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Messages - bluelander

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126
Podcast Discussion / Episode 93: The Dream Team
« on: July 13, 2013, 12:15:34 PM »

Mario and Luigi Dream Team, Shin Megami Tensei IV, and our GOTY lists so far!

http://www.nintendoworldreport.com/connectivity/34897

We're back and rested from our light break during the Fourth of July, and do we have a show for you this week!

Opening things up, Scott, Zach, and the other Zack sit down to talk about their favorite games of 2013 to this point. This is an extension of our site-wide feature that was published last week, so if you haven't checked out the overall NWR staff vote, you should do that! Be sure to tell us what your Game of the Year has been so far, too!

After that, Daan is joined by Dave and Julia, and the trio talks about Mario & Luigi: Dream Team. Daan has played the game to completion and just posted his review earlier this week. Dave and Julia pick his brain about the upcoming (or already out, depending where you live) RPG with virtually no spoilers at all.

Closing the show, Neal and Justin return for more Shin Megami Tensei talk, fused this week with Alex and special guest Patrick McNulty. The group, must of whom have beaten the game, breakdown its mechanics as well as compare it to both other entries in the long-running series as well other RPGs altogether. If you are on the fence about Shin Megami Tensei IV, this segment will tell you all you need to know!

As always, you can click here to send us your listener mail. If you have questions about Dream Team or SMT IV, or want to share your favorite games of 2013, do so below! We'll see you next week.


127
TalkBack / Nintendo Downloads - July 11, 2013
« on: July 11, 2013, 01:12:35 PM »

Free money, Japanese RPGs, and some NES gems!

http://www.nintendoworldreport.com/news/34884

No, it's not the biggest week for the eShop, but it's a quality one. Where last week was mostly a wimpy tidal wave of mediocrity, this week Nintendo is hitting us with some old classics and new gems. We're still a few days out on some of them, but rest assured: they're coming!

Plus, if you happen to own two of the best RPGs on the 3DS, then they'll even give you free money! So, if NES games aren't your bag, then you're just a few short days from Shin Megami Tensei IV (and maybe a free $30!), and if you're still on the fence about the game you can check out our review here.

3DS eShop Sales

Get $30 eShop credit if you register both Shin Megami Tensei IV and Fire Emblem: Awakening by August 31, details here.

3DS eShop Retail Games

Shin Megami Tensei IV - $49.99 (Available July 16)

Turbo: Super Stunt Squad - $29.95 (Available July 16)

Wii U eShop Retail Games

Turbo: Super Stunt Squad - $39.95 (Available July 16)

3DS Virtual Console

Super Mario Bros. 2 - $4.99

The 3DS has had a severe lack of vegetables. Luckily, Mario and his pals are here to take us to the wonderful world of Subcon! Throw turnips, jump on baddies and thwart that big fat toad Wart! Some people may consider this a black sheep in the Mario franchise. Those people are dumb.

Wii U eShop Games

Star Wars Pinball - $9.99

Get those reflexes ready to travel to a galaxy far, far away. For those of you with a Star Wars deficiency in your diet, this might be the pinball game you're looking for. Check out our review here.

Wii U Virtual Console

Metroid - $4.99

Let's go back to where it all started with Metroid on the NES. It's not may not be super, but it still packs quite a wallop! If you're a fan of the series and you've never gone back and attempted the first entry, you owe it to yourself to try.

Donkey Kong - $0.30 (Available July 15, On Sale for a Limited time)

Donkey Kong is a story of torment, passion, heartache, and barrel-throwing monkeys. You'll laugh, you'll cry, and you'll climb ladders. It may be simple by today's standards, but there's a reason Donkey Kong has endured for so many years: it's awesome!


128
TalkBack / DuckTales: Remastered Hitting Wii U August 15
« on: July 11, 2013, 12:02:47 PM »

Next stop, Duckburg! 

http://www.nintendoworldreport.com/news/34888

DuckTales: Remastered will be releasing on the Wii U eShop on August 15 for $14.99.

This announcement was accompanied by a "Duckumentary" that takes a behind the scenes look at developer WayForward.


129

Is Nintendo in GameCube Mode or just plain ol' Nintendo Mode?

http://www.nintendoworldreport.com/roundtable/34887

After last week's comments from Nintendo President Satoru Iwata about third party support on Wii U, some Nintendo World Report staff members got into a rousing discussion about how all of us (save Carmine) are pretty annoyed with it all. Let us know what you think about the situation in the comments.

Neal Ronaghan: Nintendo’s last investor Q&A featured a question focused around the dismal third party support on Wii U. How do you feel about Iwata’s response and the potential for third party support on Wii U to improve?

Justin Baker: We can all see that the Wii U has been struggling with third parties, but his solution just seems backwards. To get more third parties they're going to release more first party games? I see what they're doing, but we're too far along for the "make it look good and third parties will flock to it" stage.

I think Nintendo is just shrinking back into its shell and going into GameCube Mode: get some great first party games rolling and float your platform with it. They seem to forget that what made the Wii so attractive to third parties -- and shovelware developers -- wasn't that it had great first party support, it was that it was flying into homes at a breakneck pace due to the Wii Sports phenomenon.

As a Nintendo gamer, I'm excited that they're dedicated to pumping out those first party games I love. As just a gamer in general, I'm frustrated that they're pretty much telling me I'll need to own more than one console if I want to play anything not developed by them. There's no shame in welcoming (and encouraging) multiplatform games as long as they're not totally inept.

Neal: Totally. The mentality still seems to be “we’ll do our thing and publishers will come to us.” While companies like EA and Activision will never overtly say “Nintendo isn’t our focus,” Nintendo isn’t their focus. Just recently, an EA Sports representative lumped Wii U in with lagging Facebook games. That’s not an EA rep being a jerk; that’s an EA rep laying out a harsh reality.

The Wii U, unfortunately, isn’t a viable platform for a lot of third party games right now, especially since the install bases for its current competition (Xbox 360 and PlayStation 3) are astronomical in comparison. The only way I see the Wii U’s third party support kicking into high gear is if the system sells extremely well this holiday and PlayStation 4 and Xbox One both tank. I guess that does support Iwata’s strategy of just pushing first party games, but it doesn’t seem like something I’d bet much money on.

Carmine Red: I think you guys need to take a step back and look at what Iwata’s actually saying. He never said that he wouldn’t welcome third-party multiplatform games, Justin; in fact, he calls it very much desirable. And I don’t know why you discount Nintendo’s first-party Wii focus when in fact you go on to point towards first-party game Wii Sports as a major reason for that platform’s success.

