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Messages - Triforce Hermit

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151
TalkBack / Re: Twilight Princess HD Amiibo Functions Confirmed
« on: January 20, 2016, 09:39:50 AM »
The Giant's Wallet's sole purpose was to afford to Magic Armor and give it ammo (If I remember correctly haven't played in forever). The Bottomless wallet could give the Magic armor a longer period and you could cheat the Great Fairy Fountain with it....but gathering 9999 rupees would be tedious as hell unless you completed to Poe Soul questline, which is also tedious, and go back and forth gathering money from the cat, which is also tedious.

The Ganondorf+Hero Mode challenge might be interesting. Outside of dying instantly until you get 5 hearts.

152
TalkBack / Re: Twilight Princess HD Amiibo Functions Confirmed
« on: January 19, 2016, 02:10:01 PM »
"HEY GUYZ!!1! PAY2WIN AMIIBO!1!!1"

Being a smartass aside, it sounds like Great Fairy Fountain pt2. Nothing amazing. The biggest wallet in the original release was 1000 rupees (Giant's Wallet) and required a game long task. Now if this nullfies the bug collecting, then there is a problem, but "tapped at a certain time" probably means after you get the Giant's Wallet. In which case at that point of the game rupee collecting is pretty irrelevant because the major wallet busting stuff should be done by then. So overall I'm not impressed at all and this seems like a pretty minor use for amiibo.

153
Twilight Princess had the same number of dungeons as Ocarina of Time did (9). The pacing is just very slow in Twilight Princess because you had more going on and getting to each dungeon took a while. Not to mention the side-quests here and there.


Snowpeak was beautiful, but a pain in the ass to navigate.

154
Earthbound Beginnings (VC): Nice quirky little game. Short and sweet. My only problem with it is the lack of direction and how few actual boss fights there are. But still very nice....for a NES game.

155
Should I remind people of other instances of dungeon being locked behind another pay barrier? A Link to the Past on GBA. To get to the dungeon in the Pyramid you had to beat Four Swords which required multiple copies of the game. The Oracle games had content such as super weapons, rings, and a true final boss locked behind having to buy the other game to get a code to continue it (password generators exist now, but when they released it was a different story). Color Dungeon was mentioned earlier.


So while I never did get to do the Four Swords dungeon (thanks Nintendo), comparing to the bonuses from the Oracle games and Link's Awakening, this is not going to be much of anything that is a "must-have" for the amiibo. It will justify the amiibo, but not make it essential. The dungeon is not going to be full-length or whatever.

156
You know for a fact that if Nintendo went back to cartridges for consoles, the internet would be screaming at the top of their lungs like children.

157
Nintendo Gaming / Re: Xenoblade Chronicles X: Welcome to Mira!
« on: January 15, 2016, 09:18:46 AM »
I forgot the Follow Ball existed.

Also the Blood Lobster segment, while funny, is also irritating due to the appearances at different times of the day.

A Story Mission requires an Affinity Mission that requires affinity with Gwin.

Oh ****. I don't like him and haven't even used him at all.

158
Honestly I would much rather prefer the amiibo unlock a Fierce Deity tunic that is purely cosmetic and functions as a regular tunic. The dungeon doesn't sound worthwhile and only serves to set off alarm bells for people. It will probably be short and sweet with some unlock at the end.


The health refills are nonsense. Zelda isn't hard and there are plenty of fairies. That is only for stupid people or potentially the Hero mode which you would be cheating essentially and ruining the entire point.

159
Nintendo Gaming / Re: Xenoblade Chronicles X: Welcome to Mira!
« on: January 10, 2016, 08:27:27 AM »
Phoenix Wings is OP as hell

160
Nintendo Gaming / Re: Xenoblade Chronicles X: Welcome to Mira!
« on: January 09, 2016, 04:40:22 PM »
So uh....the Chapter 10 Boss? I was told over and over by friends who hard the boss was, how everyone needed a Skell, etc. I went in with a lvl 50 Skell, just one. It was a joke. 99% of the attacks missed and the ones that connected did less then 100 dmg. It was a very sad thing to see.

161
NWR Forums Discord / Re: What the actual F**K!? Computer related question
« on: January 08, 2016, 07:59:09 PM »
Second mistake was using Windows ;)
Nothing wrong with Windows as long as you don't go above 7

162
Nintendo Gaming / Re: Xenoblade Chronicles X: Welcome to Mira!
« on: January 08, 2016, 07:56:51 PM »
I'm being a meandering dolt by spending the last 20-30 hours in between chapters 6-7. It might be 40-50 hours considering I got my Skell at the 42 hour mark and now my game clock reads 92. Wait... it is 50 hours. Oh boy.
I did that. Probably 30-40 hours, but I'm doing it again now that I have the flight module.


Hoookay, I'm about 8.5 hours in and I just got obliterated three times in a row by the boss squad outside the Life Pod archive or whatever (lady in S&M gear with head tentacles) partway through Chapter 4. So far the game has been fairly even-handed with difficulty so long as you don't get into a fight with a high-level monster (though I feel like I'm getting one-shotted by these creatures too often while trying to get to mission waypoints), but with a level-14ish team I can't last 30 seconds against this crew. Granted, I barely understand what's going on with the game systems most of the time, but I'm fairly sure that I at least have all my battle points distributed and have the three other team members equipped with the highest level gear they can wear. Do I need to grind up to stand a chance here? I really can't fathom what I could be doing that incorrectly with arts management that would otherwise allow me to put up a fight in this situation.
I grinded to level 20 and got level 20 gear, but was overkill at that point. But yeah you want to grind above level 16, probably to level 18. Northeast of New LA is Janpon Plains or something like with a ton grexes you can grind at your level.

