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Messages - bluelander

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101

Now can I show you my pokémon!?

http://www.nintendoworldreport.com/news/35048

Participating GameStop locations will be offering three shiny legendary Pokémon starting in early August.

The Pokémon and dates are as follows:

  • Shiny Dialga, available from August 19 - September 8
  • Shiny Palkia, available September 9 - September 29
  • Shiny Giratina, available September 29 - October 20

Players are required to have obtained their Pokédex in game, and they should have no more than 11 Wonder Cards. Eligible games include both Pokémon White/Black and Pokémon White 2/Black 2.

In Canada the event will be held at participating EB Games stores, and the available dates will begin on August 30.


102
TalkBack / Kabuki Quatum Fighter: I Whip My Hair Back and Forth
« on: July 29, 2013, 02:02:46 PM »

The best Ninja Gaiden this side of Ninja Gaiden.

http://www.nintendoworldreport.com/extralife/35046

As part of my morning ritual I've started popping in random NES games while I have my morning tea. Sometimes they're games I remember fondly and know tons of trivia about, other times they are games that I've never played and know almost nothing about. This morning's tea is the always-wonderful Yorkshire Gold, and our game is Kabuki Quantum Fighter.

The cutscene before the game tells me that I'll be using an "Image Transfer System" to travel into computer circuits, and our protagonist Scott O'Conner will be taking part in this experiment. All this because someone broke into the defense computers! Well, suit up Scott, it's time to go kick some butt in this weird mashup of the Matrix and the Cell.

Apparently my main attack is whipping things with my hair, I wonder if this was the inspiration for Shantae? Surely, there can't be that many hair-based combatants. It sort of plays like a well done Ninja Gaiden knockoff, and the still-beating hearts strewn throughout the first level remind me of the ridiculous imagery found in Ninja Gaiden 3. I don't think Ryu Hayabusa ever attacked anyone with his ponytail though.

The first boss is a Ninja (Ryu!?) who I was just able to brute force my way past. As it turns out I can switch to what appears to be some sort of dart weapon, although it has limited ammo. I think I'll just stick to headbanging all my enemies to death, thank you. I did alright in the first level, but my health isn't replenished between stages, which means this game has sealed its fate as one I'll probably never finish! Seriously, what game doesn't replenish your health between stages?

I'm also fighting what appear to be red Battletoads; I guess they had to find another source of income after their TV show tanked. Somewhere along the line I picked up another weapon as well, but I can't keep enough chips in the bank to use it. It seems to be some sort of red throwing knife, although I'll bet that it's just used cans of hair gel, not to mention it doesn't seem to be too effective. Guess I'll just stick to good 'ol fashioned hairspray and elbow grease!

The second stage boss is another ninja dude, but he’s white instead of blue. If they add in black, pink, red and yellow then they could just make this a Power Rangers storyline! Either way, the White Power Ranger here took me out, and it looks like the game has limited continues. Strike two, Kabuki Quantum Fighter. The third level devolves into a massive platforming challenge with virtually no enemies, which has become a little too rigorous for my relaxing morning game time.

Kabuki Quantum Fighter has some tight controls, but limited continues mean that if I come back to it, I'll be breaking out the Game Genie. Either way, if you're looking for more hair whipping after picking up Shantae last week, then you might want to add this to your list.


103
TalkBack / EarthBound Review Mini
« on: July 27, 2013, 08:38:01 PM »

All together now: "fuzzy pickles!"

http://www.nintendoworldreport.com/reviewmini/35025

I went into EarthBound expecting the heartwarming, quirky, well-written RPG that all of my EarthBound friends have told me it was, and it most certainly lives up to that reputation. What I didn’t expect was a battle system that is still better than most modern ones, one that threw aside many staples of the genre to do something different and exciting. I could gush for this entire review about the fun characters, great writing, and awesome music, but I would much rather expose what many people tend to gloss over in their love of the game: the excellent battle system and control options.