In fact, the only thing Iwata nixes outright is a policy of money-hatting games (laying out large amounts of cash for exclusive projects or time-exclusivity). The reason for this is that Nintendo would essentially get less games that way, that money could’ve been spent on developing the next Metroid, the next Star Fox, or even a new IP. Instead, Iwata wants games that come naturally to the Wii U, not games that he’d have to bribe into existence by sacrificing his company’s own development efforts.

Is that naive? Maybe so. But I think that sort of naiveté is not new to any long-time Nintendo watchers. Nintendo wants natural growth, but their cultural, philosophical, and technological heritage sets them apart from where many of today’s developers seem to be “naturally” growing towards. I’m not about to say that Nintendo exceptionalism is a bad thing, but I do believe it’s a reason that this has been a recurring issue for Nintendo that has been so difficult to solve.

So while I definitely believe that Nintendo would welcome more third-party Wii U support, I don’t believe there’s much that Iwata can do in the short term to address the persistent causes behind that. The only further short-term strategy I could envision beyond what Iwata lays out is a price-cut/value-proposition this fall in an attempt to motivate hardware sales, similar to what they did with the 3DS. However, with Nintendo’s current fiscal goals and situation, I’m not sure that’s a fiscally viable move.

Does this mean the Wii U will have a rocky generation ahead of it for third-party support? I believe that key titles in the Wii U’s third-party library make it better than the Nintendo 64 or GameCube, but I do think it’s useful to start making those comparisons. That sort of history just goes to show that this isn’t some new problem for the company, nor is it one easily solved.

Justin Baker: I see what you're saying, Carmine, but let's be clear: this is business. Whether the games come naturally or not the fact remains that right now they simply aren't coming at all. If Nintendo wants to have business success with the Wii U, they need to go out there and make that happen. I love Nintendo, and I want them to continue to be the creative powerhouse I know they can be, but that means they need to engage in some hard business with third parties to ensure that future.

Yes, first party games are their strength, but right now the Wii U is in dire need of those as well. Yes, in comparison to past efforts, the Wii U may look appealing, but gaming has grown a lot in recent years, and just having a few good games isn't enough to float a major platform anymore. The goofy, creative Nintendo we all know and love was built on the back of the hardcore, strong-arming, lawyer-slinging Nintendo of the early 90s, and right now they could use some of that old mojo.

I'm certainly not discounting the power of Nintendo's first party titles, I'm just frustrated with their release schedule. Wii Sports was big because it came with the system at launch and put it on many more shelves than it would have been otherwise. I would say it was successful not only because it was fun an innovative, but because it was planned, released, and marketed well. Nintendo doesn't have very many major first party titles ready for release, and they need to push for third parties to fill that gap. Being welcoming isn't enough right now, they need to be competitive.

Michael “TYP” Cole: The more things change, the more they stay the same. Justin hit the nail right on the head: Nintendo is in full-blown GameCube Mode. Nintendo is and always has been a very risk-averse company. They took an uncharacteristically big chance with Wii and Wii Sports, knowing they had something special, and it paid out big, but the company has become increasingly gun-shy after Wii’s momentum petered out and their soft 3DS and Wii U launches.

I agree with Iwata’s sentiments that successful first party titles have to lead the way. The problem is, I really don’t think Nintendo’s current lineup will convince western publishers of anything. Their big GamePad title, Nintendo Land, failed to make big waves, and instead of doubling down on the GamePad’s unique features Nintendo is falling back on its predictable, familiar franchises to build a safety net with their base. But those iterative releases are known quantities, and Mario Kart 8 or Super Mario 3D World selling a million-plus units aren’t going to resonate with third parties. If Nintendo wants to impress western third parties, Nintendo needs to market its wild-card titles more heavily in the hopes of something like Bayonetta 2 or (later) X becoming a breakout hit. It also wouldn’t hurt if they actively marketed what makes the Wii U version of multiplatform releases best, instead of assuming consumers will somehow come to that conclusion on their own with the PS4 and Xbox One dangling in front of them. Finally, Nintendo needs to fund and actively participate in the development of at least one high-profile, brand new Nintendo-published title that appeals to western but not necessarily Japanese tastes. Nintendo needs another GoldenEye. Badly.

Neal: Oh man, they totally need a new GoldenEye! Even their premier Western developers are working on very Japanese games. I won’t complain much about the proven/apparent quality of Luigi’s Mansion: Dark Moon or the newer Donkey Kong Country games, but those are both examples of Western developers making more Eastern games, or more accurately, Western developers making games that Nintendo’s Japanese staff could likely make if they had the time (which they clearly don’t).

To Carmine’s point about the Wii U third-party lineup already being stronger than some of Nintendo’s past ones, I agree. The third-party launch lineup was pretty solid, despite being filled with enhanced ports of preexisting games. What concerns me is the future. Ubisoft is supporting the Wii U this year with ports of all their major titles. However, Ubisoft’s CEO just said they’re lukewarm with the Wii U and if it doesn’t work out for them this year, their support will be cut even more.

After that, what major third-parties are out there? I’m sure Warner Bros.’ disastrous and non-communicative handling of DLC for Injustice won’t engender more people to buy their titles on Nintendo platforms. EA is in a wait-and-see holding pattern, and Activision is likely only supporting it with Skylanders and low-budget licensed titles. And while Nintendo won’t do moneyhats, they did their version of it with Sega and Sonic (as far as we know, no money exchanged hands, but Nintendo did do a “Sega Direct” for it). The main reason that happened? Sonic & All-Stars Racing Transformed sold really well on Wii U.

That’s why I don’t think Nintendo games selling well will make third-parties flock back. And that might be impossible because it seems no company realizes that when you release a game on a new platform a few weeks after it comes out on platforms a lot of people own, no one outside of a small group cares. Why did Sonic Racing sell well? The Wii U version was out at the same time as everything else. Why did Skylanders, Call of Duty, Madden, Mass Effect, Need for Speed, FIFA, Assassin’s Creed, Batman, etc. sell poorly? Because you could buy it cheaper on nearly every other platform at the same time it was available on Wii U. Apparently that’s a foreign concept to everybody that they’ll probably learn when PlayStation 4 and Xbox One launch with an oddly parallel third-party launch lineup of “games that came out weeks and months before on 360, PS3 and PC.”

Zach Miller:Nintendo games selling well aren’t going to restore the faith of third parties because it’s never worked in the past. Wait, am I wrong? Didn’t third parties start eagerly bombarding the N64 and GameCube with original titles once Nintendo got the ball rolling on them? No? Wait, how about the Wii? No? ****. Okay, definitely the 3DS, though...hmmm. The fact of the matter is, this is just something we’re gonna have to live with from now on. Nintendo always talks a big game of having great third party support OUT OF THE GATE, but that support instantly dries up. Every time.

