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Messages - SurfingPikachu

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126
TalkBack / Nintendo World Report: Powered Off - Issue 12
« on: December 14, 2013, 06:11:57 PM »

Where in the 3D worlds are we?

http://www.nintendoworldreport.com/poweredoff/36203

Download Nintendo World Report: Powered Off - Issue 12

This issue James Jones explores real world locations vicariously through playing various games, and ponders why more game developers don’t set their games in lovingly recreated real world places.

Feature wise, we have articles on grinding in JRPG’s, Zach Miller returns with a Poké-fever induced Nerds and Men, along with the sounds and tones of Metroid: Other M.

On the review front, we have a collection of Mario 3D World, Bravely Default, Goldeneye Wii, Mario Party: Island Tour and Zelda: A Link Between Worlds.

On top of that, we have an interview with Graham Hagmaier on the topic of Goldeneye 007 for the Wii, Staff Sez, Extra Life and Staff Profiles.

Please enjoy.

You can send your mailbag questions or game ideas in here.


127

He's definitely a fan of the new 3DS Miiverse...

http://www.nintendoworldreport.com/news/36201

Nintendo is kicking off National StreetPass Weekend by sending over an exclusive gold pants Mii to players who visit Nintendo Zones during the event.

Tom, better known as NintendoTom from the Miiverse, will appear in his golden attire on any 3DS that has successfully logged visits in a Nintendo Zone in North America on December 14 and 15. Once visited, a note should appear letting users know about their new visitor. Players should recognize Tom as Nintendo’s employed guide to Miiverse news and updates.

Nintendo’s National StreetPass Weekend event will be available at Nintendo Zones in Canada and the United States. For two days, all Miis logged by the Nintendo Zone will be mixed up and redistributed around the continent to different hotspots.

To find a Nintendo Zone close to you, check out Nintendo’s official Nintendo Zone website.


128
TalkBack / Re: 3DS System Update 7.0 Released
« on: December 10, 2013, 06:17:31 PM »
I looked up the error code on Nintendo's support page, it means the eShop is having network problems. You can check the status of the network here: http://www.nintendo.com/consumer/network/en_na/network_status.jsp (The Wii U is seeing some downtime too apparently)

It's because of the high amounts of traffic, it went down at around 1am PST, though it'll be intermittentlyup throughout the day, which is why some people aren't seeing the error message..

129
TalkBack / Nintendo Announces National StreetPass Weekend
« on: December 09, 2013, 12:24:32 PM »

Get your 3DS ready!

http://www.nintendoworldreport.com/news/36143

Nintendo has announced a National StreetPass Weekend for December 14 and 15 in North America.

For two days, all Nintendo Zones throughout Canada and the United States will communicate with each other, mixing up the StreetPasses they receive and redistributing them to other Nintendo Zones. This means players can receive passes from all over the continent, filling in their map and logging more players from even more areas than ever before.

To find a Nintendo Zone close to you, check out Nintendo’s official Nintendo Zone website.


130
TalkBack / Wii U Antibacterial Funnel for Mic Available in Japan
« on: December 05, 2013, 12:11:40 PM »

Do you share your mic too much maybe?

http://www.nintendoworldreport.com/news/36126

Horicorp has finally created what you’ve all been waiting for: a licensed antibacterial, sound-reducing funnel-like object for the Wii U microphone.

The device can fit onto any Wii U compatible USB microphone by first pushing the base through the bottom of the microphone until it seals and then clipping on the funnel over the top. By placing the funnel guard against your mouth, the device will catch possible germs and reduce the decibel levels of your singing.

The device can certainly find a use easing the noise for frequent Wii Karaoke U players and their headache-prone housemates. Check out Horicorp’s demonstration video below to see it in action!


131
TalkBack / Arkham Origins Initiation DLC Available Now
« on: December 03, 2013, 09:05:23 PM »

Not gonna lie, this trailer looks pretty badass.

http://www.nintendoworldreport.com/news/36121

Batman: Arkham Origins will receive the previously announced Initiation downloadable content today, according to Warner Bros. Interactive Entertainment.

The Initiation DLC includes four challenge maps and the Initiation Bruce Wayne and Vigilante Bruce Wayne skins. The add-on can be downloaded on all consoles for $6.99 while players who have purchased the Season Pass for Arkham Origins can access the content instantly for free.

Initiation’s campaign follows Bruce Wayne as he completes his last test to becoming the Dark Knight and furthers his martial arts skills. Taking place in the Paektu-San Mountains in North Korea, players will travel to various locations including a bamboo forest and a mountain top monastery to train with Master Kirigi.

Check out the trailer below.


132
TalkBack / Mario & Luigi 3DS XL Bundle in Stores Now
« on: December 03, 2013, 08:46:25 PM »

So the rumors are true!

http://www.nintendoworldreport.com/news/36122

A Mario and Luigi themed 3DS XL is now available in stores and comes with Mario and Luigi: Dream Team pre-installed. The bundle has a suggested retail price of $199.99.

The limited edition console features line illustrations of the brothers running on the outside of the console against a silver background. 

