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Messages - Shecky

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1801
TalkBack / RE:EDITORIAL: The Lost Innovations
« on: March 02, 2005, 07:35:39 PM »
Another good example of this, IMO, would be World of Warcraft and Everquest 2.

EQ2 shoots for the photorealism, while WoW goes for expresion and character.

1802
TalkBack / RE:Midway Arcade Treasures 3 On the Way
« on: February 16, 2005, 05:14:15 AM »
I would probably be interested if I didn't still have my Dreamcast hooked up for SF Rush 2049.  Wasn't there several versions of some of these games (like Rush)?  I wonder which builds will be brought over (or the basis for this compilation)?

1803
Wireless Multiplayer will make a difference.  Know what I like more than playing advance wars?  Playing it against humans.   Wouldn't that be much easier if I could do that over the Internet with my buddies who live 30 min away from the comfort of my own home.  That's what I look forward to the most in Advanced Wars DS (assuming that's in the new Advance Wars DS)

1804
General Gaming / RE: Sony admits PSP mistakes and commands users to adapt
« on: February 11, 2005, 09:42:00 AM »
A relative of mine put it best....

"His comparison is flawed.  If an architect placed 3 gates in front
of walkways, and 1 in the grass off to the side of the 4th walkway,
people would question it."

1805
TalkBack / RE:Marvel/EA Crossover Game Announced
« on: February 10, 2005, 07:15:51 PM »
Quote

Originally posted by: Bartman3010
Lets go! Super Madden!


With "Boom!" special move!

Not to mention:
- Talking you to death
- Confusing phrases
- The almighty yellow pen

Midmatch he can call either Joe Montana or Jerry Rice to come to his aid.

(Sorry, that all flooded in when I read that one line post)

1806
Nintendo Gaming / Timetable for Nintendo DS/GBA Media Player
« on: February 05, 2005, 04:25:23 AM »
So is there any official timetable for the release of the DS/GBA media player in the various territories?  (You would think that it would be before late March for the US)

I think being able to compose up your own video and music on SD cards is a huge feature and with the form factor of the GBA SP be very easy to sell in commercials.

(Hopefully the software they provide with the device will automatically adjust video to a resolution appropriate for the DS/GBA... that way you could fit a whole ton of it on a SD card)

1807
Nintendo Gaming / RE: GBA games in DS Cases
« on: January 23, 2005, 05:29:36 PM »
Well, concern with boarders should be on the outer edges (left and right) of the paper.  Most "boarder less printers" basically mean only these 2 sides.  What's convenient is that printers feed in that direction and so technically they could print a whole banner in "landscape".

Pale... why not use a larger sheet of paper? like Legal?

"Letter" (216 × 279 mm)
"Legal" (216 × 356 mm)
"A4" (210 × 297 mm)

1808
Nintendo Gaming / RE: Amazing Deals!
« on: January 15, 2005, 09:21:28 AM »
Isn't this supposed to be a sticky thread??

1809
Nintendo Gaming / RE: Amazing Deals!
« on: January 10, 2005, 05:07:34 AM »
Yeah one of those, they dropped the price but now it's under $25 so I have to buy something else to get it over that value.  If it were me it would be RE 4 ....    However, If there is a Circuit City near you, I would just head to the store.  Since they're a national chain, you'll probably be charged tax one way or another (unless your not in the US - but I don't know those ropes)

Oh and a friend of mine just picked up Timesplitters 2 for GC at Bestbuy for $9.99.  It's not listed on their site, so it's probably closeout (they seem to like doing that with their games).

1810
General Gaming / RE:Square Enix making a profit on online games?
« on: January 09, 2005, 07:27:45 PM »
Quote

Originally posted by: PaleZer0
One thing I think MMOs need is a time limit...kind of like what WoW kind of announced a while ago that kind of turned out to be nothing.  The key to doing this is that the time limits will be server specific and affect your fee (if there is one)  For example...If i want to get into an MMO but only have 5 hours a week to devote to it, I can join a server that limits play time to 5-10 hours a week and it costs me less.  This is cool, because you will be more likely to meet people that will always be a similar level even though you are far from a hard core mmo player.  I really feel this could work well, especially in a very successful game like FFXI.


