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TalkBack / Re: Heavy Hitters Lead to Significant Wii U, 3DS Software Sales Increase in Febuary
« on: March 13, 2014, 10:01:46 PM »
slow and steady
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I figure the emphasis on polygons was Nintendo wanting to push them as the hot new thing in videogames. Funny to think how anti-2D they came across as then when now they seem to LOVE 2D gameplay.
I know that the Playstation sucked at 2D because it had no dedicated sprite processing hardware. You created a 2D sprite game by making a flat polygon and texturing it with the sprite image. I don't know if the N64 had a similar limitation.
Ogre Battle 64 used 2D sprites for everything except the world map and spell animations.