Dream Team is the fourth game in the Mario and Luigi RPG series. It was released this past summer to positive reviews. In addition to this new 3DS XL, Nintendo has recently released two more bundles: a cobalt blue console with Luigi’s Mansion: Dark Moon ($169.99), and a gold and black system with The Legend of Zelda: A Link Between Worlds ($219.99).

Which is your favorite of the holiday bundles? Let us know in the comment section below!


133
TalkBack / Re: Arkham Origins Narrative DLC Coming in December
« on: December 03, 2013, 07:58:23 PM »
I love how little people know about North Korea, so they think if you make the training in North Korea it sounds dangerous, secluded and cool.


It isn't, and actually it just makes you sound lame-hip, the worst kind of modern hipster.


Way to go.


You should have just had him train in Japan, where you know, he trained in the actual comic books.

While I think you're right, that North Korea may have been chosen because most people don't know much about it, I don't think the choice is entirely unfounded. As you point out, Batman originally trained in Japan with Master Kirigi, but this was something established in the Golden Age of comics, which was also when America was afraid of Japan. Afterall, Japan had invaded parts of China and left the League of Nations, soon joining the Axis powers.

I think the Japan of the early Golden Age comics bore a lot of similarities to how we view the danger and isolation of North Korea today. Modern day Japan is so different now and has a completely different stigma, so I can understand why the developers wanted to look elsewhere for Bruce's training. I'm not saying they made the right choice, but I do see reasoning in their decision instead of a gut-reaction to choose someplace "cool".

134
TalkBack / Arkham Origins Narrative DLC Coming in December
« on: December 01, 2013, 03:28:34 PM »

Learn the origins of Bruce's mad martial arts skills.

http://www.nintendoworldreport.com/news/36100

Batman: Arkham Origins will receive new downloadable content in December, according to a recent episode of DC All Access. The DLC challenge pack, Initiation, will follow Bruce Wayne’s training before he became Batman.

Ames Kirshen, the vice president of WB Games, explained how the DLC is “a new kind of map pack that’s got a little bit of narrative to it.” The story begins at the end of Bruce’s martial arts training as he learns Togakure-Ryu from Master Kirigi in a secluded monastery in North Korea. Players must battle against ninjas to perfect hand-to-hand combat skills and complete initiation.

Three DLC packs for the game were previously released last week: Infinite Earths Skins Pack, The Black Mask Challenge Pack and Online Supply Drop #1.


135
TalkBack / Neverland Company Shutting Down
« on: December 01, 2013, 05:16:14 AM »

The developer of Rune Factory closes its doors after 20 years.

http://www.nintendoworldreport.com/news/36103

Game developer Neverland Company has announced a cease of operations via its official website and has begun the process of filing for bankruptcy.

Neverland explained that the shutdown is due to new changes and sluggish performance in the business environment in recent years. Attempts to raise funds have been unsuccessful, leaving the company no choice but to close its doors after 20 years of operation.

After opening in Japan in 1993, Neverland developed titles such as Lufia & the Fortress of Doom for the SNES and Super Famicom. The company’s latest release, Rune Factory 4 for the 3DS, was a critical success and the fastest selling title in the series. A day after Neverland's announcement, Marvelous AQL, the series’ publisher, confirmed Rune Factory 5 is still on the way.


136
TalkBack / Arkham Origins DLC Available for the Wii U
« on: November 29, 2013, 09:19:51 PM »

Finally some Wii U love!

http://www.nintendoworldreport.com/news/36081

New downloadable content for Batman: Arkham Origins was announced today by Warner Bros. Interactive and will be available for all systems, including the Wii U. The three packs offered are the Infinite Earth Skins Pack, Black Mask Challenge Pack, and Online Supply Drop #1, although the Supply Drop pack will not be available on the Wii U.

The Infinite Earth Skins Pack can be downloaded from the Nintendo eShop for $3.99 ($4.99 on other systems’ shops). The pack features six skins based on a variety of comic books and can be used in story mode after completing the main story once, right away in challenge maps, and in multiplayer mode for players level 2 and up. Players who have purchased the Arkham Origins Season Pass can gain instant access to this pack. The skins featured are: Earth 2 Dark Knight, Long Halloween Batman, Batman: Dark Knight of the Round Table, Thrillkiller Batman, Earth 2 Batman, and Classic Tim Drake Robin. Unfortunately the skin for Tim Drake will not be available for the Wii U.

Black Mask Challenge Pack sends players on a mission to defeat Black Mask in two new challenge maps: Lot Full and Hidden Facility. These missions can be completed as either Batman or Deathstroke for players with the Deathstroke Challenge Pack. This pack costs $1.99 for all consoles.

Online Supply Drop #1 will not be available for the Wii U. This pack brings additional content to multiplayer mode. Bane and The Joker can use two new clothing items with game enhancing features, plus a Sawn-Off Shotgun and extra weapon progression bonuses along with skins will be included.


137
TalkBack / Club Nintendo Link Between Worlds Poster Set Available Now
« on: November 22, 2013, 05:24:44 PM »

Time to make some more wall space.

http://www.nintendoworldreport.com/news/36049

Three posters for The Legend of Zelda: A Link Between Worlds are now available on Club Nintendo for 500 coins and feature new artwork for the game.

The prints depict the game package’s artwork, living paintings of characters, and Link looking over Hyrule and Lorule’s vistas. Each poster has the dimensions of 22” by 28” and will ship in a poster tube.