What’s really disappointing to me is that Iwata seems to genuinely believe that they’ll come back, hat in hand, begging forgiveness, once New Super Mario Bros. 3D World U come out and becomes the system’s top seller...among Nintendo fans. No, dude, developers have clearly gotten into comfort zones on Sony and Microsoft’s platforms, and if there was money to be made on the Wii U, they’d develop for it. It’s as simple as that! A new Mario Kart might tempt Jon Lindemann to buy a Wii U (in 2014--good job, guys), and probably a lot of other people, but are the numbers going to be so good that Activision springs into action on a Wii U-specific Call of Duty game? No, don’t be STUPID. That’s not how it works.

In these troubled times, Nintendo has to be willing to do what Iwata clearly isn’t willing to do: pay somebody to make some games for them. He calls it “subsidizing.” I call it “something you’re going to have to live with,” but Nintendo is a proud company and unwilling to publicly admit that their strategy isn’t working. Jesus, throw some dough at one of the big-name third party developers like Activision Blizzard or Ubisoft and get an exclusive game that people actually want, from a popular franchise. An exclusive Assassin’s Creed or...uh...what does Activision have besides Call of Duty and Skylanders? Throw a giant bag of cash at EA to make that Tiger Woods game we all wanted after you revealed the GamePad. Give us a Madden game where you can create plays on the GamePad--something it seems to have been designed specifically around.

Here’s another brilliant idea: market your goddamn console. We’re eight or nine months into this system’s underwhelming life, and I’ve seen exactly ONE magazine ad for it in Entertainment Weekly, of all places. No ads in gaming magazines, which is where I’d expect to see them. You’ve gotta give up on the Oprah crowd, Nintendo. Your success with the Wii was a fluke, nothing more, nothing you can repeat. But hey, you must know that because you’re not even trying.

Alex Culafi:Sometimes it’s hard to be a Nintendo fanboy, man. The Wii U is in horrible shape right now even in considering its somewhat-recent launch, Nintendo is doing a bad job of marketing its console, and the company is doing an even worse job of putting games on it. In reality, yes, if you spend too much money on exclusivity rights, your business could be put into bad shape. However, I have to wonder if Iwata is stupid, lying, delusional, or all three to think that doing none of it and letting your first-party support be JUST good enough for emaciated to not be the word associated with that paltry lineup is the way to keep your system going. How insane does this man have to be to think that doing nothing is the way to go?

The other thing about the news story that is making me particularly angry is the quote that "other big publishers have made all of their main titles available for the platform". Congratulations, Iwata. You got Batman: Arkham City and a cancelled port of Aliens: Colonial Marines. Whoop-de-doo. He sounds like a child making excuses about why he didn’t do his homework, and it is a little sickening. I want to like Wii U and use mine more than I have been, but Nintendo’s inaction and their bizarre level of pride and excuses is making me a little jealous of the people who had the ability to wait until the platform had more interesting and appealing games released on it (and I don’t even disagree that it will EVENTUALLY have those games). In other words, Nintendo needs to make a case this holiday season about why I should spend my consumer dollars on a Wii U (hypothetically) instead of a PS4 or Xbox One. If they can’t make that case and decide to kick their feet up, decide against rolling up their sleeves, point to what almost amounts to a port of Wind Waker, and say “checkmate” to the competition, Nintendo will deserve 100% of the indifference it gets this holiday season and more.

And yet, despite my anger, I still continue to argue that the phrase “Never give up on Nintendo” still rings true. I just want them to prove it to me.

Carmine: @Justin: Yes, this is a business. And Nintendo’s in the business of developing their own video games, not having other people develop video games for them. This is what I mean about “Nintendo Exceptionalism.” Nintendo is unique in that they don’t want to “win” the console war. They’d like to, but to them the ends (becoming #1 console) simply don’t justify the means (drastically changing their company culture and philosophy). Make no mistake about it, Nintendo wants to make money, but they want to make money by making Nintendo games, not by becoming Microsoft Game Studios.

@Zach: That means you’re right, one way for Nintendo to seriously attack the third-party support problem is to do what Iwata isn’t keen on: spending money. Now, Iwata knows that you need to spend money to make money, but the company has just posted two consecutive annual operating losses, and Iwata has made a commitment to returning to profitability. Read between the lines and this is how that should read: Iwata doesn’t want to dig himself an even deeper hole. Why do you think he took the time to crow about the Streetpass DLC numbers? He wanted to specifically point out that Nintendo was making money on it WITHOUT any advertising. So if you’re expecting Nintendo to all of a sudden go deep with an expensive advertising campaign, think again. They’ll spend money, sure, but I doubt they’ll spend anything game-changing.

@TYP: You say that Nintendo’s in “full-blown GameCube Mode.” I disagree. I think they’re in full-blown “Nintendo mode.” Basically, Iwata’s game plan (drive momentum with good first-party titles) has always been Nintendo’s modus operandi. In truth, that’s never really varied that much, the only thing that’s varied is the particulars of how successful the strategy was in any one generation. Wii Sports set the world on fire, Nintendo Land did not. Pikmin didn’t make the GameCube fly off shelves, but Nintendogs really revitalized the DS. Animal Crossing couldn’t save either the N64 or GC, but it seems to have really boosted the 3DS. Nintendo has only one strategy throughout the ages: make what they think are good Nintendo games. As for the results? Well, it’s been said that the Japanese characters for “Nintendo” can roughly be translated to “a corporation whose fortune or prosperity should be left to the mercy of heaven.”

@ Alex: Consider this: Iwata isn’t insane. He would just rather Nintendo return to profitability sooner rather than later, and if that means he’s not going to make any big bets in order to supercharge the Wii U, well then so be it. Like I mentioned earlier, this is Nintendo Exceptionalism: a billion-dollar global entertainment powerhouse and trailblazer... with a “Type B Personality.” So what if the Wii U doesn’t fulfill the promise of a second Nintendo imperial dynasty? To Nintendo, the important thing is that they survive to keep making the games that they want to make. For that they need operational profits, not marketshare.

In conclusion: consider the Akira Kurosawa film Kagemusha. In it, a Japanese Clan’s lord dies and his retainers secretly substitute a thief with an uncanny resemblance so their enemies don’t suspect weakness. At a crucial point in the film, the thief, who everyone believes to be the feudal lord, is asked for a strategy for an impending battle. Since he doesn’t know any combat strategy, he simply spouts the clan’s motto, something which roughly translates to “the mountain does not move.” The clan wins the battle, as they are virtually unbeatable on their own land, and when fighting defensively.

