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Messages - SurfingPikachu

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101
TalkBack / New Ace Attorney Set in Meiji Era
« on: April 26, 2014, 08:50:00 PM »

Main characters teased in new announcement trailer.

http://www.nintendoworldreport.com/news/37264/new-ace-attorney-set-in-meiji-era

The Ace Attorney series travels to Japan’s past in an upcoming installment from Capcom for the Nintendo 3DS: Dai Gyakuten Saiban - Naruhodou Ryuunosuke no Bouken. Development will be led by series creator Shu Takumi.

Set in Japan’s Meiji era, sometime between 1868 to 1912, the game focuses on Phoenix Wright’s ancestor, Naruhodou Ryuunosuke. The announcement trailer below showcases the architecture of the era, when Japan was transitioning between feudal and modern society, and two new characters.

The game currently isn’t confirmed for a western release. Check out the announcement trailer and let us know what you think!


102
TalkBack / Picross e4 Arrives on 3DS
« on: April 24, 2014, 07:12:00 PM »

Get ready for a whole bunch of pixelated puzzles coming soon.

http://www.nintendoworldreport.com/news/37260/picross-e4-arrives-on-3ds

The fourth game in the Picross e series, aptly named Picross e4, is scheduled to release on 3DS on May 1 release in North America and May 22 in Europe.

The Picross series is a combination picture crossword strategy game where players use provided number hints to reveal the hidden image. The game will include Micross and Mega Picross modes as well as a navigation feature. With over 150 new puzzles, and brand new 20x15 puzzles added, e4 promises to fill the Picross void in your life for a while. Returning players can even use save data from previous games to unlock additional Special Puzzles.

Picross e4 will be available for $5.99, £4.50 or €5.00, only from the Nintendo eShop.


103
TalkBack / Dragonball Heroes: Ultimate Mission 2 Out August 7 in Japan
« on: April 24, 2014, 01:55:00 PM »

Get ready to bust out some long, blond hair as well as your vocal chords.

http://www.nintendoworldreport.com/news/37238/dragonball-heroes-ultimate-mission-2-out-august-7-in-japan

Dragonball Heroes: Ultimate Mission 2 is heading to Nintendo 3DS consoles in Japan on August 7.

The newest issue of V-Jump magazine gave out some details. Like it's predecessor, it will be a card battling game utilizing characters from the Dragonball universe. There will be a feature called Ultimate Universe Mode where players can take control of a character who can level up as you advance further in the game.

No word on a North American or European release. You can check out the translated V-Jump article via ShonenGameZ.


104
TalkBack / Re: Conception II: Children of the Seven Stars Review
« on: April 24, 2014, 01:46:38 AM »
Since half the game is a dating sim (and those elements connect directly to the battling half), it's pretty mandatory to engage in classmating and bonding with the other characters. I think a 6 is pretty fair if an entire half of a game doesn't live up to it's premise

105
TalkBack / Disney Magical World Review
« on: April 08, 2014, 01:05:49 PM »

What's it like to live in the Magic Kingdom?

http://www.nintendoworldreport.com/review/37079/disney-magical-world-review

To many, the thought of Disney brings mixed feelings, and a multitude tune out and turn up the snarky comments before giving it a chance. At first glance, Disney Magical World brings to mind the usual fodder from the House of Mouse: sparkly princesses, unending cheerfulness, and cuteness all around. However, it’s easy to see the effort the developer put forth, and may even sway a few skeptics over to the Disney side.

Magical World, in its most basic form, is best described as Rune Factory meets Kingdom Hearts. In fact, the developer, h.a.n.d., worked closely with Square Enix to develop two titles in the popular Disney series in the past. However, with over half a million copies sold in Japan, and a special edition 3DS XL both overseas and stateside, Magical World is not simply a rehash of a successful formula. The game makes the genre its own while firmly keeping Disney fans in mind.

Players use their custom Mii as their avatar for the game as they move into Castleton, a place where dreams come true, by invitation of Mickey. While players are free to play as they like, certain things, like the four worlds connected to Castleton, are locked from the beginning and require a certain amount of collectable stickers to open. Stickers can be earned through various achievements, such as catching new fish, or completing a number of battle campaigns.

It’s important to note that the game follows real time, but not to the extent of a game like Animal Crossing. It adheres to the current time of day, resetting certain events and actions twice a day and changing from day to night accordingly. However, once you exit the game, time virtually stops except for quests and activities that rely on a timer. No character will notice an extended absence, your room will not fall to ruin, and the town will continue functioning as normal upon your return.

Magical Worlds has a little something for everyone, with a lot of the usual choices found in simulation games. It’s really the added touch of Disney that gives these activities new life. Donald teaches players to fish, Rabbit in Winnie the Pooh’s world lends players part of his patch to farm while you also go on quests to help Pooh find honey, Yen Sid bestows the gift of magic, and with it, battling quests, and Daisy helps create outfits while Chip and Dale build furniture. Things all fit together and it’s fun to cross through worlds and work together among your favorite Disney characters.