The turn-based battle system uses a combination of rolling health counters combined with automatic skill progression to create a system that seems simple at first glance, but has a surprising amount of depth. Although, more than anything, it respects the player’s time, allowing you to essentially skip low-level random battles entirely by having the enemy flee or simply giving you an automatic victory. This reduces grinding to a minimum, and the addition of restore points make the often unexpectedly difficult boss encounters simple to attempt as many times as you want, with little repercussion.

Combine these time saving features with a control scheme built to be played one-handed, and you’ll soon find that all of the tedious and frustrating parts of the game become small detractors from the fun story and characters. Not to mention the equally goofy guide that breaks down each enemy and obstacle in detail. I found myself leisurely doing other things while battling my way to my next objective, very similar to how one might play a phone game. The convenience of EarthBound has helped the game stand the test of time just as much as its off-the-wall plot.

Unfortunately not all the tedium has been stripped away, and the unintuitive inventory management system often rears its ugly head along with menus that automatically close each time you perform an action; they’re often a minor, but noticeable, failing in a game that goes so far out of its way to be convenient. Luckily, for the most part, time and technology have allowed the game to slough off some of its more frustrating portions, such as difficulty spikes, to deliver a concentrated dose of fun.

I’ve tried to delve into the game many times over the years, but the combination of having it up on my big screen with the guide freely available and the addition of restore points have exposed me to, what I consider, a true “EarthBound Experience.” And, trust me, it’s an experience worth having.


104
TalkBack / Kickstarter for Shadow of the Eternals Relaunches
« on: July 27, 2013, 08:00:36 PM »

It's back on like Donkey Kong.

http://www.nintendoworldreport.com/news/35024

Precursor Games has relaunched their Kickstarter campaign for Shadow of the Eternals, with a goal of $750,000. This is after Precursor Games halted their crowdfunding campaign just last month.

It has also been announced that David Hayter will be providing the voice for Paul Becker in the game, and there is an added stretch goal to bring the game to the Playstation 4.

Shadow of the Eternals is the spiritual successor to Eternal Darkness: Sanity's Requiem, which launched on the GameCube in 2002.


105
TalkBack / Re: Attack of the Friday Monsters! A Tokyo Tale Review
« on: July 25, 2013, 08:23:36 PM »
I've certainly been enjoying this game so far. I went in upset that I wasn't assaulted by Kaiju battles, but the slice-of-life story turned out better than I anticipated. At this point I could care less if I get giant monsters or not!

106
TalkBack / Re: History of AlphaDream: Ketchup and Plumbers
« on: July 25, 2013, 08:20:35 PM »
Nice work Justin. :D  I've really liked the various History of...Developer articles NWR has put out over the past few months. Even with developers I know a lot about, there's always something new to discover.

Thanks! We've all enjoyed working on them  :D

It's funny, going into this I was most interested in the Mario & Luigi games, but coming out of it I got the most fascination out of their earlier works like Tomato Adventure.

107
TalkBack / History of AlphaDream: Ketchup and Plumbers
« on: July 25, 2013, 04:33:38 PM »

Mini-games abound at this second party developer.

http://www.nintendoworldreport.com/feature/35014

AlphaDream is a Tokyo-based company that was formed in 2000, founded by former Square president Tetsuo Mizuno. While they’re mostly remembered for their Mario & Luigi games, this Nintendo second party company has had quite a few forays into other titles. Their early games set the groundwork and established norms that would eventually be vital in making the Mario & Luigi series so memorable.

Their first game, Koto Battle: Tengai no Moribito came out on the Game Boy Color in March 2001. It bears a strong resemblance to the Pokémon franchise, or, more specifically, the Pokémon Trading Card Game released two years prior in Japan. Although similar to Pokémon, it features a much more complex battle system where players maintain a stable of twenty cards (kotodamas) and battle three at a time against NPC opponents. The protagonist is a young boy who wants to join a group of kotodama battlers called the moribito, who are tasked with protecting the shamans of the world.

The game really creates a fleshed out card-battling system with several card types and a world filled with random opponents to challenge. Nevertheless, the game never saw release outside of Japan, despite a positive reception. It has, however, been released on the Japanese 3DS Virtual Console. Their next game continued mixing up the RPG genre in interesting ways, and its light-hearted tone carried on into the Mario & Luigi games.