A Link Between Worlds releases today for the 3DS in NA and EU. The game takes place in the same world as The Legend of Zelda: A Link to the Past which is currently available on Club Nintendo for 150 coins until December 8.


138
TalkBack / Mario Party: Island Tour Review
« on: November 22, 2013, 01:00:07 PM »

The bitter rivalry is now in 3D.

http://www.nintendoworldreport.com/review/36044

Mario Party: Island Tour is the first of the franchise to come to 3DS, following the format of the overhauled Mario Party 9. However, instead of sticking to one formula, Island Tour presents various boards with unique gameplay and radically different play times. Island Tour is very clearly designed to complement the system, especially with an expanded solo mode and new styles of mini-games. Island Tour is a fine entry in the series that should bring out the competitive streak in all Mario Party fans, old or new.

Island Tour wastes no time inviting you and your friends to the party. From the moment you first select Party Mode, you can choose between six shiny new game boards and a seventh unlockable board, each one more unique and gimmick-filled than the last. Toad is the very gracious host this time around, as every board has a helpful description that lets you know skill or luck-based it is and also how long it should take. It’s always good to make informed decisions when you go to a party, and time estimations are especially useful if you just want a quick game or are in the mood for something more traditional. Island Tour even manages to make its solo mode engaging and competitive. Solo players have unique access to options like StreetPass Mini-games, Bowser’s Tower, and Collectables.

Bowser’s Tower, the jewel of the solo experience, is a fun way to keep the game going when there is no one around to play with. Players must make their way to the top of the tower by defeating computer players of varying difficulty on each level. Every five levels, Bowser sends down a boss to challenge the player in a battle game unique to the villain, culminating with Bowser himself at the top. Conquering the tower multiple times brings new rewards, ensuring new reasons to continually pick up the game. The only downside is inability to set the computer players’ difficulty. For most floors, the computer will default to easy, which can hurt replay value once players start repeating mini-games.

However, Download Play is where this game shines. Up to four people can play at a time, choosing between Party and Mini-game modes. The two modes share the same features as they do in their solo version, with two exceptions. The Shy Guy’s Shuffle City board, is exclusive to multiplayer mode and requires three to four real players, prohibiting any computer characters.

Island Tour departs from Mario Party 9 with a return to splitting up character movement, and only requires the collection of Mini Stars on one of its boards. Other boards feature special boosters or bonus cards to use, event spaces on the dice, or even no dice at all. It shakes things up quite nicely, ensuring there is more to each board than just a theme change. Even the usual focus on mini-games is lost on some boards, such as Rocket Road, where a mini-game only appears once every three turns.

Regardless of what board you play, inventive mini-games that take advantage of console features like the 3DS’s gyroscope keep things fresh. They are all easy to grasp, though the directions and controls are repeated a little too often (and can’t be skipped), which can get annoying pretty quickly in modes that utilize frequent mini-games. All of the mini-games can be played separately as well, in addition to several ones that can only be played outside of boards. A few puzzle games amp up the competition in Tetris/Dr. Mario-style multiplayer, while other games make use of the microphone and AR cards. The mini-games can also be played in a variety of other ways, too, including Time Attack and Hot-Air Hijinks, where players compete to reach a set number of wins. These modes are a nice way to play in a structured format beyond simply scrolling through and clicking mini-games in Free Play.

Unfortunately, Island Tour doesn’t support any type of online multiplayer use. It’s a shame, as it would’ve been a nice bonus to be able to play against live people anytime. True, it would be hard to imagine it in long game boards, as you would have to depend on people keeping the connection for up to an hour on some, but short and mini-game competitions could have thrived with this sadly absent feature.

StreetPass helps ease this a little bit as you can play against shadow characters from other systems. Stars appear next to their profiles, indicating difficulty level, and players can choose whether to compete against others on a randomly chosen mini-game or pass instead. Using StreetPass also unlocks special collectables.

The collectables tie directly into Mario Party Points. These points are earned by doing pretty much anything in the game and are used to buy bubbles that contain characters and memories (board game areas). When viewed in the gallery, these bubbles contain music or voice audio files used in the game. It’s a nice touch, but it’s nothing more than a mildly interesting bonus. Unlocking most bubbles is an easy process, and earning points is so easy anyone could complete the gallery quickly if they really wanted to.

Mario Party: Island Tour is a fantastic addition for the 3DS. The graphics are crisp and utilize 3D well, while the music fits each game and board without becoming monotonous. Every mode and board is easy to pick up and play with anyone, anytime.. Island Tour is a perfect balance of old and new that keeps the game fresh with playing styles to meet every need. It’s exactly what you want out of a portable party game, complimenting the 3DS effortlessly, and bringing a perfectly suited party game to the console that is long overdue.


139
TalkBack / Mario and Luigi Dream Team 3DS XL May Be on the Way
« on: November 21, 2013, 10:19:58 AM »

Could this be the last hurrah of the Year of Luigi?

http://www.nintendoworldreport.com/rumor/36015

A special edition Mario and Luigi Dream Team 3DS XL may be hitting shelves soon, just in time for the holiday season. A Walmart employee sent in a photo of the system to My Nintendo News and reported a release date of December 2.