While most worlds focus on small stories that center on battling, they also are sprinkled with mini-games from time to time, such as rhythm-based dancing events in Cinderella’s land. Battling is quite easy to pick up as characters only use wands to attack. A special, stronger attack can be dealt if you have your star meter filled, and the addition of a quick dodge is incredibly useful as enemies grow in number and strength throughout missions. Characters never level up, but rather create stronger wands in Castleton and gain health by constructing new battle gear.

The café is the player’s main source of income, which can be spent in Scrooge McDuck’s department store or for crafted items. The café is even fully customizable, right down to the staff’s clothes and appearance (a Mii can be used to put friends to work!). Fun dishes can be made and small quests can be completed here. Bringing in good business and completing the mini quests will fill up a party meter for the café. If a party is thrown while a certain theme in followed, special characters such as Stitch, Snow White, or Hercules will make an appearance. These are perfect moments to talk with your favorite characters, pose for pictures, or collect cards for your collection.

Card collecting is a simple pastime in Castleton. The king of the land (no, it’s not Mickey), loves card collecting and socializing. He’s agreed to teach special greetings every time you collect five new cards by greeting other characters twice a day. These cards are all beautifully designed, with silly character poses, glamour shots, and even original Mickey Mouse cartoon posters. Greetings are basically a mixture of simple things like hand waving or jumping, to more pose-like actions such as bashful looks or a heroic stance.

There is a small use for StreetPass and local wireless. Players can show off their avatars and simple greetings with others they pass, or visit friend’s cafés and rooms. Paid and free DLC will also be available after the game releases, featuring new outfits, furniture, and extra worlds. Disney themed AR cards can also be used through the Magical AR option to grant presents.

The best part of Disney is the small touches of detail that really put their brand over the top. Magical World is filled with little bits of magic thrown in throughout the game. For example, every night from 8:30 to 9:00pm, fireworks are set off above the castle, just like in the real Disney parks. Music changes to match the world or mission players embark on, original character voice work is peppered throughout the game, and hundreds of outfits and furniture range from silly and traditional to impressively trendy and stylish.

The graphics and music quality are pretty good, but have a small room for improvement. Rough edges are apparent at times and the use of 3D seems like an afterthought while the songs can become repetitive, relying on short loops of music. The biggest issue, unfortunately, was the loading times. When compared to other games, the loading times between areas was about average length. However, this is a game where players need to quickly run in and out of stores and check on things between worlds often, so these load times quickly add up and interrupt an otherwise smooth game.

The game brings exactly what it promises and doesn’t spread itself too thin. Players who enjoy the genre will find themselves right at home and there honestly isn’t too much lacking in the game. Hours upon hours of gameplay are in store for any type of player, and there’s always something to do and each month brings new décor and themed items to collect and create. The use of achievement stickers to unlock harder missions also will keep players on their toes as they will have to master every element of the game to truly unlock everything, especially the mysterious guarded dungeon under the castle.

Disney Magical Worlds isn’t groundbreaking, and its lack of a central story arch, while liberating, strips it of a certain depth found in the Rune Factory series. However, this is a game that will surprise and appeal to a wide audience, not to mention keep players occupied for a long time. It’s fun and innocent, staying true to the Disney message and aesthetic while delivering a quality experience that will certainly ring true to the young and young at heart.


106
TalkBack / So What Exactly Is Disney Magical World?
« on: April 07, 2014, 11:44:19 AM »

It’s coming next week, and it’s still as confusing as ever.

http://www.nintendoworldreport.com/preview/37074/so-what-exactly-is-disney-magical-world

Have you ever found yourself searching through Animal Crossing for the magical hijinks of the Genie, or considered trying out the Rune Factory series, only to find disappointment in the lack of a deranged tea party? Look no further than April 11, because that’s when you move into town with none other than Mickey Mouse to learn fishing, gardening, shop keeping, and oh yeah, battling demonic ghosts. Welcome to Disney Magical World, your new Disney-fied guilty pleasure.

It’s no secret that I enjoy Disney. In fact, I may obsess over it from time to time and it doesn’t help that I live so close to the west coast Disney Parks. However, even I was skeptical when I first heard about Disney Magical World only a few short months ago in January. In Japan it’s known by the almost absurd run-on sentence, “Disney Magic Castle: My Happy Life” so it already wasn’t off to a good start. The trailer showed a mismatch of activities sprinkled with quick cameos eagle-eyed viewers speculated about, and not much was known outside of customization features and character challenges.

But then sales figures for Japan was announced. This is a game that stayed at number one for weeks and sold half a million copies last year, so I can see why it’s now coming to the country that actually created the brand. Nintendo and Disney are pulling out all the stops for Magical World, including a special Mickey-themed 3DS XL, a family event at Rockefeller Plaza on launch day, and videos featuring Disney Channels stars playing the game around Downtown Disney. So what’s all the hype over (besides a multi-billion dollar company releasing a game)?