The moral of the story? That clan may never control all of Japan, and Nintendo may never truly win the console war. But they’ll survive, and they’ll survive by doing what they do best and by avoiding over-extending themselves. That’s the mindset Nintendo has. That’s why they’ve never conclusively solved the third-party problem. And that’s why Iwata’s third-party plan seems unexciting and unambitious. Nintendo is a mountain, and the mountain does not move. It simply endures.

This is why it’s so hard to be a Nintendo fan. You going into this thinking you’ve picked a winner. But the simple fact is that Nintendo’s not a winner. Nintendo’s a survivor.


130
TalkBack / Shin Megami Tensei IV Review
« on: July 10, 2013, 12:01:09 PM »

Behold, my demons!

http://www.nintendoworldreport.com/review/34877

I have a strange history with the Shin Megami Tensei series. I’ve always viewed it from afar, waiting patiently for a title in the hard-as-nails JRPG demon-hunting series that was forgiving enough that I could jump on board. Fortunately, it seems my ship has arrived with Shin Megami Tensei IV for the 3DS, and I can already tell that I’m going to be a fan for a long time to come.

In the opening act, you’re quickly given a demon-summoning gauntlet, a group of friends, and plenty of tasks to complete. They certainly waste no time getting you acquainted in the Eastern Kingdom of Mikado, where the opening takes place. Initially, I was a little disappointed with the game visually. Cutscenes were simply slightly animated slideshows, and, aside from delving into Naraku, the demon-infested dungeon, most of the game was just a big menu system. Of course, my disappointment was put to bed after the game truly began to open up and show its true colors as you journey into apocalyptic demon-filled Tokyo, where the bulk takes place.

The combat system is fun and intuitive, and regulars to the series will likely know what to expect. Your gauntlet allows you to befriend and summon demons from an ever-growing stock, and combat itself focuses on discovering and exploiting your enemy’s specific elemental weakness. This means that during the course of even the most trivial battles, many things can happen ranging from befriending or defeating demons to accepting quests or bargaining for goods. This keeps the combat from becoming tedious, since most combat situations have multiple outcomes.

This entry in the series also offers some more lenient options for less-skilled players, including the ability to pay for resurrection using Play Coins and an easy difficulty that can be selected at anytime after you die twice. The normal mode is most definitely meant for those looking for a more traditional Shin Megami Tensei challenge, but as a new player to the series, I found easy mode to be fun and still challenging. Veteran players will also be glad to know that after beating the game once, there are even expert and new game plus modes.

To stay on top of the difficulty, you’ll have to make near constant use of the demon fusion program available on your gauntlet. In another attempt to appeal to new players, it offers “recommended fusions” and a plethora of tutorials and detailed search options to make sure that you can fuse demons however you want. For the first several hours of the game, I simply used the recommendations, but by the end, I found myself knee-deep in the search function looking to fuse extremely specific demons with the exact skills I wanted. It’s deep enough to satisfy hardcore number crunchers, but still simple enough on the surface that you don’t need a degree in Demonology to put it to good use.

The conversations with the demons themselves are written well, and even after you learn the few conversation archetypes, they never cease to be entertaining. My only real complaint with the system is that when demons level up they’re able to learn new skills and impart some of them to the main character as well, although as your roster of demons grows the process can take become tedious.

My favorite feature is simply the massive scope. After the rather linear early sections, you are let loose to travel through Japan as you see fit. While there are always objectives to continue the main storyline, you’re constantly peppered with side missions, delivery quests, interesting dialogue, and, of course, compulsive demon collecting. The story is broken up into several acts, and full of enough twists and turns that by the end you’ll be rethinking your relationship with even your most trusted allies.

Of course, with such a massive game there are inevitably pacing issues. The world map is rather minimal, and I found myself wandering around it regularly trying to figure out exactly where my mission wanted me to go. The objectives themselves are often vague, leading to lots of accidental backtracking. Fortunately the moment-to-moment gameplay was kept afloat by the excellent combat system, and even at my most confused moments, I was still able to enjoy some demon collecting.

It’s hard to even mention the story without spoiling anything, but rest assured, it’s a doozy. As you settle into your role as a Samurai of the Eastern Kingdom of Mikado, you’ll quickly (or rather immediately) realize that there are bigger things going on. For a while, it’s all a standard storyline before taking a turn for the weird, then another, and then three more.

The plot and the combat both rely on the most prominent feature of the game: decision-making. The game is all about decisions, and very few of them are easy ones to make. You have to decide everything, from which skills your demons should keep or discard upon leveling up to the most grandiose plot points. With multiple endings and nary a clear choice in sight, you’ll probably have plenty of moments when you have to put the system down and think before making some of the decisions. While done well for the most part, some of the more technical decision-making also slows down the pace of the game a bit.

Small features like snappy menu navigation and the ability to save at any point keep the game well suited to a handheld. It’s just as easy to sit down, plow through a few missions, save, and be done for the day as it is to marathon a 10-hour gameplay session. Players can also dedicate a demon to use for StreetPass, granting extra levels and new demons when you pass other players. Unfortunately, the StreetPass options leave much to be desired unless you happen to live in an area densely populated with 3DS owners.

Overall, Shin Megami Tensei IV is a massive, sprawling RPG that features one of the most fun and deep combat systems I’ve seen on the 3DS. While it’s not immune from the pacing issues that generally affect games of this scope and the map is in dire need of an overhaul, I never found myself wanting to quit playing. The interesting story and Pokémon-esque demon fusion/collecting should keep you chomping at the bit to see what the game has in store around the next corner, though you’ll just probably want to keep a guide handy (and you get one if you pre-order it!). It’s truly a deceitfully deep game that will keep you busy for 40 hours on even the most speedy of playthroughs.


131

Supermen and Batmen as far as the eye can see...

http://www.nintendoworldreport.com/news/34876

Scribblenauts Unmasked: A DC Comic Adventure has been confirmed for a September 24 release on Wii U and 3DS in North America, confirming a rumor from earlier this year.

Scribblenauts Unmasked will feature over 2,000 DC characters for players to summon, including 14 Superman variations and 33 Batman variations.


132
TalkBack / Seven New Characters Coming to Runner2
« on: July 10, 2013, 05:21:39 PM »

UPDATE: All characters have been announced.

http://www.nintendoworldreport.com/news/34864

Seven new characters are being added to Runner2: Future Legend of Rhythm Alien through the "Good Friends" DLC pack.

