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Messages - azeke

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276
TalkBack / Re: New StreetPass Games Out Today
« on: September 01, 2016, 11:56:07 AM »
Man, these Streetpass games.

I only have several of them and never receive streetpasses but even then playing all of them every day takes more and more time.

Glad they're trying to speed up the whole thing with Express Plaza

277
TalkBack / Re: Miitopia Announced for 3DS
« on: September 01, 2016, 11:16:53 AM »
With the sword, wizard hat and crystal it looks like some kind of RPG...

278
I dont want another No Mans Sky.
No Man's Sky hype and backlash was all because ignorant people who never in their entire life even knew about the existence of space sims suddenly wanted to like them. Any person who is remotely aware of the genre could have told that procedurally generated universe had been done already in 1993 and what to actually expect.

280
Podcast Discussion / Re: Episode 490: Puzzling in Progress
« on: August 31, 2016, 12:14:21 AM »
I think one space where puzzle games aren't as devalued is on PC.
I will argue that PC is actually the platform where these games are almost as devalued as on mobile (because EVERYTHING is insanely devalued on PC due to Steam sales and bundles). The fact that so many mobile games nowadays go to PC after making rounds on mobile doesn't help.

Just this year we've had the moderate successes of The Witness, Steven's Sausage Roll and Quadrilateral Cowboy. The first two managed to raise a bit of an eye or their pricing, but overall the content and gameplay that existed justified the pricing.
These games are also 2d puzzle games wrapped in pointless 3d walking simulator to bolster a feeling of value.

281
Podcast Discussion / Re: Episode 490: Puzzling in Progress
« on: August 29, 2016, 04:46:37 AM »
Elite is one game that created modern open-world and it is available (legally) on Nintendo system through emulation:

http://www.elitehomepage.org/nes/index.htm

282
Metroidvania fans are not casual rubes that only know a few titles.
Tell that to all those self-proclaimed "hardcore metroidvania fans" who aren't even aware of Toki Tori 2, La-Mulana and Fluidity/Hydroventure.

I am shocked at how much of a Metroid-ass Metroid game this is. The way Samus moves and animates, the art style..
No wonder, considering art-style is taken straight from the original article.

283
What would constitute "beating" Super Mario Maker, though? There is an effectively endless supply of levels out there, so there's no way to complete it.
You "beat" the game when you're done and satisfied with it according to your personal goals.

Completion of other 2d Mario games (and many other Nintendo games) is just as vague and can potentially last you much longer time than for other people who are taking shorter routes than your principles allow you.

You can beat Mario World or go out and look for Star World levels.

You can use warps in SMB3 or actually complete every single level in the game one after another.

You can "beat" any of the NSMB games or "beat beat" it by finding all coins, unlocking special world(-s) and beating them all as well.

Set limit that denotes "completion of the game" is always ultimately up to you.

I never subscribed to the 80s and 90s idea that game's worth is only determined by beating it.

Being naive me, i always thought that one plays the game to actually enjoy second-to-second gameplay and if game is deep enough and allows me to continue past some artificial border than other people would consider the end -- it is not my problem because i WILL take it further for as long i am still enjoying myself.

284
Quote
the focus of the game is about creating levels
Overwhelming majority of players never touch editor past mandatory tutorial and just play levels.

Quote
I don't think you can create warps in the levels to transport you from one world to the next or to a later level to skip others that were along the way
This is no different from how i play 2d Mario, because an idea of warping in these games is contradictory to the entire goal to me. Why would i take some kind warp pipe or whistle or whatever it is TO PLAY LESS of a game?..

I payed for X levels of Mario, and i am going to play X levels all the way through, goddammit.

Quote
I don't think you can create Boss Battles
You can tho.

I am using duck principle here.

Super Mario Maker plays like 2d Mario, it walks, runs, jumps, swims and quacks like 2d Mario.

Hence it is 2d Mario.

285
I will argue that Super Mario Maker should belong in this discussion.

286
TalkBack / Re: My Nintendo Bonus E3 Missions Guide
« on: August 18, 2016, 11:18:07 AM »
These are new missions. Check if you even have them in "Tasks" panel.

Nintendo of Germany is doing live shows from Gamescom today (right now and through the day) and tomorrow , the format is something between a tv show and Treehouse format from i can tell (don't know german).

287
TalkBack / Re: My Nintendo Bonus E3 Missions Guide
« on: August 18, 2016, 04:47:52 AM »
Nintendo of Europe (or just Germany?) are doing similar thing with Gamescom events.

