited to add the creative force behind this title to our expanding internal development staff."    


Midway's Senior Vice President - Worldwide Studios, Matt Booty, said, "Pitbull has mastered the art and science of arcade-style racers, with sophisticated technology that allows huge free-roaming environments, hundreds of destructible objects, and an advanced artificial intelligence system capable of handling more than 100 vehicles at once. Pitbull will form the foundation of Midway's future racing games, and we are excited to expand our international presence in one of the strongest regions for game development talent in the UK."    


Based in Newcastle, UK, The Pitbull Syndicate Limited was established in December 1996 by a small group of programmers and artists who specialize in racing games, producing four games in the Test Drive series, which has sold over 5.5 million units throughout the life of the franchise.    


In addition to shares issued as consideration for the acquisition of Pitbull, 25,146 restricted shares of Midway common stock were issued to key Pitbull employees as retention incentives. The restrictions on the shares will lapse over a period of three years, provided the employee remains at the Company. Pitbull employees who received the rights were: Pete Brace, Ian Copeland, Gavin Freyberg, Jonathan Kay, Daren Kelly, Mark Leadbeater, Ben Marsh, Chris McClure, Stewart Neal, Mark Wilkinson, and Chris Wood.


230
TalkBack / Fire Emblem Interview
« on: October 03, 2005, 05:45:33 PM »
Discuss our interview with the localization team here.

231
TalkBack / Redman Headlines True Crime Soundtrack
« on: September 30, 2005, 08:33:30 PM »
The "Funk Doctor" writes two new tracks and appears in the game.

THE “FUNK DOCTOR” -- REDMAN -- TO HEADLINE TRUE CRIME®: NEW YORK CITY SOUNDTRACK    


  Redman Concocts Two Original Tracks for True Crime Soundtrack and Appears as Secret Character in the Game    


   Santa Monica, CA—September 27, 2005— The “Funk Doc,” Redman, headlines an eclectic NYC inspired soundtrack for Activision, Inc.’s (Nasdaq: ATVI) upcoming True CrimeÒ: New York City video game with two all-new original songs and the debut of “Rush The Security” from his upcoming album Red Gone Wild, scheduled for release on November 8.  Redman will also appear as an unlockable character in the gritty drama, which is slated for release this  fall.      


     


In addition to Redman’s tracks, the soundtrack perfectly defines the diverse sounds of the city and the high caliber action of the game with more than 80 licensed songs from NYC raised, or transplanted, punk, hardcore, hip hop and rock royalty who helped define the city’s music scene including Jay-Z, Fat Joe, A Tribe Called Quest, The Ramones, The Velvet Underground, My Chemical Romance, The Bravery and Bob Dylan, among others, making this soundtrack the ultimate New York experience.    


     


According to Shawn "Jay-Z" Carter, President and CEO of Def Jam Recordings, “This soundtrack is New York City.”    


     


“As an East Coast artist who paid his dues performing in the clubs of New York City, Redman’s inspired rhymes bring the gritty realism of the city to life in our game,” said Tim Riley, worldwide executive of music at Activision.  “His bold lyrics and hard-edged funk beats capture the vibes of the city from Washington Heights to Harlem and all the way down to Battery Park.”    


     


True Crime: New York City is being developed by Luxoflux for the PlayStation®2 computer entertainment system, the Xbox® video game and entertainment system from Microsoft and Nintendo GameCube™.  The game has been rated “M” (“Mature” – Blood and Gore, Intense Violence, Strong Language, Strong Sexual Content, Use of Drugs) by the ESRB and will release this fall.


232
TalkBack / Frogger Games Ready for the Picking
« on: September 30, 2005, 08:28:31 PM »
Frogger: Helmet Chaos for DS and Frogger: Ancient Shadow for GameCube now at retail.

KONAMI SHIPS TWO NEW TITLES FROM ITS BELOVED FROGGER FRANCHISE TO RETAIL STORES NATIONWIDE    


     


Frogger Helmet Chaos Jumps To The PSP System And Nintendo DS    


While Frogger: Ancient Shadow Hops Onto PlayStation 2, Xbox, And Nintendo GameCube
   


     


FOR IMMEDIATE RELEASE    


     


REDWOOD CITY, Calif. - September 27, 2005 - Konami Digital Entertainment - America, a division of Konami Digital Entertainment, Inc., today shipped two new titles from its Frogger franchise. One of the most popular video game icons of all time, Frogger makes his debut on the Nintendo DS(tm) with the release of Frogger(r) Helmet  Chaos(tm) and will be shipping one day later on the PSP(tm)  (PlayStation(r)Portable) system. Additionally, Frogger(r): Ancient  Shadow(tm) brings the classic "hop-n-dodge" gameplay to the PlayStation(r)2 computer entertainment system, Xbox(r) video game and entertainment system from Microsoft and Nintendo GameCube(tm). Each title features innovative gameplay, new characters, and dynamic environments, with more levels than previous games in the franchise.    


     


"We have listened to the fans of the series and incorporated features people have been clamoring for, including the ability to unlock the classic 1981 Frogger arcade game," said Wyman Jung, Associate Product Manager, Konami Digital Entertainment - America. "The new Frogger games bring new colorful and exciting gameplay as well as an element of nostalgia that is sure to please gamers of all ages."    


     


In Frogger Helmet Chaos, an evil force is threatening Frogger's home, Firefly Swamp, and the nearby Kingdom of Bunnington Hollow. The first 3D handheld game for the Frogger franchise with 3D environments and traditional 2D gameplay, Frogger Helmet Chaos delivers up to four player multiplayer action by utilizing the Nintendo DS wireless capabilities and the PSP system's wireless support. Gamers can unlock new playable characters, each with their own special abilities and moves, on more than 30 levels of play. Additionally, players can use the one-of-a-kind Nintendo DS touch screen for mini-games.    


     


Frogger Ancient Shadow merges classic Frogger gameplay with platforming elements to deliver an exciting new challenge for up to four players. Join Frogger in Firefly Swamp where a dark secret has recently been uncovered. When Dr. Wani tries to resurrect an ancient evil force, it's up to Frogger to save the day. The game boasts a wide range of character moves that allow players to climb walls, double jump, tongue grab and more, as well as incorporating passwords that allow gamers to unlock content on the handheld system versions.  As an added bonus, the soundtrack is composed by Mutato Muzika, the composer for Crash Bandicoot and the Rugrats theme song.    


     


Frogger captured the hearts of gamers everywhere when it first appeared in arcades in 1981. More than 20 years later with over seven million games sold to date, Frogger continues to be one of the most memorable and well known pop culture icons.    


     


Frogger Helmet Chaos is available for the PSP system and Nintendo DS for an SRP of $29.99 and rated "E" for Everyone by the ESRB.  Frogger Ancient Shadow is available for the PlayStation 2, Xbox and Nintendo GameCube for an SRP of $29.99 and rated "E" for Everyone by the ESRB.  For more information on the game, please visit: http://www.konami.gs
 


233
TalkBack / Lost in Blue Hits Stores
« on: September 30, 2005, 08:18:56 PM »
Build, hunt, eat, and find your way off a deserted island.