Gaijin Games will be revealing the characters up until the launch of the DLC pack on Steam this Thursday. The console version of the pack has been confirmed, but no date has been set.

The first two characters have been revealed as Quote, from Cave Story, and Razputin, from Psychonauts. All the characters to be added have been described as "well-loved."

UPDATE: All seven characters are as follows:

  • Quote - Cave Story
  • Razputin - Psychonauts
  • Dr.Fetus - Super Meat Boy
  • Josef - Machinarium
  • Spelunky Guy - Spelunky
  • Atlas - Portal 2 (Steam Exclusive)
  • Invisible CommanderVideo

133
TalkBack / There Are 'No Plans' for a ZombiU Sequel
« on: July 08, 2013, 11:35:04 PM »

Ubisoft's support is dwindling.

http://www.nintendoworldreport.com/news/34862

ZombiU was "not profitable," and there "are no plans (or even desire) for a sequel," according to Ubisoft CEO Yves Guillemot.

In a report by Gamesindustry International, he went on to cite the poor profitability of ZombiU as the reason behind making Rayman Legends multiplatform.

He also stated plans for Ubisoft to work with the Wii U through Christmas and "see where we are from there," seeming to indicate that Ubisoft may be rethinking its support of the system.


134

UPDATE: Official confirmation! Free money for buying games? Finally!

http://www.nintendoworldreport.com/deal/34863

If you buy Fire Emblem: Awakening and Shin Megami Tensei IV, you are eligible for $30 eShop credit through Club Nintendo in the United States and Canada.

It doesn't matter if you get the games via digital or retail, or even if you bought the limited edition Fire Emblem 3DS. Just make sure you register the games by August 31, and you will receive the credit starting as early as July 16, which is the day Shin Megami Tensei IV comes out.

We're currently looking into whether or not you have to perform the registration surveys to be eligible for the eShop credit or not. Just in case, be sure to complete your Fire Emblem: Awakening survey before it expires!

The original story is as follows: A promotion set to go live on July 16 will allow 3DS owners to get $30 credit if they purchase both Fire Emblem: Awakening and Shin Megami Tensei IV (which is set to release on the same day).

According to Negative World, it doesn't matter whether players own the physical or digital copies of the games, as long as they've registered both games on their Club Nintendo account. However, there hasn't been any official announcement regarding the inclusion of physical copies at this time.


135

Still no word on a North American release.

http://www.nintendoworldreport.com/news/34853

Over 200,000 3DS owners have purchased at least one of the new games released as DLC in the StreetPass Mii Plaza.

This information was revealed by Iwata in a recent shareholders Q&A. He went on to emphasize that Nintendo "employed no mass-media advertising so we think we are off to a good start."

Such a positive response to the new games will hopefully mean that they will be coming to North America soon, although there has been no official word.


136
Podcast Discussion / Episode 92: JRPG4EVER
« on: July 07, 2013, 11:15:50 AM »

Celebrate the good ol' USA with Project X Zone and Shin Megami Tensei IV.

http://www.nintendoworldreport.com/connectivity/34854

This week's show, albeit a little shorter thanks to the Fourth of July, is packed with all the JRPG info you could ever need.

First, Zach and Scott rave about the insane Project X Zone, a tactical RPG featuring characters from Namco, Capcom, and Sega franchises. After that, Neal and Justin offer their thoughts about the first few hours of Shin Megami Tensei IV, a game both of them have been playing.

As always, you can click here to send us your listener mail. Enjoy this week's holiday-sized episode, and we'll be back next week with another full show!


137
TalkBack / New Ghost-Type/Steel-Type Pokémon Announced
« on: July 07, 2013, 10:02:48 AM »

Intelligent floating sword? Yes, please.

http://www.nintendoworldreport.com/news/34848

A new Pokémon has been announced: Ghost-type/Steel-type Honedge.

Honedge, the first Ghost-type/Steel-type Pokémon, takes the form of a sword, and is able to remove its sheath (using its cloth-like arm) to attack opponents.

Check out some screenshots of Honedge in action in the gallery below!


138

Bringing face-plants and bone-crushing wrecks to a 3DS near you!

http://www.nintendoworldreport.com/interview/34826

Urban Trial Freestyle hit the 3DS last week, and we had the chance to sit down and chat with Paul Leskowicz, VP of Tate Multimedia about it.

With similar titles making waves on other platforms, could Urban Trial Freestyle finally bring the genre to NWR's favorite 3D handheld? Well, you'll probably have to read our review to figure that out, but we still learned quite a bit about what went into making the game!

NWR: Compared to other services like the PlayStation Network, how has the experience been working with Nintendo to release Urban Trial Freestyle on eShop?

Paul Leskowicz: Similar to Sony, we have had a fantastic relationship with both Nintendo America and Europe —the staff have been very helpful at all levels allowing us to release Urban Trial Freestyle according to our schedule and on the same date in Europe and North America.

Tate Multimedia has a lot of experience (14 years) with console manufacturers: Moving to self-publishing for our title has been an easy step thanks to our long term relationship and trust with Nintendo and Sony.

NWR: Do you feel that Nintendo has been more welcoming of smaller and indie developers in recent times?

PL: We do consider ourselves an independent developer but we’re not new to the industry. We have built a solid relationship with Nintendo for many years now and releasing Urban Trial Freestyle ourselves is only a new step in our evolution. The real change for us is the direct access to the digital download eShop, which provides us a simplified process in releasing our game to the worldwide market.

NWR: Urban Trial Freestyle has been compared to games such as Trials HD, what sets it apart?

PL: Of course we are inspired by many titles based on the trials genre.  However, if you spend some time with UTF, you will see that it’s very different from the competition and has a lot to offer.  UTF’s environments, motorbike physics and gameplay features differ a lot, as well as its online features and game modes.

We have worked very closely with Julien Dupont, a godfather of trial sport to capture this unique urban-freestyle look and feel of the game. UTF also has many unique features, like billboards with Stunt Masters - the system presents best players on special billboards placed on tracks. The highly anticipated Track Editor as 3DS console exclusive allows players to create their own levels with unlimited possibilities.

NWR: Are there any features that will be exclusive to the 3DS version compared to the PlayStation 3 version? What about the Vita version?

PL: Urban Trial Freestyle for Nintendo 3DS features the highly anticipated Track Editor as console exclusive, allowing players to create their own levels with unlimited possibilities. Of course stereoscopic 3D is also exclusive to 3DS and brings a real additional fun to the game.