Their second game, Tomato Adventure, was co-developed by AlphaDream for the Game Boy Advance, and was released on January 25, 2002. Chihiro Fujioka, whose previous work includes Super Mario RPG, Final Fantasy Mystic Quest, and Final Fantasy Legend III, acted as director on the game. It was originally called Gimmick Land and was planned for the Game Boy Color. However, the release of the Game Boy Advance prompted Nintendo to request that the game be renamed and new, more recognizable characters be created to make it more marketable.

In Tomato Adventure, players find themselves in the Ketchup Kingdom in control of DeMille, a young outcast that hates tomatoes. Kids who dislike tomatoes are labeled “Droppers,” and are forced to live in the village of Cobore until they change their tomato-hating ways. The story focuses on the Droppers and DeMille’s quest to save his girlfriend, Patharan. The battle system features weapons that resemble toys, referred to as Gimmicks, which usually require the successful completion of a mini-game to hit the opponent. AlphaDream would soon see great success with this kind of mashup of RPG elements and mini-games with the Mario & Luigi franchise. The game also features another old trick from AlphaDream—card games. Although this time they’re not a main focus of the game. Like their first title, Tomato Kingdom was also only released in Japan.

Their first international game, Mario & Luigi: Superstar Saga was a hit across the board, with NWR’s own Jonathan Metts giving it an almost perfect score. It was also AlphaDream’s first attempt at working with an already established franchise, and, by most accounts, they nailed it. The game takes place in the newly established Beanbean Kingdom, and introduces many new characters in addition to the usual cast of Mario characters. Instead of Bowser as the main baddie, players are given Cackletta, a witch who stole Peach’s voice. In fact, Bowser even helps players during a portion of the game! Mario & Luigi continued the marriage of mini-games and RPG mechanics that AlphaDream started with Tomato Adventure, and added another original, inventive chapter to the Mario Bros. saga. The brothers had to constantly work together to overcome obstacles, and it showed a bond between Mario and Luigi that was rarely seen in past games.

After their success with Mario & Luigi, AlphaDream took a break from Nintendo franchises to develop two Hamtaro games for the Game Boy Advance. The first, Hamtaro: Rainbow Rescue consisted of several mini-games featuring characters from the Hamtaro anime, and follows a surprisingly overblown plot (for a game about hamsters) about a magical rainbow umbrella. The game came out in Japan in May 2003 and in Europe in October 2004. The second Hamtaro game, Ham-Ham Games, released worldwide in July 2004, and was based on the 2004 Olympics. Both titles were published by Nintendo, with Miyamoto himself listed as producer. They also likely served as great ways to test out new mini-game ideas for the next Mario & Luigi game.

The second Mario & Luigi game, Mario & Luigi: Partners in Time for Nintendo DS broke tradition by releasing in North America first in November 2005. In this entry the brothers returned to the Mushroom Kingdom, and, as the name suggests, they’re caught up in a time-travelling conundrum. Players are able to control both baby Mario and baby Luigi alongside their adult counterparts, which adds greatly to the complexity of the puzzles. The new enemies are a race of aliens called Shroobs, who invade the past and wreak havoc on the Mushroom Kingdom. The plot is decidedly darker in tone than the first game, and Mario and Luigi seem less happy-go-lucky in battle. While the game wasn’t quite as well received as its predecessor, it was still a solid title nonetheless.

Next up AlphaDream continued its own tradition with two more Hamtaro games. The first came out in Japan on the DS, although you could have probably determined that it was Japan only by the name: Tottoko Hamutaro Haai! Hamu-Chans no Hamu Hamu Challenge! Atsumare Haai! The second game, Hi Hamtaro! Little Hamsters Big Adventure, is a puzzle game that came out in Japan in March 2007 and, shockingly, released in North America in September 2008. Oddly enough it wasn’t published by Nintendo, but by Marvelous Interactive in Japan and 505 Games in North America.

