Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - bluelander

Pages: 1 ... 5 6 [7] 8 9 ... 11
151

Could we see more rare titles in the future?

http://www.nintendoworldreport.com/news/34758

The ESRB has recently rated Mega Man for Game Gear.

Though nothing is confirmed by this, the recent rating given to such an old game could suggest that the title is making its way to the 3DS Virtual Console.

The Game Gear version of Mega Man, developed by Freestyle, combines features from both Mega Man 4 and Mega Man 5, and was originally noted for a lukewarm reception.

If this title hits the Virtual Console it will be the first time many have had the opportunity to play the game due to its rarity.


152
TalkBack / NWR Mailbag: 06/24/13
« on: June 24, 2013, 02:30:00 PM »

We asked you about E3, and you responded. Now it's our turn.

http://www.nintendoworldreport.com/mailbag/34757

Over the years, the Nintendo World Report mailbag has come and gone. Today, we bring you the latest rebirth of Mailbag, and we're going to kick it off with your hot, hot questions regarding the recently completed E3 2013, in which Nintendo announced new Mario, Donkey Kong, Mario Kart, and Super Smash Bros. games. Was that enough to placate the hardcore Nintendo fan? Let's pull back the curtain and take a look at what you had to say, and what we had to say about what you had to say.


From Jasae: "With Sega's relations growing closer with Nintendo and games being announced exclusively for the console along with their mascot Sonic becoming a Nintendo exclusive character, what are the chances that we will see a platformer featuring Mario and Sonic working together against a common foe? Or Sonic taking on Bowser with Mario dueling Dr. Robotnik?"

Site Director Neal Ronaghan responds: I think there’s an outside chance the mystical "third game" in Nintendo and Sega’s deal might be some sort of collaboration between the two universes, but likely in a Mario and Sonic at the Olympics way. Maybe the successor to Sonic Lost World will feature some overt Mario inclusions, including the plumber, Bowser, and more. Nintendo might let Sonic join their brawls and sporting events, but I’d doubt we’ll see Sonic interrupt the next 3D or 2D Mario game from Nintendo.

Reviews Editor Justin Baker responds: Nintendo is far too protective of their brand to feature Sonic and Mario together in, what some may call, a "real" Mario game. Team ups like the Olympics and sports are fine, but when it comes to bopping Goombas, I think Nintendo will keep Mario a more pure experience.


From Dan: "I've heard that this title is to be the definitive Mario Kart with more modes than ever before. My question is can we expect a similar amount of tracks or courses in Mario Kart 8 as we have seen in recent editions, or will there be more this time around?"

Contributing Editor Carmine Red responds: Honestly? No. I fully expect only as many tracks out-of-the-box in Mario Kart 8 as recent Kart titles, and not a koopa-bit more. However, with Nintendo’s recent forays into DLC in first party tentpole games like NSMB2 and NSMBU/NSLU, I can’t help but wonder whether they’re considering selling a DLC "expansion pack" of tracks to increase the number of courses after release and help keep the game relevant and in "evergreen" sales.

Staff Writer Zack Kaplan responds: If there is one series Nintendo is slow to change, it is Mario Kart. Recent past Mario Kart titles have had the same amount of tracks, 32. Looking into the future one can only expect that to remain the norm. From the looks of it, Nintendo is continuing the hang gliding and underwater racing started in Mario Kart 7, so there will most likely be more ways to explore each track along with the anti-gravity racing.


From Mike: "Was X in the Nintendo booth at all? It looked very impressive in the Direct, but there has been little to no mention of it in any write-ups, so I didn't know if it had any presence at the actual show or not. Any word from NoA if we can expect it in 2014?"

Site Director Neal Ronaghan responds: No, X was not in the Nintendo booth. As far as we know, X is due out in all regions in 2014, and I think Nintendo of America would have to be incredibly stupid to show off this game like they have and then NOT release it stateside. When X comes out, I won’t be shocked by a several month gap between the Japanese and western releases, but I’m confident every region will see it.


From Pixelated Pixies: "Do you think that Nintendo could have made a bigger splash at E3? For instance, Nintendo was well placed to score some points with gamers by highlighting their own DRM policies, yet it seems that Sony had taken most of the credit. I also feel Nintendo might also have made a bigger impact with games like Smash Bros and 3D World had they got Sakurai and Miyamoto to actually demo the games in the Nintendo Direct stream. It might not have been a hardware year for Nintendo, but have they sold themselves and their games short?"

Reviews Editor Justin Baker responds: Let's be honest: Nintendo can come out swinging if they choose to. I think Nintendo knew that unless they had the most bombastic show of all time they'd be drowned out by the two new consoles hitting the market.

They seem to have shrunken back into their shell a bit with the pissing contest that Microsoft and Sony are having, and if they time it right they can pop out of nowhere and make a huge splash.

They showed some hard-hitting titles, and unlike Sony and Microsoft, they'll keep peppering us with Nintendo Direct presentations all year long. Trust me, we'll be seeing more before the holiday season.