Interesting concept though.  It would also force people to not make such games there new life and forget about the real world.  10 hrs a week is (or should be) quite a bit for most people.  

1811
Nintendo Gaming / RE: Atari... will they ever catch on? Doubtful
« on: January 09, 2005, 07:01:04 PM »
Forget Godzilla... what about Burnout 3!

1812
Nintendo Gaming / RE: Majesco Wireless Adapter
« on: January 09, 2005, 06:58:22 PM »
Bump...
The adapter dropped in price... any one have any dirt on this thing??

1813
Nintendo Gaming / RE: Amazing Deals!
« on: January 09, 2005, 06:52:29 PM »
 Minish Cap (GBA)

$22.99

(There I finally contribute to this thread )

1814
Nintendo Gaming / RE: Revolution Controler Idea
« on: December 29, 2004, 04:21:25 AM »
Sorry forgot about Fast Forward.... Thread closed

1815
Nintendo Gaming / Revolution Controler Idea
« on: December 27, 2004, 06:47:36 PM »
First off, my take on a gaming revolution is to better the experience for the user and make games fun....

So with that in mind ... here's an idea for a partial step to make gaming revolutionary with regards to controlers and players.

Remove the controler ports.  Not 4.... zero.  Build off of the Wavebird concept and just go to a full wireless approach.  That way using the rf spectrum available you could have say 1-16 controlers talking to one gamecube.  Now obviously not all games will benefit from more than 4 players (mostly those that have to split the screen).  However there are a lot the could.  Smash Brothers with 2-8 players?   Sports titles where all team members are a human controlled character.

1816
Nintendo Gaming / Majesco Wireless Adapter
« on: December 27, 2004, 06:34:01 PM »
Just saw a Majesco Wireless GBA adapter, and I was wondering if anyone on these boards have tried it?  It was $9.99 and I was tempted to pick up 4 (one for me and 3 to pass out if anyone wanted to match up).

1817
Quote

In particular the last part of your reply "but I shouldn't have to repeat really hard won battles again and again."  is exactly what I meant when I posted the topic! And that´s what is still there to some extent with the Space Pirates at least in the room with the Dark Portal. I could finish them all off, and come back a minute later, and they´d be backk! For goodness and reality´s sake, nobody can replenish their ranks that quickly! It is too much and I do hope that they change it in the future. Killing enemies, doesn´t mean that there can´t be MORE coming. But it should be made more realistic in the way it´s being coded! Also the Chozo Ghosts that just kept coming back and back, made you wonder how many there are totally! 6 or 600? It gives a good feeling that you can go back to a room where you experience that the enemies you killed are dead, and not coming back again like your mega effort din´t have any impact. Otherwise it´s like Retro is mocking you!


A *really hard* battle is a boss, not some Chozo Ghosts or Space Pirates.  

As for Metroid Prime 2:
Variability:
For example: The one area in Torvis Bogg that hosts the bridge to the EC.  That room in particular had 4 different types of enemies at different times of visit.   It settles in on one particular type later on, but it can also be completely void.  Another example is the ship of the human commandos... sometimes it'll be a group of space pirates instead of war wasps.  Also, when there are space pirates, they always grunt or have some kind of "I'm here" warning (most of the enemies do) and won't attack until you make yourself plainly available (by firing or running into plain sight).  If for whatever reason you didn't want to face them, you could always make an about face, hit your map and figure out your options b/c of the....

I was just here 2 seconds ago rule:
In MP2: *If* you dispose of enemies in a room, then advance to the next room... The enemies will not return if you should you return to the original room.  (Save for a few exceptions I'm sure)  This helps for the all popular, "oh c*** wrong way/door"  Of course if you blew by them in the previous room... well you'll have a fun greeting at the door should you backtrack.