The silver system features a simple illustration of Mario and Luigi on the front and includes Mario and Luigi: Dream Team pre-installed on the console. The photo in question was taken in the stock room of the store, on hold until the sale date. There is currently no official word on when, or if, the console will be releasing or what it will cost.


140
TalkBack / Ace Attorney - Dual Destinies DLC Coming Later This Month
« on: November 13, 2013, 05:08:02 PM »

A killer whale defendant? This is going to be awesome.

http://www.nintendoworldreport.com/news/35974

Phoenix Wright: Ace Attorney – Dual Destinies will receive a downloadable add-on available Thursday, November 21. The full-length episode, Turnabout Reclaimed, will cost $5.99 (€4.99 / £3.99).

The episode “recounts the first case Phoenix Wright took on after reclaiming his Attorney’s badge,” according to the game’s Facebook page. Players will have to defend Ora Shipley, a real live killer whale who lives at the Shipshape Aquarium. Pearl Fey will also join in the investigation to assist as the team goes up against prosecutor Simon Blackquill.

Check out the gallery below for episode screen caps.


141
TalkBack / The MIX LA 2013 Shows Off the Latest in Indie Gaming
« on: November 12, 2013, 05:12:49 PM »

Fancy venue plus communal beer keg equals one heck of a night.

http://www.nintendoworldreport.com/feature/35926

Last week I headed over to downtown Los Angeles to check out the Media Indie Exchange event on the rooftop of TENTEN Wilshire. Featuring over 20 games, the event was created by indie enthusiast John Polson and developer Justin Woodward. The MIX was formerly known as the Indie Press Mixer.

The MIX 2013 included demos of games releasing for all types of systems with their developers always nearby to answer any questions or listen to feedback. The event was calm and casual, a nice change from the frantic meetings of E3 and other conventions, giving press and developers a chance to mingle and talk about their games over some snacks or the slightly hidden, yet insanely popular beer keg. After checking in, our “ticket” into the rooftop actually was a red solo cup specifically for the beer, so the hunt was on.

Keeping up with the party atmosphere was a raffle you could score tickets for every time you played a game that would be releasing on Steam. The prize? $200 worth of gift cards for anything you could desire from the platform. Our very own photographer for the event, Kristine Keller, beat the odds and actually won the whole prize, prompting us to send her back to work taking photos of the event, so make sure you check those out in the gallery below!

While many games had stretch goals for different Nintendo systems, three in particular had their sights firmly set on the Wii U or 3DS. They were Aban Hawkins and the 1,001 Spikes from NICALiS, Hyper Light Drifter from Heart Machine Games, and the infamous Shovel Knight from Yacht Club Games. I was able to get an awesome amount of demo time with each, so look forward to their upcoming game impressions soon!


142
TalkBack / Mario Party: Island Tour Preview
« on: November 04, 2013, 10:12:49 PM »

Hurray for mini-games!

http://www.nintendoworldreport.com/preview/35891

Players have been cursing dice rolls, ending friendships, and breaking controllers for fifteen years now, all courtesy of the infamously addictive Mario Party franchise. With twelve party games already under their Mario’s belt, Nintendo is gearing up for lucky thirteen with Mario Party: Island Tour. The 3DS game utilizes all the bells and whistles of the system, and promises to be a fun, yet insanely competitive race through new boards and clever mini-game designs.

The previous two Mario Party installments released on handhelds have all had special gimmicks added to distinguish them from their larger counterparts, and Island Tour is no different. The most notable difference for these releases have been the time it takes to finish a board, as it is assumed players on handhelds prefer a shorter game to fit with the portable nature of their device. Island Tour appears to keep the linear style of Mario Party 9, but with more of a focus on racing to the finish line with shorter boards and a return to individual turn-based gameplay.

Most of the game takes after the previous installments: die rolling, mini-games galore, single and multiplayer modes, a mode to play the 81 new mini-games outside of the board games, and many of your favorite characters to play as (with the new addition of Boo!). However, the game strays from the ordinary with the use of AR cards, gyroscopic controls, and a StreetPass feature which will allow players to battle in mini-games against shadowy ghost characters from other partiers. The game even spices up dice rolling a little bit, allowing players to shake the die on the lower screen before flicking it up to the upper area, adding in a bit of control to your character’s movement.

AR cards will be utilized in games such as Ka-Goomba, detailed in our Impressions, or a race-to-the-top style game where players climb a tower sinking into lava. Gyroscopic controls are a little more straight forward, being used for steering in Slip Not and changing item orientation in Spin the Bubble. Drawing pictures on the bottom screen and utilizing the microphone will make a return from Mario Party DS. During our hands-on demo of the game, it was discovered that microphone usage in Choicest Voice relies on an amplitude envelope rather than pitch matching, so don’t worry about practicing characters’ voices of the opposite gender; the playing field is even.

Island Party features seven boards, five of which have been shown so far. Banzai Bill’s Mad Mountain brings to mind the age old question “do you feel lucky? Well, do ya, punk?” Banzai Bill will shoot out over the playing field if his picture is rolled on the die, knocking players off the cliff to the previous areas of the board below. On each turn players need to consider the wise words of Dirty Harry as they decide whether to move forward, or hide out in a nearby cave. Another board, Shy Guy’s Shuffle City, utilizes special playing cards to help players strategically find their way to the end. Other boards include a village reminiscent of Toad Town in Paper Mario that contains special dice block items, a grasslands/woodland area with Chain Chomps, and a space themed board that channels Super Mario Galaxy complete with special rocket spaces on the board.