KONAMI SHIPS LOST IN BLUE TO RETAIL STORES NATIONWIDE    


     


Konami Releases Innovative Survival RPG For The Nintendo DS(tm)    


     


FOR IMMEDIATE RELEASE    


     


REDWOOD CITY, Calif. - September 27, 2005 Konami Digital Entertainment - America, a division of Konami Digital Entertainment, Inc., today shipped Lost in Blue for the Nintendo DS(tm). The innovative RPG takes players on a journey of survival, adventure and mystery as they take part in numerous activities -- such as fishing, hunting, trapping and cooking -- that make living on the island fun. Additionally, throughout the journey, players will encounter innovative mini-games that utilize the technological capabilities of Nintendo DS -- including the touch screen technology, microphone, and, for the first time, the ability to close the lid during gameplay.    


     


"Lost In Blue takes full advantage of the DS as it provides a gaming experience that is filled with all different types of adventures and surprises," said Jason Enos, Product Manager at Konami Digital Entertainment  - America.  "By providing an ever-changing storyline with tremendous replay value, the title delivers a stimulating and inventive style of gameplay that is sure to make it one of the major surprises for the new system."    


     


Lost in Blue follows the relationship of the hero and the heroine who are trapped on a mysterious deserted island after a disastrous incident at sea. The young hero of the game awakens to find himself on a seemingly uninhabited island.  After meeting another survivor, a 17-year old girl who has also drifted ashore, the two must work together to survive.  While planning their escape, the two will learn survival skills, such as hunting, searching for food and building tools while uncovering the island's many mysteries.    


     


In their quest to survive, players will utilize completely original gameplay concepts including many innovative mini-games throughout their adventures. Highlighting these innovations is the ability to close the lid of the DS while cooking food - resembling closing the lid to a pot - for a designated time period in order to ensure that the food is cooked to perfection. Close the lid too long and the food will be burned, while opening the lid too quickly will result in an undercooked dinner.    


     


Also in their journey to survive, players must learn to share responsibilities between the main character and NPCs, as each character's actions will affect the dialogue and events in the game.  In addition, after clearing the game as the hero, players can play as the heroine and gain a completely different gameplay experience.  There are multiple game endings depending on the two players' lifestyle, relationship, dialogue and their manner of escape, all making for hours of adventurous gameplay.    


       


Lost in Blue is available exclusively for the Nintendo DS(tm) for an SRP of $29.99 and rated "E10+" for Everyone 10+ by the ESRB. For more information on the game, please visit: http://www.konami.gs


234
TalkBack / Lunar: Dragon Song in Stores
« on: September 30, 2005, 08:12:37 PM »
The DS sequel has been released in North America.

UBISOFT'S LUNAR: DRAGON SONG FOR NINTENDO DS SHIPS TO RETAILERS    


SAN FRANCISCO September 27, 2005 Today, Ubisoft announced that Lunar: Dragon Song for Nintendo DS is releasing and will be available at North American retailers this week.    


Lunar: Dragon Song is the first original game from the Lunar franchise in over a decade and the first traditional fantasy RPG for the Nintendo DS, says Tony Kee, vice president of marketing at Ubisoft. These are two incredible milestones, and Ubisoft is excited to bring the highly anticipated and latest installment of the much-loved series to the Lunar fans.    


Lunar: Dragon Song takes players to 1,000 years before the events that occurred in the first game of the Lunar series, Lunar: The Silver Star. The world of Lunar is at peace under the protection of the goddess Althena, creator of Lunar. At the fringes of this peaceful existence, vicious demons have started to slowly invade, and there are few with power enough to know how to deal with this demon invasion. Players experience the world of Lunar as the human boy Jian and his group of friends. Jian's story begins simply but quickly evolves as he and his friends unravel the evil plot being laid against Althena and discover that they alone can save Lunar from the forces of evil.    


Key Features    


- Exclusively on Nintendo DS: Lunar: Dragon Song, the first original game in the Lunar series in 10 years, will only be available on Nintendo DS.    


- The first fantasy RPG for Nintendo DS: Marks the first entry in the traditional fantasy RPG category for Nintendo DS.    


-New Light & Dark enemy system: Players must battle the forces of evil by transforming Dark enemy creatures into Beings of Light.    


-New characters: Five new main characters debut in the Lunar universe: Jian, Gabryel, Lucia, Flora and Rufus.    


-New Battle Card system: Find different Battle Cards during your quest to alter the abilities and powers of members in your party.    


-New weapons and items: Lunar: Dragon Song features all-new items and weapons never seen before in any Lunar title.     -Wireless LAN connectivity: By connecting via wireless LAN, players can share rare and unique items within the Lunar world.    


-DS microphone support Players can command situations by giving orders into the DS microphone.    


Lunar: Dragon Song is developed by Japan Art Media (JAM), in conjunction with Game Arts, and ships with an ESRB rating of E10+ (Everyone 10 and older) and a suggested retail price of $29.99. For more information, please visit www.lunardragonsong.com.  


235
TalkBack / NBA Live 06 Now Available
« on: September 30, 2005, 08:07:32 PM »
Get your B-Ball action for the new year.

EA's NBA LIVE 06 In Stores Throughout North America Today; EA SPORTS Freestyle Superstars and New Player Visuals Highlight Best-Selling Hoops Franchise    


REDWOOD CITY, Calif.--(BUSINESS WIRE)--Sept. 28, 2005--NBA LIVE 06, the authentic new basketball videogame from Electronic Arts (NASDAQ:ERTS), has shipped to retailers and is in stores throughout North America today under the EA SPORTS(TM) brand. The evolution of NBA LIVE's signature EA SPORTS(TM) Freestyle Control continues in NBA LIVE 06 with all-new EA SPORTS(TM) Freestyle Superstars, where players have complete user control over all the dazzling passes, dunks, rebounds, shots and steals of the NBA's best players.    


  The NBA LIVE 06 ground-breaking advancements in gameplay include an improved transition game and highlight-reel fast break scenarios, while the ability to control EA SPORTS Freestyle Superstars like Playmakers, Highflyers, Stoppers, Shooter, Scorers and Power players redefines the experience. Also featuring enhanced player graphics, an electrifying presentation, and NBA all-star Dwyane Wade from the Miami HEAT on its cover, NBA LIVE 06 celebrates up-tempo, fast-break, and physical basketball. A rich collection of game modes -- including Dynasty Mode(TM), EA SPORTS(TM) Online(1), and NBA All-Star Weekend -- adds to the deepest offering of the game ever.    


NBA LIVE 06 is in stores on the PlayStation(R)2 computer entertainment system, the Xbox(R) video game system from Microsoft, the Nintendo GameCube(TM), and PC. NBA LIVE 06 will debut on the PSP(TM) (PlayStation(R) Portable) handheld entertainment system on October 18, while the mobile version of the game will launch in November and be available across all major carriers by December. NBA LIVE 06 on Xbox 360(TM) is slated to hit stores in November.    


Developed in Vancouver, B.C., by EA Canada, the studio which is also home to the popular NBA STREET and NCAA(R) March Madness(R) franchises, NBA LIVE 06 is rated "E" (Everyone) by the ESRB. The game's official website is www.nbalive06.com.
 


236
TalkBack / Fairly OddParents in Stores
« on: September 30, 2005, 08:02:40 PM »
Value priced GBA title with the Nickelodeon favorites.