So, with their obligatory two Hamtaro games out of the way it was time for the second DS entry in the Mario & Luigi franchise. Mario & Luigi: Bowser’s Inside Story dropped Miyamoto as the produce in favor of Toshiharu Izuno, and follows Mario and Luigi as they get shrunken down and sucked into Bowser’s body. The combat continues along the same beats as previous entries. The game used the touchscreen more than Partners in Time, and was well received. Focusing on Bowser became critical to the game’s success, and it finally gave him the character development that he so rightfully deserved.

After such a strong success, AlphaDream took a break from their cycle of Hamtaro and Mario & Luigi games with PostPet DS, which released on the DS in December 2009. It’s set in the popular (in Japan) PostPet universe and was designed by Kenichi Nishi, who has also worked on Chib-Robo! and Captain Rainbow. It might not be a Hamtaro game, but at least it still deals with cute animals.

Finally we come to the latest title by AlphaDream—Mario & Luigi: Dream Team. The game gives Luigi the Bowser’s Inside Story treatment, with a story focused around Mario entering his brother’s dreams. The game also includes a slew of Luigi themed mini-games. It’s the first title from the franchise to come to the 3DS, and is due out in North America on August 11 of this year. With any luck AlphaDream will be able to continue their trend of slightly offbeat RPG games married to fun mini-games; the world is certainly a better place for it.


108
TalkBack / Nintendo Downloads - July 25, 2013
« on: July 25, 2013, 10:56:20 AM »

Blastin' viruses and eggplant wizards.

http://www.nintendoworldreport.com/news/35010

Sometimes after I've drifted off to sleep at night I dream of a world where every Nintendo Downloads can be like last week. Weeks filled with Earthbound and Link to the Past releases flooding the Virtual Console, and indie developers frolicking in the beautiful meadow that is the eShop. So, until that day, we'll have to be okay with light weeks in-between the big releases. Hey, at least Chain Blaster looks pretty cool!

3DS eShop Games

Chain Blaster - $6.99

We all hate computer viruses. The frustration, the countless hours of running antivirus over and over until they're gone. Forget that, Chain Blaster puts you into an anti-virus ship and let's you blast those stupid viruses right out of cyberspace!

Picross e2 - $5.99

Just in time to slake your lust for more Picross, the sequel to Picross e is here! Picross fans will be happy to see Picross e2's 150 new puzzles and a new feature called Micross. I'm not quite sure what Micross is, but if it's anything like Picross then it's probably awesome.

Angler's Club: Ultimate Bass Fishing 3D - $29.95

I've always felt like my bass fishing just wasn't ultimate. I mean, yeah, I was fishing bass, but it just didn't have that "ultimate" feel to it. Thanks goodness Ultimate Bass Fishing 3D is here with its 40 tournaments and 3D effects to up my fishing to the next level.

Wii U Virtual Console

Kid Icarus - $4.99

I'm not going to lie to you: Kid Icarus isn't an amazing game. It is, however, a pretty fun one where you get to play as a half naked angel! I mean seriously, where are Pit's pants? Well, pants or not, Medusa is on the loose and it's up to him to put a stop to her evil ways!

DSiWare

Cute Witch! Runner - $1.99/200

Games about cute witches are a secret passion of mine, you know. So, when I heard that I could fly through a whopping 32 challenges as one of the cutes witches I've seen on DSiWare, well, let's just say I was certainly interested!

3DS Demos

Chain Blaster


109
TalkBack / Black 3DS XL Coming to Canada Starting July 26
« on: July 24, 2013, 12:55:52 AM »

I'm still holding out for a clear one...

http://www.nintendoworldreport.com/news/35000

A black 3DS XL model will be coming to Canada this weekend, according to an ad sent to Go Nintendo. The ad lists the black 3DS at $179.97 and will be available on July 26.

The black 3DS XL model was recently released in the UK as part of the Monster Hunter 3 bundle. Currently available colors (excluding special editions) are: blue/black, red/black and pink/white.