Disney Magical World is, quite literally, Kingdom Hearts merged with Rune Factory, minus an over-arching story. You can do whatever you want, as there’s no linear path you’re forced to take. The more you play, the more stickers you earn, which in turn unlocks new areas and items. Ever wanted to start a garden with Rabbit? Good for you – go spend some time with some talking stuffed animals! Are you determined to get an invitation to a mad tea party? Then strap on some battle gear and go kill some ghosts while you find those tea leaves. Do you enjoy waving enthusiastically at strangers? Well good golly gosh there’s an insane multitude of greetings for you to choose from, so go chase down some characters and force them to be your friends.

Open world games have been popular for a while now, and it only makes sense that Disney would get in on the action. However, Magical World isn’t something quickly hashed out to make a profit. Battling quickly becomes a challenge, quests can be intertwined with other skills, and twice a day new options open up, creating a fairly time-consuming game. I mean this in one of the more dangerous ways, where you don’t even realize how long you’ve been playing because with just one more plant, just one more café customer, or just one more battle, another coveted sticker can be earned and with it, new possibilities.

I am definitely looking forward to this game’s American release. Its cute exterior will scare away more serious gamers, and probably an entire gender, but there really seems to be something for everyone to be had here, and it’s always fun to revisit favorite memories from your childhood (or now, let’s be honest) and this looks like the perfect game to do just that.


107
TalkBack / Hover: Revolt of Gamers Bringing Parkour Racing to Wii U
« on: March 31, 2014, 12:39:00 AM »

A new trailer showcases some of the insane moves.

http://www.nintendoworldreport.com/news/37000/hover-revolt-of-gamers-bringing-parkour-racing-to-wii-u

Hover: Revolt of Gamers will release digitally in late 2014 for the Wii U and other platforms. French indie studio Fusty Game also revealed a trailer for the alpha version of the new parkour game.

The first-person racing game takes place in a futuristic world where players run against each other through the city while performing complex tricks to rack up points. An electronica soundtrack by Hideki Naganuma, composer for Jet Set Radio, will accompany the madness.

Fusty Game released this description on their Facebook page:

“Currently in development since November 2013 and based on new technologies like the "Oculus Rift", it takes place in a 3D futuristic open world. The new Mayor of Hover-City is prohibiting video games and all sorts of entertainment. Anyone catched in such a act would be send to hard labour. You play the "Gamers". They created the Resistance to help citizen to get back their consoles, create a diversion among the Cops while others are hacking the Mayor propaganda . In front of Non Playing Characters and other players in multiplayer you have to show your skills (speed race, triks, agility, speed hacking, diversions...). Other Gamers will join you during the adventure. Try to become the leader of the Resistance!”

Before working on Hover, Fusty Game developed The Secret Space Octopuses and Super Commodore Holy Tank Soccer Deluxe.


108
TalkBack / Sega Classic Steel Empire Returns to America
« on: March 31, 2014, 01:11:00 AM »

Get ready to defend your 16-bit world in glorious 3D.

http://www.nintendoworldreport.com/news/37004/sega-classic-steel-empire-returns-to-america

Steel Empire, a Sega Genesis shooter from 1992, will be released on the 3DS eShop this summer in America. The game is set to release soon in Japan, with no word on other regions.

After news of a Japanese release date surfaced, Starfish-SD responded to a user comment on their Facebook page, stating “we will release this game in the USA this summer. I will upload the information on this site. Please wait.” The game has undergone slight improvements for its revival, featuring upgraded 3D graphics and a replay save ability at the end of each level.

The steampunk aesthetic of the game was inspired by Hayao Miyazaki's Laputa: Castle in the Sky and quickly became a cult classic, with Mega Drive originals in Japan selling for high amounts. Europe and Japan received a GBA port in 2004. A sequel was announced in 2012 tentatively titled Burning Steel.


109
TalkBack / The LEGO Movie Videogame Review
« on: March 26, 2014, 07:54:54 PM »

Everything is (almost) awesome.

http://www.nintendoworldreport.com/review/36944/lego-movie-videogame-review

First there were Lego toys which were used to play games, then came a crazy awesome movie, and now a pretty awesome game, of the video variety. We have come full circle. While the Lego Movie Videogame doesn’t exactly break new ground it does provide a fun take on an old formula with a great cast of characters and a fantastic amount of gameplay and unlockables.

In case you missed the movie, the game revolves around Emmet Brickowski, a completely average construction worker who is unwillingly thrown into an adventure to save the entire Lego universe with a team of eccentric Master Builders. The game includes frequent cut scenes from the movie and explores the rest of the story through fifteen chapters that act as a sort of extended version of the film, transforming even short moments into mini-adventures.

While players start out as Emmet, new characters are added to the roster, each with unique abilities. Switching between characters is integral to solving most puzzles and advancing through levels, which is a quick and simple process that doesn’t stall gameplay. The characters are perfectly balanced and provide helpful tips as well as hilarious commentary at times. The original cast returned to voice their respective characters, creating perfect moments unique to the game. Utilizing Vitruvius’ “blind faith” ability while Morgan Freeman calmly denies the obvious dangers around him is fantastic.