Top-Rated Nickelodeon Kid's Show Comes to Life in the Fairly OddParents(TM): Clash With the Anti-World    


Kids Will Explore a World of Opposites in THQ's New Videogame for the Nintendo Game Boy(R) Advance    


    CALABASAS HILLS, Calif., Sept. 28 /PRNewswire-FirstCall/ -- THQ Inc.  (Nasdaq: THQI) and Nickelodeon today announced that The Fairly OddParents(TM):  Clash with the Anti-World for the Nintendo Game Boy(R) Advance has shipped to  retail outlets throughout North America.  Value-priced at $19.99, the game  will allow children around the country to interact with characters from the  top-rated kid's television show.    


     "The Fairly OddParents has been an enormously successful franchise for  THQ, having sold-in more than 1.3 million units to date," said Kelly Flock,  executive vice president of worldwide publishing, THQ.  "We're excited to  bring a new twist to the brand with the release of The Fairly OddParents:  Clash with the Anti-World, and think that fans of the series will enjoy this  fresh spin on Timmy Turner's world."    


    "The Fairly OddParents has remained a top-rated television show for kids  ages six to 11," said Steve Youngwood, senior vice president, Entertainment  Products, Nickelodeon & Viacom Consumer Products.  "We feel this new videogame  is the perfect way to keep the franchise full of energy and to expand on the  quirky humor that fans of the show have grown to love."    


    About The Fairly OddParents: Clash with the Anti-World    


    In The Fairly OddParents: Clash with the Anti-World, Crocker's dastardly  experiment to prove that fairies exist has turned Timmy Turner's world into  the Anti-World where everything is opposite -- even Timmy and his Fairy  Godparents.  Now Anti-Cosmo, Anti-Wanda and Anti-Timmy are hatching a sinister  plan to stop the earth from turning and make it Friday the 13th forever.  With  their powers slowly dwindling as the dreadful day approaches, the real Timmy  and his Fairy Godparents must travel through the Anti-lands and save the rest  of the world from the evil Anti-Fairies.  Game features include a playable  Wanda and Cosmo, as well as a wish fulfillment system that turns Timmy into  action-hero characters such as a ninja, pirate, super-gardener and giant  gerbil.    


    The Fairly OddParents: Clash with the Anti-World was developed by  Razorback Developments Ltd. out of London.  For more information on The Fairly  OddParents: Clash with the Anti-World and the rest of THQ's product line-up,  please visit http://www.thq.com.


237
TalkBack / One Piece: Grand Battle Review
« on: September 27, 2005, 09:23:50 PM »
Those crazy pirates are fighting it out like Power Stone.

One Piece: Grand Battle is a fighter very similar to Power Stone -- so much that my roommate thought it must have been done by the same team, but it was not. One or two players can select from sixteen characters (only about ten are available at the start) from the One Piece series to battle it out in 3D arenas filled with treasure chests full of power-ups and weapons.

The control system feels a bit slow and awkward, so it can take a while to get used to. Basically, A is for horizontal attacks, and X is for vertical attacks. R guards, Y jumps, and B can be used to pick up items or throw enemies. Using different moves is simply a matter of pressing specific sequences of buttons, such as A A X or R+A+X, etc. Each character has a different set of moves that you can look up at any time from the start menu.

A variety of items and interactive background elements do their part to enhance the experience. Treasure chests are constantly dropping in from the sky, and you can either bust them open for goodies or throw them at your opponent. All of them contain a healthy serving of fruit as well as attack items and power-ups. You might get such goodies as bombs, beehives, poison mushrooms, or enhanced speed. Each level has things to hit in the background for your advantage too. You can whack a cow in a village to send it stampeding back and forth through the level. One stage has a giant “sea-cow” (not a manatee, but a big cow-ish thing with fins) that dips in and out of the water, sending waves across the walkways to push you off the arena. And yet another stage has a mast that you can roll over your enemies like a giant baking pin. The L button doesn’t do anything by itself, but you can use it in specific combinations to summon support characters, use specials, or pull off your character’s mega-powerful secret move. To use any of the L button moves, you’ll need to eat a lot of fruit (yes, I said eat fruit) to fill your gauges. The summons and specials each require one full gauge, but you’ll have to fill up two of the gauges to use the secret move.

This secret move is really the game-breaker (and I don’t mean that in a cool NBA Street kind of way). The moves are mostly fan service and switch from the battle arena you’ve been fighting in to show long cut-scenes of your character annihilating his opponent. However, this cinematic might be shorter or longer depending on when you use your secret move. The way it works out is that if your life bar is lower than your opponent’s, you’ll do more damage, and if it’s higher, you’ll do less. Imagine a special move that grows in destruction the weaker you get, and as a result, if somebody is much better than you, you can just use this move to finish them off, even though your life bar is empty and theirs is full. Add in the fact that some characters have nearly unavoidable secret moves, and you get what is probably one of the cheapest tricks ever seen in a fighting game.

Even without this crazy secret attack system, character match-ups in Grand Battle really don’t feel balanced at all. Krieg seems to be unstoppable against most characters, but get Buggy the Clown on the case, and suddenly he’s easy pickings. This experience repeats itself with many of the characters, making the game less about skill and more about knowing which character beats which.

One Piece: Grand Battle is remarkably short as a single player experience. I completed the story mode in about twenty minutes the first time through. It only consists of five one-round battles and a box-smashing mini-game. Each battle is opened and closed with some brief banter between the characters, but these pirates come up with some pretty pathetic reasons for fighting each other. So, it’s not much of a story.

In addition to story mode is a mini-game challenge, in which you’ll battle Usopp’s pirates in three events. The first two are random mini-games like shoveling snow by using your standard attacks or assisting a team of racing villagers by preventing pirates from firing on their ship. If you lose a challenge, Usopp will take one of your support characters, and if you win, you’ll get to choose one of his, which you’ll keep for the duration of the challenge. The final round is a battle against Usopp himself, and whoever wins two out of three rounds wins the challenge. Most of the mini-games aren’t too fun in any case, though. Once you’ve tired of Story battles and mini-games, all that’s left is multiplayer. You can set up either a two-player match or a tournament for up to sixteen people.

There are a lot of unlockables for One Piece fans such as artwork and video clips. However, these mostly serve to point out that the player models in the game don’t look much like the characters they’re based on. They all have a kind of shortened, fattened look to them that some fans may not care for. Fans of the Japanese version of the show may prefer to import the game as well, since the American acting is noticeably terrible and doesn’t match the emotions expressed on the characters faces. I’ve never seen the show in any context, but I know bad acting when I’m forced to endure it.

In all, One Piece: Grand Battle might be alright for two-player games, but the single-player experience is worn out in six hours or so, and I’m not sure how many people would want to jump into a tournament with this fighting system.

Pros:
Cool items and interactive stages

Cons:
Cheap secret attack system
Controls slow to respond
Very short single-player experience

Graphics: 7.0

   Player models don’t look proportionate to the characters they’re based on, instead taking on a slightly “chibi” style that doesn’t quite come across. Stages do have a lot going on in the background, but overall, the look of the game is fairly generic.

Sound: 6.0

   Sound also lacks much to distinguish it, aside from the horrible American voice acting.

Control: 5.0

   Controls feel unresponsive and can take some time to get used to. The way moves are set up can turn the game into a real button masher. There aren’t any options to change the button layout either. With time though, it isn’t too bad to work with.