Contributing Editor Carmine Red responds: Nintendo’s media angle at E3 was based around one concept: less gab, more games. Making a big stink over DRM policies would have been aggressive and confrontational, which I doubt anyone expects from the house of Mario. In fact, if MS or Sony change their DRM/used game policies (which has actually since happened), then Nintendo would actually look pretty foolish in hindsight having spent E3 talking about stuff that didn’t matter in the end.

Instead, Nintendo tried to focus their E3 presence on "show don’t tell." They trotted out a whole bunch of first-party titles, they brought out the developers of those games to be available to the media and send out their Miis to the rest of us, and they opened their E3 booth an entire hour before anyone else go on the show floor.

Bottomline? They could’ve made a bigger splash at E3. But they decided to play humble instead and make only one promise for the future: Nintendo will keep trying to make fun games.

Contributing Editor Alex Culafi responds: As for the DRM thing, I think the last thing Nintendo wants to do is start talking hardware specifics with anyone. Everyone knows that the Wii U is like the Wii with DRM and it’s great. However, if you try talking about the hardware at all with proponents of the other two systems, people will immediately call out the Wii U on its inferior specs and price that is more comparable to the PS4 than it probably should be. For Nintendo to get the most success with Wii U, I think they need to focus on the games, what the new controller can do that’s so special, the fact that it’s a new console at all, and nothing else.


From Leo:"Will X be as big of a system seller as I think it'll be? (hint I think it'll be huge, but Xenoblade is my favorite game) Why hasn't Nintendo printed more Xenoblade copies or at least made it available in Wii U eShop for download? These things are going for over $100 on eBay."

Site Director Neal Ronaghan responds: I doubt it will be as big as you think it will be, but after the apparent success of Xenoblade and seeming frothing demand across gamers everywhere for X, I think it could be a sizable mid-tier hit like Fire Emblem Awakening.

Reviews Editor Justin Baker responds: I think that the recent success of Animal Crossing: New Leaf has shown us that if Nintendo works at it, they can properly market existing franchises to great effect. If they do the same thing with X, I think it could be a system seller. If not, it’ll likely still have solid sales that are scaled appropriately to the market, much like Xenoblade.


From XCWarrior:"Why do you guys ignore 3DS so much? DS was the top selling platform of last generation. 3DS will likely be the top seller of this gen. That system is going to make Nintendo plenty of money so they don't have to drop the price of the Wii U and can wait until 2014 when the big games come. So stop screaming for a price cut. It doesn't need to happen. What should happen - but won't - is a major update to Nintendo Land to make it online multiplayer. I think that would help sales more than they realize and give Wii U a system seller in the box. Or Mario 3D World online.... oh Nintendo, so behind the times."

Managing Editor Andy Goergen responds: To be frank, we cover what Nintendo shows us, and at E3 2013, they showed us Wii U. To suggest that we ignore 3DS is simply not accurate, we cover the system plenty. If we've been focused on Wii U lately, well, so has Nintendo.

Nintendo doesn’t need to cut the price of the Wii U... until they want to sell the system. If they’re okay not selling the system pretty much at all until Super Mario 3D World ships this holiday, then they don’t need to cut the price. I don’t think, however, that Nintendo is content with the Wii U being dead as a doornail less than a year after launch. I would be pretty surprised if we didn’t see a price cut before the launch of the competing platforms this November.

While I wouldn’t be upset with a major update to Nintendo Land which adds online play, I think that you are vastly overestimating how much this would do to make the system sell. Nintendo Land’s failings as a system-seller are many, but a lack of online multiplayer is simply not one of the factors that I would put high on the list.

Reviews Editor Justin Baker responds: Because we're secretly all Microsoft employees, of course! In fact, we're predicting that the newest season pass DLC for Nintendo Land will feature kill streaks, YouTube uploads for recent games, and Facebook like buttons on every menu!

Of course we'll have to raise the price of the console due to all those features. Instead of $50 less than the PS4, we're thinking of making it $500.00. What's that? Why, yes, that is exactly one cent more than the Xbox One... Oh, decisions, decisions... *wink*


From Rob: "Now that all games are saved on hard drives rather than cartridges, why are we still limited to three save spots on most games? I have four people in my family who are into games, but if they want their own Mario quest, we run into a dilemma that seems easily solvable."

Senior Editor Zach Miller responds: I feel like three save files is just one of those things that Nintendo games are always going to have. This was a problem for the 3DS as well, except they just allowed you to back-up your save files to the SD card in the recent OS update. This isn’t a problem on PS3 or Xbox 360 games, of course, so the three-save limit is just a relic from Nintendo’s past. I think another issue is with Pokemon games continuing to have just one save file per game card. Maybe that’ll change in X/Y? (Editor's Note: It won't.)


153

His body is ready, is yours?

http://www.nintendoworldreport.com/news/34756

An Animal Crossing: New Leaf SpotPass featuring the in-game house of Nintendo President Reggie Fils-Aime is now available for U.S. New Leaf players. 