Sticking true to previous Lego titles, gameplay follows a bit of light puzzle solving combined with beat-'em-up, and platforming elements. The game sometimes cuts to one of two special mini-games when a large object is being constructed using Emmet’s instruction manuals or when Benny, a 1980-something space guy, hacks into a computer. The instruction manual game is a simple race to choose the correct Lego piece highlighted in the manual’s picture with the monetary reward lessening every second. Benny’s hacking mode resembles a classic Pac-Man layout, and can virtually be played forever if you ignore the area’s goal and focus on collecting the ever-replenishing supply of the game’s stud currency.

Levels are pretty linear, but some exploration is needed to collect hidden objects and studs, which are used to buy the rest of the ninety characters not unlocked during normal gameplay. In between levels are small open world locations that act as a hub for revisiting the various levels based on that location, for example, Bricksburg and the Old West. These hubs feature an insane amount of stubs to collect, short side quests to complete, and hidden objects to find. Unfortunately, load times between levels and hubs can seriously slow down the game at times, and the loading screen isn’t extremely interesting to stare at in the meantime.

The Lego game thrives off of the power of replay. The game itself is of moderate length, but most collectables require characters not obtainable until the end of the game. For example, there are a ton of gold bricks scattered throughout the game, and only Superman can melt them. Completionists, let the games begin. Hidden instruction manuals unlock features of a special bonus room that allows players to build classic Lego buildings and vehicles.

Unfortunately, the game is not without a few glitches. It is possible to get a character stuck on an object or area at times, which is rectified by switching to another character, since switching doesn’t transform the selected character, but rather switches a player’s control over to where the other member of their team is hanging out. Instructions for which buttons to press for players to interact with objects can also be confusing, as it’s not always clear whether a button should be held down, rapidly pressed, or merely pushed once. It should be mentioned that the small instruction manual mini-game is extremely sensitive as you scramble to choose the right piece, creating a frustrating experience as you race against the clock. The drawbacks aren’t deal breakers however, but rather are unfortunate distractions that can break up an otherwise solid game.

One fantastic perk is the use of a local second player. With such a large team available to players, the game could have benefitted from a larger use of multiplayer, but two-player is enjoyable nonetheless and helps the game flow more smoothly as players can work together and switch between characters less frequently. Players can utilize either split-screen mode to display the differing views, or have player one display their view on the GamePad’s screen. The Wii U controller also enables character selection through the touchscreen, but otherwise is underutilized in the game.

The game isn’t revolutionary, but it’s still loads of fun whether you’ve seen the movie or not. Featuring surprisingly funny quips, elongated use of the movie’s memorable moments, and great replay value, the Lego Movie Videogame is a worthwhile experience. Players of any age will appreciate the charm and effort TT Games put in to the title, balancing accessibility with small challenges.


110
TalkBack / Steel Diver: Sub Wars Update Available Now
« on: March 19, 2014, 05:37:43 PM »

Shorter wait times and new sub specs!

http://www.nintendoworldreport.com/news/36869/steel-diver-sub-wars-update-available-now

An update is available for Steel Diver: Sub Wars that aims to improve online play reliability and balancing submarines' specs.

Below is the update log for the game released by Nintendo:

  • Morse-code chat has been closed under Internet Mode. Users can continue to enjoy lobbies and Morse-code chat during Random Battles and Matched-Skills Battles.
  • Minor changes to Morse-code chat functionality have been made:
    • The duration of chat in a lobby has been cut from two minutes to one minute
    • A three second time interval has been set for Morse-code signals
  • Overall stability improvements to the online modes have been made to minimize communication errors during online play
  • Fixed an issue where a user’s sequential wins were interrupted due to communication errors during online play
  • Adjustments have been made to the specs of some submarines to further improve the game’s balance

Players in North America or Europe will be prompted to visit the eShop to update their game automatically when the game loads. Have you tried out the new update? Let us know what you think in the comments below!


111
TalkBack / Wii U and 3DS Receive Minor System Updates
« on: March 01, 2014, 02:26:54 PM »

Keeping things runnin’ smoothly.

http://www.nintendoworldreport.com/news/36719/wii-u-and-3ds-receive-minor-system-updates

The Wii U and 3DS received system updates earlier this week. Changes were small, and both focused on improvements to system stability and software compatibility.

Released on February 24, Wii U upgraded to version 4.0.3 U. The console hasn’t seen an update since mid-November last year, which closely followed the system’s major upgrade to version 4 in late September.

3DS upgraded to menu version 7.1.0-16U as of February 26. This update applies to the entire current generation of Nintendo handheld systems which includes 3DS, 3DS XL, and 2DS.


112
TalkBack / Nintendo Downloads - February 27, 2014
« on: February 28, 2014, 09:56:43 PM »

Free the Virtual Console games, Nintendo! We want games!

http://www.nintendoworldreport.com/news/36705/nintendo-downloads-february-27-2014

Hopefully you’re still busy with Bravely Default because this week’s releases won’t exactly knock your socks off. A discount on Knytt, a promising new puzzler, and a Kunio Kun game are the highlights. At least the Virtual Console got something, even if it is just a dusty ‘ol brawler.