110
Ah, yes. The Japanese boxart is so awesome...

111
TalkBack / The Guardian Legend - My Spaceship Knows Which Way To Go
« on: July 22, 2013, 09:35:36 PM »

Snowed in and fired up!

http://www.nintendoworldreport.com/extralife/34989

Growing up in the Dallas area, I rarely had the chance to see snow. In my area of Texas it’s less beautiful, powdery snow and more of a hardy, icy snow/sleet mixture that pelts your face and creates the most dangerous “snowballs” man has ever seen. On top of that, it usually melts by the time the afternoon sun hits it. So, I was ecstatic one winter long ago when my parents took me and my brother to visit my uncle in Amarillo, a city in the far north of Texas.

We had hoped to see snow, but we didn’t expect what we ended up getting. The snow was so deep you actually couldn’t see your foot; now, anyone living in a state that actually gets snow is probably laughing at me, but it was an exciting first in my young life. This was like the snow we saw on television!

Of course, being as young as we were, we weren’t allowed to venture too far from the house, and most of our time was spent taking trips out into the weather until we couldn’t feel our hands. We would then pile into the house, sit next to the fire, and play The Guardian Legend on the NES my brother brought along with us.

For the uninformed, The Guardian Legend was a mashup of Zelda-esque adventure and Gradius-style space shooting, developed by Compile. It has been fondly remembered in many “NES Cult Classic” lists, but has, unfortunately, never seen a sequel or rerelease.

What struck me most was the music. I’m not a very musical person, and I often play games on mute while watching TV, but the spacey, ambient music in the game had a powerful impact on me as a child. I remember staring at the cover art of two massive red eyes looking out over a desert and listening to the music as my brother played. That image still sends chills down my spine.

In the evenings when we would be winding down from a day of playing bits of the game and scaring our mother with our nearly frostbitten fingers, we would wander the corridors and discover new weapons and enemies around every corner. The bosses were huge monsters that took up a large chunk of the screen, and the wailing siren that went off when you were approaching the end of a level still haunts my dreams.

With such large, vibrant sprites in the shmup sections it was easy to get lost in the game. Some of my favorite memories of growing up are the days we would spend playing and replaying The Guardian Legend, and when I’m feeling nostalgic I’ll still fire it up just to listen to the title screen music.


112

Make way, Mario & Luigi!

http://www.nintendoworldreport.com/news/34986

A spokesperson from Black Forest Games has said that Giana Sisters: Twisted Dreams will likely release on the Wii U eShop next month, as long as the approval process goes smoothly.

The game is a sequel to Giana Sisters DS, and was originally funded on Kickstarter last year. The first game in the franchise, The Great Giana Sisters, a Super Mario Bros. clone, was released in 1987 on the Commodore 64.


113

Don't feel like you're missing out by not going to Comic-Con? Now you will.

http://www.nintendoworldreport.com/news/34978

Capcom-Unity has posted a video showing almost 30 minutes of DuckTales: Remastered gameplay in the Himalayas level.

The video shows off some new features such as forgiving spawn points and a plane-to-plane combat sequence. The game is currently set to release on the Wii U eShop August 15. Check out the video below.


114

Fingers crossed for Pokémon X Monster Hunter! 

http://www.nintendoworldreport.com/news/34974

Game Freak, developer of the Pokémon games, has teased a new collaboration on their website.

The website shows the silhouette of a creature and the words "coming soon." The words surrounding the silhouette, when put together, roughly translate to: “That popular game that is played around the world, will be reborn in a surprising collaboration!”


115
TalkBack / Miyamoto Wanted the Wii to Be HD
« on: July 19, 2013, 07:18:48 PM »

The HD TV revolution took the Big N by surprise.

http://www.nintendoworldreport.com/news/34975

Miyamoto "wanted to go HD sooner," according to a recent interview with 4Gamer translated by KameDaniRyuu.

His reasoning behind holding off on making the Wii HD was that Nintendo thought "it was going to take some time for HD televisions to become common," but that "HD became more common about 2 to 3 years earlier than we had anticipated."