Gameplay: 5.0

   There are some fun elements, especially considering the crazy stages and weapons. The secret move system looks cool at first, but it’s so incredibly cheap. Plus, characters don’t feel balanced, and mini-games feel tedious and, at times, impossible.

Lastability: 4.0

   The only way you’ll get any lasting enjoyment in this is if you and a friend both dig it enough to play together. The story mode can be blown through in twenty minutes or so, and unlocking characters doesn’t take all that long. There’s a lot of artwork to collect, but it’s not that compelling.

Final Score (Not an average): 5.0

   There’s some casual fun to be had in One Piece: Grand Battle, but the extreme lack of gameplay content paired with an easily abused battle system prevent it from having much lasting appeal.

238
TalkBack / Mario Kart Arcade GP Shipping in October
« on: September 26, 2005, 07:18:33 AM »
Time to make sure your local arcade places an order.

MARIO AND PEACH MEET PAC-MAN AND BLINKY    


There's A Party In The Mushroom Kingdom And You're Invited    


SAN JOSE, CA - September 26, 2005 Namco and Nintendo have teamed up again, offering for the first time, a proven consumer franchise for the arcade!    


Word about this acclaimed title has been on the streets for over 8 months.  Namco is happy to announce that MARIO KART® ARCADE GP™ will be shipping in October.  Due to limited production, this soon to be chart-topping game is available in limited quantities so act fast.    


MARIO KART® ARCADE GP™ offers classic Mario Kart action with 11 characters.  Familiar Mario Kart ® characters like Mario, Luigi, Peach and Wario tear up the track with characters available only in the arcade model…. Pac-Man, Ms. Pac-Man and Blinky.  Each character has unique driving abilities so you'll have to try them all.  The Player Continuation feature makes that possible!    


MARIO KART® ARCADE GP™ is a 2-player dedicated game.  It's an impressive attraction piece when two cabinets are linked for 4-player thrills and spills.   Six worlds offer a variety of racecourses, 24 in all, to challenge both hard-core Mario Kart® fans and casual players alike.  Add in the variations of time and environment and you get 68 diverse courses!  Plus, there are hilarious challenge stages available to those who wins the Grand Prix Mode tracks.    


This dedicated model features a NamCam 2 to add to the excitement of the game play.  You insert your face in the character image of your choice and BAM….an image of your marvelous mug appears on screen where your rivals can see you as you leave them in the dust.    


The game play is fast, furious and FUN!  You race around the course and collect crazy items to toss at your adversaries.  There are 57 objects available, over 40 developed just for the arcade model!  Some items can be thrown forward at the competitors racing in front of you on the course and others can be used to disrupt those who are hot on your tail.   There are items that lock on your target and some that provide you with shields to reflect the rival's attack, there's even one that allows you to become invisible!  While you're trying to whip around the track and stump your friends you've got to dodge the stuff your buddies are tossing your way!  The sophisticated feedback steering will have you wishing you never got hit by that blasted Needle Bomb, Thunder Cloud or Tornado.  Gathering coins along the way increases your speed and helps you win the race.  Advanced players will be thrilled when they discover the hidden moves and use them to their advantage.    


MARIO KART® ARCADE GP™ is suitable for players of all ages.  For pricing and delivery information contact your local distributor or the Namco America Inc. Sales Office at 877 Supreme Drive, Bensenville, IL  60106  (630) 238-2248, fax (630) 238-9333.  For additional product information visit our website at www.namcoarcade.com.


239
TalkBack / REVIEWS: Tak: The Great Juju Challenge (GC)
« on: September 23, 2005, 04:59:18 PM »
Reviews: Tak: The Great Juju Challenge (GC)

Team up with Tak and Lok in a race for the Moon Juju’s favor.

Tak is back with his bigger, stronger… dumber friend, Lok, to compete in The Great Juju Challenge, a contest that happens every sixty years to determine which village will be given the favor of the Great Moon Juju. Lok and Tak represent Pupanunu Village and will have to beat out the JibbaJabbas, Grammazons, and Black Mist to succeed.

Tak: The Great Juju Challenge is the third game (see our review of the second title) in the series, made in partnership with Nickelodeon, and it’s evident in the imaginative character design and excellent voice work. The writing and delivery of the script is genuinely funny and matches what you’d expect of a Nick franchise, with a taunting and playful dynamic between the two characters. One joke in context is that the different varieties of Rokkers you fight all have a common weak spot: you need to hit them in the jewels – glowing pink crystals set in their bodies. While there are a couple stinkers among the jokes (like the rap set to belches and farts), the overall charm and humor are what really sets Tak apart.

The reason for the team set-up is that The Great Juju Challenge is designed from the ground up to be a cooperative multiplayer experience. A friend can join in at any time with a side by side split-screen mode, and even when you’re playing alone, you’ll need to switch between the two characters to reach ledges, press switches, and take advantage of each shaman’s unique skills and spells. Tak is the speedier of the two and can swim or put on a chicken suit to fly and drop bombs. Lok is stronger and can climb vines, pick Tak up to throw him to ledges above, and don a lobster costume to explore underwater. There are times where multiplayer has its advantages, especially when it comes to speed, since both players can work on tasks at the same time: characters might need to go to opposite ends of the room to activate switches; Tak may need to man a cannon to cover Lok as he climbs an enormous tree; and there are sections where each person will have to alternate their movements through parallel corridors to advance.

The competition of The Great Juju Challenge plays out through the level progression. Rather than searching open stages for treasures or items, you're competing against the other tribes to get the highest score, and the biggest factor in your score is time. So, each stage is essentially a race. You’ll find tons of time bonuses as you make your way through each level, but since you have to take time to figure out puzzles, explore the environment, and embark on side quests, you may need to repeat stages to improve your times.

Once you’ve passed two or three levels, you’ll move on to the Proving Grounds where you’ll choose a car and compete in a demolition derby with the other tribes. The overall scoreboard from the main levels determines which tribe gets first pick of the vehicles, and then you’re off to see who can cause the most damage. The team with the lowest score is then eliminated. After that, you’ll move on to the next batch of platform stages, another Proving Grounds competition, and so on, until your team is the last one standing.

However, part of the story is that the Black Mist tribe is a bunch of cheaters, constantly prolonging their presence in the competition. In the final Proving Grounds competition, the general feeling becomes “Alright I finally beat them! -- Oh no, they rigged the score to tie; time to bash into things for another 400 seconds”. After which, you are treated to a pitiful ending cut-scene with Tak and Lok returning to an empty village with no award ceremony because the village “ran out of budget.” They quickly high-five and the credits roll, deflating any joy of finishing the game.

Tak: The Great Juju Challenge is respectable with some high moments, but the last set of levels aren’t quite as fun, and the final Proving Grounds battle is outright frustrating and repetitive. Since the game can be easily beaten in a day or two, it may be best as a rental.

Pros:
Very funny dialogue
Good setup for cooperative play

Cons:
Loses a lot of steam in the end
Generic, repetitive music
Proving Grounds are extraneous and not very fun.

Graphics: 7.0

   Nothing incredible from a technical perspective, but the art direction and character designs are exceptionally fun. Once in a while, compression artifacts in cut-scenes can be a little extreme.