They created a site gc.nintendo.de which describes is about what Nintendo is doing at the show. Hidden among the text there are several pictures you can click and get some my.nintendo points.

Not sure if it works for all americans accounts.

288
Human Resource Machine (Steam):


Too see it in action check out this webm i made or watch NWR video of James Jones playing the game.

I am cautious about "playing" these types of programming puzzle games. Being software engineer who does programming for living the idea of a game that forces you to work, calls it entertainment AND doesn't pay you is preposterous. It is like that picture where dude works on a forklift all day and comes back home to relax and play forklift simulator videogame.

Still i started HRM thinking i can finish it in a few days time. Because game features rather basic machine and starting puzzles are basically just exercises straight out of computer science textbooks i thought i can be done with it very quickly. And for many tasks i did, writing out the perfect (both in code size and speed) solution literally on my first try.

However few puzzles were much harder and had me trying to solve them in the span of several nights. I also had to write several vastly different solutions depending if i aimed for speed or tried to shorten the program.

Puzzle when you are asked by to split digits in a number (so that you get "437" and output "4 3 7") gave me a trouble, especially in efficiency challenge. It requires division by 100s and 10s but HRM can't do division by itself, and you have to emulate it by subtracting subtrahend repeatedly until you reach zero or negative value. To fullfill speed requirement i went way, way overboard with loop unrolling and had to wrote a program so long it reached program limit:



Another interesting problem was sorting. Sorting is a classical task in Computer Science and as a student i spent a lot of time studying various methods and reading "Art of Programming" which had an entire chapter dedicated to sorting alone.

Because i tend to gravitate to the simplest algorithms i first wrote selection sort, it was short (33 commands) but not fast enough. Then i started over and did rather complicated heap sort which theoretically should be much faster, however because of primitive nature of commands (modern processors can access memory at address 2x+1 all in one command, but in HRM you have to write like 8 commands to do the same) and input data being too short my code ended up slower instead. Then i restarted again and wrote insertion sort algorithm which did the trick.

Re-learning all these things was kinda fun. Just like 15 years ago, i was once again stunned by the cleverness of heap sort algorithm.

The final puzzle with prime factors turned out to be much easier than i thought it was. For the first day i thought that i HAVE to actually calculate prime numbers (at least first 7 of them), but apparently i didn't, because the way algorithm works it outputs prime numbers by itself naturally.

Game's art style and atmosphere with story vignettes helped to make it more of a fun game. Background ambient music very old by the end and i was just muting it.

Overall: this "game" might be interesting if you want to learn the basics of CS and will be hard enough if you go for optimized solutions. Not sure if i recommend to people who just want to have a good time though, because i fully realize that spending an hour trying to optimize the program by one command is not everyone's idea of fun.

289
TalkBack / Re: Know Your Nintendo Developer: Rhythm Heaven Edition
« on: August 09, 2016, 01:43:42 AM »
Best Nintendo series from my favourite Nintendo studio.

I really hope Megamix is not the end of it, but Tsunku (who is probably the most important contributor to the series) losing his voice doesn't inspire hope.

290
General Gaming / Re: What is your most recent gaming purchase?
« on: August 07, 2016, 01:39:00 AM »
Bought Epic Quest table for Zen Pinball on sale for 2 euro.

I wished it was on 3DS, but alas.

I always heard good things about this table which is mixes in RPG into pinball gameplay. It's pretty cool.

I also reiterate that Excalibur table for Zen Piball is amazing, buy it on 3DS or Wii U (on sale now) -- can't recommend it enough.

291
Nintendo Gaming / Re: Metroid II Remake Has Finally Dropped
« on: August 07, 2016, 01:08:34 AM »
Pretty cool remake. Having completed the original relatively recently i still remember where things are.

It took me some time to get used to diagonal aiming, because i never played SNES run'n'guns that had it (Contra games or Super Metroid for that matter).

Interesting that game keeps Gameboy's square aspect ratio but resolution (i think?) is bigger than in original because Samus doesn't look as big as in original which created slightly cramped atmosphere.

Not sure how to feel about cling to corners mechanic a-la Spelunky:


I am going to trust remake developer that he didn't break original game's maps by introducing this.

Visually, it's very interesting to see reinterpreted sprites in colour:



^ no idea why this particular fly enemy looks like Samus' ship

Developer also added some story logs:



Probably to explain some weird architecture on Metroid home planet. I am looking forward to read how he's going to explain final area. Also i want to see how it looks visually because it was already cool looking (and sounding) in original.