Rules of Engagement:
At no point am I forced to engage except for the "mini-bosses" such as the dark pirate commandos... they appear as a set and you must fight them or "wait and hide, usually via morphball somewhere in the room".  Encounters with dark pirate commandos are not mandatory otherwise!.  If I were forced to clear out a room each time before advancing... *then* it becomes anoying.

Quote

Make it varied how and where they re-appear, Retro, if so, and preferably make it more understood why it is possible that they can come back. Alternatively, make other enemies come to the same rooms, say, accompanied with a cutscene showing the moment you go back to that room, and the player will be more comfortable with having to fight again in a room he or she is passing through on the way to some other place. Instead oof making the person feel a need to scramble through just to make it out alive onto the real important destination!


Well, sans for the cut scenes *on each occurrence*, they pretty much have already done this, check out my examples above.  Usually they seem to reserve cut scenes for when your already in a room and more enemies arrive.  Which is good and preferable in my opinion.

Most of the time the enemies in MP2 have more reason for them coming back than other games... (Space Pirates are the plentiful enemy).  Other enemies that are say dormant and embedded in the walls ... cough IngSmasher, have a limited predefined number.

Personally I think they did an excellent job and handle it better than any other game out there.

1818
DATAPOINT: I have no problem with the "respawning" in any Metroid title or Zelda title.

I mean come on.... you know they're going to be there, either run past em or deal with em.  Usually, if one pisses me off, I'll beat the snot of it and leave the rest as I flee the room

1819
General Chat / RE:FCC to Allow Wireless Access on Planes
« on: December 15, 2004, 01:40:11 PM »
"Pretty cool.  Are you suggesting that we're going to get to play DS and chat with people on plane rides?  Cuz that'd be awesome."

Yes!  Also, not only that, play against ppl on the ground too! (Assuming Nintendo gets the online thing going).

"I read that same story. What I'm a little worried about it the moron sitting next to me (in addition to the other 200 morons on the plane) yelling into his cell phone for the entire three hour flight from Chicago to Austin."

Well, luckly, today's anouncement doesn't include cell phones, those are still banned.  However, with connection to the ground you could still use Voice over IP or similar to talk to others.  (Where there's a market there's a way)

A lot of people are getting the impression that this announcement allows cell phones, it does not.  However, I can see a lot of people trying to use their cell phones on planes claiming "they heard about it on the news".

1820
General Chat / FCC to Allow Wireless Access on Planes
« on: December 15, 2004, 08:08:02 AM »

1821
Nintendo Gaming / RE: Can the Ds "DASIY CHAIN" in Pictochat?
« on: December 15, 2004, 07:17:01 AM »
Juan, you would need a test with at least four units.   Otherwise the center unit could just be acting as the host of the other 2.

1822
Nintendo Gaming / RE: NDS Battery Question
« on: December 11, 2004, 04:34:15 PM »
The GBA SP and DS use the same adapter, so they feed off the same voltage.  However the batteries can be and likely are different.

What you should do is just use your European SP adapter to charge the DS too.  Leave the DS with it's original battery.

My $0.02 (which is a little less than EUR 0.02, but I'll have to do )

1823
TalkBack / RE: More DS Units for Japan
« on: December 09, 2004, 05:22:55 PM »
How about keeping the same controller just so we don't have to buy a new set of 4 every generation.

There's no shame to saying, hey we have a good design here, maybe we should keep it for a little longer.

How about this for the next generation controler... An updated Wavebird... perhaps with rumble support and a switch to enable disable it.  Basic functions are backwards compatable with the GC and pack one in with the new system.  

1824
Nintendo Gaming / RE:DS online soon
« on: December 09, 2004, 05:08:36 PM »
Project Page...

http://sourceforge.net/projects/nitro/

Why are they avoiding libpcap, that's my question?

1825
Nintendo Gaming / RE: Can the Ds "DASIY CHAIN" in Pictochat?
« on: December 03, 2004, 10:50:47 AM »
I highly doubt that the DS has any kind of ad-hoc networking capability.  In fact I'm sure the hardware doesn't have any.  Software could be written to implement AODV or some other protocol (for a chat application for example).  However, I'm guessing that such software won't be widespread in the current generation of any portable device.

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