NWR: Urban Trial Freestyle is stated to be heavily influenced by Julien Dupont, what portions of the game did he most influence or oversee?

PL: Julien Dupont has been very helpful in the game development and very picky especially on the bike performance.  He wanted the game to be very realistic and have a strong freestyle aspect. We worked a lot together on the stunts implemented in the game – making them as similar as possible to what he does on the streets.

NWR: Can you tell us more about the Track Editor? Will there be a way to share tracks created in it?

PL: Basically you start with an empty décor and you add objects to build up the ramps and obstacles that you want. There is a selection of over 150 objects, from planks and crates all the way up to trains and bridges, which you can use to construct your course. Objects can be positioned, scaled and rotated, either individually or as groups, and you can duplicate sections you’ve already made and reuse them further down the track. All this is done using the tactile screen and a couple of icons, so it is really easy to do.

NWR: Tell us more about the customization present in the game; do different parts cause the bike to perform differently?

PL: The more you progress in the game the more you unlock parts for your bike influencing different aspects, from power to handling, grip etc.

NWR: We're very excited to see Urban Trial Freestyle hitting the 3DS; would you ever consider porting the game to the Wii U eShop?

PL: We’re of course thinking about this but no final decision has been made yet. Bringing the game to Wii U will require new ideas and enhancements to fit Wii U specific features.  We promise to keep you posted!

NWR: Any plans for a sequel or expansion?

PL: We are working on some new stuff around trials mechanisms and would like to enhance the stunts factor of the game, but there is no rush with the sequel as there are still a lot of players that we hope will discover our game since the game is just releasing now on the 3DS.


139
TalkBack / Nintendo Downloads - July 4, 2013
« on: July 04, 2013, 02:51:41 PM »

Pilotwings and...not much else.

http://www.nintendoworldreport.com/news/34845

Let's all be honest for a minute here: it's a slow week for downloads. At least you can pick up Mighty Switch Force! at a discount, and, if you're feeling up to it, jet around the skies in Pilotwings. This is one of those weeks where I get a chance to breathe and remind myself: there's always next week.

3DS eShop Sales

Mighty Switch Force! - $3.99, until 9a.m. PT July 11

Order Up!! - $4.99, starting 9 a.m. July 8 until 9 a.m. PT July 22

Planet Crashers - $4.99, starting 9 a.m. July 8 until 9 a.m. PT July 22

Wii U eShop Sales

Mighty Switch Force! Hyper Drive Edition - $6.67, until 9a.m. PT July 11

3DS eShop Games

Fishdom H20: Hidden Odyssey - $4.99

Alright everybody, listen up. Jennifer, a bright young marine biologist, has got some serious problems. She doesn't have a Best Aquarium Award. I know! Her aquarium is incredible! We have to help her. Get ready to decorate that aquarium to your hearts content. That award is ours.

Deer Hunting King - $4.99

Who wants to be the king of some dumb kingdom when they can be the king of shooting deer in their ugly faces? Get out there and kill some deer with shotguns, rifles and crossbows. Oh, deer isn't enough for you? How about bears? Still not good enough? Raptors. That's right, raptors.

3DS Virtual Console

Sonic Drift 2 - $3.99

Mario Kart? That's game is for babies. Real men only play Sonic Drift. With local two-player multiplayer and the option to play as seven different characters, what's not to love? There might not be any koopa shells, but there are 17 tracks to speed through.

G-LOC Air Battle - $3.99

It's pretty simple: get in a jet and blow stuff up. What else do you need? The Future World Army is out there wreaking havoc, and it's up to you to kick their butts across nine missions. Bust out the two-player multiplayer to destroy baddies with a friend!

Vampire: Master of Darkness - $4.99

This is some pretty basic stuff. Dracula is doing his Dracula thing, and you have to stop him. You might not have a whip, or supernatural powers, or tons of equipment, or even a compelling storyline, but I'll tell you what you do have: a psychology degree…Don't ask me why they needed a psychologist to slay Dracula.

Wii U Virtual Console

Pilotwings - $7.99

Go back to the game that started the prolific Pilotwings franchise! Well, maybe it's not quite "prolific," but it's still pretty fun. Get your pilot's license and speed through the air in a biplane, hang glider, or rocket belt.

3DS eShop Demos

Crazy Construction


140

Miyamoto's desire to create a Link to the Past remake was almost a reality.

http://www.nintendoworldreport.com/news/34838

The Legend of Zelda: A Link Between Worlds was originally meant to be a 3D remake of the Super Nintendo classic A Link to the Past.

Eiji Aonuma told Wired in a recent interview that he "didn't want to make a remake," after being given the task to create a 3D remake of A Link to the Past by Miyamoto, but he wasn't sure how to "incorporate this world into [his] new project."

At the same time one of his designers "was working on this concept of having Link go into the walls," and, after seeing that, the idea of making a new Zelda game with those mechanics "clicked."

This was all in response to a question about how the top-down Zelda-style levels in Super Mario 3D Land were well liked by fans, and Aonuma confirmed that Miyamoto himself came up with them.


141
TalkBack / Aonuma Faced Internal Pushback Against Wind Waker HD
« on: July 03, 2013, 05:24:02 PM »

Fight the power, Aonuma!

http://www.nintendoworldreport.com/news/34837

The Legend of Zelda: The Wind Waker HD almost faced internal pushback because it was believed internally that people did not like "that Link."

Eiji Aonuma stated in a recent interview that when he began trying to move forward with Wind Waker HD, there was "a lot of pushback," because it was believed that fans of the series didn't like the young, cel-shaded version of Link. After speaking with U.S. counterparts, that idea was put to rest.

Additionally, Aonuma said that Twilight Princess and Skyward Sword were also tested for high definition remakes. However, the results of testing those games in HD "weren't really surprising," and Wind Waker stood out as the title that benefited most from the HD treatment.


142
TalkBack / Mario Kart 8 May Be Releasing in April 2014
« on: June 30, 2013, 02:07:53 PM »

We're waiting on confirmation by Nintendo of Europe.

http://www.nintendoworldreport.com/rumor/34813

According to a newsletter posted on Twitter, Mario Kart 8 may be releasing in April 2014.

Twitter user DeSero claims that the picture in his post is from a newsletter sent out by Nintendo of Europe. Currently Nintendo has yet to confirm or deny the claim.

Mario Kart 7 released in December 2011 and its predecessor, Mario Kart Wii, released in April 2008.

Check back here for updates as the story unfolds.