Upon getting the SpotPass, Reggie joins the collection of homes gained through StreetPass and SpotPass in the Happy Home Showcase. Like other homes in the HHS, players will be able to go inside Reggies' house as well as place an order to purchase certain pieces of his furniture.

Reggie's house is stuffed to the brim with Nintendo-themed furniture. Check out the gallery below for screenshots from each of his rooms, and a close-up of his personal Reggie-themed bed.


154
TalkBack / Kickstarter JRPG Soul Saga: Episode 1 Sets Wii U Goal
« on: June 29, 2013, 04:14:28 PM »

UPDATE: Wii U stretch goal has been reached!

http://www.nintendoworldreport.com/news/34751

Soul Saga: Episode 1, an RPG on Kickstarter that claims to be inspired by classic Playstation JRPGs, will be coming to Wii U next year if its stretch goal of $105,000 is met.

Developed by Disastercake, Soul Saga cites games such as Final Fantasy, Breath of Fire and Persona as its influences and features a "battle initiation system similar to Chrono Trigger," turn-based battles, and, of course, a protagonist with a huge sword.

Currently, the game is just over halfway to its goal of $60,000, with 22 days left to go. Check out the project here.

UPDATE: The Wii U version is available for pre-order for $15. However, if the stretch goal is not met, the port may not happen.

UPDATE 2: The goal has been reduced to $80,000.

UPDATE 3: Wii U stretch goal has been reached.


155
Podcast Discussion / Episode 90: A Little More Didactic
« on: June 22, 2013, 02:17:15 PM »

It's our big post-E3 show and more on this week's Connectivity!

http://www.nintendoworldreport.com/connectivity/34750

E3 is over and we're back in action here on Connectivity. This week's episode is positively bursting with content, so prepare your damn ears. 

Scott and Mike couldn't make it to E3, so in our first segment they drill Neal with all of their questions about the games on show this year. What was good? What was bad? Neal knows all, and spills his guts.

After that, Neal and Scott discuss Game & Wario. Spoiler: they don't like it, and would rather play Pokémon Snap.

In our last segment, Daan and Justin break down all the new Streetpass games that just came out in Japan and Europe. Sorry, America, you get to stare across the playground in jealously.

Hey, please send us some listener mail. I swear we'll answer it! You can send it in by clicking here. And if you have a moment, please rate and review the show on iTunes.

156
TalkBack / Bugs vs. Tanks Review
« on: June 21, 2013, 08:19:03 PM »

Honey, we shrunk the Germans.

http://www.nintendoworldreport.com/review/34745

Bugs vs. Tanks! is the kind of game that I would have expected to be pleasantly surprised by while rummaging through a PS1 bargain bin, and maybe something I’d bust out from time to time to show interested friends. As the latest entry in the Guild 02 collection, Bugs vs. Tanks! is a one of the more arcade-inspired games, and it’s concept was created by gaming legend Keiji Inafune. Like other entries in the series, it maintains the trend of “strange but fun,” though it pushes fewer boundaries than its brethren in favor of a more arcade feel.

You find yourself in a German platoon during World War II that has been shrunken down to nearly microscopic proportions. Of course, you and your comrades in arms assume your predicament is the product of some sort of Allied plot, and after two tutorial missions that teach you the basics of moving and attacking, you’re off to get to the bottom of things.

Early on, you’re given the choice of manual or automatic fire, and while it doesn’t technically recommend automatic, it’s definitely the easier of the two choices. The 3D environments sometimes make it hard to tell what is within range, and automatic fire, luckily, takes care of all of that for you, leaving you to simply pilot the tank and aim accordingly. At first it feels almost too easy, with the tank taking the initiative and blasting bugs as your roll along, but after a few missions the automatic fire was crucial for me.

The bite-sized missions often have abandoned tanks strewn about them, and you’ll need to scour each level to keep your hardware up to snuff. You can change the turret, chassis, and paint job of your tank to improve statistics such as power, speed, and defense. You’ll definitely want to visit your customization menu often, as the catalog of bugs you’ll be facing is always growing. Staying on top of gathering new tank parts and knowing when to use the powerful once-per-mission SOS attack makes up most of the strategy in the game, leaving you free to truck around in your tank blasting anything with more than two legs.

The missions take a few different forms: kill a specific amount of a certain bug, gather a specific amount of supplies, rescue a specific amount of soldiers/tanks, or defend your base from an onslaught of enemies. These would quickly get tedious in a longer game, but the brevity here means that by the time you’re starting to get tired of the mission structure, it’s just about over. With only 29 story missions and 10 extra missions, the game hits just the right length, and even the missions without time limits generally take less than five minutes to complete.

While the missions are short, they certainly aren’t easy. I found even normal difficulty to be too much for me to handle about halfway through the game. If you don’t properly save and time your SOS attack then you'll often get surrounded, and the knockback from getting hit can get frustrating when bugs gang up on you.

The sparse graphics consist of a few different environments, though most of them consist of the same sticks and leaves. The 3D effect works nicely to counterbalance the unimpressive visuals, giving the game a cute diorama effect. I found myself playing a large portion of the game with the 3D slider cranked up. The tanks and bugs seem to have received the most attention to detail, with the middling environments and the blurry soldier sprites sitting at the worst end of the graphical spectrum.