Wii U eShop Sales



Knytt Underground - $6.50, until March 3



3DS Retail Games



Professor Layton and the Azran Legacy - $39.99



3DS eShop Games



Tappingo - $2.99



Puzzle fans have all the luck. They practically get a cool new concept every week. Tappingo has you tapping your way through puzzles to reveal pictures, which gives it a sort of paint-by-numbers-but-more-fun kind of vibe. So, if you’re dying for more Picross, then this just might hold you over.



Wii U eShop Games



My Farm - $TBA



Well, it’s another farm game. I guess game developers spend a lot of time pining for the simple life, because I feel like Nintendo consoles have more than enough of these kinds of titles. Whether you’ve had your fill or not, My Farm is here with “10 kinds of animals to customize.” By customize I hope they mean “attach lasers to,” because that would make my day.



Wii U Virtual Console



Renegade - $4.99



If you’re in the mood for some River City Ransom then…wait, RCR isn’t on the Wii U Virtual Console yet? Well, I guess Renegade will do. It looks kind of like RCR, but with Double Dragon style controls. It’s part of the Kunio Kun series, so it’s probably worth checking out. I mean, you get to punch guys in the face, right? That’s pretty fun right there.


113
TalkBack / Professor Layton and the Azran Legacy Review
« on: February 25, 2014, 01:00:29 PM »

We’ll miss you, Hershel Layton.

http://www.nintendoworldreport.com/review/36663/professor-layton-and-the-azran-legacy-review

The time has come for all mysteries to be solved and every question to be answered. For the final time, our top-hatted hero sets off on a worldwide adventure in Professor Layton and the Azran Legacy. It’s a bittersweet moment to be sure, but in true gentlemanly manner, Azran Legacy bows out with grace, bringing together exactly what we needed for an ambitious conclusion to this magnificent series.



Sticking to a familiar formula, the adventure begins when Professor Layton receives a letter that sends him on a global trek with his faithful apprentice, Luke, the ever-ready assistant, Emmy, and his newest acquaintance, the famed archeologist Professor Sycamore. After discovering a “living mummy”, the sole survivor of the ancient Azran civilization investigated in Miracle Mask, the team must keep the girl safe from the secret organization Targent while solving the greatest secret left behind by the mysteriously advanced Azrans.



29.jpg


Along the way, players’ investigations will be hindered by various puzzles offered up by local residents or even flustered villains. Many puzzles may be familiar to fans of the series, following re-imagined ideas from previous games. This doesn’t detract from the enjoyment of the game’s  puzzles, however, since there is still an abundance of them and the difficulty picks up rather quickly, featuring harder puzzles earlier than usual. Answering puzzles correctly earns you more Picarats, which can be used to unlock items in the Top Secret menu on the Bonus page.



Fortunately, Azran Legacy does a nice job at shaking things up too, diving straight into an action-packed story featuring quick-fire puzzles during a daring rescue mission. After the prologue is complete, players are given the opportunity to explore international locations in any order they choose. The freedom is refreshing. Sending the team to areas such as a tropical island or ghost town gives it a more expansive feel, appropriate for the finale of a series. The addition of the World Times, a newspaper featuring mini-mysteries from previously visited settings, also helps expand the playtime of the game. This optional feature reveals comical stories and, on occasion, new scenes and characters to interact with. This range of options provides a welcome alternative when you want a change of pace or are even just plain stuck.



23.jpg


The pace of the main story slows down in the middle of the game, as location-specific side stories remain isolated and don’t contribute the overall plot. While fun and charming in their own way, it fails to build off of the energy established in the beginning and can feel like pushing a car uphill. But, there are still a fair share of surprising reveals to long-standing questions that keep the game interesting and hard to put down as a whole. Curiosity is rewarded and hints and clues from previous games are finally addressed. Azran Legacy thrives on past mysteries and well-placed cameos, with grand reveals mixed in with character back stories and secrets.



Par for the course, Azran Legacy comes with its fair share of mini-games and extra content in the ever-present Layton’s Trunk. The Episodes and Collection areas have returned, providing small side stories and a familiar hobby for completionists.



In addition to the World Times feature, new mini-games extend the frustration of puzzle solving into three cute packages: Nut Roller, Blooms and Shrooms, and Dress Up. Nut Roller puts players in the position of a squirrel who needs to maneuver a walnut through an obstacle course, with traps and hazards increasing exponentially throughout the way. Blooms and Shrooms creates a puzzle out of gardening. Players must plant special flowers that shoot out energy helping trees grow. The energy cannot touch mushrooms, however, so placement can become rather tricky.



The final mini-game, Dress Up, differs greatly from the others. Taking on the role of fashion consultants, Luke and Layton must piece together outfits for people they meet on their travels based on their very strict style preferences. Items for these outfits must be gathered throughout their journey, so it can take some time to even get one outfit done. It’s an interesting concept, but will undoubtedly annoy people since the drawn-out nature of the challenge leaves you at the mercy of random items found throughout the game and make it difficult to keep track of characters’ feedback to presented ensembles.



A clever addition, Treasure Hunt, finally allows Layton to make real use of the console’s StreetPass. Players can challenge others to locate a variety of items as they play through their game. Completing the challenges rewards players with 3D objects and dream sequences of numerous characters. Play Coins can also be used to play more Treasure Hunt challenges.