163
Only reason I would want physical is if they offered an Atlus special edition standard. While I am always pro-physical over digital, in this case I would personally support digital. And know how NOA is? We will be lucky if we even get that.

164
Nintendo Gaming / Re: Official Sales Thread
« on: January 04, 2016, 01:42:43 PM »
Wind Waker was disliked because of artstyle (disagree, but fair enough), tedious sailing (disagree, but fair enough), and the triforce collecting (tedious, but rupee gathering was not as bad as people make it seem). They fixed 2 of these points in the HD and the artstyle just grew on people overtime. But yeah it was hated.

165
Nintendo Gaming / Re: Official Sales Thread
« on: January 04, 2016, 11:01:17 AM »
Coming from a giant Zelda fan (my #1 game franchise without debate), personally I've always enjoyed Link's console adventure far more then the handhelds one. It's just that Skyward Sword was a dud. And almost every single Zelda game is on handheld now aside from three of the console ones. Not so much the Zelda fans are comfortable on handheld, that is just where they have been stuck.

166
General Gaming / Re: What are you playing?
« on: January 01, 2016, 07:39:34 PM »
Earthbound Beginnings/Mother: This game is archaic yes, but it is still pretty easy to get into and has aged a hell of a lot better then most games from the NES era. Inventory management is annoying, but money management is well done which 90% of RPGs fail to do. Loving the game though.

167
Nintendo Gaming / Re: Xenoblade Chronicles X: Welcome to Mira!
« on: January 01, 2016, 07:34:36 PM »
Is it just me, or is the boss in Chapter 9 ridiculously hard? The first sequence took a few tries, but I was lucky enough I guess Elma didn't die before I killed the minions (and stared dishing out 20k dmg?). The 2nd sequence twice I've come very close to killing him, but at 1/8 health he blows up all three Skells in succession (If Elma doesn't die early) and that is it. I've purposely avoided lowering the difficulty, but hell the game was not this difficult up until this point. And everyone is level 40.

The extra party members aren't horrible (except Hector), but overall they range from average to slightly above average. Idk I like Alexa myself. Just not enough character delved into there.

Loving the Beam Saber/ Psycho Blaster Class (Galactic Knight). Shield Trooper was disappointing and the Sword/Assault Rifle class was okay, but kind of boring. Galatic Knight is quick high melee damage. I just need to solve my problem with lack of TP.

168
NWR Forums Discord / Re: Happy New Year! Suckers.
« on: December 31, 2015, 10:22:46 AM »
I'm probably just going to be playing more Xenoblade over the course of the day.


Hope everyone has a Happy New Years though

169
Well I toughed out the Anthology load times I supposed I can tough this out too. But there is no excuse for this.

170
Nintendo Gaming / Re: Xenoblade Chronicles X: Welcome to Mira!
« on: December 29, 2015, 09:53:53 AM »
I just got my Skell and haven't seen much on Skell Insurance. I leveled to 30 and bought a Medium one. If it goes in the hangar it should have insurance right? I didn't do much last night except grind about 2 levels and screw around with the Skell and blow it up multiple times go into the Ganglion fortress where one of the turrets from Chapter 5 were to massacre everything.

Yeah I need to level L and Doug at some point. The gameplay is so much fun and a massive improvement, but the cast not nearly as likable as the first Xenoblade's. Such a shame.

171
Nintendo Gaming / Re: Xenoblade Chronicles X: Welcome to Mira!
« on: December 28, 2015, 05:44:39 AM »
I don't think Xenoblade Chronicles had any auto saving.


Really, coming from someone who completed 90% of the first Xenoblade, RNG wasn't that bad (I remember only one item piece of armor with obscure drop rate that I never got from Aginratha) and if you needed, you could go trading with people and you could almost always find someone who had the item. I am sad to see that is taken out of X because I used that system a ton and that is the biggest disappointment so far.


But I just got to Oblivia. This game is an obsessive blast. I am very happy with everything else they have done with the game so far aside from ditching trading. I see this taking up the next few months like Xenoblade Chronicles did.


Edit: Also, what do I do with Squad reward tickets?

172
Nintendo handhelds sell the majority based on Pokemon alone.

173
Splatoon didn't cater to nostalgia and yet it is one of the most important games Nintendo has released in years.

174
Nintendo Gaming / Re: What hard drive for Wii U do you recommend most?
« on: December 22, 2015, 08:44:49 AM »
Okay, thanks that helps me a lot  ;D

175
NWR Forums Discord / Re: Happy 10th Anniversary Khushrenada
« on: December 22, 2015, 08:05:14 AM »
Khushrenada would be here to accept the anniversary, however Konami's lawyers have advised him that he is not able to post on the forums at this time.

#FucKonami
He's going to leave to start his own forum soon anyways.

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