Soldiers repeat the same few lines of dialogue over and over again, which can get grating. The characters in the game seem far too verbose, with lengthy discussions taking place before and after missions. While this text can be skipped, it seems strangely out of place to have that much dialogue to be in an arcade-style action game.

Overall, Bugs vs. Tanks! is a fun action game, and the customization and collecting really saves what otherwise may have ended up being a mediocre experience. Rolling into battle in my half German/half American, polka-dotted tank kept me from taking the game seriously, and while there is far too much dialogue, it still consists of some fun banter between the soldiers. Like most of the other Guild games, it’s not overly amazing, but it’s certainly a great way to kill an afternoon.


157
Why can't it just be one SKU? Color aside, there's no difference between a pink 3DS and a black one.

From what I understand about retail multiple SKUs make it easier to track product. Without them a retailer couldn't tell how many of a specific color they had without checking each time.

If blue sells more than pink they want more blue, and multiple SKUs simplify the process of ordering, stocking, and selling that specific color over less popular ones.

158

But Reggie Fils-Aime says we may see more special edition 3DS bundles!

http://www.nintendoworldreport.com/news/34728

The reason North American markets haven't seen more 3DS colors is due to the "nuts and bolts of how [North American retailers] manage [their] SKUs at retail," according to Nintendo of America President Reggie Fils-Aime in an interview with IGN.

According to Fils-Aime, Japanese retail differs from North American retail because all the hardware is kept "behind the counter," as opposed to in North America where "it's all out there on the shelf." This means that if he were "to have 25 different SKUs out there, Wal-Mart would kill [him]."

While this may mean that we're always going to see less color options in the North American market, Reggie gave a glimmer hope when he said that the special edition hardware bundles they've been selling recently (e.g. Fire Emblem, Animal Crossing) allow Nintendo to have a "range of different SKUs," but in small quantities that sell quickly.

This means they could release several special edition 3DS systems while maintaining a relatively small number of concurrent SKUs.


159
TalkBack / Nintendo Downloads - June 20, 2013
« on: June 20, 2013, 12:12:32 PM »

Luigi and Wario battle for your wallet!

http://www.nintendoworldreport.com/news/34738

I'm convinced: Nintendo hates me. Last week we got Animal Crossing: New Leaf. This week we get a new Luigi game, a new Wario game, and a new farming simulator. Somehow I'll have to find it in my heart to only choose two of those, but which two? Bust out those credit cards my friends, because there's something for everyone this week.

3DS eShop Sales

Super Little Acorns 3D Turbo - $3.99

Wii U eShop Sales

Little Inferno - $4.99

3DS eShop Retail Games

Project X Zone (Available 6/25) - $34.99

Mario & Sonic at the London 2012 Olympic Games - $39.99

LEGO Legends of Chima - $29.99

3DS eShop Games

BUGS vs. TANKS! - $7.99

Designed by former Mega Man visionary Keiji Inafune to be the second entry in the Guild 02 collection, BUGS vs. TANKS! is just what it sounds like: you're a tank that fights bugs during World War II. If you're looking for something complex and deep then look elsewhere, but if you want to shoot giant bugs with military ordinance then you've come to the right place.

Farming Simulator 3D - $9.99

Yeah I know, I'm also sick of all the dumb story in games like Harvest Moon getting in the way of the actual farming. Finally someone has come to satisfy the farming enthusiast, and in three dimensions! According to Nintendo you can farm "crops of wheat, corn and rape." I'm not sure what that third one is, but I'm certainly curious.

3DS Virtual Console

Mega Man VI - $4.99

The sixth time is the charm in Mega Man's final NES adventure! Try your luck against the newest bout of terrible robot masters like…Plant Man? Well, maybe that was a bad example. Either way, Mega Man fights his way through the first annual Robot Masters Tournament, but can he take home the gold?

Sonic Blast - $3.99

Forget that shoddy 3D Sonic from the Genesis version, Sonic Blast on Game Gear has just what I crave: classic 2D Sonic platforming! For the weak-hearted, Sonic Blast offers a double jump and the added bonus of only losing a few rings when hit instead of the whole treasure trove.

Tails Adventure - $3.99

You know all those nice things I said about Sonic before? Forget them. Tails is where it's at. Fly through 12 levels as the best two-tailed fox sidekick under the sun: Tails! It's apparently a puzzle platformer or something weird.

Defenders of the Oasis - $3.99

I just can't find it in my heart to trust wizards anymore. Not after what that jerk Ahriman did to the land of Shanadar. If you're like me, you'll be chomping at the bit to recruit a party of adventurers and go punch his sparkly wizard hat down his throat in Defenders of Oasis, an apparently solid Japanese RPG on Game Gear.