Download Play and Local Multiplayer will be the game’s most important features as Island Tour has no online multiplayer options. A new single player mini-game tower mode will give players more to do when friends aren’t nearby, as they battle their way up multiple floors. And to expand gameplay even further, Mario Party Points can be earned throughout the game to unlock collectibles like voices, music, and character illustrations.

This is the second Mario Party developed by the relocated Hudson Soft folks down at Nd Cube, but after the critical success of the recently released Wii Party U, it will be interesting to see what new mini-game madness they come up with. The game has been delayed to early 2014 for PAL regions, but will release on schedule in other regions (November 22 in NA and Winter 2013 in JP). We’ll be partying our way through all the boards and mini-games, so be sure to check out our upcoming review of the game this month!


143
TalkBack / Moshi Monsters: Katsuma Unleashed Review
« on: November 02, 2013, 06:22:11 PM »

A pretty solid tie-in game for once.

http://www.nintendoworldreport.com/review/35867

Mind Candy has teamed up with Activision to make another Moshi Monsters game, the third in the series based on the popular children’s website. Moshi Monsters: Katsuma Unleashed is the first for the 3DS and also the first to focus on a singular character from the franchise. Squarely aimed at a younger audience, this side scrolling platformer may not bring anything new to the table, but it’s a fun and cute game that has enough to keep players interested till the end.

Katsuma is an angry looking bunny/cat thing with fangs and a tail. I say bunny only because he has large rabbit ears, but he also inexplicably makes hilarious feline noises throughout the game. As it is obviously designed for a younger demographic, there are a lot of loud, silly, and colorful elements added in to the already zany game world. Defeated enemies satisfyingly explode into bolts and cogs, a superhero item comes with its own superhero theme song, and boss characters have extreme themes that don’t have any purpose but to be visually interesting (a candy-throne boss awaits you at the end of a picturesque forest).

The game is fairly straightforward: all of Katsuma’s friends have been kidnapped by the evil Dr. Strangeglove and Katsuma must find them while defeating enemies along the way. Traditional platformers like Mario come to mind as you proceed through the colorful levels (replace coins with gem-like Rox). Most enemies can be bounced on, some have helmets or other obstacles that require a different type of attack and multiple hits, and ledges and floating platforms appear often. It’s easy to control Katsuma as there are only three main options: jump, spin attack, or run.

As you progress through the game, special powers like distance attacks and flying can be unlocked. These are shown on the bottom screen on the console and can be activated by simply tapping on the picture you want. Secret areas and items are hidden throughout levels, which make for a good amount of replay, especially since some require abilities that are unlocked later in the game. Finding everything is key or else Elder Furi cannot be saved at the end of the game, and will send you back unless you’ve found all the pieces of the special coins and broken all the cages of the scattered Moshis.

Helpful items are scattered around levels. Katsuma’s three hearts can be replenished, or even have a fourth temporarily added on. Cake is used to fill up his power bar, which is depleted the longer you have a power activated. Signs are also put up so you don’t get lost, but sometimes ignoring these instructions can lead to rewards.

Boss levels are interesting, but not always challenging, as some of the levels leading up to them take more tries than the actual end battle. Each boss has their own weakness or flaw that can be exploited, and the game does a good job at mixing it up. However, the power ups unlocked by the end of the game can make Katsuma nearly invincible if timed right, which severely lowers the difficulty for clever players.

After each level is completed, Katsuma travels to the next area using a map, making it easy to see your progress and go back if need be. Extra bonus levels also appear on the map, but cost Rox to access. These levels require you to either reach the end or collect a certain amount of Rox within a time limit, without dying. The level always gives out way more Rox than you paid to access, making them worthwhile detours. It’s worth noting that Rox actually don’t unlock or buy anything in the game itself, but rather reveals special codes for the Moshi online game each time a certain amount has been collected.

Shortcuts on the map are unlocked as you finish the different worlds. Entering a shortcut leads to a different dimension of sorts that contain entrances to previously completed worlds, so it is easy to find early levels you want to replay. Also contained in this area are mini games featuring the main Moshi cast. Each focuses on their individual abilities (the same ones Katsuma channels for his powers) and have a special challenge that must be accomplished in addition to normally completing the mini game for it to be fully counted as completed.

Whenever a level or mini game is successfully completed, a special Moshi is unlocked in a Moshi encyclopedia. Players can view the Moshi’s picture and a short sentence about them. This is also where the special website codes and StreetPass unlockables will appear after they’ve been received.

The only really glaring problem is how the camera keeps up with Katsuma. In an effort to always keep him centered, the camera moves quickly to keep up, but never stops right when he does, leading to a bounce-like movement as it reverses its direction slightly after passing the center point. Katsuma can move quickly, jumping and changing directions in an instant, making the camera’s bouncy movement frustrating as you try to focus and jump on a small spring or enemy but can’t aim quite right. The use of 3D is fantastic in the game, but paired with the camera’s movement, it’s unfortunately better left off. It is possible to get accustomed to the odd movement but is rather annoying for a good chunk of the game.