143
TalkBack / Animal Crossing on Sale for $26.59 at Amazon
« on: June 29, 2013, 11:17:23 AM »

If you don't have it already, now is the time!

http://www.nintendoworldreport.com/deal/34803

We're not sure how long it will last, but Animal Crossing: New Leaf is on sale at Amazon for $26.59 (North American version).

This is a big discount off the $34.99 MSRP. If you're still on the fence about the game, then check out our review.


144
TalkBack / Super Ubie Land Hits Wii U This Fall
« on: June 28, 2013, 04:39:47 PM »

Coming to an eShop near you!

http://www.nintendoworldreport.com/news/34802

Super Ubie Land will be hitting the Wii U eShop this fall according to a Tweet from Notion Games.

Super Ubie Land is a 2D platformer that ran in to some troubles with Ubisoft concerning the original name "Super Ubi Land." Luckily, they've renamed the game and are on track for a fall release.

The game was funded through a Kickstarter campaign that ended April 8 of this year. The Kickstarter page calls it a "love-letter to the classic 2D platformers of the early and mid-90s."


145
TalkBack / Staff Sez: Summer Games
« on: June 28, 2013, 10:29:48 AM »

See what we'll be playing this summer, and what we hope to revisit!

http://www.nintendoworldreport.com/roundtable/34799

Summer is in full swing and that means one thing: summer vacation! Of course, it also means that it's time for the annual summer gaming drought. While recent years have proven that it doesn't really matter when you release your game as long as you market it appropriately, summer is still a time when many gamers finish backlogged games and re-experience old favorites.

So, in celebration of the hottest months of the year, we asked our staff: "What games do you traditionally revisit during the summer months, and which ones are you hoping to clear from your backlog?"

Let us know what your summer games are in the comments below!

Justin "Maverick Hunter" Baker

Mega Man X! Every summer, like clockwork, I bust it out. I also want to finish Xenoblade: Chronicles before the fall crop of releases...Hey, it might happen…

Neal "Onox Slayer" Ronaghan

It used to be Super Mario RPG, but then I started getting more involved with Nintendo World Report and/or got all old with jobs and stuff. This summer? I'm hoping to polish off both Oracle games.

Andy "Shine Sprite" Goergen

I used to play Mario Sunshine every summer, but lately it seems that I get engrossed in some Zelda game or another.

J.P. "Gooooooooal" Corbran

I don't have any kind of tradition to go with, so I'm just going back through my backlog. This year my main priorities are to finish Donkey Kong Country Returns 3D and my replay of Super Mario 3D Land in anticipation of their sequels this fall. Also, probably another 80 hours of FIFA on Wii U.

Guillaume "Demon Hunter" Veillette

No tradition here either, and I've been pretty good at going to the backlog instead of buying new retail games, lately. I expect that Shin Megami Tensei IV will fill up my free time this Summer, and if I finish it, perhaps I can finally dig into The Last Story and Xenoblade.

Alex "Objection!" Culafi

Usually, I use summer not to replay any games, but to catch up on series I've missed or games I've always wanted to play. Played all 4 main Ace Attorney games this summer, and I'm checking out Crash Bandicoot for the first real time. Oh, and 55 hours of Animal Crossing so far.

Kim "Delfino Regular" Keller

I don't exactly plan on it, but there's always something that really gets me into Mario Sunshine every summer. This time I'll probably be too busy obsessing over Shin Megami Tensei IV though.

Zack "Tradition Breaker" Kaplan

I don't revisit games on a certain basis, and I don't subscribe to the "backlog" idea, but I do want to finish Xenoblade Chronicles because I have loved what I have played of it.

Josh "Magvel Conquerer" Max

I always re-beat Fire Emblem: Sacred Stones. I can't help it, the game calls to me. This summer I'm looking to log some hours into Animal Crossing and maybe pick up some eShop games I overlooked this year.

Danny "Backlog Master" Bivens

I don't have a go-to summer game, but I would really like to get through Pikmin (GCN), Xenoblade, Skyward Sword, and maybe even Zelda 2…

Becky "Hyrule Savior" Hollada

I usually do a combo of backlog and old standbys during the summer. I always play through Zelda OoT or Majora's Mask, if not both, and I think I'll finally get around to Fire Emblem: Radiant Dawn this summer, as well as the five or six games that I have left sitting at the final boss.

James "Mobile Suit" Dawson

I don't generally revisit games, but I 've been playing a lot of my old Gundam games. I also need to play through Pikmin 1 and 2 in preparation for 3.

James "No Backlog" Jones

I actually finish my games when I get them. I will spend this summer playing Project X Zone (for a few days, until I beat it) and then probably moaning about the lack of games.


146

We sat down to talk about G.Rev's latest shmup: Kokuga

http://www.nintendoworldreport.com/interview/34791

We had the chance to sit down with G.Rev CEO Hiroyuki Maruyama to chat with him about Kokuga, G.Rev's latest shmup. Hiroshi Iuchi (Ikaruga, Gunstar Heroes) was director on the game that has been called a spiritual successor to Ikaruga. Kokuga hit the eShop today, and you'll be able to hear what we thought in our upcoming review. Until then, we'll let Mr. Maruyama himself tell you why you should pick up Kokuga!



NWR: We've seen Nintendo working together with smaller publishers in an effort to release more content on the eShop, how has the experience of working with Nintendo to release Kokuga on eShop been?

HM: Up until now, all of the games we have released overseas have been done so through a publisher local to the particular region. Kokuga is the first title that we are releasing abroad ourselves. On top of that, this is our first experience releasing a game internationally on the 3DS through the download service, so it has been a series of “firsts” for us. Frankly, the process did not go as smoothly as we had hoped. However, we are relieved that the game is finally getting to the market.

NWR: Kokuga seems much slower than titles such as Ikaruga, how has the game been developed to compensate for this?

HM: Kokuga as a whole, including the multiplayer options, was created with the concept of building a shooter that could be enjoyed casually. The speed of the game, accordingly, follows those designs and is indeed slower than more traditional shmups.

NWR: Will the game have any StreetPass or online functions?

HM: We decided to focus on the Local Play and Download Play options, so the game does not currently support StreetPass or online functions. For future projects, we are considering and would like to try to support these functions.

NWR: Other games that Mr.Iuchi has worked on have a reputation as being very difficult, will Kokuga follow this trend?

HM: As I mentioned above (Q2), the concept is quite different from other shooting games, so we do not feel that it will be very difficult for gamers. (From translator: Note that there are multiple difficulty settings, with enemies positioned differently and at different strength. “Normal” difficulty may be too simple for hardcore shmup fans, but those who would like more of a challenge do have the option to increase the difficulty.)