Wii U eShop Games

New Super Luigi U - $19.99

Move over Mario, it's time for the lean, green, plumbing machine. Luigi is finally here to ramp up the difficulty as well as the color palette. With only 100 seconds on the clock and Luigi's signature leg-flapping wreaking havoc, this expansion to New Super Mario Bros. U will surely satiate the sadists out there.

Game & Wario (Available Midnight 6/23)- $39.99

Wario is back in this departure from the WarioWare formula. Break out that gamepad for more oddball action with 16 minigames. As stated in our Japanese review (the North American review goes up tomorrow morning!), there are definitely some gems to be found amongst the pile of average minigames. Find out for yourself in just three short days!

Wii U Virtual Console

Mario Bros. - $4.99

They weren't always "super," you know. Before the Mario Bros. were flying, hopping, and throwing boomerangs they were just two dudes that hated turtles and crabs. Grab a friend and smash some shells in this arcade classic.

Wrecking Crew - $4.99

Did you know that before they took up the plungers the Mario Bros. worked construction? That's right, tear down 100 buildings as your favorite Italians in Wrecking Crew!

DSiWare

Rhythm Core Alpha 2 - $9.99/1000 Points

The second entry in the Rhythm Core Alpha series adds a whole bunch of features that sound cool. Things like "Portamento," and "Vibrato." I'm not sure what those words mean, but if you're the musical type you may want to check this one out!


160

Head over to the Capcom-Unity forums to chime in!

http://www.nintendoworldreport.com/news/34727

Due to a number of requests for a physical release of Phoenix Wright: Ace Attorney - Dual Destinies, Capcom has "mobilized [their] US team to put together possible options that may address the concerns," according to Producer Motohide Eshiro.

What this means is that anyone who wants a physical release can post on the thread Eshiro opened on the Capcom-Unity forums to have their voice heard. After he is able to gauge demand through the forum, he says he "may be able to present an option that puts the ball back in the fans' court."

The forum thread can be found here.


161

No word on when NA will receive the Mii Plaza games.

http://www.nintendoworldreport.com/news/34707

Nintendo has released system software version 6.0 worldwide, giving North American 3DS owners access to save data backup and new features for the 3DS camera app.

The save data backup feature allows users to backup save data for download titles to the SD card. The utility can be found in the System Settings, and allows users to backup one title at a time, for up to 30 titles.

Some of the software that are unable to be backed up:

  • Pokemon Mystery Dungeon
  • Cubic Ninja
  • Monster Hunter 3G
  • Reel Fishing 3D Paradise
  • Pokemon Rumble Blast
  • Freakyforms Deluxe
  • Pokemon Dream Radar
  • Senran Kagura Burst: Guren no Shoujotachi
  • Sengoku Musou Chronicle 2nd
  • Animal Crossing: New Leaf

In addition to these, all ten of the Game Boy Advance Ambassador games are also unable to be backed up.

The camera app now features various filters and manual focus, as well as the ability to manually adjust various settings such as contrast and saturation.

3DS owners in European and Japanese territories have also received additional games and features in the Mii Plaza; check out our coverage here.


162
Just came across the other two puzzles. Still not sure if it's New Super Mario Bros. U or New Super Luigi U, as we haven't seen a completed one yet.

We'll keep you guys posted!

163

European and Japanese Mii Plazas are bursting with new content!

http://www.nintendoworldreport.com/news/34686

Japanese and European 3DS owners can now enjoy a complete overhaul of the StreetPass Mii Plaza as part of the 6.0 system update, which includes four new games and two new puzzle panels, in addition to other features photo filters and save data backup.

The new games have been made available for purchase in the new Mii Plaza Shop. They are as follows:

  • StreetPass Squad - A role-playing game similar to Find Mii (known as StreetPass Quest in Europe), but takes place in space. Developed by Good-Feel Inc.
  • StreetPass Garden - A gardening sim in which the player grows flowers and decorates to become a master gardener. Developed by Grezzo.
  • StreetPass Battle - A strategy game based in the feudal era where you build an army to battle other generals. Developed by Spike Chunsoft.
  • StreetPass Mansion - A paranormal investigation title, in which the player must solve the mystery of a haunted house by interacting with characters and battling enemies. Developed by Prope.

Individually, each of the games cost £4.49/€4.99. Users may opt to purchase the combo pack of all four games for £13.39/€14.99, but the combo pack can only be purchased if the user has not already bought one of the games. By progressing in these games, players can win up to 99 new hats, as well as Plaza Tickets that can be spent on Mii accessories at the unlockable Exchange Booth.

On top of all this, four new panels have been added to the Puzzle Swap application: The Legend of Zelda: Skyward Sword, Xenoblade Chronicles, New Super Mario Bros. U and one depicting several Nintendo Princesses.

Some 3DS owners in Europe have reported stability issues after downloading the system update, with crashes occurring in the StreetPass Mii Plaza app. We will update you with more information as this develops.

UPDATE: Nintendo has confirmed that they are looking into the purported crashing issues with the 6.0 update. A Nintendo UK representative told Eurogamer: "We are aware of some reports of technical difficulties which are occurring and are currently investigating the situation."