4.jpg


Fans will appreciate the added touches in Azran Legacy. While remaining true to the series, there is a genuine feel of polish to Azran as beautifully illustrated settings, animation, and strong voice acting are showcased perfectly. Even the puzzle pages go the extra mile, featuring small animated elements to illustrate the scene or add some humor while you mull over the problem at hand. The use of 3D fits the subtle charm and aesthetic of the game, changing to fit the style of the different areas while never going overboard.



As this is a prequel and the fate of many characters is already well known, Azran Legacy can’t really hope to compete with the emotional gravity of Lost Future. However, it is an intelligent and engaging addition to the series, bringing together the best of the new and old. With the most puzzles and extras of all the Layton games, there is no shortage of things to keep you occupied,and the charming music and fun quirks will balance out even the most vexing of brain teasers. In a series known for its quiet allure and charismatic appeal, Professor Layton and the Azran Legacy is exactly what it should be: a gracious farewell.


114
TalkBack / Nintendo UK Launches Girls Club YouTube Channel
« on: February 19, 2014, 10:37:00 PM »

No boys allowed.

http://www.nintendoworldreport.com/news/36635/nintendo-uk-launches-girls-club-youtube-channel

Nintendo UK has launched a Nintendo Girls Club channel on YouTube featuring videos aimed at the elusive female gamer demographic.



While the channel actually launched in January with eleven game trailer videos, it wasn’t until this week that the channel revealed a welcome video explaining the club’s potential future. Featuring personalities such as Hollyoaks actress Jorgie Porter and YouTube vlogger Mandy Hynes, the channel promises to feature games, Nintendo news, gaming information for girls. Viewers can comment on videos they’d like to see to help give the channel a more community feel.



Besides the welcome video featuring Porter, two other videos have been added this week. In one video, Hynes unboxes a 3DS, 3DS XL, and 2DS while explaining what is included with each package. The other video highlights Animal Crossing, with Porter explaining what players can experience while showing gameplay footage.



The YouTube channel has received some backlash, with many videos receiving a higher amount of dislike votes than likes and many voicing their criticism on social media sites. So far the channel has featured games that can fall under a stereotypically girly category, such as Lego Friends and New Style Boutique. The game overview of Animal Crossing highlights “girl” activities such as shopping and makeovers, and downplays the responsibilities of being the town’s mayor by describing them as “hard” and emphasizing the need for friends’ help.



What do you think of Nintendo’s new marketing tactic? Is this an offensive stance showcasing under a “girl” label or does it fill a needed community place for certain types of gamers? Check out the channel’s welcome video below and let us know what you think in the comments!




115
TalkBack / Professor Layton and the Azran Legacy Preview
« on: February 15, 2014, 06:27:33 PM »

It's all coming together.

http://www.nintendoworldreport.com/preview/36596

With the approach of Professor Layton and The Azran Legacy drawing near, an era is coming to an end. Soon, the prequels will meet up with the original three and the journey will be over. True, Layton may pop up in other ways. He’s already teamed up with his character’s inspiration, Phoenix Wright, and his future son is off solving grisly murders in Layton Brothers: Mystery Room, but Level 5 has made it clear that the titular Professor will never star in his own game again.

The good news is that we still get one more Layton game and it’s coming up quick on February 28! Typical of the previous puzzle-adventure titles in the series, Layton, his apprentice Luke, and the ever adventurous assistant Emmy set off to help an acquaintance the only way they know how: with brain teasers and gentlemanly manners.

Beginning with a trip to the icy land of Froenborg, Professor Hershel Layton sets off on a global trek through different parts of the world including the United States, South America, and Russia to solve the mystery of the Azran civilization. At the heart of the journey is a mysterious “living mummy”: a young girl encased in ice, an unlikely survivor of the ancient people. After the mysterious Targent Organization kidnaps her, it’s up to Layton’s troupe to save her before she is forced to unlock the secrets of the Azran’s technology for criminal intentions.

Expect to see more of the same mechanics from the previous games in the series as you explore scenes with the stylus, zoom in to special areas, and find puzzles and hint coins. The memo tool is always useful to work through puzzles, and has been perfectly expanded with multiple colors, pen sizes, etc, through the games to help players work through even the hardest of puzzles. The series has always been heavily story-based, with fully animated cutscenes and voice acting throughout. Luckily, Layton keeps copious notes of all story developments in an easily accessible journal, and even reviews the most important clues whenever players load the game.

Points are rewarded for solved puzzles in the form of picarats, which lessen in worth whenever an incorrect answer is submitted.  More picarats means more unlockables, such as character profiles, music, and artwork in the Top Secret section of the Bonus area accessible from the main menu. Players can expect a lot of content from the Bonus section, such as new, extremely difficult puzzles in Layton’s Challenges, and Daily Downloads, which release a new puzzle every day for one year. Players who own Professor Layton and the Miracle Mask will also be able to unlock the Hidden Door by using a code provided in the previous game.