Sound: 7.5

   It pains me deeply to have to rate the voice acting and music in the same category. Dialogue is top-notch and often hilarious. Music – yuck – some songs loop in about five seconds unless you count the odd change in pitch once in a while.

Control: 6.5

   Jumping and fighting controls are adequate, but a little loose around the edges, and if you’re playing single-player, your AI comrade can take a while to catch up – a real problem when you’re fighting the clock. Menus don’t respond to the control stick at all, leaving you to your trusty cross pad. The demolition cars feel slow and awkward.

Gameplay: 6.5

   There are some cool elements like riding rhinos, firing cannons, and beating chickens to find the ones that quack like ducks. However, the majority of the game consists of straightforward bashing enemies and activating switches, with some horrible driving gameplay on the side.

Lastability: 4.0

   It should be fun to go through again in multiplayer if you play it by yourself the first time. Still, the game can be finished in one or two days, easily. Getting top scores in every stage shouldn’t take much longer.

Final Score (Not an average): 6.5

   Tak: The Great Juju Challenge has some great production values, but the game itself is pretty average and quite short. While the ending isn’t worth the “final battle” you have to endure, the cartoon humor is enough to warrant a play through most of the game.  

240
TalkBack / Nintendo DS Price Drop in Europe
« on: September 23, 2005, 06:36:59 AM »
Again, right in time for Nintendogs.

Nintendo Cuts Price Of DS In Time For Nintendogs    


All good things come in threes - Nintendo DS Colours, New Puppy Software and a Price Cut    


23rd September 2005 - Exciting news in time for Christmas as Nintendo today announced that it is cutting the price of its popular Nintendo DS, offering even greater value. From 7th October, Nintendo DS will be available at the estimated retail price of around £89.99. The £10 price drop will take effect on the same day as the launch of Nintendogs, which has become a cultural phenomenon and a sales leader in Japan and North America due its innovative appeal.    


The Nintendo DS launched across Europe this spring and offers true innovation with dual screen gaming, touch-screen technology, wireless gameplay, microphone input and Wi-Fi compatibility - all in the palm of your hand. Since launch it has achieved outstanding sales in Europe, shattering the one million mark in under three months. By the end of June 2005, worldwide sales had reached 6.65million, with gamers all over the world having embraced its innovative touch-screen technology. With a choice of over 30 software titles available Nintendo DS is the most original games console of this generation.    


Even more exciting is news that from October 7th, Nintendo will offer two Nintendogs bundles. Retailing at the estimated retail price of around £99, these offer unbeatable value for money. The fabulous new Dachshund version of the game will be bundled with a pink Nintendo DS console. This comes with a cute line-up of Nintendogs characters such as Shih Tzu and Pugs. But if Pink is not your thing, do not worry as there will be a Labrador version of the Nintendogs bundle complete with a blue Nintendo DS - with breeds such as Labrador Retriever and Pembroke Welsh Corgi to show off to your mates.    


Created exclusively for Nintendo DS, Nintendogs has sold over 1.5 million copies to date in Japan and North America.    


In addition to Nintendogs, Nintendo DS has a strong lineup of games arriving before the end of the year. These include Advance Wars: Dual Strike, Pac 'N' Roll, Nintendo Touch Golf: Birdie Challenge and Kirby Power Paintbrush. The new price for Nintendo DS also gives gamers another excuse to buy a Nintendo DS to be ready for the upcoming Nintendo Wi-Fi Connection, the wireless gaming service to launch later this year with the first game to offer this being Mario Kart DS.    


From 7th October Nintendo DS Silver, Pink and Blue will be available at the estimated retail price of around £89 and the Nintendogs Bundles will be available at the estimated retail price of around £99.    


Click onto www.nintendo-europe.com for all of the most up to date official information on Nintendo.


241
TalkBack / Europe Gets Nintendogs Bundle
« on: September 23, 2005, 06:34:37 AM »
Two new versions of the game to be packaged with special colored DS systems.

Nintendo Unleashes A Bundle Of Fun As The Nintendo DS Goes Nintendogs Crazy    


Nintendo's new puppy software bundled with new Nintendo DS Colours    


26th September 2005 - With well over one million of us already playing Nintendo's acclaimed DS console across Europe, great news is in store with the launch of an amazing new bundle. Europe's favourite handheld console is to be bundled with the most eagerly awaited game of the year - Nintendogs - and what's more it will be retailing for the incredible price of just £99 (RRP)    


There will be two varieties of Nintendogs bundle. The fabulous new Dachshund version of the game will be bundled with a pink Nintendo DS console. This comes with a cute line-up of Nintendogs characters such as Shih Tzu and Pugs. But if Pink is not your thing, do not worry as there will be a Labrador version of the Nintendogs bundle complete with a blue Nintendo DS - with breeds such as Labrador Retriever and Pembroke Welsh Corgi to show off to your mates.    


Since Nintendogs launched in Japan it has been a huge hit and sales of the Nintendo DS console have rocketed to five times the average amount during the Nintendogs launch week. In its first week on sale in the US, Nintendogs, sold over a quarter of a million copies making it the best selling new game franchise for a portable system. To date Nintendogs has sold over 1.5 million copies in Japan and North America.    


The Nintendo DS launched across Europe on 11th March 2005. It features dual screen gaming, touch-screen technology, voice recognition, wireless gameplay and Wi-Fi compatibility, all in the palm of your hand. Since launch it achieved record-breaking sales - with 500,000 units sold in its first three weeks alone. From this point, Nintendo DS purchases have 'skyrocketed' to shatter the one million mark across Europe in under three months. Worldwide, 6.65 million players worldwide had already got to grips with the Nintendo DS by the end of June 2005, embracing its innovative touch-screen technology as the stylish and most original games console of this generation.    


The Nintendo DS: Blue and Pink Nintendogs Bundle launches on October 7th 2005 at the amazing retail price of just £99    


Click onto www.nintendo-europe.com for all of the most up to date official information on Nintendo.


242
TalkBack / Chibi Robo Review
« on: September 18, 2005, 08:37:42 AM »
Discuss the Chibi Robo Review here.

http://www.planetgamecube.com/reviews.cfm?action=profile&id=664

 Need help scrubbing floors? Problems with your love life? Just want a perfectly cooked burger? Maybe it's time you got yourself a Chibi Robo.

Chibi Robo is a fashionably small "make happy" robot. He may only be a few inches tall, but he is capable of doing a number of household chores, often by using small objects he finds lying about the house. Chibi Robo can comprehend speech, but cannot speak himself. So, the Chibi Robo set includes Tompy, a hovering TV-shaped robot who guides Chibi Robo in his tasks and politely communicates between your family and Chibi Robo. Also included is the Chibi Robo House, where Chibi Robo can shop online, recycle scrap metal into usable devices, and communicate with the Orange Company's Chibi Robo ranking system, in which he competes against all other Chibi Robos to have the happiest family. Chibi Robo runs on a rechargeable battery and can plug himself into any household electrical outlet. And Chibi Robo emits little heat, so feel free to pick him up with your hands and dress him in cute costumes to look like a frog or a dog or whatever fits your Chibi Robo best!