164
TalkBack / Sonic Lost World Pre-orders Now Open
« on: June 18, 2013, 12:03:41 AM »

Amazon and GameStop are now taking accepting pre-orders.

http://www.nintendoworldreport.com/news/34683

Pre-orders for Sonic Lost World for Wii U and 3DS are now open at Amazon and GameStop. Both titles are currently slated for a holiday 2013 release exclusively on Nintendo platforms.

During E3 NWR had the opportunity to play the game on the show floow; check out our impressions of the Wii U version of the game here and the 3DS version of the game here.


165

Show off your town to all your jealous friends!

http://www.nintendoworldreport.com/news/34667

3DS owners can now take advantage of Nintendo's Image Share service in English by going to http://i.nintendo.net in their 3DS browser and following the instructions.

This service, which has been available in Japanese for a few months already, allows users to upload screenshots from Animal Crossing: New Leaf to Twitter or Tumblr. The service automatically tags Tweets sent from this service with #ACNL.

Screenshots can be taken from within Animal Crossing: New Leaf by pressing the L and R buttons together; they're then automatically saved to the SD card.


166

Mount Vesuvius added as final stage.

http://www.nintendoworldreport.com/news/34660

In a recent interview with Kotaku, WayForward Technologies revealed some new details about DuckTales Remastered: the game will not include a new "extreme" difficulty mode as well as a new final stage that will take place on Mount Vesuvius.

They also said that the game includes "about 40%," new content, and that most of the changes included were made to expand the shorter segments of the game.

DuckTales Remastered will be available on the Wii U eShop later this year.

You can read our impressions of the game from the E3 show floor here.


167
TalkBack / Mighty Switch Force! 2 Soundtrack Now Available
« on: June 16, 2013, 12:51:53 PM »

Jam out to the OST from your favorite firewoman based puzzler.

http://www.nintendoworldreport.com/news/34659

The composer for Mighty Switch Force! 2, Jake "virt" Kaufman, has released the official soundtrack to the game on Bandcamp, available for whatever price the purchaser wants to pay.

Many readers may recognize Kaufman as the person who also worked on titles such as Contra 4, Shantae: Risky's Revenge and the upcoming DuckTales Remastered.

The album can be purchased here.


168

No comment on exactly what those "customizations" are.

http://www.nintendoworldreport.com/news/34650

Masahiro Sakurai revealed in a recent interview with Joystiq that the upcoming Super Smash Bros. on Wii U and 3DS would not feature cross-platform play, but certain character customizations will be able to be transferred between platforms.

While he didn't comment further on what kind of customizations, he did say that "they won't be costumes and they won't be something they players have to unlock through repetitive tasks."


169
TalkBack / Wii Party U Releasing This October, Wii Fit U December
« on: June 14, 2013, 08:08:02 PM »

Party it up this October, and burn off those extra pounds by Christmas.

http://www.nintendoworldreport.com/news/34649

According to Nintendo, Wii Party U will release this October with Wii Fit U just a couple of months behind in December. Originally Wii Party U was slated for a summer release, which makes it a month later than expected, and Wii Fit U was originally listed as "launch window."

You can check out our impressions from the E3 show floor of Wii Fit U here and Wii Party U here.


170
TalkBack / Toppling the Nook Empire
« on: June 13, 2013, 07:13:30 PM »

Something must be done, we cannot put up with these injustices a moment longer.

http://www.nintendoworldreport.com/blog/34643

As a veteran Animal Crossing player, I was ecstatic to pick up New Leaf. I can say this is definitely the best Animal Crossing yet, and I've spent countless hours mining the depths of its content. At the same time, I've also contemplated the the game’s economy, and I've come to some shocking conclusions. What I'm about to say may disgust some of you, even cause some of you to recoil in horror at the veritable truth of these claims. But soldier on, dear villagers, because the truth must be told.

Let's set the scene: Tom Nook has taken to doing real estate full-time, and opened his own office to handle all his building and home loans. His nephews, Timmy and Tommy, have been left to take care of the family business of selling tools and furniture at the aptly renamed Nookling Junction. Both Nook businesses have been moved to the city, which is across the tracks from the town itself, meaning that the Nooks are blind to the everyday activities of the villagers. They've built their ivory tower where they sit dishing out home loans and tools to keep us toiling—unaware of what's really going on.

A new shop (in fact, the only shop) in the town is Re-Tail, a second-hand shop that (after some effort on the player's part) also specializes in working on furniture. Oddly enough, Re-Tail doesn't take a cut on any items sold second-hand, so the question must be asked: how are they still in business?

In the beginning parts of the game, Cyrus, the furniture expert, is constantly sleeping due to, as Reese puts it, "working all night." Well, doing what exactly? Here's where it gets horrible: clearly making furniture for Nookling Junction. If Cyrus is a furniture expert, then I could simply go and ask for the specific piece of furniture that I need, but that would put a damper on Nook's business of selling a paltry (and random) two pieces of furniture a day. It's obvious what's going on here.