Azran Legacy will also include the now customary mini-game trio. Nut Roller puts players in control of a squirrel determined to push her walnut through an obstacle course. The more courses are completed, the more inclined Ms. Squirrel will be to give hints about hidden coins and puzzles around town. In the Dress Me Up mini-game, players act as a fashion consultant to characters encountered throughout the game, finding the perfect outfit to meet their needs. The last mini-game, Blooms and Shrooms, creates a gardening puzzle for players to solve. Plants must be placed in specific areas in order to fill the garden properly while making sure nothing clashes with the other plants.

New to the series is the inclusion of StreetPass through Treasure Hunt Mode. Players can challenge others to locate any of the 100 hidden items throughout their game through a blend of memory and exploration. Completing these challenges will reward players with objects to decorate Layton’s Bostonius airship, hotel tickets that give access to dream sequences of past characters in the series, and more.

Azran Legacy has received high praise globally, selling well in Japan, Europe, and Australia – where it was released last year – and it’s no surprise why. With over 150 brand spankin’ new puzzles, plus an additional 365 daily downloadable puzzles, there’s a lot to do. As the most successful DS exclusive series ever, fans have followed the humble hero through clever and crazy adventures to the 3DS with Miracle Mask. A lot was set up for the final piece of the series, and revelations about the cryptic Professor’s past and future were promised.

Professor Layton and the Azran Legacy is set up to be one hell of a ride given the twists and turns of the previous games. This is a series that loves to find clever, if slightly insane, ways to top itself and surprise players. As Layton prepares to hang up his iconic hat for the last time, we can expect to see riddles around every corner, uniting players everywhere in frustration and lost picarats. Just remember, a true gentleman leaves no puzzle unsolved!


116
TalkBack / Nintendo Turns to Smart Devices
« on: January 30, 2014, 02:22:36 AM »

Iwata believes expansion will bring new customers to consoles.

http://www.nintendoworldreport.com/news/36437

Nintendo will use smart devices to bring new customers to their consoles according to President Satoru Iwata. The service will start later this year.

First-party Nintendo titles will not be released, but rather smart devices will be used to "make connections with customers." Iwata believes that by conveying "the charm of entertainment for Nintendo platforms" through smart devices, customers will be drawn to the consoles and the Nintendo brand, while connections with current Nintendo users will be strengthened.

Iwata was keen to point out that Nintendo is not interested in simply expanding the business to smart devices, as they "cannot show our strength as an integrated hardware-software business in this field," which would hurt business in the long term.

Nintendo will attempt to create a smart device experience that is engaging and used frequently. A small development team will be selected to create a "truly valuable [experience] that is unique to Nintendo." The development team will have no restrictions and will be able to use Nintendo games and characters in their application.

Iwata also explained the need to recognize the influence of such devices and the success that third-party smart device apps, such as Angry Birds and Puzzles and Dragons, had on the 3DS. An increasing number of companies that previously designed games solely for smart devices have approached Nintendo with offers to expand titles to the 3DS.

Once a smart device connection with consumers is solid, Nintendo will push to use smart devices to distribute information and "content distribution infrastructure."

Marketing will also change to reflect the new direction toward smart devices and will strive to be interactive and fun.


117
TalkBack / Iwata Cuts Salary to Atone for Profit Drop
« on: January 29, 2014, 05:14:38 PM »

Board members to see pay cut as well.

http://www.nintendoworldreport.com/news/36430

Nintendo President Satoru Iwata announced that he and other board members will receive a pay cut in their salary for the next five months. The decision came after Nintendo reported a 30 percent decrease in profits today.

Iwata will reduce his salary by half while other board members will receive a 20 to 30 percent pay cut. Earlier this month, Iwata apologized during a shareholder meeting after revealing the downturn, saying "my duty, more than anything else, is to revive our business momentum".

The pay cut could extend beyond June depending on how the company fares. According to Iwata, "I will make a decision after looking at the management situation at that time".


118
TalkBack / Nintendo Sees a Drop in Profits for Q3
« on: January 29, 2014, 05:11:47 PM »

Business strategy will be discussed Thursday.

http://www.nintendoworldreport.com/news/36429

Nintendo’s profit fell 30 percent in the nine months between April 1 and December 31, 2013 according to according to Nintendo’s Third Quarter Earnings Report released today.

Overall profit was reported at 10.2 billion yen ($99.7 million) which was down from the 14.55 billion yen ($142.6 million) from the previous year. Quarterly numbers were not reported.

The drop in profits has been attributed to slow Wii U sales and price markdowns of the system in the US and Europe. Earlier this month, Nintendo lowered its expectations for the console’s annual forecast from 9 million to 2.8 million units.

Nintendo's earnings report also cited a decrease in the value of yen as a contributing factor in the profit loss: "Due to depreciation of the yen against the U.S. dollar and euro, expenses that were initially quoted in foreign currencies grew when converted into yen, with total selling, general and administrative expenses exceeding gross profit, resulting in an operating loss of 1.5 billion yen."

An analyst conference will be held Thursday and will focus on plans for a new business strategy. Nintendo will discuss mobile gaming decisions as well. According to Iwata "how to utilize smart devices is the theme of our management policy conference".