Overall, Katsuma Unleashed is a good fit for most kids and is worth looking into if you’re an adult who is looking for a fun platformer. It’s definitely not going to offer a huge challenge, as even the unlockable hard mode didn’t change much, but the level designs are unique and clever and many contain different ways to complete them. The fun aesthetic and music, paired with simple gameplay, make for a game that is easy to pick up and play anytime.


144
TalkBack / Pokémon X and Y Update Now Live
« on: October 28, 2013, 11:42:35 AM »

Gotta patch 'em all!

http://www.nintendoworldreport.com/news/35813

An update for Pokémon X and Y is now live on the eShop. The patch, version 1.1, should fix the glitch some players received when trying to save in Lumiose City and prevents an error when using the GTS.

The Lumiose City error occurred when some players saved in the city, causing the game to lock up. Save files affected by this glitch will also be fixed and playable again through this update. The GTS glitch caused the game to crash when some players used filters to find Pokémon using the Global Trade Service.

To download the patch, simply scan the corresponding QR code below or go to the eShop and click on the Pokémon X and Y icon. The update will be listed by the retail options of the game and will take up 229 blocks of memory on your SD card.


http://www.nintendoworldreport.com/media/35813/4/4.png

145
TalkBack / Luigi 2DS May Be on the Way
« on: October 24, 2013, 09:00:59 AM »

The Year of Luigi strikes again!

http://www.nintendoworldreport.com/rumor/35797

A Luigi themed 2DS might be heading to stores in the near future. The special edition console has yet to be confirmed by Nintendo, but pictures sent in to Kotaku by an anonymous tipster shows different images of the device and packaging.

The console will be white with green accents and features an embossed Luigi silhouette on the back. The silhouette is similar to the pattern found on Europe and Japan’s special edition Luigi 3DS XL. The 3DS XL edition has been available in Japan since June and will be available online for Europe starting November 1.

Check out more pictures of the secret Luigi 2DS in the gallery below!


146
TalkBack / Zelda and Luigi 3DS XL Coming to Europe
« on: October 15, 2013, 09:00:29 PM »

Which one will you choose?

http://www.nintendoworldreport.com/news/35716

UPDATE: The Zelda XL has been confirmed to be getting an Australian release and will hit retail on November 23.

Two new special edition 3DS XLs are coming to Europe in November with pre-orders starting now on Nintendo’s online store. The Legend of Zelda: A Link Between Worlds 3DS XL will arrive in stores on November 22 and the Luigi Special Edition will be available online November 1.

The Legend of Zelda special edition is being released the same day as the game and will include a download code for it. The console features a half gold and half black design, with the game’s double Triforce emblem revealed when the console is opened. The interior will be completely gold with black buttons. The console and game bundle retails at £199.99.

The second special edition 3DS XL commemorates the Year of Luigi and features Luigi’s silhouette in various poses and shades of green against a white background and the bottom half contains the official Year of Luigi seal. The console has actually been available in Japan for a couple of months now, but this marks the first time it has will be available in Europe. This edition will retail online only for £179.99.

Check out the gallery below for more images!


147
TalkBack / Pokémon X and Y Delayed at US Military Commissaries
« on: October 13, 2013, 11:43:06 PM »

The effects of the goverment shutdown are felt everywhere.

http://www.nintendoworldreport.com/rumor/35696

The U.S. government shutdown has reportedly caused shipments of Pokémon X and Y to be delayed to U.S. military commissaries. A photo was taken of the announcement on a U.S. military base, but it has not been verified if this is a widespread issue, or what base the photo was from.

Military commissaries offer discounted food and items to active military members and families and also serve as the only stores with American goods for members serving overseas. Earlier in the week, many of these stores were shut down entirely and still need time to restock many items. While many still have access to the game from other stores, some Pokémon fans will have to wait for supplies to arrive on base.

In the past, non-profit organizations like Operation Supply Drop have helped deliver video games to troops overseas, bringing with them a sense of the comforts of home and some much needed stress-relief.


148
TalkBack / Rune Factory 4 Review
« on: October 09, 2013, 06:54:56 PM »

With so many things to do in this microcosm of a game, where do you even start?

http://www.nintendoworldreport.com/review/35673

Rune Factory 4, the sixth title in Neverland Co’s hit series, is easily the most immersive and well-rounded installment yet. Rune Factory has always been more expansive than its sister series Harvest Moon, building off of the social and farming focus to include battles and broader skill sets. Rune Factory 4 is no different, adding in new elements and polishing previous mainstays. With so much to see and do within the game, this simulation is perfectly set up to sabotage any social life you have as you get sucked into the world of Selphia and all it has to offer.

True to tradition, players take control of an amnesiac hero, whose gender is determined by the player for the first time in the series. Our hero is travelling by airship on a mission to deliver a mysterious object to the god-dragon, Lady Ventiswell, in the town of Selphia. Unfortunately, no sooner have they announced their intention when looters show up, knocking out the protagonist and all their memories.  The object falls off the airship, followed soon by our hero.