Cyrus is Nook's supplier, which means Nook has a huge stock of furniture that he dishes out piecemeal to create demand from villagers. This just raises more questions, like why doesn't Cyrus simply turn Re-Tail into a furniture business and give villagers what they want on order instead of funneling it all through Nook's? Nookling Junction is all the way in the city, it would be more beneficial to the town and to Cyrus and Reese if they simply turned their second-hand shop into an on-demand furniture store.

So what's really going on here? Reese and Cyrus obviously owe Nook something, and they're being strong-armed into providing his furniture stock. As we discussed, Nook is in real estate. Reese and Cyrus are in deep for the loan they took out to open Re-Tail, and Nook is squeezing every last bell out of them. Imagine, two young lovers with a passion for furniture looking to open shop in a small town and make whatever their customers desire! A kind old real estate tycoon steps in to help make their dream a reality, but everything goes wrong.

Suddenly Nook begins demanding higher payments because of some sort of loophole in their loan contract. The only way they can pay him back is to begin making furniture for him and selling second-hand items on the side. But Reese and Cyrus have a plan. They'll resell items, and make no profit themselves. This makes second-hand sales something anyone can break into, no matter how poor. Now villagers can deal with one another directly instead of fueling the Nook Empire.

Once Cyrus trusts the villagers, he begins undercutting Nook's business further by offering to refurbish furniture directly. That trust can eventually lead to unrest, and maybe one day a revolt against the strong-arm business tactics of the Nooks. “Nook’s stranglehold on our town has gone too far,” he’ll cry, “and it's time we do something about it.” Yet even the town's mayor, Tortimer was forced into retirement to make room for a new puppet mayor who could be kept in check, firmly under Tom Nook's thumb.

You may fight to scrounge up enough fish and bugs to pay off your loan, but the very fish you pull out of the sea are all a part of Nook’s plan. I don’t know about you, but I’ve never seen a single villager eat a fish. Not once. So where do they go? Consider this: what would a real estate agent or his repressed storeowners need fish for? Nothing. They are dumped directly back into the ocean to be fished back out and traded for bells so you can pay off your home loan, and once that’s done what does Nook tell you: “Great job paying off that loan! But, don’t you think your house is a little small? How about an expansion…”

Then the next day your humble housing representative tells you that your expansion is complete…and it will cost twice as much as last time. This cycle continues, and by the time villagers catch on to it they’re so deep in Nook’s pocket that even an entire inventory of Coelacanths won’t save you.

Though Nook rose from humble beginnings, he has become a giant that will gladly crush us all beneath his heel. So, dear villagers, I implore you: do not shop at Nook’s furniture emporium of deceit! Deal directly with your fellow villagers and maybe one day in the future our children won't have to fish from morning to night just to break even. Maybe one day we can build furniture of our own...VIVA LA REVOLUCION!


171
TalkBack / Cloudberry Kingdom is Coming to 3DS
« on: June 13, 2013, 04:03:26 PM »

The procedurally generated platformer will be coming to your favorite 3D handheld!

http://www.nintendoworldreport.com/news/34640

NWR's very own Jonathan Metts has discovered during his time playing Cloudberry Kingdom on the show floor that a 3DS version of the game is in the works at Pwnee Studios. This is after much past speculation over whether or not the game would make it to the handheld.

There is currently no word on when the 3DS version will be released. Kickstarter backers will be able to redeem their Wii U copy of the game when it comes out later this summer.


172

Kamiya wants The Wonderful 101 and Bayonetta 2 to be something that anyone can pick up, even if they aren't as good as he is at videogames.

http://www.nintendoworldreport.com/news/34638

NWR recently had the opportunity to sit down with Hideki Kamiya, director for Wonderful 101 and supervisor on Bayonetta 2, and one of the topics explored was how the game creator felt about difficulty levels in action games.

"I have sort of a certain vision for how difficulty should be in games," Kamiya told us, going on to say that he grew up in the 80's "where there was a lot of technique, a lot of skill, required to beat games."

However, the action game aficionado admitted that not while "that's something that will appeal to other players who like action games," there are other people who would want to experience his games as well. For example, he talked about how in "Bayonetta, there might be players that aren't necessarily that interested in action games or good at action games that want to play the game because of the style presented." With The Wonderful 101, Kamiya said that "there might be players who just want to experience playing ... that don't necessarily have the technical ability."

Ultimately, he went on to state that despite his personal vision that appeals to action game experts, he thinks his games "should be available to people who don't have the technical abilities as well."

Our full interview with Mr.Kamiya will be going up soon, including his detailed thoughts on difficulty levels and how he handles easy modes. Until then you can see what we thought about both the east and normal difficulty modes in Bayonetta 2 here, as well is how we thought The Wonderful 101 stacked up here.


173

The NOA President seems comfortable with having the least restrictive used game policy, and doesn't see Nintendo stopping physical sales of games any time soon.

http://www.nintendoworldreport.com/news/34636

Reggie Fils-Aime told Polygon in a recent interview that the best way to deal with issues concerning the used games market is simply to "ensure their games are so good that people don't want to trade them in." He cites the "super strong" replayability of Nintendo games as the reason that the company remains much less impacted by the used games market than games that "are annualized candidly," or "games that are maybe undifferentiated."