292
Attack of Friday Monsters (3DS):
It was okay, i guess?..

It relies on nostalgia for specific time and place but obviously i wasn't there, so it just all flies by me.

I also got confused by the story: who are aliens, is main character alien or not, is his father alien or not, are aliens evil or not.

I completed the game but episodes 3, 4, 5 are marked as incomplete and it bothered me so i wanted to complete it in post-game but apparently i can't do it and all i can do now is just keep playing card game for a chance to get gleams to gather remaining four cards.

293
General Gaming / Re: What are you playing?
« on: July 27, 2016, 04:53:22 PM »
Super Meat Boy (Steam):
Finally unlocked achievement for completing all of world 4 levels ("Hell") without dying after like a week of training and finding the safest routes.

Just today i was so close -- i beat 19 levels in one go and died stupidly on the last, 20th level. Then this night i finally got it but the way it unlocked was strange because achievement appeared when i was only halfway into the world. As it happens -- i don't have to go sequentially and technically can do these levels in the world in any order, as long as i don't die. That might have saved me a LOT of time if i knew that before, because with this trick i could do hardest levels first and then just breeze through easy ones at the end...

Also thanks to latest speedrun on Games Done Quick i finally beat Dark 4-11 "Surrender" level. I think i stopped playing SMB last year because i just couldn't figure it out.


Spelunky (free version on PC):

I tried it several years ago, but i didn't understand it back then. Now, when i know more how roguelike games are designed to be replayed, i got into it more.

Jumping and running controls are very, very weird at first. They make more sense on controller but even then there will be occasional slip-ups because main character slides like crazy even when you're not running.

So far i unlocked Jungle shortcut and got to Ice Cave several time and that's where i usually fall down into the endless pit.

I wished items made more difference -- for example in Binding of Isaacs items you get into a run create incredible gameplay diversity, but in Spelunky platforming never really changes.

Orbit or Beat (free online flash game):
Rhythm Doctor developer mentioned this game as an example of "actual rhythm game" akin to his own RD or Rhythm Heaven:
http://www.zuzunza.com/myflash/game_detail.html?game_id=562091
It's very cool, but i wished it was one button instead of two buttons that you have to press by turns (left/right or up/down). These turns get very, very confusing when rhythm gets faster and especially when changes from offbeat to beat and back again.

294
TalkBack / Re: SteamWorld Heist (3DS) Review
« on: July 26, 2016, 06:06:24 AM »
Pricing is a bit rich for my (digital) blood, but I fully expect that (a) the game is worth it and (b) I'll buy before long anyway.
I am kinda hoping they release compilation of Steamworld Dig/Heist on cart because i haven't played neither.

But there is probably very low chance of that happening...

Oh wow... I would be all over that!
(Shame it's very unlikely to ever happen.)
Heh:

295
Podcast Discussion / Re: Episode 486: Rejecting Other Green Dinosaurs
« on: July 25, 2016, 09:52:22 AM »
You had an idea of RTS-like game where you try to defeat Ganon using armies.

There is a mod Total War game called Hyrule: Total War which does more or less that.

296
Podcast Discussion / Re: Episode 207: Catching Doduo At The Desk
« on: July 24, 2016, 12:14:51 AM »
That Teddy Together bear voice IS indeed some nightmare material.

297
General Gaming / Re: What is your most recent gaming purchase?
« on: July 16, 2016, 08:34:23 PM »
On vacation so can't do anything until getting home, but that's crazy pricing.

If you can access this site, then you can use web-version of eShop:

http://www.nintendo.com/games/sales-and-deals
http://www.nintendo.com/games/detail/WlwhjegPIgWhHglwWwBYRRoKcCE7j_Uo -- The Swapper

298
TalkBack / Re: Nintendo Releasing Classic NES This November
« on: July 14, 2016, 08:47:29 PM »
I'm keep my eyes peeled for any information about a Japanese Famicom version being released here. Right now, it's only 9 am. t the earliest, NCL has ne information out for the day starting at 10 am.
I remember all those Famicom game re-releases on GBA completely obliterating it in the sales.

This thing might outsell both wii u and ps4 in japan if that was any indication.

299
General Gaming / Re: What is your most recent gaming purchase?
« on: July 14, 2016, 08:43:17 PM »
Bought Nova-111 for 1 euro or something.

It's even cheaper than on Steam for a change. Game itself is okay so far, the jokes are a bit forced though.

They also have The Swapper in that very sale -- check it out.

300
I'm up for R-Type if it comes to PAL.

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