Usually a fall from that height would prove deadly, but luck is on our side as Lady Ventiswell’s head conveniently breaks the hero’s fall as they land in Selphia’s palace. Ventiswell, or Venti, mistakes the player for the prince they’ve been expecting and trains you to rule over the town. The real prince does show up soon, but is perfectly okay with the hero taking over, preferring to focus on his own business interests in town instead.

The role of town royal creates a perfect segue into the game’s mechanics. As a royal, players are responsible for the town’s well being, and can increase their royal power by accumulating prince or princess points by attracting tourists or helping out the townsfolk. These points can be used to throw festivals, expand businesses, open shops, obtain various licenses, increase different storage spaces, or even to decide who wakes you up in the morning.

Festivals are a fun diversion, and the citizens of Selphia certainly find a reason to celebrate on a near weekly basis. These holidays are usually competitive are wonderfully varied, so they never grow old. They can range from simple farming competitions where you advocate for your chosen plant, fishing competitions, or even fun mini-games such as the Turnip festival where you throw balls at falling turnips worth different points.

If you manage to place in a festival (and don’t think it’s a done deal, the townsfolk don’t take festivals lightly) a trophy appears in your basement. If the trophy was for a mini-game festival, you’ll be allowed to play it again any time you want by inspecting it. The trophy room also contains the high and low records for each fish you catch, the option to change the difficulty level for the game, and the winning pictures, complete with character commentary, for an illustration contest Neverland Co. had before the game’s release.

Once unlocked, farming opens up a world of possibilities as different crops can be used in cooking, forging, crafting, medicine, as gifts, or as a simple means of income through shipping. Each plant has an ideal growing season, takes a different amount of time to grow, and can be easy or hard on the soil. A good supply of fertilizer is needed to upkeep the soil’s richness, and monsters can be asked to help out with the farm’s daily chores, which of course means they’ll need a daily supply of food as well.

The townsfolk provide their own source of distraction as well, and the game does a good job at keeping daily interactions fresh and interesting. Not only are there normal conversations to have with everyone, but also optional mini-adventures to partake in. These can range from simply running around town on a comical wild goose chase, so more involved stories that take you back to previously completed dungeons as you unravel a new mystery. Characters all have their own quirks and some conversations are so surprising you may find yourself laughing out loud.

The dating scene in Rune Factory 4 has been expanded, most notably with the addition of long-term relationships before marriage. It’s a small but welcome addition, which allows you the freedom to learn more about the characters without the permanent commitment of wedlock, and there is definitely a wide selection of characters to choose from. The inevitable inclusion of rivals also serve to spice up the dating scene, as it adds a bit of challenge to winning over your chosen guy or gal.

The last heavy hitter for attention is, of course, the battles. In past games this is where the series really shines, and Rune Factory 4 is no different. The main story requires players to traverse through dungeons and complete boss battles if they hope to find out what happens next in Selphia’s saga, but there are plenty of other reasons to charge into the dangers of battle, such as completing townsfolk’s requests, finding items, and leveling up different magic and weapon skillsets.

The game does a good job at increasing battle difficulty as you progress, and even posts warning signs suggesting what level your character should be at before entering certain areas. If grinding is your thing, enemies and items do randomly respawn after you leave an area, so you can literally run back and forth between sections, including boss battle areas if you’re looking for really big points.

It is important to consider befriending monsters, which can be done by carefully offering gifts as they try to attack you. Townsfolk can also join your party (up to two monsters and/or people at a time) if they aren’t busy and if they like you enough. Each monster and person has their own specialties and weaknesses which can be important to take into consideration, but sometimes it’s just funny to pick someone like the sweet nurse or lazy blacksmith and force them into battle.

Dungeon crawling can be frustrating, especially when you don’t know where the next save point is. If you die, you get sent back to the clinic, and usually have to pay a steep price for your medical attention unless Nurse Nancy wakes you up instead of the doctor. Some dungeon rooms even contain magical blockades that prevent you from proceeding until every monster is destroyed, made all the harder when portals are present that keep sending out new enemies until you break it. This is an understandably smart mechanic, as it prevents you from running past the more difficult enemies in favor of just finding the boss. However, if you do get stuck, there is an escape spell conveniently located at all times on the left hand side of the touchscreen that can be used for a small amount of RP.

There are other elements to focus on, like fishing or bartering, and the game offers nearly infinite ways to feel the rush of achievement. Besides farming, battling, and socializing, players can open up their own shop, learn recipes for cooking or other crafts, and can even raise a skill level just by walking or sleeping. Obviously some skills actually require a lot of effort to raise them, but it nonetheless feels good to see “skill level up!” flash onto the screen with congratulatory music as you play. This constant reward system successfully creates an addiction to the game as you’re always achieving something and improving your character’s stats. Even something as simple as opening a treasure chest, which you might think is a reward in itself, contributes to your “searching” skill which improves your max RP and intelligence level when raised.

The game makes it very easy to view and learn about all these skills. In fact, it’s easy to learn about almost everything you want right from the touchscreen’s menus. The UI is intuitive and easy to navigate, showing the time, date, weather, money, and map on the touchscreen at all times. The map shows what rooms you’ve explored in dungeons, or if you’re in town, it shows the location of every citizen and visitor. There are also buttons for the escape spell, your backpack, and notebook. Your notebook shows active requests, but can also show the calendar or your shipping log when you hold down L or R while clicking it.