Chibi Robo has a fun and distinctive charm to it. The characters are all a bit quirky. Papa is out of work and sits on the couch, playing toys and watching TV all day. The daughter, Jenny, claims to be under a curse and always acts like she’s a frog. Toys come to life when the humans aren’t around and typically have crazy traits of their own: the dog’s chew toy is in love with Papa’s space ranger toy, Giccoman; the teddy bear goes berserk when it hasn’t had its honey fix, and the princess doll has a “horror complex” that prevents her from talking to the mummy under the bed (and is the source of her blood-curdling scream).

Audio plays a big role in the cuteness and quirkiness of the game too. Along with the fun soundtrack and character themes, our little robot makes music with everything he does. Walking across different surfaces, scrubbing the floor, climbing ladders, all have matching tunes associated with them rather than your everyday sound effects.

Chibi Robo has a slightly wicked sense of humor. For instance, if you run out of battery power, your pal Tompy will pick you up off the floor and plug you in back at the Chibi Robo house, crying rivers of tears because of your “death”. However, you’ll gain the “wounded man” costume, featuring a heavily bandaged Chibi Robo. Costumes have special poses associated with them, and the wounded man’s pose is playing dead – manipulating poor, sensitive Tompy into taking you back from wherever you are in the house, his tears covering the floor because you didn’t feel like walking back.

The house itself is quite expansive. There are about six rooms in all, including the backyard, but each one is enormous and can take a while to explore fully. It can take some time to get to the highest areas since Chibi Robo can’t jump; he can only float across short distances with his Chibi Copter. You’ll be able to purchase ladders and bridges to reach areas that are inaccessible at first, and there are various things in the environment like plants and shoelaces that Chibi Robo can climb up, too. Exploration can be hampered by the game’s day/night system, though, because every time that it switches between day and night, you’re returned back to the Chibi Robo House in the living room. This can be especially frustrating if you’re climbing around the bedrooms on the top floor when time runs out, since you’ll need to backtrack through the house to continue where you left off.

While cleaning house is always fun – especially when you scrub the floor with Papa’s toothbrush – the majority of the gameplay is somewhere between Zelda and Animal Crossing. There is a lot of space to explore the enormous rooms in the house, but as you go, you’ll run into a number of characters needing your help. Papa needs help cooking hamburgers, a bluebird in the tree outside needs to be fed, and a squad of army toys has lost one of their comrades to the jaws of the family dog. Plus, from time to time, robotic spiders will attack Chibi Robo, and he’ll need to take them out with his Chibi Popper. The main dilemma in the game though is the tension between Mama and Papa – there’s a reason Papa sleeps on the couch every night. And tied up in this is also a mysterious robot in the basement, named Deka Robo. To finish the game, you’ll need to get Deka Robo running again and solve the conflict between Mama and Papa.

Chibi Robo is a really cool new franchise and a fun game, but before you get too excited, be aware that it is far from import-friendly. You’ll certainly be able to enjoy some of the charm of the characters and explore the house without too much trouble, but the game is very heavy on text. If you don’t know Japanese or can’t read some of the Kanji characters, you’ll be left to wander the house until you randomly run across something of significance. Trust me; I did it for quite a while, and when someone asks you for an item, you may not have the slightest idea what to pull out of your inventory. There are translation walkthroughs out there to get you through the main thrust of the game, but that isn’t quite as fun. So, if you have a pretty good knowledge of the language, feel free to import from our pals at Lik Sang, but others interested in the game should pester NOA to keep it from falling silently off the release list.

Pros:
Fun new franchise and supporting characters
Quirky humor
Deeper than you might expect

Cons:
Automatically returning home at the end of each day or night
Chibi Robo moves a bit slow and can’t jump.

Graphics: 8.0

   The graphics and character designs have a distinct look of their own. Chibi Robo in particular is just a really cute and memorable kind of guy. Character models are pretty smooth, and environments are large.

Sound: 8.5

   Chibi Robo has a really fun set of musical sound-effects and a few cool tunes. Characters also have their own kinds of babble speech to go along with the text.

Control: 7.5

   It’s nifty how Chibi Robo uses his plug to do things like save the game, activate machines and open doors. Various tools and costumes are quickly available from a separate menu. However, the Chibi Copter is used so often that it would have been nicer to have a button specifically dedicated to it. While fitting for a metal robot, Chibi Robo does move a bit slow, especially when it comes to climbing.

Gameplay: 7.5

   Chibi Robo has far more to do with finding items and helping characters than cleaning house. There are also times when you’ll break from the norm, like when you engage in the various army training exercises and compete in a chicken race at the top of the stairs.

Lastability: 8.0

   With some idea of what you’re doing, you may be able to get through the main story fairly quickly, but there are also a good number of side-quests that can be completed along the way or after you’ve finished.

Final Score (Not an average): 7.5

   Chibi Robo is a lovable new franchise from Skip, Bandai, and Nintendo, and I really hope that they stick with the plan to release this adventure in the US, because I’d love to play it again in English.  

243
Nintendo Gaming / Just the beginning
« on: September 17, 2005, 10:08:42 AM »
It looks like what we've seen so far isn't even a full revelation:

"The example that we have with the DS is that in January 2004 when we first announced it we said it had two screens because that's pretty easy to understand. We didn't say anything about the touch-screen until you could touch it and experience it at E3 and I think we're going to go the same route with Revolution."

http://www.gamesradar.com/news/default.asp?pagetypeid=2&articleid=37344&subsectionid=2504

E3 should be quite interesting.

244
TalkBack / Official Release on Revolution Controller
« on: September 15, 2005, 06:16:24 PM »
See what Nintendo has to say about Iwata's speech and the Revolution.

UPDATE:  A webcast of Nintendo President Satoru Iwata's keynote address at the Tokyo Game Show will be available Friday morning, September 16, 2005 at the following address:    


http://www.irwebcasting.com/050916/03/index.html
   


NINTENDO REVEALS 'REVOLUTION'-ARY CONTROLLER IN KEYNOTE SPEECH    


Innovation Key to Broadening Games Audience    


TOKYO, Sept. 16, 2005 – Every gamer who plays. Every one who used to play. Even those who have yet to play, Nintendo is your bet.    


As the cornerstone of his speech today at the Tokyo Game Show's annual event, Nintendo President Satoru Iwata elaborated on the theme of the company's aim and proven ability to broaden the population of video game players. Two shining examples highlighted in his keynote include the smash-hit sales of the highly innovative Nintendogs™ game for the portable Nintendo DS™ system, and the new controller that will be central to the company's upcoming console system, code-named Revolution.    


Nintendo breaks with more than 20 years of video game history by abandoning the traditional controller held with two hands and introducing an all-new freehand-style unit held with one hand.    


The intuitive, pioneering interface allows players to run, jump, spin, slide, shoot, steer, accelerate, bank, dive, kick, throw and score in a way never experienced in the history of gaming.    


"The feeling is so natural and real, as soon as players use the controller, their minds will spin with the possibilities of how this will change gaming as we know it today," explains Satoru Iwata, Nintendo president. "This is an extremely exciting innovation – one that will thrill current players and entice new ones."    


When picked up and pointed at the screen, the controller gives a lightning-quick element of interaction, sensing motion, depth, positioning and targeting dictated by movement of the controller itself.    


The controller also allows for a variety of expansions, including a "nunchuk" style analog unit offering the enhanced game-play control hard-core gamers demand.    