The topic of used game sales is making the rounds in industry circles due to the fact that when consumers trade a used game back to a store and another consumer buys that copy instead of a new one, the game's makers receive no direct benefit from the second "used game" sale.

When asked if Nintendo would ever consider folding to publisher pressure by placing restrictions on used games (akin to what Sony, and to a larger extent, Microsoft, are enacting) Fils-Aime said that "it seems to me that every major publisher has come and said 'we don't mind used games.'" He went on to say that he's unsure of how much the ability to play used games will influence a consumer's choice, but that his current thinking on the subject was simply "to give the consumers a great gameplay experience."

Reggie also talked about how he doesn't see Nintendo stopping selling physical boxed copies of games at retailers, despite the company's major steps into selling their games digitally as well. Digital downloads of games on Nintendo systems like the 3DS or Wii U by their nature cannot be resold or traded in, thus avoiding the used-game issue entirely. However, Reggie further explained how they were going to continue selling physical copies of games because "retail is a key part of our overall business. Retailers play a huge role in driving awareness."

"We couldn't do a program like what we are doing with Best Buy without the power of retail and letting consumers play four games that haven't been released yet," he pointed out, "we see a very strong role for physical product in the near-term."


174
TalkBack / Nintendo Downloads - June 13, 2013
« on: June 13, 2013, 10:47:06 AM »

Get ready for a Game Gear injection for your 3DS!

http://www.nintendoworldreport.com/news/34629

There's been a lot of positive buzz around Nintendo's stance towards indie games, and this week they're backing up that statement with several awesome indies titles on both of their major systems. Unfortunately the Wii U eShop is left forgotten this week, but Nintendo makes up for it with a heaping helping of Game Gear titles for your 3DS.

3DS eShop Games

Mighty Switch Force! 2 - $5.99

Fire hoses and block puzzles have finally combined their powers to leave you scratching your head in delight. Patricia Wagon is at it again, and it's up to you to round up all the Hooligan Sisters dressed as a super cute firewoman.

Picross e - $5.99

Double dipping in the indie puzzle game well this week? I think so! Not much to be said here except that if you love picross then you're going to want to pick this up. Nice clean puzzles without all the commotion of story, action, or even characters!

Big Bass Arcade: No Limite - $6.99

No longer will you have to put up with limits on your bass fishing fanaticism! Big Bass Arcade: No Limit is here to break new ground in the area of bass fishing and arcade games. Snag some big 'ol bass across 10 lakes, 32 tournaments and fifty challenges. The bass reckoning is nigh!

3DS Virtual Console

Sonic the Hedgehog - $4.99

Go fast for the first time all over again with your Pal sonic! It might not be the Genesis version, but it's probably the next best thing. If you didn't get a chance to check out Sonic's debut adventure back in the day then saddle up kimosabe, because now's the time!

Dr. Robotnik's Mean Bean Machine - $2.99

If you were alive in the 90's then you probably remember Dr.Eggman by his original name: Dr.Robotnik. But did you know that he also hates beans? In fact, he hates them enough that he's hatching an evil plot to turn the people of Beanville into machines! Which is really horrible...I guess.

Shining Force: The Sword of Hajya - $3.99

King Iom is a jerk. There, I said it. Someone needs to stop him and bring peace back to the Kingdom of Cypress. He even took the Sword of Hajya! Why don't you go get it and put it back where it belongs: lodged in his ribcage.

Columns - $3.99

Columns is a match-three game before match-three games were played out. Throughout its ten levels you'll find yourself matching not two, but three things repeatedly. It's truly a deep experience; by the end, you'll even be wondering what would happen if you could matched four jewels. I'll let that one sink in.

Wii U eShop Games

Mutant Mudds Deluxe - $9.99

I hate mud more than Dr.Robotnik hates beans (i.e., a lot), and Renegade Kid is here to satisfy my mudlust with Mutant Mudds Deluxe. Definitely the definitive version of an already great game, Deluxe adds HD visuals, a new set of ghost levels, and even includes the Granny stages.


175

I guess that means no more motion controlled Rabbid games?

http://www.nintendoworldreport.com/news/34601

Ubisoft stated during their investor meeting that it has "reduced plans" for the Wii U following the weak launch, according to tweets from David Gibson covering the meeting at E3. Ubisoft also stated that they expect Nintendo to introduce price cuts for the console given how sales are panning out and how weak the yen is.

At a separate analyst briefing, Nintendo outlined their strategy to increase the Wii U sales that Ubisoft referenced. They stated that they intended to use first party Wii U games to boost  hardware sales, and they hoped that afterwards third party games would follow suit. They also assured the audience that recent software delays for key Wii U titles were driven by a focus on quality and getting used to the new Wii U hardware. Nintendo also talked about their plans to keep cash on hand, allowing them the flexibility to take more risks.


Pages: 1 ... 5 6 [7] 8 9 ... 11