119
TalkBack / Nintendo 3DS is Best-Selling Platform of 2013 in America
« on: January 29, 2014, 06:16:58 AM »

Wii U continues to underperform.

http://www.nintendoworldreport.com/news/36427

The Nintendo 3DS exceeded expectations and became the best-selling platform in America this past year, according to Nintendo’s Third Quarter Earnings Report released today. This report reflected sales from April 1 to December 31, 2013.

Sales for the console was tied to successes of 3DS exclusive titles which saw high sales during the year. Outside of the United States, the 3DS saw limited growth, with global sales hitting 11.65 million.

With 57.25 million game units sold for the 3DS, first-party games took center stage. Top selling titles were Pokémon XY (11.61 million), Animal Crossing: New Leaf (3.52 million), The Legend of Zelda: A Link Between Worlds (2.18 million), and Mario & Luigi: Dream Team (2 million). In Japan, Tomodachi Collection also showed steady sales with 1.82 million units sold.

The Wii U failed to recover fully from negative profits, owing to markdowns of the console in the US and EU. The console sold 2.41 million units globally. Software sales hit 15.96 million units worldwide with The Legend of Zelda: The Wind Waker HD, Wii Party U, and Super Mario 3D World each selling over one million.

Nintendo stated their strategy was to continue pursuing a “Gaming Population Expansion” plan by “offering compelling products that anyone can enjoy, regardless of age, gender or gaming experience.”


120
TalkBack / Nintendo to Buy Back Almost 8% of Company Stock
« on: January 29, 2014, 06:13:49 AM »

Now could be a good time to sell your stock.

http://www.nintendoworldreport.com/news/36426

Nintendo will be buying back up to 10,000,000 shares of their own stock, the company announced today. The move was decided following a meeting of the Board of Directors and will be pursued in accordance with the Japanese Companies Act.

The number of shares to be acquired reflects 7.82% of stock in the open market and will be purchased using up to 125,000,000,000 yen ($1,209,250,000) from January 30 to March 31 on the Tokyo Stock Exchange.

Nintendo stated the reason for the acquisition was to “improve capital efficiency as a flexible capital policy in accordance with changes in the business environment.”

As of September 30, 2013, Nintendo owned 13,793,439 shares of the overall the company’s 141,669,000 stock. This is roughly 9.74% of the overall shares.


121
TalkBack / Re: New Game Card Cases Reward in Club Nintendo
« on: January 17, 2014, 01:10:49 PM »
It looks like the Zelda set is already gone, I can only see images of the Animal Crossing one on the site.

Try looking for a drop down menu above the 400 coin price on the Animal Crossing reward page, I can still see an option for Zelda on mine. My page used to default to Zelda though, so it's interesting that mine is now defaulting to Animal Crossing...

122
TalkBack / New Game Card Cases Reward in Club Nintendo
« on: January 15, 2014, 08:06:00 PM »

The fabled reward has returned!

http://www.nintendoworldreport.com/news/36368

Club Nintendo has released a new Game Card Case in the North American rewards store today, with two themes available. For 400 coins, gamers can choose between The Legend of Zelda or Animal Crossing versions.

The case, shaped like a game box, can carry up to 18 3DS or DS games inside. It comes with three double-sided covers to customize the exterior. The Zelda pack will come with a cover featuring that franchise, another with stylized Mario villains, and also a Club Nintendo themed cover. Animal Crossing’s pack is nearly the same, but with close-ups of Mario characters instead of villains on its Mario-themed cover.

Club Nintendo previously released a Game Card Case in NA back in December 2012, which quickly sold out, for 250 coins each. After being listed as out of stock for several months, Club Nintendo’s customer support announced its return was unlikely at the time since the reward was "produced in limited quantities".

Check out the gallery below for the cover designs!


123
TalkBack / Re: Disney Magical World Coming to America April 11
« on: January 13, 2014, 04:04:04 AM »
Can you only play as a female character?

I think at the same 2:24 mark you can see several male avatars in various Disney-fied outfits

124
TalkBack / Re: Disney Magical World Coming to America April 11
« on: January 11, 2014, 05:45:55 PM »
Try looking around the 1:18 mark, I think I see Cinderella in there  ;)

125
TalkBack / Disney Magical World Coming to America April 11
« on: January 11, 2014, 02:07:56 AM »

Sort of like a Disney Harvest Moon?

http://www.nintendoworldreport.com/news/36340

Disney Magical World will be arriving on the 3DS April 11, Nintendo announced today. The game, a joint effort between Disney and Namco Bandai, was released last year in Japan to favorable reviews.

Magical World lets players explore different Disney-themed worlds while meeting and helping several well-known Disney characters like Aladdin and the Mad Hatter. Players can find missing items for the Disney Stars or complete challenges unique to each different world. Disney-themed outfits, accessories, and furniture will be available to customize the experience.

The title, known in Japan as Disney Magic Castle: My Happy Life, topped Japanese sales charts for several weeks and sold more than 400,000 copies. Japanese players could even buy a special limited release 3DS XL to commemorate the game.

Check out the Japanese trailer below and let us know what you think!




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