The response from all major publishers worldwide has been extremely positive. Beyond its other innovations, the new controller gives third parties flexibility, allowing them the option to use as many or as few of the controller features as they desire. In addition, incorporated technology will easily allow games from the NES®, SNES®, N64® and Nintendo GameCube™ generations to be controlled in familiar fashion.    


Nintendogs for the DS, a virtual and sophisticated dogfest, has taken the gaming world by storm, already selling more than 1.5 million units in Japan and North America combined. The game, just as Iwata believes the Revolution controller will do, is exciting current game players and attracting hordes of new consumers into the playing world.


245
TalkBack / Get out your guns
« on: September 15, 2005, 04:29:35 PM »
Cabela's Outdoor Adventures ships for GameCube.

Activision Declares Year-Round Hunting and Fishing Season with Cabela's(R) Outdoor Adventures(TM); Offering the Hunting and Fishing Expedition of a Lifetime    


  MINNEAPOLIS--(BUSINESS WIRE)--Sept. 14, 2005--In the first combination hunting and fishing adventure ever offered, players fly, float and trek across North America and beyond in Cabela's(R) Outdoor Adventures(TM) video game, available now from Activision, Inc. (Nasdaq:ATVI). Exploring some of the world's most exotic locations including Utah, Mexico and New Zealand, players have the opportunity to hunt for trophy big game, fish local waters and compete in marksmanship contests. Additional challenges players face include fending off wildlife, rescuing distressed outdoorsmen and racing against time.    


"Outdoor Adventures will impress even the most seasoned outdoorsman with its authenticity and realism," said Dave Oxford, General Manager of Activision Value. "We took painstaking measures to ensure that everything from kill shots to challenging fish battles were as true to real life as possible."    


In Cabela's Outdoor Adventures, players travel to exciting locations across the globe to challenge their hunting and fishing skills. The game features realistic big game, fish and small game behaviors, animations and graphics and a complete line of genuine Cabela's hunting and fishing gear for a truly authentic experience.    


The game is currently available for PlayStation(R)2 computer entertainment system, Xbox(R) video game system from Microsoft, and Nintendo GameCube(R) for the suggested retail price of $29.99. The game has been rated "T" for Teen by the ESRB.  


246
TalkBack / Atari shows Dragon Ball Line-up
« on: September 01, 2005, 05:25:48 PM »
New Dragon Ball games for GBA and DS.

ATARI UNLEASHES HOLIDAY DRAGON BALL LINEUP    


-- NEW BUDOKAI ™ FIGHTER AND FIRST DBZ GAME FOR NINTENDO DS ™ HIGHLIGHT NEW OFFERINGS --    


     


NEW YORK, NY, September 1, 2005 – Atari’s (NASDAQ: ATARI) upcoming line-up of Dragon Ball GT® and Dragon Ball Z® video games ushers in a year of DBZ® gameplay innovation.  One of the most exciting and broadly-appealing video game franchises in recent years, Atari’s Dragon Ball Z ® video game franchise has sold more than eight million units in the U.S. alone since May 2002.  Atari’s latest offerings  introduce new features and game design enhancements that will change the ways DBZ fans “play the show.”    


     


Dragon Ball Z® Budokai: Tenkaichi™ for the PlayStation® 2 computer entertainment system is the first title in the venerable series to allow players to battle in true 3D.  This 3D fighting action game empowers players with over 50 playable characters, the most ever in a DBZ game, and never-seen-before combat styles and locations such as aerial and underwater.  Atari will also introduce it’s first-ever DBZ title for the Nintendo DS™ , Dragon Ball Z ®: Supersonic Warriors ™ 2 .  Rounding out the lineup is Dragon Ball GT ®: Transformation ™ , a Game Boy® Advance game that invites fans to play through the most exciting parts of the action-packed grand finale of the Dragon Ball epic.    


     


“This is without a doubt our most exciting and aggressive Dragon Ball lineup to date, and represents a new era of collaboration between Atari, FUNimation and Bandai,” said Matt Collins, Director of Global Brand Management at Atari.  “Our goal for the forthcoming Dragon Ball titles will be to ensure that the games remain authentic while simultaneously delivering innovation that will thrill and surprise fans and result in stand-out games within their respective video game genres.”    


     


Highlights of Atari’s Dragon Ball lineup include:    


     


§          Dragon Ball Z® Budokai™ : Tenkaichi (October 2005) -- From developer Spike, DBZ Budokai: Tenkaichi is the only 3D DBZ game to combine fighting and flying in wide open, destructible environments.  With the ability to battle in the air or underwater, players have the unprecedented power and freedom to experience the intensity of DBZ in an all new way.  Offering over 50 playable characters, multiple gameplay modes and a combination of melee and energy attacks, DBZ Budokai: Tenkaichi promises to be one of most exhilarating DBZ games yet.    


     


§          Dragon Ball Z® : Supersonic Warriors 2 (November 2005) – Utilizing the technology of the Nintendo DS, Supersonic Warriors 2 incorporates dual-screen fighting action, touch-pad sensitivity and tag team fighting for teams of up to three characters. The game also offers unique DBZ plotlines and intriguing ‘what-if’ scenarios that provide fans with the chance to experience DBZ content in a new way via a single-player story mode whereby players create distinctive gaming adventures with each playable DBZ character.    


     


§          Dragon Ball GT® : Transformation™ (August  2005) – The first-ever exclusively DBGT game in the U.S. and the franchise’s first action-adventure title for Game Boy® Advance, Dragon Ball GT: Transformation offers non-stop action for gaming on-the-go. Developed by WebFoot, the game will offer players total control of the most powerful GT warriors as they play through the first half of the DBGT animated series.    


     


In addition, Atari will release Dragon Ball Z ®: Budokai ™ 3 in SCEA’s “Greatest Hits” program for the PlayStation® 2 game console with a bonus feature made especially for the series’ most passionate fans. For the first time ever in a Budokai game in the U.S. , fans will be able to unlock the original Japanese voiceover cast.


247
TalkBack / Classic Namco Games in Stores - Again
« on: September 01, 2005, 04:54:09 PM »
Namco Museum 50th Anniversary now available.

"NAMCO MUSEUM(TM) 50th ANNIVERSARY" SHIPS TO STORES    


It’s a 1980’s Class Reunion as "Pac-Man," "Dig Dug," "Galaga" and "Pole Position" Meet Again in Biggest Namco Collection Ever    


  SANTA CLARA, Calif., (August 30, 2005) – Global video games publisher Namco Hometek Inc. announced today that "Namco Museum(TM) 50th Anniversary"  is now available in stores. Fans of 1980’s classic gaming as well as the new generation of gamers will all find something to love in this 14-game virtual arcade. Now available for the PlayStation(R)2 computer entertainment system, the Xbox(R) video game system from Microsoft, Nintendo GameCube(TM) and Game Boy(R) Advance,  the PC version ships in September. Namco has released the game in celebration of its 50th Anniversary and has included, for the first time, a soundtrack with some of the greatest 1980’s hits, including “Come On Eileen” from Dexy’s Midnight Runners.    