NWR: What was the benefit of using a card based power-up system instead of something more traditional, like picking up abilities from enemies?

HM: It was our priority to make the game a casual one, so from that concept, we determined that the card based power-ups system worked best. Certainly, we understand that employing a system that would allow for collecting items would further deepen the user’s experience (and increase replay value for those purposes). However, from the perspective of creating a game that you could pick up and play leisurely for a few minutes at a time, we decided against a more traditional power-up system rather early in the development process.

NWR: It was recently announced that G.Rev will be developing the third Game Center CX title for 3DS. How did that happen, and what has it been like working on the Game Center CX license?

HM: Sounds like you have a good network for information!

As Bandai Namco is the publisher of the game, unfortunately, we are unable to comment on the game. We can say that we are doing our best and hope you look forward to the game!

Thanks for your understanding.

NWR: Any word on whether or not that will be releasing outside of Japan?

HM: Sorry, see above. (laughs)

NWR: Would you consider the eShop in the future for more smaller games that G.Rev creates, or do you prefer physical releases?

HM: It would, of course, depend on the content of the game, but we are very conscious of the possibility in regards to development for the 3DS. I think we want to first see how Kokuga does in the eShop. The physical release in Japan was full priced, but we decided to reduce it for the eShop ($14.99 in the US). We hope many gamers will purchase a copy and enjoy it!


147
TalkBack / Nintendo Downloads - June 27, 2013
« on: June 27, 2013, 10:20:47 AM »

Kokuga and more Sonic than you can shake a stick at!

http://www.nintendoworldreport.com/news/34787

More Game Gear love this week, and just a tiny sliver for the Wii U Virtual Console. In contrast Japan got Secret of Mana and Final Fantasy VI. So, just go to California and glare off the coast at them. They'll get the message. In other news, Kokuga is hitting the 3DS, so all you shmup fans out there should be satisfied, while the rest of us are patiently waiting for Chronicles of Mystara.

3DS eShop Sales

Urban Trial Freestyle - $5.59 until 9:00am PST, July 4

3DS eShop Games

Urban Trial Freestyle - $5.59

Aw yeah, time to do some extreme tricks and stuff on a motorbike! I don't actually know anything about motocross, but if you prefer two-wheeled vehicles and track editors then this might be the game for you. We'll have our review up very soon!

Kokuga - $14.99

The next game from Hiroshi Iuchi (Ikaruga) is here! Gear up with nine weapons across 12 missions in a shiny new tank! With a non-linear mission structure and Download Play, you'll be busy for quite some time. Expect our review soon!

Crash City Mayhem - $19.99

As an undercover spy, it's important to remember that the most important part of your job is to destroy as much property as possible. I mean, that's what Crash City Mayhem has taught me anyway. You'll have plenty of opportunity to test that across 36 missions and 15 vehicles.

Gabrielle's Ghostly Groove Mini - $3.99

More rhythm games? Yes, please! Shaking things up Halloween style, Gabrielle and her vampire, mummy, and werewolf friends are ready to dance the night away across four stages.

3DS Virtual Console

Sonic the Hedgehog 2 - $4.99

Nintendo keeps bringing the heat with more Sonic on Game Gear! Lay the smackdown on Dr. Robotnik in this Game Gear port of the second Sonic game. Spin and jump through six bosses to save your lil' buddy Tails and the island animals.

Crystal Warriors - $3.99

You just can't keep crystals safe anymore, you know? What's the world coming to when a man can't just keep four powerful elemental crystals hidden in his kingdom without evil forces coming and stealing them? You know Steve? Just last week, his crystals: gone. Seriously. Guess we better find some adventurers...

Sonic Labyrinth - $4.99

If you have a hankering for even more Sonic then fear not, friend, the Virtual Console is here for you. Somehow Sonic has been tricked into wearing "magical" shoes that keep him from running full speed unless you can continue to grab Chaos Emeralds. Find your way through Dr. Robotnik's maze and grab those Chaos Emeralds!

Spelunker - $4.99

I can tell you that Spelunker is by far my favorite game that features keys, bombs, jewels, and the avenging of dead spirits. Seriously, no one has ever done those exact things, in that exact order, better. Break out that flashlight, I'm going to be down here for a while.

Wii U eShop Games

Vegas stakes - $7.99

Watch out kids, this one's rated E for "simulated gambling." This ain't your grandpappy's casino! Well… maybe it is. Either way, you can play black jack, slots, poker, craps, and roulette on your Wii U. What more do you want? Fine, then you can also interact with other patrons around the casino. Happy now?


148
TalkBack / Atlus Parent Company Filing for Bankruptcy
« on: June 28, 2013, 09:54:33 AM »

UPDATE: Things are "business as usual" at Atlus.

http://www.nintendoworldreport.com/news/34786

Index, the parent company of Atlus, has announced that they are filing for bankruptcy.

While it's still too early to know exactly what's going to happen to Atlus, it does appear that Index is looking for a company to purchase it.

This is after recent news that Index has been under fire from authorities for "fabricated and inflated business practices," earlier this month.

Atlus has developed many franchises for Nintendo platforms including Trauma Center and Etrian Odyssey. Their most recent game, Shin Megami Tensei IV, is set to release next month on the 3DS. They have, among other things, been instrumental in bringing many Japanese RPGs to Western shores.

There has currently been no official word from Atlus, but we will update this story as new information is revealed.

UPDATE: Atlus has released a statement to Kotaku that their day-to-day operations are unaffected by the financial troubles of their parent company, Index.

They also told fans that Shin Megami Tensei IV will still release on time, and that things are still "business as usual."


149

Better late than never, and with new Wii U features!

http://www.nintendoworldreport.com/news/34781

A Wii U version of Skylanders: Spyro's Adventure will release in Japan on July 12.

Originally released in October 2011 in other markets on Wii and 3DS, the Wii U version will feature off-TV play and use the GamePad for puzzle mini games.

The Wii, 3DS, and PS3 versions will also be releasing in Japan alongside the Wii U version.


150
TalkBack / Nintendo Increases Length of Text Posts on Miiverse
« on: June 26, 2013, 07:04:42 PM »

Now supports up to 200 characters, in addition to other improvements.

http://www.nintendoworldreport.com/news/34785

A recent update to the Miiverse has increased the size of text posts to 200 characters.

This is an improvement over the previous 100 character limit. Other functionality has also been improved, allowing users to see all older posts in the popular posts category instead of limiting it to a certain time frame. This is welcome news after the recent addition of social media buttons.

Nintendo Network users can access the Miiverse by going to miiverse.nintendo.net


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