oh and having a real threat of death wouldn't be bad. not saying everything should be boss hard to fight, but it would be nice to actually be worried some of the times...
Ironically, I was playing trough the original Zelda the other week and got to Level 6 rather easy... However, I did die 6 or so times on my way to that point, and Lv 6 has claimed 4 more deaths on top of that. That caused me to start paying more attention to what was different between this game and current 3D ones. I think the major difference is the number of enemies at once and the ability to get hit rather rapidly in 2D. Also, the original title doesn't implement what I like to call the Goldeneye hit system... where only the first strike counts and subsequent followups wont do harm until a set time passes (however short).
What that means is that in Lv6 when your surrounded by Wizrobes that like to synchronously fire ... if you get caught in that crossfire, a nice chunk of health disappears fast. The amount of damage doesn't seem to far off where it used to be... although, I believe you have more hearts/health in the later games.
Edit: I'll also note a few other key differences:
- The level of hearts that appear from enemies is very low in LoZ... fairies are even less. No pots to rely on either... Since the drops are random'ish too, it makes you more concerned about losing power to begin with.
- Continuing starts you off with only 3 hearts, and boy what a pain to make your way back into the dungeon. Kind of forces you to either a) play even harder with hopes of getting some heart drops or b) leave and visit the fairy fountain type deal.
- No bottles! and thus no cop-out fairies in a bottle. Max medicine is 2 shots per level essentially.... instead of the near 8 given in later games.