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Messages - bustin98

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Nintendo Gaming / RE: The Legend of Zelda: Twilight Princess
« on: November 23, 2005, 09:01:16 PM »
Anyone here a manager for Gamestop?

I've heard a rumor of an email going down through the ranks there giving some info on Twighlight Princess.

I'll just get flamed for saying more, or even for just saying this.

All I'm saying is there is an email about the game going around at Gamestop. Hopefully someone can verify.

But if some who works there cannot say its so, I get to go kick my source's @$$.

Nintendo Gaming / RE: Jim Merrick, once again, with some new bites of info
« on: November 11, 2005, 05:31:55 PM »
Here's one game specifically unable to fit on a cart - Final Fantasy 7. It's the reason Square jumped ship. Also, carts do not offer the same quality of FMV as CD's. Looking at Resident Evil 2 for the N64, the FMV is highly compressed and loaded with artifacts (even though the original has some artifacting, too).

But Nintendo prefers in game cinematics as to FMV, which cuts down on space requirements and lessens the feeling of being pulled from the game experience by the difference in on-screen quality.

Nintendo choose carts over cd because of load times. They failed to realize that an annoyance of load times is compensated by the features presented by the cd format.

One question that can be asked of this coming generation -  is framerate issues an annoyance that is compensated by the features of high resolution? Looking at it that way, I believe frame rate issues will cause game playing issues, while loading screens only removed the immersion factor.

General Chat / RE: An ode to stevey
« on: October 16, 2005, 11:20:07 AM »
I'm wondering if IceCold thinks stevey's name is 'colin', when he meant to say (don't say colon, they won't believe you)

Now that's funny!

TalkBack / RE:Dream Game Revolution Mega-Thread
« on: October 15, 2005, 08:09:51 PM »
Name: Providence

Type: God / RTS


There are two factions of humanoids on a tiny planetoid. Both are looking for resources to advance their society. Being simple folk, they need guidance and inspiration to meet their goals. Various environments on the globe provide the resources they are seeking.

Goal: Prevent the opposition from gaining their resources while collecting your own.


Choose a 'team', the CPU (or online competitor) with have the other. The game starts on a simple grass field with a simple goal: the little guys need food. The 'people' will chase various wildlife around the field for a limited time. Use the wand to deform the landscape. Build up mountains, build down valleys, anything to help trap the wildlife so the characters can move in for the kill. Anything that kills the wildlife before the characters do do not count. Affect your opponents structures to kill the trapped animals, or change the landscape to affect how the opponent's characters reach the animals.

Other landscapes: ocean, jungle, desert, ice and snow. Each landscape has particular goals and resources that need to be found. As resources are found and society advances, previous landscapes can be revisited for different resources that were not usable without the new skill sets.

How It Works:

Use the wand to draw a selection box on the landscape, holding the 'A' button while the box is dragged out. Release the 'A' and pull the trigger to affect the selection. Push toward the screen to push the ground in, pull away to pull up. The resulting animation should reflect the action in real-time. Want an avalanche? Pull away then twist the wrist in the direction you want the rocks to fall. While it is intuitive for left/right action, turning the wand to face away from the screen and then twisting will result in rocks falling in any direction you choose. On the ocean, pull up a wall of water and send it crashing down (or watch it fall back into the ocean affecting everyone around it). The jungle will grow or die with the same movements, cause a giant tree to topple. Each landscape will have its own particular hazards for players to explore. The limits for how much can be pushed in or out will be reached when lava appears. A volcano will happen, but the lava will burn it to the ground. And lava will fill a hole. Other limits include water tension and how tall a tree can get before it falls under its own weight.

Watch out for your actions, for the characters have a mood meter. If they know they are being helped, they become enthusiastic. If they notice things going wrong, they'll become lethargic. Just think about the jungle, too much and they get frustrated by not being able to move forward, kill off too much and they get sad for the loss of habitat.

The d-pad on the wand can give simple commands (inspiration) to the characters on screen, a general direction to move, or group together, fan out, based on the level and goal. Rapid presses of the d-pad can help the mood (when the time is right).

If there ends up a microphone with the wand (not separate) blow to bring the speed of the wind up. When a certain speed is reached, draw a circle with the wand and if its good enough, a tornado is formed. Select the tornado to drag it across the screen for a small period of time. A limited number of tornadoes can be used. Sand storms on the desert, water spouts on the ocean.

The optional thumb stick will control the camera, turning left and right, up and down, zoom in, zoom out.

Break up the gameplay:

Occasional mini-game of smacking meteors out of the atmosphere. One will throw, one will hit. Target area provides something to aim for while limiting where the meteors can be thrown. Positions will switch so each will have a chance to play both sides. Action is wand based. There are no points, only whether or not the meteor hits the target area, though trophies can be awarded for great throws and hits. Throw your arm like throwing a baseball, adding a twist at the end to spin it if so desired. Alternate method so people won't feel like chumps swinging their arm around: setup like a pinball. A meter on the screen indicates when to press the button. The same will hold true for the batter. Either swing like a bat or rely on a meter based system. The drawback is you lose the control on how the swing is made.

Replay Value:

Play at home for practice against online players, as well as viewing an unfolding story of how the society is progressing. Mood from game play affects the story, and any tension in the story is apparent on the game field (characters occasionally stopping to beat each other or whatever else might arise). Choose to play a particular landscape for practice or go for story mode.

Online competition, choose a limited number of landscapes to compete on, or engage in a full out world domination. The online play will keep opponents on equal levels and track who you've played against so play can pause and be restarted later.