“2005 is a year of celebrations for Namco, with the company’s 50th anniversary and the 25th birthday of the first video game icon, Pac-Man,” said Jeff Lujan, business director at Namco Hometek Inc. “To commemorate these wonderful milestones, we have prepared the ultimate collection of 14 classic arcade games with 'Namco Museum 50th Anniversary,' and have also included a fantastic soundtrack with music from the 1980’s to help everyone relive the glory days of arcade fun.”    


In "Namco Museum 50th Anniversary," players explore a virtual arcade hall where each of the game’s classic titles stands in its original arcade form with no quarters required!    


Developed by Digital Eclipse, the classic arcade game may be played by one or two players, and is rated “E10+.”    


The Arcade Collection Includes:    


"Pac-Man"
 Originally released in 1980 – In this, the most popular arcade game of all time, navigate the yellow fellow through the original Pac-Man maze, avoid ghosts while chomping pellets and fruit, and use power pellets to turn the ghosts blue and get some payback!    


"Ms. Pac-Man"
 Originally released in 1982 – Starring Pac-Man’s female counterpart; explore, collect, and chomp your way through four different mazes and eat new fruits.    


"Galaga"
 Originally released in 1981 – Pilot a space ship, fend off frantic swarms of bee-like aliens, try your luck with “Challenging Stages,” and find the best way to deal with enemies’ powerful tractor beams.    


"Galaxian"
 Originally released in 1979 – In this precursor to Galaga, destroy flying aliens as they move in from formation to attack you.    


"Dig Dug"
 Originally released in 1982 – Equipped with only a shovel and a pump, tunnel your way underground and use the pump to blow up attacking enemies.    


"Pole Position"
 Originally released in 1982 – A milestone in racing games, drive fast to beat the timer while avoiding cars and explosion hazards.    


"Pole Position II"
 Originally released in 1983 – Sequel to "Pole Position," explore four new race tracks – Fuji, Test, Suzuka, and Seaside.    


"Rolling Thunder"
 Originally released in 1986 – Play as a secret agent “Albatross” in this horizontal scrolling shooter, rescue female agent Lelia Blitz and defeat the criminal organization Geldra.    


"Rally X"
 Originally released in 1980 – Drive around a maze while avoiding chasing cars, lay smoke screens, and collecting flags.    


"Bosconian"
 Originally released in 1981 - Pilot a space ship, survive enemy fighters and destroy enemy space stations, while avoiding asteroids and other obstacles.    


"Dragon Spirit"
 Originally released in 1987 – Control a powerful dragon through the air, harness spells, drop bombs and breath fire at enemies.    


"Sky Kid"
 Originally released in 1985 – Controlling a bi-plane, avoid enemy planes using evasive loops, drop bombs, and machine gun down other planes.    


"Xevious"
 Originally released in 1982 – Use a heavily armed fighter plane to destroy enemies and targets in the air and on the ground.    


"Mappy"
 Originally released in 1983 – Control Mappy, a police mouse. Bounce on trampolines and open and close doors to dodge chasing cats, all in an attempt to collect valuable items from a cat’s house.    


Note: The Game Boy Advance version of "Namco Museum(TM) 50th Anniversary" includes "Pac-Man," "Ms. Pac-Man," "Galaga," "Dig Dug" and "Rally X."    


The classic 80’s soundtrack on the compilation includes:
 

  • “Come On Eileen” by Dexy’s Midnight Runners
     
  • “Working for the Weekend” by Loverboy
     
  • “She Drives Me Crazy” by Fine Young Cannibals
     
  • “Talking In Your Sleep” by The Romantics
     
  • “Joystick” by Dazz Band  


  • 248
    TalkBack / Namco Gets Afro
    « on: September 01, 2005, 04:44:25 PM »
    Namco secures rights to produce two Afro Samurai video games within the next five years.

    NAMCO AWARDED RIGHTS FROM GDH TO PUBLISH "AFRO SAMURAI" VIDEO GAMES    


    Groundbreaking Manga Series to Make Video Game Debut    


      Santa Clara, Calif., (August 30, 2005) – Global video games publisher, Namco  Hometek Inc. and leading Japanese animation studio, GDH K.K. announced today  that GDH has granted Namco the exclusive interactive entertainment rights to  "Afro Samurai," the gritty manga series created by Takashi Okazaki. The  agreement gives Namco rights to publish two different "Afro Samurai" video  games over the next five years.    


    “'Afro Samurai' is a visually striking and rich story.” said Jeff Lujan,  business director at Namco Hometek Inc. “With its gritty and unique mix of  hip-hop and samurai styling, 'Afro Samurai' is perfectly suited for video  games.  We are looking forward to working with GDH in bringing this exciting  new property to life.”    


    "Afro Samurai" follows the story of one man’s journey of bloody hardship and  pain.  After witnessing the cold blooded murder of his father, Afro devotes  himself to the path of revenge.  He sheds no tears, knows no love and stops  at nothing to achieve his goal.  Forever chased by powerful enemies in a  lawless technology-speckled dystopia, he evades bullets and blades to reach  his final prey: a man who will not die...  Created by acclaimed visualist  Takashi Okazaki, and originally told in comic book form, "Afro Samurai" is  currently in pre-production by GDH group company GONZO and Japan's largest  TV network and motion picture production company, FUJI TELEVISION NETWORK as  an animated mini-series which  Academy Award Nominee Samuel L. Jackson has  joined as both co-producer and lead voice actor.  Also, "Afro Samurai" will  be adapted into a live-action feature film with Samuel L. Jackson to star as  the title character and co-producer.    


    “Namco is uniquely qualified to publish games based on 'Afro Samurai,' Gonzo  is just ecstatic to work with a company that is so passionate about the  vision of the franchise and who has produced so many outstanding,  award-winning games” said Eric Calderon, Vice President of Creative Affairs  at GDH.  “We're all really excited about working together to break new  ground - creatively and technologically.  I can't wait to play it!  We're  psyched that it's going to arrive around the same time as our animated  series, comics, and then there’s the upcoming live-action movie.  The timing  is just perfect."


    249
    TalkBack / Metroid Prime Hunters Adds Online
    « on: August 26, 2005, 06:22:02 AM »
    Been wondering what that delay was for?

    NINTENDO NEWS: METROID PRIME HUNTERS WILL BE WI-FI READY    


    Aug. 26, 2005    


    Since the Nintendo DS™ first launched with demo versions of Metroid® Prime Hunters, fans have been clamoring for the completed version of the game. Their patience has paid off. Metroid Prime Hunters will launch in the first quarter of 2006, complete with access to Nintendo® Wi-Fi Connection, Nintendo’s upcoming online gaming service. Nintendo Wi-Fi Connection will debut before the end of the year with a Mario Kart® and an Animal Crossing® game, and will let players connect wirelessly with one another as easily as if they were sitting in the same room.    


    For the first time, fans can get their hands on a trial version of the new single-player mission of Metroid Prime Hunters this weekend at the Penny Arcade Expo in Bellevue, Wash. Attendees also can see three previously unreleased bounty hunter characters in the game. These include Sylux, a ruthless sharpshooter who harbors an intense hatred for Metroid heroine Samus Aran; Trace, a young outcast who seeks power and a planet to invade; and Weavel, a cyborg Space Pirate assassin. For more information and videos of the bounty hunters in action, visit www.metroidhunters.com.


    250
    TalkBack / Nintendogs Review
    « on: August 20, 2005, 05:44:10 PM »

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