Opening your backpack is like falling through the rabbit hole into a wonderland of information. Items you are carrying are shown on the right hand side, and equipped armor, weapons, abilities, and spells are displayed on the left while the top screen shows your player’s stats. There is also a nifty tab on the side that slides out to show all available abilities and spells. The top section contains six tabs that lead to other menus: main, skills, recipes, party information, friendship levels, and general settings. Each menu contains a wealth of knowledge about everything, such as bios for the townsfolk, what each skillset does for you, and stats on all your befriended monsters.

If you want to quickly equip or use an item outside of the backpack menu, pressing the L button brings up a quick selection menu that appears at the bottom of the top screen. Gameplay is paused during this, making it easy to grab a potion or change weapons in the heat of battle. Items are also sorted into four categories, which you can view by scrolling up or down, making it easy to find exactly what you’re looking for.

The graphics are really the only thing that falls short of expectations. There are moments whenever a potential love interest is introduced where the game plays a short anime video, but for the most part you are stuck with graphics reminiscent of sprite and a static picture of whomever you are talking to. The static images are nicely drawn though (you can even hide the speech bubbles to see their whole outfit by pressing X), and character’s expressions and sometimes posture changes based on what they are saying. A nice touch is how the seasons affect character appearances, so expect to see townsfolk in swimsuits while on the beach in summer, and bundled up in winter. The time of day and weather also affects the town’s appearance, but since one real world second is equivalent to one in-game minute, you have to be quick if you want to catch someone in their pajamas.

The normal gameplay graphics have hard, somewhat jagged edges and try to cram a lot of detail in. It’s not insanely bothersome, but does make the game hard to play in 3D. However, this seems a fair tradeoff as the lack of graphical information means the game is crazy fast. Every room, store, and area seamlessly loads after an ultra-quick fade to black eliminating downtime and keeping the game going. This is very important for a game like this, as you run from place to place constantly and any lag would become annoying almost immediately.

Rune Factory 4’s soundtrack is enjoyable for the most part. Each season offers a different score for the town, and each dungeon also changes it up. Festivals, weather, stores, and time of day bring with it their own mood music as well. These tunes provide a nice variety to the game, but can also become tiresome when you hear the same town song for 30 in-game days. It’s really a built-in pitfall for any simulation game, and one can hardly expect developers to create a new melody for every day of the year. Sound effects are done well, even taking into account details like what shoes your character has equipped when you run.

The Rune Factory series has proven time and time again that it has grown from merely being a Harvest Moon spinoff into a force of its own. This latest installment is easily the best of the series so far, smoothing out any problems in the previous titles, and adding in just the right amount of content to create a fuller experience. Rune Factory 4 provides an infinite amount of gameplay that doesn’t end once the main story does.


149
TalkBack / Nintendo World Report: Powered Off - Issue 10
« on: October 08, 2013, 07:19:58 PM »

Chow down on a tasty Jonzel whilst reading this latest issue.

http://www.nintendoworldreport.com/poweredoff/35646

Download Nintendo World Report: Powered Off Issue 10

Digital game collections vs physical game collections, a query that continues to appear more and more as we walk into the era of full digital distribution. While some people cherish the advances in not having to own disks and cases, many, including myself, love to have a library of titles that we can physically connect with. James Jones’s exclusive article for this month talks about his love and admiration for the collection of games he has amassed over the years, even when he has had to pack it all up to move house, he is still seemingly pro physical.

Danny Bivens has recently attended the Tokyo Game Show and has managed to find some interesting games that will soon be appearing on the Nintendo 3DS in Japan. The games include, Gaist Crusher, Hatsune Miku: Project Mirai 2 and Theatrhythm Final Fantasy: Curtain Call.

Other content that appears in this issue includes some more Animal Crossing fun, more thoughts on the recent DuckTales remake, Of Nerds and Men, some history on Rune Factory, plus much more!

Lastly, the first entry in our Game Idea of the Month section has been included. Fans of Radio Free Nintendo will surely not want to miss these ideas.

Please enjoy the issue.

You can send your mail or game ideas in here.


150
TalkBack / Injustice: Gods Among Us Ultimate Edition Not Coming to Wii U
« on: October 08, 2013, 06:54:56 PM »

The Injustice of Wii U continues.

http://www.nintendoworldreport.com/news/35662

The recently announced Injustice: Gods Among Us Ultimate Edition won’t be available on the Wii U according to a Warner Bros. press release and later confirmed by game creator Ed Boon.

The game’s Ultimate Edition will include the main game as well as all of the DLC released so far. According to the press release, “the game will be available at a suggested retail price of $59.99 for PS4™ system, PS3™ system and Xbox 360, $49.99 for Windows PC and $39.99 for PS®Vita.”

The Wii U has historically been snubbed by Warner Bros. in regards to Injustice: Gods Among Us, receiving DLC well after other consoles, which would have made this release a welcome addition for the Wii U, but unfortunately it will be left out. No reason was given, but Ed Boon quickly confirmed the lack of Wii U support via his personal Twitter account. When asked if there was a bias against the Wii U, Boon replied “no, and it’s not as simple as that.”


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