Going on to talk about the recent release of 4K televisions, Miyamoto stated that while he doesn't "see the need for Zelda in 4K," franchises like Pikmin could benefit from being able to show much smaller details.


116
TalkBack / Nintendo Downloads - July 18, 2013
« on: July 18, 2013, 02:19:57 PM »

Did someone say Earthbound?

http://www.nintendoworldreport.com/news/34956

Holy cow, what a week! If you can't find something to love in this pile of goodness then just hand over your Nintendo Fun Club card right now. Earthbound, Shantae, and the final Guild02 Collection game have all arrived at once, and I suspect the wallets of some Nintendo fans are cowering in fear. If you haven't done so already, now is a great time to take advantage of the $30 Shin Megami Tensei IV promotion and snag yourself some great downloadable titles!

Wii U eShop Sales

Puddle - $4.49 until 9AM PT, August 1

Wii U eShop Retail Games

The Smurfs 2 - $39.99

3DS eShop Games

Attack of the Friday Monsters! A Tokyo Tale - $7.99

The final game in the Guild02 Collection is about the most Japanese of subjects: giant monsters! From what we've seen, this is shaping up to be one of the weirder titles in the collection. You'll spend your time collecting monster cards and battling your friends. Giant monsters and card battles, what's not to love?

Undead Bowling - $6.99

I know what you're thinking: surely this isn't what it sounds like. Well, you're wrong, it's exactly what it sounds like. Get ready to smack some zombies in the face with a bowling ball shot from a cannon! You'd have to be pretty cold-hearted to not find some joy in that.

Robot Rescue 3D - $2.99

I love it when a game title perfectly demonstrates what the game is about. Go rescue some robots in 3D across 120 levels, and try not to get killed along the way!

3DS Virtual Console

Shantae - $4.99

While this cult classic may be overshadowed by a certain other cult classic this week, it definitely deserves some attention. In Shantae's first outing, you'll be battling your way through 50 levels with all the hair-whipping and lady-pirates you could ever dream of.

Wii U Virtual Console

Earthbound - $9.99

Stop rubbing your eyes in disbelief. I said stop it. It finally happened, Earthbound has finally made its way to Western shores once again on the Wii U! I'm not sure why I'm even still writing this, since you've undoubtedly thrown your laptop to the ground and sprinted to your Wii U to download it. Don't forget to check out the guide, now available for free online.

3DS eShop Demos

The Denpa Men 2: Beyond the Waves

Undead Bowling


117

Midwest 3DS owners, rejoice!

http://www.nintendoworldreport.com/news/34943

Nintendo is expanding Nintendo Zone "in a few weeks," to over 29,000 locations across North America and 25,000 locations throughout Europe.

Nintendo Zone's new StreetPass relay service allows users to StreetPass with the last user to visit that location, which will hopefully allow users to take greater advantage of StreetPass functionality.

In North America, listed retail locations include Best Buy, Simon Malls, Future Shop, Boingo hotspots, and AT&T Wi-Fi hotspots (e.g. Starbucks, McDonalds, Barnes & Noble). Users can visit http://www.nintendo.com/3ds/nintendozone to find nearby locations.


118

It's finally official, get your thumbs ready for August 1!

http://www.nintendoworldreport.com/news/34928

Cloudberry Kingdom will be coming to the Wii U on August 1, according to an email from Pwnee Studios.

This is after some confusion earlier in the week when Ubisoft stated that it would hit on July 30, and developer Pwnee Studios told NWR that the date was "not quite accurate, but not far off."


119

Better start lining up outside the store now!

http://www.nintendoworldreport.com/news/34927

Pokémon Rumble U will be coming to the Wii U eShop in Europe on August 15 and North America on August 23. The figures will be exclusively sold at GameStop stores in North America, priced at $4 a piece. As of now, there is no confirmed distribution method for the figures in Europe.

The game features all 649 Pokémon included in Black 2 and White 2, and follows the story of a group of Pokémon toys trying to find their way back to the toy shop they came from.

Pokémon Rumble U made waves when it debuted in Japan as the first game to take advantage of the NFC function on the Wii U. Players were able to use the figures in conjunction with the NFC built into the GamePad to unlock in-game characters, although the use of figures is not required to play the game. Read our review of the Japanese version for more details.