Takes advantage of the features of the controller
Puts you in control of a world and its landscapes
Online play


Learning curve of controls
Some people may feel uncomfortable swinging the controller around like a bat
Only 2 player (but try to imagine all the madness with more players)

TalkBack / RE: Nintendo Wi-Fi Menu Details Exposed
« on: October 15, 2005, 07:17:20 PM »
I wouldn't assume 'anyone' with an existing wireless network knows about security. In my area (and many others) Road Runner has been installing wireless routers in homes by technicians who don't give a damn. And consumers don't know enough to ask. Its a shame, but a fact of life.

Everyone should remember that the only dumb question is the one that goes un-asked.

TalkBack / RE: Dream Game Revolution Mega-Thread
« on: October 15, 2005, 07:10:42 PM »
Man, I was about chewing my nails off wondering when this announcement was going to be made.

Congrats to Vitor. Its a good idea. I stayed away from puzzle and pinball games because I didn't feel I could come up with enough gameplay variety to warrant a full game.

So, is it up to us to post our submissions? And will we ever know what other ideas were in the running?

Nintendo Gaming / RE: Launch Titles: What must we have.
« on: October 14, 2005, 05:02:40 PM »
My dream is for Nintendo to ask Zoonami to put a facelift on Goldeneye and expand the multi-player maps to allow 8-16 online players.

That would be an awesome launch announcement.

Nintendo Gaming / Viewtiful Cartoon
« on: October 04, 2005, 06:55:02 PM »
I haven't seen it discussed yet... or I don't lurk in the shadows often enough, but this past Sunday during the Ninja Turtles there was a commercial for a Viewtiful Joe cartoon. I don't remember seeing any reports of it on any of the regular gaming sites.

Viewtiful Joe Homepage

And, about those Yeti in that SSX Tour advert. Anyone else get reminded of the opening sequence from Mel Brooks 'History of the World Part One' (It has everything on 2001's) ? If you haven't seen it, rush out and get it.

General Gaming / RE: Sony Receives Award for Pioneering 3D Gaming
« on: October 01, 2005, 08:02:34 PM »
I pick ignorance. It's the same people who picked Jethro Tull over Metallica (or even Jane's Addiction) for Best Heavy Metal Album in 1987.

Like, that flute is heavy, man.

Nintendo Gaming / RE: What do you think they'll show at GDC?
« on: September 30, 2005, 05:53:45 AM »
Reggie reads these forums just to keep up on how many times his name is mutated.

On topic - Any word that Nintendo has a booth at GDC?

General Gaming / RE:XBox Live - Gamer Tags
« on: September 04, 2005, 07:24:22 PM »
Yeah, so..... I'm dredging this old dog from the depths cause I'm looking for some decent peeps to form a party with, or whatever. I get sick of playing with different people on each map. And it'd be cool to hook up with others who at least I know have some commonality with....

Right now I play Halo2, Burnout 3 and Doom3 online. My tag is bustin98.

On Halo 2: I'm sitting at level 24 in team play, level 13 in team preview, and I'm not the top scorer on a map, but I give some good assists .

I'd like to play with anyone as long as you don't yank my chain the wrong way.

General Gaming / RE:That whole GTA ruckus
« on: July 20, 2005, 06:34:49 PM »
I'm wondering why "God of War" hasn't been mentioned. I haven't played it myself, but isn't there a sex game where you have to please two women at the same time? You'd think that idea is more hedonistic  than bumping and grinding in a hidden game that can't be accessed without a cheat device or download.

And personally, as a web programmer, I hate extra code. I think all extraneous code should be dropped from any game. But thats just my anal habits.

TalkBack / RE:Hi-res Legend of Zelda: Twilight Princess trailer!
« on: May 17, 2005, 06:43:48 PM »
Yes, thats the error, but what codec do I need??

TalkBack / RE:Hi-res Legend of Zelda: Twilight Princess trailer!
« on: May 17, 2005, 06:05:17 PM »
I downloaded it, and my Media Player gives an error. Is there a prefered player for this file?

Sorry if this seems like a n00b que, but I'd think it seems obvious that Media Player v10 should handle a mpg file...

TalkBack / RE:GameCube Price Drop and New Specs for Japan
« on: March 20, 2004, 04:08:43 AM »
Just a note on those who have multiple devices that connect using component jacks. I have three devices myself, and my tv only supports two. As a fix, I just use 'Y' adapters, putting my X-Box and Gamecube on the same channel. No switching switches or anything involved. I have also checked how they look without the adapters and have not noticed a difference. If anyone who reads this is interested, give it a shot. Better than buying a $100 switch for 6 devices when all you have is 3 or four.

And I must say initially I was disappointed by this news, as it's more indications of Nintendo trying to roll back time instead of embracing the possibilities of the future. But thinking about it, it is just a smart move of reducing costs. I believe that this move won't be repeated on the next generation of machines since tv's will be required to accept HD signals by 2007 (or is it 2006 now?), which should be smack in the middle of the next console's life. Most users will be using adapters for their tv, but perhaps those adapters will have input options??

TalkBack / Kemco's E3 Lineup
« on: May 08, 2003, 04:10:27 PM »
A woodpecker, a wolf, some anti-terrorist operatives, and fairy world demons

It should read "A woodpecker, a bounty hunter, some anti-terrorist operatives, and fairy world demons". God forbid Kemco if they make Lobo out to be a wolfey type character. But hopefully that comment was made by a PGC staffmember trying to be clever....

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