120
TalkBack / Nintendo Trademarks May Indicate a New Seaman Game
« on: July 17, 2013, 01:47:29 PM »

Could we be seeing more of our favorite fish with a human face?

http://www.nintendoworldreport.com/news/34926

Nintendo has filed for two trademarks that may indicate a Seaman revival.

The registered titles are: Mysterious Pet: Legend of the Fish With A Human Face and Mysterious Partner: Legend of the Fish With A Human Face.

While Seaman is not explicitly named, the rumors of a new Seaman game combined with these oddly specific trademarks may very well indicate a revival. There is currently no official word from Nintendo.


121
TalkBack / Shin Megami Tensei Day-One DLC Is Live
« on: July 16, 2013, 02:15:41 PM »

Flynn definitely looks better as a blonde.

http://www.nintendoworldreport.com/news/34916

The first round of DLC for Shin Megami Tensei IV is now available. The game itself launched today, and is available at retail as well as on the eShop for $49.99.

The DLC includes:

  • Visage Pack, Free - A pack of three new delivery quests with three hairstyles as the reward.
  • White Samurai Apparel, Free - A pack of three new delivery quests with a White Samurai armor set as the reward.
  • Experience of the Afterlife, $1.99 - A new challenge quest that allows players to collect "bonus experience-giving items," and unlocks Fairy Oread for fusion.

Players who also already own or plan to purchase Fire Emblem: Awakening in addition to Shim Megami Tensei IV will be able to take advantage of Nintendo's promotion for $30 eShop credit.


122
TalkBack / Cloudberry Kingdom Hits Wii U Around July 30
« on: July 15, 2013, 05:17:21 PM »

Ubisoft confirmed the July 30 release date, but developer Pwnee says it's not July 30, but instead close to that date.

http://www.nintendoworldreport.com/news/34907

UPDATE: Developer Pwnee Studios said on Twitter that the July 30 Wii U release date for Cloudberry Kingdom was "not quite accurate, but not far off." The developer will be making the official announcement soon.

The likely situation could be that Cloudberry Kingdom is coming out on August 1, since it is a Thursday, the usual day that Nintendo download games come out.

The original story, based off of a comment from a Ubisoft representative earlier today, is below:

Cloudberry Kingdom will be coming to Wii U on July 30, according to a Ubisoft representative.

The game, developed by Pwnee Studios, was funded on Kickstarter in May of last year and features procedurally generated levels that adapt to the player's skill level. It will be releasing on multiple platforms and will be published by Ubisoft.

You can check out our impressions of the game from E3 here.


123

Injustice has gone green.

http://www.nintendoworldreport.com/news/34906

Martian Manhunter and a Jon Stewart skin for Green Lantern will be added through DLC to Injustice: Gods Among Us.

While there is no exact date announced at this time, the video announcement lists Wii U among the consoles that will receive the update. There have been some issues in the recent past where DLC hit the Wii U after other platforms.

Check out the video below for the announcement.


124

Physical and eShop releases planned.

http://www.nintendoworldreport.com/news/34905

Etrian Odyssey Untold: The Millennium Girl will release in North America on October 1 for $39.99.

A physical copy and an eShop release are planned. Millennium Girl seeks to add a strong story mode to the franchise, which has been absent from previous Etrian Odyssey games. The previous title, Etrian Odyssey IV, was the best-selling entry in the series to date.


125
TalkBack / Mighty Switch Force 2 Rated for Release on Wii U
« on: July 13, 2013, 08:43:28 PM »

You may be catching the Hooligan Sisters once again on Wii U.

http://www.nintendoworldreport.com/news/34899

Mighty Switch Force 2 has been rated for the Wii U by PEGI, the European ratings board.

This is shortly after developer WayForward teased a Wii U release. While there hasn't been an official confirmation, this means a Wii U release is extremely likely.

The game originally released on the 3DS eShop June 13 in North America and June 27 in PAL regions.


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